SPRITE_BODY			= 0;
SPRITE_ARM1			= 1;
SPRITE_ARM2			= 2;
SPRITE_ARM3			= 3;
SPRITE_TIRE			= 4;

setEnemySprite(SPRITE_BODY,	"Picture/Body.gif"	,160, 96);
setEnemySprite(SPRITE_ARM1,	"Picture/Arm1.gif"	,126, 31);
setEnemySprite(SPRITE_ARM2,	"Picture/Arm2.gif"	,143, 32);
setEnemySprite(SPRITE_ARM3,	"Picture/Arm3.gif"	, 65, 23);
setEnemySprite(SPRITE_TIRE,	"Picture/Tire.gif"	, 48, 47);

SOUND_DAMAGE		= 0;
SOUND_MOVE_LOW		= 1;
SOUND_MOVE_HI		= 2;
SOUND_CLASH			= 3;
SOUND_STEAM			= 4;
SOUND_ARM			= 5;
SOUND_HEAD			= 6;
setEnemySound(SOUND_DAMAGE,		"Sound/Damage.wav");
setEnemySound(SOUND_MOVE_LOW,	"Sound/Move_Low.wav");
setEnemySound(SOUND_MOVE_HI,	"Sound/Move_Hi.wav");
setEnemySound(SOUND_CLASH,		"Sound/Clash.wav");
setEnemySound(SOUND_STEAM,		"Sound/Steam.wav");
setEnemySound(SOUND_ARM,		"Sound/Arm.wav");
setEnemySound(SOUND_HEAD,		"Sound/Head.wav");
COLLISION_X = 128;
COLLISION_Y = 48;
COLLISION_W = 256;
COLLISION_H = 130;