# pylint:disable=line-too-long
from __future__ import annotations
import logging
from collections import OrderedDict

from angr.sim_type import SimTypeFunction, SimTypeShort, SimTypeInt, SimTypeLong, SimTypeLongLong, SimTypeDouble, SimTypeFloat, SimTypePointer, SimTypeChar, SimStruct, SimTypeArray, SimTypeBottom, SimUnion, SimTypeBool, SimTypeRef
from angr.calling_conventions import SimCCStdcall, SimCCMicrosoftAMD64
from angr.procedures import SIM_PROCEDURES as P
from . import SimLibrary


_l = logging.getLogger(name=__name__)


lib = SimLibrary()
lib.type_collection_names = ["win32"]
lib.set_default_cc("X86", SimCCStdcall)
lib.set_default_cc("AMD64", SimCCMicrosoftAMD64)
lib.set_library_names("api-ms-win-gaming-tcui-l1-1-2.dll")
prototypes = \
    {
        #
        'ShowGameInviteUIForUser': SimTypeFunction([SimTypeBottom(label="IInspectable"), SimTypeBottom(label="HSTRING"), SimTypeBottom(label="HSTRING"), SimTypeBottom(label="HSTRING"), SimTypeBottom(label="HSTRING"), SimTypePointer(SimTypeFunction([SimTypeInt(signed=True, label="Int32"), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeBottom(label="Void"), arg_names=["returnCode", "context"]), offset=0), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeInt(signed=True, label="Int32"), arg_names=["user", "serviceConfigurationId", "sessionTemplateName", "sessionId", "invitationDisplayText", "completionRoutine", "context"]),
        #
        'ShowPlayerPickerUIForUser': SimTypeFunction([SimTypeBottom(label="IInspectable"), SimTypeBottom(label="HSTRING"), SimTypePointer(SimTypeBottom(label="HSTRING"), label="LPArray", offset=0), SimTypePointer(SimTypeInt(signed=False, label="UInt"), label="UIntPtr", offset=0), SimTypePointer(SimTypeBottom(label="HSTRING"), label="LPArray", offset=0), SimTypePointer(SimTypeInt(signed=False, label="UInt"), label="UIntPtr", offset=0), SimTypePointer(SimTypeInt(signed=False, label="UInt"), label="UIntPtr", offset=0), SimTypePointer(SimTypeInt(signed=False, label="UInt"), label="UIntPtr", offset=0), SimTypeBottom(label="PlayerPickerUICompletionRoutine"), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeInt(signed=True, label="Int32"), arg_names=["user", "promptDisplayText", "xuids", "xuidsCount", "preSelectedXuids", "preSelectedXuidsCount", "minSelectionCount", "maxSelectionCount", "completionRoutine", "context"]),
        #
        'ShowProfileCardUIForUser': SimTypeFunction([SimTypeBottom(label="IInspectable"), SimTypeBottom(label="HSTRING"), SimTypePointer(SimTypeFunction([SimTypeInt(signed=True, label="Int32"), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeBottom(label="Void"), arg_names=["returnCode", "context"]), offset=0), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeInt(signed=True, label="Int32"), arg_names=["user", "targetUserXuid", "completionRoutine", "context"]),
        #
        'ShowChangeFriendRelationshipUIForUser': SimTypeFunction([SimTypeBottom(label="IInspectable"), SimTypeBottom(label="HSTRING"), SimTypePointer(SimTypeFunction([SimTypeInt(signed=True, label="Int32"), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeBottom(label="Void"), arg_names=["returnCode", "context"]), offset=0), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeInt(signed=True, label="Int32"), arg_names=["user", "targetUserXuid", "completionRoutine", "context"]),
        #
        'ShowTitleAchievementsUIForUser': SimTypeFunction([SimTypeBottom(label="IInspectable"), SimTypeInt(signed=False, label="UInt32"), SimTypePointer(SimTypeFunction([SimTypeInt(signed=True, label="Int32"), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeBottom(label="Void"), arg_names=["returnCode", "context"]), offset=0), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeInt(signed=True, label="Int32"), arg_names=["user", "titleId", "completionRoutine", "context"]),
        #
        'CheckGamingPrivilegeWithUIForUser': SimTypeFunction([SimTypeBottom(label="IInspectable"), SimTypeInt(signed=False, label="UInt32"), SimTypeBottom(label="HSTRING"), SimTypeBottom(label="HSTRING"), SimTypeBottom(label="HSTRING"), SimTypePointer(SimTypeFunction([SimTypeInt(signed=True, label="Int32"), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeBottom(label="Void"), arg_names=["returnCode", "context"]), offset=0), SimTypePointer(SimTypeBottom(label="Void"), offset=0)], SimTypeInt(signed=True, label="Int32"), arg_names=["user", "privilegeId", "scope", "policy", "friendlyMessage", "completionRoutine", "context"]),
        #
        'CheckGamingPrivilegeSilentlyForUser': SimTypeFunction([SimTypeBottom(label="IInspectable"), SimTypeInt(signed=False, label="UInt32"), SimTypeBottom(label="HSTRING"), SimTypeBottom(label="HSTRING"), SimTypePointer(SimTypeInt(signed=True, label="Int32"), offset=0)], SimTypeInt(signed=True, label="Int32"), arg_names=["user", "privilegeId", "scope", "policy", "hasPrivilege"]),
    }

lib.set_prototypes(prototypes)
