# GNGEO Sample resource file

# Path to dynamicly load opengl (only used for the opengl blitter)
libglpath /usr/lib/libGL.so

# Where your rom are?
rompath /usr/games/lib/gngeo

# Where did you put yout neogeo.zip bios file?
biospath /usr/games/lib/gngeo

# Where gngeo can find its datafile (font/skin/etc.)
datafile /usr/games/lib/gngeo/gngeo_data.zip

# Play in fullscreen?
fullscreen false

# Which blitter? 'gngeo --blitter help' for a list
# soft
# opengl
# yuv
blitter soft

# Which effect? 'gngeo --effect help' for a list
# none	
# scanline
# scanline50
# scale2x
# scale2x50
# scale2x75
# doublex
# sai
# supersai
# eagle
effect none

# Enable the raster interrupt?
raster false

# scale the output image 
scale 1

# Have interpolation?
interpolation false

# Have sound?
sound true

# Shown FPS
showfps false

# autoframeskip control
autoframeskip true
sleepidle false

# Synchronise the display with VBLANK (you may desactiva autoframeskip if vsync is on)
vsync false

# enable joystick support ?
joystick true

# enable the 68k inline debuger? (disable the sound)
debug false

# Use hardware surface for the screen?
hwsurface false

# Use PAL timing? (buggy)
pal false

# Sample rate
samplerate 22050

# country?
# japan, usa, europe
country europe

# system type? arcade or home or unibios (unibios.rom needed)
system arcade

# NeoRageX-style hotkey configuration
# Up to 4 hotkeys per player can be defined (
# Only fire buttons (A-D) can be combined
# A = 1, B = 2, C = 4, D = 8

# Samples:
# Map CD to P1 hotkey 0
p1hotkey0 4,8
# Map BC to P1 hotkey 1
p1hotkey1 2,4
#Map ABC to P1 hotkey 2
p1hotkey2 1,2,4
#p1hotkey3
#p2hotkey0
#p2hotkey1
#p2hotkey2
#p2hotkey3

# Key configuration
# order : A,B,C,D,START,COIN,UP,DOWN,LEFT,RIGHT
# please see SDL_keysym.h for key definition
# or push F4 during game : the keysym code of
# keys will be printed (also work for joysticks) 
# same thing as joypads for hotkeys


# Azerty configuration: 
# p1: w,x,q,s,&,",up,down,left,right
# p2: l,m,o,p,é,',NUM 8,NUM 5,NUM 4,NUM 6
#p1key    119,120,113,115,38,34,273,274,276,275
#p2key    108,109,111,112,233,39,264,261,260,262

#p1control A=K119,B=K120,C=K113,D=K115,START=K38,COIN=K34,UP=K273,DOWN=K274,LEFT=K276,RIGHT=K275,MENU=K27
#p2control A=K108,B=K109,C=K111,D=K112,START=K233,COIN=K39,UP=K264,DOWN=K261,LEFT=K260,RIGHT=K262,MENU=K27

# Qwerty configuration:
# p1: z,x,a,s,1,3,up,down,left,right
# p2: l,;,o,p,2,4,NUM 8,NUM 5,NUM 4,NUM 6
p1control A=K122,B=K120,C=K97,D=K115,START=K49,COIN=K51,UP=K273,DOWN=K274,LEFT=K276,RIGHT=K275,MENU=K27
p2control A=K108,B=K59,C=K111,D=K112,START=K50,COIN=K52,UP=K264,DOWN=K261,LEFT=K260,RIGHT=K262,MENU=K27

# some sample joystick configuration
# Xbox360
# p1control A=J0B0,B=J0B1,C=J0B2,D=J0B3,START=J0B6,COIN=J0B10,UP=J0a1,DOWN=J0a1,LEFT=J0A0,RIGHT=J0A0,MENU=J0B7
# Dualshock2
# p1control A=J0B2,B=J0B1,C=J0B3,D=J0B0,START=J0B9,COIN=J0B8,UP=J0a1,DOWN=J0a1,LEFT=J0A0,RIGHT=J0A0

# Meaning of the code:
# Kxxx : keyboad key number xxx
# JxByy : Joystick number x Button yy
# JxAyy : Joystick number x Axe yy (use a lowercase 'a' if you need to invert the axis)
# JxHyy : Joystick number x Hat yy
# 
# by the way, you can define a button multiple time, for example A=J0B0,A=K123,etc..

