#include <sceneaction.h>
Inheritance diagram for SceneAction:


Public Member Functions | |
| SceneAction (const std::string &predicate, const std::string &scene) | |
| virtual | ~SceneAction () |
| const std::string & | GetScene () |
| returns the stored scene name | |
Protected Attributes | |
| std::string | mScene |
| the name of the scene to be created by the SceneEffector | |
Definition at line 28 of file sceneaction.h.
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Definition at line 31 of file sceneaction.h. |
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Definition at line 33 of file sceneaction.h. |
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returns the stored scene name
Definition at line 36 of file sceneaction.h. References mScene. |
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the name of the scene to be created by the SceneEffector
Definition at line 40 of file sceneaction.h. Referenced by GetScene(). |
1.4.4