/*
村上ハルキゲニア
*/

SPRITE_BODY	= 0;
SPRITE_ASIF	= 1;
SPRITE_ASIR	= 2;

SOUND_DAMAGE	= 0;

PARTS_BODY  = 0;
PARTS_ASIF0 = 1;
PARTS_ASIF1 = 2;
PARTS_ASIF2 = 3;
PARTS_ASIF3 = 4;
PARTS_ASIF4 = 5;
PARTS_ASIR0 = 6;
PARTS_ASIR1 = 7;
PARTS_ASIR2 = 8;
PARTS_ASIR3 = 9;
PARTS_ASIR4 =10;

WALK			= 0;
WALK_FINISH		= 1;
DEAD_MOTION		= 2;

BIND_CATCH = 0;
/*----------------------------------------*/

/* 必須ステータス */
HP = 800;

MotionNumber		=  3;
KeyFrameNumber		= 40;
PartsNumber			= 11;
BindNumber			=  1;
BindKeyFrameNumber	= 10;

ProcessNum[PARTS_BODY ] = 0; DrawNum[PARTS_BODY ] = 5; ParentParts[PARTS_BODY ] =         -1; SpriteParts[PARTS_BODY ] = SPRITE_BODY;
ProcessNum[PARTS_ASIF0] = 1; DrawNum[PARTS_ASIF0] = 6; ParentParts[PARTS_ASIF0] = PARTS_BODY; SpriteParts[PARTS_ASIF0] = SPRITE_ASIF;
ProcessNum[PARTS_ASIF1] = 2; DrawNum[PARTS_ASIF1] = 7; ParentParts[PARTS_ASIF1] = PARTS_BODY; SpriteParts[PARTS_ASIF1] = SPRITE_ASIF;
ProcessNum[PARTS_ASIF2] = 3; DrawNum[PARTS_ASIF2] = 8; ParentParts[PARTS_ASIF2] = PARTS_BODY; SpriteParts[PARTS_ASIF2] = SPRITE_ASIF;
ProcessNum[PARTS_ASIF3] = 4; DrawNum[PARTS_ASIF3] = 9; ParentParts[PARTS_ASIF3] = PARTS_BODY; SpriteParts[PARTS_ASIF3] = SPRITE_ASIF;
ProcessNum[PARTS_ASIF4] = 5; DrawNum[PARTS_ASIF4] =10; ParentParts[PARTS_ASIF4] = PARTS_BODY; SpriteParts[PARTS_ASIF4] = SPRITE_ASIF;
ProcessNum[PARTS_ASIR0] = 6; DrawNum[PARTS_ASIR0] = 0; ParentParts[PARTS_ASIR0] = PARTS_BODY; SpriteParts[PARTS_ASIR0] = SPRITE_ASIR;
ProcessNum[PARTS_ASIR1] = 7; DrawNum[PARTS_ASIR1] = 1; ParentParts[PARTS_ASIR1] = PARTS_BODY; SpriteParts[PARTS_ASIR1] = SPRITE_ASIR;
ProcessNum[PARTS_ASIR2] = 8; DrawNum[PARTS_ASIR2] = 2; ParentParts[PARTS_ASIR2] = PARTS_BODY; SpriteParts[PARTS_ASIR2] = SPRITE_ASIR;
ProcessNum[PARTS_ASIR3] = 9; DrawNum[PARTS_ASIR3] = 3; ParentParts[PARTS_ASIR3] = PARTS_BODY; SpriteParts[PARTS_ASIR3] = SPRITE_ASIR;
ProcessNum[PARTS_ASIR4] =10; DrawNum[PARTS_ASIR4] = 4; ParentParts[PARTS_ASIR4] = PARTS_BODY; SpriteParts[PARTS_ASIR4] = SPRITE_ASIR;

ColorR = 200;
ColorG = 200;
ColorB = 200;
DamageCount = 0;
AttackCount = 0;