image=images/enemies/boulder.png

[stance]
frames=1
duration=33ms
type=looped
frame=0,0,0,0,64,128,32,112
frame=0,1,0,0,64,128,32,112
frame=0,2,0,0,64,128,32,112
frame=0,3,0,0,64,128,32,112
frame=0,4,0,0,64,128,32,112
frame=0,5,0,0,64,128,32,112
frame=0,6,0,0,64,128,32,112
frame=0,7,0,0,64,128,32,112

# we want the rock to disappear when it dies, so we create a dummy death animation here
[die]
frames=1
duration=33ms
type=play_once
frame=0,0,0,0,0,0,0,0
frame=0,1,0,0,0,0,0,0
frame=0,2,0,0,0,0,0,0
frame=0,3,0,0,0,0,0,0
frame=0,4,0,0,0,0,0,0
frame=0,5,0,0,0,0,0,0
frame=0,6,0,0,0,0,0,0
frame=0,7,0,0,0,0,0,0

[critdie]
frames=1
duration=33ms
type=play_once
frame=0,0,0,0,0,0,0,0
frame=0,1,0,0,0,0,0,0
frame=0,2,0,0,0,0,0,0
frame=0,3,0,0,0,0,0,0
frame=0,4,0,0,0,0,0,0
frame=0,5,0,0,0,0,0,0
frame=0,6,0,0,0,0,0,0
frame=0,7,0,0,0,0,0,0

