global.EnemyPart[index,00] = enemy_picture("pic/Arm_A1.gif",42,15);
global.EnemyPart[index,01] = enemy_picture("pic/Arm_A2.gif",72,09);
global.EnemyPart[index,02] = enemy_picture("pic/Arm_B1.gif",36,16);
global.EnemyPart[index,03] = enemy_picture("pic/Arm_B2.gif",70,16);
global.EnemyPart[index,04] = enemy_picture("pic/Arm_C1.gif",33,12);
global.EnemyPart[index,05] = enemy_picture("pic/Arm_C2.gif",69,10);
global.EnemyPart[index,06] = enemy_picture("pic/Arm_D1.gif",56,13);
global.EnemyPart[index,07] = enemy_picture("pic/Arm_D2.gif",49,11);
global.EnemyPart[index,08] = enemy_picture("pic/Mouth.gif",82,37);
global.EnemyPart[index,09] = enemy_picture("pic/Body1.gif",52,53);
global.EnemyPart[index,10] = enemy_picture("pic/Body2.gif",52,56);
global.EnemyPart[index,11] = enemy_picture("pic/Body3.gif",47,57);
global.EnemyPart[index,12] = enemy_picture("pic/Body4.gif",56,33);