STAND_0										= 0;
STAND_1										= 1;
WALK										= 2;
RUN											= 3;
JUMPUP										= 4;
JUMPDOWN									= 5;
DASH										= 6;
STOP										= 7;
DAMAGE_0									= 8;
FLYING_0									= 9;
FLYING_1									= 10;
FLYING_SPIN									= 11;
DOWN_0										= 12;
DOWN_1										= 13;
DOWN_0_BOUND								= 14;
DOWN_1_FRONT								= 15;
DOWN_1_BACK									= 16;
RISE_0										= 17;
RISE_0_FRONT								= 18;
RISE_0_BACK									= 19;
RISE_0_DAMAGE								= 20;
RISE_1										= 21;
RISE_1_FRONT								= 22;
RISE_1_BACK									= 23;
RISE_1_DAMAGE								= 24;
RISE_1_DAMAGE_FRONT							= 25;
RISE_1_DAMAGE_BACK							= 26;
WALLHIT_0									= 27;
WALLHIT_0_DOWN_0							= 28;
WALLHIT_0_DOWN_0_RISE_0						= 29;
DEADMOVE_0									= 30;
DEADMOVE_1									= 31;
DEADMOVE_2									= 32;
BALANCE										= 33;
ATTACK01									= 34;
ATTACK02									= 35;
ATTACK03									= 36;
ATTACK04									= 37;
ATTACKJ01									= 38;
ATTACKD01									= 39;
ESCAPE01									= 40;
BINDED_RAMDA								= 41;
BINDED_RAMDA_FINISH 						= 42;
BINDED_BOSSROBOT_0_THROW_0 					= 43;
BINDED_BOSSROBOT_0_CATCH_0_ATTACK_0 		= 44;
BINDED_BOSSROBOT_0_CATCH_0_ATTACK_0_RUN 	= 45;
BINDED_BOSSROBOT_0_CATCH_0_ATTACK_1 		= 46;
BINDED_BOSSROBOT_0_CATCH_0_ATTACK_1_FINISH	= 47;
BINDED_BOSSROBOT_0_CATCH_1_ATTACK_0 		= 48;
BINDED_BOSSROBOT_0_CATCH_1_ATTACK_0_RUN 	= 49;
BINDED_BOSSROBOT_0_CATCH_1_ATTACK_1 		= 50;
BINDED_BOSSROBOT_0_CATCH_1_ATTACK_1_FINISH	= 51;
BINDED_VOREPLANT_VORE3						= 52;
BINDED_VOREPLANT_VORE3_2					= 53;
BINDED_BITEPLANT_ATTACK_LOW_BIND			= 54;
BINDED_BITEPLANT_ATTACK_LOW_BINDBITE		= 55;
BINDED_BITEPLANT_ATTACK_HIGH_BINDBITE		= 56;
BINDED_JELLYFISH_CATCH						= 57;
BINDED_JELLYFISH_ELECTROSHOCK				= 58;
BINDED_TRAP_PILE_FINISH						= 59;
BINDED_TRAP_PILE_FINISH2					= 60;
BINDED_TRAP_PILE_FINISH3					= 61;
BINDED_TRAP_PILE_FINISH4					= 62;
BINDED_SLIME_MEDIUM_ATTACKHIT				= 63;
BINDED_SLIME_MEDIUM_ATTACKHIT_FINISH		= 64;
BINDED_SLIME_MEDIUM_ATTACKHIT2				= 65;
BINDED_SLIME_MEDIUM_ATTACKHIT2_FINISH		= 66;
BINDED_SLIME_LARGE_ATTACKHIT				= 67;
BINDED_SLIME_LARGE_ATTACKHIT_FINISH			= 68;
BINDED_WANIO_CATCH_FLOOR					= 69;
BINDED_WANIO_CATCH_FLOOR_FINISH				= 70;
BINDED_WANIO_CATCH_CUT						= 71;
BINDED_BOSSFROG_MOUTHATTACK_GROUND_SUCCESS	= 72;
BINDED_BOSSFROG_MOUTHATTACK_AIR_SUCCESS		= 73;
BINDED_BOSSFROG_VORE_HEAD					= 74;
BINDED_BOSSFROG_VORE_FOOT					= 75;
BINDED_BOSSFROG_VORE_HEAD_TOINSIDE			= 76;
BINDED_BOSSFROG_VORE_FOOT_TOINSIDE			= 77;
BINDED_BOSSFROG_VORE_HEAD_INSIDE			= 78;
BINDED_BOSSFROG_VORE_HEAD_INSIDE2			= 79;
BINDED_BOSSFROG_VORE_FOOT_INSIDE			= 80;
DEATHPRESS_DOWN_0							= 81;
DEATHPRESS_DOWN_1							= 82;
BINDED_FLUID_0								= 83;
BINDED_FLUID_1								= 84;
BINDED_FLUID_2								= 85;
BINDED_SAW_DEATHCUT							= 86;
BINDED_SAW_FINISH							= 87;
BINDED_SAW_DEATHCUT2						= 88;
BINDED_SAW_FINISH2							= 89;
FINISHED_FIRE_BURN							= 90;
FINISHED_MAGMA								= 91;
DEATHPRESS2_MID								= 92;
DEATHPRESS2_HEAD							= 93;
DEATHPRESS2_FOOT							= 94;
DEATHGEAR									= 95;

BINDED_BOSSMACHINE_DRILL_LEFTUP_FINISH		= 96;
BINDED_BOSSMACHINE_DRILL_LEFTDOWN_FINISH	= 97;
BINDED_BOSSMACHINE_DRILL_RIGHT_FINISH		= 98;
BINDED_BOSSMACHINE_ARMHOLD_LEFT_CATCH		= 99;
BINDED_BOSSMACHINE_ARMHOLD_RIGHTUP_CATCH	=100;
BINDED_BOSSMACHINE_ARMHOLD_RIGHTDOWN_CATCH	=101;
BINDED_BOSSMACHINE_ROLLER					=102;
FINISHED_BOSSMACHINE_PILE_FRONT				=103;
FINISHED_BOSSMACHINE_PILE_BACK				=104;
BINDED_BOSSMACHINE_WALKPRESS				=105;

BINDED_MOUNT_MOUNTPUNCH						=106;
BINDED_MOUNT_MOUNTPUNCH2					=107;

setMotionForPlayer(STAND_0					,"PlayerCommon/Stand0");
setMotionForPlayer(STAND_1					,"PlayerCommon/Stand1");
setMotionForPlayer(WALK						,"PlayerCommon/Walk");
setMotionForPlayer(RUN						,"PlayerRyoko/Run0");
setMotionForPlayer(JUMPUP					,"PlayerRyoko/JumpUp");
setMotionForPlayer(JUMPDOWN					,"PlayerRyoko/JumpDown");
setMotionForPlayer(DASH						,"PlayerRyoko/Dash");
setMotionForPlayer(STOP						,"PlayerRyoko/Stop");
setMotionForPlayer(DAMAGE_0					,"PlayerCommon/Damage0");

setMotionForPlayer(FLYING_0					,"PlayerCommon/Flying0");
setMotionForPlayer(FLYING_1					,"PlayerCommon/Flying1");
setMotionForPlayer(FLYING_SPIN				,"PlayerCommon/Flying_Spin");
setMotionForPlayer(DOWN_0					,"PlayerCommon/Down0");
setMotionForPlayer(DOWN_0_BOUND				,"PlayerCommon/Down0_Bound");
setMotionForPlayer(RISE_0					,"PlayerCommon/Rise0");
setMotionForPlayer(RISE_0_FRONT				,"PlayerCommon/Rise0_Front");
setMotionForPlayer(RISE_0_BACK				,"PlayerCommon/Rise0_Back");
setMotionForPlayer(RISE_0_DAMAGE			,"PlayerCommon/Rise0_Damage");
setMotionForPlayer(DOWN_1					,"PlayerCommon/Down1");
setMotionForPlayer(DOWN_1_FRONT				,"PlayerCommon/Down1_Front");
setMotionForPlayer(DOWN_1_BACK				,"PlayerCommon/Down1_Back");
setMotionForPlayer(RISE_1					,"PlayerCommon/Rise1");
setMotionForPlayer(RISE_1_FRONT				,"PlayerCommon/Rise1_Front");
setMotionForPlayer(RISE_1_BACK				,"PlayerCommon/Rise1_Back");
setMotionForPlayer(RISE_1_DAMAGE			,"PlayerCommon/Rise1_Damage");
setMotionForPlayer(RISE_1_DAMAGE_FRONT		,"PlayerCommon/Rise1_Damage_Front");
setMotionForPlayer(RISE_1_DAMAGE_BACK		,"PlayerCommon/Rise1_Damage_Back");
setMotionForPlayer(DEATHPRESS_DOWN_0		,"PlayerCommon/DeathPress_Down0");
setMotionForPlayer(DEATHPRESS_DOWN_1		,"PlayerCommon/DeathPress_Down1");

setMotionForPlayer(WALLHIT_0				,"PlayerCommon/WallHit0");
setMotionForPlayer(WALLHIT_0_DOWN_0			,"PlayerCommon/WallHit0_Down0");
setMotionForPlayer(WALLHIT_0_DOWN_0_RISE_0	,"PlayerCommon/WallHit0_Down0_Rise0");

setMotionForPlayer(DEADMOVE_0				,"PlayerCommon/DeadMove0");
setMotionForPlayer(DEADMOVE_1				,"PlayerCommon/DeadMove1");
setMotionForPlayer(DEADMOVE_2				,"PlayerCommon/DeadMove2");

setMotionForPlayer(BALANCE					,"PlayerCommon/Balance");

setMotionForPlayer(ATTACK01					,"PlayerRyoko/Attack01");
setMotionForPlayer(ATTACK02					,"PlayerRyoko/Attack02");
setMotionForPlayer(ATTACK03					,"PlayerRyoko/Attack03");
setMotionForPlayer(ATTACK04					,"PlayerRyoko/Attack04");
setMotionForPlayer(ATTACKJ01				,"PlayerRyoko/AttackJ01");
setMotionForPlayer(ATTACKD01				,"PlayerRyoko/AttackD01");
setMotionForPlayer(ESCAPE01					,"PlayerRyoko/Escape01");

setMotionForPlayer(BINDED_RAMDA								,"Ramda/Binded_Ramda");
setMotionForPlayer(BINDED_RAMDA_FINISH						,"Ramda/Binded_Ramda_VoreFinish");
setMotionForPlayer(BINDED_BOSSROBOT_0_THROW_0				,"BossRobot0/Binded_BossRobot0_Throw0");
setMotionForPlayer(BINDED_BOSSROBOT_0_CATCH_0_ATTACK_0		,"BossRobot0/Binded_BossRobot0_Catch0_Attack0");
setMotionForPlayer(BINDED_BOSSROBOT_0_CATCH_0_ATTACK_0_RUN	,"BossRobot0/Binded_BossRobot0_Catch0_Attack0_Run");
setMotionForPlayer(BINDED_BOSSROBOT_0_CATCH_0_ATTACK_1		,"BossRobot0/Binded_BossRobot0_Catch0_Attack1");
setMotionForPlayer(BINDED_BOSSROBOT_0_CATCH_0_ATTACK_1_FINISH,"BossRobot0/Binded_BossRobot0_Catch0_Attack1_Finish");
setMotionForPlayer(BINDED_BOSSROBOT_0_CATCH_1_ATTACK_0		,"BossRobot0/Binded_BossRobot0_Catch1_Attack0");
setMotionForPlayer(BINDED_BOSSROBOT_0_CATCH_1_ATTACK_0_RUN	,"BossRobot0/Binded_BossRobot0_Catch1_Attack0_Run");
setMotionForPlayer(BINDED_BOSSROBOT_0_CATCH_1_ATTACK_1		,"BossRobot0/Binded_BossRobot0_Catch1_Attack1");
setMotionForPlayer(BINDED_BOSSROBOT_0_CATCH_1_ATTACK_1_FINISH,"BossRobot0/Binded_BossRobot0_Catch1_Attack1_Finish");

setMotionForPlayer(BINDED_VOREPLANT_VORE3					,"VorePlant/Binded_VorePlant_Vore3");
setMotionForPlayer(BINDED_VOREPLANT_VORE3_2					,"VorePlant/Binded_VorePlant_Vore3_2");
setMotionForPlayer(BINDED_BITEPLANT_ATTACK_LOW_BIND			,"BitePlant/Binded_Attack_Low_Bind");
setMotionForPlayer(BINDED_BITEPLANT_ATTACK_LOW_BINDBITE		,"BitePlant/Binded_Attack_Low_BindBite");
setMotionForPlayer(BINDED_BITEPLANT_ATTACK_HIGH_BINDBITE	,"BitePlant/Binded_Attack_High_BindBite");

setMotionForPlayer(BINDED_JELLYFISH_CATCH					,"JellyFish/Binded_Catch");
setMotionForPlayer(BINDED_JELLYFISH_ELECTROSHOCK			,"JellyFish/Binded_ElectroShock");

setMotionForPlayer(BINDED_TRAP_PILE_FINISH					,"Trap/Pile/Binded_Finish");
setMotionForPlayer(BINDED_TRAP_PILE_FINISH2					,"Trap/Pile/Binded_Finish2");
setMotionForPlayer(BINDED_TRAP_PILE_FINISH3					,"Trap/Pile/Binded_Finish3");
setMotionForPlayer(BINDED_TRAP_PILE_FINISH4					,"Trap/Pile/Binded_Finish4");

setMotionForPlayer(BINDED_SLIME_MEDIUM_ATTACKHIT			,"Slime/Binded_Medium_AttackHit");
setMotionForPlayer(BINDED_SLIME_MEDIUM_ATTACKHIT_FINISH		,"Slime/Binded_Medium_AttackHit_Finish");

setMotionForPlayer(BINDED_SLIME_MEDIUM_ATTACKHIT2			,"Slime/Binded_Medium_AttackHit2");
setMotionForPlayer(BINDED_SLIME_MEDIUM_ATTACKHIT2_FINISH	,"Slime/Binded_Medium_AttackHit2_Finish");

setMotionForPlayer(BINDED_SLIME_LARGE_ATTACKHIT				,"Slime/Binded_Large_AttackHit");
setMotionForPlayer(BINDED_SLIME_LARGE_ATTACKHIT_FINISH		,"Slime/Binded_Large_AttackHit_Finish");

setMotionForPlayer(BINDED_WANIO_CATCH_FLOOR					,"Wanio/Binded_Catch_Floor");
setMotionForPlayer(BINDED_WANIO_CATCH_FLOOR_FINISH			,"Wanio/Binded_Catch_Floor_Finish");
setMotionForPlayer(BINDED_WANIO_CATCH_CUT					,"Wanio/Binded_Catch_Cut");

setMotionForPlayer(BINDED_BOSSFROG_MOUTHATTACK_GROUND_SUCCESS	,"BossFrog/Binded_MouthAttack_Ground_Success");
setMotionForPlayer(BINDED_BOSSFROG_MOUTHATTACK_AIR_SUCCESS		,"BossFrog/Binded_MouthAttack_Air_Success");
setMotionForPlayer(BINDED_BOSSFROG_VORE_HEAD					,"BossFrog/Binded_Vore_Head");
setMotionForPlayer(BINDED_BOSSFROG_VORE_FOOT					,"BossFrog/Binded_Vore_Foot");
setMotionForPlayer(BINDED_BOSSFROG_VORE_HEAD_TOINSIDE			,"BossFrog/Binded_Vore_Head_ToInSide");
setMotionForPlayer(BINDED_BOSSFROG_VORE_FOOT_TOINSIDE			,"BossFrog/Binded_Vore_Foot_ToInSide");
setMotionForPlayer(BINDED_BOSSFROG_VORE_HEAD_INSIDE				,"BossFrog/Binded_Vore_Head_InSide");
setMotionForPlayer(BINDED_BOSSFROG_VORE_HEAD_INSIDE2			,"BossFrog/Binded_Vore_Head_InSide2");
setMotionForPlayer(BINDED_BOSSFROG_VORE_FOOT_INSIDE				,"BossFrog/Binded_Vore_Foot_InSide");

setMotionForPlayer(BINDED_FLUID_0	,"PlayerCommon/Binded_Fluid0");
setMotionForPlayer(BINDED_FLUID_1	,"PlayerCommon/Binded_Fluid1");
setMotionForPlayer(BINDED_FLUID_2	,"PlayerCommon/Binded_Fluid2");

setMotionForPlayer(BINDED_SAW_DEATHCUT	,"Saw/Binded_DeathCut");
setMotionForPlayer(BINDED_SAW_FINISH	,"Saw/Binded_Finish");
setMotionForPlayer(BINDED_SAW_DEATHCUT2	,"Saw/Binded_DeathCut2");
setMotionForPlayer(BINDED_SAW_FINISH2	,"Saw/Binded_Finish2");

setMotionForPlayer(FINISHED_FIRE_BURN	,"Fire/Finished_Burn");
setMotionForPlayer(FINISHED_MAGMA		,"PlayerCommon/Magma");

setMotionForPlayer(DEATHPRESS2_MID		,"PlayerCommon/DeathPress2_Mid");
setMotionForPlayer(DEATHPRESS2_HEAD		,"PlayerCommon/DeathPress2_Head");
setMotionForPlayer(DEATHPRESS2_FOOT		,"PlayerCommon/DeathPress2_Foot");

setMotionForPlayer(DEATHGEAR			,"PlayerCommon/DeathGear");

setMotionForPlayer(BINDED_BOSSMACHINE_DRILL_LEFTUP_FINISH	,"BossMachine/Binded_Drill_LeftUp_Finish");
setMotionForPlayer(BINDED_BOSSMACHINE_DRILL_LEFTDOWN_FINISH	,"BossMachine/Binded_Drill_LeftDown_Finish");
setMotionForPlayer(BINDED_BOSSMACHINE_DRILL_RIGHT_FINISH	,"BossMachine/Binded_Drill_Right_Finish");

setMotionForPlayer(BINDED_BOSSMACHINE_ARMHOLD_LEFT_CATCH		,"BossMachine/Binded_ArmHold_Left_Catch");
setMotionForPlayer(BINDED_BOSSMACHINE_ARMHOLD_RIGHTUP_CATCH		,"BossMachine/Binded_ArmHold_RightUp_Catch");
setMotionForPlayer(BINDED_BOSSMACHINE_ARMHOLD_RIGHTDOWN_CATCH	,"BossMachine/Binded_ArmHold_RightDown_Catch");

setMotionForPlayer(BINDED_BOSSMACHINE_ROLLER					,"BossMachine/Binded_Roller");
setMotionForPlayer(FINISHED_BOSSMACHINE_PILE_FRONT				,"BossMachine/Finished_Pile_Front");
setMotionForPlayer(FINISHED_BOSSMACHINE_PILE_BACK				,"BossMachine/Finished_Pile_Back");
setMotionForPlayer(BINDED_BOSSMACHINE_WALKPRESS					,"BossMachine/Binded_WalkPress");

setMotionForPlayer(BINDED_MOUNT_MOUNTPUNCH					,"Mount/Binded_MountPunch");
setMotionForPlayer(BINDED_MOUNT_MOUNTPUNCH2					,"Mount/Binded_MountPunch2");