<marathon>
  <!-- Change various attributes of some liquids -->
  <liquids>
    <!-- change ambient above sound for water -->
    <liquid index="0">
      <sound type="5" which="1"/>
    </liquid>
    <!-- LOTS of changes to tar -->
    <liquid index="1" damage_freq="7">
      <damage type="20" base="8" random="0"/>
      <sound type="0" which="116"/>
      <sound type="1" which="118"/>
      <sound type="4" which="119"/>
      <sound type="5" which="-1"/>
    </liquid>
    <!-- change to damage type for goo -->
    <liquid index="2">
      <damage type="0"/>
    </liquid>
    <!-- change feet splashing sound for slime -->
    <liquid index="3">
      <sound type="4" which="108"/>
    </liquid>
  </liquids>
  <!-- Change colors of some faders (ie, color shifts) -->
  <faders>
    <!-- tar damage -->
    <fader index="17">
      <color red="0" green="0" blue="0"/>
    </fader>
    <!-- Under Pfhor plasma -->
    <fader index="28">
      <color red="0" green="0.6" blue="0"/>
    </fader>
    <!-- Under Chimera fluids -->
    <fader index="29">
      <color red="0.067" green="0.133" blue="0"/>
    </fader>
    <!-- Under Pfhor tar -->
    <fader index="30">
      <color red="0" green="0" blue="0"/>
    </fader>
    <!-- Under Pfhor slime -->
    <fader index="31">
      <color red="0.067" green="0.133" blue="0"/>
    </fader>
    <!-- Under Salinger sewage -->
    <fader index="32">
      <color red="0.133" green="0.067" blue="0"/>
    </fader>
    <!-- faders for liquids -->
    <liquid index="0" opacity="0.00"/>
    <liquid index="1" opacity="1.00"/>
    <liquid index="2" opacity="0.00"/>
    <liquid index="3" opacity="0.00"/>
    <liquid index="4" opacity="0.00"/>
  </faders>
</marathon>