# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the SuperTux package.
# 
# Translators:
# 9b2cdc846e52fab1172fd1fff9d4eef3_46ef530, 2013
# Wuzzy <almikes@aol.com>, 2015
# Benjamin Leduc <giby_the_kid@yahoo.fr>, 2013
# Ettore Atalan <atalanttore@googlemail.com>, 2015
# FabianF, 2020
# FabianF, 2020
# Marcel Haring <getting@autistici.org>, 2013-2014
# Nils Welzk, 2013
# 9b2cdc846e52fab1172fd1fff9d4eef3_46ef530, 2013
# Ondřej Hošek <ondra.hosek@gmail.com>, 2013
# Ondřej Hošek <ondra.hosek@gmail.com>, 2013
# Tobias Markus <tobbi@supertuxproject.org>, 2015-2016
# Tobias Markus <tobbi@supertuxproject.org>, 2018-2019
# Wuzzy <almikes@aol.com>, 2015
msgid ""
msgstr ""
"Project-Id-Version: SuperTux\n"
"Report-Msgid-Bugs-To: https://github.com/SuperTux/supertux/issues\n"
"POT-Creation-Date: 2021-12-12 20:05+0100\n"
"PO-Revision-Date: 2021-12-13 03:56+0000\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: German (http://www.transifex.com/arctic-games/supertux/language/de/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: de\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: data/levels/world2/ancient_ruins.stl:3
msgid "Ancient Ruins"
msgstr "Antike Ruinen"

#: data/levels/world2/ancient_ruins.stl:1463
#: data/levels/world2/ancient_ruins.stl:1471
#: data/levels/world2/bouncy_coils.stl:380
#: data/levels/world2/bouncy_coils.stl:388
#: data/levels/world2/bye_bye_forest.stl:1607
#: data/levels/world2/crumbling_path.stl:278
#: data/levels/world2/crumbling_path.stl:1651
#: data/levels/world2/going_underground.stl:246
#: data/levels/world2/going_underground.stl:1249
#: data/levels/world2/mouldy_grotto.stl:559
#: data/levels/world2/penguin_grow_trees.stl:459
#: data/levels/world2/penguin_grow_trees.stl:467
#: data/levels/world2/through_dark.stl:361
#: data/levels/world2/tux_builder.stl:384
#: data/levels/world2/wooden_roots.stl:279
#: data/levels/world2/worldmap.stwm:186
msgid "You found a secret area!"
msgstr "Du hast ein Versteck gefunden!"

#: data/levels/world2/beside_bushes.stl:3
msgid "Beside the Bushes"
msgstr "Neben den Büschen"

#: data/levels/world2/bouncy_coils.stl:3
msgid "Bouncy Coils"
msgstr "Federnde Spulen"

#: data/levels/world2/bye_bye_forest.stl:3
msgid "Bye Bye Forest"
msgstr "Tschüss, Wäldchen"

#: data/levels/world2/crumbling_path.stl:3
msgid "Crumbling Path"
msgstr "Instabiler Pfad"

#: data/levels/world2/darkness_awaits.stl:3
msgid "Darkness Awaits"
msgstr "Die Dunkelheit erwartet dich"

#: data/levels/world2/find_big_fish.stl:3
msgid "Find the Bigger Fish!"
msgstr "Finde den größeren Fisch!  "

#: data/levels/world2/find_big_fish.stl:1058
msgid "-A big fish... for you."
msgstr "-Ein großer Fisch ... für dich."

#: data/levels/world2/forest_intro.stl:3
msgid "A New Location"
msgstr "Ein neuer Ort"

#: data/levels/world2/ghost_cutscene.stl:3
msgid "What is Happening?"
msgstr "Was passiert hier?"

#: data/levels/world2/ghostly_misery.stl:3
msgid "Ghostly Misery"
msgstr "Gespenstisches Unheil"

#: data/levels/world2/ghosttrees_challenges.stl:3
msgid "Ghosttree's Challenges"
msgstr "Die Herausforderungen des Geisterbaums"

#: data/levels/world2/ghouls_lair.stl:3
msgid "Ghouls' Lair"
msgstr "Schlupfwinkel des Ghuls"

#: data/levels/world2/ghouls_lair.stl:849
msgid ""
"#Lanterns are used to make magic blocks solid, so you're able to walk atop "
"of them."
msgstr "#Laternen werden dazu verwendet, magische Blöcke in ihrem festen Zustand zu überführen, damit du auf ihnen gehen kannst."

#: data/levels/world2/going_underground.stl:3
msgid "Going Underground"
msgstr "Abwärts gehen"

#: data/levels/world2/i_spy_with_my_little_eye.stl:3
msgid "I Spy With My Little Eye"
msgstr "Ich sehe was, was du nicht siehst"

#: data/levels/world2/i_spy_with_my_little_eye.stl:221
msgid ""
"-Ispy\n"
"#Ispys will activate things like platforms whenever Tux is in their sight."
msgstr "-Ispy\n#Ispys aktivieren Dinge wie Plattformen, sobald sich Tux in deren Blickfeld befindet."

#: data/levels/world2/i_spy_with_my_little_eye.stl:595
msgid "Hint: Use snails to break blocks!"
msgstr "Tipp: Benutze Schnecken, um Blöcke zu zerbrechen!"

#: data/levels/world2/leaf_wind.stl:3
msgid "Like a leaf in the Wind"
msgstr "Wie ein Blatt im Wind"

#: data/levels/world2/lost_village.stl:3
msgid "Lost Village"
msgstr "Verlorenes Dorf"

#: data/levels/world2/lost_village.stl:187
msgid "#Don't forget to hit the switch!"
msgstr "#Vergiss nicht, den Schalter zu betätigen!"

#: data/levels/world2/mouldy_grotto.stl:3
msgid "A Mouldy Grotto"
msgstr "Eine dunkle Grotte"

#: data/levels/world2/owls_again.stl:3
msgid "The Owls again..."
msgstr "Schon wieder die Eulen ..."

#: data/levels/world2/owls_skydive_commando.stl:3
msgid "Owls' Skydive Commando"
msgstr "Eulenhimmelfahrtskommando"

#: data/levels/world2/penguin_grow_trees.stl:3
msgid "Penguins don't grow on Trees"
msgstr "Pinguine wachsen nicht auf Bäumen"

#: data/levels/world2/shocking.stl:3
msgid "Shocking"
msgstr "Schockierend"

#: data/levels/world2/the_forest_is_rotting.stl:3
msgid "The Forest Is Rotting"
msgstr "Der Wald verrottet"

#: data/levels/world2/through_dark.stl:3
msgid "Through the Dark"
msgstr "Durch die Dunkelheit"

#: data/levels/world2/through_dark.stl:96
msgid ""
"-Earth Flower\n"
"!images/powerups/earthflower/earth_flower-1.png\n"
"#The earth flower gives Tux the ability to turn into stone by pressing the ACTION Key and the DOWN Key at the same time.\n"
"#This does not work while jumping or falling!"
msgstr "-Erdblume\n!images/powerups/earthflower/earth_flower-1.png\n#Die Erdblume gibt Tux die Fähigkeit, sich in Stein zu verwandeln, indem die AKTIONS-Taste und die UNTEN-Taste gleichzeitig gedrückt werden.\n#Das funktioniert nicht beim Springen oder Fallen!"

#: data/levels/world2/tower_cutscene.stl:3
msgid "Tower Cutscene"
msgstr "Turm-Zwischensequenz"

#: data/levels/world2/tower_of_ghosts.stl:3
msgid "Tower Of Ghosts"
msgstr "Geisterturm"

#: data/levels/world2/tux_builder.stl:3
msgid "Tux the Builder"
msgstr "Tux der Baumeister"

#: data/levels/world2/tux_builder.stl:77
msgid ""
"-Portable Objects:\n"
"!images/objects/rock/rock.png\n"
"#Tux can pick up certain objects and carry them around.\n"
"#Press the ACTION key to grab an object and hold it pressed as long as you want to carry the object. Release the ACTION key to drop the object."
msgstr "-Bewegliche Objekte:\n!images/objects/rock/rock.png\n#Tux kann einige Objekte aufheben und sie umhertragen.\n#Drücke die AKTIONS-Taste, um ein Objekt aufzuheben und halte sie gedrückt, so lange du willst, um das Objekt zu tragen. Lass die AKTIONS-Taste los, um das Objekt fallen zu lassen."

#: data/levels/world2/tux_own_horror_show.stl:3
msgid "Tux' Own Horror Show"
msgstr "Tux' eigene Horrorshow"

#: data/levels/world2/tux_own_horror_show.stl:790
msgid ""
"#Will o' Wisps are small, annoying ghosts, which transport you to different,"
" often dangerous places."
msgstr "#Weidenwispe sind kleine nervige Geister, die dich zu anderen, oft gefährlichen Orten transportieren."

#: data/levels/world2/walking_leaves.stl:3
msgid "Walking Leaves"
msgstr "Wandelnde Blätter"

#: data/levels/world2/welcome_forest.stl:3
msgid "Welcome to the Forest"
msgstr "Willkommen im Wald"

#: data/levels/world2/welcome_forest.stl:50
msgid ""
"-Doors\n"
"!images/objects/door/door-0.png\n"
"#Tux can go through a door by pressing the UP key."
msgstr "-Türen\n!images/objects/door/door-0.png\n#Tux kann durch Türen gehen, indem die OBEN-Taste gedrückt wird."

#: data/levels/world2/wooden_roots.stl:3
msgid "Wooden Roots"
msgstr "Hölzerne Wurzeln"

#: data/levels/world2/worldmap.stwm:3
msgid "Rooted Forest"
msgstr "Verwurzelter Wald"

#: data/levels/world2/worldmap.stwm:200
msgid "To be continued..."
msgstr "Fortsetzung folgt ..."
