Changes from Zangband 2.2.8

    The main differences from ZAngband2.2.8 are below.

    - World score server: You can register scores and character dumps.
    - Player can write last words when died, which is displayed in the
      character dump registered to the score server.
    - Menu interface: return key activates the main menu which include almost
      all commands. So beginners don't need to memorize all commands.

    - Player can ride on some pet monsters, horses, dragons etc.
    - Player can wield two weapons at once or wield a weapon with two-handed.
    - Player have proficiency levels of each weapons and spells, like Nethack.
    - Player can change second magic realm. All previous realm's spell will
      be lost. There is a limit in the total of studying spells.

    - New classes:
       Tourist : thay can poorly cast arcane spells. difficult to survive.
       Imitator : imitate spells or abilities which monsters have just used.
       BeastMaster : dominate or summon monsters and ride on these.
       Sorcerer : cast spells of all magic realms. But physically hopeless.
       Archer : a warrior specialized in missile weapon. can create ammo.
       Magic-Eater : absorb wands, staffs and rods to use it as magic spell.
       Bard : sing songs. like Harper of PernAngband.
       Red-Mage : dual-class, can cast all lower rank spells of all realms.
       Samurai : use Samurai Arts which include various special attack.
       ForceTrainer : use the spiritual Force. prefer to be bare-hand
       Blue-Mage : study monster's spells. use these as his own spell.
       Cavalry : a warrior specialized in riding.
       Berserker : powerful warrior. but cannot use magic items except potions.
       Weaponsmith : extract essences from items. use it to improve equipment.
       Mirror-Master : create magical mirror. use its fantastic power.
       Ninja : act without lights, attack monsters with possible insta kill.

    - New races:
       Ent, Archon, Balrog, Dunadan, Shadow-Fairy, Kutar, Android
    - Player's Personality:
       At the character making, you can choose Personality, which include
       Ordinary, Mighty, Shrewd, Pious, Nimble, Fearless, Combat, Lazy,
       Sexy, Lucky, Patient, and Munchkin.
    - New magic realms: Craft magic, Daemon magic
       Other magic realms also exist for new classes' exclusive use.
       Existing realms are modified.
    - Class powers: class specific powers, like the racial one.
    - Pernangband-like large wilderness map and many differnt dungeons,
      including Maze, Volcano, R'lyeh, Anti-magic cave, Anti-melee cave,
      Chameleon cave, Dark cave, Hell, Heaven, etc.

    - The amount of energy which player and monsters take in each turn are
      randomized, which makes piller-dancing impossible, and produces
      danger of possible sudden death.
    - Monsters can breath or cast spells to a place adjacent to player.
    - A monster which was attacked in the last turn can move and cast spells
      even if the attacker is not in the line of sight.
      So a Quylthulg pit is no more an easy source of experience.
    - The path shape of bolt spells is same as the path of missile weapons.
    - New abilities of monsters
      - Dispel magic spell: dispels all magic of player, including
        Globe of Invulnerability. And many deeper unique monsters,
        including Serpent of Chaos, wisely cast dispel magic spell.
      - Psycho spear: beam spell which penetrate Globe of Invulnerability.
      - Stop the Time: A few monsters can cast it...
      - blow with drain mana: some monster cause damage at SP with its blow.
    - Higher level monsters can resist genocide.
    - Even artifacts will be removed by *destruction*.

    - Player can name his pets, and can take pets over to any place.
    - Pet monsters will not turn agaist player when attacked by player.
    - Monsters killed by player's pets don't drop items.
    - Player and monsters cannot summon monsters of opposite alignment.
    - New items:
      - Capture Ball, capture a monster to make pets, or carry a pet.
      - Wizardstaff and Ring of Mana, decrease mana consumption of spells.
      - ring of warning, warn before dangerous move.
        and many other new items...
    - Many new artifacts and new monsters.
    - Random Quest monster is always unique, and one-time only.
    - Ego rings and Ego amulets.
    - Names of random artifacts will reflect it's ability.
      A weapon which has fire brand, fire resistance, and fiery aura is
      more likely named 'Fire Bland' or like that.

    - When player level advances, stats increase sometimes. Instead,
      stat gaining potion is much rarer.
    - Players start with more HP and more SP, early stage is not very hard.
    - Home is expanded to 20 pages. and all 4 Homes in 4 towns is same.
    - New building Museum: Give as many items as you like for memorial.
    - New building Hunter's office: They offer prize for wanted monsters.

    - New casino game Poker : It's real poker.
    - New casino game Monster Arena : You bets to one of four monsters.
        They battle each other and you win when your monster wins.
    - Auto picker: write item names on a file named 'pickpref.prf', then
      these items will be automaticaly picked up or destroyed and even
      automaticaly inscribed.

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