# L&L - graphic configure - version 1.0.0


################



def {

	title = "TILE GRAPHIC MODE - Ver. Denzi"



	// GUI text mode (1:ON, 0:OFF)

	text_mode = 0



	// font size UNIX/Linux (point)

	font_size_point = 32



	// font size MS-Windows (dot)

	font_size_dot = 32



	// map scale (%)

	scale = 100



	// tile size (dot)

	tile_size_x = 32

	tile_size_y = 32



	// tile (1x1), RPG_XP (4x4) or RPG_2000 (3x4)

	character_patern = "tile"



	// tile (1x1), type_a (4x5) or type_b (6x4)

	wall_patern = "tile"

	town_wall_patern = "tile"

	dungeon_wall_patern = "tile"



	// tile (1x1) or type_a (3x3)

	door_patern = "type_a"



	// tile (1x1) or type_a (3x1)

	signboard_patern = "type_a"

}
