SPRITE_MOUTH01		= 0;
SPRITE_MOUTH02		= 1;
SPRITE_TENTACLE1	= 2;
SPRITE_TENTACLE2	= 3;
SPRITE_TENTACLE3	= 4;

setEnemySprite(SPRITE_MOUTH01	,	"Picture/Mouth01.gif"		,60,24);
setEnemySprite(SPRITE_MOUTH02	,	"Picture/Mouth02.gif"		,60,24);
setEnemySprite(SPRITE_TENTACLE1	,	"Picture/Tentacle01.gif"	,5,19);
setEnemySprite(SPRITE_TENTACLE2	,	"Picture/Tentacle02.gif"	,5,19);
setEnemySprite(SPRITE_TENTACLE3	,	"Picture/Tentacle03.gif"	,5,19);

SOUND_DAMAGE		= 0;
SOUND_BITE			= 1;
setEnemySound(SOUND_DAMAGE,	"Sound/Damage.wav");
setEnemySound(SOUND_BITE,	"Sound/Bite.wav");

COLLISION_X = 16;
COLLISION_Y = 128;
COLLISION_W = 33;
COLLISION_H = 128;
