L2J Effects Panel

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3-Effect Panel Buttons
L2 special effects are here: earthquakes, sky changes, weird character and mob animations.
3-1 First pack of effects.
PolyMorph: Make your target (player) look like the specified mob.
Unpoly: Cancel polymorph effects that specified target may have.
PolySelf: Polymorph yourself to specified npcId, you will see a title change only.
UnPolySelf: Cancel any polymorph effect you could have.
Para: Paralyze character (target/name).
UnPara: Cancel Paralysis effect (target/name).
ParaAll: Paralyze any character in the world, but yours. Use wisely, annoys people and causes lag.
UnParaAll: Cancel paralysis in every online character.
Effect: Make characters play casting animations. Quickbox should contain skill_id, (optional) skill level and (optional) duration.
Social: Make characters play social animations. Quickbox can contain socialid, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.
Abnormal: Alter characters abnormal state. Quickbox can contain abnormal bitmask, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.
Transform: Perform Kamael transformations. Quickbox must contain transformId and affects target.
3-2 Second pack of effects (lesser target dependant).
Day/Night Sky: Sky change. Affects the whole world.
Dawn/Dusk Sky: Enforces seven sign skies.
Red Sky: Enforces Cursed Weapon sky effect.
Big/Shrink Head: Shortcut for the 0x2000 abnormal. Affects target only. For further control see Abnormal.
Quake: Causes an earthquake. Quickbox should contain intensity and duration.
SetName: Temporarily changes a character name.
Sounds: Open a menu with ambience sounds for you to play.
Mob Groups: Open a menu with MobGroup related options.