SPRITE_BODY	= 0;
SPRITE_TIRE	= 1;
SPRITE_PILE	= 2;
setEnemySprite(SPRITE_BODY,	"Picture/Body.gif"	,48,48);
setEnemySprite(SPRITE_TIRE,	"Picture/Tire.gif"	,15,15);
setEnemySprite(SPRITE_PILE,	"Picture/Bullet.gif",29,7);

SOUND_DAMAGE	= 0;
SOUND_PILESHOT	= 1;
setEnemySound(SOUND_DAMAGE,		"Sound/Damage.wav");
setEnemySound(SOUND_PILESHOT,	"Sound/Pile.wav");

COLLISION_X = 32;
COLLISION_Y = 40;
COLLISION_W = 65;
COLLISION_H = 96;
