//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// setting.h


#ifndef _SETTING_H
#  define _SETTING_H


#  include "keymap.h"
#  include "parser.h"
#  include "multithread.h"
#  include <set>


/// this class contains all of loaded settings
class Setting
	{
	public:
		typedef std::set<tstringi> Symbols;		///
		typedef std::list<Modifier> Modifiers;	///
		typedef struct _key_state
			{
				int		state;				// 0(init), -1(break), 1(make), 2(repeat), 4(delay), 6(delay+repeat)
				DWORD	st1;				// 1st timestamp
				DWORD	st2;				// 2nd timestamp
				DWORD	delayA;				// keyboard delay time	システムのデフォルトは250msから3sだが、任意設定できるようにする。
				DWORD	delayB;				// keyboard speed		システムでは1秒間に2.5回から30回のため、33msが最大。1msから設定できるが実際に動くかどうかは不明。
				DWORD	delayI;				// delay indivisual		この値が指定されているとキー入力しても delayする。0から65535ms
			} key_state;

	public:
		Keyboard m_keyboard;				///
		Keymaps m_keymaps;				///
		KeySeqs m_keySeqs;				///
		Symbols m_symbols;				///
		bool m_correctKanaLockHandling;		///
		bool m_sts4nodoka;				///
		bool m_cts4nodoka;				///
		bool m_ats4nodoka;				///
		bool m_mouseEvent;				///
		LONG m_dragThreshold;			///
		unsigned int m_oneShotRepeatableDelay;	///
		int m_CenterVal;
		int m_SendTextDelay;
		bool m_gamepad;					///
		int  m_maxVALUE;				//= 10000;	// 最大値
		int  m_thVALUE;					//= 5000;		// 閾値
		int  m_deadzoneVALUE;			//= 2500;		// デッドゾーンの範囲
		int  m_REPEAT_TIMES_1;			//= 20;		// キー入力後リピートするまでの間隔
		int  m_REPEAT_TIMES_2;			//= 3;		// 2個目以降のリピート間隔
		int  m_WAIT;					//= 10;		// ms
		int  m_REPEAT_FLAG_PAD;			//= 0xffff;		// 
		int  m_REPEAT_FLAG_HAT;			//= 0xffff;		// 
		int  m_REPEAT_FLAG_BUTTON;			//= 0xfff;		//
		bool m_CaretBlinkTime;
		DWORD m_BlinkTimeOff;
		DWORD m_BlinkTimeOn;
		bool  m_Repeat;
		DWORD m_DelayA;
		DWORD m_DelayB;
		DWORD m_DelayMax;
		bool  m_DelayMaxFlag;
		bool  m_FocusChange;
		key_state m_keyState[4 * 256];	// none, E0, E1, E0E1

	public:
		Setting()
			: m_correctKanaLockHandling(false),
			m_sts4nodoka(false),
			m_cts4nodoka(false),
			m_ats4nodoka(false),
			m_CenterVal(3200),
			m_SendTextDelay(20),
			m_gamepad(false),
			m_maxVALUE(10000),
			m_thVALUE(5000),
			m_deadzoneVALUE(2500),
			m_REPEAT_TIMES_1(20),
			m_REPEAT_TIMES_2(10),
			m_WAIT(10),
			m_REPEAT_FLAG_PAD(0xffff),
			m_REPEAT_FLAG_HAT(0xffff),
			m_REPEAT_FLAG_BUTTON(0xffff),
			m_CaretBlinkTime(false),
			m_BlinkTimeOff(500),
			m_BlinkTimeOn(50),
			m_Repeat(false),
			m_DelayA(250),
			m_DelayB(33),
			m_DelayMax(10000),
			m_DelayMaxFlag(false),
			m_FocusChange(false),
			m_mouseEvent(false),
			m_dragThreshold(0),
			m_oneShotRepeatableDelay(0) { }
};


///
namespace Event
	{
	///
	extern Key prefixed;
	///
	extern Key before_key_down;
	///
	extern Key after_key_up;
	///
	extern Key *events[];
	}


///
class SettingLoader
	{
#  define FUNCTION_FRIEND
#  include "functions.h"
#  undef FUNCTION_FRIEND

	public:
		///
		class FunctionCreator
			{
			public:
				const _TCHAR *m_name;			/// 
				FunctionData *m_creator;			/// 
			};

	private:
		typedef std::vector<Token> Tokens;		///
		typedef std::vector<tstringi> Prefixes;	///
		typedef std::vector<bool> CanReadStack;	/// 

	private:
		Setting *m_setting;				/// loaded setting
		bool m_isThereAnyError;			/// is there any error ?

		SyncObject *m_soLog;				/// guard log output stream
		tostream *m_log;				/// log output stream

		tstringi m_currentFilename;			/// current filename

		Tokens m_tokens;				/// tokens for current line
		Tokens::iterator m_ti;			/// current processing token

		static Prefixes *m_prefixes;			/// prefix terminal symbol
		static size_t m_prefixesRefCcount;		/// reference count of prefix

		Keymap *m_currentKeymap;			/// current keymap

		CanReadStack m_canReadStack;			/// for &lt;COND_SYMBOL&gt;

		Modifier m_defaultAssignModifier;		/** default
																				&lt;ASSIGN_MODIFIER&gt; */
		Modifier m_defaultKeySeqModifier;		/** default
																				&lt;KEYSEQ_MODIFIER&gt; */

	private:
		bool isEOL();					/// is there no more tokens ?
		Token *getToken();				/// get next token
		Token *lookToken();				/// look next token
		bool getOpenParen(bool i_doesThrow, const _TCHAR *i_name); /// argument "("
		bool getCloseParen(bool i_doesThrow, const _TCHAR *i_name); /// argument ")"
		bool getComma(bool i_doesThrow, const _TCHAR *i_name); /// argument ","

		void load_LINE();				/// &lt;LINE&gt;
		void load_DEFINE();				/// &lt;DEFINE&gt;
		void load_IF();				/// &lt;IF&gt;
		void load_ELSE(bool i_isElseIf, const tstringi &i_token);
		/// &lt;ELSE&gt; &lt;ELSEIF&gt;
		bool load_ENDIF(const tstringi &i_token);	/// &lt;ENDIF&gt;
		void load_INCLUDE();				/// &lt;INCLUDE&gt;
		void load_SCAN_CODES(Key *o_key);		/// &lt;SCAN_CODES&gt;
		void load_DEFINE_KEY();			/// &lt;DEFINE_KEY&gt;
		void load_DEFINE_MODIFIER();			/// &lt;DEFINE_MODIFIER&gt;
		void load_DEFINE_SYNC_KEY();			/// &lt;DEFINE_SYNC_KEY&gt;
		void load_DEFINE_ALIAS();			/// &lt;DEFINE_ALIAS&gt;
		void load_DEFINE_SUBSTITUTE();		/// &lt;DEFINE_SUBSTITUTE&gt;
		void load_DEFINE_OPTION();			/// &lt;DEFINE_OPTION&gt;
		void load_KEYBOARD_DEFINITION();		/// &lt;KEYBOARD_DEFINITION&gt;
		Modifier load_MODIFIER(Modifier::Type i_mode, Modifier i_modifier,
			Modifier::Type *o_mode = NULL);
		/// &lt;..._MODIFIER&gt;
		Key *load_KEY_NAME();				/// &lt;KEY_NAME&gt;
		void load_KEYMAP_DEFINITION(const Token *i_which);
		/// &lt;KEYMAP_DEFINITION&gt;
		void load_ARGUMENT(bool *o_arg);		/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(int *o_arg);		/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(unsigned int *o_arg);	/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(unsigned __int64 *o_arg);	/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(__int64 *o_arg);	/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(long *o_arg);		/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(DWORD *o_arg);		/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(tstringq *o_arg);		/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(std::list<tstringq> *o_arg); /// &lt;ARGUMENT&gt;
		void load_ARGUMENT(tregex *o_arg);		/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(VKey *o_arg);		/// &lt;ARGUMENT_VK&gt;
		void load_ARGUMENT(ToWindowType *o_arg);	/// &lt;ARGUMENT_WINDOW&gt;
		void load_ARGUMENT(GravityType *o_arg);	/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(MouseHookType *o_arg);     /// &lt;ARGUMENT&gt;
		void load_ARGUMENT(NodokaDialogType *o_arg);	/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(ModifierLockType *o_arg);	/// &lt;ARGUMENT_LOCK&gt;
		void load_ARGUMENT(ToggleType *o_arg);	/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(ShowCommandType *o_arg);	///&lt;ARGUMENT_SHOW_WINDOW&gt;
		void load_ARGUMENT(TargetWindowType *o_arg);
		/// &lt;ARGUMENT_TARGET_WINDOW_TYPE&gt;
		void load_ARGUMENT(BooleanType *o_arg);	/// &lt;bool&gt;
		void load_ARGUMENT(LogicalOperatorType *o_arg);/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(Modifier *o_arg);		/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(const Keymap **o_arg);	/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(const KeySeq **o_arg);	/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(StrExprArg *o_arg);	/// &lt;ARGUMENT&gt;
		void load_ARGUMENT(WindowMonitorFromType *o_arg);	/// &lt;ARGUMENT&gt;
		KeySeq *load_KEY_SEQUENCE(
			const tstringi &i_name = _T(""), bool i_isInParen = false,
			Modifier::Type i_mode = Modifier::Type_KEYSEQ); /// &lt;KEY_SEQUENCE&gt;
		void load_KEY_ASSIGN();			/// &lt;KEY_ASSIGN&gt;
		void load_EVENT_ASSIGN();			/// &lt;EVENT_ASSIGN&gt;
		void load_MODIFIER_ASSIGNMENT();		/// &lt;MODIFIER_ASSIGN&gt;
		void load_LOCK_ASSIGNMENT();			/// &lt;LOCK_ASSIGN&gt;
		void load_KEYSEQ_DEFINITION();		/// &lt;KEYSEQ_DEFINITION&gt;

		/// load
		void load(const tstringi &i_filename);

		/// is the filename readable ?
		bool isReadable(const tstringi &i_filename, int i_debugLevel = 1) const;

		/// get filename
		bool getFilename(const tstringi &i_name,
			tstringi *o_path, int i_debugLevel = 1) const;

	public:
		///
		SettingLoader(SyncObject *i_soLog, tostream *i_log);

		/// load setting
		bool load(Setting *o_setting, const tstringi &i_filename = _T(""));
	};


/// get home directory path
typedef std::list<tstringi> HomeDirectories;
extern void getHomeDirectories(HomeDirectories *o_path);


#endif // !_SETTING_H
