SPRITE_BODY			= 0;
SPRITE_TENTACLE1	= 1;
SPRITE_TENTACLE2	= 2;

setEnemySprite(SPRITE_BODY		,	"Picture/body.png"		,47,33);
setEnemySprite(SPRITE_TENTACLE1	,	"Picture/tentacle.png"	, 3, 2);
setEnemySprite(SPRITE_TENTACLE2	,	"Picture/tentacle2.png"	, 3, 2);


SOUND_DAMAGE		= 0;
SOUND_ELEC00		= 1;
SOUND_ELEC01		= 2;
setEnemySound(SOUND_DAMAGE,	"Sound/Damage.wav");
setEnemySound(SOUND_ELEC00,	"Sound/Elec00.wav");
setEnemySound(SOUND_ELEC01,	"Sound/Elec01.wav");

COLLISION_X = 16;
COLLISION_Y = 32;
COLLISION_W = 33;
COLLISION_H = 64;
