2019-11-11: Version 1.4.8 released

    Fixed compilation issues. FlatZebra 0.1.7 is now required.

2013-04-18: Version 1.4.7 released

    The desired buffer size in samples passed to SDL_OpenAudio()
    is now a power of 2, as required by some versions of SDL.
    The check target in src/Makefile.am now avoids using GNU bash's
    >& redirection operator.

2012-07-14: Version 1.4.6 released

    Uses a new sound engine.
    Cadence sound added.
    Sound added to spinners.
    Fixed a bug where sounds were not paused when the game was paused.
    Sound effect wave files are now 16 bits instead of 8, to be
    compatible with the new sound engine.
    They have also been converted to 44100 Hz, the rate at which
    that sound engine runs, for smooth spinner sounds.
    Default frame rate increased from 17.2 to 20 per second.
    Slightly decreased frequency of spinners in the first levels.
    Increased frequency of pulsars in the later levels.
    Rocks, spinners and pulsars now start above the screen instead of
    just below the top.
    Level number now reflected by background color.
    Level number now displayed at bottom right.
    Stars stop moving during base explosion.
    Stars move more slowly.
    Background now orange when base exploding.
    Fixed compilation warnings given by gcc's -Wextra switch.

2010-05-16: Version 1.4.5 released

    F11 key now toggles between full-screen mode and window mode.
    Moved pixel and line drawing algorithms to flatzebra library.
    Fixed bug that allowed stars to appear below mountain line.
    Moved some joystick code to flatzebra library.
    Now requires flatzebra 0.1.5.
    Fixed compilation warnings to satisfy gcc's -Weffc++ option.

2010-03-30: Version 1.4.4 released

    Game now pauses automatically when window loses focus.
    Fixed g++ 4.4.0 compilation errors.

2009-02-26: Version 1.4.3 released

    Added support for the Xbox 360 USB controller.
    New --record and --play command-line switches to record a game
    and play it back later.
    Replaced usage of SDL's Uint64 type with uint64_t (from
    <stdint.h>) to avoid compilation problems on some platforms.
    Fixed badly positioned spinner collision box.
    Fixed bad determination of when sprites land on ground.
    Enlarged collision box of base bullets.
    Reduced collision box of explosions.
    Pause not allowed in demo mode anymore.
    Base now shoots faster.
    Memory leaks removed.
    Links with flatzebra 0.1.2.

2007-06-20: Version 1.4.2 released

    New automatic mode shows the computer playing by itself (pass
    the --auto switch on the command line to use this mode).
    Code that uses getopt() is now excluded from compilation when the
    configure script fails to detect this function in the system.

2004-05-02: Version 1.4.1 released

    Links with flatzebra 0.1.1.

2003-06-02: Version 1.4.0 released

    Adapted to the flatzebra library, the successor of gengameng.

2002-12-26: Version 1.3 released

    Sound effects added.  Now requires the SDL_mixer library.
    Option --no-sound and --full-screen added.
    New life for every 10000 points, instead of 50000, in the extended mode.
    Question marks can fall in a slightly diagonal trajectory.
    When the sound device is not available, the program does not quit.

2002-05-17: Version 1.2 released

    Extensions to the original game principles (falling question marks
    and less frequent bonus lives).
    Instructions displayed on the starting screen.
    Moving stars.

2002-04-03: Version 1.1.1 released

    Preliminary modifications to add sound effects eventually.
    Contact email address removed from sources.
    Adaptation to gengameng 4.1.

2001-11-25: Version 1.1 released

    Compatible with gengameng 4.0.

2001-08-05: Version 1.0 released

    First public release.

2000-06-13: Version 0.1 released

    Internal release that uses gengameng 3.0.

2000-01-05: Version 0.0 released

    Internal release.  For X11 only.

