package jp.gauzau.MikuMikuDroid;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map.Entry;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import jp.gauzau.MikuMikuDroid.Miku.RenderSet;

import android.graphics.BitmapFactory;
import android.opengl.GLES20;
import android.opengl.GLU;
import android.util.Log;

public class MikuRendererGLES20 extends MikuRendererBase {

	private String TAG = "MikuRendarGLES20";
	
	class GLSL {
		public int mProgram;

		//// Vertex shader
		// Attributes
		public int maPositionHandle;
		public int maNormalHandle;
		public int maBlendHandle;

		// Uniforms
		public int muPMatrix;
		public int muPow;
		public int muMBone;
		public int muLightDir;

		//// Fragment shader
		// texture samplers
		public int msTextureSampler;
		public int msToonSampler;
		public int msSphereSampler;

		// Uniforms
		public int muSpaEn;
		public int muSphEn;
		public int muDif;
		public int muSpec;
		
		public GLSL(String v, String f) {
			mProgram = createProgram(v, f);
			if (mProgram == 0) {
				return;
			}

			GLES20.glUseProgram(mProgram);
			checkGlError("glUseProgram");

			// attribute & uniform handles
			maPositionHandle	= GLES20.glGetAttribLocation(mProgram, "aPosition");
			maNormalHandle		= GLES20.glGetAttribLocation(mProgram, "aNormal");
			maBlendHandle		= GLES20.glGetAttribLocation(mProgram, "aBlend");

			muPMatrix			= GLES20.glGetUniformLocation(mProgram, "uPMatrix");
			muPow				= GLES20.glGetUniformLocation(mProgram, "uPow");
			muMBone				= GLES20.glGetUniformLocation(mProgram, "uMBone");
			muLightDir			= GLES20.glGetUniformLocation(mProgram, "uLightDir");
			
			msTextureSampler	= GLES20.glGetUniformLocation(mProgram, "sTex");
			msToonSampler		= GLES20.glGetUniformLocation(mProgram, "sToon");
			msSphereSampler		= GLES20.glGetUniformLocation(mProgram, "sSphere");
			
			muSpaEn				= GLES20.glGetUniformLocation(mProgram, "bSpaEn");
			muSphEn				= GLES20.glGetUniformLocation(mProgram, "bSphEn");
			muDif				= GLES20.glGetUniformLocation(mProgram, "uDif");
			muSpec				= GLES20.glGetUniformLocation(mProgram, "uSpec");
		}
		
		private int loadShader(int shaderType, String source) {
			int shader = GLES20.glCreateShader(shaderType);
			if (shader != 0) {
				GLES20.glShaderSource(shader, source);
				GLES20.glCompileShader(shader);
				int[] compiled = new int[1];
				GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
				if (compiled[0] == 0) {
					Log.e(TAG, "Could not compile shader " + shaderType + ":");
					Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
					Log.e(TAG, "message ends.");
					GLES20.glDeleteShader(shader);
					shader = 0;
				}
			}
			return shader;
		}

		private int createProgram(String vertexSource, String fragmentSource) {
			int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
			if (vertexShader == 0) {
				return 0;
			}

			int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
			if (pixelShader == 0) {
				return 0;
			}

			int program = GLES20.glCreateProgram();
			if (program != 0) {
				GLES20.glAttachShader(program, vertexShader);
				checkGlError("glAttachShader");
				GLES20.glAttachShader(program, pixelShader);
				checkGlError("glAttachShader");
				GLES20.glLinkProgram(program);
				int[] linkStatus = new int[1];
				GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
				if (linkStatus[0] != GLES20.GL_TRUE) {
					Log.e(TAG, "Could not link program: ");
					Log.e(TAG, GLES20.glGetProgramInfoLog(program));
					GLES20.glDeleteProgram(program);
					program = 0;
				}
			}
			return program;
		}
	}
	
	public class RenderTarget {
		private int FBO;
		private int RBOD;
		private int RBOC;
		private int mWidth;
		private int mHeight;
		
		public RenderTarget() {
			FBO  = 0;
			RBOD = 0;
			RBOC = 0;
		}

		public RenderTarget(int width, int height) {
			mWidth = width;
			mHeight = height;
			create(width, height);
		}
		
		public void switchTargetFrameBuffer() {
			GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, FBO);
			if(FBO == 0) {
				GLES20.glViewport(0, 0, mCoreLogic.getScreenWidth(), mCoreLogic.getScreenHeight());
			} else {
				GLES20.glViewport(0, 0, mWidth, mHeight);
			}
		}
		
		public void bindTexture() {
			GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, RBOC);
		}
		
		public void resize(int width, int height) {
			if(FBO != 0) {
				int[] args = {RBOC, RBOD, FBO};
				GLES20.glDeleteTextures(1, args, 0);
				GLES20.glDeleteRenderbuffers(1, args, 1);
				GLES20.glDeleteFramebuffers(1, args, 2);
				create(width, height);
			}
		}
		
		private void create(int width, int height) {
			// FBO
			int[] ret = new int[1];
			
			// frame buffer
			GLES20.glGenFramebuffers(1, ret, 0);
			FBO = ret[0];
			GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, FBO);
			
			// depth buffer
			GLES20.glGenRenderbuffers(1, ret, 0);
			RBOD = ret[0];
			GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, RBOD);
			GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height);
			GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, RBOD);
			
			// color buffer (is texture)
			GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
			GLES20.glGenTextures(1, ret, 0);
			RBOC = ret[0];
			GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, RBOC);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
			GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
			GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, RBOC, 0);
			
			if(GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER) != GLES20.GL_FRAMEBUFFER_COMPLETE) {
				Log.d(TAG, "Fail to create FBO.");
				FBO = 0;
				RBOD = 0;
				RBOC = 0;
			}
		}
	}

	// GPU configuration
	private boolean	mNpot;

	// shader
	private HashMap<String, RenderTarget> mRT;
	private HashMap<String, GLSL>	mGLSL;
	/*
	private GLSL mGLSL;
	private GLSL mGLSLA;
	private GLSL mGLSLST;
	private GLSL mGLSLSA;
	private GLSL mGLSLBG;
	private GLSL mGLSLD;
	*/
	
	// for background
	private MikuModel	mBG = new MikuModel();
	private FloatBuffer mBgVertex;
	private ShortBuffer mBgIndex;
	private int			mBgWidth;
	private int			mBgHeight;

	// tmp buffers
	public float[]  mBoneMatrix = new float[16 * 256];	// ad-hock number: will be fixed to mMaxBone
	private float[] mLightDir = new float[3];
	private float[] mDifAmb = new float[4];
	private int[]	mTexSize = new int[1];
	

	public MikuRendererGLES20(CoreLogic cl) {
		super(cl);
		
		// for background
		mBG.mTexture = new HashMap<String, TexInfo>();
		ByteBuffer bb = ByteBuffer.allocateDirect(4 * 4 * 4);
		bb.order(ByteOrder.nativeOrder());
		mBgVertex = bb.asFloatBuffer();
		
		mBgVertex.position(0);
		
		mBgVertex.put(-1);
		mBgVertex.put(-1);
		mBgVertex.put(0);
		mBgVertex.put(1);

		mBgVertex.put(-1);
		mBgVertex.put(1);
		mBgVertex.put(0);
		mBgVertex.put(0);

		mBgVertex.put(1);
		mBgVertex.put(1);
		mBgVertex.put(1);
		mBgVertex.put(0);

		mBgVertex.put(1);
		mBgVertex.put(-1);
		mBgVertex.put(1);
		mBgVertex.put(1);

		mBgVertex.position(0);
		
		bb = ByteBuffer.allocateDirect(6 * 2);
		bb.order(ByteOrder.nativeOrder());
		mBgIndex = bb.asShortBuffer();
		
		mBgIndex.put((short) 3);
		mBgIndex.put((short) 1);
		mBgIndex.put((short) 0);

		mBgIndex.put((short) 3);
		mBgIndex.put((short) 2);
		mBgIndex.put((short) 1);
		
		mBgIndex.position(0);

		clear();
	}

	@Override
	public void onSurfaceCreated(GL10 gl, EGLConfig config) {
		// GL configurations
		int bonenum = 48;
		GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, mTexSize, 0);
		mCoreLogic.setGLConfig(bonenum);
		mNpot = hasExt("GL_OES_texture_npot");
//		mFBO  = hasExt("GL_OES_framebuffer_object");
		
		// initialize
		GLES20.glClearColor(1, 1, 1, 1);
		GLES20.glEnable(GLES20.GL_DEPTH_TEST);
		GLES20.glEnable(GLES20.GL_BLEND);
		GLES20.glEnable(GLES20.GL_CULL_FACE);

		// GLUtils.texImage2D generates premultiplied-alpha texture. so we use GL_ONE instead of GL_ALPHA
		GLES20.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);
		GLES20.glDepthFunc(GLES20.GL_LEQUAL);
		GLES20.glFrontFace(GLES20.GL_CW);

//		GLES20.glEnable(GLES20.GL_POLYGON_OFFSET_FILL);
//		GLES20.glPolygonOffset(-1.0f, -2.0f);
		
		// shader programs
		mGLSL = new HashMap<String, GLSL>();
		mGLSL.put("builtin:default", 
				new GLSL(String.format(mCoreLogic.getRawResourceString(R.raw.vs), bonenum), mCoreLogic.getRawResourceString(R.raw.fs)));
		mGLSL.put("builtin:default_alpha", 
				new GLSL(String.format(mCoreLogic.getRawResourceString(R.raw.vs), bonenum), mCoreLogic.getRawResourceString(R.raw.fs_alpha)));
		mGLSL.put("builtin:default_shadow", 
				new GLSL(String.format(mCoreLogic.getRawResourceString(R.raw.vs_shadow), bonenum), mCoreLogic.getRawResourceString(R.raw.fs_shadow)));
		mGLSL.put("builtin:nomotion",
				new GLSL(mCoreLogic.getRawResourceString(R.raw.vs_nm), mCoreLogic.getRawResourceString(R.raw.fs_nm)));
		mGLSL.put("builtin:nomotion_alpha",
				new GLSL(mCoreLogic.getRawResourceString(R.raw.vs_nm), mCoreLogic.getRawResourceString(R.raw.fs_nm_alpha)));
		mGLSL.put("builtin:bg",
				new GLSL(mCoreLogic.getRawResourceString(R.raw.vs_bg), mCoreLogic.getRawResourceString(R.raw.fs_bg)));
		mGLSL.put("builtin:post_diffusion", 
				new GLSL(mCoreLogic.getRawResourceString(R.raw.vs_bg), mCoreLogic.getRawResourceString(R.raw.fs_post_diffusion)));
		
		mRT = new HashMap<String, RenderTarget>();
		mRT.put("screen", new RenderTarget());
		
		GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);

		// bind textures
		initializeAllTexture(true);
	}
	
	@Override
	public void onSurfaceChanged(GL10 gl, int width, int height) {
		super.onSurfaceChanged(gl, width, height);
		GLES20.glViewport(0, 0, width, height);
	}

	@Override
	public void onDrawFrame(GL10 gl) {
		mLightDir[0] = -0.5f; mLightDir[1] = -1.0f; mLightDir[2] = -0.5f;	// in left-handed region
		Vector.normalize(mLightDir);
		
		mRT.get("screen").switchTargetFrameBuffer();
		GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
		initializeAllTexture(false);

		int pos = mCoreLogic.applyCurrentMotion();

		////////////////////////////////////////////////////////////////////
		//// draw models
		if (mCoreLogic.getMiku() != null) {
			for (Miku miku : mCoreLogic.getMiku()) {
				if(miku.mModel.mIsTextureLoaded) {
					for(RenderSet rs: miku.mRenderSenario) {
						mRT.get(rs.target).switchTargetFrameBuffer();
						GLSL glsl = mGLSL.get(rs.shader);
						
						GLES20.glUseProgram(glsl.mProgram);

						// Projection Matrix
						GLES20.glUniformMatrix4fv(glsl.muPMatrix, 1, false, mCoreLogic.getProjectionMatrix(), 0);

						// LightPosition
						GLES20.glUniform3fv(glsl.muLightDir, 1, mLightDir, 0);

						GLES20.glUniform1i(glsl.msToonSampler, 0);
						GLES20.glUniform1i(glsl.msTextureSampler, 1);
						GLES20.glUniform1i(glsl.msSphereSampler, 2);
						
						bindBuffer(miku.mModel, glsl);
						if(!rs.shader.endsWith("alpha")) {
							drawNonAlpha(miku.mModel, glsl);							
							drawAlpha(miku.mModel, glsl, false);						
						} else {
							drawAlpha(miku.mModel, glsl, true);							
						}
					}
				}
			}
		}

		////////////////////////////////////////////////////////////////////
		//// draw BG
		String bg = mCoreLogic.getBG();
		if(bg != null) {
			GLSL glsl = mGLSL.get("builtin:bg");
			GLES20.glUseProgram(glsl.mProgram);
			GLES20.glUniform1i(glsl.msTextureSampler, 1);

			bindBgBuffer(glsl);
			drawBg(bg);
		}

		////////////////////////////////////////////////////////////////////
		//// Post Effects
		/*
		mRT.get(2).switchTargetFrameBuffer();
		GLES20.glUseProgram(mGLSLBG.mProgram);
		GLES20.glUniform1i(mGLSLBG.msTextureSampler, 1);
		bindPostEffectBuffer(mGLSLBG);
		drawPostEffect(1);
		
		mRT.get(0).switchTargetFrameBuffer();
		GLES20.glUseProgram(mGLSLD.mProgram);
		GLES20.glUniform1i(mGLSLD.msTextureSampler, 1);
		GLES20.glUniform1i(mGLSLD.msSphereSampler, 2);
		bindPostEffectBuffer(mGLSLD);
		drawPostEffect2(1, 2);
		*/

		GLES20.glFlush();
		mCoreLogic.onDraw(pos);
	}
	
	@Override
	public void deleteTexture(MikuModel model) {
		Log.d("MikuRenderGLES20", "Deleting textures...");
		int[] tex = new int[1];
		if(model != null) {
			if(model.mTexture != null) {
				for(Entry<String, TexInfo> t: model.mTexture.entrySet()) {
					tex[0] = t.getValue().tex;
					GLES20.glDeleteTextures(1, tex, 0);
					checkGlError("MikuRenderGLES20");
				}			
			}
			if(model.mToon != null) {
				for(Integer t: model.mToon) {
					tex[0] = t;
					GLES20.glDeleteTextures(1, tex, 0);
					checkGlError("MikuRenderGLES20");
				}
			}
			model.mIsTextureLoaded = false;
		}
		Log.d("MikuRenderGLES20", "Done.");
	}
	
	@Override
	public void deleteTexture(String texf) {
		TexInfo i = mBG.mTexture.get(texf);
		if(i != null) {
			int[] tex = new int[1];
			tex[0] = i.tex;
			GLES20.glDeleteTextures(1, tex, 0);
			mBG.mTexture.remove(texf);
			mBG.mIsTextureLoaded = false;
			checkGlError("MikuRenderGLES20");			
		}
	}
	
	private void drawNonAlpha(MikuModel miku, GLSL glsl) {
		ArrayList<Material> rendar = miku.mAnimation ? miku.mRendarList : miku.mMaterial;
	
		int max = rendar.size();

		// draw non-alpha material
		GLES20.glEnable(GLES20.GL_CULL_FACE);
		GLES20.glDisable(GLES20.GL_BLEND);
		for (int r = 0; r < max; r++) {
			Material mat = rendar.get(r);
			TexInfo tb = null;
			if (mat.texture != null) {
				tb = miku.mTexture.get(mat.texture);
			}
			if(mat.diffuse_color[3] >= 1.0 && (tb == null || !tb.has_alpha)) {
				drawOneMaterial(glsl, miku, mat);
			}
		}
		miku.mIndexBuffer.position(0);
	}
	
	private void drawAlpha(MikuModel miku, GLSL glsl, boolean alpha_test) {
		ArrayList<Material> rendar = miku.mAnimation ? miku.mRendarList : miku.mMaterial;
	
		int max = rendar.size();
		
		// draw alpha material
		GLES20.glEnable(GLES20.GL_BLEND);
		for (int r = 0; r < max; r++) {
			Material mat = rendar.get(r);
			TexInfo tb = null;
			if (mat.texture != null) {
				tb = miku.mTexture.get(mat.texture);
			}
			if(alpha_test) {
				if(tb != null && tb.needs_alpha_test) {
					if(mat.diffuse_color[3] < 1.0) {
						GLES20.glDisable(GLES20.GL_CULL_FACE);
					} else {
						GLES20.glEnable(GLES20.GL_CULL_FACE);						
					}
					drawOneMaterial(glsl, miku, mat);					
				}
			} else {
				if(tb != null) { // has texture
					if(!tb.needs_alpha_test) {
						if(tb.has_alpha) {
							if(mat.diffuse_color[3] < 1.0) {
								GLES20.glDisable(GLES20.GL_CULL_FACE);
							} else {
								GLES20.glEnable(GLES20.GL_CULL_FACE);						
							}
							drawOneMaterial(glsl, miku, mat);						
						} else if(mat.diffuse_color[3] < 1.0) {
							GLES20.glDisable(GLES20.GL_CULL_FACE);
							drawOneMaterial(glsl, miku, mat);
						}
					}
				} else {
					if(mat.diffuse_color[3] < 1.0) {
						GLES20.glDisable(GLES20.GL_CULL_FACE);
						drawOneMaterial(glsl, miku, mat);
					}
				}
			}
		}
		miku.mIndexBuffer.position(0);
	}
	
	private void drawOneMaterial(GLSL glsl, MikuModel miku, Material mat) {
		ArrayList<Bone> bs = miku.mBone;
		if (miku.mAnimation) {
			if(mat.bone_inv_map == null) {
				for (int j = 0; j < bs.size(); j++) {
					Bone b = bs.get(j);
					if(b != null) {
						System.arraycopy(b.matrix, 0, mBoneMatrix, j * 16, 16);
					}
				}
			} else {
				for (int j = 0; j < miku.mMaxBone; j++) {
					int inv = mat.bone_inv_map[j];
					if (inv >= 0) {
						Bone b = bs.get(inv);
						System.arraycopy(b.matrix, 0, mBoneMatrix, j * 16, 16);
					}
				}
			}
			GLES20.glUniformMatrix4fv(glsl.muMBone, mat.bone_num, false, mBoneMatrix, 0);

			GLES20.glEnableVertexAttribArray(glsl.maBlendHandle);
			GLES20.glVertexAttribPointer(glsl.maBlendHandle, 3, GLES20.GL_UNSIGNED_BYTE, false, 0, mat.weight);
		}
		
		// initialize color
		for(int i = 0; i < mDifAmb.length; i++) {
			mDifAmb[i] = 1.0f;
		}
		
		// Toon texture
		GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
		GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, miku.mToon.get(mat.toon_index));

		// texture
		GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
		if (mat.texture != null) {
			TexInfo tb = miku.mTexture.get(mat.texture);
			if(tb != null) {
				GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tb.tex);
			} else {	// avoid crash
				GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, miku.mToon.get(0));	// white texture using toon0.bmp
				for(int i = 0; i < 3; i++) {	// for emulate premultiplied alpha
					mDifAmb[i] *= mat.diffuse_color[3];
				}
			}
		} else {
			GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, miku.mToon.get(0));	// white texture using toon0.bmp
			for(int i = 0; i < 3; i++) {	// for emulate premultiplied alpha
				mDifAmb[i] *= mat.diffuse_color[3];
			}
		}
		
		// sphere map
		if(glsl.muSphEn >= 0) {
			if (mat.sphere != null) {
				GLES20.glActiveTexture(GLES20.GL_TEXTURE2);
				GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, miku.mTexture.get(mat.sphere).tex);
				if(mat.sphere.endsWith(".spa")) {
					GLES20.glUniform1i(glsl.muSpaEn, 1);					
					GLES20.glUniform1i(glsl.muSphEn, 0);
				} else {
					GLES20.glUniform1i(glsl.muSpaEn, 0);					
					GLES20.glUniform1i(glsl.muSphEn, 1);					
				}
			} else {
				GLES20.glActiveTexture(GLES20.GL_TEXTURE2);
				GLES20.glUniform1i(glsl.muSpaEn, 0);
				GLES20.glUniform1i(glsl.muSphEn, 0);
			}
		}
		
		// diffusion and ambient
		float wi = 0.6f;	// light color = (0.6, 0.6, 0.6)
		for(int i = 0; i < 3; i++) {
			mDifAmb[i] *= mat.diffuse_color[i] * wi + mat.emmisive_color[i];
		}
		mDifAmb[3] *= mat.diffuse_color[3];
		Vector.min(mDifAmb, 1.0f);
		GLES20.glUniform4fv(glsl.muDif, 1, mDifAmb, 0);
		
		// speculation
		if (glsl.muPow >= 0) {
			GLES20.glUniform4f(glsl.muSpec, mat.specular_color[0], mat.specular_color[1], mat.specular_color[2], 0);
			GLES20.glUniform1f(glsl.muPow, mat.power);
		}
		
		// draw
		if(miku.mIsOneSkinning || !miku.mAnimation) {
			SphereArea.SphereBone[] sba = mat.area.getSphereBone();
			for(int i = 0; i < sba.length; i++) {
				int n = sba[i].makeRenderIndex(mCoreLogic.getProjectionMatrix());
				int[] ri = sba[i].getRenderIndex();
				for(int j = 0; j < n; j++) {
					miku.mIndexBuffer.position(ri[j * 2]);
					GLES20.glDrawElements(GLES20.GL_TRIANGLES, ri[j * 2 + 1], GLES20.GL_UNSIGNED_SHORT, miku.mIndexBuffer);
				}
			}
		} else {
			miku.mIndexBuffer.position(mat.face_vert_offset);
			GLES20.glDrawElements(GLES20.GL_TRIANGLES, mat.face_vert_count, GLES20.GL_UNSIGNED_SHORT, miku.mIndexBuffer);
		}
//		checkGlError("glDrawElements");
	}
	
	private void drawBg(String bg) {
		GLES20.glDisable(GLES20.GL_CULL_FACE);
		GLES20.glEnable(GLES20.GL_BLEND);

		// texture
		TexInfo tb = mBG.mTexture.get(bg);
		if(tb != null) {
			if(mBG.mIsTextureLoaded) {
				GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
				GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tb.tex);
				GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_UNSIGNED_SHORT, mBgIndex);
			}
		}
	}
	
	private void drawPostEffect(int buf) {
		GLES20.glDisable(GLES20.GL_CULL_FACE);
		GLES20.glDisable(GLES20.GL_BLEND);

		GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
		mRT.get(buf).bindTexture();
		GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_UNSIGNED_SHORT, mBgIndex);
	}
	
	private void drawPostEffect2(int buf1, int buf2) {
		GLES20.glDisable(GLES20.GL_CULL_FACE);
		GLES20.glDisable(GLES20.GL_BLEND);

		GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
		mRT.get(buf1).bindTexture();
		GLES20.glActiveTexture(GLES20.GL_TEXTURE2);
		mRT.get(buf2).bindTexture();
		GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_UNSIGNED_SHORT, mBgIndex);
	}

	private void initializeAllTexture(boolean all) {
		for(int i = 1; i < 16; i *= 2) {
			if(tryInitializeAllTexture(all, i)) {
				return ;
			} else {
				deleteAllTexture();
			}
		}
	}

	private boolean deleteAllTexture() {
		// try binding
		if (mCoreLogic.getMiku() != null) {
			for (Miku miku : mCoreLogic.getMiku()) {
				deleteTexture(miku.mModel);
			}
		}

		if (mCoreLogic.getBG() != null) {
			deleteTexture(mBG);
		}
		
		return true;
	}
	
	private boolean tryInitializeAllTexture(boolean all, int scale) {
		// try binding
		if (mCoreLogic.getMiku() != null) {
			for (Miku miku : mCoreLogic.getMiku()) {
				if(all || miku.mModel.mIsTextureLoaded == false) {
					if(initializeTextures(miku, scale)) {
						miku.mModel.mIsTextureLoaded = true;
					} else {
						return false;
					}
				}
			}
		}

		if (mCoreLogic.getBG() != null) {
			if(all || mBG.mIsTextureLoaded == false) {
				if(readAndBindBgTexture(scale)) {
					mBG.mIsTextureLoaded = true;
				} else {
					return false;
				}
			}
		}
		
		return true;
	}

	private boolean initializeTextures(Miku miku, int scale) {
		boolean ret = true;
		ret &= readAndBindToonTexture(miku.mModel);
		ret &= readAndBindTexture(miku.mModel, scale);
		ret &= readAndBindSphereTexture(miku.mModel, scale);
		
		return ret;
	}

	private void bindBuffer(MikuModel miku, GLSL glsl) {
		GLES20.glEnableVertexAttribArray(glsl.maPositionHandle);
		miku.mAllBuffer.position(0);
		GLES20.glVertexAttribPointer(glsl.maPositionHandle, 4, GLES20.GL_FLOAT, false, 8 * 4, miku.mAllBuffer);
//		checkGlError("drawGLES20 VertexAttribPointer vertex");

		GLES20.glEnableVertexAttribArray(glsl.maNormalHandle);
		miku.mAllBuffer.position(4);
		GLES20.glVertexAttribPointer(glsl.maNormalHandle, 4, GLES20.GL_FLOAT, false, 8 * 4, miku.mAllBuffer);
//		checkGlError("drawGLES20 VertexAttribPointer normal");
		miku.mAllBuffer.position(0);
	}
	
	private void bindBgBuffer(GLSL glsl) {
		float s, t;
		if(mBgWidth > mCoreLogic.getScreenWidth()) {
			s = (mBgWidth - mCoreLogic.getScreenWidth()) / (float)(2 * mBgWidth);
		} else {
			s = 0;
		}

		if(mBgHeight > mCoreLogic.getScreenHeight()) {
			t = (mBgHeight - mCoreLogic.getScreenHeight()) / (float)(2 * mBgHeight);
		} else {
			t = 0;
		}
		
		// left
		mBgVertex.put(2, s);
		mBgVertex.put(6, s);

		// right
		mBgVertex.put(10, 1 - s);
		mBgVertex.put(14, 1 - s);
		
		// top
		mBgVertex.put(3, 1 - t);
		mBgVertex.put(15, 1 - t);
		
		// bottom
		mBgVertex.put(7, t);
		mBgVertex.put(11, t);
		
		mBgVertex.position(0);

		GLES20.glEnableVertexAttribArray(glsl.maPositionHandle);
		mBgVertex.position(0);
		GLES20.glVertexAttribPointer(glsl.maPositionHandle, 4, GLES20.GL_FLOAT, false, 0, mBgVertex);
//		checkGlError("drawGLES20 VertexAttribPointer bg vertex");
		
		mBgVertex.position(0);
	}
	
	private void bindPostEffectBuffer(GLSL glsl) {
		float s, t;
		s = 0;
		t = 1;
		
		// left
		mBgVertex.put(2, s);
		mBgVertex.put(6, s);

		// right
		mBgVertex.put(10, 1 - s);
		mBgVertex.put(14, 1 - s);
		
		// top
		mBgVertex.put(3, 1 - t);
		mBgVertex.put(15, 1 - t);
		
		// bottom
		mBgVertex.put(7, t);
		mBgVertex.put(11, t);
		
		mBgVertex.position(0);

		GLES20.glEnableVertexAttribArray(glsl.maPositionHandle);
		mBgVertex.position(0);
		GLES20.glVertexAttribPointer(glsl.maPositionHandle, 4, GLES20.GL_FLOAT, false, 0, mBgVertex);
//		checkGlError("drawGLES20 VertexAttribPointer bg vertex");
		
		mBgVertex.position(0);
	}
	
	private boolean readAndBindTexture(MikuModel model, int scale) {
		GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
		
		Log.d("MikuModel", "Loading textures...");
		model.mTexture = new HashMap<String, TexInfo>();
		for (int i = 0; i < model.mMaterial.size(); i++) {
			Material mat = model.mMaterial.get(i);
			if (mat.texture != null) {
				try {
					readAndBindTexture1(model, mat.texture, scale);
				} catch (OutOfMemoryError e) {
					return false;
				}
			}
		}
		return true;
	}
	
	private boolean readAndBindSphereTexture(MikuModel model, int scale) {
		GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
		for (int i = 0; i < model.mMaterial.size(); i++) {
			Material mat = model.mMaterial.get(i);
			if(mat.sphere != null) {
				try {
					readAndBindTexture1(model, mat.sphere, scale);					
				} catch (OutOfMemoryError e) {
					return false;
				}
			}
		}
		return true;
	}
	
	private boolean readAndBindBgTexture(int scale) {
		GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
		
		Log.d("MikuModel", "Loading BG textures...");
		mBG.mTexture = new HashMap<String, TexInfo>();
		String bg = mCoreLogic.getBG();
		if(bg != null) {
			try {
				// check size
				BitmapFactory.Options op = new BitmapFactory.Options();
				op.inJustDecodeBounds = true;
				BitmapFactory.decodeFile(mCoreLogic.getBG(), op);
				mBgWidth = op.outWidth;
				mBgHeight = op.outHeight;
				
				// load texture
				readAndBindTexture1(mBG, bg, scale);	// lower resolution
			} catch (OutOfMemoryError e) {
				return false;
			}
		}
		return true;
	}
	
	private void readAndBindTexture1(MikuModel model, String texture, int scale) {
		if (model.mTexture.get(texture) == null) {
			// bind
			int tex[] = new int[1];
			GLES20.glGenTextures(1, tex, 0);

			GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);				
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
			if(mNpot) {
				GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST_MIPMAP_NEAREST);				
			} else {
				GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);				
			}
			TexInfo ti = TextureFile.loadTexture(model.mBase, texture, scale, mTexSize[0], mNpot);
			ti.tex = tex[0];
			if(mNpot) {
				GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D);
			}

			model.mTexture.put(texture, ti);

			int err = GLES20.glGetError();
			if (err != 0) {
				Log.d("MikuRendererGLES20", GLU.gluErrorString(err));
				Log.d("MikuRendererGLES20", texture);
			}
		}
	}
	
	private boolean readAndBindToonTexture(MikuModel model) {
		boolean res = true;
		int tex[] = new int[11];
		GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
		GLES20.glGenTextures(11, tex, 0);
	
		model.mToon = new ArrayList<Integer>();
		for (int i = 0; i < 11; i++) {
			GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[i]);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
			GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
			try {
				TextureFile.loadTexture(model.mBase, model.mToonFileName.get(i), 1, mTexSize[0], mNpot);
			} catch (OutOfMemoryError e) {
				res = false;
			}
			model.mToon.add(tex[i]);
		}
		return res;
	}
	
	private void checkGlError(String op) {
		int error;
		while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
			Log.e(TAG, op + ": glError " + error);
//			throw new RuntimeException(op + ": glError " + error);
		}
	}
	
    private boolean hasExt(String extension) {
        String extensions = " " + GLES20.glGetString(GLES20.GL_EXTENSIONS) + " ";
        return extensions.indexOf(" " + extension + " ") >= 0;
    }
}
