Process[ProcessNum[PARTS_GUN ]].image_angle		= FireDirection+180;
Process[ProcessNum[PARTS_GUNFIRE]].image_angle	= FireDirection+180;

if(0<AnimationIndex && objPlayerDoll.y>gun_y){
	FireDirection += (point_direction(gun_x,gun_y,objPlayerDoll.x,objPlayerDoll.y)-FireDirection)/50;
	if(FireDirection <181)	FireDirection = 181;
	if(FireDirection >359)	FireDirection = 359;
}