/*******************************************************************************
 *                        DEFAULT HEXEN STATUS BAR
 *******************************************************************************
 * If you wish to include this file into a custom status bar please use the 
 * following command:
 *
 *     base Hexen;
 *
 * Using #include "sbarinfo/hexen.txt" will not be supported.
 ******************************************************************************/

height 38;
monospacefonts true, "0", center;

statusbar fullscreen, fullscreenoffsets
{
	//health
	drawnumber 2147483647, BIGFONT, untranslated, health, drawshadow, interpolate(8), 40, -20, 1;

	//frags
	gamemode deathmatch
		drawnumber 2147483647, HUDFONT_RAVEN, untranslated, frags, drawshadow(1, 1), 70, -15, 1;

	inventorybarnotvisible
	{
		drawselectedinventory alternateonempty, artiflash, INDEXFONT_RAVEN, -82, -31, -52, -8, untranslated
		{
		}
		else
		{
			alpha 0.6
				drawimage "ARTIBOX", -80, -30;
		}
	}

	// Mana
	weaponammo Mana1 && Mana2
	{
		weaponammo Mana1
			drawimage "MANABRT1", -17, -30;
		else
			drawimage "MANADIM1", -17, -30;
		weaponammo Mana2
			drawimage "MANABRT2", -17, -15;
		else
			drawimage "MANADIM2", -17, -15;
		drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana1, drawshadow(1, 1), -21, -30, 1;
		drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana2, drawshadow(1, 1), -21, -15, 1;
	}
}

statusbar Normal
{
	drawimage "H2BAR", 0, 135;
	drawimage "STATBAR", 38, 162;

	drawselectedinventory artiflash, INDEXFONT_RAVEN, 143, 163, 174, 184, untranslated;

	gamemode deathmatch, teamgame
	{
		drawimage "KILLS", 38, 163;
		drawnumber 3, HUDFONT_RAVEN, untranslated, frags, 58, 163, 1;
	}
	else
	{
		drawimage "ARMCLS", 41, 178;
		drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(6), 65, 176, 1, red, 25;
	}

	//mana bars
	weaponammo Mana1 && Mana2
	{
		weaponammo Mana1
		{
			drawimage "MANABRT1", 77, 164;
			drawbar "MANAVL1", "nullimage", ammo Mana1, vertical, 94, 164, 1;
		}
		else
		{
			drawimage "MANADIM1", 77, 164;
			drawbar "MANAVL1D", "nullimage", ammo Mana1, vertical, 94, 164, 1;
		}
		weaponammo Mana2
		{
			drawimage "MANABRT2", 110, 164;
			drawbar "MANAVL2", "nullimage", ammo Mana2, vertical, 102, 164, 1;
		}
		else
		{
			drawimage "MANADIM2", 110, 164;
			drawbar "MANAVL2D", "nullimage", ammo Mana2, vertical, 102, 164, 1;
		}
		drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana1, 91, 181;
		drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana2, 123, 181;
	}
	else //Weapon doesn't use ammo draw an alternative
	{
		drawimage "HAMOBACK", 77, 164;
		usessecondaryammo
		{
			drawimage ammoicon1, 89, 172, center;
			drawimage ammoicon2, 113, 172, center;
			drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 98, 182;
			drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, 122, 182;
		}
		else
		{
			drawimage ammoicon1, 100, 172, center;
			drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 109, 182;
		}
	}

	//armor
	drawimage "ARMCLS", 255, 178;
	drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, 275, 176, 1;

	playerclass Cleric
	{
		drawimage "WPSLOT1", 190, 162;
		hasweaponpiece CWeapWraithverge, 1
		{
			drawimage "WPIECEC1", 190, 162;
		}
		hasweaponpiece CWeapWraithverge, 2
		{
			drawimage "WPIECEC2", 212, 162;
		}
		hasweaponpiece CWeapWraithverge, 3
		{
			drawimage "WPIECEC3", 225, 162;
		}
		hasweaponpiece CWeapWraithverge, 1
		{
			hasweaponpiece CWeapWraithverge, 2
			{
				hasweaponpiece CWeapWraithverge, 3
				{
					drawimage "WPFULL1", 190, 162;
				}
			}
		}

		gamemode singleplayer
			drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
		else
			drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
	}
	else playerclass Mage
	{
		drawimage "WPSLOT2", 190, 162;
		hasweaponpiece MWeapBloodscourge, 1
		{
			drawimage "WPIECEM1", 190, 162;
		}
		hasweaponpiece MWeapBloodscourge, 2
		{
			drawimage "WPIECEM2", 205, 162;
		}
		hasweaponpiece MWeapBloodscourge, 3
		{
			drawimage "WPIECEM3", 224, 162;
		}
		hasweaponpiece MWeapBloodscourge, 1
		{
			hasweaponpiece MWeapBloodscourge, 2
			{
				hasweaponpiece MWeapBloodscourge, 3
				{
					drawimage "WPFULL2", 190, 162;
				}
			}
		}

		gamemode singleplayer
			drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
		else
			drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
	}
	else
	{
		drawimage "WPSLOT0", 190, 162;
		hasweaponpiece FWeapQuietus, 1
		{
			drawimage "WPIECEF1", 190, 162;
		}
		hasweaponpiece FWeapQuietus, 2
		{
			drawimage "WPIECEF2", 225, 162;
		}
		hasweaponpiece FWeapQuietus, 3
		{
			drawimage "WPIECEF3", 234, 162;
		}
		hasweaponpiece FWeapQuietus, 1
		{
			hasweaponpiece FWeapQuietus, 2
			{
				hasweaponpiece FWeapQuietus, 3
				{
					drawimage "WPFULL0", 190, 162;
				}
			}
		}

		gamemode singleplayer
			drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
		else
			drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
	}
	drawimage "LFEDGE", 0, 193;
	drawimage "RTEDGE", 277, 193;
}

statusbar Automap
{
	drawimage "H2BAR", 0, 135;
	drawimage "KEYBAR", 38, 162;
	drawkeybar 5, horizontal, 20, 46, 164;
	drawimage hexenarmor armor, "ARMSLOT1", 150, 164;
	drawimage hexenarmor shield, "ARMSLOT2", 181, 164;
	drawimage hexenarmor helm, "ARMSLOT3", 212, 164;
	drawimage hexenarmor amulet, "ARMSLOT4", 243, 164;

	// Also draw the life gem here
	playerclass Fighter
	{
		gamemode singleplayer
			drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
		else
			drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
	}
	else playerclass Cleric
	{
		gamemode singleplayer
			drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
		else
			drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
	}
	else playerclass Mage
	{
		gamemode singleplayer
			drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
		else
			drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
	}
	drawimage "LFEDGE", 0, 193;
	drawimage "RTEDGE", 277, 193;
}

statusbar inventory
{
	drawimage "INVBAR", 38, 162;
	drawinventorybar HexenStrict, noartibox, 7, INDEXFONT_RAVEN, 52, 164, 80, 185, untranslated;
}

statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
{
	drawinventorybar HexenStrict, translucent, 7, INDEXFONT_RAVEN, -106+center, -31, -78+center, -10, untranslated;
}
