Advanced engine needed  : Boom compatible
Primary purpose         : Single player
===========================================================================

Title                   : Lost civilization
Filename                : joi_lstcv15.zip
Release date            : Release 16.12.2019
Author                  : Jaakko "Jaska" Impola [JOI in maps]
Email Address           : [redacted]
Other Files By Author   : 2 maps to confinement 256 community project.
                          12 map miniepisode which I never put on idgames.
Misc. Author Info       : Stupid Finn
Description             : 22 map megawad.
			  
map01: Mountain pass
map02: Oceanside
map03: The farmlands
map04: River valley
map05: Mountain village
map06: The secret city
map07: Lost in the forest
map08: Castle
map09: Courtyard
map10: Nightmare
map11: Nightfall
map12: Suburb
map13: City centre
map14: Downtown
map15: Mansion
map16: Fort
map17: Prison
map18: Laboratory
map19: Division
map20: Ending
map21: Thanks
map31: Spiderweb arena

Story: A civilization was collapsed as people got into religion of 
"ignorant egoistic idiotism". Genetically modified cattle and food 
turned the people and animals to agressive zombies. But there were
few survivors. How they weren't affected? 

map31: I haven't ideas and/or the energy to implement the secret map. So I just
 put it there to who wants to check its architecture etc. with codes. I kinda 
 want all my ideas out.
===========================================================================

Port Differences        : Mapinfo disables crouching and jumping. Doomdefs for
						dynamic lights.

===========================================================================

Special Thanks          : Thanks to doomworld community for help.
			  Thanks to maintainers of utilities and source
			  ports, tutorials and wikis. Thanks for all playtesters for 
			  great and helpful feedback. Thanks to all for great textures and
			  graphics.

			  Credits (music): Jimmy & Björn Lynne: 
			  http://www.lynnemusic.com/midi.html
			  
			  Credits (textures, graphics):
		
			  galileo31dos01, statusbar
			  Mechadon, STKEYS0-8 
			  "Reakuthecrate" the green big numbers (hud).
		
			  https://www.doomworld.com/idgames/graphics/rtp
			  tenebrae.wad
			  -Realm667 Texture Stock
				-Textures.wad
				-Blood
				-Duke Nukem 3D
				-Shadow Warrior
			    -AVP
			  Stonghold.pk3
			  Valve.wad, valiant vaccinated edition (skillsaw)
			  DoomPotpourri.wad
			  Community chest 4: cc4-tex.wad, Resource Wad
			  Doom3 textures:
			  https://www.doomworld.com/vb/wads-mods/92309-doom-3-textures-for-doom/
			  http://www.realm667.com/index.php/en/texture-stock-mainmenu-152-97360/doom-style-mainmenu-153-87237
			  www.realm667.com/index.php/en/downloads/texture-stock/987-soldier-of-fortune/file
			  NiGHTMARE
			  Ghostbusters Doom Tex's 
			  Cage's Texture Pack, cage_tex.wad 
			  Captain Toenail for urn
			  Omegalore for doomsky
			  Mechadon (skies etc.)
			  http://mekworx.the-powerhouse.net/mekastuff/wads/boxoskies/boxoskies-v3.zip
			  Hellcore 2.0
			  https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hc20
			  Eradrop (skies)
              Viggles 
			  http://thief.washboardabs.net/textures/
			  Cybermage textures
			  http://realm667.com/index.php/en/forum-board/texture-stock/536-submission-cybermage-textures
			  Killing Time:
			  https://forum.zdoom.org/viewtopic.php?f=37&t=52113
			  Epic 2
			  https://www.doomworld.com/idgames/levels/doom2/megawads/epic2 
			  http://www.teamhellspawn.com/stalungcraeft2.0.0wad.zip
			  chainworm kommando
			  https://www.doomworld.com/idgames/graphics/nmncorp2
			  SGGeroy and Hell_Pike
			  Kingpin.pk3
			  an_mutt	support tex
			  retronova10	crusher panel
			  LoneAlpha2401 exitsign
			  misctec.wad from doomworld's texture thread
			  https://www.doomworld.com/forum/topic/90900-post-your-doom-textures/?page=40
			  Ashes2063
			  
			  +Some own textures. They start with ji_.
			  Also some modifications which I can't remember. At least some 
			  of those bridge textures. Titlepic etc.
===========================================================================

* What is included *

New levels              : 22
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO, WADINFO, DOOMDEFS
Other files required    : Doom2.wad

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP21 & MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts, not tested!
Deathmatch 2-4 Player   : Player starts on some levels only
Other game styles       : None
Difficulty Settings     : Yes
Tested                  : GZDoom, ran through with prboom-plus-2.5.1.4
                          Note to Zdaemon users: 
                          "heap size for zdaemon servers is defaulted to 10 
                          so I had to increase it to 20"

* Construction *

Base                    : From scratch
Build Time              : 2016-2019
Editor(s) used          : GZDoomBuilder, GZDB bugfix, Slade, GIMP, Notepad
Known Bugs              : Some minor sky cutouts, GOR3A0 sinks into ceiling on
                          prBoom (2.5.1.4). Propably some texture misalignments.
May Not Run With...     : Ports without Boom support


* Copyright / Permissions *

Authors may not use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You may distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites: