# L&L - graphic configure - version 1.0.0


################


def {

	title = "TEXT MODE - SMALL"

	text_mode = 1

	font_size_point = 24

	font_size_dot = 32

	scale = 50

	tile_size_x = 32

	tile_size_y = 32

}

################


def {

	title = "TEXT MODE"

	text_mode = 1

	font_size_point = 24

	font_size_dot = 32

	scale = 100

	tile_size_x = 32

	tile_size_y = 32

}

################


def {

	title = "TILE GRAPHIC MODE - SMALL"

	scale = 50

	tile_size_x = 32

	tile_size_y = 32

	character_patern = "tile"

	town_wall_patern = "type_b"

	dungeon_wall_patern = "type_a"

	door_patern = "type_a"

	signboard_patern = "type_a"

}

################


def {

	title = "TILE GRAPHIC MODE"


	// GUI text mode (1:ON, 0:OFF)

	text_mode = 0


	// font size UNIX/Linux (point)

	font_size_point = 32


	// font size MS-Windows (dot)

	font_size_dot = 32


	// map scale (%)

	scale = 100


	// tile size (dot)

	tile_size_x = 32

	tile_size_y = 32


	// tile (1x1), RPG_XP (4x4) or RPG_2000 (3x4)

	character_patern = "tile"


	// tile (1x1), type_a (4x5) or type_b (6x4)

	town_wall_patern = "type_b"


	// tile (1x1), type_a (4x5) or type_b (6x4)

	dungeon_wall_patern = "type_a"


	// tile (1x1) or type_a (3x3)

	door_patern = "type_a"


	// tile (1x1) or type_a (3x1)

	signboard_patern = "type_a"

}
