	motsize = 20;
	numsize = 20;
	partsize = 14;

	draw_num[00] = 12;
	draw_num[01] = 11;
	draw_num[02] = 10;
	draw_num[03] = 09;
	draw_num[04] = 08;
	draw_num[05] = 07;
	draw_num[06] = 06;
	draw_num[07] = 05;
	draw_num[08] = 04;
	draw_num[09] = 03;
	draw_num[10] = 02;
	draw_num[11] = 01;
	draw_num[12] = 00;
	draw_num[13] = 13;

	process_num[00] = 13;
	process_num[01] = 12;
	process_num[02] = 11;
	process_num[03] = 10;
	process_num[04] = 09;
	process_num[05] = 08;
	process_num[06] = 07;
	process_num[07] = 06;
	process_num[08] = 04;
	process_num[09] = 03;
	process_num[10] = 02;
	process_num[11] = 01;
	process_num[12] = 00;
	process_num[13] = 05;

	sprite[00] = global.EnemyPart[index,00];
	sprite[01] = global.EnemyPart[index,01];
	sprite[02] = global.EnemyPart[index,02];
	sprite[03] = global.EnemyPart[index,03];
	sprite[04] = global.EnemyPart[index,04];
	sprite[05] = global.EnemyPart[index,05];
	sprite[06] = global.EnemyPart[index,06];
	sprite[07] = global.EnemyPart[index,07];
	sprite[08] = global.EnemyPart[index,08];
	sprite[09] = global.EnemyPart[index,09];
	sprite[10] = global.EnemyPart[index,10];
	sprite[11] = global.EnemyPart[index,11];
	sprite[12] = global.EnemyPart[index,12];
	sprite[13] = sprEmpty;

	parent[00] = 01;
	parent[01] = 08;
	parent[02] = 03;
	parent[03] = 08;
	parent[04] = 05;
	parent[05] = 08;
	parent[06] = 07;
	parent[07] = 08;
	parent[08] = 09;
	parent[09] = 10;
	parent[10] = 11;
	parent[11] = 12;
	parent[12] = -1;
	parent[13] = 08;

	defpos[00] = 70;	defdir[00] = 215;
	defpos[01] = 36;	defdir[01] = 189;
	defpos[02] = 59;	defdir[02] = 208;
	defpos[03] = 50;	defdir[03] = 173;
	defpos[04] = 65;	defdir[04] = 212;
	defpos[05] = 55;	defdir[05] = 160;
	defpos[06] = 64;	defdir[06] = 236;
	defpos[07] = 37;	defdir[07] = 200;
	defpos[08] = 40;	defdir[08] = 148;
	defpos[09] = 45;	defdir[09] = 128;
	defpos[10] = 50;	defdir[10] = 108;
	defpos[11] = 20;	defdir[11] = 90;
	defpos[12] = 0;	defdir[12] = 0;
	defpos[13] = 59;	defdir[13] = 191;

	DAMAGEMOT[0] = 1;
	DAMAGEMOT[1] = 2;
	DAMAGEMOT[2] = 3;
	DEATHMOT[0] = 0;
	DEATHMOT[1] = 0;
	DEATHMOT[2] = 0;
	HP = 300; HPMAX = 300;
	COL_X = 110; COL_Y = 140;
	COL_W = 160;COL_H = 160;
	BLOOD_COLOR = c_yellow;

	STR = 60;