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#include "loadproxydevicejob_p.h"

#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DInput/private/inputmanagers_p.h>
#include <Qt3DInput/private/job_common_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DInput {
namespace Input {

LoadProxyDeviceJob::LoadProxyDeviceJob()
    : Qt3DCore::QAspectJob()
    , m_inputHandler(nullptr)
{
    SET_JOB_RUN_STAT_TYPE(this, JobTypes::DeviceProxyLoading, 0);

}

LoadProxyDeviceJob::~LoadProxyDeviceJob()
{
}

void LoadProxyDeviceJob::setProxiesToLoad(const QVector<Qt3DCore::QNodeId> &wrappers)
{
    m_proxies = wrappers;
}

void LoadProxyDeviceJob::setInputHandler(InputHandler *handler)
{
    m_inputHandler = handler;
}

InputHandler *LoadProxyDeviceJob::inputHandler() const
{
    return m_inputHandler;
}

QVector<Qt3DCore::QNodeId> LoadProxyDeviceJob::proxies() const
{
    return m_proxies;
}

void LoadProxyDeviceJob::run()
{
    Q_ASSERT(m_inputHandler);
    for (const Qt3DCore::QNodeId id : qAsConst(m_proxies)) {
        PhysicalDeviceProxy *proxy = m_inputHandler->physicalDeviceProxyManager()->lookupResource(id);
        QAbstractPhysicalDevice *device = m_inputHandler->createPhysicalDevice(proxy->deviceName());
        if (device != nullptr)
            proxy->setDevice(device);
    }
    m_proxies.clear();
}

} // namespace Input
} // namespace Qt3DInput

QT_END_NAMESPACE
