SPRITE_NORMAL	= 0;	/* 通常時 */
SPRITE_BLOOD	= 1;	/* 血付着 */

SOUND_CUT		= 0;	/* ワイヤ切断音 */
SOUND_FINISH	= 1;	/* 人間切断音 */

PARTS_WIRE		= 0;
PARTS_BLOOD		= 1;

WAIT			= 0;
FINISH			= 1;
DEAD_MOTION		= 2;
/*----------------------------------------*/
Blood = 0;

/* 必須ステータス */
HP = 1;	

MotionNumber		= 3;
KeyFrameNumber		= 1;
PartsNumber			= 2;
BindNumber			= 0;
BindKeyFrameNumber	= 0;

ProcessNum[PARTS_WIRE ] = 0; DrawNum[PARTS_WIRE ] = 1; ParentParts[PARTS_WIRE ] = -1; SpriteParts[PARTS_WIRE ] = SPRITE_NORMAL;
ProcessNum[PARTS_BLOOD] = 1; DrawNum[PARTS_BLOOD] = 0; ParentParts[PARTS_BLOOD] = -1; SpriteParts[PARTS_BLOOD] = SPRITE_BLOOD;
/*----------------------------------------*/