	motsize = 5;
	numsize = 10;
	partsize = 2;

	draw_num[0] = 0;
	draw_num[1] = 1;

	process_num[0] = 0;
	process_num[1] = 1;

	sprite[0] = global.EnemyPart[index,0];
	sprite[1] = global.EnemyPart[index,1];

	parent[0] = -1;
	parent[1] = -1;

	defpos[0] = 0;
	defdir[0] = 0;
	defpos[1] = 1;
	defdir[1] = 1;

	DAMAGEMOT[0] = 0;
	DAMAGEMOT[1] = 0;
	DAMAGEMOT[2] = 0;
	DEATHMOT[0] = 2;
	DEATHMOT[1] = 2;
	DEATHMOT[2] = 2;
	HP = 5; HPMAX = 5;

	COL_X = 32;COL_Y = 32;
	COL_W = 64; COL_H = 64;
	BLOOD_COLOR = -1;