/*
うにっくす
*/

SPRITE_BODY	= 0;
SPRITE_TOGE	= 1;

SOUND_DAMAGE	= 0;

PARTS_BODY   = 0;
PARTS_TOGE0  = 1;
PARTS_TOGE1  = 2;

STAND			= 0;
TOGETTER		= 1;
TOGETTERFINISH	= 2;
TOGEMITTER		= 3;
ROLLING			= 4;
DEAD_MOTION		= 5;

BIND_CATCH = 0;
/*----------------------------------------*/

/* 必須ステータス */
HP = 200;

MotionNumber		=  6;
KeyFrameNumber		= 40;
PartsNumber			=  3;
BindNumber			=  1;
BindKeyFrameNumber	= 10;

ProcessNum[PARTS_BODY  ] = 0; DrawNum[PARTS_BODY  ] = 2; ParentParts[PARTS_BODY  ] =         -1; SpriteParts[PARTS_BODY  ] = SPRITE_BODY;
ProcessNum[PARTS_TOGE0 ] = 1; DrawNum[PARTS_TOGE0 ] = 0; ParentParts[PARTS_TOGE0 ] = PARTS_BODY; SpriteParts[PARTS_TOGE0 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE1 ] = 2; DrawNum[PARTS_TOGE1 ] = 1; ParentParts[PARTS_TOGE1 ] = PARTS_BODY; SpriteParts[PARTS_TOGE1 ] = SPRITE_TOGE;