/***************************************************************************

Taito SJ system memory map

MAIN CPU:

0000-7fff ROM (6000-7fff banked in two banks, controlled by bit 7 of d50e)
8000-87ff RAM
9000-bfff Character generator RAM
c400-c7ff Video RAM: front playfield
c800-cbff Video RAM: middle playfield
cc00-cfff Video RAM: back playfield
d100-d17f Sprites (d140-d15f are NOT sprites)
d200-d27f Palette (64 pairs: xxxxxxxR RRGGGBBB. bits are inverted, i.e. 0x01ff = black)
e000-efff ROM (on the protection board with the 68705)

read:

8800      68705 data read
8801      68705 status read
	    bit 0 = the 68705 has read data from the Z80
	    bit 1 = the 68705 has written data for the Z80
d400-d403 hardware collision detection registers
	  d400 bit0-7 = sprite 0x00-0x07 collided
	  d401 bit0-7 = sprite 0x08-0x0f collided
	  d402 bit0-7 = sprite 0x18-0x1f collided
	  d403 bit0 = obj/pf1
	       bit1 = obj/pf2
	       bit2 = obj/pf3
	       bit3 = pf1/pf2
	       bit4 = pf1/pf3
	       bit5 = pf2/pf3
	       bit6 = nc
	       bit7 = nc
d404      returns contents of graphic ROM, pointed by d509-d50a
d408      IN0
d409      IN1
d40a      DSW1
d40b      IN2 - can come from a ROM or PAL chip
d40c      COIN
d40d      another input port (used for player 2 dial)
d40f      8910 #0 read
	    port A DSW2
	    port B DSW3

write
8800      68705 data write
d000-d01f front playfield column scroll
d020-d03f middle playfield column scroll
d040-d05f back playfield column scroll
d300      playfield priority control
	  bits 0-3 go to A4-A7 of a 256x4 PROM
		  bit 4 selects D0/D1 or D2/D3 of the PROM
		  bit 5-7 n.c.
	  A0-A3 of the PROM is fed with a mask of the inactive planes
		    (i.e. all-zero) in the order sprites-front-middle-back
	  the 2-bit code which comes out from the PROM selects the plane
		  to display.
d40e      8910 #0 control
d40f      8910 #0 write
d500      front playfield horizontal scroll
d501      front playfield vertical scroll
d502      middle playfield horizontal scroll
d503      middle playfield vertical scroll
d504      back playfield horizontal scroll
d505      back playfield vertical scroll
d506      bits 0-2 = front playfield color code
	  bit 3 = front playfield character bank
	  bits 4-6 = middle playfield color code
	  bit 7 = middle playfield character bank
d507      bits 0-2 = back playfield color code
	  bit 3 = back playfield character bank
	  bits 4-5 = sprite color bank (1 bank = 2 color codes)
d508      clear hardware collision detection registers
d509-d50a pointer to graphic ROM to read from d404
d50b      command for the audio CPU
d50d      watchdog reset
d50e      bit 7 = ROM bank selector
		  bit 0-4 = protection write (Alpine Ski); result is read from d40b bits 0-3
d50f      can go to a ROM or PAL; the result is read from d40b
		  ==> used in Alpine Ski (Set 1) for protection
d600      bit 0 horizontal screen flip
	  bit 1 vertical screen flip
	  bit 2 ? sprite related, called OBJEX. It looks like there are 256
		  bytes of sprite RAM, but only 128 can be acessed by the video
		  hardware at a time. This select the high or low bank. The CPU
		  can access all the memory linearly. I don't know if this is
		  ever used.
	  bit 3 n.c.
		  bit 4 front playfield enable
		  bit 5 middle playfield enable
		  bit 6 back playfield enable
		  bit 7 sprites enable


SOUND CPU:
0000-3fff ROM (none of the games have this fully populated)
4000-43ff RAM
e000-efff space for diagnostics ROM?

read:
5000      command from CPU board
8101      ?

write:
4800      8910 #1  control
4801      8910 #1  write
	    PORT A  digital sound out
4802      8910 #2  control
4803      8910 #2  write
4804      8910 #3  control
4805      8910 #3  write
	    port B bit 0 SOUND CPU NMI disable

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"



MACHINE_INIT( taitosj );
WRITE_HANDLER( taitosj_bankswitch_w );
READ_HANDLER( taitosj_fake_data_r );
READ_HANDLER( taitosj_fake_status_r );
WRITE_HANDLER( taitosj_fake_data_w );
READ_HANDLER( taitosj_mcu_data_r );
READ_HANDLER( taitosj_mcu_status_r );
WRITE_HANDLER( taitosj_mcu_data_w );
READ_HANDLER( taitosj_68705_portA_r );
READ_HANDLER( taitosj_68705_portB_r );
READ_HANDLER( taitosj_68705_portC_r );
WRITE_HANDLER( taitosj_68705_portA_w );
WRITE_HANDLER( taitosj_68705_portB_w );

WRITE_HANDLER( alpine_protection_w );
WRITE_HANDLER( alpinea_bankswitch_w );
READ_HANDLER( alpine_port_2_r );

extern unsigned char *taitosj_videoram2,*taitosj_videoram3;
extern unsigned char *taitosj_characterram;
extern unsigned char *taitosj_scroll;
extern unsigned char *taitosj_colscrolly;
extern unsigned char *taitosj_gfxpointer;
extern unsigned char *taitosj_colorbank,*taitosj_video_priority;
PALETTE_INIT( taitosj );
READ_HANDLER( taitosj_gfxrom_r );
WRITE_HANDLER( taitosj_videoram2_w );
WRITE_HANDLER( taitosj_videoram3_w );
WRITE_HANDLER( taitosj_paletteram_w );
WRITE_HANDLER( taitosj_colorbank_w );
WRITE_HANDLER( taitosj_videoenable_w );
WRITE_HANDLER( taitosj_characterram_w );
WRITE_HANDLER( junglhbr_characterram_w );
READ_HANDLER( taitosj_collision_reg_r );
WRITE_HANDLER( taitosj_collision_reg_clear_w );
VIDEO_START( taitosj );
VIDEO_UPDATE( taitosj );


static int sndnmi_disable = 1;

static WRITE_HANDLER( taitosj_sndnmi_msk_w )
{
	sndnmi_disable = data & 0x01;
}

static WRITE_HANDLER( taitosj_soundcommand_w )
{
	soundlatch_w(offset,data);
	if (!sndnmi_disable) cpu_set_irq_line(1,IRQ_LINE_NMI,PULSE_LINE);
}


static MEMORY_READ_START( readmem )
	{ 0x0000, 0x5fff, MRA_ROM },
	{ 0x6000, 0x7fff, MRA_BANK1 },
	{ 0x8000, 0x87ff, MRA_RAM },
	{ 0x8800, 0x8800, taitosj_fake_data_r },
	{ 0x8801, 0x8801, taitosj_fake_status_r },
	{ 0xc400, 0xd015, MRA_RAM },
	{ 0xd100, 0xd17f, MRA_RAM },
	{ 0xd400, 0xd403, taitosj_collision_reg_r },
	{ 0xd404, 0xd404, taitosj_gfxrom_r },
	{ 0xd408, 0xd408, input_port_0_r },     /* IN0 */
	{ 0xd409, 0xd409, input_port_1_r },     /* IN1 */
	{ 0xd40a, 0xd40a, input_port_5_r },     /* DSW1 */
	{ 0xd40b, 0xd40b, input_port_2_r },     /* IN2 */
	{ 0xd40c, 0xd40c, input_port_3_r },     /* Service */
	{ 0xd40d, 0xd40d, input_port_4_r },
	{ 0xd40f, 0xd40f, AY8910_read_port_0_r },       /* DSW2 and DSW3 */
	{ 0xe000, 0xefff, MRA_ROM },
MEMORY_END

static MEMORY_WRITE_START( writemem )
	{ 0x0000, 0x7fff, MWA_ROM },
	{ 0x8000, 0x87ff, MWA_RAM },
	{ 0x8800, 0x8800, taitosj_fake_data_w },
	{ 0x9000, 0xbfff, taitosj_characterram_w, &taitosj_characterram },
	{ 0xc400, 0xc7ff, videoram_w, &videoram, &videoram_size },
	{ 0xc800, 0xcbff, taitosj_videoram2_w, &taitosj_videoram2 },
	{ 0xcc00, 0xcfff, taitosj_videoram3_w, &taitosj_videoram3 },
	{ 0xd000, 0xd05f, MWA_RAM, &taitosj_colscrolly },
	{ 0xd100, 0xd17f, MWA_RAM, &spriteram, &spriteram_size },
	{ 0xd200, 0xd27f, taitosj_paletteram_w, &paletteram },
	{ 0xd300, 0xd300, MWA_RAM, &taitosj_video_priority },
	{ 0xd40e, 0xd40e, AY8910_control_port_0_w },
	{ 0xd40f, 0xd40f, AY8910_write_port_0_w },
	{ 0xd500, 0xd505, MWA_RAM, &taitosj_scroll },
	{ 0xd506, 0xd507, taitosj_colorbank_w, &taitosj_colorbank },
	{ 0xd508, 0xd508, taitosj_collision_reg_clear_w },
	{ 0xd509, 0xd50a, MWA_RAM, &taitosj_gfxpointer },
	{ 0xd50b, 0xd50b, taitosj_soundcommand_w },
	{ 0xd50d, 0xd50d, MWA_RAM, /*watchdog_reset_w*/ },  /* Bio Attack reset sometimes after you die */
	{ 0xd50e, 0xd50e, taitosj_bankswitch_w },
	{ 0xd50f, 0xd50f, MWA_NOP },
	{ 0xd600, 0xd600, taitosj_videoenable_w },
	{ 0xe000, 0xefff, MWA_ROM },
MEMORY_END

/* only difference is taitosj_fake_ replaced with taitosj_mcu_ */
static MEMORY_READ_START( mcu_readmem )
	{ 0x0000, 0x5fff, MRA_ROM },
	{ 0x6000, 0x7fff, MRA_BANK1 },
	{ 0x8000, 0x87ff, MRA_RAM },
	{ 0x8800, 0x8800, taitosj_mcu_data_r },
	{ 0x8801, 0x8801, taitosj_mcu_status_r },
	{ 0xc400, 0xd05f, MRA_RAM },
	{ 0xd100, 0xd17f, MRA_RAM },
	{ 0xd400, 0xd403, taitosj_collision_reg_r },
	{ 0xd404, 0xd404, taitosj_gfxrom_r },
	{ 0xd408, 0xd408, input_port_0_r },     /* IN0 */
	{ 0xd409, 0xd409, input_port_1_r },     /* IN1 */
	{ 0xd40a, 0xd40a, input_port_5_r },     /* DSW1 */
	{ 0xd40b, 0xd40b, input_port_2_r },     /* IN2 */
	{ 0xd40c, 0xd40c, input_port_3_r },     /* Service */
	{ 0xd40d, 0xd40d, input_port_4_r },
	{ 0xd40f, 0xd40f, AY8910_read_port_0_r },       /* DSW2 and DSW3 */
	{ 0xe000, 0xefff, MRA_ROM },
MEMORY_END

static MEMORY_WRITE_START( mcu_writemem )
	{ 0x0000, 0x7fff, MWA_ROM },
	{ 0x8000, 0x87ff, MWA_RAM },
	{ 0x8800, 0x8800, taitosj_mcu_data_w },
	{ 0x9000, 0xbfff, taitosj_characterram_w, &taitosj_characterram },
	{ 0xc400, 0xc7ff, videoram_w, &videoram, &videoram_size },
	{ 0xc800, 0xcbff, taitosj_videoram2_w, &taitosj_videoram2 },
	{ 0xcc00, 0xcfff, taitosj_videoram3_w, &taitosj_videoram3 },
	{ 0xd000, 0xd05f, MWA_RAM, &taitosj_colscrolly },
	{ 0xd100, 0xd17f, MWA_RAM, &spriteram, &spriteram_size },
	{ 0xd200, 0xd27f, taitosj_paletteram_w, &paletteram },
	{ 0xd300, 0xd300, MWA_RAM, &taitosj_video_priority },
	{ 0xd40e, 0xd40e, AY8910_control_port_0_w },
	{ 0xd40f, 0xd40f, AY8910_write_port_0_w },
	{ 0xd500, 0xd505, MWA_RAM, &taitosj_scroll },
	{ 0xd506, 0xd507, taitosj_colorbank_w, &taitosj_colorbank },
	{ 0xd508, 0xd508, taitosj_collision_reg_clear_w },
	{ 0xd509, 0xd50a, MWA_RAM, &taitosj_gfxpointer },
	{ 0xd50b, 0xd50b, taitosj_soundcommand_w },
	{ 0xd50d, 0xd50d, watchdog_reset_w },
	{ 0xd50e, 0xd50e, taitosj_bankswitch_w },
	{ 0xd600, 0xd600, taitosj_videoenable_w },
	{ 0xe000, 0xefff, MWA_ROM },
MEMORY_END



static MEMORY_READ_START( sound_readmem )
	{ 0x0000, 0x3fff, MRA_ROM },
	{ 0x4000, 0x43ff, MRA_RAM },
	{ 0x4801, 0x4801, AY8910_read_port_1_r },
	{ 0x4803, 0x4803, AY8910_read_port_2_r },
	{ 0x4805, 0x4805, AY8910_read_port_3_r },
	{ 0x5000, 0x5000, soundlatch_r },
	{ 0xe000, 0xefff, MRA_ROM },	/* space for diagnostic ROM */
MEMORY_END

static MEMORY_WRITE_START( sound_writemem )
	{ 0x0000, 0x3fff, MWA_ROM },
	{ 0x4000, 0x43ff, MWA_RAM },
	{ 0x4800, 0x4800, AY8910_control_port_1_w },
	{ 0x4801, 0x4801, AY8910_write_port_1_w },
	{ 0x4802, 0x4802, AY8910_control_port_2_w },
	{ 0x4803, 0x4803, AY8910_write_port_2_w },
	{ 0x4804, 0x4804, AY8910_control_port_3_w },
	{ 0x4805, 0x4805, AY8910_write_port_3_w },
	{ 0xe000, 0xefff, MWA_ROM },
MEMORY_END


static MEMORY_READ_START( m68705_readmem )
	{ 0x0000, 0x0000, taitosj_68705_portA_r },
	{ 0x0001, 0x0001, taitosj_68705_portB_r },
	{ 0x0002, 0x0002, taitosj_68705_portC_r },
	{ 0x0003, 0x007f, MRA_RAM },
	{ 0x0080, 0x07ff, MRA_ROM },
MEMORY_END

static MEMORY_WRITE_START( m68705_writemem )
	{ 0x0000, 0x0000, taitosj_68705_portA_w },
	{ 0x0001, 0x0001, taitosj_68705_portB_w },
	{ 0x0003, 0x007f, MWA_RAM },
	{ 0x0080, 0x07ff, MWA_ROM },
MEMORY_END



#define DSW2_PORT \
	PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) \
	PORT_DIPSETTING(    0x0f, DEF_STR( 9C_1C ) ) \
	PORT_DIPSETTING(    0x0e, DEF_STR( 8C_1C ) ) \
	PORT_DIPSETTING(    0x0d, DEF_STR( 7C_1C ) ) \
	PORT_DIPSETTING(    0x0c, DEF_STR( 6C_1C ) ) \
	PORT_DIPSETTING(    0x0b, DEF_STR( 5C_1C ) ) \
	PORT_DIPSETTING(    0x0a, DEF_STR( 4C_1C ) ) \
	PORT_DIPSETTING(    0x09, DEF_STR( 3C_1C ) ) \
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) ) \
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) ) \
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) ) \
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) ) \
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) ) \
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) ) \
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) ) \
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_7C ) ) \
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_8C ) ) \
	PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) \
	PORT_DIPSETTING(    0xf0, DEF_STR( 9C_1C ) ) \
	PORT_DIPSETTING(    0xe0, DEF_STR( 8C_1C ) ) \
	PORT_DIPSETTING(    0xd0, DEF_STR( 7C_1C ) ) \
	PORT_DIPSETTING(    0xc0, DEF_STR( 6C_1C ) ) \
	PORT_DIPSETTING(    0xb0, DEF_STR( 5C_1C ) ) \
	PORT_DIPSETTING(    0xa0, DEF_STR( 4C_1C ) ) \
	PORT_DIPSETTING(    0x90, DEF_STR( 3C_1C ) ) \
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) ) \
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) ) \
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) ) \
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_3C ) ) \
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) ) \
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) ) \
	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) ) \
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_7C ) ) \
	PORT_DIPSETTING(    0x70, DEF_STR( 1C_8C ) )


INPUT_PORTS_START( spaceskr )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x10, "5" )
	PORT_DIPSETTING(    0x18, "6" )
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( junglek )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, "Finish Bonus" )
	PORT_DIPSETTING(    0x03, "None" )
	PORT_DIPSETTING(    0x02, "Timer x1" )
	PORT_DIPSETTING(    0x01, "Timer x2" )
	PORT_DIPSETTING(    0x00, "Timer x3" )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x08, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x02, "10000" )
	PORT_DIPSETTING(    0x01, "20000" )
	PORT_DIPSETTING(    0x00, "30000" )
	PORT_DIPSETTING(    0x03, "None" )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Lives", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( piratpet )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )			// Skip level when "Debug Mode" is ON
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )	// Skip level when "Debug Mode" is ON
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, "Finish Bonus" )
	PORT_DIPSETTING(    0x03, "None" )
	PORT_DIPSETTING(    0x02, "Timer x1" )
	PORT_DIPSETTING(    0x01, "Timer x2" )
	PORT_DIPSETTING(    0x00, "Timer x3" )
	PORT_DIPNAME( 0x04, 0x04, "Debug Mode" )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x08, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x02, "10000" )
	PORT_DIPSETTING(    0x01, "20000" )
	PORT_DIPSETTING(    0x00, "50000" )
	PORT_DIPSETTING(    0x03, "None" )
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x1c, "Easiest" )
	PORT_DIPSETTING(    0x18, "Easier" )
	PORT_DIPSETTING(    0x14, "Easy" )
	PORT_DIPSETTING(    0x10, "Normal" )
	PORT_DIPSETTING(    0x0c, "Medium" )
	PORT_DIPSETTING(    0x08, "Hard" )
	PORT_DIPSETTING(    0x04, "Harder" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Free Game", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( alpine )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )		// "Fast"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )				// "Fast"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x1e, 0x00, IPT_UNUSED )						/* protection read */
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )					/* flips screen */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, "Jump Bonus" )
	PORT_DIPSETTING(    0x00, "500-1500" )
	PORT_DIPSETTING(    0x01, "800-2000" )
	PORT_DIPSETTING(    0x02, "1000-2500" )
	PORT_DIPSETTING(    0x03, "2000-4000" )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x18, 0x18, "Time" )
	PORT_DIPSETTING(    0x00, "1:00" )
	PORT_DIPSETTING(    0x08, "1:30" )
	PORT_DIPSETTING(    0x10, "2:00" )
	PORT_DIPSETTING(    0x18, "2:30" )
	PORT_DIPNAME( 0x20, 0x00, "End of Race Time Bonus" )
	PORT_DIPSETTING(    0x20, "0:10" )
	PORT_DIPSETTING(    0x00, "0:20" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x03, 0x03, "1st Extended Time" )
	PORT_DIPSETTING(    0x00, "10k" )
	PORT_DIPSETTING(    0x01, "15k" )
	PORT_DIPSETTING(    0x02, "20k" )
	PORT_DIPSETTING(    0x03, "25k" )
	PORT_DIPNAME( 0x1c, 0x1c, "Extended Time Every" )
	PORT_DIPSETTING(    0x00, "5k" )
	PORT_DIPSETTING(    0x04, "6k" )
	PORT_DIPSETTING(    0x08, "7k" )
	PORT_DIPSETTING(    0x0c, "8k" )
	PORT_DIPSETTING(    0x10, "9k" )
	PORT_DIPSETTING(    0x14, "10k" )
	PORT_DIPSETTING(    0x18, "11k" )
	PORT_DIPSETTING(    0x1c, "12k" )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( alpinea )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )		// "Fast"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )				// "Fast"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x0f, 0x00, IPT_UNUSED )						/* protection read */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )               		/* flips screen */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, "Jump Bonus" )
	PORT_DIPSETTING(    0x00, "500-1500" )
	PORT_DIPSETTING(    0x01, "800-2000" )
	PORT_DIPSETTING(    0x02, "1000-2500" )
	PORT_DIPSETTING(    0x03, "2000-4000" )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_DIPNAME( 0x18, 0x18, "Time" )
	PORT_DIPSETTING(    0x00, "1:00" )
	PORT_DIPSETTING(    0x08, "1:30" )
	PORT_DIPSETTING(    0x10, "2:00" )
	PORT_DIPSETTING(    0x18, "2:30" )
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x03, 0x03, "1st Extended Time" )
	PORT_DIPSETTING(    0x00, "10k" )
	PORT_DIPSETTING(    0x01, "15k" )
	PORT_DIPSETTING(    0x02, "20k" )
	PORT_DIPSETTING(    0x03, "25k" )
	PORT_DIPNAME( 0x1c, 0x1c, "Extended Time Every" )
	PORT_DIPSETTING(    0x00, "5k" )
	PORT_DIPSETTING(    0x04, "6k" )
	PORT_DIPSETTING(    0x08, "7k" )
	PORT_DIPSETTING(    0x0c, "8k" )
	PORT_DIPSETTING(    0x10, "9k" )
	PORT_DIPSETTING(    0x14, "10k" )
	PORT_DIPSETTING(    0x18, "11k" )
	PORT_DIPSETTING(    0x1c, "12k" )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( timetunl )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP   | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP   | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x08, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
	PORT_DIPSETTING(    0x10, "Coins/Credits" )
	PORT_DIPSETTING(    0x00, "Insert Coin" )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( wwestern )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x1c, 0x18, IPT_UNUSED )					/* protection read, the game resets after a while without it */
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x03, "10000" )
	PORT_DIPSETTING(    0x02, "30000" )
	PORT_DIPSETTING(    0x01, "50000" )
	PORT_DIPSETTING(    0x00, "70000" )
	PORT_DIPNAME( 0x04, 0x00, "High Score Table" )
	PORT_DIPSETTING(    0x04, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x08, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( frontlin )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x03, "10000" )
	PORT_DIPSETTING(    0x02, "20000" )
	PORT_DIPSETTING(    0x01, "30000" )
	PORT_DIPSETTING(    0x00, "50000" )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x08, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
	PORT_DIPSETTING(    0x10, "Coins/Credits" )
	PORT_DIPSETTING(    0x00, "Insert Coin" )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( elevator )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x03, "10000" )
	PORT_DIPSETTING(    0x02, "15000" )
	PORT_DIPSETTING(    0x01, "20000" )
	PORT_DIPSETTING(    0x00, "25000" )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x08, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, "Easiest" )
	PORT_DIPSETTING(    0x02, "Easy" )
	PORT_DIPSETTING(    0x01, "Normal" )
	PORT_DIPSETTING(    0x00, "Hard" )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
	PORT_DIPSETTING(    0x10, "Coins/Credits" )
	PORT_DIPSETTING(    0x00, "Insert Coin" )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( tinstar )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x30, 0x00, IPT_UNUSED )					/* protection read, the game hangs without it */
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, "Bonus Life?" )
	PORT_DIPSETTING(    0x03, "10000?" )
	PORT_DIPSETTING(    0x02, "20000?" )
	PORT_DIPSETTING(    0x01, "30000?" )
	PORT_DIPSETTING(    0x00, "50000?" )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "2" )
	PORT_DIPSETTING(    0x10, "3" )
	PORT_DIPSETTING(    0x08, "4" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, "Star Sound" )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
	PORT_DIPSETTING(    0x10, "Coins/Credits" )
	PORT_DIPSETTING(    0x00, "Insert Coin" )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( waterski )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )				// "Slow"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )				// "Jump"
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )		// "Slow"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )		// "Jump"
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, "Time" )
	PORT_DIPSETTING(    0x00, "2:00" )
	PORT_DIPSETTING(    0x08, "2:10" )
	PORT_DIPSETTING(    0x10, "2:20" )
	PORT_DIPSETTING(    0x18, "2:30" )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
	PORT_DIPSETTING(    0x10, "Coins/Credits" )
	PORT_DIPSETTING(    0x00, "Insert Coin" )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( bioatack )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 d50a */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x03, "5000" )
	PORT_DIPSETTING(    0x02, "10000" )
	PORT_DIPSETTING(    0x01, "15000" )
	PORT_DIPSETTING(    0x00, "20000" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x18, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x08, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( sfposeid )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x18, "5" )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
	PORT_DIPSETTING(    0x10, "Coins/Credits" )
	PORT_DIPSETTING(    0x00, "Insert Coin" )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END

INPUT_PORTS_START( hwrace )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START      /* Service */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW2 Coinage */
	DSW2_PORT

	PORT_START      /* DSW3 */
	PORT_DIPNAME( 0x01, 0x03, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, "0" )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Year Display" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x80, "A and B" )
	PORT_DIPSETTING(    0x00, "A only" )
INPUT_PORTS_END


static struct GfxLayout charlayout =
{
	8,8,    /* 8*8 characters */
	256,    /* 256 characters */
	3,      /* 3 bits per pixel */
	{ 512*8*8, 256*8*8, 0 },        /* the bitplanes are separated */
	{ 7, 6, 5, 4, 3, 2, 1, 0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8     /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
	16,16,  /* 16*16 sprites */
	64,             /* 64 sprites */
	3,      /* 3 bits per pixel */
	{ 128*16*16, 64*16*16, 0 },     /* the bitplanes are separated */
	{ 7, 6, 5, 4, 3, 2, 1, 0,
		8*8+7, 8*8+6, 8*8+5, 8*8+4, 8*8+3, 8*8+2, 8*8+1, 8*8+0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
	32*8    /* every sprite takes 32 consecutive bytes */
};



static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 0, 0x9000, &charlayout,   0, 16 },    /* the game dynamically modifies this */
	{ 0, 0x9000, &spritelayout, 0, 16 },    /* the game dynamically modifies this */
	{ 0, 0xa800, &charlayout,   0, 16 },    /* the game dynamically modifies this */
	{ 0, 0xa800, &spritelayout, 0, 16 },    /* the game dynamically modifies this */
	{ -1 } /* end of array */
};



static struct AY8910interface ay8910_interface =
{
	4,      /* 4 chips */
	6000000/4,      /* 1.5 MHz */
	{ 15, 15, 15, MIXERG(15,MIXER_GAIN_2x,MIXER_PAN_CENTER) },
	{ input_port_6_r, 0, 0, 0 },            /* port Aread */
	{ input_port_7_r, 0, 0, 0 },            /* port Bread */
	{ 0, DAC_0_data_w, 0, 0 },              /* port Awrite */
	{ 0, 0, 0, taitosj_sndnmi_msk_w }       /* port Bwrite */
};

static struct DACinterface dac_interface =
{
	1,
	{ 15 }
};



static MACHINE_DRIVER_START( nomcu )

	/* basic machine hardware */
	MDRV_CPU_ADD_TAG("main",Z80,8000000/2)      /* 4 MHz */
	MDRV_CPU_MEMORY(readmem,writemem)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80,6000000/2)
	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)      /* 3 MHz */
	MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
			/* interrupts: */
			/* - no interrupts synced with vblank */
			/* - NMI triggered by the main CPU */
			/* - periodic IRQ, with frequency 6000000/(4*16*16*10*16) = 36.621 Hz, */
			/*   that is a period of 27306666.6666 ns */
	MDRV_CPU_PERIODIC_INT(irq0_line_hold,27306667)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)

	MDRV_MACHINE_INIT(taitosj)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(64)
	MDRV_COLORTABLE_LENGTH(16*8)

	MDRV_PALETTE_INIT(taitosj)
	MDRV_VIDEO_START(taitosj)
	MDRV_VIDEO_UPDATE(taitosj)

	/* sound hardware */
	MDRV_SOUND_ADD(AY8910, ay8910_interface)
	MDRV_SOUND_ADD(DAC, dac_interface)
MACHINE_DRIVER_END


/* same as above, but with additional 68705 MCU */
static MACHINE_DRIVER_START( mcu )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(nomcu)
	MDRV_CPU_MODIFY("main")
	MDRV_CPU_MEMORY(mcu_readmem,mcu_writemem)

	MDRV_CPU_ADD(M68705,3000000/2)      /* xtal is 3MHz, I think it's divided by 2 internally */
	MDRV_CPU_MEMORY(m68705_readmem,m68705_writemem)
MACHINE_DRIVER_END



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( spaceskr )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "eb01",         0x0000, 0x1000, 0x92345b05 )
	ROM_LOAD( "eb02",         0x1000, 0x1000, 0xa3e21420 )
	ROM_LOAD( "eb03",         0x2000, 0x1000, 0xa077c52f )
	ROM_LOAD( "eb04",         0x3000, 0x1000, 0x440030cf )
	ROM_LOAD( "eb05",         0x4000, 0x1000, 0xb0d396ab )
	ROM_LOAD( "eb06",         0x5000, 0x1000, 0x371d2f7a )
	ROM_LOAD( "eb07",         0x6000, 0x1000, 0x13e667c4 )
	ROM_LOAD( "eb08",         0x7000, 0x1000, 0xf2e84015 )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "eb13",         0x0000, 0x1000, 0x192f6536 )
	ROM_LOAD( "eb14",         0x1000, 0x1000, 0xd04d0a21 )
	ROM_LOAD( "eb15",         0x2000, 0x1000, 0x88194305 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "eb09",         0x0000, 0x1000, 0x77af540e )
	ROM_LOAD( "eb10",         0x1000, 0x1000, 0xb10073de )
	ROM_LOAD( "eb11",         0x2000, 0x1000, 0xc7954bd1 )
	ROM_LOAD( "eb12",         0x3000, 0x1000, 0xcd6c087b )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( junglek )
    ROM_REGION( 0x12000, REGION_CPU1, 0 ) /* 64k for code */
    ROM_LOAD( "kn21-1.bin",   0x00000, 0x1000, 0x45f55d30 )
    ROM_LOAD( "kn22-1.bin",   0x01000, 0x1000, 0x07cc9a21 )
    ROM_LOAD( "kn43.bin",     0x02000, 0x1000, 0xa20e5a48 )
    ROM_LOAD( "kn24.bin",     0x03000, 0x1000, 0x19ea7f83 )
    ROM_LOAD( "kn25.bin",     0x04000, 0x1000, 0x844365ea )
    ROM_LOAD( "kn46.bin",     0x05000, 0x1000, 0x27a95fd5 )
    ROM_LOAD( "kn47.bin",     0x06000, 0x1000, 0x5c3199e0 )
    ROM_LOAD( "kn28.bin",     0x07000, 0x1000, 0x194a2d09 )
    /* 10000-10fff space for another banked ROM (not used) */
    ROM_LOAD( "kn60.bin",     0x11000, 0x1000, 0x1a9c0a26 ) /* banked at 7000 */

    ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
    ROM_LOAD( "kn37.bin",     0x0000, 0x1000, 0xdee7f5d4 )
    ROM_LOAD( "kn38.bin",     0x1000, 0x1000, 0xbffd3d21 )
    ROM_LOAD( "kn59-1.bin",   0x2000, 0x1000, 0xcee485fc )

    ROM_REGION( 0x8000, REGION_GFX1, 0 )   /* graphic ROMs used at runtime */
	ROM_LOAD( "kn29.bin",     0x0000, 0x1000, 0x8f83c290 )
	ROM_LOAD( "kn30.bin",     0x1000, 0x1000, 0x89fd19f1 )
	ROM_LOAD( "kn51.bin",     0x2000, 0x1000, 0x70e8fc12 )
	ROM_LOAD( "kn52.bin",     0x3000, 0x1000, 0xbcbac1a3 )
	ROM_LOAD( "kn53.bin",     0x4000, 0x1000, 0xb946c87d )
	ROM_LOAD( "kn34.bin",     0x5000, 0x1000, 0x320db2e1 )
	ROM_LOAD( "kn55.bin",     0x6000, 0x1000, 0x70aef58f )
	ROM_LOAD( "kn56.bin",     0x7000, 0x1000, 0x932eb667 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
    ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( junglkj2 )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "kn41.bin",     0x00000, 0x1000, 0x7e4cd631 )
	ROM_LOAD( "kn42.bin",     0x01000, 0x1000, 0xbade53af )
	ROM_LOAD( "kn43.bin",     0x02000, 0x1000, 0xa20e5a48 )
	ROM_LOAD( "kn44.bin",     0x03000, 0x1000, 0x44c770d3 )
	ROM_LOAD( "kn45.bin",     0x04000, 0x1000, 0xf60a3d06 )
	ROM_LOAD( "kn46.bin",     0x05000, 0x1000, 0x27a95fd5 )
	ROM_LOAD( "kn47.bin",     0x06000, 0x1000, 0x5c3199e0 )
	ROM_LOAD( "kn48.bin",     0x07000, 0x1000, 0xe690b36e )
	/* 10000-10fff space for another banked ROM (not used) */
	ROM_LOAD( "kn60.bin",     0x11000, 0x1000, 0x1a9c0a26 ) /* banked at 7000 */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "kn57-1.bin",   0x0000, 0x1000, 0x62f6763a )
	ROM_LOAD( "kn58-1.bin",   0x1000, 0x1000, 0x9ef46c7f )
	ROM_LOAD( "kn59-1.bin",   0x2000, 0x1000, 0xcee485fc )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "kn49.bin",     0x0000, 0x1000, 0xfe275213 )
	ROM_LOAD( "kn50.bin",     0x1000, 0x1000, 0xd9f93c55 )
	ROM_LOAD( "kn51.bin",     0x2000, 0x1000, 0x70e8fc12 )
	ROM_LOAD( "kn52.bin",     0x3000, 0x1000, 0xbcbac1a3 )
	ROM_LOAD( "kn53.bin",     0x4000, 0x1000, 0xb946c87d )
	ROM_LOAD( "kn54.bin",     0x5000, 0x1000, 0xf757d8f0 )
	ROM_LOAD( "kn55.bin",     0x6000, 0x1000, 0x70aef58f )
	ROM_LOAD( "kn56.bin",     0x7000, 0x1000, 0x932eb667 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( jungleh )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "kn41a",        0x00000, 0x1000, 0x6bf118d8 )
	ROM_LOAD( "kn42.bin",     0x01000, 0x1000, 0xbade53af )
	ROM_LOAD( "kn43.bin",     0x02000, 0x1000, 0xa20e5a48 )
	ROM_LOAD( "kn44.bin",     0x03000, 0x1000, 0x44c770d3 )
	ROM_LOAD( "kn45.bin",     0x04000, 0x1000, 0xf60a3d06 )
	ROM_LOAD( "kn46a",        0x05000, 0x1000, 0xac89c155 )
	ROM_LOAD( "kn47.bin",     0x06000, 0x1000, 0x5c3199e0 )
	ROM_LOAD( "kn48a",        0x07000, 0x1000, 0xef80e931 )
	/* 10000-10fff space for another banked ROM (not used) */
	ROM_LOAD( "kn60.bin",     0x11000, 0x1000, 0x1a9c0a26 ) /* banked at 7000 */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "kn57-1.bin",   0x0000, 0x1000, 0x62f6763a )
	ROM_LOAD( "kn58-1.bin",   0x1000, 0x1000, 0x9ef46c7f )
	ROM_LOAD( "kn59-1.bin",   0x2000, 0x1000, 0xcee485fc )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "kn49a",        0x0000, 0x1000, 0xb139e792 )
	ROM_LOAD( "kn50a",        0x1000, 0x1000, 0x1046019f )
	ROM_LOAD( "kn51a",        0x2000, 0x1000, 0xda50c8a4 )
	ROM_LOAD( "kn52a",        0x3000, 0x1000, 0x0444f06c )
	ROM_LOAD( "kn53a",        0x4000, 0x1000, 0x6a17803e )
	ROM_LOAD( "kn54a",        0x5000, 0x1000, 0xd41428c7 )
	ROM_LOAD( "kn55.bin",     0x6000, 0x1000, 0x70aef58f )
	ROM_LOAD( "kn56a",        0x7000, 0x1000, 0x679c1101 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( junglhbr )
	ROM_REGION( 0x12000, REGION_CPU1, 0 ) /* 64k for code */
	ROM_LOAD( "ic1.bin",      0x00000, 0x2000, 0x3255a10e )
	ROM_LOAD( "ic2.bin",      0x02000, 0x2000, 0x8482bc63 )
	ROM_LOAD( "ic3.bin",      0x04000, 0x2000, 0x1abc661d )
	ROM_LOAD( "kn47.bin",     0x06000, 0x1000, 0x5c3199e0 )
	ROM_LOAD( "kn48a",        0x07000, 0x1000, 0xef80e931 )
	/* 10000-10fff space for another banked ROM (not used) */
	ROM_LOAD( "kn60.bin",     0x11000, 0x1000, 0x1a9c0a26 ) /* banked at 7000 */

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
	ROM_LOAD( "kn37.bin",     0x0000, 0x1000, 0xdee7f5d4 )
	ROM_LOAD( "kn38.bin",     0x1000, 0x1000, 0xbffd3d21 )
	ROM_LOAD( "kn59-1.bin",   0x2000, 0x1000, 0xcee485fc )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )   /* graphic ROMs used at runtime */
	ROM_LOAD( "kn29.bin",     0x0000, 0x1000, 0x8f83c290 )
	ROM_LOAD( "kn30.bin",     0x1000, 0x1000, 0x89fd19f1 )
	ROM_LOAD( "kn51.bin",     0x2000, 0x1000, 0x70e8fc12 )
	ROM_LOAD( "kn52.bin",     0x3000, 0x1000, 0xbcbac1a3 )
	ROM_LOAD( "kn53.bin",     0x4000, 0x1000, 0xb946c87d )
	ROM_LOAD( "kn34.bin",     0x5000, 0x1000, 0x320db2e1 )
	ROM_LOAD( "kn55.bin",     0x6000, 0x1000, 0x70aef58f )
	ROM_LOAD( "kn56.bin",     0x7000, 0x1000, 0x932eb667 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( piratpet )
	ROM_REGION( 0x12000, REGION_CPU1, 0 ) /* 64k for code */
	ROM_LOAD( "pp0p_ic.69", 0x00000, 0x1000, 0x8287dbc2 )
	ROM_LOAD( "pp1p_ic.68", 0x01000, 0x1000, 0x27a90850 )
	ROM_LOAD( "pp2p_ic.67", 0x02000, 0x1000, 0xd224fa85 )
	ROM_LOAD( "pp3p_ic.66", 0x03000, 0x1000, 0x2c900874 )
	ROM_LOAD( "pp4p_ic.65", 0x04000, 0x1000, 0x1aed98d9 )
	ROM_LOAD( "pp5p_ic.64", 0x05000, 0x1000, 0x9c3aacd )
	ROM_LOAD( "pp6p_ic.55", 0x06000, 0x1000, 0xbdeed702 )
	ROM_LOAD( "pp7p_ic.54", 0x07000, 0x1000, 0x5f36d082 )
	/* 10000-10fff space for another banked ROM (not used) */
	ROM_LOAD( "pp7b_ic.52", 0x11000, 0x1000, 0xbbc38b03 ) /* banked at 7000 */

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
	ROM_LOAD( "pp05_ic.70", 0x0000, 0x1000, 0xdcb5eb9d )
	ROM_LOAD( "pp15_ic.71", 0x1000, 0x1000, 0x3123dbe1 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 ) /* graphic ROMs used at runtime */
	ROM_LOAD( "pp0e_ic.1", 0x0000, 0x1000, 0xaceaf79b )
	ROM_LOAD( "pp1e_ic.2", 0x1000, 0x1000, 0xac148214 )
	ROM_LOAD( "pp2e_ic.3", 0x2000, 0x1000, 0x108194d2 )
	ROM_LOAD( "pp3e_ic.4", 0x3000, 0x1000, 0x621b0da1 )
	ROM_LOAD( "pp4e_ic.5", 0x4000, 0x1000, 0xe9826d90 )
	ROM_LOAD( "pp5e_ic.6", 0x5000, 0x1000, 0xfe0d38c6 )
	ROM_LOAD( "pp6e_ic.7", 0x6000, 0x1000, 0x2cfd127b )
	ROM_LOAD( "pp7e_ic.8", 0x7000, 0x1000, 0x9857533f )

	ROM_REGION( 0x0100, REGION_PROMS, 0 ) /* layer PROM */
	ROM_LOAD( "eb16.22", 0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( alpine )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "rh16.069",     0x0000, 0x1000, 0x6b2a69b7 )
	ROM_LOAD( "rh17.068",     0x1000, 0x1000, 0xe344b0b7 )
	ROM_LOAD( "rh18.067",     0x2000, 0x1000, 0x753bdd87 )
	ROM_LOAD( "rh19.066",     0x3000, 0x1000, 0x3efb3fcd )
	ROM_LOAD( "rh20.065",     0x4000, 0x1000, 0xc2cd4e79 )
	ROM_LOAD( "rh21.064",     0x5000, 0x1000, 0x74109145 )
	ROM_LOAD( "rh22.055",     0x6000, 0x1000, 0xefa82a57 )
	ROM_LOAD( "rh23.054",     0x7000, 0x1000, 0x77c25acf )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "rh13.070",     0x0000, 0x1000, 0xdcad1794 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "rh24.001",     0x0000, 0x1000, 0x4b1d9455 )
	ROM_LOAD( "rh25.002",     0x1000, 0x1000, 0xbf71e278 )
	ROM_LOAD( "rh26.003",     0x2000, 0x1000, 0x13da2a9b )
	ROM_LOAD( "rh27.004",     0x3000, 0x1000, 0x425b52b0 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( alpinea )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "rh01-1.69",    0x0000, 0x1000, 0x7fbcb635 )
	ROM_LOAD( "rh02.68",      0x1000, 0x1000, 0xc83f95af )
	ROM_LOAD( "rh03.67",      0x2000, 0x1000, 0x211102bc )
	ROM_LOAD( "rh04-1.66",    0x3000, 0x1000, 0x494a91b0 )
	ROM_LOAD( "rh05.65",      0x4000, 0x1000, 0xd85588be )
	ROM_LOAD( "rh06.64",      0x5000, 0x1000, 0x521fddb9 )
	ROM_LOAD( "rh07.55",      0x6000, 0x1000, 0x51f369a4 )
	ROM_LOAD( "rh08.54",      0x7000, 0x1000, 0xe0af9cb2 )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "rh13.070",     0x0000, 0x1000, 0xdcad1794 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "rh24.001",     0x0000, 0x1000, 0x4b1d9455 )
	ROM_LOAD( "rh25.002",     0x1000, 0x1000, 0xbf71e278 )
	ROM_LOAD( "rh26.003",     0x2000, 0x1000, 0x13da2a9b )
	ROM_LOAD( "rh12.4",       0x3000, 0x1000, 0x0ff0d1fe )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( timetunl )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "un01.69",      0x00000, 0x1000, 0x2e56d946 )
	ROM_LOAD( "un02.68",      0x01000, 0x1000, 0xf611d852 )
	ROM_LOAD( "un03.67",      0x02000, 0x1000, 0x144b5e7f )
	ROM_LOAD( "un04.66",      0x03000, 0x1000, 0xb6767eba )
	ROM_LOAD( "un05.65",      0x04000, 0x1000, 0x91e3c558 )
	ROM_LOAD( "un06.64",      0x05000, 0x1000, 0xaf5a7d2a )
	ROM_LOAD( "un07.55",      0x06000, 0x1000, 0x4ee50999 )
	ROM_LOAD( "un08.54",      0x07000, 0x1000, 0x97259b57 )
	ROM_LOAD( "un09.53",      0x10000, 0x1000, 0x771d0fb0 ) /* banked at 6000 */
	ROM_LOAD( "un10.52",      0x11000, 0x1000, 0x8b6afad2 ) /* banked at 7000 */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "un19.70",      0x0000, 0x1000, 0xdbf726c6 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "un11.1",       0x0000, 0x1000, 0x3be4fed6 )
	ROM_LOAD( "un12.2",       0x1000, 0x1000, 0x2dee1cf3 )
	ROM_LOAD( "un13.3",       0x2000, 0x1000, 0x72b491a8 )
	ROM_LOAD( "un14.4",       0x3000, 0x1000, 0x5f695369 )
	ROM_LOAD( "un15.5",       0x4000, 0x1000, 0x001df94b )
	ROM_LOAD( "un16.6",       0x5000, 0x1000, 0xe33b9019 )
	ROM_LOAD( "un17.7",       0x6000, 0x1000, 0xd66025b8 )
	ROM_LOAD( "un18.8",       0x7000, 0x1000, 0xe67ff377 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( wwestern )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "ww01.bin",     0x0000, 0x1000, 0xbfe10753 )
	ROM_LOAD( "ww02d.bin",    0x1000, 0x1000, 0x20579e90 )
	ROM_LOAD( "ww03d.bin",    0x2000, 0x1000, 0x0e65be37 )
	ROM_LOAD( "ww04d.bin",    0x3000, 0x1000, 0xb3565a31 )
	ROM_LOAD( "ww05d.bin",    0x4000, 0x1000, 0x089f3d89 )
	ROM_LOAD( "ww06d.bin",    0x5000, 0x1000, 0xc81c9736 )
	ROM_LOAD( "ww07.bin",     0x6000, 0x1000, 0x1937cc17 )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "ww14.bin",     0x0000, 0x1000, 0x23776870 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "ww08.bin",     0x0000, 0x1000, 0x041a5a1c )
	ROM_LOAD( "ww09.bin",     0x1000, 0x1000, 0x07982ac5 )
	ROM_LOAD( "ww10.bin",     0x2000, 0x1000, 0xf32ae203 )
	ROM_LOAD( "ww11.bin",     0x3000, 0x1000, 0x7ff1431f )
	ROM_LOAD( "ww12.bin",     0x4000, 0x1000, 0xbe1b563a )
	ROM_LOAD( "ww13.bin",     0x5000, 0x1000, 0x092cd9e5 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "ww17",         0x0000, 0x0100, 0x93447d2b )
ROM_END

ROM_START( wwester1 )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "ww01.bin",     0x0000, 0x1000, 0xbfe10753 )
	ROM_LOAD( "ww02",         0x1000, 0x1000, 0xf011103a )
	ROM_LOAD( "ww03d.bin",    0x2000, 0x1000, 0x0e65be37 )
	ROM_LOAD( "ww04a",        0x3000, 0x1000, 0x68b31a6e )
	ROM_LOAD( "ww05",         0x4000, 0x1000, 0x78293f81 )
	ROM_LOAD( "ww06",         0x5000, 0x1000, 0xd015e435 )
	ROM_LOAD( "ww07.bin",     0x6000, 0x1000, 0x1937cc17 )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "ww14.bin",     0x0000, 0x1000, 0x23776870 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "ww08.bin",     0x0000, 0x1000, 0x041a5a1c )
	ROM_LOAD( "ww09.bin",     0x1000, 0x1000, 0x07982ac5 )
	ROM_LOAD( "ww10.bin",     0x2000, 0x1000, 0xf32ae203 )
	ROM_LOAD( "ww11.bin",     0x3000, 0x1000, 0x7ff1431f )
	ROM_LOAD( "ww12.bin",     0x4000, 0x1000, 0xbe1b563a )
	ROM_LOAD( "ww13.bin",     0x5000, 0x1000, 0x092cd9e5 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "ww17",         0x0000, 0x0100, 0x93447d2b )
ROM_END

ROM_START( frontlin )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "fl69.u69",     0x00000, 0x1000, 0x93b64599 )
	ROM_LOAD( "fl68.u68",     0x01000, 0x1000, 0x82dccdfb )
	ROM_LOAD( "fl67.u67",     0x02000, 0x1000, 0x3fa1ba12 )
	ROM_LOAD( "fl66.u66",     0x03000, 0x1000, 0x4a3db285 )
	ROM_LOAD( "fl65.u65",     0x04000, 0x1000, 0xda00ec70 )
	ROM_LOAD( "fl64.u64",     0x05000, 0x1000, 0x9fc90a20 )
	ROM_LOAD( "fl55.u55",     0x06000, 0x1000, 0x359242c2 )
	ROM_LOAD( "fl54.u54",     0x07000, 0x1000, 0xd234c60f )
	ROM_LOAD( "aa1_10.8",     0x0e000, 0x1000, 0x2704aa4c )
	ROM_LOAD( "fl53.u53",     0x10000, 0x1000, 0x67429975 ) /* banked at 6000 */
	ROM_LOAD( "fl52.u52",     0x11000, 0x1000, 0xcb223d34 ) /* banked at 7000 */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "fl70.u70",     0x0000, 0x1000, 0x15f4ed8c )
	ROM_LOAD( "fl71.u71",     0x1000, 0x1000, 0xc3eb38e7 )

	ROM_REGION( 0x0800, REGION_CPU3, 0 )       /* 2k for the microcontroller */
	ROM_LOAD( "aa1.13",       0x0000, 0x0800, 0x7e78bdd3 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "fl1.u1",       0x0000, 0x1000, 0xe82c9f46 )
	ROM_LOAD( "fl2.u2",       0x1000, 0x1000, 0x123055d3 )
	ROM_LOAD( "fl3.u3",       0x2000, 0x1000, 0x7ea46347 )
	ROM_LOAD( "fl4.u4",       0x3000, 0x1000, 0x9e2cff10 )
	ROM_LOAD( "fl5.u5",       0x4000, 0x1000, 0x630b4be1 )
	ROM_LOAD( "fl6.u6",       0x5000, 0x1000, 0x9e092d58 )
	ROM_LOAD( "fl7.u7",       0x6000, 0x1000, 0x613682a3 )
	ROM_LOAD( "fl8.u8",       0x7000, 0x1000, 0xf73b0d5e )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( elevator )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "ea-ic69.bin",  0x0000, 0x1000, 0x24e277ef )
	ROM_LOAD( "ea-ic68.bin",  0x1000, 0x1000, 0x13702e39 )
	ROM_LOAD( "ea-ic67.bin",  0x2000, 0x1000, 0x46f52646 )
	ROM_LOAD( "ea-ic66.bin",  0x3000, 0x1000, 0xe22fe57e )
	ROM_LOAD( "ea-ic65.bin",  0x4000, 0x1000, 0xc10691d7 )
	ROM_LOAD( "ea-ic64.bin",  0x5000, 0x1000, 0x8913b293 )
	ROM_LOAD( "ea-ic55.bin",  0x6000, 0x1000, 0x1cabda08 )
	ROM_LOAD( "ea-ic54.bin",  0x7000, 0x1000, 0xf4647b4f )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "ea-ic70.bin",  0x0000, 0x1000, 0x6d5f57cb )
	ROM_LOAD( "ea-ic71.bin",  0x1000, 0x1000, 0xf0a769a1 )

	ROM_REGION( 0x0800, REGION_CPU3, 0 )       /* 2k for the microcontroller */
	ROM_LOAD( "ba3.11",       0x0000, 0x0800, 0x9ce75afc )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "ea-ic1.bin",   0x0000, 0x1000, 0xbbbb3fba )
	ROM_LOAD( "ea-ic2.bin",   0x1000, 0x1000, 0x639cc2fd )
	ROM_LOAD( "ea-ic3.bin",   0x2000, 0x1000, 0x61317eea )
	ROM_LOAD( "ea-ic4.bin",   0x3000, 0x1000, 0x55446482 )
	ROM_LOAD( "ea-ic5.bin",   0x4000, 0x1000, 0x77895c0f )
	ROM_LOAD( "ea-ic6.bin",   0x5000, 0x1000, 0x9a1b6901 )
	ROM_LOAD( "ea-ic7.bin",   0x6000, 0x1000, 0x839112ec )
	ROM_LOAD( "ea-ic8.bin",   0x7000, 0x1000, 0xdb7ff692 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( elevatob )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "ea69.bin",     0x0000, 0x1000, 0x66baa214 )
	ROM_LOAD( "ea-ic68.bin",  0x1000, 0x1000, 0x13702e39 )
	ROM_LOAD( "ea-ic67.bin",  0x2000, 0x1000, 0x46f52646 )
	ROM_LOAD( "ea66.bin",     0x3000, 0x1000, 0xb88f3383 )
	ROM_LOAD( "ea-ic65.bin",  0x4000, 0x1000, 0xc10691d7 )
	ROM_LOAD( "ea-ic64.bin",  0x5000, 0x1000, 0x8913b293 )
	ROM_LOAD( "ea55.bin",     0x6000, 0x1000, 0xd546923e )
	ROM_LOAD( "ea54.bin",     0x7000, 0x1000, 0x963ec5a5 )
	/* 10000-10fff space for another banked ROM (not used) */
	ROM_LOAD( "ea52.bin",     0x11000, 0x1000, 0x44b1314a ) /* protection crack, bank switched at 7000 */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "ea-ic70.bin",  0x0000, 0x1000, 0x6d5f57cb )
	ROM_LOAD( "ea-ic71.bin",  0x1000, 0x1000, 0xf0a769a1 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "ea-ic1.bin",   0x0000, 0x1000, 0xbbbb3fba )
	ROM_LOAD( "ea-ic2.bin",   0x1000, 0x1000, 0x639cc2fd )
	ROM_LOAD( "ea-ic3.bin",   0x2000, 0x1000, 0x61317eea )
	ROM_LOAD( "ea-ic4.bin",   0x3000, 0x1000, 0x55446482 )
	ROM_LOAD( "ea-ic5.bin",   0x4000, 0x1000, 0x77895c0f )
	ROM_LOAD( "ea-ic6.bin",   0x5000, 0x1000, 0x9a1b6901 )
	ROM_LOAD( "ea-ic7.bin",   0x6000, 0x1000, 0x839112ec )
	ROM_LOAD( "ea08.bin",     0x7000, 0x1000, 0x67ebf7c1 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( tinstar )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "ts.69",        0x0000, 0x1000, 0xa930af60 )
	ROM_LOAD( "ts.68",        0x1000, 0x1000, 0x7f2714ca )
	ROM_LOAD( "ts.67",        0x2000, 0x1000, 0x49170786 )
	ROM_LOAD( "ts.66",        0x3000, 0x1000, 0x3766f130 )
	ROM_LOAD( "ts.65",        0x4000, 0x1000, 0x41251246 )
	ROM_LOAD( "ts.64",        0x5000, 0x1000, 0x812285d5 )
	ROM_LOAD( "ts.55",        0x6000, 0x1000, 0x6b80ac51 )
	ROM_LOAD( "ts.54",        0x7000, 0x1000, 0xb352360f )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "ts.70",        0x0000, 0x1000, 0x4771838d )
	ROM_LOAD( "ts.71",        0x1000, 0x1000, 0x03c91332 )
	ROM_LOAD( "ts.72",        0x2000, 0x1000, 0xbeeed8f3 )

	ROM_REGION( 0x0800, REGION_CPU3, 0 )       /* 2k for the microcontroller */
	ROM_LOAD( "a10-12",       0x0000, 0x0800, 0x889eefc9 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "ts.1",         0x0000, 0x1000, 0xf1160718 )
	ROM_LOAD( "ts.2",         0x1000, 0x1000, 0x39dc6dbb )
	ROM_LOAD( "ts.3",         0x2000, 0x1000, 0x079df429 )
	ROM_LOAD( "ts.4",         0x3000, 0x1000, 0xe61105d4 )
	ROM_LOAD( "ts.5",         0x4000, 0x1000, 0xffab5d15 )
	ROM_LOAD( "ts.6",         0x5000, 0x1000, 0xf1d8ca36 )
	ROM_LOAD( "ts.7",         0x6000, 0x1000, 0x894f6332 )
	ROM_LOAD( "ts.8",         0x7000, 0x1000, 0x519aed19 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( waterski )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "a03-01",       0x0000, 0x1000, 0x322c4c2c )
	ROM_LOAD( "a03-02",       0x1000, 0x1000, 0x8df176d1 )
	ROM_LOAD( "a03-03",       0x2000, 0x1000, 0x420bd04f )
	ROM_LOAD( "a03-04",       0x3000, 0x1000, 0x5c081a94 )
	ROM_LOAD( "a03-05",       0x4000, 0x1000, 0x1fae90d2 )
	ROM_LOAD( "a03-06",       0x5000, 0x1000, 0x55b7c151 )
	ROM_LOAD( "a03-07",       0x6000, 0x1000, 0x8abc7522 )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "a03-13",       0x0000, 0x1000, 0x78c7d37f )
	ROM_LOAD( "a03-14",       0x1000, 0x1000, 0x31f991ca )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "a03-08",       0x0000, 0x1000, 0xc206d870 )
	ROM_LOAD( "a03-09",       0x1000, 0x1000, 0x48ac912a )
	ROM_LOAD( "a03-10",       0x2000, 0x1000, 0xa056defb )
	ROM_LOAD( "a03-11",       0x3000, 0x1000, 0xf06cddd6 )
	ROM_LOAD( "a03-12",       0x4000, 0x1000, 0x27dfd8c2 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( bioatack )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "aa8-01.69",    0x0000, 0x1000, 0xe5abc211 )
	ROM_LOAD( "aa8-02.68",    0x1000, 0x1000, 0xb5bfde00 )
	ROM_LOAD( "aa8-03.67",    0x2000, 0x1000, 0xe4e46e69 )
	ROM_LOAD( "aa8-04.66",    0x3000, 0x1000, 0x86e0af8c )
	ROM_LOAD( "aa8-05.65",    0x4000, 0x1000, 0xc6248608 )
	ROM_LOAD( "aa8-06.64",    0x5000, 0x1000, 0x685a0383 )
	ROM_LOAD( "aa8-07.55",    0x6000, 0x1000, 0x9d58e2b7 )
	ROM_LOAD( "aa8-08.54",    0x7000, 0x1000, 0xdec5271f )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "aa8-17.70",    0x0000, 0x1000, 0x36eb95b5 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "aa8-09.1",     0x0000, 0x1000, 0x1fee5fd6 )
	ROM_LOAD( "aa8-10.2",     0x1000, 0x1000, 0xe0133423 )
	ROM_LOAD( "aa8-11.3",     0x2000, 0x1000, 0x0f5715c6 )
	ROM_LOAD( "aa8-12.4",     0x3000, 0x1000, 0x71126dd0 )
	ROM_LOAD( "aa8-13.5",     0x4000, 0x1000, 0xadcdd2f0 )
	ROM_LOAD( "aa8-14.6",     0x5000, 0x1000, 0x2fe18680 )
	ROM_LOAD( "aa8-15.7",     0x6000, 0x1000, 0xff5aad4b )
	ROM_LOAD( "aa8-16.8",     0x7000, 0x1000, 0xceba4036 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( sfposeid )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "a14-01.1",     0x00000, 0x2000, 0xaa779fbb )
	ROM_LOAD( "a14-02.2",     0x02000, 0x2000, 0xecec9dc3 )
	ROM_LOAD( "a14-03.3",     0x04000, 0x2000, 0x469498c1 )
	ROM_LOAD( "a14-04.6",     0x06000, 0x2000, 0x1db4bc02 )
	ROM_LOAD( "a14-05.7",     0x10000, 0x2000, 0x95e2f903 ) /* banked at 6000 */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "a14-10.70",    0x0000, 0x1000, 0xf1365f35 )
	ROM_LOAD( "a14-11.71",    0x1000, 0x1000, 0x74a12fe2 )

	ROM_REGION( 0x0800, REGION_CPU3, 0 )       /* 2k for the microcontroller */
	ROM_LOAD( "a14-12",       0x0000, 0x0800, 0x091beed8 )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "a14-06.4",     0x0000, 0x2000, 0x9740493b )
	ROM_LOAD( "a14-07.5",     0x2000, 0x2000, 0x1c93de97 )
	ROM_LOAD( "a14-08.9",     0x4000, 0x2000, 0x4367e65a )
	ROM_LOAD( "a14-09.10",    0x6000, 0x2000, 0x677cffd5 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( hwrace )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "hw_race.01",   0x0000, 0x1000, 0x8beec11f )
	ROM_LOAD( "hw_race.02",   0x1000, 0x1000, 0x72ad099d )
	ROM_LOAD( "hw_race.03",   0x2000, 0x1000, 0xd0c221d7 )
	ROM_LOAD( "hw_race.04",   0x3000, 0x1000, 0xeb97015b )
	ROM_LOAD( "hw_race.05",   0x4000, 0x1000, 0x777c8007 )
	ROM_LOAD( "hw_race.06",   0x5000, 0x1000, 0x165f46a3 )
	ROM_LOAD( "hw_race.07",   0x6000, 0x1000, 0x53d7e323 )
	ROM_LOAD( "hw_race.08",   0x7000, 0x1000, 0xbdbc1208 )
	/* 10000-11fff space for banked ROMs (not used) */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "hw_race.17",   0x0000, 0x1000, 0xafe24f3e )
	ROM_LOAD( "hw_race.18",   0x1000, 0x1000, 0xdbec897d )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "hw_race.09",   0x0000, 0x1000, 0x345b9b88 )
	ROM_LOAD( "hw_race.10",   0x1000, 0x1000, 0x598a3c3e )
	ROM_LOAD( "hw_race.11",   0x2000, 0x1000, 0x3f436a7d )
	ROM_LOAD( "hw_race.12",   0x3000, 0x1000, 0x8694b2c6 )
	ROM_LOAD( "hw_race.13",   0x4000, 0x1000, 0xa0af7711 )
	ROM_LOAD( "hw_race.14",   0x5000, 0x1000, 0x9be0f556 )
	ROM_LOAD( "hw_race.15",   0x6000, 0x1000, 0xe1057eb7 )
	ROM_LOAD( "hw_race.16",   0x7000, 0x1000, 0xf7104668 )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END

ROM_START( kikstart )
	ROM_REGION( 0x12000, REGION_CPU1, 0 )      /* 64k for code */
	ROM_LOAD( "a20-01",       0x00000, 0x2000, 0x5810be97 )
	ROM_LOAD( "a20-02",       0x02000, 0x2000, 0x13e9565d )
	ROM_LOAD( "a20-03",       0x04000, 0x2000, 0x93d7a9e1 )
	ROM_LOAD( "a20-04",       0x06000, 0x2000, 0x1f23c5d6 )
	ROM_LOAD( "a20-05",       0x10000, 0x2000, 0x66e100aa ) /* banked at 6000 */

	ROM_REGION( 0x10000, REGION_CPU2, 0 )      /* 64k for the audio CPU */
	ROM_LOAD( "a20-10",       0x0000, 0x1000, 0xde4352a4 )
	ROM_LOAD( "a20-11",       0x1000, 0x1000, 0x8db12dd9 )
	ROM_LOAD( "a20-12",       0x2000, 0x1000, 0xe7eeb933 )

	ROM_REGION( 0x0800, REGION_CPU3, 0 )       /* 2k for the microcontroller */
	ROM_LOAD( "a20-13",       0x0000, 0x0800, 0x11e23c5c )

	ROM_REGION( 0x8000, REGION_GFX1, 0 )       /* graphic ROMs used at runtime */
	ROM_LOAD( "a20-06",       0x0000, 0x2000, 0x6582fc89 )
	ROM_LOAD( "a20-07",       0x2000, 0x2000, 0x8c0b76d2 )
	ROM_LOAD( "a20-08",       0x4000, 0x2000, 0x0cca7a9d )
	ROM_LOAD( "a20-09",       0x6000, 0x2000, 0xda625ccf )

	ROM_REGION( 0x0100, REGION_PROMS, 0 )      /* layer PROM */
	ROM_LOAD( "eb16.22",      0x0000, 0x0100, 0xb833b5ea )
ROM_END



static DRIVER_INIT( alpine )
{
	/* install protection handlers */
	install_mem_read_handler (0, 0xd40b, 0xd40b, alpine_port_2_r);
	install_mem_write_handler(0, 0xd50f, 0xd50f, alpine_protection_w);
}

static DRIVER_INIT( alpinea )
{
	/* install protection handlers */
	install_mem_read_handler (0, 0xd40b, 0xd40b, alpine_port_2_r);
	install_mem_write_handler(0, 0xd50e, 0xd50e, alpinea_bankswitch_w);
}

static DRIVER_INIT( junglhbr )
{
	/* inverter on bits 0 and 1 */
	install_mem_write_handler (0, 0x9000, 0xbfff, junglhbr_characterram_w);
}



GAME( 1981, spaceskr, 0,        nomcu, spaceskr,   0,       ROT180, "Taito Corporation", "Space Seeker" )
GAME( 1982, junglek,  0,        nomcu, junglek,    0,       ROT0,   "Taito Corporation", "Jungle King (Japan)" )
GAME( 1982, junglkj2, junglek,  nomcu, junglek,    0,       ROT0,   "Taito Corporation", "Jungle King (Japan, earlier)" )
GAME( 1982, jungleh,  junglek,  nomcu, junglek,    0,       ROT0,   "Taito America Corporation", "Jungle Hunt (US)" )
GAME( 1983, junglhbr, junglek,  nomcu, junglek,    junglhbr,ROT0,   "Taito do Brasil",   "Jungle Hunt (Brazil)" )
GAME( 1982, piratpet, junglek,  nomcu, piratpet,   0,       ROT0,   "Taito America Corporation", "Pirate Pete" )
GAME( 1982, alpine,   0,        nomcu, alpine,     alpine,  ROT270, "Taito Corporation", "Alpine Ski (set 1)" )
GAME( 1982, alpinea,  alpine,   nomcu, alpinea,    alpinea, ROT270, "Taito Corporation", "Alpine Ski (set 2)" )
GAME( 1982, timetunl, 0,        nomcu, timetunl,   0,       ROT0,   "Taito Corporation", "Time Tunnel" )
GAME( 1982, wwestern, 0,        nomcu, wwestern,   0,       ROT270, "Taito Corporation", "Wild Western (set 1)" )
GAME( 1982, wwester1, wwestern, nomcu, wwestern,   0,       ROT270, "Taito Corporation", "Wild Western (set 2)" )
GAME( 1982, frontlin, 0,        mcu,   frontlin,   0,       ROT270, "Taito Corporation", "Front Line" )
GAME( 1983, elevator, 0,        mcu,   elevator,   0,       ROT0,   "Taito Corporation", "Elevator Action" )
GAME( 1983, elevatob, elevator, nomcu, elevator,   0,       ROT0,   "bootleg", "Elevator Action (bootleg)" )
GAME( 1983, tinstar,  0,        mcu,   tinstar,    0,       ROT0,   "Taito Corporation", "The Tin Star" )
GAME( 1983, waterski, 0,        nomcu, waterski,   0,       ROT270, "Taito Corporation", "Water Ski" )
GAME( 1983, bioatack, 0,        nomcu, bioatack,   0,       ROT270, "Taito Corporation (Fox Video Games license)", "Bio Attack" )
GAME( 1984, sfposeid, 0,        mcu,   sfposeid,   0,       ROT0,   "Taito Corporation", "Sea Fighter Poseidon" )
GAME( 1983, hwrace,   0,        nomcu, hwrace,     0,       ROT270, "Taito Corporation", "High Way Race" )
GAMEX(1984, kikstart, 0,        mcu,   junglek,    0,       ROT0,   "Taito Corporation", "Kick Start Wheelie King", GAME_NOT_WORKING )
