SPRITE_BODY		= 0;
SPRITE_LEG1		= 1;
SPRITE_LEG2		= 2;
SPRITE_MOUTH	= 3;
SPRITE_NECK		= 4;

setEnemySprite(SPRITE_BODY,		"Picture/Body.gif"		,63,55);
setEnemySprite(SPRITE_LEG1,		"Picture/Leg1.gif"		,79,16);
setEnemySprite(SPRITE_LEG2,		"Picture/Leg2.gif"		,16,15);
setEnemySprite(SPRITE_MOUTH,	"Picture/Mouth.gif"		,38,31);
setEnemySprite(SPRITE_NECK,		"Picture/Neck.gif"		,24,24);

SOUND_DEATH		= 0;
setEnemySound(SOUND_DEATH,	"Sound/Death.wav");

COLLISION_X = 32;
COLLISION_Y = 32;
COLLISION_W = 65;
COLLISION_H = 96;