0.2.5:

2003-06-06  Bradley Bell  <btb@icculus.org>

	* main/kconfig.c: fix crash in control menus

	* main/gauges.c: force cockpit redraw in opengl

	* main/gamerend.c: move ogl swap, so cockpit and console get
	rendered properly

2003-06-01  Bradley Bell  <btb@icculus.org>

	* configure.ac, libmve/mveplay.c: define struct timeval if needed

0.2.4:

2003-05-12  Bradley Bell  <btb@icculus.org>

	* configure.ac: increment version number

	* main/bm.c: use con_printf for exit model warnings

	* configure.ac: must check for timespec after setting -mno-cygwin

	* main/inferno.c: added -nohogdir and -userdir options

	* NEWS, main/titles.c: use briefings with no extension

0.2.3:

2003-04-30  Bradley Bell  <btb@icculus.org>

	* configure.ac: have to include time.h when checking for nanosleep

	* configure.ac, libmve/mveplay.c: use autoconf to check for struct
	timespec

	* Makefile.am, NEWS, README, configure.ac: fix linking bug,
	increment version number

	* main/Makefile.am: make dist fix

0.2.2:

2003-04-29  Bradley Bell  <btb@icculus.org>

	* configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
	fixes for OS X 10.2

2003-04-24  Bradley Bell  <btb@icculus.org>

	* configure.ac: increment version number

	* main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
	is always included.

2003-04-24  Ingo van Lil  <inguin@gmx.de>

	* main/render.c: fix misspellings of NDEBUG

0.2.1:

2003-04-14  Bradley Bell  <btb@icculus.org>

	* cfile/cfile.c: prefer files from d2 hog over d1 hog

2003-04-11  Bradley Bell  <btb@icculus.org>

	* main/automap.c, main/gamemine.c, main/menu.c: fix compiler
	warnings

0.2.0:

2003-04-11  Bradley Bell  <btb@icculus.org>

	* libmve/mveplay.c: use _sleep instead of sleep on win32

	* Makefile.am, README, README.utils, arch/sdl/digi.c,
	arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
	include/cfile.h, include/error.h, libmve/Makefile.am,
	libmve/decoders.h, main/Makefile.am, main/endlevel.c,
	main/endlevel.h, main/playsave.c, misc/fileutil.c:
	utilities/Makefile.am: comments/formatting/dist problems

	* configure.ac: use different defines for os x

2003-04-07  Bradley Bell  <btb@icculus.org>

	* include/error.h, misc/error.c: put some old stuff back in,
	eliminate duplicate error messages

	* main/text.c: don't die on text not found
	formatting

	* main/inferno.c: print some useful info if hog not found, allow
	-help to work if no text available

2003-04-07  Steffen Pohle <stpohle@gmx.net>

	* arch/linux/Makefile.am: revert to previous version, so linux
	joystick works

2003-04-03  Bradley Bell  <btb@icculus.org>

	* main/endlevel.c: fixed exit model scheme yet again

2003-04-02  Bradley Bell  <btb@icculus.org>

	* misc/error.c: call Int3 on Assert

	* main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
	trigger reader

	* main/wall.c: don't die when trying to toggle nonexistent
	segment... vertigo level 10 is buggy!

	* main/gamemine.c: comments/formatting

2003-03-31  Micah J. Lieske  <MicahJon@compuserve.com>

	* arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
	main/inferno.c: Allow use of 22K sound samples

2003-03-29  Bradley Bell  <btb@icculus.org>

	* arch/ogl/gr.c: default to bitmapped reticle

	* main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
	main/polyobj.c: rewrote endlevel stuff to reread exit model info
	every time

	* arch/sdl/joy.c: fixed text seen for hats in control config
	screen

2003-03-28  Bradley Bell  <btb@icculus.org>

	* main/bm.c: heh, model nums in vertigo are hardcoded,
	N_D2_POLYGON_MODELS can't change

	* configure.ac, include/d1x.xpm, include/descent.xpm,
	arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
	SDL_image

2003-03-27  Bradley Bell  <btb@icculus.org>

	* main/text.h: fixed text references for hat directions

	* arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...

2003-03-26  Bradley Bell  <btb@icculus.org>

	* main/playsave.c: make d2x keys backward compatible

2003-03-26  Micah J. Lieske  <MicahJon@compuserve.com>

	* arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
	joysticks

2003-03-26  Bradley Bell  <btb@icculus.org>

	* main/piggy.c: fix crash when d1 data not present

	* main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
	read/write from plr file

	* main/ai.h, main/collide.c, main/escort.c, main/escort.h,
	main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
	added escort.h header

2003-03-25  Bradley Bell  <btb@icculus.org>

	* main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
	D1_PIGFILE ("descent.pig") macro

	* main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
	models from d1 pig file

	* main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
	main/piggy.h: ability to load exit model bitmaps (or any bitmap,
	really) from d1 pig file

2003-03-23  Bradley Bell  <btb@icculus.org>

	* main/bm.c: stop extra robots from overwriting exit models

	* include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
	texture list doesn't get full

	* main/bm.c: fix mem leak when reading extra robots

2003-03-21  Bradley Bell  <btb@icculus.org>

	* main/menu.c: Added option to set movie resolution (mostly works)

2003-03-21  Martin Schaffner <maschaffner@gmx.ch>

	* main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
	replacement functions to piggy.c

	* main/gameseq.c: attempt to support mac d1 descent.pig

	* main/bm.c: fix mem leak

	* main/gameseq.c: fix bug: when opening d1 level 1 with oem data
	files, both d1 and d2 oem briefing where showed

	* main/inferno.c, main/movie.c: Change the default movie
	resolution to "high", implement the option -lowresmovies

2003-03-20  Bradley Bell  <btb@icculus.org>

	* arch/sdl/rbaudio.c, main/songs.c: cd detection works now

	* main/piggy.c: comments

2003-03-20  Martin Schaffner <maschaffner@gmx.ch>

	* main/gameseq.c: delete duplicate function

	* 2d/rle.c: fix color swapping on big endian of big rle bitmaps

2003-03-19  Bradley Bell  <btb@icculus.org>

	* arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
	(cddb discid) support

	* arch/sdl/digi.c, main/kludge.c: implemented
	digi_link_sound_to_object3 for looping sounds, other looping stuff

	* arch/sdl/gr.c: removing dependencies on stuff in main/

	* arch/linux/Makefile.am, arch/linux/init.c,
	arch/linux/linuxnet.c, arch/linux/include/ukali.h,
	arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
	other header cleanups

	* arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!

2003-03-19  Martin Schaffner <maschaffner@gmx.ch>

	* 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
	main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
	main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
	load d1 textures for d1 levels

2003-03-19  Bradley Bell  <btb@icculus.org>

	* 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
	arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
	libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
	texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
	housekeeping

	* README: added some OS X info

2003-03-17  Bradley Bell  <btb@icculus.org>

	* main/newdemo.c: simplify DEMO_FILENAME macro

	* main/console.c, main/game.c: enable experimental console support

	* main/gamerend.c: fixed location of fps meter in multi

2003-03-16  Bradley Bell  <btb@icculus.org>

	* main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
	also look in shared data dir for demos

	* main/newdemo.c, main/newdemo.h: comments/formatting

2003-03-15  Christopher Thielen  <chris@luethy.net>

	* main/kludge.c: set CDROM_dir back to "." - tricks game into
	thinking d2 cd is always present

2003-03-15  Bradley Bell  <btb@icculus.org>

	* 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
	scores

	* arch/sdl/rbaudio.c: formatting, enabled volume control under
	linux

	* arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
	gr_init.  don't really know why this works, though

2003-03-14  Bradley Bell  <btb@icculus.org>

	* main/gameseq.c: fix Bitmap_replacement_data mem leakage

	* unused/bios/rbaudio.h: removed duplicate file

2003-03-14  Christopher Thielen  <chris@luethy.net>

	* arch/sdl/rbaudio.c: stop cd audio when exiting

2003-03-14  Micah J. Lieske  <MicahJon@compuserve.com>

	* main/gamecntl.c: add comments to the "only matt knows" cheats

2003-03-14  Martin Schaffner <maschaffner@gmx.ch>

	* main/gamemine.c: formatting, better texture conversion for d1
	levels

2003-03-14  Bradley Bell  <btb@icculus.org>

	* main/piggy.c: must swap all mac version pigfiles

	* main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
	main/multi.c: formatting, minor cleanups

	* 2d/rle.c: need to swap line_size on bigendian machines

	* main/mission.c, main/mission.h: detect mac full version hogfile

2003-03-13  Bradley Bell  <btb@icculus.org>

	* arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
	added joy/mouse sensitivity slider, increased range to 16, and
	added d2x keys menu

	* main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
	joydefs to main

	* arch/linux/Makefile.am: removed extra backslash

	* TODO, installation.txt: updated some documentation

	* main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
	menu, with maxfps option

2003-03-12  Bradley Bell  <btb@icculus.org>

	* main/game.c, main/game.h, main/inferno.c: added -maxfps option

	* arch/linux/alsadigi.c, arch/linux/findfile.c,
	arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
	arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
	arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
	arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
	arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
	arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
	arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
	arch/linux/include/music.h, arch/linux/include/serial.h,
	arch/linux/include/ukali.h: formatting

2003-03-11  Chris Arena  <ccarena@cox.net>

	* main/menu.c: fixed brightness slider

2003-03-01  Bradley Bell  <btb@icculus.org>

	* main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
	robots and animated bitmaps work, but colors are messed up

2003-02-28  Bradley Bell  <btb@icculus.org>

	* main/player.h: whitespace

	* main/automap.c, main/cntrlcen.c, main/collide.c,
	main/gamerend.c: use Builtin_mission_num instead of 0 (if
	descent.hog is present, d1 becomes mission 0)

	* configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
	arch/win32/ipx_win.c, arch/win32/mingw_init.c,
	arch/win32/winnet.c: MinGW compiles with network enabled again,
	but still doesn't work

	* NEWS: Updated

2003-02-28  Bradley Bell  <btb@icculus.org>

	* 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
	main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
	many opengl glitches

2003-02-27  Bradley Bell  <btb@icculus.org>

	* main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
	main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
	main/network.c, main/network.h: noted that hoard.ham is only needed
	for multiplayer HOARD games, and should not be equated with
	"vertigo". put HoardEquipped() back in network.c.

	* arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
	include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
	main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
	use timer_delay instead of d_delay

2003-02-27  Martin Schaffner <maschaffner@gmx.ch>

	* main/render.c: added replacement qsort for solaris

2003-02-26  Bradley Bell  <btb@icculus.org>

	* main/gamemine.c: texture conversion for d1 shareware

2003-02-26  Martin Schaffner <maschaffner@gmx.ch>

	* main/gamemine.c: better texture conversion for d1 levels

2003-02-26  Micah J. Lieske  <MicahJon@compuserve.com>

	* main/kconfig.c: fix joystick support under MinGW

2003-02-26  Bradley Bell  <btb@icculus.org>

	* main/playsave.c: fix swapping glitch

	* configure.ac, readme.txt: clean stuff up, getting ready for
	0.2.0 release

	* main/titles.c: begin support for rendering spinning robots in
	briefings

	* main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
	mission

	* main/gamemine.c: load d1 shareware levels!

2003-02-25  Bradley Bell  <btb@icculus.org>

	* TODO: update

	* autogen.sh: add warning about old auto* versions, use
	automake --copy

2003-02-24  Bradley Bell <btb@icculus.org>

	* main/gameseq.c, main/movies.c, main/titles.c: Descent I
	briefings mostly working
	* main/movie.c, main/titles.c: fixed some more briefing glitches

2003-02-23  Bradley Bell <btb@icculus.org>

	* main/movie.c: fixed crash when using shareware data files
	without -nohires
	* arch/sdl/digi.c: fix crash on non-existent sounds
	(i.e. shareware data)

2003-02-22  Bradley Bell <btb@icculus.org>

	* main/titles.c: fixed fullscreen toggle in briefings

2003-02-21  Bradley Bell <btb@icculus.org>

	* configure.ac: check for mingw when enabling nasm
	* main/playsave.c: enable loading player files of either byte
	order

2003-02-20  Bradley Bell <btb@icculus.org>

	* main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
	* arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
	#343, not "rest of solution to bug #344"
	* arch/sdl/timer.c, include/timer.h: revert to more accurate
	timers
	* main/kludge.c: partial solution to bug #344
	* Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
	* compilerdefs.txt: added linux/mips info
	* ChangeLog: clean up changelog

2003-02-19  Bradley Bell <btb@icculus.org>

	* libmve/mveplay.c: os x needs nanosleep prototype.

2003-02-18  Bradley Bell <btb@icculus.org>

	* .cvsignore, libmve/.cvsignore: added files to .cvsignore
	* include/libmve.h, libmve/mveplay.c, main/movie.c: added function
	to disable/enable audio
	* libmve/: mve_main.c, mveplay.c: bigendian fixes
	* main/: movie.h, titles.c: make sure movie's palette is set before
	writing briefing text.	Fixes bug #359
	* libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
	of a chunk
	* misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
	error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
	formatting
	* maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
	formatting
	* texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
	tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
	tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
	formatting
	* include/libmve.h: blah

2003-02-18  Martin Schaffner <martin.schaffner@epfl.ch>

	* main/render.c: 2nd attempt to fix solaris qsort bug

2003-02-18  Bradley Bell <btb@icculus.org>

	* configure.ac, include/pstypes.h: put alignment detection in
	configure.ac

2003-02-17  Bradley Bell <btb@icculus.org>

	* Makefile.am, README.utils, configure.ac, include/libmve.h,
	include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
	libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
	libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
	libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
	main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
	main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
	moved mve stuff to separate subdir
	* include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
	main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
	mve code.  Fixes (at least) bugs #41, #348, and #350.

2003-02-14  Bradley Bell <btb@icculus.org>

	* main/Makefile.am: no more Makefile.mveplay. again
	* main/mveplay.c: typo

2003-02-13  Bradley Bell <btb@icculus.org>

	* utilities/mvlextract.c: uint -> unsigned int
	* main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
	standalone mveplayer, win32 support
	* main/movie.c: random bugfixes, win32 support
	* arch/sdl/Makefile.am: formatting
	* configure.ac: disable networking on mac/win for now
	* main/newmenu.c: comments

2003-02-13  Martin Schaffner <martin.schaffner@epfl.ch>

	* 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
	redundant swap functions.

2003-02-13  Bradley Bell <btb@icculus.org>

	* ChangeLog: update changelog

2003-02-13  Martin Schaffner <martin.schaffner@epfl.ch>

	* 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
	polymodel alignment issues.

2003-02-13  Bradley Bell <btb@icculus.org>

	* utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
	fix various little bugs
	* main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
	utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
	* main/: Makefile.am, Makefile.mveplay: build mveplayer from
	regular makefiles
	* README.utils: new file
	* main/: mve_main.c, mveplay.c: more movie fixes
	* README: updated README
	* 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes

2003-02-12  Bradley Bell <btb@icculus.org>

	* utilities/mvlextract.c: bigendian mvl support
	* main/mveplay.c: formatting, stuff
	* main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
	truecolor mve support, standalone mveplayer
	* include/mve_audio.h, include/mvelib.h, main/decoder16.c,
	main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
	main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
	standalone mveplayer

2003-01-22  Bradley Bell <btb@icculus.org>

	* include/: interp.h, interp.h: restore prototype for
	swap_polygon_model_data

2003-01-21  Bradley Bell <btb@icculus.org>

	* main/piggy.c: use memcpy to avoid alignment problem
	* compilerdefs.txt: updated some defs, added sunos/sparc

2003-01-15  Bradley Bell <btb@icculus.org>

	* main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
	* main/gamemine.c: attempting to support d1 shareware
	* compilerdefs.txt: update defs

2003-01-15  David Costanzo <david_costanzo@yahoo.com>

	* main/mveplay.c: fix several bugs, comments, formatting.

2003-01-15  Bradley Bell <btb@icculus.org>

	* arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
	arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
	arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
	include/error.h, main/gamecntl.c, main/inferno.c: changed path for
	SDL headers
	* arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
	formatting, comments

2003-01-11  Bradley Bell <btb@icculus.org>

	* main/: mission.c, mission.h: attempt to support d1 for mac
	mission
	* arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
	* main/object.h: foo

2003-01-09  Bradley Bell <btb@icculus.org>

	* main/movie.c: use ifdef around gr_toggle_fullscreen

2003-01-07  Bradley Bell <btb@icculus.org>

	* Makefile.am, descent.msn, installation.txt, main/mission.c,
	main/mission.h: don't need .msn file for descent.hog anymore
	* README: stuff

2003-01-06  Bradley Bell <btb@icculus.org>

	* main/mission.h, main/mission.c: comments
	* README, TODO, cvshowto.txt, installation.txt, debian/copyright:
	documentations

2003-01-03  Bradley Bell <btb@icculus.org>

	* utilities/: txb2txt.c, txt2txb.c: remove old files
	* 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
	* main/polyobj.c: attempt to make read_model_file
	bigendian-friendly
	* main/menu.c: move vertigo text

2003-01-02  Bradley Bell <btb@icculus.org>

	* 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
	main/polyobj.h: cleanup alignment changes
	* NEWS, 3d/interp.c, include/3d.h, include/interp.h,
	include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
	main/object.h: fix alignment issues on sparc
	* cvshowto.txt: update cvs info
	* NEWS: news
	* 2d/rle.c: make rle_swap handle RLE_BIG

2003-01-01  Martin Schaffner <maschaffner@gmx.ch>

	* main/render.c: workaround solaris qsort bug

2003-01-01  Steffen Pohle <stpohle@gmx.net>

	* arch/linux/linuxnet.c, arch/linux/ukali.c,
	arch/linux/include/ukali.h, main/inferno.c: enabled kali
	* arch/linux/Makefile.am: enabled linux joystick, kali
	* configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
	arch/sdl/event.c: enabled linux joystick

2002-12-31  Bradley Bell <btb@icculus.org>

	* main/gamemine.c: simplified warning msg
	* NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
	* main/render.h: fix compiler warning

2002-12-31  Martin Schaffner <maschaffner@gmx.ch>

	* 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.

2002-12-24  Bradley Bell <btb@icculus.org>

	* main/mission.c: fixes an infinite loop which was caused by d2x
	thinking d2demo was a descent 1 mission

2002-12-24  Martin Schaffner <maschaffner@gmx.ch>

	* arch/ogl/ogl.c, main/render.c: fix compiler warnings.

2002-12-24  Bradley Bell <btb@icculus.org>

	* main/render.c: comments

2002-10-30  Bradley Bell <btb@icculus.org>

	* main/inferno.c: add help for -hogdir option
	* main/inferno.c: added -hogdir option

2002-10-28  Bradley Bell <btb@icculus.org>

	* main/: inferno.c, menu.c: enabled Vertigo displays
	* include/3d.h: typo

2002-10-28  Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>

	* 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
	main/netmisc.c, main/network.c: simplify and eliminate redundant
	swap macros.

2002-10-28  Martin Schaffner <maschaffner@gmx.ch>

	* maths/fixc.c: fix infinite loop in quad_sqrt.
	* 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
	maths/vecmat.c: sparc/sunos support: rename quad to quadint.

2002-10-12  Bradley Bell <btb@icculus.org>

	* 2d/2dsline.c: handle BM_OGL in gr_scanline()

2002-10-11  Bradley Bell <btb@icculus.org>

	* main/hud.c: make hud_message work correctly
	* 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
	enable -nofade
	* main/network.c: formatting, small fixes

2002-10-10  Bradley Bell <btb@icculus.org>

	* main/netmisc.h: no swap_object for little-endian
	* main/: netmisc.h, network.c: use macros to simplify network
	endian conversion
	* main/piggy.c: disable autodetect of mac pig (use --enable-macdata
	for now)
	* main/inferno.c: enable loading screen for mac shareware with
	-nohires
	* main/netmisc.c: whitespace
	* 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
	comments
	* main/hud.c: whitespace
	* configure.ac: remove shareware build, add macdata build
	* main/songs.c: whitespace
	* 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
	2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
	whitespace
	* 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
	assembly

2002-10-04  Martin Schaffner <maschaffner@gmx.ch>

	* cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
	comments, formatting, etc.
	* iff/iff.c: fix bigendian iff loading.

2002-10-03  Bradley Bell <btb@icculus.org>

	* utilities/txb2tex.c: typo
	* 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
	main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
	whitespace
	* arch/sdl/mouse.c: whitespace

2002-09-19  Bradley Bell <btb@icculus.org>

	* main/kconfig.c: fix a oops, add old logs
	* main/kconfig.c: support for >3 mouse buttons

2002-09-18  Bradley Bell <btb@icculus.org>

	* include/gr.h: fix palette swap define

2002-09-14  Bradley Bell <btb@icculus.org>

	* main/titles.c: load hires briefing screen if lores doesn't exist
	(i.e. vertigo) and MenuHires=0

2002-09-14  Werner Augustin <descent-source@mailinglist.gnuher.de>

	* main/: multi.h, network.h: pack some structures for ipx
	compatibility.

2002-09-14  Bradley Bell <btb@icculus.org>

	* cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
	and load_endlevel_data() to expect newline-terminated strings, fix
	load_game_data to read null-terminated string for
	Current_level_name

2002-09-07  Bradley Bell <btb@icculus.org>

	* main/newmenu.c: added error message
	* main/menu.h: enable -nohires with mac shareware
	* 2d/palette.c, include/gr.h: enable 0/255 palette swap
	* 2d/font.c: enable 0/255 palette swap for fonts
	* 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
	fix
	* 2d/2dsline.c: fix ogl blooper

2002-09-05  Bradley Bell <btb@icculus.org>

	* 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
	way
	* include/strutil.h: need string.h for strcasecmp
	* include/rle.h: okay, maybe it needs to be this way
	* include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
	* 2d/scalec.c: more stuff from d2src
	* 2d/rle.c: more stuff from d2src, formatting
	* 2d/font.c: useless cruft
	* 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
	* 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
	grdef.h to bitblt.c

2002-09-04  Bradley Bell <btb@icculus.org>

	* include/grdef.h: fix compiler warnings
	* 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
	* include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
	obviously
	* main/game.c: we want the mac ibitblt for everything but dos and
	windows, I think.
	* main/texmerge.c: these routines are in tmerge.c
	* main/credits.c: enable credits for mac and oem data
	* main/bm.c: use either exit.ham or exit.pofs
	* include/ibitblt.h: enable some more code from d2src
	* include/gr.h: enable mac ubitblt_double
	* 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
	* include/grdef.h: moved some inline asm from linear.h
	* 2d/ibitblt.c: brought in line with original d2 version
	* 2d/bitblt.c: reverted to original d2 version of this file, then
	added d1x enhancements
	* 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
	* 2d/linear.h: moved these back to their original locations
	(bitblt.c, grdef.h)
	* main/mveplay.c: close some memory holes, speed up palette loading
	* main/movie.c: added fullscreen toggle while playing movies
	* main/inferno.c: comment out -superhires help text (always on)
	* include/timer.h: added approx_fsec_to_usec macro
	* arch/sdl/joy.c: fix compiler warning

2002-09-01  Bradley Bell <btb@icculus.org>

	* main/network.c: oops
	* main/: movie.c, mveplay.c, mveplay.h: more movie improvements
	* arch/sdl/timer.c, include/timer.h: added timer_delay, faster
	timer_get_fixed_seconds
	* TODO: todo

2002-08-31  Bradley Bell <btb@icculus.org>

	* TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
	improvements
	* main/multi.h: network endian stuff
	* 2d/font.c, include/gr.h: fast file i/o for font headers
	* arch/win32/arch_ip.cpp: unused file
	* main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
	bigendian networking fixes
	* main/menu.c: make net menu more accurate, also make superhires
	always on
	* include/pstypes.h: better to have __pack__ all the time, I think.
	 needed for networking, e.g.
	* arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
	backtrack
	* arch/win32/Makefile.am: unused file
	* TODO: todo stuff

2002-08-30  Bradley Bell <btb@icculus.org>

	* arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
	* main/: newmenu.h, titles.c: formatting
	* NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
	main/multi.h: networking works, finally
	* TODO: added TODO file
	* arch/linux/arch_ip.cpp: unused fine
	* README: network sorta working
	* main/: Makefile.am, multi.c, network.c, network.h: more
	networking fixes
	* main/menu.c: load builtin mission correctly
	* main/inferno.c: documentation
	* main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
	out of network
	* main/Makefile.mveplay: don't need no more

2002-08-29  Bradley Bell <btb@icculus.org>

	* main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
	ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
	multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
	stuff
	* include/ipx_drv.h: more network fixing
	* arch/linux/include/ipx_drv.h: more network fixing
	* include/ipx.h: formatting
	* arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
	* NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
	arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
	main/inferno.c: fixed networking fuck-up?
	* Makefile.am: moved mingw info to README
	* README, mingw32.txt: moved mingw info to README

2002-08-27  Bradley Bell <btb@icculus.org>

	* utilities/mvlextract.c: allow specifying file to extract
	* utilities/: tex2txb.c, txb2tex.c: use default extension to
	convert tex<->txb
	* utilities/hogextract.c: allow specifying file to extract
	* main/mission.c: Have to get mission_num _after_ promoting...
	* main/: gameseq.c, titles.c: beginning d1 briefing support
	* descent.msn: beginning d1 briefing support
	* main/: titles.c, titles.h: d1-style mission briefings
	* main/piggy.h: whitespace
	* main/movie.c: beginning robot movie support, fall back on lo/hi
	res if hi/lo not available
	* main/mission.c: added Builtin_mission_num for builtin mission,
	D1Hogdir, d1-style mission briefings
	* main/: gameseq.c, mission.h: added Builtin_mission_num for
	builtin mission
	* cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
	(for d1 missions that need d1 data)
	* 2d/ibitblt.c: whitespace

2002-08-26  Bradley Bell <btb@icculus.org>

	* utilities/mvlcreate.c: oops
	* utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
	utilities
	* utilities/hogextract.c: added [v]iew option
	* utilities/: tex2txb.c, txb2tex.c: changed txt to tex
	* main/titles.c: fix writable string, disable DumbAdjust thing
	* main/polyobj.h: whitespace
	* main/newmenu.c: added pcx_get_dimensions(), other stuff from
	d2src
	* main/movie.c: read movies from AltHogDir, other fixes
	* main/: mission.c, mission.h: fix bug w/mission filename
	* main/gameseq.c: comments
	* main/digi.h: whitespace n stuff
	* include/mve_audio.h: added audio flag macros
	* 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
	from d2src
	* 2d/font.c: stuff

2002-08-23  Bradley Bell <btb@icculus.org>

	* main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
	briefing stuff
	* Makefile.am: remove d2demo.mn2
	* cfile/cfile.c, include/cfile.h: add cfile_size function
	* d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
	eliminate need for .mn2 files for oem and demo

2002-08-22  Bradley Bell <btb@icculus.org>

	* main/bm.c: fix for vertigo
	* main/menu.h: make OEM menu pcx available
	* 2d/rle.c: merge with original d2 file
	* Makefile.am, configure.ac: let mission files get installed by
	make

2002-08-17  Bradley Bell <btb@icculus.org>

	* configure.ac: make FAST_FILE_IO the default on little-endian
	machines
	* NEWS, README, compilerdefs.txt, readme.txt: documentation
	* 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
	(cockpit support?)

2002-08-15  Martin Schaffner <maschaffner@gmx.ch>

	* main/: game.c, menu.c, mission.c: promote builtin missions.

2002-08-15  Bradley Bell <btb@icculus.org>

	* 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
	improved mac pig loading/reverted TRANSPARENCY_COLOR changes
	* utilities/.cvsignore: added cvsignore
	* 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
	loading
	* main/piggy.c: mac data file loading
	* 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
	transparency and swap 0/255 correctly for mac data files

2002-08-13  Bradley Bell <btb@icculus.org>

	* Makefile.am, configure.ac, utilities/Makefile.am: moved utility
	to utilities to avoid conflict with c++ std lib <utility>
	* utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
	txt2txb.c: moved utility to utilities to avoid conflict with c++
	std lib <utility>
	* Makefile.am, configure.ac: add utilities

2002-08-09  Bradley Bell <btb@icculus.org>

	* 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
	formatting

2002-08-08  Bradley Bell <btb@icculus.org>

	* main/inferno.c: comments
	* main/: newmenu.c, songs.c: mac demo datafile support
	* installation.txt: update
	* main/gamesave.c: use lowercase for consistency
	* main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
	models for other than d2demo

2002-08-07  Martin Schaffner <maschaffner@gmx.ch>

	* main/gamemine.c: formatting, better d1 texture conversion
	* Makefile.am, descent.mn2, descent.msn, main/mission.c,
	main/mission.h: recognize .msn mission files.

2002-08-07  Bradley Bell <btb@icculus.org>

	* .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
	arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
	arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
	arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
	main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
	mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
	.cvsignore files

2002-08-06  Bradley Bell <btb@icculus.org>

	* main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
	* main/Makefile.am: formatting
	* 2d/font.c: make gr_remap_font just reload the whole thing
	* configure.ac: formatting
	* Makefile.am: added d2demo.mn2
	* d2demo.mn2: mission file for shareware
	* include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
	main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
	* main/sounds.h: shareware stuff, whitespace
	* main/: polyobj.c, polyobj.h: more fast i/o macros
	* main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
	shareware stuff
	* main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
	endlevel stuff to non-shareware, allow movies/endlevel for
	alternate missions
	* main/cntrlcen.c: typo
	* main/bm.h: use global Piggy_hamfile_version
	* main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
	macros, use global Piggy_hamfile_version
	* main/Makefile.am: terrain and movie stuff always used now
	* 2d/pcx.c, include/pcx.h: make pcx header available to other
	files, whitespace
	* main/: gamemine.c, gamesave.c: load DMB levels
	* main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
	segment.c, segment.h, switch.c, switch.h: fast i/o macros

2002-08-04  Martin Schaffner <maschaffner@gmx.ch>

	* main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.

2002-08-04  Bradley Bell <btb@icculus.org>

	* main/inferno.c: shareware stuff, formatting
	* arch/sdl/rbaudio.c: gracefully handle redbook non-availability
	* arch/sdl/gr.c: don't need to set mode in gr_init

2002-08-02  Martin Schaffner <maschaffner@gmx.ch>

	* main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
	level loading stuff
	* Makefile.am, descent.mn2: added mission file for descent 1

2002-08-02  Bradley Bell <btb@icculus.org>

	* arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
	include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
	main/piggy.h, misc/error.c: junk
	* main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
	render.h, scores.c, scores.h, terrain.c: shareware stuff
	* configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
	main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
	main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
	main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
	main/weapon.c, main/weapon.h: fast i/o macros

2002-08-01  Martin Schaffner <maschaffner@gmx.ch>

	* NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
	main/gamemine.h, main/gamesave.c: load d1 levels

2002-07-30  Bradley Bell <btb@icculus.org>

	* configure.ac: oops
	* configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
	OSX OGL fixes
	* main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
	include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
	main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
	main/piggy.c, main/titles.c: support shareware datafiles!
	* main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
	piggy.c: SHAREWARE fixes

2002-07-29  Bradley Bell <btb@icculus.org>

	* NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
	main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
	misc/fileutil.c: Portability - OS X support

2002-07-27  Bradley Bell <btb@icculus.org>

	* main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
	gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
	segment.h: portability
	* cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
	main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
	main/wall.h: portabilization
	* 2d/font.c, include/gr.h: portability

2002-07-26  Bradley Bell <btb@icculus.org>

	* 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
	* arch/linux/findfile.c, include/pstypes.h: os x fixes
	* main/player.c: foo
	* misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
	* include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
	misc/fileutil.h: portable file i/o utils
	* main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
	writable string anymore... / formatting
	* main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
	main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
	main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
	main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
	main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
	main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
	portable-izing file loading routines

2002-07-24  Bradley Bell <btb@icculus.org>

	* main/mveplay.c: correctly play files with 16bit uncompressed
	audio, mem checking, etc
	* main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
	mve player

2002-07-23  Bradley Bell <btb@icculus.org>

	* misc/Makefile.am: unused file
	* configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
	main/sounds.h: remove experimental nmovie stuff
	* main/movie.c: add some debugging output

2002-07-22  Bradley Bell <btb@icculus.org>

	* main/: console.c, state.c: simplified header
	* main/movie.c: enable mveplay audio
	* main/old/movie.c: moved to main/
	* include/mve_audio.h, include/mvelib.h, main/Makefile.am,
	main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
	main/mvelib.c, main/mveplay.c: initial movie support
	* arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
	arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
	include/ogl_init.h, include/pstypes.h, main/console.c,
	main/state.c, mem/mem.c: OS X stuff
	* configure.ac: OS X and movie stuff

2002-07-19  Bradley Bell <btb@icculus.org>

	* compilerdefs.txt: OSX defs

2002-07-18  Bradley Bell <btb@icculus.org>

	* main/inferno.c: use simpler rcs tags
	* autogen.sh: keep Changelog in cvs (and use --accum)
	* arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
	arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
	include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
	main/songs.c: changed cdrom->rbaudio
	* include/rbaudio.h: moved to /include

2002-07-17  Bradley Bell <btb@icculus.org>

	* 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
	2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
	2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
	2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
	2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
	2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
	3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
	3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
	3d/setup.c: use simpler rcs tags


0.1.3:

2002-07-17  Bradley Bell <btb@icculus.org>

	* tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
	* d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
	* debian/rules: don't need readme's
	* debian/rules: move d1x license to COPYING, license clarifications
	* COPYING, license.txt, debian/copyright, Makefile.am: move d1x
	license to COPYING, license clarifications
	* debian/rules: fix debian docs
	* debian/rules: fix debian manpages
	* debian/d2x-sdl.menu: fix debian menu
	* debian/rules: link to undocumented man page for debs
	* Makefile.am, configure.ac, debian/control, debian/copyright,
	debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
	debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
	debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
	packaging stuff

2002-07-16  Bradley Bell <btb@icculus.org>

	* debian/: rules, changelog.in: deb stuff
	* configure.ac: cleaner nasm detection
	* debian/: changelog.in, control, rules: deb stuff
	* README, installation.txt: typos, stuff
	* configure.ac: better #defines
	* configure.ac: whitespace
	* configure.ac: better documentation
	* configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
	SDL_JOYSTICK not needed
	* configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
	* configure.ac: need higher SDL for joystick
	* debian/: control, rules: deb stuff
	* arch/sdl/joy.c: old junk
	* Makefile.am, configure.ac: automake updates
	* main/: inferno.c, text.c: don't use althogdir on non-unix
	* configure.ac: more autoconf updates
	* misc/strutil.c: better strrev
	* main/inferno.c: need limits.h on mingw also
	* acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
	acconfig.h)

2002-04-19  Bradley Bell <btb@icculus.org>

	* main/network.c: let hoard.ham be a cfile
	* main/text.c: better error message when hog not found
	* NEWS: more news

2002-03-23  Bradley Bell <btb@icculus.org>

	* acconfig.h, configure.ac, arch/linux/Makefile.am,
	arch/sdl/Makefile.am: Use SDL joystick automatically
	* arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!

2002-03-05  Bradley Bell <btb@icculus.org>

	* arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
	done

2002-02-23  Bradley Bell <btb@icculus.org>

	* texmap/ntmap.c: fix bug preventing higher res sdl modes
	* arch/dos/Makefile.am, arch/ggi/Makefile.am,
	arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
	arch/svgalib/Makefile.am, arch/win32/Makefile.am,
	main/editor/Makefile.am: moved includes to include
	* arch/sdl/gr.c: use SDL_VERSION_ATLEAST
	* Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
	iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
	mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
	includes to include
	* main/game.c: disabled cockpit for OGL, formatting
	* 2d/ibitblt.c: formatting

2002-02-16  Bradley Bell <btb@icculus.org>

	* include/oldsdl.h: check for older macros
	* configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
	include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
	allow older sdl versions

2002-02-15  Bradley Bell <btb@icculus.org>

	* main/: automap.c, automap.h, inferno.c: automap resolution now
	selectable
	* include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
	* arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
	sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
	win32/include/key_arch.h: never mind - that would be pointless
	* arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
	sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
	win32/include/key_arch.h: copied files from d1x
	* arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
	main/ip_base.h, main/ipclient.cpp: enable udp debug messages
	* main/multipow.c: need conf.h
	* arch/win32/Makefile.am: new file
	* include/pstypes.h: added u_int16_t (needed in base_ip)
	* arch/win32/arch_ip.cpp: copied from d1x

2002-02-14  Bradley Bell <btb@icculus.org>

	* arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
	* NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
	main/netlist.c: Added hotkeys to toggle fullscreen mode
	* main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
	network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
	* main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
	reorder.h: Lotsa networking stuff from d1x

2002-02-13  Bradley Bell <btb@icculus.org>

	* include/gr.h, main/game.c: Fullscreen toggle stuff
	* arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
	from d1x
	* main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
	multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
	from d1x

2002-02-11  Bradley Bell <btb@icculus.org>

	* main/bm.c: use portable loader if bigendian
	* include/pstypes.h: don't define bool for c++
	* include/cfile.h: extern AltHogDir stuff
	* include/byteswap.h: use WORDS_BIGENDIAN
	* main/: newmenu.c, newmenu.h: added fixedfont menu functions
	* main/vers_id.h: added D2X_IVER
	* misc/args.c: don't use d1x.ini
	* Makefile.am: rpm stuff
	* acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
	stuff

2002-02-09  Bradley Bell <btb@icculus.org>

	* rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file

2002-02-09  Paolo Ulivi <pulivi@libero.it>

	* d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
	support

2002-02-06  Bradley Bell <btb@icculus.org>

	* arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
	main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
	main/ipclient.h, main/ipserver.cpp: Adding d1x network code
	* debian/: changelog.in, control, copyright, d2x-gl.files,
	d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff

0.1.2:

2002-02-02  Bradley Bell <btb@icculus.org>

	* NEWS, arch/ggi/Makefile.am: reenabled ggi build
	* NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
	Enabled RELEASE option

2002-01-31  Bradley Bell <btb@icculus.org>

	* Makefile.am, configure.ac: specify prerequisite versions of
	autoconf and automake

2002-01-29  Bradley Bell <btb@icculus.org>

	* main/mission.c: RCS header added
	* main/inferno.c: update copyright date
	* main/mission.c: allow missions to be in AltHogDir
	* configure.ac: Display results of configure
	* include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
	macro

2002-01-28  Bradley Bell <btb@icculus.org>

	* NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
	Data files now go in DATADIR/games/d2x, user files now go in
	~/.d2x

2002-01-28  Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>

	* main/inferno.c: Data files now go in DATADIR/games/d2x, user
	files now go in ~/.d2x

2002-01-24  Bradley Bell <btb@icculus.org>

	* configure.ac: fix nasm not found error message

2002-01-18  Bradley Bell <btb@icculus.org>

	* configure.in: getting rid of old configure.in
	* acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
	main/movie.c: Movie playing kludgey stuff
	* misc/args.c: formatting
	* main/inferno.c: allow -h for help
	* include/error.h: don't die on int3, unless -debug given
	* mingw32.txt: more stuff

2001-12-29  Bradley Bell <btb@icculus.org>

	* Makefile.am: Got rid of thinking.txt
	* main/inferno.c: document -nomovies option

2001-12-28  Bradley Bell <btb@icculus.org>

	* main/titles.c: formatting, put some code into place for rendering
	of robots during briefings

2001-12-27  Bradley Bell <btb@icculus.org>

	* NEWS: stuff

2001-12-23  Craig Hadady <chadady@iglou.com>

	* 2d/rle.c: fixed bug in dummy array.

2001-12-03  Bradley Bell <btb@icculus.org>

	* arch/sdl/init.c: fix formatting
	* Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
	arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
	arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
	and sdl joystick stuff

2001-11-30  Bradley Bell <btb@icculus.org>

	* thinking.txt: not needed

2001-11-27  Bradley Bell <btb@icculus.org>

	* cygconf, mingw32.txt: use sdl from source on cygwin
	* Makefile.am, configure.ac, arch/ogl/Makefile.am,
	arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
	SDL_CFLAGS to CFLAGS

2001-11-27  Bradley Bell <btb@icculus.org>

	* AUTHORS: typo

2001-11-14  Bradley Bell <btb@icculus.org>

	* texmap/scanline.c: use optimization flags as texmap default
	* NEWS: mouse wheel, etc
	* arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
	wheel to emulate 3rd axis
	* Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
	* include/error.h: kludge to ungrab mouse when we hit an int3
	* include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
	__ENV_MSDOS__ to __MSDOS__
	* arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
	to emulate 3rd axis
	* arch/sdl/event.c: remove cruft, fix formatting, begin joystick
	stuff
	* arch/sdl/digi.c: implemented digi_set_volume
	* include/grdef.h, main/config.c, misc/d_io.c: change
	__ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
	* 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
	main/piggy.c: use MAKE_SIG
	* installation.txt: update
	* configure.ac: new file
	* arch/sdl/joydefs.c: #include pstypes.h
	* arch/sdl/init.c: SDL joystick stuff
	* acconfig.h: adjust MINGW defines
	* arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
	controls menu now works

2001-11-13  Bradley Bell <btb@icculus.org>

	* main/Makefile.am: Make sure bmread.c and terrain.c get included
	in dist
	* Makefile.am: New file
	* arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
	dist
	* compilerdefs.txt: New file
	* main/aipath.c: use D_RAND_MAX instead of RAND_MAX

2001-11-12  Bradley Bell <btb@icculus.org>

	* main/playsave.c: load player files regardless of byte order of
	sig

2001-11-11  Bradley Bell <btb@icculus.org>

	* include/makesig.h, main/playsave.c: Created header for MAKE_SIG
	macro
	* main/Makefile.am: Don't use terrain.c unless SHAREWARE
	* NEWS: GL savegame thumbnails
	* acconfig.h, configure.in: make option for NMOVIES, default to off

2001-11-09  Bradley Bell <btb@icculus.org>

	* main/state.c: Enabled savegame thumbnails under OpenGL
	* unused/pa_null/pa_enabl.h: remove duplicate header
	* misc/args.c: use d2x.ini for option file
	* mem/mem.c: Move mem_realloc inside the ifdef
	* main/menu.c: fix 640x400 menu text
	* main/inferno.c: added documentation
	* main/endlevel.c: fix warnings
	* arch/ogl/gr.c: Get rid of gl spew
	* arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
	* acconfig.h: Define __SDL__ for mingw

2001-11-08  Bradley Bell <btb@icculus.org>

	* 2d/font.c: free OGL font data when rereading
	* main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
	main/gauges.c, acconfig.h, configure.in, main/inferno.c,
	main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
	main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
	main/weapon.h: Enabled shareware build, endlevel flythrough
	sequence
	* main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
	of use for shareware build
	* arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
	manager doesn't die
	* include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions

2001-11-05  Bradley Bell <btb@icculus.org>

	* include/args.h, main/inferno.c, misc/args.c: Change args_init
	back to InitArgs
	* include/3d.h: Add comment

2001-11-04  Bradley Bell <btb@icculus.org>

	* cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
	header to includes/
	* arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
	crashes
	* main/: gamecntl.c, inferno.c: SDL applies to more than X11...
	* arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
	main/hudmsg.h: Enable d1x-style hud_message
	* arch/ogl/: glx.c, wgl.c: Sync with d1x
	* 2d/font.c: re-init ogl fonts after remapping colors.

2001-11-02  Bradley Bell <btb@icculus.org>

	* misc/Makefile.am: remove byteswap.h (duplicate header)
	* 2d/font.c: fixed gr_remap_font, minor stuff
	* configure.in: take out -O2 if doing debug build
	* main/bm.c: formatting
	* 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
	* include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
	macros, get rid of functions

2001-11-01  Bradley Bell <btb@icculus.org>

	* misc/byteswap.h: removed duplicate header

2001-10-31  Bradley Bell <btb@icculus.org>

	* NEWS, main/automap.c: automap works in opengl
	* NEWS, configure.in: Added news
	* main/newmenu.c: Must call set_screen_mode for menus when using GL
	* 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
	* arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
	include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
	maths/vecmat.c, maths/vecmata.asm: Sync with d1x
	* Makefile.am, arch/sdl/Makefile.am: Makefile fixes
	* arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
	* 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
	matrix.c, points.c, rod.c, setup.c: Minor sync with d1x

2001-10-27  Bradley Bell <btb@icculus.org>

	* main/inferno.c: added some documentation

2001-10-25  Bradley Bell <btb@icculus.org>

	* main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
	selection code.
	* Makefile.am, configure.in, arch/Makefile.am,
	arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
	arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
	arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
	arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
	arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
	arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
	texmap/scanline.c: Finished moving stuff to arch/blah.	I know,
	it's ugly, but It'll be easier to sync with d1x.
	* Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
	main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
	main/editor/Makefile.am: attempt at support for editor, makefile
	changes, etc
	* misc/d_delay.c: formatting fix
	* texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
	tmappent.S, tmapppro.S: adding support for runtime selection of
	tmap funcs
	* main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
	inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
	including multi.h and network.h, fix backslashes, fix compiler
	errors with EDITOR
	* main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
	collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
	fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
	menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
	object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
	including multi.h and network.h, fix backslashes
	* include/pstypes.h: added typedef for u_int64_t on mingw
	* include/3d.h: added prototype for g3_uninit_polygon_model
	* arch/sdl/Makefile.am: Don't use SDL joystick except on mingw

2001-10-24  Bradley Bell <btb@icculus.org>

	* arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
	arch subdirs, as in d1x.
	* Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
	earlier style until i understand automake 1.5 better.  remove input
	from SUBDIRS
	* arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
	dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
	ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
	linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
	sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
	svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
	Moved input stuff to arch subdirs, as in d1x.
	* NEWS, configure.in: blah blah

2001-10-23  Bradley Bell <btb@icculus.org>

	* include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
	* texmap/tmapppro.S: no need for #include <conf.h> here
	* main/Makefile.am: Build fixes. EDITOR_SRCS added to
	libmain_a_SOURCES.
	* main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
	file.  RCS header added
	* main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
	#ifdef'ing out the whole file.	RCS header added
	* Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
	main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
	fixes. Now works with automake 1.5 and autoconf 2.52.
	--enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
	mingw (-grabmouse now works on win32).
	* config.guess, config.sub, install-sh, missing, mkinstalldirs:
	These don't belong in cvs

0.1.1:

2001-10-20  Bradley Bell <btb@icculus.org>

	* 2d/font.c: Don't free unused variables...
	* 2d/font.c, include/gr.h: Bringing font stuff more in line with
	d1x
	* Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
	arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
	main/Makefile.am: make dist more sensible
	* Makefile.am: Kludge for linking on mingw

2001-10-19  Bradley Bell <btb@icculus.org>

	* Makefile.am, configure.in, arch/win32/Makefile.am,
	arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
	* include/ipx_drv.h: Check for __MINGW32__
	* include/i86.h: Imported from d1x
	* arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
	* arch/dos/modex.asm: Fixed %include
	* main/console.c: RCS headers added
	* arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
	arch/sdl
	* Makefile.am, main/Makefile.am: Moved final link to top-level
	directory instead of main/
	* 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
	__ENV_LINUX__ to __linux__
	* configure.in, arch/Makefile.am, arch/dos_dpmi.c,
	arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
	arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
	arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
	arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
	arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
	arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
	arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
	arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
	arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
	arch/sdl
	* configure.in: add --enable-xploader, support arch/linux subdir,
	fix NASMFLAGS.
	* main/inferno.c: conditionalize conf.h

2001-10-19  Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>

	* acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
	include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
	misc/fileutil.h: Partial application of linux/alpha patch.

2001-10-19  Bradley Bell <btb@icculus.org>

	* main/Makefile.am, arch/linux/Makefile.am: Brought linux
	networking in line with d1x, moved some arch/linux_* stuff to
	arch/linux/
	* arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
	linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
	include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
	include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
	entry
	* arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
	linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
	linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
	linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
	linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
	linux/include/ipx_kali.h, linux/include/ipx_ld.h,
	linux/include/ipx_lin.h, linux/include/ipx_udp.h,
	linux/include/ukali.h: Brought linux networking in line with d1x,
	moved some arch/linux_* stuff to arch/linux/*
	* include/ipx_drv.h: Imported from d1x
	* main/ipx_drv.c: RCS info added, conf.h added, etc...
	* main/ipx_drv.c: Imported from d1x
	* include/args.h, include/ipx.h, main/inferno.c, main/network.c,
	main/network.h, main/Makefile.am: Trying to get network working on
	win32
	* configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
	main/Makefile.am: build fixes
	* arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
	win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
	linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
	starting to get net working.
	* include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
	conditionalized min,max macros

2001-10-18  Bradley Bell <btb@icculus.org>

	* acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
	include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
	texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
	texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
	__linux__
	* 2d/2dsline.c: RCS headers added/changed
	* configure.in: fix NASMFLAGS bug
	* main/: collide.c, inferno.c, object.c, render.c: RCS headers
	added/changed

2001-10-17  Bradley Bell <btb@icculus.org>

	* NEWS: Fixed the invulnerable robots bug!
	* main/collide.c: Fixed the invulnerable robots bug!

2001-10-14  Bradley Bell <btb@icculus.org>

	* Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
	Minor dist fix

2001-10-13  Bradley Bell <btb@icculus.org>

	* Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
	arch/Makefile.am, arch/dos/Makefile.am,
	arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
	arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
	arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
	arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
	arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
	arch/linux/Makefile.am, arch/linux/include/Makefile.am,
	arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
	arch/win32/include/Makefile.am, iff/Makefile.am,
	iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
	main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
	tools/cvs2cl/Makefile.am, unused/Makefile.am,
	unused/bios/Makefile.am, unused/lib/Makefile.am,
	unused/novga/Makefile.am, unused/pa_null/Makefile.am,
	unused/ui/Makefile.am, unused/vga/Makefile.am,
	unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
	automake stuff from "inert" subdirs.  And there was much rejoicing.
	* Makefile.am, NEWS, configure.in: Stuff
	* ChangeLog: removing auto-generated file
	* cygconf: Added instructions for mingw32 build
	* Makefile.am: renamed INSTALL to installation.txt
	* installation.txt, INSTALL: renamed INSTALL to installation.txt
	* mingw32.txt: Added instructions for mingw32 build
	* configure.in: Enable assembly under mingw32

2001-10-12  Bradley Bell <btb@icculus.org>

	* acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
	* acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
	2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
	2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
	main/digi.h, main/kludge.c, main/object.c, main/render.c,
	misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
	to __DJGPP__, since it's built-in.

2001-10-12  Paolo Ulivi <paoloulivi@tin.it>

	* aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
	main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.

0.1.0:

2001-10-12  Bradley Bell <btb@icculus.org>

	* Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
	* Makefile.am: make sure cygconf gets archived
	* configure.in: Increment version number in preparation for release
	* configure.in: Fix detection of opengl
	* Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
	cygconf, arch/Makefile.am, arch/include/joy.h,
	arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
	include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
	main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
	main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
	misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
	Vastly improved compilability.

2001-10-11  Bradley Bell <btb@icculus.org>

	* Makefile.am: Added macros/sdl.m4
	* autogen.sh: Added macros/sdl.m4

2001-10-09  Bradley Bell <btb@icculus.org>

	* main/vers_id.h: Added DESCENT_VERSION constant
	* main/inferno.c: Added command-line help.
	* include/ogl_init.h: opengl improvments (following d1x changes)

2001-10-07  Bradley Bell <btb@icculus.org>

	* aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
	arch/ogl/Makefile.am: Remove duplicate headers.

2001-08-02  Thimo Neubauer <thimo@debian.org>

	* mem/mem.c: totally crippled the memory manager because it does
	not make sense for non-DOS-systems and it would have been too
	complicated to get it 64bit clean

2001-06-19  Bradley Bell <btb@icculus.org>

	* cvshowto.txt: updated anonymous password

2001-02-08  Bradley Bell <btb@icculus.org>

	* COPYING, license.txt: Added d1x license

2001-02-01  Bradley Bell <btb@icculus.org>

	* aclocal.m4, configure.in: Better detecting of SDL and GL/GLU

2001-01-31  Bradley Bell <btb@icculus.org>

	* configure.in, arch/include/mouse.h, include/pstypes.h,
	main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
	* main/polyobj.c: fix typo
	* 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
	2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
	2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
	2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
	3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
	3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
	cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
	main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
	main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
	main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
	main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
	main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
	main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
	main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
	main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
	main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
	main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
	main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
	main/powerup.c, main/render.c, main/robot.c, main/slew.c,
	main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
	main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
	maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
	maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
	misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
	misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
	texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
	conf.h fixes
	* arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
	include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
	main/gauges.c, main/object.c, main/playsave.c, main/render.c,
	main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
	compiler warnings
	* include/gr.h, main/menu.c: Fullscreen toggle added to screen res
	menu
	* configure.in, include/pstypes.h, main/kconfig.c: Support for
	cross-compiling, and cygwin fixes

2001-01-30  Bradley Bell <btb@icculus.org>

	* configure.in, arch/Makefile.am, arch/win32_findfile.c,
	include/pstypes.h, include/strutil.h, main/Makefile.am,
	misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
	   needs --without-assembler and --without-network to compile

2001-01-29  Bradley Bell <btb@icculus.org>

	* configure.in, main/Makefile.am: Fixes to build system
	* main/kconfig.c: fix for non-linux joysticks
	* arch/: dos/Makefile.am, dos/cdrom.c, dos/digi.c, dos/dosgr.c,
	dos/dpmi.c, dos/findfile.c, dos/init.c, dos/ipx.c, dos/joy2.asm,
	dos/joyc.c, dos/joydefs.c, dos/key.c, dos/modex.asm, dos/mouse.c,
	dos/timer.asm, dos/tweak.inc, dos/vesa.c, dos/vgaregs.inc,
	include/joy.h, linux/Makefile.am, linux/findfile.c, linux/init.c,
	linux/ipx_bsd.c, linux/ipx_lin.c, linux/ipx_udp.c,
	linux/linuxnet.c, sdl/Makefile.am, sdl/init.c, sdl/timer.c: Removed
	duplicate files
	* arch/: Makefile.am, dos_dpmi.c, dos_findfile.c, dos_init.c,
	dos_ipx.c, dos_modex.asm, dos_timer.asm, dos_tweak.inc, dos_vesa.c,
	dos_vgaregs.inc, linux_findfile.c, linux_init.c, linux_ipx_bsd.c,
	linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, sdl_init.c,
	sdl_timer.c: Fixed build system, minor fixes
	* arch/dos/include/: joy.h, key.h, mouse.h: Unified input headers.
	* arch/linux/Makefile.am, configure.in: Duplicate file removal.

2001-01-28  Bradley Bell <btb@icculus.org>

	* conf.h.in, configure.in, arch/Makefile.am,
	arch/dos/include/Makefile.am, arch/include/Makefile.am,
	arch/include/key.h, main/Makefile.am: More header unification...
	* main/newdemo.c: Added <ctype.h>
	* arch/include/: event.h, joy.h: unified input headers.
	* acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
	OpenGL now uses SDL-GL instead of gii
	* arch/include/: key.h, mouse.h: Unified arch headers

2001-01-25  Bradley Bell <btb@icculus.org>

	* autogen.sh: use "set -e" so execution stops if something goes
	wrong.

2001-01-24  Bradley Bell <btb@icculus.org>

	* Makefile.am: typo
	* Makefile.am: Add ChangeLog to dist
	* ChangeLog: Putting this here so automake doesn't complain

0.0.9:

2001-01-24  Bradley Bell <btb@icculus.org>

	* INSTALL, NEWS, README, cvshowto.txt: updated documentation
	* tools/: Makefile.am, cvs2cl/Makefile.am, cvs2cl/cvs2cl.pl: cvs2cl
	for building ChangeLog from RCS entries
	* Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
	arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
	arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
	arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
	arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
	arch/Makefile.am, arch/dos/Makefile.am,
	arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
	arch/linux/Makefile.am, arch/linux/include/Makefile.am,
	arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
	arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
	cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
	include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
	unused/Makefile.am, unused/bios/Makefile.am,
	unused/lib/Makefile.am, unused/novga/Makefile.am,
	unused/pa_null/Makefile.am, unused/ui/Makefile.am,
	unused/vga/Makefile.am, unused/vga/new/Makefile.am,
	unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
	misc/Makefile.am, texmap/Makefile.am: improved automake config. 
	make dist, VPATH builds, ...
	* configure, Makefile.in, libtool, ltconfig, ltmain.sh,
	stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
	arch/dos/Makefile.in, arch/linux/Makefile.in,
	arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
	main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
	misc/Makefile.in, texmap/Makefile.in: cruft removal
	* 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
	junk removal
	* ChangeLog, NEWS: moved old ChangeLog to NEWS
	* configure.in, conf.h.in: moved NDEBUG to conf.h.in
	* main/: game.c, kconfig.c, text.c: changed args_find to FindArg
	* main/: gamecntl.c, inferno.c: changed args_find to FindArg, added
	-grabmouse option
	* arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
	arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
	arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
	arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
	main/config.c, main/hud.c, main/menu.c, main/multi.c,
	main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
	main/songs.c, misc/args.c: changed args_find to FindArg

2001-01-22  Bradley Bell <btb@icculus.org>

	* configure, main/Makefile.am, main/Makefile.in: configuration
	fixes
	* include/error.h, include/mono.h, main/game.c, main/gamerend.c:
	fix compiler warnings w/opengl
	* include/console.h: ggi support
	* arch/linux_init.c: svgalib support
	* Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
	2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am, arch/Makefile.in,
	arch/svgalib_init.c, cfile/Makefile.in, iff/Makefile.in,
	main/Makefile.am, main/Makefile.in, maths/Makefile.am,
	maths/Makefile.in, mem/Makefile.in, misc/Makefile.in,
	texmap/Makefile.am, texmap/Makefile.in: configuration fixes
	* iff/iff.c, include/u_mem.h: NDEBUG fixes
	* main/: ai.h, inferno.c, lighting.c, object.c, render.c: fix
	warnings and enable NDEBUG
	* arch/svgalib_init.c: svgalib support

2001-01-22  Michael Wagener <Michael.Wagener@materna.de>

	* main/kconfig.c: joystick support

2001-01-21  Bradley Bell <btb@icculus.org>

	* cvshowto.txt: new file, taken from d1x webpage
	* AUTHORS, README: Taking over as maintainer of d2x
	* ChangeLog: Grab mouse with SDL/X11
	* main/: gamecntl.c, inferno.c: Grab mouse with SDL/X11

2001-01-20  Bradley Bell <btb@icculus.org>

	* configure, configure.in: Turned -Werror back off by default
	* README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
	iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
	main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
	main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
	main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
	main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
	main/laser.c, main/multi.c, main/network.c, main/network.h,
	main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
	main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
	main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
	warnings, for non-OpenGL on linux, anyway...

2001-01-19  Bradley Bell <btb@icculus.org>

	* copying: remove duplicate file
	*  Import of d2x-0.0.9-pre1
	*  Import of d2x-0.0.8
