Richard Jones <rich@annexia.org>
	* Main game author and maintainer.

Karl Robillard <wickedsmoke@home.com>
	* Patch to make keyboard / mouse work.
	* Fixed gluPerspective bug that haunted early versions.

Ingo Ruhnke <grumbel@gmx.de>
	* Autoconf/automake patches (full respect to the
	  author of Pingus :-)
	* Another autoconf-type patch which fixes the
	  previous problems with version numbers.

Tomi Pakarinen <patope@cc.jyu.fi>
	* Spline curves in track definition.

Malte Lance <malte.lance@gmx.net>
	* Free BSD patch.

Bj|rn Augustsson <d3august@dtek.chalmers.se>
	* Solaris patch.

Ayal Pinkus <apinkus@xs4all.nl>
	* Mouse support.

Florian Wesch <dividuum@gmx.net>
	* A patch to remove the jerky keyboard handling.
	* A track.

Jason "iota" Gill <iota@inaxx.net>
	* Press 'r' to reset pilot position to beginning of track.
	* Voodoo Banshee information in FAQ.

Bart Jaszcz <jaszcz@ces.cwru.edu>
	* Patches to make it compile on Windows / Cygnus Cygwin.
	* Windows binary.
	* Windows DirectSound patches.

Lucas Crowthers <skywalker@new-quest.net>
	* Keyboard and mouse fixes.

Aaron Holtzman <aholtzma@ess4.engr.UVic.CA>
	* Fix for mktrack.c

Andrew Ford <aford@daisy.uwaterloo.ca>
	* Perlin noise code for generating naturalistic textures.
	* Better sky textures and improvements to sky code.

Ivan Kohler <ivan-xracer@sisd.com>
	* Fix joystick accelerate and brake buttons.

Yousry Abdallah <abdallah@cs.uni-bonn.de>
	* CD audio support.

Andre Lohan <webmaster@lug-pforzheim.de>
	* Took some photographs of real clouds to use as sky (see
	  images/clouds[3-5].jpg).

Andy Sloane <andy@guildsoftware.com>
	* Fixed bug with sky and depth buffer.

Eden Li <tile@primenet.com>
	* Keyboard configuration.
	* Fullscreen patch.
	* Fixed problems with keyboard repeat.

Michael Hunold <m.hunold@gmx.de>
	* Suggested how to get SGI to work.

Erik Greenwald <br0ke@shells.clipboard.com>
	* Added runtime FPS display.

Ilpo Ruotsalainen <lonewolf@cs.hut.fi>
	* Constant speed patch.
	* Joystick autoconf patch.
	* Mouse button patch.
	* Fixed a bug to do with order of initialization of GLUT
	  and the loading screen.
	* Architecture-dependent code moved into subdirectories.
	* Configure finds GL libraries better.
	* Disable sound at runtime.
	* Lots of small bug-fix patches.

TOR-AKE FRANSSON <TOR-AKE.FRANSSON@scania.com>
	* AIX patch.

Erik Johansson <Erik.Johansson@abc.se>
	* Some changes to make release process.

Andre Lohan <webmaster@lug-pforzheim.de>
	* Nice idea for logo.

Alan Levy <alanlevy@pcug.org.au>
	* Snowy mountain backdrops used with permission.
	* High resolution versions of same.

Yousry Abdallah <abdallah@cs.uni-bonn.de>
	* Joystick buttons.

Shermans <waage@brainerd.net>
	* Rank patch.

Filip Van Raemdonck <mechanix@dma.be>
	* X11 window name and class.
	* Autoconf/automake patches which fix multiple builds and 
	  allow for compiling against mesagl while libGL is present.

Justin Short <justin@honto.com>
	* Suggestions, code and sound samples.

Darin Ohashi <darino@biogate.com>
	* Tilable mountain texture (mountains3).
	* A second, higher-resolution mountain texture (mountains4).
	* Snow textures (snowtex[1-3].jpg).

Patrick Higgins <phiggins@ugcs.caltech.edu>
	* Wireframe patch.

"[ boyd ]" <boyd@reve.dyndns.org>
	* Choose number of laps code.
	* Display segments button (for track developers).
	* Load track (-M) command line argument.

Joe Waters <jpw@aegistech.com>
	* No code, but an excellent explanation of display list
	  optimization for high-end graphics cards.

Kai Jan Runte <krunte@TechFak.Uni-Bielefeld.DE>
	* Configuration patches for Solaris 2.5.1.

Szczepan Kuzniarz <szczepan@sun10.ci.pwr.wroc.pl>
	* Amiga patches.
	* Font and instrument panel scaling patch.

Nick Osborn <nick@bibliotech.net>
	* Build process & Perl.

Nick Lewycky <alewycky@ica.net>
	* Fixed keyboard controls.
	* Fixed mouse controls.

MPEG Software Simulation Group <mssg@mpeg.org>
	* MPEG codec used to display intro video.

Mark Kilgard <mjk@sgi.com>
	* Lens flare effect.
