%%% EFFECTS.PP TEXT MESSAGES %%%
CFE_Destroyed < ˲줿>
CFE_EasyResist < Ϥ䤹䤹ȹѤ>
CFE_Resist < ϹѤ>
CFE_HardResist < ϿɤƹѤ>
CFE_EasyEvade < Ϥ䤹䤹ȹ򤱤>
CFE_Evade < Ϲ򤱤>
CFE_HardEvade < Ͽɤƹ򤱤>
CFE_EasyParry < Ϥ䤹䤹ȹή>
CFE_Parry < Ϲή>
CFE_HardParry < Ͽɤƹή>
CFE_NormHit <  >
CFE_CritHit < ϥƥҥåȤ >
CFE_MultiHit <󹶷򤦤 >
CFE_NoDamage <᡼ʤä>
CFE_Damage1 <>
CFE_Damage2 < Υ᡼>
STATUS_Announce1 <# Ǥ줿>
STATUS_Announce2 <# ϲФդ>
STATUS_Announce3 <# ϺϤ᤿>
STATUS_Announce4 <# Ϥʻ򤷻Ϥ᤿>
STATUS_Announce5 <# Ϻ𤷤>
STATUS_Announce18 <# Ӥ>
STATUS_Announce19 <# ϵ򼺤ä>
STATUS_Announce20 <# ϵޤ˵ʬʤä>
HEALING_Announce <# HP # >
STATUS_Overload <# ŻҲϩ٤äƤ롪>
% FMAFT_N1 <Virtue>
FMAFT_N1 <>
% FMAFT_A1 <Righteous>
FMAFT_A1 <>
% FMAFT_N2 <Zen>
FMAFT_N2 <>
% FMAFT_A2 <Tantric>
FMAFT_A2 <ܤ>
% FMAFT_N3 <1,000 Blows>
FMAFT_N3 <>
% FMAFT_A3 <Flurry>
FMAFT_A3 <>
% FMAFT_N4 <Ki>
FMAFT_N4 <>
% FMAFT_A4 <Master>
FMAFT_A4 <>
% FMAFT_N5 <Deep Hurting>
FMAFT_N5 <̿>
% FMAFT_A5 <Iron>
FMAFT_A5 <Ŵ>
% FMAFT_N6 <Brutality>
FMAFT_N6 <>
% FMAFT_A6 <Shattering>
FMAFT_A6 <ʴդ>
% FMAFT_N7 <One Cup Too Many>
FMAFT_N7 <ɬ>
% FMAFT_A7 <Drunken>
FMAFT_A7 <줤ͤ>
% FMAFT_N8 <Mitsubishi>
FMAFT_N8 <ɩ>
% FMAFT_A8 <Electric>
FMAFT_A8 <ŷ>
% FMAFT_N9 <Stunning>
FMAFT_N9 <ۯ۰>
% FMAFT_A9 <Senseless>
FMAFT_A9 <´>
% FMAFT_N10 <Serpent>
FMAFT_N10 <>
% FMAFT_A10 <Twisted>
FMAFT_A10 <Ķʤ>
% FMA_NAME_PUNCH_1 <%A Fist of %N>
FMA_NAME_PUNCH_1 <%N%A>
% FMA_NAME_PUNCH_2 <%A Punch>
FMA_NAME_PUNCH_2 <%Aͤ>
% FMA_NAME_PUNCH_3 <%N Punch Technique>
FMA_NAME_PUNCH_3 <%Nͤ>
% FMA_NAME_PUNCH_4 <Double %A Fist of %N>
FMA_NAME_PUNCH_4 <%N%Aͤ>
% FMA_NAME_PUNCH_5 <%A Chop>
FMA_NAME_PUNCH_5 <%Aå>
% FMA_NAME_PUNCH_6 <%A Slap>
FMA_NAME_PUNCH_6 <%Aӥ>
% FMA_NAME_PUNCH_7 <%A Chop of %N>
FMA_NAME_PUNCH_7 <%N%Aå>
% FMA_NAME_PUNCH_8 <the %N Backhand>
FMA_NAME_PUNCH_8 <%N΢>
% FMA_NAME_PUNCH_9 <Ultimate %A %N Punch>
FMA_NAME_PUNCH_9 <%Nε%Aͤ>
% FMA_NAME_PUNCH_10 <Five Fingers of %N>
FMA_NAME_PUNCH_10 <%N>
% FMA_NAME_KICK_1 <%A Kick of %N>
FMA_NAME_KICK_1 <%N%A>
% FMA_NAME_KICK_2 <%A Foot of %N>
FMA_NAME_KICK_2 <%N%A>
% FMA_NAME_KICK_3 <%A Kick>
FMA_NAME_KICK_3 <%A>
% FMA_NAME_KICK_4 <%N Kick Technique>
FMA_NAME_KICK_4 <%Nν굻>
% FMA_NAME_KICK_5 <Reverse %A Kick>
FMA_NAME_KICK_5 <%A>
% FMA_NAME_KICK_6 <Kick of %A %N>
FMA_NAME_KICK_6 <%A%Nν>
% FMA_NAME_KICK_7 <Two Shoes for %N>
FMA_NAME_KICK_7 <%N­>
% FMA_NAME_KICK_8 <the %A %N Kick>
FMA_NAME_KICK_8 <%A%N>
% FMA_NAME_KICK_9 <%A Circle %N Kick>
FMA_NAME_KICK_9 <%A߷%N>
% FMA_NAME_KICK_10 <Kick of %N>
FMA_NAME_KICK_10 <%Nν>
% FMA_NAME_MISC_1 <%A Technique>
FMA_NAME_MISC_1 <%A>
% FMA_NAME_MISC_2 <%A Attack>
FMA_NAME_MISC_2 <%A>
% FMA_NAME_MISC_3 <%A Technique of %N>
FMA_NAME_MISC_3 <%N%A>
% FMA_NAME_MISC_4 <the %N Method>
FMA_NAME_MISC_4 <%Nˡ>
% FMA_NAME_MISC_5 <Ultimate %A Attack>
FMA_NAME_MISC_5 <%A>
% FMA_NAME_MISC_6 <%A Whirlwind %N>
FMA_NAME_MISC_6 <%Aε%N>
% FMA_NAME_MISC_7 <Two Pounds of %N>
FMA_NAME_MISC_7 <%N>
% FMA_NAME_MISC_8 <Big %N %A Attack>
FMA_NAME_MISC_8 <%N%A>
% FMA_NAME_MISC_9 <%A Attack of %N>
FMA_NAME_MISC_9 <%N%A>
% FMA_NAME_MISC_10 <%A Technique of %N>
FMA_NAME_MISC_10 <%N%A>
% FMAFT_MISCN1 <Monkey>
FMAFT_MISCN1 <>
% FMAFT_MISCA1 <Secret>
FMAFT_MISCA1 <>
% FMAFT_MISCN2 <Dragon>
FMAFT_MISCN2 <ε>
% FMAFT_MISCA2 <Flying>
FMAFT_MISCA2 <>
% FMAFT_MISCN3 <Fury>
FMAFT_MISCN3 <ܤ>
% FMAFT_MISCA3 <Ancient>
FMAFT_MISCA3 <Ť>
% FMAFT_MISCN4 <Power>
FMAFT_MISCN4 <>
% FMAFT_MISCA4 <Powerful>
FMAFT_MISCA4 <>
% FMAFT_MISCN5 <Death>
FMAFT_MISCN5 <>
% FMAFT_MISCA5 <Deadly>
FMAFT_MISCA5 <׻>
