SPRITE_BODY	= 0;
SPRITE_BULLET = 1;
setEnemySprite(SPRITE_BODY,	"Picture/Body.png"	,80,12)
setEnemySprite(SPRITE_BULLET,	"Picture/Bullet.gif"	,77,47);

COLLISION_X = 64;
COLLISION_Y = 4;
COLLISION_W = 128;
COLLISION_H = 8;