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#ifndef SCENE3DITEM_H
#define SCENE3DITEM_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtCore/qpointer.h>
#include <QtQuick/QQuickItem>

QT_BEGIN_NAMESPACE

class QOffscreenSurface;

namespace Qt3DCore {
class QAspectEngine;
class QEntity;
}

namespace Qt3DRender {

class QCamera;
class QRenderAspect;
class Scene3DRenderer;
class QRenderSurfaceSelector;

class Scene3DItem : public QQuickItem
{
    Q_OBJECT
    Q_PROPERTY(Qt3DCore::QEntity* entity READ entity WRITE setEntity NOTIFY entityChanged)
    Q_PROPERTY(QStringList aspects READ aspects WRITE setAspects NOTIFY aspectsChanged)
    Q_PROPERTY(bool multisample READ multisample WRITE setMultisample NOTIFY multisampleChanged)
    Q_PROPERTY(CameraAspectRatioMode cameraAspectRatioMode READ cameraAspectRatioMode WRITE setCameraAspectRatioMode NOTIFY cameraAspectRatioModeChanged)
    Q_PROPERTY(bool hoverEnabled READ isHoverEnabled WRITE setHoverEnabled NOTIFY hoverEnabledChanged)
    Q_CLASSINFO("DefaultProperty", "entity")
public:
    explicit Scene3DItem(QQuickItem *parent = 0);
    ~Scene3DItem();

    QStringList aspects() const;
    Qt3DCore::QEntity *entity() const;

    bool multisample() const;
    void setMultisample(bool enable);
    Q_INVOKABLE void setItemAreaAndDevicePixelRatio(QSize area, qreal devicePixelRatio);
    bool isHoverEnabled() const;

    enum CameraAspectRatioMode {
        AutomaticAspectRatio,
        UserAspectRatio
    };
    Q_ENUM(CameraAspectRatioMode); // LCOV_EXCL_LINE
    CameraAspectRatioMode cameraAspectRatioMode() const;

public Q_SLOTS:
    void setAspects(const QStringList &aspects);
    void setEntity(Qt3DCore::QEntity *entity);
    void setCameraAspectRatioMode(CameraAspectRatioMode mode);
    void setHoverEnabled(bool enabled);

Q_SIGNALS:
    void aspectsChanged();
    void entityChanged();
    void multisampleChanged();
    void cameraAspectRatioModeChanged(CameraAspectRatioMode mode);
    void hoverEnabledChanged();

private Q_SLOTS:
    void applyRootEntityChange();

private:
    QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *nodeData) override;
    void setWindowSurface(QObject *rootObject);
    void setCameraAspectModeHelper();
    void updateCameraAspectRatio();
    void mousePressEvent(QMouseEvent *event) override;
    void updateWindowSurface();
    void createDummySurface(QWindow *window, QRenderSurfaceSelector *surfaceSelector);
    void applyAspects();

    QStringList m_aspects;
    // Store as shared pointer so that aspect engine doesn't delete it.
    QSharedPointer<Qt3DCore::QEntity> m_entity;

    Qt3DCore::QAspectEngine *m_aspectEngine;
    Qt3DCore::QAspectEngine *m_aspectToDelete;
    QRenderAspect *m_renderAspect;
    Scene3DRenderer *m_renderer;

    bool m_multisample;

    QPointer<Qt3DRender::QCamera> m_camera;
    CameraAspectRatioMode m_cameraAspectRatioMode;
    QOffscreenSurface *m_dummySurface;
};

} // Qt3DRender

QT_END_NAMESPACE

#endif
