/***************************************************************************

Exciting Soccer - (c) 1983 Alpha Denshi Co.

Supported sets:
Exciting Soccer - Alpha Denshi
Exciting Soccer (bootleg) - Kazutomi


Preliminary driver by:
Ernesto Corvi
ernesto@imagina.com

Jarek Parchanski
jpdev@friko6.onet.pl


NOTES:
The game supports Coin 2, but the dip switches used for it are the same
as Coin 1. Basically, this allowed to select an alternative coin table
based on wich Coin input was connected.

KNOWN ISSUES/TODO:
- Cocktail mode is unsupported.

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"

/* from vidhrdw */
extern VIDEO_UPDATE( exctsccr );
extern PALETTE_INIT( exctsccr );
WRITE_HANDLER( exctsccr_gfx_bank_w );
extern VIDEO_START( exctsccr );

/* from machine */
extern unsigned char *exctsccr_mcu_ram;
WRITE_HANDLER( exctsccr_mcu_w );
WRITE_HANDLER( exctsccr_mcu_control_w );


WRITE_HANDLER( exctsccr_DAC_data_w )
{
	DAC_signed_data_w(offset,data << 2);
}


/***************************************************************************

	Memory definition(s)

***************************************************************************/

static MEMORY_READ_START( readmem )
	{ 0x0000, 0x5fff, MRA_ROM },
	{ 0x6000, 0x63ff, MRA_RAM }, /* Alpha mcu (protection) */
	{ 0x7c00, 0x7fff, MRA_RAM }, /* work ram */
	{ 0x8000, 0x83ff, videoram_r },
	{ 0x8400, 0x87ff, colorram_r },
	{ 0x8800, 0x8bff, MRA_RAM }, /* ??? */
	{ 0xa000, 0xa000, input_port_0_r },
	{ 0xa040, 0xa040, input_port_1_r },
	{ 0xa080, 0xa080, input_port_3_r },
	{ 0xa0c0, 0xa0c0, input_port_2_r },
MEMORY_END

static MEMORY_WRITE_START( writemem )
	{ 0x0000, 0x5fff, MWA_ROM },
	{ 0x6000, 0x63ff, exctsccr_mcu_w, &exctsccr_mcu_ram }, /* Alpha mcu (protection) */
	{ 0x7c00, 0x7fff, MWA_RAM }, /* work ram */
	{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
	{ 0x8400, 0x87ff, colorram_w, &colorram },
	{ 0x8800, 0x8bff, MWA_RAM }, /* ??? */
	{ 0xa000, 0xa000, MWA_NOP }, /* ??? */
	{ 0xa001, 0xa001, MWA_NOP }, /* ??? */
	{ 0xa002, 0xa002, exctsccr_gfx_bank_w },
	{ 0xa003, 0xa003, MWA_NOP }, /* Cocktail mode ( 0xff = flip screen, 0x00 = normal ) */
	{ 0xa006, 0xa006, exctsccr_mcu_control_w }, /* MCU control */
	{ 0xa007, 0xa007, MWA_NOP }, /* This is also MCU control, but i dont need it */
	{ 0xa040, 0xa06f, MWA_RAM, &spriteram }, /* Sprite pos */
	{ 0xa080, 0xa080, soundlatch_w },
	{ 0xa0c0, 0xa0c0, watchdog_reset_w },
MEMORY_END

static MEMORY_READ_START( sound_readmem )
	{ 0x0000, 0x8fff, MRA_ROM },
	{ 0xa000, 0xa7ff, MRA_RAM },
	{ 0xc00d, 0xc00d, soundlatch_r },
MEMORY_END

static MEMORY_WRITE_START( sound_writemem )
	{ 0x0000, 0x8fff, MWA_ROM },
	{ 0xa000, 0xa7ff, MWA_RAM },
	{ 0xc008, 0xc009, exctsccr_DAC_data_w },
	{ 0xc00c, 0xc00c, soundlatch_w }, /* used to clear the latch */
	{ 0xc00f, 0xc00f, MWA_NOP }, /* ??? */
MEMORY_END

static PORT_WRITE_START( sound_writeport )
	{ 0x82, 0x82, AY8910_write_port_0_w },
	{ 0x83, 0x83, AY8910_control_port_0_w },
	{ 0x86, 0x86, AY8910_write_port_1_w },
	{ 0x87, 0x87, AY8910_control_port_1_w },
	{ 0x8a, 0x8a, AY8910_write_port_2_w },
	{ 0x8b, 0x8b, AY8910_control_port_2_w },
	{ 0x8e, 0x8e, AY8910_write_port_3_w },
	{ 0x8f, 0x8f, AY8910_control_port_3_w },
PORT_END

/* Bootleg */
static MEMORY_READ_START( bl_readmem )
	{ 0x0000, 0x5fff, MRA_ROM },
	{ 0x8000, 0x83ff, videoram_r },
	{ 0x8400, 0x87ff, colorram_r },
	{ 0x8800, 0x8fff, MRA_RAM }, /* ??? */
	{ 0xa000, 0xa000, input_port_0_r },
	{ 0xa040, 0xa040, input_port_1_r },
	{ 0xa080, 0xa080, input_port_3_r },
	{ 0xa0c0, 0xa0c0, input_port_2_r },
MEMORY_END

static MEMORY_WRITE_START( bl_writemem )
	{ 0x0000, 0x5fff, MWA_ROM },
	{ 0x7000, 0x7000, AY8910_write_port_0_w },
	{ 0x7001, 0x7001, AY8910_control_port_0_w },
	{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
	{ 0x8400, 0x87ff, colorram_w, &colorram },
	{ 0x8800, 0x8fff, MWA_RAM }, /* ??? */
	{ 0xa000, 0xa000, MWA_NOP }, /* ??? */
	{ 0xa001, 0xa001, MWA_NOP }, /* ??? */
	{ 0xa002, 0xa002, exctsccr_gfx_bank_w }, /* ??? */
	{ 0xa003, 0xa003, MWA_NOP }, /* Cocktail mode ( 0xff = flip screen, 0x00 = normal ) */
	{ 0xa006, 0xa006, MWA_NOP }, /* no MCU, but some leftover code still writes here */
	{ 0xa007, 0xa007, MWA_NOP }, /* no MCU, but some leftover code still writes here */
	{ 0xa040, 0xa06f, MWA_RAM, &spriteram }, /* Sprite Pos */
	{ 0xa080, 0xa080, soundlatch_w },
	{ 0xa0c0, 0xa0c0, watchdog_reset_w },
MEMORY_END

static MEMORY_READ_START( bl_sound_readmem )
	{ 0x0000, 0x5fff, MRA_ROM },
	{ 0x6000, 0x6000, soundlatch_r },
	{ 0xe000, 0xe3ff, MRA_RAM },
MEMORY_END

static MEMORY_WRITE_START( bl_sound_writemem )
	{ 0x0000, 0x5fff, MWA_ROM },
	{ 0x8000, 0x8000, MWA_NOP }, /* 0 = DAC sound off, 1 = DAC sound on */
	{ 0xa000, 0xa000, soundlatch_w }, /* used to clear the latch */
	{ 0xc000, 0xc000, exctsccr_DAC_data_w },
	{ 0xe000, 0xe3ff, MWA_RAM },
MEMORY_END

/***************************************************************************

	Input port(s)

***************************************************************************/

INPUT_PORTS_START( exctsccr )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP   | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT| IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, "A 1C/1C B 3C/1C" )
	PORT_DIPSETTING(    0x01, "A 1C/2C B 1C/4C" )
	PORT_DIPSETTING(    0x00, "A 1C/3C B 1C/6C" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x10, "Easy" )
	PORT_DIPSETTING(    0x00, "Hard" )
	PORT_DIPNAME( 0x60, 0x00, "Game Time" )
	PORT_DIPSETTING(    0x20, "1 Min." )
	PORT_DIPSETTING(    0x00, "2 Min." )
	PORT_DIPSETTING(    0x60, "3 Min." )
	PORT_DIPSETTING(    0x40, "4 Min." )
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Has to be 0 */
INPUT_PORTS_END

/***************************************************************************

	Graphic(s) decoding

***************************************************************************/

static struct GfxLayout charlayout1 =
{
	8,8,	/* 8*8 characters */
	256,	/* 256 characters */
	3,		/* 3 bits per pixel */
	{ 0x4000*8+4, 0, 4 },	/* plane offset */
	{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	16*8	/* every char takes 16 consecutive bytes */
};

static struct GfxLayout charlayout2 =
{
	8,8,	/* 8*8 characters */
	256,	/* 256 characters */
	3,		/* 3 bits per pixel */
	{ 0x2000*8, 0, 4 },	/* plane offset */
	{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	16*8	/* every char takes 16 consecutive bytes */
};

static struct GfxLayout spritelayout1 =
{
	16,16,	    /* 16*16 sprites */
	64,	        /* 64 sprites */
	3,	        /* 3 bits per pixel */
	{ 0x4000*8+4, 0, 4 },	/* plane offset */
	{ 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
			24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3  },
	{ 0 * 8, 1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8,
			32 * 8, 33 * 8, 34 * 8, 35 * 8, 36 * 8, 37 * 8, 38 * 8, 39 * 8 },
	64*8	/* every sprite takes 64 bytes */
};

static struct GfxLayout spritelayout2 =
{
	16,16,	    /* 16*16 sprites */
	64,         /* 64 sprites */
	3,	        /* 3 bits per pixel */
	{ 0x2000*8, 0, 4 },	/* plane offset */
	{ 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
			24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3  },
	{ 0 * 8, 1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8,
			32 * 8, 33 * 8, 34 * 8, 35 * 8, 36 * 8, 37 * 8, 38 * 8, 39 * 8 },
	64*8	/* every sprite takes 64 bytes */
};

static struct GfxLayout spritelayout =
{
	16,16,		/* 16*16 sprites */
	64,	    	/* 64 sprites */
	3,	    	/* 2 bits per pixel */
	{ 0x1000*8+4, 0, 4 },	/* plane offset */
	{ 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
			24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3  },
	{ 0 * 8, 1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8,
			32 * 8, 33 * 8, 34 * 8, 35 * 8, 36 * 8, 37 * 8, 38 * 8, 39 * 8 },
	64*8	/* every sprite takes 64 bytes */
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ REGION_GFX1, 0x0000, &charlayout1,      0, 32 }, /* chars */
	{ REGION_GFX1, 0x2000, &charlayout2,      0, 32 }, /* chars */
	{ REGION_GFX1, 0x1000, &spritelayout1, 16*8, 32 }, /* sprites */
	{ REGION_GFX1, 0x3000, &spritelayout2, 16*8, 32 }, /* sprites */
	{ REGION_GFX2, 0x0000, &spritelayout,  16*8, 32 }, /* sprites */
	{ -1 } /* end of array */
};

/***************************************************************************

	Sound interface(s)

***************************************************************************/

static struct AY8910interface ay8910_interface =
{
	4,	/* 4 chips */
	1500000,	/* 1.5 MHz ? */
	{ 15, 15, 15, 15 }, /* volume */
	{ 0, 0, 0, 0 },
	{ 0, 0, 0, 0 },
	{ 0, 0, 0, 0 }, /* it writes 0s thru port A, no clue what for */
	{ 0, 0, 0, 0 }
};

static struct DACinterface dac_interface =
{
	2,
	{ 50, 50 }
};

/* Bootleg */
static struct AY8910interface bl_ay8910_interface =
{
	1,	/* 1 chip */
	1500000,	/* 1.5 MHz ? */
	{ 50 }, /* volume */
	{ 0 },
	{ 0 },
	{ 0 },
	{ 0 }
};

static struct DACinterface bl_dac_interface =
{
	1,
	{ 100 }
};

/***************************************************************************

	Machine driver(s)

***************************************************************************/

static MACHINE_DRIVER_START( exctsccr )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)	/* 4.0 MHz (?) */
	MDRV_CPU_MEMORY(readmem,writemem)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4123456)	/* ??? with 4 MHz, nested NMIs might happen */
	MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
	MDRV_CPU_PORTS(0,sound_writeport)
	MDRV_CPU_PERIODIC_INT(nmi_line_pulse,4000) /* 4 kHz, updates the dac */

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(32)
	MDRV_COLORTABLE_LENGTH(64*8)

	MDRV_PALETTE_INIT(exctsccr)
	MDRV_VIDEO_START(exctsccr)
	MDRV_VIDEO_UPDATE(exctsccr)

	/* sound hardware */
	MDRV_SOUND_ADD(AY8910, ay8910_interface)
	MDRV_SOUND_ADD(DAC, dac_interface)
MACHINE_DRIVER_END

/* Bootleg */
static MACHINE_DRIVER_START( exctsccb )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)	/* 4.0 MHz (?) */
	MDRV_CPU_MEMORY(bl_readmem,bl_writemem)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 3072000)	/* 3.072 MHz ? */
	MDRV_CPU_MEMORY(bl_sound_readmem,bl_sound_writemem)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MDRV_GFXDECODE(gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(32)
	MDRV_COLORTABLE_LENGTH(64*8)

	MDRV_PALETTE_INIT(exctsccr)
	MDRV_VIDEO_START(generic)
	MDRV_VIDEO_UPDATE(exctsccr)

	/* sound hardware */
	MDRV_SOUND_ADD(AY8910, bl_ay8910_interface)
	MDRV_SOUND_ADD(DAC, bl_dac_interface)
MACHINE_DRIVER_END

/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( exctsccr )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for code */
	ROM_LOAD( "1_g10.bin",    0x0000, 0x2000, 0xaa68df66 )
	ROM_LOAD( "2_h10.bin",    0x2000, 0x2000, 0x2d8f8326 )
	ROM_LOAD( "3_j10.bin",    0x4000, 0x2000, 0xdce4a04d )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 64k for code */
	ROM_LOAD( "0_h6.bin",     0x0000, 0x2000, 0x3babbd6b )
	ROM_LOAD( "9_f6.bin",     0x2000, 0x2000, 0x639998f5 )
	ROM_LOAD( "8_d6.bin",     0x4000, 0x2000, 0x88651ee1 )
	ROM_LOAD( "7_c6.bin",     0x6000, 0x2000, 0x6d51521e )
	ROM_LOAD( "1_a6.bin",     0x8000, 0x1000, 0x20f2207e )

	ROM_REGION( 0x06000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "4_a5.bin",     0x0000, 0x2000, 0xc342229b )
	ROM_LOAD( "5_b5.bin",     0x2000, 0x2000, 0x35f4f8c9 )
	ROM_LOAD( "6_c5.bin",     0x4000, 0x2000, 0xeda40e32 )

	ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "2_k5.bin",     0x0000, 0x1000, 0x7f9cace2 )
	ROM_LOAD( "3_l5.bin",     0x1000, 0x1000, 0xdb2d9e0d )

	ROM_REGION( 0x0220, REGION_PROMS, 0 )
	ROM_LOAD( "prom1.e1",     0x0000, 0x0020, 0xd9b10bf0 ) /* palette */
	ROM_LOAD( "prom2.8r",     0x0020, 0x0100, 0x8a9c0edf ) /* lookup table */
	ROM_LOAD( "prom3.k5",     0x0120, 0x0100, 0xb5db1c2c ) /* lookup table */
ROM_END

ROM_START( exctscca )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for code */
	ROM_LOAD( "1_g10.bin",    0x0000, 0x2000, 0xaa68df66 )
	ROM_LOAD( "2_h10.bin",    0x2000, 0x2000, 0x2d8f8326 )
	ROM_LOAD( "3_j10.bin",    0x4000, 0x2000, 0xdce4a04d )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 64k for code */
	ROM_LOAD( "exctsccc.000", 0x0000, 0x2000, 0x642fc42f )
	ROM_LOAD( "exctsccc.009", 0x2000, 0x2000, 0xd88b3236 )
	ROM_LOAD( "8_d6.bin",     0x4000, 0x2000, 0x88651ee1 )
	ROM_LOAD( "7_c6.bin",     0x6000, 0x2000, 0x6d51521e )
	ROM_LOAD( "1_a6.bin",     0x8000, 0x1000, 0x20f2207e )

	ROM_REGION( 0x06000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "4_a5.bin",     0x0000, 0x2000, 0xc342229b )
	ROM_LOAD( "5_b5.bin",     0x2000, 0x2000, 0x35f4f8c9 )
	ROM_LOAD( "6_c5.bin",     0x4000, 0x2000, 0xeda40e32 )

	ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "2_k5.bin",     0x0000, 0x1000, 0x7f9cace2 )
	ROM_LOAD( "3_l5.bin",     0x1000, 0x1000, 0xdb2d9e0d )

	ROM_REGION( 0x0220, REGION_PROMS, 0 )
	ROM_LOAD( "prom1.e1",     0x0000, 0x0020, 0xd9b10bf0 ) /* palette */
	ROM_LOAD( "prom2.8r",     0x0020, 0x0100, 0x8a9c0edf ) /* lookup table */
	ROM_LOAD( "prom3.k5",     0x0120, 0x0100, 0xb5db1c2c ) /* lookup table */
ROM_END

/* Bootleg */
ROM_START( exctsccb )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
	ROM_LOAD( "es-1.e2",      0x0000, 0x2000, 0x997c6a82 )
	ROM_LOAD( "es-2.g2",      0x2000, 0x2000, 0x5c66e792 )
	ROM_LOAD( "es-3.h2",      0x4000, 0x2000, 0xe0d504c0 )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* sound */
	ROM_LOAD( "es-a.k2",      0x0000, 0x2000, 0x99e87b78 )
	ROM_LOAD( "es-b.l2",      0x2000, 0x2000, 0x8b3db794 )
	ROM_LOAD( "es-c.m2",      0x4000, 0x2000, 0x7bed2f81 )

	ROM_REGION( 0x06000, REGION_GFX1, ROMREGION_DISPOSE )
	/* I'm using the ROMs from exctscc2, national flags are wrong (ITA replaces USA) */
	ROM_LOAD( "vr.5a",        0x0000, 0x2000, BADCRC( 0x4ff1783d ) )
	ROM_LOAD( "vr.5b",        0x2000, 0x2000, BADCRC( 0x5605b60b ) )
	ROM_LOAD( "vr.5c",        0x4000, 0x2000, BADCRC( 0x1fb84ee6 ) )

	ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "vr.5k",        0x0000, 0x1000, BADCRC( 0x1d37edfa ) )
	ROM_LOAD( "vr.5l",        0x1000, 0x1000, BADCRC( 0xb97f396c ) )

	ROM_REGION( 0x0220, REGION_PROMS, 0 )
	ROM_LOAD( "prom1.e1",     0x0000, 0x0020, 0xd9b10bf0 ) /* palette */
	ROM_LOAD( "prom2.8r",     0x0020, 0x0100, 0x8a9c0edf ) /* lookup table */
	ROM_LOAD( "prom3.k5",     0x0120, 0x0100, 0xb5db1c2c ) /* lookup table */
ROM_END

ROM_START( exctscc2 )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
	ROM_LOAD( "vr.3j",        0x0000, 0x2000, 0xc6115362 )
	ROM_LOAD( "vr.3k",        0x2000, 0x2000, 0xde36ba00 )
	ROM_LOAD( "vr.3l",        0x4000, 0x2000, 0x1ddfdf65 )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 64k for code */
	ROM_LOAD( "vr.7d",        0x0000, 0x2000, 0x2c675a43 )
	ROM_LOAD( "vr.7e",        0x2000, 0x2000, 0xe571873d )
	ROM_LOAD( "8_d6.bin",     0x4000, 0x2000, 0x88651ee1 )	/* vr.7f */
	ROM_LOAD( "7_c6.bin",     0x6000, 0x2000, 0x6d51521e )	/* vr.7h */
	ROM_LOAD( "1_a6.bin",     0x8000, 0x1000, 0x20f2207e )	/* vr.7k */

	ROM_REGION( 0x06000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "vr.5a",        0x0000, 0x2000, 0x4ff1783d )
	ROM_LOAD( "vr.5b",        0x2000, 0x2000, 0x5605b60b )
	ROM_LOAD( "vr.5c",        0x4000, 0x2000, 0x1fb84ee6 )

	ROM_REGION( 0x02000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "vr.5k",        0x0000, 0x1000, 0x1d37edfa )
	ROM_LOAD( "vr.5l",        0x1000, 0x1000, 0xb97f396c )

	ROM_REGION( 0x0220, REGION_PROMS, 0 )
	ROM_LOAD( "prom1.e1",     0x0000, 0x0020, 0xd9b10bf0 ) /* palette */
	ROM_LOAD( "prom2.8r",     0x0020, 0x0100, 0x8a9c0edf ) /* lookup table */
	ROM_LOAD( "prom3.k5",     0x0120, 0x0100, 0xb5db1c2c ) /* lookup table */
ROM_END



GAMEX( 1983, exctsccr, 0,        exctsccr, exctsccr, 0, ROT90, "Alpha Denshi Co.", "Exciting Soccer", GAME_NO_COCKTAIL )
GAMEX( 1983, exctscca, exctsccr, exctsccr, exctsccr, 0, ROT90, "Alpha Denshi Co.", "Exciting Soccer (alternate music)", GAME_NO_COCKTAIL )
GAMEX( 1984, exctsccb, exctsccr, exctsccb, exctsccr, 0, ROT90, "bootleg", "Exciting Soccer (bootleg)", GAME_NO_COCKTAIL )
GAMEX( 1984, exctscc2, exctsccr, exctsccr, exctsccr, 0, ROT90, "Alpha Denshi Co.", "Exciting Soccer II", GAME_NOT_WORKING | GAME_NO_COCKTAIL )
