	motsize = 20;	/*モーション総数*/
	numsize = 20;	/*1モーションあたりのキーフレーム最大数*/
	partsize = 17;	/*パーツ数*/

	/*描画順*/
	draw_num[00] = 7;							/*頭部1*/
	draw_num[01] = 6;							/*頭部2*/
	draw_num[02] = 5;							/*頭部3*/
	draw_num[03] = 4;							/*幹1*/
	draw_num[04] = 3;							/*幹2*/
	draw_num[05] = 2;							/*幹3*/
	draw_num[06] = 10;							/*触手根元*/
	draw_num[07] = 11;							/*触手1*/
	draw_num[08] = 12;							/*触手2*/
	draw_num[09] = 13;							/*触手3*/
	draw_num[10] = 14;							/*触手4*/
	draw_num[11] = 15;							/*触手5*/
	draw_num[12] = 16;							/*触手先端*/
	draw_num[13] = 1;							/*奥_脚部根元*/
	draw_num[14] = 0;							/*奥_脚部先端*/
	draw_num[15] = 9;							/*手前_脚部根元*/
	draw_num[16] = 8							/*手前_脚部先端*/

	/*位置処理順*/
	process_num[00] = 5;						/*頭部1*/
	process_num[01] = 4;						/*頭部2*/
	process_num[02] = 3;						/*頭部3*/
	process_num[03] = 2;						/*幹1*/
	process_num[04] = 1;						/*幹2*/
	process_num[05] = 0;						/*幹3*/
	process_num[06] = 10;						/*触手根元*/
	process_num[07] = 11;						/*触手1*/
	process_num[08] = 12;						/*触手2*/
	process_num[09] = 13;						/*触手3*/
	process_num[10] = 14;						/*触手4*/
	process_num[11] = 15;						/*触手5*/
	process_num[12] = 16;						/*触手先端*/
	process_num[13] = 6;						/*奥_脚部根元*/
	process_num[14] = 7;						/*奥_脚部先端*/
	process_num[15] = 8;						/*手前_脚部根元*/
	process_num[16] = 9;						/*手前_脚部先端*/

	/*スプライト設定*/
	sprite[00] = global.EnemyPart[index,1];		/*頭部1*/
	sprite[01] = global.EnemyPart[index,1];		/*頭部2*/
	sprite[02] = global.EnemyPart[index,1];		/*頭部3*/
	sprite[03] = global.EnemyPart[index,0];		/*幹1*/
	sprite[04] = global.EnemyPart[index,0];		/*幹2*/
	sprite[05] = global.EnemyPart[index,0];		/*幹3*/
	sprite[06] = global.EnemyPart[index,0];		/*触手根元*/
	sprite[07] = global.EnemyPart[index,0];		/*触手1*/
	sprite[08] = global.EnemyPart[index,0];		/*触手2*/
	sprite[09] = global.EnemyPart[index,0];		/*触手3*/
	sprite[10] = global.EnemyPart[index,0];		/*触手4*/
	sprite[11] = global.EnemyPart[index,0];		/*触手5*/
	sprite[12] = global.EnemyPart[index,1];		/*触手先端*/
	sprite[13] = global.EnemyPart[index,2];		/*奥_脚部根元*/
	sprite[14] = global.EnemyPart[index,3];		/*奥_脚部先端*/
	sprite[15] = global.EnemyPart[index,2];		/*手前_脚部根元*/
	sprite[16] = global.EnemyPart[index,3];		/*手前_脚部先端*/

	/*パーツ親子関係*/
	parent[00] = 3;								/*頭部1*/
	parent[01] = 3;								/*頭部2*/
	parent[02] = 3;								/*頭部3*/
	parent[03] = 4;								/*幹1*/
	parent[04] = 5;								/*幹2*/
	parent[05] = -1;							/*幹3*/
	parent[06] = 4;								/*触手根元*/
	parent[07] = 6;								/*触手1*/
	parent[08] = 7;								/*触手2*/
	parent[09] = 8;								/*触手3*/
	parent[10] = 9;								/*触手4*/
	parent[11] = 10;							/*触手5*/
	parent[12] = 11;							/*触手先端*/
	parent[13] = 5;								/*奥_脚部根元*/
	parent[14] = 13;							/*奥_脚部先端*/
	parent[15] = 5;								/*手前_脚部根元*/
	parent[16] = 15;							/*手前_脚部先端*/

	/*デフォルト相対位置*/
	defpos[0] = 23;		defdir[0] = 90;			/*頭部1*/
	defpos[1] = 23;		defdir[1] = 90;			/*頭部2*/
	defpos[2] = 23;		defdir[2] = 90;			/*頭部3*/
	defpos[3] = 23;		defdir[3] = 90;			/*幹1*/
	defpos[4] = 23;		defdir[4] = 90;			/*幹2*/
	defpos[5] = 0;		defdir[5] = 0;			/*幹3*/
	defpos[6] = 0;		defdir[6] = 0;			/*触手根元*/
	defpos[7] = 23;		defdir[7] = 90;			/*触手1*/
	defpos[8] = 23;		defdir[8] = 90;			/*触手2*/
	defpos[9] = 23;		defdir[9] = 90;			/*触手3*/
	defpos[10] = 23;	defdir[10] = 90;		/*触手4*/
	defpos[11] = 23;	defdir[11] = 90;		/*触手5*/
	defpos[12] = 23;	defdir[12] = 90;		/*触手先端*/
	defpos[13] = 0;		defdir[13] = 0;			/*奥_脚部根元*/
	defpos[14] = 44;	defdir[14] = 279;		/*奥_脚部先端*/
	defpos[15] = 0;		defdir[15] = 0;			/*手前_脚部根元*/
	defpos[16] = 44;	defdir[16] = 279;		/*手前_脚部先端*/

	/*ダメージモーション設定*/
	DAMAGEMOT[0] = 1;
	DAMAGEMOT[1] = 2;
	DAMAGEMOT[2] = 3;
	DEATHMOT[0] = 0;
	DEATHMOT[1] = 0;
	DEATHMOT[2] = 0;

	/*ステータス設定*/
	HPMAX = 200; HP = HPMAX; 	/*体力*/
	COL_X = 30;	COL_Y = 30;		/*衝突判定基準点*/
	COL_W = 70;	COL_H = 135;	/*衝突判定幅,高さ*/
	BLOOD_COLOR = c_red;		/*血の色*/
	STR = 70;					/*拘束力*/