SPRITE_BODY			= 0;
SPRITE_BODY2		= 1;
SPRITE_BODY_INSIDE	= 2;
SPRITE_LEAF1_L		= 3;
SPRITE_LEAF2_L		= 4;
SPRITE_LEAF3_L		= 5;
SPRITE_LEAF1_R		= 6;
SPRITE_LEAF2_R		= 7;
SPRITE_LEAF3_R		= 8;

setEnemySprite(SPRITE_BODY,			"Picture/Body.png"			, 65,124);
setEnemySprite(SPRITE_BODY2,		"Picture/Body2.png"			, 65,124);
setEnemySprite(SPRITE_BODY_INSIDE,	"Picture/Body_inside.png"	, 65,124);
setEnemySprite(SPRITE_LEAF1_L,		"Picture/Leaf1_left.png"	, 15, 32);
setEnemySprite(SPRITE_LEAF2_L,		"Picture/Leaf2_left.png"	, 38, 87);
setEnemySprite(SPRITE_LEAF3_L,		"Picture/Leaf3_left.png"	, 77, 70);
setEnemySprite(SPRITE_LEAF1_R,		"Picture/Leaf1_right.png"	, 15, 32);
setEnemySprite(SPRITE_LEAF2_R,		"Picture/Leaf2_right.png"	, 37, 87);
setEnemySprite(SPRITE_LEAF3_R,		"Picture/Leaf3_right.png"	, 20, 70);

SOUND_STEP		= 0;
SOUND_DAMAGE		= 1;
setEnemySound(SOUND_STEP,	"Sound/Step.wav");
setEnemySound(SOUND_DAMAGE,	"Sound/Damage.wav");

COLLISION_X = 32;
COLLISION_Y = 64;
COLLISION_W = 65;
COLLISION_H = 64;
