/***************************************************************************

	Atari Arcade Classics hardware (prototypes)

	Note: this video hardware has some similarities to Shuuz & company
	The sprite offset registers are stored to 3EFF80

****************************************************************************/


#include "driver.h"
#include "machine/atarigen.h"
#include "arcadecl.h"



/*************************************
 *
 *	Statics
 *
 *************************************/

static UINT8 has_mo;



/*************************************
 *
 *	Video system start
 *
 *************************************/

VIDEO_START( arcadecl )
{
	static const struct atarimo_desc modesc =
	{
		0,					/* index to which gfx system */
		1,					/* number of motion object banks */
		1,					/* are the entries linked? */
		0,					/* are the entries split? */
		0,					/* render in reverse order? */
		0,					/* render in swapped X/Y order? */
		0,					/* does the neighbor bit affect the next object? */
		0,					/* pixels per SLIP entry (0 for no-slip) */
		0,					/* pixel offset for SLIPs */

		0x100,				/* base palette entry */
		0x100,				/* maximum number of colors */
		0,					/* transparent pen index */

		{{ 0x00ff,0,0,0 }},	/* mask for the link */
		{{ 0 }},			/* mask for the graphics bank */
		{{ 0,0x7fff,0,0 }},	/* mask for the code index */
		{{ 0 }},			/* mask for the upper code index */
		{{ 0,0,0x000f,0 }},	/* mask for the color */
		{{ 0,0,0xff80,0 }},	/* mask for the X position */
		{{ 0,0,0,0xff80 }},	/* mask for the Y position */
		{{ 0,0,0,0x0070 }},	/* mask for the width, in tiles*/
		{{ 0,0,0,0x0007 }},	/* mask for the height, in tiles */
		{{ 0,0x8000,0,0 }},	/* mask for the horizontal flip */
		{{ 0 }},			/* mask for the vertical flip */
		{{ 0 }},			/* mask for the priority */
		{{ 0 }},			/* mask for the neighbor */
		{{ 0 }},			/* mask for absolute coordinates */

		{{ 0 }},			/* mask for the special value */
		0,					/* resulting value to indicate "special" */
		0,					/* callback routine for special entries */
	};

	/* initialize the playfield */
	if (!rampart_bitmap_init(43*8, 30*8))
		return 1;

	/* initialize the motion objects */
	if (!atarimo_init(0, &modesc))
		return 1;

	/* set the intial scroll offset */
	atarimo_set_xscroll(0, -4);
	atarimo_set_yscroll(0, 0x110);
	has_mo = (Machine->gfx[0]->total_elements > 10);
	return 0;
}



/*************************************
 *
 *	Main refresh
 *
 *************************************/

VIDEO_UPDATE( arcadecl )
{
	/* draw the playfield */
	rampart_bitmap_render(bitmap, cliprect);

	/* draw and merge the MO */
	if (has_mo)
	{
		struct atarimo_rect_list rectlist;
		struct mame_bitmap *mobitmap;
		int x, y, r;

		mobitmap = atarimo_render(0, cliprect, &rectlist);
		for (r = 0; r < rectlist.numrects; r++, rectlist.rect++)
			for (y = rectlist.rect->min_y; y <= rectlist.rect->max_y; y++)
			{
				UINT16 *mo = (UINT16 *)mobitmap->base + mobitmap->rowpixels * y;
				UINT16 *pf = (UINT16 *)bitmap->base + bitmap->rowpixels * y;
				for (x = rectlist.rect->min_x; x <= rectlist.rect->max_x; x++)
					if (mo[x])
					{
						/* not yet verified
						*/
						pf[x] = mo[x];
						
						/* erase behind ourselves */
						mo[x] = 0;
					}
			}
	}
}
