Import('env')
d_bmpenv = env.Copy()
d_bmpenv.AppendUnique(CPPPATH=['#/renderer/ddmanager'])
d_bmpenv.AppendUnique(CPPDEFINES=['d_bmp_EXPORTS'])

d_bmp_sources = Split("""
	d_sdcBMP.cpp
	""")

d_bmp_headers =  Split("""
	""")


d_bmpenv.AppendUnique(LIBS = ['$tiff_lib', '$z_lib'])

# Set any platform specific target options.
d_bmpenv.UseTargetOptions('d_bmp')

d_bmp = d_bmpenv.SharedLibrary('d_bmp', d_bmp_sources)
d_bmpenv.Install('$DISPLAYSDIR', d_bmp)

Return('d_bmp')

env.Distribute(d_bmp_sources)
env.Distribute(d_bmp_headers)
env.Distribute('SConscript')

