SPRITE_WALL_L	= 0;
SPRITE_WALL_R	= 1;

PARTS_WALL_L0	= 0;
PARTS_WALL_L1	= 1;
PARTS_WALL_L2	= 2;
PARTS_WALL_L3	= 3;
PARTS_WALL_L4	= 4;
PARTS_WALL_L5	= 5;
PARTS_WALL_L6	= 6;
PARTS_WALL_L7	= 7;
PARTS_WALL_L8	= 8;
PARTS_WALL_L9	= 9;
PARTS_WALL_R0	=10;
PARTS_WALL_R1	=11;
PARTS_WALL_R2	=12;
PARTS_WALL_R3	=13;
PARTS_WALL_R4	=14;
PARTS_WALL_R5	=15;
PARTS_WALL_R6	=16;
PARTS_WALL_R7	=17;
PARTS_WALL_R8	=18;
PARTS_WALL_R9	=19;

WAIT			= 0;
CATCH			= 1;
FINISH			= 2;
DEAD_MOTION		= 3;

BIND_CATCH		= 0;
/*----------------------------------------*/

/* 必須ステータス */
HP = 99999;	/* 極力破壊されないように */

MotionNumber		= 10;
KeyFrameNumber		= 10;
PartsNumber			= 20;
BindNumber			= 1;
BindKeyFrameNumber	= 1;

ProcessNum[PARTS_WALL_L0] = 0; DrawNum[PARTS_WALL_L0] = 0; ParentParts[PARTS_WALL_L0] = -1; SpriteParts[PARTS_WALL_L0] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_L1] = 1; DrawNum[PARTS_WALL_L1] =12; ParentParts[PARTS_WALL_L1] = -1; SpriteParts[PARTS_WALL_L1] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_L2] = 2; DrawNum[PARTS_WALL_L2] = 5; ParentParts[PARTS_WALL_L2] = -1; SpriteParts[PARTS_WALL_L2] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_L3] = 3; DrawNum[PARTS_WALL_L3] = 3; ParentParts[PARTS_WALL_L3] = -1; SpriteParts[PARTS_WALL_L3] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_L4] = 4; DrawNum[PARTS_WALL_L4] =13; ParentParts[PARTS_WALL_L4] = -1; SpriteParts[PARTS_WALL_L4] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_L5] = 5; DrawNum[PARTS_WALL_L5] = 8; ParentParts[PARTS_WALL_L5] = -1; SpriteParts[PARTS_WALL_L5] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_L6] = 6; DrawNum[PARTS_WALL_L6] = 1; ParentParts[PARTS_WALL_L6] = -1; SpriteParts[PARTS_WALL_L6] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_L7] = 7; DrawNum[PARTS_WALL_L7] = 6; ParentParts[PARTS_WALL_L7] = -1; SpriteParts[PARTS_WALL_L7] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_L8] = 8; DrawNum[PARTS_WALL_L8] =16; ParentParts[PARTS_WALL_L8] = -1; SpriteParts[PARTS_WALL_L8] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_L9] = 9; DrawNum[PARTS_WALL_L9] =19; ParentParts[PARTS_WALL_L9] = -1; SpriteParts[PARTS_WALL_L9] = SPRITE_WALL_L;
ProcessNum[PARTS_WALL_R0] =10; DrawNum[PARTS_WALL_R0] =14; ParentParts[PARTS_WALL_R0] = -1; SpriteParts[PARTS_WALL_R0] = SPRITE_WALL_R;
ProcessNum[PARTS_WALL_R1] =11; DrawNum[PARTS_WALL_R1] = 9; ParentParts[PARTS_WALL_R1] = -1; SpriteParts[PARTS_WALL_R1] = SPRITE_WALL_R;
ProcessNum[PARTS_WALL_R2] =12; DrawNum[PARTS_WALL_R2] =19; ParentParts[PARTS_WALL_R2] = -1; SpriteParts[PARTS_WALL_R2] = SPRITE_WALL_R;
ProcessNum[PARTS_WALL_R3] =13; DrawNum[PARTS_WALL_R3] =17; ParentParts[PARTS_WALL_R3] = -1; SpriteParts[PARTS_WALL_R3] = SPRITE_WALL_R;
ProcessNum[PARTS_WALL_R4] =14; DrawNum[PARTS_WALL_R4] = 2; ParentParts[PARTS_WALL_R4] = -1; SpriteParts[PARTS_WALL_R4] = SPRITE_WALL_R;
ProcessNum[PARTS_WALL_R5] =15; DrawNum[PARTS_WALL_R5] =11; ParentParts[PARTS_WALL_R5] = -1; SpriteParts[PARTS_WALL_R5] = SPRITE_WALL_R;
ProcessNum[PARTS_WALL_R6] =16; DrawNum[PARTS_WALL_R6] = 7; ParentParts[PARTS_WALL_R6] = -1; SpriteParts[PARTS_WALL_R6] = SPRITE_WALL_R;
ProcessNum[PARTS_WALL_R7] =17; DrawNum[PARTS_WALL_R7] = 4; ParentParts[PARTS_WALL_R7] = -1; SpriteParts[PARTS_WALL_R7] = SPRITE_WALL_R;
ProcessNum[PARTS_WALL_R8] =18; DrawNum[PARTS_WALL_R8] =15; ParentParts[PARTS_WALL_R8] = -1; SpriteParts[PARTS_WALL_R8] = SPRITE_WALL_R;
ProcessNum[PARTS_WALL_R9] =19; DrawNum[PARTS_WALL_R9] =10; ParentParts[PARTS_WALL_R9] = -1; SpriteParts[PARTS_WALL_R9] = SPRITE_WALL_R;
/*----------------------------------------*/
FinishFlag = false;