setMotion(STAND					,"BitePlant/Stand");
setMotion(ATTACK_PRE			,"BitePlant/Attack_Pre");
setMotion(ATTACK_LOW			,"BitePlant/Attack_Low");
setMotion(ATTACK_LOW_BIND		,"BitePlant/Attack_Low_Bind");
setMotion(ATTACK_LOW_BINDBITE	,"BitePlant/Attack_Low_BindBite");
setMotion(ATTACK_HIGH			,"BitePlant/Attack_High");
setMotion(ATTACK_HIGH_BINDBITE	,"BitePlant/Attack_High_BindBite");
setMotion(DEAD_MOTION			,"BitePlant/Dead");

setBind(BIND_ATTACK_LOW_BIND			,"BitePlant/Attack_Low_Bind");
setBind(BIND_ATTACK_HIGH_BINDBITE		,"BitePlant/Attack_High_BindBite");