<marathon>
  <!-- 
What the numbers mean:

Collection 27, bitmap 0= Pfhor Prime Daylight
Collection 27, bitmap 1= Pfhor Prime Night
Collection 28, bitmap 0= Jjaro dream skies
Collection 28, bitmap 1= Pfhor prime city
Collection 29, bitmap 0= sunscape
Collection 29, bitmap 1= sunscape, without the sun
Collection 30, bitmap 0= distant orbit around star
Collection 30, bitmap 1= stars
Collection 30, bitmap 2= Pfhor Prime orbit
 -->

  <!-- make them 360 degrees -->
  <landscapes>
    <landscape coll="27" horiz_exp="0" vert_exp="0" ogl_asprat_exp="1"/>
    <landscape coll="28" horiz_exp="0" vert_exp="0" ogl_asprat_exp="1"/>
    <landscape coll="29" horiz_exp="0" vert_exp="0" ogl_asprat_exp="1" azimuth ="45"/>
    <landscape coll="30" horiz_exp="0" vert_exp="0" ogl_asprat_exp="1"/>
  </landscapes>
  <opengl>
    <!-- texture replacement -->
    <texture coll="27" bitmap="0" normal_image="Rubicon Data/Graphics/Landscapes/Molten.png" />
    <texture coll="27" bitmap="1" normal_image="Rubicon Data/Graphics/Landscapes/SoddingLogs.png" />
    <texture coll="28" bitmap="0" normal_image="Rubicon Data/Graphics/Landscapes/Jjarro.png" />
    <texture coll="28" bitmap="1" normal_image="Rubicon Data/Graphics/Landscapes/PfhorCity.png" />
    <texture coll="29" bitmap="0" normal_image="Rubicon Data/Graphics/Landscapes/Sunscape.png" />
    <texture coll="29" bitmap="1" normal_image="Rubicon Data/Graphics/Landscapes/Sunscape.png" />
    <texture coll="30" bitmap="0" normal_image="Rubicon Data/Graphics/Landscapes/Orbit.png" />
    <texture coll="30" bitmap="1" normal_image="Rubicon Data/Graphics/Landscapes/Starscape.png" />
    <texture coll="30" bitmap="2" normal_image="Rubicon Data/Graphics/Landscapes/PfhorOrbit.png" />
  </opengl>
</marathon>