SPRITE_BODY		= 0;
SPRITE_CANON	= 1;
SPRITE_LEG1		= 2;
SPRITE_LEG2		= 3;
SPRITE_LEG3		= 4;
SPRITE_BULLET	= 5;

setEnemySprite(SPRITE_BODY,		"Picture/Body.gif"		,48,24);
setEnemySprite(SPRITE_CANON,	"Picture/Canon.gif"		,45,16);
setEnemySprite(SPRITE_LEG1,		"Picture/Leg1.gif"		,16,15);
setEnemySprite(SPRITE_LEG2,		"Picture/Leg2.gif"		,16,11);
setEnemySprite(SPRITE_LEG3,		"Picture/Leg3.gif"		,32,13);
setEnemySprite(SPRITE_BULLET,	"Picture/Bullet.gif"	, 0, 48);

SOUND_STEP		= 0;
SOUND_DAMAGE		= 1;
setEnemySound(SOUND_STEP,	"Sound/Step.wav");
setEnemySound(SOUND_DAMAGE,	"Sound/Damage.wav");

COLLISION_X = 32;
COLLISION_Y = 32;
COLLISION_W = 65;
COLLISION_H = 96;
