SPRITE_BODY			= 0;
SPRITE_ARM1			= 1;
SPRITE_ARM2			= 2;
SPRITE_ARM3			= 3;
SPRITE_TIRE			= 4;

SOUND_DAMAGE		= 0;
SOUND_MOVE_LOW		= 1;
SOUND_MOVE_HI		= 2;
SOUND_CLASH			= 3;
SOUND_STEAM			= 4;
SOUND_ARM			= 5;
SOUND_HEAD			= 6;

PARTS_BODY			= 0;
PARTS_TIRE_FRONT	= 1;
PARTS_TIRE_BACK		= 2;
PARTS_ARM1_ABOVE	= 3;
PARTS_ARM2_ABOVE	= 4;
PARTS_ARM3_ABOVE	= 5;
PARTS_ARM1_BELOW	= 6;
PARTS_ARM2_BELOW	= 7;
PARTS_ARM3_BELOW	= 8;

START					= 0;
STAND					= 1;
WALK					= 2;
RUN						= 3;
RUN2					= 4;
RUNSTOP					= 5;
BACK					= 6;
CATCH_0					= 7;
CATCH_0_ATTACK_0		= 8;
CATCH_0_ATTACK_0_RUN	= 9;
CATCH_0_ATTACK_1		=10;
CATCH_0_ATTACK_1_FINISH	=11;
CATCH_1					=12;
CATCH_1_ATTACK_0		=13;
CATCH_1_ATTACK_0_RUN	=14;
CATCH_1_ATTACK_1		=15;
CATCH_1_ATTACK_1_FINISH	=16;
THROW_0					=17;
THROW_1					=18;
PUNCH					=19;
DEAD_MOTION				=20;

BIND_THROW_0						= 0;
BIND_CATCH_0_ATTACK_0				= 1;
BIND_CATCH_0_ATTACK_0_RUN			= 2;
BIND_CATCH_0_ATTACK_1				= 3;
BIND_CATCH_0_ATTACK_1_FINISH		= 4;
BIND_CATCH_1_ATTACK_0				= 5;
BIND_CATCH_1_ATTACK_0_RUN			= 6;
BIND_CATCH_1_ATTACK_1				= 7;
BIND_CATCH_1_ATTACK_1_FINISH		= 8;
/*----------------------------------------*/

/* 必須ステータス */
HP = 7000;

MotionNumber		= 21;
KeyFrameNumber		= 20;
PartsNumber			= 9;
BindNumber			= 10;
BindKeyFrameNumber	= 20;

ProcessNum[PARTS_BODY		] = 0; DrawNum[PARTS_BODY		] = 5; ParentParts[PARTS_BODY		] = -1;					SpriteParts[PARTS_BODY		] = SPRITE_BODY;
ProcessNum[PARTS_TIRE_FRONT	] = 1; DrawNum[PARTS_TIRE_FRONT	] = 3; ParentParts[PARTS_TIRE_FRONT	] = PARTS_BODY; 		SpriteParts[PARTS_TIRE_FRONT] = SPRITE_TIRE;
ProcessNum[PARTS_TIRE_BACK	] = 2; DrawNum[PARTS_TIRE_BACK	] = 4; ParentParts[PARTS_TIRE_BACK	] = PARTS_BODY; 		SpriteParts[PARTS_TIRE_BACK	] = SPRITE_TIRE;
ProcessNum[PARTS_ARM1_ABOVE	] = 3; DrawNum[PARTS_ARM1_ABOVE	] = 6; ParentParts[PARTS_ARM1_ABOVE	] = PARTS_BODY; 		SpriteParts[PARTS_ARM1_ABOVE] = SPRITE_ARM1;
ProcessNum[PARTS_ARM2_ABOVE	] = 4; DrawNum[PARTS_ARM2_ABOVE	] = 8; ParentParts[PARTS_ARM2_ABOVE	] = PARTS_ARM1_ABOVE; 	SpriteParts[PARTS_ARM2_ABOVE] = SPRITE_ARM2;
ProcessNum[PARTS_ARM3_ABOVE	] = 5; DrawNum[PARTS_ARM3_ABOVE	] = 7; ParentParts[PARTS_ARM3_ABOVE	] = PARTS_ARM2_ABOVE; 	SpriteParts[PARTS_ARM3_ABOVE] = SPRITE_ARM3;
ProcessNum[PARTS_ARM1_BELOW	] = 6; DrawNum[PARTS_ARM1_BELOW	] = 0; ParentParts[PARTS_ARM1_BELOW	] = PARTS_BODY; 		SpriteParts[PARTS_ARM1_BELOW] = SPRITE_ARM1;
ProcessNum[PARTS_ARM2_BELOW	] = 7; DrawNum[PARTS_ARM2_BELOW	] = 2; ParentParts[PARTS_ARM2_BELOW	] = PARTS_ARM1_BELOW; 	SpriteParts[PARTS_ARM2_BELOW] = SPRITE_ARM2;
ProcessNum[PARTS_ARM3_BELOW	] = 8; DrawNum[PARTS_ARM3_BELOW	] = 1; ParentParts[PARTS_ARM3_BELOW	] = PARTS_ARM2_BELOW; 	SpriteParts[PARTS_ARM3_BELOW] = SPRITE_ARM3;

/* 任意の変数 */

/*----------------------------------------*/

global.BOSSID = id;
global.BOSSHPMAX = HP;