setMotion(STAND			,"Unix/Stand");
setMotion(TOGETTER		,"Unix/Togetter");
setMotion(TOGETTERFINISH,"Unix/TogetterFinish");
setMotion(TOGEMITTER	,"Unix/Togemitter");
setMotion(ROLLING		,"Unix/Rolling");
setMotion(DEAD_MOTION	,"empty");

setBind(BIND_CATCH	,"Unix/Catch");