<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
	<option id="21400" name="o_s_80_2u_32">
		<!-- Chance: At a fixed rate, throws the target inflicted damage on you into a sate of fear and causes him to flee. -->
		<passive_skill id="3233" level="10" /> <!-- Item Skill: Fear -->
	</option>
	<option id="21401" name="o_s_80_2u_33">
		<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving MP regeneration magic. -->
		<passive_skill id="3212" level="10" /> <!-- Item Skill: Mana Gain -->
	</option>
	<option id="21402" name="o_s_80_2u_34">
		<!-- Chance: Restores one's own MP at a constant rate when receiving damage. -->
		<passive_skill id="3210" level="10" /> <!-- Item Skill: Recharge -->
	</option>
	<option id="21403" name="o_s_80_2u_35">
		<!-- Chance: The target inflicted damage on you is thrown into a state of paralysis at a constant rate. -->
		<passive_skill id="3231" level="10" /> <!-- Item Skill: Paralyze -->
	</option>
	<option id="21404" name="o_s_80_2u_36">
		<!-- Chance: Magic skills of the target inflicted damage on you is blocked at a constant rate. -->
		<passive_skill id="3236" level="10" /> <!-- Item Skill: Silence -->
	</option>
	<option id="21405" name="o_s_80_2u_37">
		<!-- Chance: The target inflicted damage on you is thrown into a state of shock at a constant rate. -->
		<passive_skill id="3228" level="10" /> <!-- Item Skill: Stun -->
	</option>
	<option id="21406" name="o_s_80_2u_38">
		<!-- Chance: The target inflicted damage on you is thrown into a petrified state at a constant rate. -->
		<passive_skill id="3232" level="10" /> <!-- Item Skill: Medusa -->
	</option>
	<option id="21407" name="o_s_80_2u_39">
		<!-- Chance: During a magic attack, instantly blocks all of the target's physical/magic skills. Increase. -->
		<magic_skill id="3107" level="10" chance="2.0" /> <!-- Item Skill: Doom -->
	</option>
	<option id="21408" name="o_s_80_2u_40">
		<!-- Chance: During a magic attack, temporarily burns up the target's MP. -->
		<magic_skill id="3095" level="10" chance="2.0" /> <!-- Item Skill: Mana Burn -->
	</option>
	<option id="21409" name="o_s_80_2u_41">
		<!-- Chance: During a magic attack, instantly inflicts paralysis on the target. -->
		<magic_skill id="3101" level="10" chance="2.0" /> <!-- Item Skill: Paralyze -->
	</option>
	<option id="21410" name="o_s_80_2u_42">
		<!-- Chance: During a magic attack, temporarily blocks the target's magic skills. -->
		<magic_skill id="3106" level="10" chance="2.0" /> <!-- Item Skill: Silence -->
	</option>
	<option id="21411" name="o_s_80_2u_43">
		<!-- Chance: Instantly throws a target into sleep during a magic attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
		<magic_skill id="3100" level="10" chance="2.0" /> <!-- Item Skill: Sleep -->
	</option>
	<option id="21412" name="o_s_80_2u_44">
		<!-- Chance: During a magic attack, instantly inflicts shock on the target. -->
		<magic_skill id="3098" level="10" chance="2.0" /> <!-- Item Skill: Stun -->
	</option>
	<option id="21413" name="o_s_80_2u_45">
		<!-- Passive: Reduces MP consumption of all skills. -->
		<passive_skill id="3258" level="3" /> <!-- Item Skill: Clarity -->
	</option>
	<option id="21414" name="o_s_80_2u_46">
		<!-- Passive: Increases evasion. -->
		<passive_skill id="3247" level="10" /> <!-- Item Skill: Agility -->
	</option>
	<option id="21415" name="o_s_80_2u_47">
		<!-- Passive: Increases the rate of critical attacks. -->
		<passive_skill id="3249" level="10" /> <!-- Item Skill: Focus -->
	</option>
	<option id="21416" name="o_s_80_2u_48">
		<!-- Passive : Reflects part of the damage back to the opponent. -->
		<passive_skill id="3259" level="3" /> <!-- Item Skill: Reflect Damage -->
	</option>
	<option id="21417" name="o_s_80_2u_49">
		<!-- Passive: Increases one's own accuracy. -->
		<passive_skill id="3248" level="10" /> <!-- Item Skill: Guidance -->
	</option>
	<option id="21418" name="o_s_80_2u_50">
		<!-- Passive: Increases the Critical Rate of attack magic. -->
		<passive_skill id="3250" level="10" /> <!-- Item Skill: Wild Magic -->
	</option>
	<option id="21419" name="o_s_80_2u_51">
		<!-- Passive: Increases the recovery rate when MP is being recovered by recharge. -->
		<passive_skill id="3239" level="10" /> <!-- Item Skill: Mana Gain -->
	</option>
	<option id="21420" name="o_s_80_2u_52">
		<!-- Passive: Decreases skill MP consumption. -->
		<passive_skill id="3255" level="3" /> <!-- Item Skill: Skill Clarity -->
	</option>
	<option id="21421" name="o_s_80_2u_53">
		<!-- Passive: Decreases song skill MP consumption. -->
		<passive_skill id="3257" level="3" /> <!-- Item Skill: Music Clarity -->
	</option>
	<option id="21422" name="o_s_80_2u_54">
		<!-- Passive: Reduces MP consumption of magic. -->
		<passive_skill id="3256" level="3" /> <!-- Item Skill: Spell Clarity -->
	</option>
	<option id="21423" name="o_f_80_1u_92">
		<!-- STR +1 increase. -->
		<for>
			<add order="0x40" stat="STR" val="1" />
		</for>
	</option>
	<option id="21424" name="o_f_80_1u_93">
		<!-- CON +1 -->
		<for>
			<add order="0x40" stat="CON" val="1" />
		</for>
	</option>
	<option id="21425" name="o_f_80_1u_94">
		<!-- INT +1 increase. -->
		<for>
			<add order="0x40" stat="INT" val="1" />
		</for>
	</option>
	<option id="21426" name="o_f_80_1u_95">
		<!-- MEN +1 increase. -->
		<for>
			<add order="0x40" stat="MEN" val="1" />
		</for>
	</option>
	<option id="21427" name="o_f_82_1g_1">
		<!-- P. Def. increases by 23.34. -->
		<for>
			<add order="0x40" stat="pDef" val="23.341" />
		</for>
	</option>
	<option id="21428" name="o_f_82_1g_2">
		<!-- M. Def. increases by 19.07. -->
		<for>
			<add order="0x40" stat="mDef" val="19.072" />
		</for>
	</option>
	<option id="21429" name="o_f_82_1g_3">
		<!-- Max HP increases by 86.96 -->
		<for>
			<add order="0x40" stat="maxHp" val="86.961" />
		</for>
	</option>
	<option id="21430" name="o_f_82_1g_4">
		<!-- Max HP increases by 28.52. -->
		<for>
			<add order="0x40" stat="maxMp" val="28.517" />
		</for>
	</option>
	<option id="21431" name="o_f_82_1g_5">
		<!-- Max CP increases by 156.53. -->
		<for>
			<add order="0x40" stat="maxCp" val="156.531" />
		</for>
	</option>
	<option id="21432" name="o_f_82_1g_6">
		<!-- P. Atk. increases by 15.32. -->
		<for>
			<add order="0x40" stat="pAtk" val="15.316" />
		</for>
	</option>
	<option id="21433" name="o_f_82_1g_7">
		<!-- M. Atk. increases by 19.08. -->
		<for>
			<add order="0x40" stat="mAtk" val="19.075" />
		</for>
	</option>
	<option id="21434" name="o_f_82_1g_8">
		<!-- HP Regen increases by 0.39. -->
		<for>
			<add order="0x40" stat="regHp" val="0.389" />
		</for>
	</option>
	<option id="21435" name="o_f_82_1g_9">
		<!-- MP Regen increases by 0.17. -->
		<for>
			<add order="0x40" stat="regMp" val="0.165" />
		</for>
	</option>
	<option id="21436" name="o_f_82_1g_10">
		<!-- CP Regen increases by 0.39. -->
		<for>
			<add order="0x40" stat="regCp" val="0.389" />
		</for>
	</option>
	<option id="21437" name="o_f_82_1g_11">
		<!-- Evasion increases by 1.95. -->
		<for>
			<add order="0x40" stat="rEvas" val="1.953" />
		</for>
	</option>
	<option id="21438" name="o_f_82_1g_12">
		<!-- Accuracy increases by 1.95. -->
		<for>
			<add order="0x40" stat="accCombat" val="1.953" />
		</for>
	</option>
	<option id="21439" name="o_f_82_1g_13">
		<!-- Critical increases by 14.96. -->
		<for>
			<add order="0x40" stat="rCrit" val="14.96" />
		</for>
	</option>
	<option id="21440" name="o_f_82_1g_14">
		<!-- P. Def. increases by 12.36. M. Def. increases by 8.98. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="mDef" val="8.975" />
		</for>
	</option>
	<option id="21441" name="o_f_82_1g_15">
		<!-- P. Def. increases by 12.36. Max HP increases by 40.92 -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="maxHp" val="40.923" />
		</for>
	</option>
	<option id="21442" name="o_f_82_1g_16">
		<!-- P. Def. increases by 12.36. Max HP increases by 13.42. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="maxMp" val="13.42" />
		</for>
	</option>
	<option id="21443" name="o_f_82_1g_17">
		<!-- P. Def. increases by 12.36. Max CP increases by 73.66. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="maxCp" val="73.661" />
		</for>
	</option>
	<option id="21444" name="o_f_82_1g_18">
		<!-- P. Def. increases by 12.36. P. Atk. increases by 7.21. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="pAtk" val="7.207" />
		</for>
	</option>
	<option id="21445" name="o_f_82_1g_19">
		<!-- P. Def. increases by 12.36. M. Atk. increases by 8.98. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="mAtk" val="8.976" />
		</for>
	</option>
	<option id="21446" name="o_f_82_1g_20">
		<!-- P. Def. increases by 12.36. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="regHp" val="0.183" />
		</for>
	</option>
	<option id="21447" name="o_f_82_1g_21">
		<!-- P. Def. increases by 12.36. MP Regen increases by 0.08. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="regMp" val="0.077" />
		</for>
	</option>
	<option id="21448" name="o_f_82_1g_22">
		<!-- P. Def. increases by 12.36. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="regCp" val="0.183" />
		</for>
	</option>
	<option id="21449" name="o_f_82_1g_23">
		<!-- P. Def. increases by 12.36. Evasion increases by 0.92. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="rEvas" val="0.919" />
		</for>
	</option>
	<option id="21450" name="o_f_82_1g_24">
		<!-- P. Def. increases by 12.36. Accuracy increases by 0.92. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="accCombat" val="0.919" />
		</for>
	</option>
	<option id="21451" name="o_f_82_1g_25">
		<!-- P. Def. increases by 12.36. Critical increases by 7.04. -->
		<for>
			<add order="0x40" stat="pDef" val="12.357" />
			<add order="0x40" stat="rCrit" val="7.039999999999999" />
		</for>
	</option>
	<option id="21452" name="o_f_82_1g_26">
		<!-- M. Def. increases by 10.1. Max HP increases by 40.92 -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="maxHp" val="40.923" />
		</for>
	</option>
	<option id="21453" name="o_f_82_1g_27">
		<!-- M. Def. increases by 10.1. Max HP increases by 13.42. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="maxMp" val="13.42" />
		</for>
	</option>
	<option id="21454" name="o_f_82_1g_28">
		<!-- M. Def. increases by 10.1. Max CP increases by 73.66. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="maxCp" val="73.661" />
		</for>
	</option>
	<option id="21455" name="o_f_82_1g_29">
		<!-- M. Def. increases by 10.1. P. Atk. increases by 7.21. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="pAtk" val="7.207" />
		</for>
	</option>
	<option id="21456" name="o_f_82_1g_30">
		<!-- M. Def. increases by 10.1. M. Atk. increases by 8.98. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="mAtk" val="8.976" />
		</for>
	</option>
	<option id="21457" name="o_f_82_1g_31">
		<!-- M. Def. increases by 10.1. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="regHp" val="0.183" />
		</for>
	</option>
	<option id="21458" name="o_f_82_1g_32">
		<!-- M. Def. increases by 10.1. MP Regen increases by 0.08. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="regMp" val="0.077" />
		</for>
	</option>
	<option id="21459" name="o_f_82_1g_33">
		<!-- M. Def. increases by 10.1. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="regCp" val="0.183" />
		</for>
	</option>
	<option id="21460" name="o_f_82_1g_34">
		<!-- M. Def. increases by 10.1. Evasion increases by 0.92. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="rEvas" val="0.919" />
		</for>
	</option>
	<option id="21461" name="o_f_82_1g_35">
		<!-- M. Def. increases by 10.1. Accuracy increases by 0.92. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="accCombat" val="0.919" />
		</for>
	</option>
	<option id="21462" name="o_f_82_1g_36">
		<!-- M. Def. increases by 10.1. Critical increases by 7.04. -->
		<for>
			<add order="0x40" stat="mDef" val="10.097" />
			<add order="0x40" stat="rCrit" val="7.039999999999999" />
		</for>
	</option>
	<option id="21463" name="o_f_82_1g_37">
		<!-- Max HP increases by 46.04 Max HP increases by 13.42. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="maxMp" val="13.42" />
		</for>
	</option>
	<option id="21464" name="o_f_82_1g_38">
		<!-- Max HP increases by 46.04 Max CP increases by 73.66. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="maxCp" val="73.661" />
		</for>
	</option>
	<option id="21465" name="o_f_82_1g_39">
		<!-- Max HP increases by 46.04 P. Atk. increases by 7.21. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="pAtk" val="7.207" />
		</for>
	</option>
	<option id="21466" name="o_f_82_1g_40">
		<!-- Max HP increases by 46.04 M. Atk. increases by 8.98. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="mAtk" val="8.976" />
		</for>
	</option>
	<option id="21467" name="o_f_82_1g_41">
		<!-- Max HP increases by 46.04 HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="regHp" val="0.183" />
		</for>
	</option>
	<option id="21468" name="o_f_82_1g_42">
		<!-- Max HP increases by 46.04 MP Regen increases by 0.08. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="regMp" val="0.077" />
		</for>
	</option>
	<option id="21469" name="o_f_82_1g_43">
		<!-- Max HP increases by 46.04 CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="regCp" val="0.183" />
		</for>
	</option>
	<option id="21470" name="o_f_82_1g_44">
		<!-- Max HP increases by 46.04 Evasion increases by 0.92. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="rEvas" val="0.919" />
		</for>
	</option>
	<option id="21471" name="o_f_82_1g_45">
		<!-- Max HP increases by 46.04 Accuracy increases by 0.92. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="accCombat" val="0.919" />
		</for>
	</option>
	<option id="21472" name="o_f_82_1g_46">
		<!-- Max HP increases by 46.04 Critical increases by 7.04. -->
		<for>
			<add order="0x40" stat="maxHp" val="46.038" />
			<add order="0x40" stat="rCrit" val="7.039999999999999" />
		</for>
	</option>
	<option id="21473" name="o_f_82_1g_47">
		<!-- Max HP increases by 15.1. Max CP increases by 73.66. -->
		<for>
			<add order="0x40" stat="maxMp" val="15.097" />
			<add order="0x40" stat="maxCp" val="73.661" />
		</for>
	</option>
	<option id="21474" name="o_f_82_1g_48">
		<!-- Max HP increases by 15.1. P. Atk. increases by 7.21. -->
		<for>
			<add order="0x40" stat="maxMp" val="15.097" />
			<add order="0x40" stat="pAtk" val="7.207" />
		</for>
	</option>
	<option id="21475" name="o_f_82_1g_49">
		<!-- Max HP increases by 15.1. M. Atk. increases by 8.98. -->
		<for>
			<add order="0x40" stat="maxMp" val="15.097" />
			<add order="0x40" stat="mAtk" val="8.976" />
		</for>
	</option>
	<option id="21476" name="o_f_82_1g_50">
		<!-- Max HP increases by 15.1. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxMp" val="15.097" />
			<add order="0x40" stat="regHp" val="0.183" />
		</for>
	</option>
	<option id="21477" name="o_f_82_1g_51">
		<!-- Max HP increases by 15.1. MP Regen increases by 0.08. -->
		<for>
			<add order="0x40" stat="maxMp" val="15.097" />
			<add order="0x40" stat="regMp" val="0.077" />
		</for>
	</option>
	<option id="21478" name="o_f_82_1g_52">
		<!-- Max HP increases by 15.1. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxMp" val="15.097" />
			<add order="0x40" stat="regCp" val="0.183" />
		</for>
	</option>
	<option id="21479" name="o_f_82_1g_53">
		<!-- Max HP increases by 15.1. Evasion increases by 0.92. -->
		<for>
			<add order="0x40" stat="maxMp" val="15.097" />
			<add order="0x40" stat="rEvas" val="0.919" />
		</for>
	</option>
	<option id="21480" name="o_f_82_1g_54">
		<!-- Max HP increases by 15.1. Accuracy increases by 0.92. -->
		<for>
			<add order="0x40" stat="maxMp" val="15.097" />
			<add order="0x40" stat="accCombat" val="0.919" />
		</for>
	</option>
	<option id="21481" name="o_f_82_1g_55">
		<!-- Max HP increases by 15.1. Critical increases by 7.04. -->
		<for>
			<add order="0x40" stat="maxMp" val="15.097" />
			<add order="0x40" stat="rCrit" val="7.039999999999999" />
		</for>
	</option>
	<option id="21482" name="o_f_82_1g_56">
		<!-- Max CP increases by 82.87. P. Atk. increases by 7.21. -->
		<for>
			<add order="0x40" stat="maxCp" val="82.869" />
			<add order="0x40" stat="pAtk" val="7.207" />
		</for>
	</option>
	<option id="21483" name="o_f_82_1g_57">
		<!-- Max CP increases by 82.87. M. Atk. increases by 8.98. -->
		<for>
			<add order="0x40" stat="maxCp" val="82.869" />
			<add order="0x40" stat="mAtk" val="8.976" />
		</for>
	</option>
	<option id="21484" name="o_f_82_1g_58">
		<!-- Max CP increases by 82.87. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxCp" val="82.869" />
			<add order="0x40" stat="regHp" val="0.183" />
		</for>
	</option>
	<option id="21485" name="o_f_82_1g_59">
		<!-- Max CP increases by 82.87. MP Regen increases by 0.08. -->
		<for>
			<add order="0x40" stat="maxCp" val="82.869" />
			<add order="0x40" stat="regMp" val="0.077" />
		</for>
	</option>
	<option id="21486" name="o_f_82_1g_60">
		<!-- Max CP increases by 82.87. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="maxCp" val="82.869" />
			<add order="0x40" stat="regCp" val="0.183" />
		</for>
	</option>
	<option id="21487" name="o_f_82_1g_61">
		<!-- Max CP increases by 82.87. Evasion increases by 0.92. -->
		<for>
			<add order="0x40" stat="maxCp" val="82.869" />
			<add order="0x40" stat="rEvas" val="0.919" />
		</for>
	</option>
	<option id="21488" name="o_f_82_1g_62">
		<!-- Max CP increases by 82.87. Accuracy increases by 0.92. -->
		<for>
			<add order="0x40" stat="maxCp" val="82.869" />
			<add order="0x40" stat="accCombat" val="0.919" />
		</for>
	</option>
	<option id="21489" name="o_f_82_1g_63">
		<!-- Max CP increases by 82.87. Critical increases by 7.04. -->
		<for>
			<add order="0x40" stat="maxCp" val="82.869" />
			<add order="0x40" stat="rCrit" val="7.039999999999999" />
		</for>
	</option>
	<option id="21490" name="o_f_82_1g_64">
		<!-- P. Atk. increases by 8.11. M. Atk. increases by 8.98. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.108" />
			<add order="0x40" stat="mAtk" val="8.976" />
		</for>
	</option>
	<option id="21491" name="o_f_82_1g_65">
		<!-- P. Atk. increases by 8.11. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.108" />
			<add order="0x40" stat="regHp" val="0.183" />
		</for>
	</option>
	<option id="21492" name="o_f_82_1g_66">
		<!-- P. Atk. increases by 8.11. MP Regen increases by 0.08. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.108" />
			<add order="0x40" stat="regMp" val="0.077" />
		</for>
	</option>
	<option id="21493" name="o_f_82_1g_67">
		<!-- P. Atk. increases by 8.11. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.108" />
			<add order="0x40" stat="regCp" val="0.183" />
		</for>
	</option>
	<option id="21494" name="o_f_82_1g_68">
		<!-- P. Atk. increases by 8.11. Evasion increases by 0.92. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.108" />
			<add order="0x40" stat="rEvas" val="0.919" />
		</for>
	</option>
	<option id="21495" name="o_f_82_1g_69">
		<!-- P. Atk. increases by 8.11. Accuracy increases by 0.92. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.108" />
			<add order="0x40" stat="accCombat" val="0.919" />
		</for>
	</option>
	<option id="21496" name="o_f_82_1g_70">
		<!-- P. Atk. increases by 8.11. Critical increases by 7.04. -->
		<for>
			<add order="0x40" stat="pAtk" val="8.108" />
			<add order="0x40" stat="rCrit" val="7.039999999999999" />
		</for>
	</option>
	<option id="21497" name="o_f_82_1g_71">
		<!-- M. Atk. increases by 10.1. HP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="mAtk" val="10.098" />
			<add order="0x40" stat="regHp" val="0.183" />
		</for>
	</option>
	<option id="21498" name="o_f_82_1g_72">
		<!-- M. Atk. increases by 10.1. MP Regen increases by 0.08. -->
		<for>
			<add order="0x40" stat="mAtk" val="10.098" />
			<add order="0x40" stat="regMp" val="0.077" />
		</for>
	</option>
	<option id="21499" name="o_f_82_1g_73">
		<!-- M. Atk. increases by 10.1. CP Regen increases by 0.18. -->
		<for>
			<add order="0x40" stat="mAtk" val="10.098" />
			<add order="0x40" stat="regCp" val="0.183" />
		</for>
	</option>
</list>