| comp | quat | |
| FromMatrix(const mat3 &mat) | quat | |
| Identity | quat | [static] |
| Inverse() | quat | |
| Normalize() | quat | |
| operator *=(const quat &quat) | quat | |
| operator-() | quat | [inline] |
| operator=(const quat &quat) | quat | |
| operator[](int i) | quat | [inline] |
| operator[](int i) const | quat | [inline] |
| quat(nv_scalar x=0, nv_scalar y=0, nv_scalar z=0, nv_scalar w=1) | quat | |
| quat(const quat &quat) | quat | |
| quat(const vec3 &axis, nv_scalar angle) | quat | |
| quat(const mat3 &rot) | quat | |
| ToMatrix(mat3 &mat) const | quat | |
| w | quat | |
| x | quat | |
| y | quat | |
| z | quat |
1.4.4