<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/optionsData.xsd">
	<option id="21200" name="o_w_80_2u_47">
		<!-- Max HP increases by 43.65. Max CP increases by 50.44. -->
		<for>
			<add order="0x40" stat="maxMp" val="43.647" />
			<add order="0x40" stat="maxCp" val="50.438" />
		</for>
	</option>
	<option id="21201" name="o_w_80_2u_48">
		<!-- Max HP increases by 43.65. P. Atk. increases by 9.08. -->
		<for>
			<add order="0x40" stat="maxMp" val="43.647" />
			<add order="0x40" stat="pAtk" val="9.083" />
		</for>
	</option>
	<option id="21202" name="o_w_80_2u_49">
		<!-- Max HP increases by 43.65. M. Atk. increases by 11.2. -->
		<for>
			<add order="0x40" stat="maxMp" val="43.647" />
			<add order="0x40" stat="mAtk" val="11.195" />
		</for>
	</option>
	<option id="21203" name="o_w_80_2u_50">
		<!-- Max HP increases by 43.65. HP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="maxMp" val="43.647" />
			<add order="0x40" stat="regHp" val="0.185" />
		</for>
	</option>
	<option id="21204" name="o_w_80_2u_51">
		<!-- Max HP increases by 43.65. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="maxMp" val="43.647" />
			<add order="0x40" stat="regMp" val="0.12" />
		</for>
	</option>
	<option id="21205" name="o_w_80_2u_52">
		<!-- Max HP increases by 43.65. CP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="maxMp" val="43.647" />
			<add order="0x40" stat="regCp" val="0.185" />
		</for>
	</option>
	<option id="21206" name="o_w_80_2u_53">
		<!-- Max HP increases by 43.65. Evasion increases by 1.24. -->
		<for>
			<add order="0x40" stat="maxMp" val="43.647" />
			<add order="0x40" stat="rEvas" val="1.241" />
		</for>
	</option>
	<option id="21207" name="o_w_80_2u_54">
		<!-- Max HP increases by 43.65. Accuracy increases by 1.24. -->
		<for>
			<add order="0x40" stat="maxMp" val="43.647" />
			<add order="0x40" stat="accCombat" val="1.241" />
		</for>
	</option>
	<option id="21208" name="o_w_80_2u_55">
		<!-- Max HP increases by 43.65. Critical increases by 9.68. -->
		<for>
			<add order="0x40" stat="maxMp" val="43.647" />
			<add order="0x40" stat="rCrit" val="9.68" />
		</for>
	</option>
	<option id="21209" name="o_w_80_2u_56">
		<!-- Max CP increases by 55.02. P. Atk. increases by 9.08. -->
		<for>
			<add order="0x40" stat="maxCp" val="55.023" />
			<add order="0x40" stat="pAtk" val="9.083" />
		</for>
	</option>
	<option id="21210" name="o_w_80_2u_57">
		<!-- Max CP increases by 55.02. M. Atk. increases by 11.2. -->
		<for>
			<add order="0x40" stat="maxCp" val="55.023" />
			<add order="0x40" stat="mAtk" val="11.195" />
		</for>
	</option>
	<option id="21211" name="o_w_80_2u_58">
		<!-- Max CP increases by 55.02. HP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="maxCp" val="55.023" />
			<add order="0x40" stat="regHp" val="0.185" />
		</for>
	</option>
	<option id="21212" name="o_w_80_2u_59">
		<!-- Max CP increases by 55.02. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="maxCp" val="55.023" />
			<add order="0x40" stat="regMp" val="0.12" />
		</for>
	</option>
	<option id="21213" name="o_w_80_2u_60">
		<!-- Max CP increases by 55.02. CP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="maxCp" val="55.023" />
			<add order="0x40" stat="regCp" val="0.185" />
		</for>
	</option>
	<option id="21214" name="o_w_80_2u_61">
		<!-- Max CP increases by 55.02. Evasion increases by 1.24. -->
		<for>
			<add order="0x40" stat="maxCp" val="55.023" />
			<add order="0x40" stat="rEvas" val="1.241" />
		</for>
	</option>
	<option id="21215" name="o_w_80_2u_62">
		<!-- Max CP increases by 55.02. Accuracy increases by 1.24. -->
		<for>
			<add order="0x40" stat="maxCp" val="55.023" />
			<add order="0x40" stat="accCombat" val="1.241" />
		</for>
	</option>
	<option id="21216" name="o_w_80_2u_63">
		<!-- Max CP increases by 55.02. Critical increases by 9.68. -->
		<for>
			<add order="0x40" stat="maxCp" val="55.023" />
			<add order="0x40" stat="rCrit" val="9.68" />
		</for>
	</option>
	<option id="21217" name="o_w_80_2u_64">
		<!-- P. Atk. increases by 9.91. M. Atk. increases by 11.2. -->
		<for>
			<add order="0x40" stat="pAtk" val="9.909" />
			<add order="0x40" stat="mAtk" val="11.195" />
		</for>
	</option>
	<option id="21218" name="o_w_80_2u_65">
		<!-- P. Atk. increases by 9.91. HP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="pAtk" val="9.909" />
			<add order="0x40" stat="regHp" val="0.185" />
		</for>
	</option>
	<option id="21219" name="o_w_80_2u_66">
		<!-- P. Atk. increases by 9.91. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="pAtk" val="9.909" />
			<add order="0x40" stat="regMp" val="0.12" />
		</for>
	</option>
	<option id="21220" name="o_w_80_2u_67">
		<!-- P. Atk. increases by 9.91. CP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="pAtk" val="9.909" />
			<add order="0x40" stat="regCp" val="0.185" />
		</for>
	</option>
	<option id="21221" name="o_w_80_2u_68">
		<!-- P. Atk. increases by 9.91. Evasion increases by 1.24. -->
		<for>
			<add order="0x40" stat="pAtk" val="9.909" />
			<add order="0x40" stat="rEvas" val="1.241" />
		</for>
	</option>
	<option id="21222" name="o_w_80_2u_69">
		<!-- P. Atk. increases by 9.91. Accuracy increases by 1.24. -->
		<for>
			<add order="0x40" stat="pAtk" val="9.909" />
			<add order="0x40" stat="accCombat" val="1.241" />
		</for>
	</option>
	<option id="21223" name="o_w_80_2u_70">
		<!-- P. Atk. increases by 9.91. Critical increases by 9.68. -->
		<for>
			<add order="0x40" stat="pAtk" val="9.909" />
			<add order="0x40" stat="rCrit" val="9.68" />
		</for>
	</option>
	<option id="21224" name="o_w_80_2u_71">
		<!-- M. Atk. increases by 12.21. HP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="mAtk" val="12.213" />
			<add order="0x40" stat="regHp" val="0.185" />
		</for>
	</option>
	<option id="21225" name="o_w_80_2u_72">
		<!-- M. Atk. increases by 12.21. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="mAtk" val="12.213" />
			<add order="0x40" stat="regMp" val="0.12" />
		</for>
	</option>
	<option id="21226" name="o_w_80_2u_73">
		<!-- M. Atk. increases by 12.21. CP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="mAtk" val="12.213" />
			<add order="0x40" stat="regCp" val="0.185" />
		</for>
	</option>
	<option id="21227" name="o_w_80_2u_74">
		<!-- M. Atk. increases by 12.21. Evasion increases by 1.24. -->
		<for>
			<add order="0x40" stat="mAtk" val="12.213" />
			<add order="0x40" stat="rEvas" val="1.241" />
		</for>
	</option>
	<option id="21228" name="o_w_80_2u_75">
		<!-- M. Atk. increases by 12.21. Accuracy increases by 1.24. -->
		<for>
			<add order="0x40" stat="mAtk" val="12.213" />
			<add order="0x40" stat="accCombat" val="1.241" />
		</for>
	</option>
	<option id="21229" name="o_w_80_2u_76">
		<!-- M. Atk. increases by 12.21. Critical increases by 9.68. -->
		<for>
			<add order="0x40" stat="mAtk" val="12.213" />
			<add order="0x40" stat="rCrit" val="9.68" />
		</for>
	</option>
	<option id="21230" name="o_w_80_2u_77">
		<!-- HP Regen increases by 0.2. MP Regen increases by 0.12. -->
		<for>
			<add order="0x40" stat="regHp" val="0.202" />
			<add order="0x40" stat="regMp" val="0.12" />
		</for>
	</option>
	<option id="21231" name="o_w_80_2u_78">
		<!-- HP Regen increases by 0.2. CP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="regHp" val="0.202" />
			<add order="0x40" stat="regCp" val="0.185" />
		</for>
	</option>
	<option id="21232" name="o_w_80_2u_79">
		<!-- HP Regen increases by 0.2. Evasion increases by 1.24. -->
		<for>
			<add order="0x40" stat="regHp" val="0.202" />
			<add order="0x40" stat="rEvas" val="1.241" />
		</for>
	</option>
	<option id="21233" name="o_w_80_2u_80">
		<!-- HP Regen increases by 0.2. Accuracy increases by 1.24. -->
		<for>
			<add order="0x40" stat="regHp" val="0.202" />
			<add order="0x40" stat="accCombat" val="1.241" />
		</for>
	</option>
	<option id="21234" name="o_w_80_2u_81">
		<!-- HP Regen increases by 0.2. Critical increases by 9.68. -->
		<for>
			<add order="0x40" stat="regHp" val="0.202" />
			<add order="0x40" stat="rCrit" val="9.68" />
		</for>
	</option>
	<option id="21235" name="o_w_80_2u_82">
		<!-- MP Regen increases by 0.13. CP Regen increases by 0.19. -->
		<for>
			<add order="0x40" stat="regMp" val="0.131" />
			<add order="0x40" stat="regCp" val="0.185" />
		</for>
	</option>
	<option id="21236" name="o_w_80_2u_83">
		<!-- MP Regen increases by 0.13. Evasion increases by 1.24. -->
		<for>
			<add order="0x40" stat="regMp" val="0.131" />
			<add order="0x40" stat="rEvas" val="1.241" />
		</for>
	</option>
	<option id="21237" name="o_w_80_2u_84">
		<!-- MP Regen increases by 0.13. Accuracy increases by 1.24. -->
		<for>
			<add order="0x40" stat="regMp" val="0.131" />
			<add order="0x40" stat="accCombat" val="1.241" />
		</for>
	</option>
	<option id="21238" name="o_w_80_2u_85">
		<!-- MP Regen increases by 0.13. Critical increases by 9.7. -->
		<for>
			<add order="0x40" stat="regMp" val="0.131" />
			<add order="0x40" stat="rCrit" val="9.68" />
		</for>
	</option>
	<option id="21239" name="o_w_80_2u_86">
		<!-- CP Regen increases by 0.2. Evasion increases by 1.24. -->
		<for>
			<add order="0x40" stat="regCp" val="0.202" />
			<add order="0x40" stat="rEvas" val="1.241" />
		</for>
	</option>
	<option id="21240" name="o_w_80_2u_87">
		<!-- CP Regen increases by 0.2. Accuracy increases by 1.24. -->
		<for>
			<add order="0x40" stat="regCp" val="0.202" />
			<add order="0x40" stat="accCombat" val="1.241" />
		</for>
	</option>
	<option id="21241" name="o_w_80_2u_88">
		<!-- CP Regen increases by 0.2. Critical increases by 9.68. -->
		<for>
			<add order="0x40" stat="regCp" val="0.202" />
			<add order="0x40" stat="rCrit" val="9.68" />
		</for>
	</option>
	<option id="21242" name="o_w_80_2u_89">
		<!-- Evasion increases by 1.35. Accuracy increases by 1.24. -->
		<for>
			<add order="0x40" stat="rEvas" val="1.354" />
			<add order="0x40" stat="accCombat" val="1.241" />
		</for>
	</option>
	<option id="21243" name="o_w_80_2u_90">
		<!-- Evasion increases by 1.35. Critical increases by 9.68. -->
		<for>
			<add order="0x40" stat="rEvas" val="1.354" />
			<add order="0x40" stat="rCrit" val="9.68" />
		</for>
	</option>
	<option id="21244" name="o_w_80_2u_91">
		<!-- Accuracy increases by 1.35. Critical increases by 9.68. -->
		<for>
			<add order="0x40" stat="accCombat" val="1.354" />
			<add order="0x40" stat="rCrit" val="9.68" />
		</for>
	</option>
	<option id="21245" name="o_s_80_2s_1">
		<!-- Active: Head size increases temporarily. Increase. -->
		<active_skill id="3203" level="1" /> <!-- Item Skill: Mystery Skill -->
	</option>
	<option id="21246" name="o_s_80_2s_2">
		<!-- Active: Temporarily increases lung capacity. -->
		<active_skill id="3143" level="10" /> <!-- Item Skill: Kiss of Eva -->
	</option>
	<option id="21247" name="o_s_80_2s_3">
		<!-- Active: Increases the height from which you can jump without sustaining damage for a fixed time. -->
		<active_skill id="3144" level="10" /> <!-- Item Skill: Acrobatics -->
	</option>
	<option id="21248" name="o_s_80_2s_4">
		<!-- Active: Increases Resistance to damage from falling. -->
		<active_skill id="3145" level="10" /> <!-- Item Skill: Iron Body -->
	</option>
	<option id="21249" name="o_s_80_2s_5">
		<!-- Active: Ignites a firecracker. -->
		<active_skill id="3156" level="1" /> <!-- Item Skill: Firework -->
	</option>
	<option id="21250" name="o_s_80_2s_6">
		<!-- Active: Temporarily plays music. -->
		<active_skill id="3206" level="1" /> <!-- Item Skill: Music -->
	</option>
	<option id="21251" name="o_s_80_2s_7">
		<!-- Active: Ignites a large firecracker. -->
		<active_skill id="3157" level="1" /> <!-- Item Skill: Large Firework -->
	</option>
	<option id="21252" name="o_s_80_2s_8">
		<!-- Chance: During a physical attack, temporarily decreases the target's attacking desire for oneself. -->
		<attack_skill id="3081" level="10" chance="1.0" /> <!-- Item Skill: Charm -->
	</option>
	<option id="21253" name="o_s_80_2s_9">
		<!-- Chance: During a physical attack, temporarily stimulates the target's attacking desire. -->
		<attack_skill id="3080" level="10" chance="1.0" /> <!-- Item Skill: Aggression -->
	</option>
	<option id="21254" name="o_s_80_2s_10">
		<!-- Chance: During a physical attack, temporarily decreases the target's moving speed. -->
		<attack_skill id="3083" level="10" chance="1.0" /> <!-- Item Skill: Slow -->
	</option>
	<option id="21255" name="o_s_80_2s_11">
		<!-- Chance: During a critical attack, temporarily decreases the target's attacking desire for oneself. -->
		<critical_skill id="3109" level="10" chance="5.0" /> <!-- Item Skill: Aggression Down -->
	</option>
	<option id="21256" name="o_s_80_2s_12">
		<!-- Chance: During a critical attack, temporarily stimulates the target's attacking desire. -->
		<critical_skill id="3108" level="10" chance="5.0" /> <!-- Item Skill: Aggression Up -->
	</option>
	<option id="21257" name="o_s_80_2s_13">
		<!-- Chance: During a critical attack, temporarily decreases the target's moving speed. -->
		<critical_skill id="3111" level="10" chance="5.0" /> <!-- Item Skill: Slow -->
	</option>
	<option id="21258" name="o_s_80_2s_14">
		<!-- Chance: Instantly decreases a target's moving speed during a magic attack. Effect 3. -->
		<magic_skill id="3096" level="10" chance="2.0" /> <!-- Item Skill: Slow -->
	</option>
	<option id="21259" name="o_s_80_2s_15">
		<!-- Passive: Increases lung capacity. -->
		<passive_skill id="3252" level="10" /> <!-- Item Skill: Kiss of Eva -->
	</option>
	<option id="21260" name="o_s_80_2s_16">
		<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
		<passive_skill id="3253" level="10" /> <!-- Item Skill: Acrobatics -->
	</option>
	<option id="21261" name="o_s_80_2s_17">
		<!-- Passive: Increases Resistance to damage from falling. -->
		<passive_skill id="3254" level="10" /> <!-- Item Skill: Iron Body -->
	</option>
	<option id="21262" name="o_s_80_2r_1">
		<!-- Active: Temporarily decreases the target's Atk. Spd. -->
		<active_skill id="3188" level="10" /> <!-- Item Skill: Winter -->
	</option>
	<option id="21263" name="o_s_80_2r_2">
		<!-- Active: Temporarily increase Evasion. -->
		<active_skill id="3139" level="10" /> <!-- Item Skill: Agility -->
	</option>
	<option id="21264" name="o_s_80_2r_3">
		<!-- Active: Instantly inflicts bleed on the target. -->
		<active_skill id="3196" level="10" /> <!-- Item Skill: Bleed -->
	</option>
	<option id="21265" name="o_s_80_2r_4">
		<!-- Active: Restores your CP. -->
		<active_skill id="3130" level="10" /> <!-- Item Skill: Ritual -->
	</option>
	<option id="21266" name="o_s_80_2r_5">
		<!-- Active: Inflicts damage by throwing a boulder. -->
		<active_skill id="3169" level="10" /> <!-- Item Skill: Stone -->
	</option>
	<option id="21267" name="o_s_80_2r_6">
		<!-- Active: Instantly inflicts fear on the target and cause him to flee. -->
		<active_skill id="3194" level="10" /> <!-- Item Skill: Fear -->
	</option>
	<option id="21268" name="o_s_80_2r_7">
		<!-- Active: Condenses air to burst flames. -->
		<active_skill id="3165" level="10" /> <!-- Item Skill: Prominence -->
	</option>
	<option id="21269" name="o_s_80_2r_8">
		<!-- Active: Calms the enemy's heart and causes attacking desire to disappear. -->
		<active_skill id="3151" level="10" /> <!-- Item Skill: Peace -->
	</option>
	<option id="21270" name="o_s_80_2r_9">
		<!-- Active: Decreases the target's attacking desire for oneself. -->
		<active_skill id="3150" level="10" /> <!-- Item Skill: Charm -->
	</option>
	<option id="21271" name="o_s_80_2r_10">
		<!-- Active: Increases your target's will to attack. -->
		<active_skill id="3149" level="10" /> <!-- Item Skill: Aggression -->
	</option>
	<option id="21272" name="o_s_80_2r_11">
		<!-- Active: Temporarily increases accuracy. -->
		<active_skill id="3140" level="10" /> <!-- Item Skill: Guidance -->
	</option>
	<option id="21273" name="o_s_80_2r_12">
		<!-- Active: Momentarily throws a target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts. -->
		<active_skill id="3190" level="10" /> <!-- Item Skill: Hold -->
	</option>
	<option id="21274" name="o_s_80_2r_13">
		<!-- Active: Launches a holy magic attack. -->
		<active_skill id="3170" level="10" /> <!-- Item Skill: Solar Flare -->
	</option>
	<option id="21275" name="o_s_80_2r_14">
		<!-- Active: Temporarily increases the power of HP recovery magic. -->
		<active_skill id="3138" level="10" /> <!-- Item Skill: Heal Empower -->
	</option>
	<option id="21276" name="o_s_80_2r_15">
		<!-- Active: Temporarily increases HP recovery magic effect. -->
		<active_skill id="3126" level="10" /> <!-- Item Skill: Prayer -->
	</option>
	<option id="21277" name="o_s_80_2r_16">
		<!-- Active: Immediately regenerates the target's HP. -->
		<active_skill id="3123" level="10" /> <!-- Item Skill: Heal -->
	</option>
	<option id="21278" name="o_s_80_2r_17">
		<!-- Active: Temporarily increases M. Atk. -->
		<active_skill id="3133" level="10" /> <!-- Item Skill: Empower -->
	</option>
	<option id="21279" name="o_s_80_2r_18">
		<!-- Active: Temporarily increases Max CP. -->
		<active_skill id="3131" level="10" /> <!-- Item Skill: Cheer -->
	</option>
	<option id="21280" name="o_s_80_2r_19">
		<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
		<active_skill id="3125" level="10" /> <!-- Item Skill: Battle Roar -->
	</option>
	<option id="21281" name="o_s_80_2r_20">
		<!-- Active: Temporarily increases Max HP. -->
		<active_skill id="3124" level="10" /> <!-- Item Skill: Blessed Body -->
	</option>
	<option id="21282" name="o_s_80_2r_21">
		<!-- Active: Temporarily increases Max MP. -->
		<active_skill id="3128" level="10" /> <!-- Item Skill: Blessed Soul -->
	</option>
	<option id="21283" name="o_s_80_2r_22">
		<!-- Active: Temporarily increases M. Def.. -->
		<active_skill id="3136" level="10" /> <!-- Item Skill: Magic Barrier -->
	</option>
	<option id="21284" name="o_s_80_2r_23">
		<!-- Active: Burns up your enemy's MP. -->
		<active_skill id="3154" level="10" /> <!-- Item Skill: Mana Burn -->
	</option>
	<option id="21285" name="o_s_80_2r_24">
		<!-- Active: Increases the recovery rate when MP is being recovered by recharge. -->
		<active_skill id="3129" level="10" /> <!-- Item Skill: Mana Gain -->
	</option>
	<option id="21286" name="o_s_80_2r_25">
		<!-- Active: Restores MP. -->
		<active_skill id="3127" level="10" /> <!-- Item Skill: Recharge -->
	</option>
	<option id="21287" name="o_s_80_2r_26">
		<!-- Active: Uses a non-attribute attack and momentarily decreases your M. Atk. during PvP. -->
		<active_skill id="3172" level="10" /> <!-- Item Skill: Aura Flare -->
	</option>
	<option id="21288" name="o_s_80_2r_27">
		<!-- Active: Temporarily increases P. Atk. -->
		<active_skill id="3132" level="10" /> <!-- Item Skill: Might -->
	</option>
	<option id="21289" name="o_s_80_2r_28">
		<!-- Active: Instantly inflicts paralysis on the target. -->
		<active_skill id="3192" level="10" /> <!-- Item Skill: Paralyze -->
	</option>
	<option id="21290" name="o_s_80_2r_29">
		<!-- Active: Temporarily increases P. Def.. -->
		<active_skill id="3135" level="10" /> <!-- Item Skill: Shield -->
	</option>
	<option id="21291" name="o_s_80_2r_30">
		<!-- Active: Instantly inflicts poison on the target. -->
		<active_skill id="3195" level="10" /> <!-- Item Skill: Poison -->
	</option>
	<option id="21292" name="o_s_80_2r_31">
		<!-- Active: Temporarily decreases the PvP opponent's P. Atk. -->
		<active_skill id="3137" level="10" /> <!-- Item Skill: Duel Weakness -->
	</option>
	<option id="21293" name="o_s_80_2r_32">
		<!-- Active: Temporarily increases PvP P. Atk. -->
		<active_skill id="3134" level="10" /> <!-- Item Skill: Duel Might -->
	</option>
	<option id="21294" name="o_s_80_2r_33">
		<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
		<active_skill id="3146" level="1" /> <!-- Item Skill: Recall -->
	</option>
	<option id="21295" name="o_s_80_2r_34">
		<!-- Active: Resurrects a corpse. -->
		<active_skill id="3160" level="9" /> <!-- Item Skill: Resurrection -->
	</option>
	<option id="21296" name="o_s_80_2r_35">
		<!-- Active: Emits an area of effect earth attack. -->
		<active_skill id="3183" level="10" /> <!-- Item Skill: Stone -->
	</option>
	<option id="21297" name="o_s_80_2r_36">
		<!-- Active: Emits an area of effect fire attack. -->
		<active_skill id="3180" level="10" /> <!-- Item Skill: Prominence -->
	</option>
	<option id="21298" name="o_s_80_2r_37">
		<!-- Active: Emits an area of effect holy magic attack. -->
		<active_skill id="3184" level="10" /> <!-- Item Skill: Solar Flare -->
	</option>
	<option id="21299" name="o_s_80_2r_38">
		<!-- Active: Emits elemental damage over an area. -->
		<active_skill id="3186" level="10" /> <!-- Item Skill: Aura Flare -->
	</option>
</list>