SPRITE_BODY	= 0;
SPRITE_TIRE	= 1;
SPRITE_PILE	= 2;

SOUND_DAMAGE	= 0;
SOUND_PILESHOT	= 1;

PARTS_BODY		= 0;
PARTS_TIRE_F	= 1;
PARTS_TIRE_R	= 2;

STAND			= 0;
WALK			= 1;
SHOT_YOKO		= 2;
DEAD_MOTION		= 3;
/*----------------------------------------*/

/* 必須ステータス */
HP = 150;

MotionNumber		= 5;
KeyFrameNumber		= 10;
PartsNumber			= 3;
BindNumber			= 0;
BindKeyFrameNumber	= 0;

ProcessNum[PARTS_BODY  ] = 0; DrawNum[PARTS_BODY  ] = 0; ParentParts[PARTS_BODY  ] =         -1; SpriteParts[PARTS_BODY  ] = SPRITE_BODY;	/* 本体部	*/
ProcessNum[PARTS_TIRE_F] = 1; DrawNum[PARTS_TIRE_F] = 1; ParentParts[PARTS_TIRE_F] = PARTS_BODY; SpriteParts[PARTS_TIRE_F] = SPRITE_TIRE;	/* タイヤ前	*/
ProcessNum[PARTS_TIRE_R] = 2; DrawNum[PARTS_TIRE_R] = 2; ParentParts[PARTS_TIRE_R] = PARTS_BODY; SpriteParts[PARTS_TIRE_R] = SPRITE_TIRE;	/* タイヤ後	*/

/* 任意の変数 */
Bullet[ 0] = noone;
Bullet[ 1] = noone;
Bullet[ 2] = noone;
Bullet[ 3] = noone;
Bullet[ 4] = noone;
Bullet[ 5] = noone;
Bullet[ 6] = noone;
Bullet[ 7] = noone;
Bullet[ 8] = noone;
Bullet[ 9] = noone;
/*----------------------------------------*/