They apply to the provided examples as well as to your own programs.
.pro.pro file to tune the compilation settings. The one that comes with the examples is pretty involved since it
tries to automatically detect where the library and headers files are located. It can be simplified for your projects. The three important variables that have to be set in order to use libQGLViewer are:
INCLUDEPATH which must indicates where to find the QGLViewer's include files. Since the #includes use a QGLViewer/qglviewer.h syntax,
the QGLViewer suffix should be omitted in this path: If libQGLViewer was installed in the /xxx/yyy/QGLViewer directory, you will set this variable to INCLUDEPATH *= /xxx/yyy.LIBS which tells that your program links with libQGLViewer. Use LIBS *= -L/path/to/lib -lQGLViewer2, where /path/to/lib is the path to the libQGLViewer lib, named libQGLViewer2.{so|a|dylib} or QGLViewer2.lib depending on your architecture.
QT which lists the required Qt modules: QT *= opengl xml is a minimum..pro (change the paths according to your configuration):
TARGET = myViewer CONFIG *= qt opengl release QT *= opengl xml HEADERS = myViewer.h SOURCES = myViewer.cpp main.cpp INCLUDEPATH *= C:/Users/debunne/Documents/libQGLViewer-2.3.6 # Windows LIBS *= -LC:/Users/debunne/Documents/libQGLViewer-2.3.6/QGLViewer -lQGLViewer2 # Linux LIBS *= -L/home/debunne/libQGLViewer-2.3.6/QGLViewer -lQGLViewer # Mac if you compiled a framework in /Library/Frameworks (default) LIBS *= -framework QGLViewer
Compilation using the Qt OpenSource edition and MinGWcd path\to\myApp qmake mingw32-make myAppSome
dlls need to be found in order to run your program :
QGLViewer2.dll, which has been created when you compiled the QGLViewer library.QtCore4.dll, QtGui4.dll, QtOpenGL4.dll and QtXml4.dll), which standard location is C:\Qt\4.x.x\bin.mingwm10.dll, usually located in C:\Program Files\MinGW\bin.C:\Windows\System32.
If you used the libQGLViewer installation package, these dlls were installed in C:\Program Files\libQGLViewer\examples.
Compilation using the Qt Commercial edition with Visual Studio integration.pro file. All parameters should be properly configured, and your program should compile.
See the comment in the above section about dlls if you have an error when starting your program.
See also the advices for libQGLViewer installation on Windows.
.pro, you can add the QGLViewer's headers path (without the trailing QGLViewer) to C/C++ / General / Additional Include Directories
and add QGLViewer2.lib to the Linker / Input / Additional Dependencies using the project properties.
These settings can also be shared by all your projects by setting the Tools / Options / Directories Include and Library values.
A fatal error C1083: 'QDomElement' : No such file or directory is fixed by adding
XML library and OpenGL library in Project - Add Qt module.
.dsp generated by qmake from the .pro.
cd path/to/myApp qmake make myApp
-Wl,-rpath in the compilation options should make your executable find the library. In case you are prompted with an error while loading shared libraries message when executing the program, fix the path.
An other option is to copy libQGLViewer.so (created when you compiled the QGLViewer library) to this directory,
or (better) move it to a standard library directory (such as /usr/lib, as is done when you make install).
LIBS *= -lXi in the .pro file.
Debian users may have to replace -lQGLViewer by -lQGLViewer-2 in their .pro.
See also the Qt-Unix and libQGLViewer on Unix installation pages.
Compilation on Maccd path/to/myApp qmake -spec macx-xcodeThen open and build the resulting Xcode project.
makecd path/to/myApp qmake -spec macx-g++ make myApp
open myApp.pro
install_name to set its path in your program.
Read Apple's "Creating a Framework" as well as Qt's "Deploying an Application on Mac OS X" guides for details.
Tune theQMAKE_LFLAGS variable if the library was not installed in the default /Library/Frameworks directory. Use the
LIBS *= -L/path/to/lib -lQGLViewer Unix syntax if you compiled a dylib instead of a framework.
draw() method to define your own scene.
Overload the init() function to initialize your scene as well as the OpenGL parameters (such as textures and objects).
Read the principles of the library for details. If not already done, try out the
different examples and feel free to cut and paste code for the functionnalities you need.
main method to translate the texts of your interface.
QApplication application(argc,argv);
QString locale = QLocale::system().name();
QTranslator translator;
translator.load(QString("qglviewer_") + locale);
// translator.load(your application specific translation file(s));
app.installTranslator(&translator);
This assumes that qglviewer_*.qm is located in your application directory. If it is not the case, copy it or use the overloaded load method:
translator.load(QString("qglviewer_") + locale, "C:\\Users\\debunne\\Documents\\Code\\libQGLViewer\\QGLViewer"); // for instance
QGLViewer translation files are available in the QGLViewer's header directory.
Please let me know if you encounter any problem following this guide.