+------------------------------------------------------------------------+
|                              README.TXT                                |
+------------------------------------------------------------------------+
|                          SLASH'EM ver 0.0.7                            |
|               Super Lotsa Added Stuff Hack - Extended Magic            |
|                           A Nethack Variant                            |
| Courtesy of the Slash'EM development team with the efforts and support |
| of countless others, especially the slashem-devel mailing list.        |
|                                                             (1997-2004)|
+------------------------------------------------------------------------+
| Nethack is Copyright 1985-2003                                         |
|            By Stichting Mathematisch Centrum and M. Stephenson.        |
| SLASH'EM and NetHack may be freely redistributed.                      |
| See license in the dat directory for details.                          |
+------------------------------------------------------------------------+

+-------+
| Index |
+-------+

1 - News
	1.1 Status
	1.2 Changes
2 - Getting started
	2.1 Using official binaries
	2.2 Playing the game
	2.3 Building it yourself
3 - What is the Nature of this Beast?
4 - Who is Responsible & The Credits
	4.1 The dev-team
	4.2 Acknowledgements
5 - Further reading

+-----------------+
| Section 1: News |
+-----------------+

1.1 Status
----------

The development of version 0.0.7 of Slash'EM started with version 0.0.6E5
(yes, we realise our version numbers are a little odd - it made sense at
the time!). Version 0.0.7E6 was the first beta release.

If you find any bugs then please submit a report via the offical bug page:

http://sourceforge.net/bugs/?group_id=9746

If you are interested in the development of Slash'EM, please also join
the slashem-devel mailing list so that you can take part in discussions
and give us any feedback.

If you'd just like to talk about Slash'EM with other players or chat to
the developers, then please join the slashem-discuss mailing list.

Finally, all users are encouraged to join the slashem-announce list,
which is very low traffic but will keep you up to date on new versions.

Slash'EM mailing list page (including archives):

http://sourceforge.net/mail/?group_id=9746

All the above, and more, are available via our home page:

http://www.slashem.org/

1.2 Changes
-----------

ver 0.0.7E6F3 [November 13/2004] [Released by Ali]
-fixed bug 923003: Invisible mirrors can be applied
-fixed bug 916544: Wrong weight of corpses on Nightmare level
-fixed bug 947369: Crash when multiple wands explode
-fixed bug 950120: crash when wishing for Wallet of Perseus
-fixed bug 933365: wand of draining does not interrupt ctrl-run
-fixed bug 933379: weird behaviour with polyself into monsters like migo drone
-fixed bug 929546: Flaming spheres won't attack acid blobs
-fixed bug 951991: Reading spellbooks not safe for wizards
-fixed bug 914894: "Beautiful" gnome thief seduced female character
-fixed bug 918178: Double message "You are suddenly very hot/cold!"
-fixed bug 921810: Invisible books can be read (?!)
-fixed bug 934076: Dipping amnesia into amnesia gives water
-fixed bug 946306: do_look: bad glyph 3726 at (7, 16)
-fixed bug 929220: Prayer and chi healing
-fixed bug 946157: Water elementals created over lava on Flame mage quest
-fixed bug 946161: Bad message when two-weaponing against a rust monster
-fixed bug 946566: Partly eaten more nutritious while raising drained corpses
-fixed bug 946984: arch-liches are not MR_HITAS*
-fixed bug 949016: Draining a rotten corpse
-fixed bug 951439: Invisible Corpses and Ressurection
-fixed bug 941453: Grand slam against monsters needing +n weapons
-fixed bug 962515: Disarming fire trap doesn't use up water
-fixed bug 1001167: Is this a Gray Stone bug?
-fixed bug 992247: wolfname & ghoulname in default.nh doesn't work
-fixed bug 931679: Space Bar not working as rest
-fixed bug 912588: Molds stagger from your powerful strike
-fixed bug 962574: Display bug when setting OPTIONS=tiles:Small tiles
-fixed bug 1011313: SEGV using technique "raise zombies"
-fixed bug 1018229: impossible splitbill: no resident shopkeeper??
-fixed bug 1018447: Game crash when Hero with ball displace displacer beast
-fixed bug 1020983: Typo in doc/sources.txt (cloack)
-fixed bug 956891: Breeders are explosive
-fixed bug 1007127: diluted potion of water
-fixed bug 1010421: Thiefbane drains your levels even if you aren't hit
-fixed bug 976157: Dipping into !oAmnesia didn't use up potion
-fixed bug 982331: Can't name Cursed scrolls of teleport after reading them
-fixed some theoretical bugs thrown up by valgrind
-fixed bug 980258: Guidebook doesn't describe showdmg option accurately
		   (Andy Ruse)
-fixed bug 926202: Gnome thieves don't eat (Andy Ruse)
-fixed bug 926200: Dwarf thieves have M2_NOPOLY (Andy Ruse)
-fixed bug 962568: Mjollnir can't be thrown - code comment incorrect (Andy Ruse)
-fixed bug 1005587: Beholder killed by "it's" own gaze (Andy Ruse)
-fixed bug 1022460: [C343-8] The plural of Nazgul is Nazgul (Andy Ruse)
-fixed bug 1039689: malloc_consolidate hang after using cursed bag of holding
-fixed bug 1028955: Surgery technique doesn't work with polymorph
-fixed bug 1035356: God gave Deathsword to "human" character
-fixed bug 1024200: Problems about Thiefbane
-fixed bug 1024202: Dipping a loadstone into a potion of amnesia
-fixed bug 1038151: Power surge becomes permanent if lost
-fixed bug 1025486: Pets can't follow lvl telep from Blk Mkt
-fixed bug 1029750: Lycanthropes and eating wolfsbane while polymorphed
-fixed bug 1030725: Doppelganger liquid leap does not release from chain
-fixed bug 1032419: Eviscerate tech should not work while wearing gloves
-fixed bug 1055724: Raise Zombies gives tame troll
-fixed bug 1020980: Objects are forgotten when you search blind
-fixed bug 954414: pickup_thrown option includes some non-throw weapons
-fixed bug 937239: Wrong cause of death from exploding wands
-fixed bug 962572: Inventory item prints to console instead of chat buffer
-fixed bug 936167: Started with empty medical kit (Pasi Kallinen)
-fixed bug 934077: Wrote an invisible scroll (Pasi Kallinen)
-fixed bug 1015079: Spurious "it snatches the boulder" message (Pasi Kallinen)
-fixed bug 1062624: GTK Interface is not resizable
-fixed bug 931684: Inventory window behaving strangely

See history.txt for changes made in previous versions.

+----------------------------+
| Section 2: Getting started |
+----------------------------+

2.1 Using official binaries
---------------------------

The Slash'EM development team make offical binaries available for a few
platforms. There are other, unofficial, binaries available as well which
will come with their own instructions.

2.1.1 DOS
---------

Support for this platform is sporadic at best. You may find you have to
use an unofficial binary. When an official binary is provided:

o Decompress the zip archive into its own directory.
o Use a text editor to review defaults.nh and make any changes needed.
o If you chose to keep the fancy graphical environment (the allegro
  interface) by leaving video set to autodetect, then review alleg.cnf
  as well (this file is ignored in VGA tile mode).
o Run the slashem executable.

2.1.2 MAC
---------

The MAC binary comes with its own documentation which you should consult.

2.1.3 Linux RPMs
----------------

Perform the following steps:

o Install the package using rpm -U <package file>
o Read the RPM specific documentation in README.RPM
o In case of difficulty, consult Ali's linux page:

  http://www.juiblex.co.uk/nethack/slashem/linux.html

2.1.4 MS-Windows
----------------

Perform the following steps:

o Download the core package and install it. This will allow you to play
  Slash'EM using the native gui (common controls) windowing interface.
o If you would prefer to use the console (tty) windowing interface, then
  you need to edit the defaults.nh file and set the windowype option to
  tty by uncommenting the relevant line.
o If you would prefer to use GTK, an alternative graphical windowing
  interface, then you need to download and install the GTK add-on package
  as well. You will also need a copy of the gtk-win runtime environment
  version 2.2.1 or above. This is available from http://www.dropline.net/gtk
o Use a text editor to review either or both copies of defaults.nh and
  make any changes needed.
o If you chose to install the GTK add-on interface, then review gtkrc
  as well.
o Use the start menu or desktop icons to play Slash'EM under your
  preferred windowing interface.

2.2 Playing the game
--------------------

Once in the game, type in the name for your alter ego.  You will then
be prompted to select your character's role and race.  Select a gender
and alignment, if necessary.  Once you're on the dungeon map, use the
number pad to move around (or the standard roguelike keys [yuhjklbn],
if your turn off number_pad).  Move into monsters to attack them.
Help is the '?' key, inventory is 'i'.

Try out the menu system by hitting the ` key.

2.3 Building it yourself
------------------------

If you don't already have a copy of the source code for Slash'EM then
get the source tarball via our homepage:

http://www.slashem.org/

Then read the installation instructions specific to your platform,
as follows:

	Amiga		sys/amiga/Install.ami
	Atari		sys/atari/Install.tos
	MAC		sys/mac/Install.mpw
	MS-DOS		sys/msdos/Install.dos
	OS/2		sys/os2/Install.os2
	UNIX		sys/unix/Install.unx
	VMS		sys/vms/Install.vms
	MS-WinCE	sys/wince/Install.ce
	MS-Win32	sys/winnt/Install.gcc

+----------------------------------------------+
| Section 3: What is the Nature of this Beast? |
+----------------------------------------------+

THE PROBLEM:  The AMULET OF YENDOR has been stolen.  Not only that but
it appears that the Wizard of Yendor (not a nice person), who took the
amulet, is hiding in the Dungeons of Doom (not a friendly place).

The SOLUTION:  Well, armies have been suggested.  Maybe hiring a superhero
or two.  Unfortunately, it seems that it is more economical to offer a
reward and let some poor adventurer with dreams of glory go and get it.
Guess who's got the enviable job of saving the day...

Super Lotsa Added Stuff Hack - Extended Magic (SLASH'EM) is a role-playing
game where you control a single character.  The interface and gameplay
are similar in style to Rogue, ADOM, Angband and, of course, Nethack.
You control the actions through the keyboard and view the world from an
overhead perspective.

+--------------------------------------------+
| Section 4: Who's Responsible & The Credits |
+--------------------------------------------+

4.1 The dev-team
----------------

o Project administrators: Warren Cheung and J. Ali Harlow
o Developers: Pekka Rousu and Clive Crous
o Mac port: Paul Hurtley

4.2 Acknowledgements
--------------------

Thanks to Andrew Apted, who contributed the glHack interface.

Thanks to Kevin Hugo (hugo@cae.wisc.edu), the previous Macintosh
maintainer and the author of many changes, who has had to move on to
other projects.

Thanks to Dirk Schnberger (shoenberger@signsoft.com), who worked on
the Qt and Linux ports.

Thanks to Ben Olmstead for mirroring the homepage.

Thanks for the support, bug reports and suggestions of
(in no particular order):

	Pat Rankin, Linley Henzell, 0ystein Kerstad, Jim Miller, pi,
	Steven Uy, Alex Critchfield, Mike Balcom, Sascha Wostmann,
	Drew Curtis, Daniel Krause, E. P. Dinklewhopper, Tim Jordan,
	Lukas Geyer, Kresimir Kukulj, Brent Oster, Travis McKay,
	Jared Withington, Philippe-Antoine Menard, Ain Uustare,
	Doug Yanega, David Tang, Lief Clennon, Robert Herman, Petra Prinz,
	Aki Lumme, Nick Number, Robin Johnson, Heiko Niemeier, Chris Bevan,
	David Damerell, Kevin Hugo, Daniel Mayer, Ben Olmstead, Tom Friedetzky,
	Kalle Niemitalo, Sabine Fischer, Christian Bressler, Jake Kesinger,
	Chris Subich, Paul Sonier, Peter Makholm, Matthew Ryan, J. Ali Harlow,
	George Stephens, Bruce Cox, Edward Walker, Karl Garrisson,
	Finn Theoderson, Kelly Bailey, Seth Friedman, Jonathan Nieder,
	Eva R. Myers, Darshan Shaligram, Tina Hall, Christian Cooper.

+----------------------------+
| Section 5: Further Reading |
+----------------------------+

o Slash'EM Homepage: http://www.slashem.org/
o Ali's Slash'EM page: http://www.juiblex.co.uk/nethack/slashem.html
o Eva's spoiler page: http://www.statslab.cam.ac.uk/~eva/slashem/index.html
