Qt 4.8: tic-tac-toe.qml Example File (declarative/toys/tic-tac-toe/qml/tic-tac-toe/tic-tac-toe.qml)

Qt Reference Documentation

- Qt 4.8
- ALL VERSIONS

- A
- A
- A
- Print

# tic-tac-toe.qml Example File

declarative/toys/tic-tac-toe/qml/tic-tac-toe/tic-tac-toe.qml

     /****************************************************************************
     **
     ** Copyright (C) 2015 The Qt Company Ltd.
     ** Contact: http://www.qt.io/licensing/
     **
     ** This file is part of the examples of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
     **   * Neither the name of The Qt Company Ltd nor the names of its
     **     contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
     **
     **
     ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
     **
     ** $QT_END_LICENSE$
     **
     ****************************************************************************/

     import QtQuick 1.0
     import "content"
     import "content/tic-tac-toe.js" as Logic

     Rectangle {
         id: game

         property bool running: true
         property real difficulty: 1.0   //chance it will actually think

         width: display.width; height: display.height + 10

         Image {
             id: boardImage
             source: "content/pics/board.png"
         }

         Column {
             id: display

             Grid {
                 id: board
                 width: boardImage.width; height: boardImage.height
                 columns: 3

                 Repeater {
                     model: 9

                     TicTac {
                         width: board.width/3
                         height: board.height/3

                         onClicked: {
                             if (game.running && Logic.canPlayAtPos(index)) {
                                 if (!Logic.makeMove(index, "X"))
                                     Logic.computerTurn();
                             }
                         }
                     }
                 }
             }

             Row {
                 spacing: 4
                 anchors.horizontalCenter: parent.horizontalCenter

                 Button {
                     text: "Hard"
                     pressed: game.difficulty == 1.0
                     onClicked: { game.difficulty = 1.0 }
                 }
                 Button {
                     text: "Moderate"
                     pressed: game.difficulty == 0.8
                     onClicked: { game.difficulty = 0.8 }
                 }
                 Button {
                     text: "Easy"
                     pressed: game.difficulty == 0.2
                     onClicked: { game.difficulty = 0.2 }
                 }
             }
         }

         Text {
             id: messageDisplay
             anchors.centerIn: parent
             color: "blue"
             style: Text.Outline; styleColor: "white"
             font.pixelSize: 50; font.bold: true
             visible: false

             Timer {
                 running: messageDisplay.visible
                 onTriggered: {
                     messageDisplay.visible = false;
                     Logic.restartGame();
                 }
             }
         }
     }