SPRITE_BODY		= 0;
SPRITE_TIRE		= 1;
SPRITE_SAW		= 2;

setEnemySprite(SPRITE_BODY,		"Picture/Body.gif"		,76,30);
setEnemySprite(SPRITE_TIRE,		"Picture/Tire.gif"		,16,16);
setEnemySprite(SPRITE_SAW,		"Picture/Saw.gif"		,33,33);

SOUND_DAMAGE1	= 0;
SOUND_DAMAGE2	= 1;
SOUND_SAW1		= 2;
SOUND_SAW2		= 3;
SOUND_FINISH	= 4;
setEnemySound(SOUND_DAMAGE1	,"Sound/Damage1.wav");
setEnemySound(SOUND_DAMAGE2	,"Sound/Damage2.wav");
setEnemySound(SOUND_SAW1	,"Sound/Saw1.wav");
setEnemySound(SOUND_SAW2	,"Sound/Saw2.wav");
setEnemySound(SOUND_FINISH	,"Sound/Finish.wav");

COLLISION_X = 32;
COLLISION_Y = 18;
COLLISION_W = 65;
COLLISION_H = 64;
