% Federated Territories Campaign  "Second Empire"
% Remember, if you don't want spoilers, don't read this file...
% but if you do want spoilers, come on in!
Adventure

% GLOBAL VARIABLES
%  1 -> Adventure Initialization
%  2 -> Hogye Mine
%  3 -> PC has permission to enter Cyclops lair2
%  4 -> PC has done as Forager said
%  5 -> PC has recovered Argoseyer fuel rod
%  6 -> Markheim Mushroom Farm
%  7 -> Cesar's Innards
%  8 -> Markheim Defense Wins
%  9 -> PC has defeated Ladon
% 10 -> Dragon Mark
% 11 -> Wind Shrine
% 12 -> Earth Shrine
% 13 -> Water Shrine
% 14 -> Fire Shrine
% 15 -> Spirit Shrine
% 16 -> Have completed all five elemental shrines
% 17 -> Have entered Nara
% 18 -> Have recovered rusty scepter
% 21 -> Mecha Sporch Rank
% 22 -> Warhammer Arena Rank
% 23 -> Colosseum Rank
% 24 -> Robot Warriors Rank
% 25 -> Flesh Pit Rank
% 26 -> Recovered crystal disk
% 27 -> Recovered Old City Key

% The g1xxx variables are used by the end-of-game plot...
% G1001 -> Location of GaruFight city
% G1002 -> CID of endgame enemy
% G1003 -> Get CLUE-1
% G1004 -> Reveal the enemy camp

% Set the item key just to protect the standard key items.
SetKeyItem 100

% Every 5 minutes, load a standard plot.
5min <BatchLoadPlot .standard 1>
.standard <PLOT_*.txt>

start <if= V1 0 else GoCheckPlots V= 1 1 GlobalStoryPattern .city .UrbanStory GlobalStoryPattern .lmcity .LanceStory>
.city <URB_STORY>
.UrbanStory <TS_GSP_*_STORY.txt>
.lmcity <LANCEMATE_HERE>
.LanceStory <TS_LANCE_*_STORY.txt>
% There are, at the moment, 8 possible Lancemate locations.

% Maybe load some plots here, depending on config file options.
GoCheckPlots <BatchLoadPlot .standard 5>

% Do things when the key items are retrieved.
Get35 <if= G26 0 G= 26 1>
Get17 <if= G27 0 G= 27 1>
Get44 <G= 18 1>

PLAYERVILLAIN <Print 1>
%Msg1 <You feel villainous.>
Msg1 <%JSϰ夵򴶤>

sub

Scene 2 0
	name <Hogye>
	name_I18N <Hogye¼>
	type <Target Town Village Destination>
	% desc <Hogye is a small village in the mountains north of Snake Lake. It is home to the Mecha Sporch arena.>
	desc <Hogye  Snake Lake λˤ뾮¼ˤ Mecha Sporch ꡼ʤ롣>
	sdl_portrait <scene_hogye.png>
	wildmap
	GAPFILL <-4 -9 -4 -4>
	SetFaction 11

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 10 -> First time opening locked mine door
	% 101 -> Use SURVIVAL
	% 102 -> Use SCIENCE
	% 103 -> Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% MSG2 <You enter Hogye.>
	MSG2 <Hogye¼ä>
	% Msg3 <You are in Hogye.>
	Msg3 <Hogye¼ˤ롣>
	%rumor <Hogye used to be an important mining town, until the ore dried up and the raiders moved in.>
	rumor <Hogye¼νפʹۻä̮Ԥʤ餺Ԥ夤ƼƤޤä>

	FIRE! <AirRaidSiren>

	CLUE14 <Print 101 V= 101 1>
	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	% Msg101 <The ground in this village seems quite rich. A person would have no trouble farming here.>
	Msg101 <¼ڤϤȤƤƤ褦ȤĤˤϤäƤ>
	% Msg102 <Natural signs indicate that there may be rich mineral deposits in this area.>
	Msg102 <顢դˤ˭٤ʹ̮̲äƤ뤳Ȥʬ롣>
	% Msg103 <There is a sense of peace in this community. You feel that it has a good aura.>
	Msg103 <Υߥ˥ƥˤϰ¿ꡢɤʷϵ򴶤롣>

	GET7 <if= V2 0 V= 2 1 Print 201>
	% Msg201 <This old phone was probably discarded by someone who upgraded to a newer model. It's a bit heavy and uncomfortable, but it may come in handy.>
	Msg201 <¿ʬθŤäï˸򴹤ݤ˼ΤƤΤ ŤȤⰭΩĤȤ뤫⤷ʤ>

	sub
		% Sub components. Add teams & stuff here.

		rect
		width 30
		height 30
		name <Town Center>
		name_I18N <¼濴>
		special <ShowAll>
		gapfill <-8 -4 -4>
		sub
			rect
			name <Entry Grid>
			special <StartHere>
			width 5
			height 5
			sub
				% This is a hidden exit to the world map!
				% Why include it? So that when entering from the world map,
				% the PC will always appear at this same point.
				StairsDown
				Destination 1
				stat 5 -1
			end

			room 7 5
			name <Hogye Clinic>
			name_I18N <Hogye屡>
			BorderType 18
			FloorType 26

			room 6 6
			name <Ki Rin MegaMart>
			name_I18N <Ki Rin ᥬޡ>
			FloorType 14
			BorderType 27
			% rumor <KiRin MegaMart is the best place to buy things around here.>
			rumor <Ki Rin ᥬޡȤϤդǤ㤤ʪΤ˰ɤ>

			room 5 7
			name <Mecha Sporch>
			name_I18N <Mecha Sporch>
			FloorType 26
			BorderType 27

			room 5 5
			name <Mayor's House>
			name_I18N <¼Ĺβ>
			FloorType 25
			BorderType 13

			room 3 3
			name <Bus Terminal>
			name_I18N <Хߥʥ>
			BorderType 27

			room 5 5
			name <Diner>
			name_I18N <Ʋ>
			BorderType 37
			FloorType 26
		end

		team 1
		% Player team

		room 5 5
		name <Hogye Mine>
		name_I18N <Hogyeۻ>
		% rumor <when the mine closed a lot of heavy machinery got left behind.>
		rumor <ۻĺ줿Ȥˤνŵ֤ˤ줿>
		FloorType 26
		BorderType 15
		sub
			StairsDown
			destination 3

			door
			USE <ifG -99 MetaPass else GoCloseDoor  if= L10 0 else GoBeenBefore ifYesNo 3 4 5 else GoBeenBefore Print 6>
			GoBeenBefore <L= 10 1  Print 1  SetStat STAT_Pass 0  Transform 1>
			GoCloseDoor <Print 2 SetStat STAT_Pass -100  Transform 2>
			NPCOpenDoor <SetStat STAT_Pass 0  Transform 2>
			roguechar <+>
			roguechar1 <->
			roguechar2 <+>
			% Msg1 <You open the door.>
			Msg1 <ɥ򳫤>
			% Msg2 <You close the door.>
			Msg2 <ɥĤ᤿>
			% Msg3 <A sign has been posted to this door. "DANGER! KEEP OUT!">
			Msg3 <ɥˤϡִʡפȤ줿椬ĥƤ롣>
			% Msg4 <Leave this door alone.>
			Msg4 <ä֤>
			% Msg5 <Open it anyways.>
			Msg5 <Ȥˤ롣>
			% Msg6 <That was probably a wise decision.>
			Msg6 <餯줬>
		end

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3
		TEAM_COLORS <88 113 86>
		home <Town Center>

		team 3
		% Town Militia
		SetAlly 1 2
		% rumor <the mines were closed because of all the dangerous creatures which live there.>
		rumor <ۻĺ줿Τϡ©뤿δʪΤ>
		TEAM_COLORS <88 113 86>
		home <Town Center>

		% ******************************
		% ***  PERSONA  DEFINITIONS  ***
		% ******************************
		Persona 1
		% Professor HyoLee
		% Var 1 -> Journal Quest Status
		greeting <NewChat ifG React 25 else GoMediumReact if= V1 0 else GoAfterJournal V= 1 1 Say 2 StoryLine .JournalArc>
		goMediumReact <ifG React 3 else GoLowReact Say 1>
		goLowReact <SayAnything>
		.JournalArc <ARC_TS_Hyolee.txt>
		GoAfterJournal <Say 3  AddChat 1>
		result1 <EndChat Say 4  School SkillList  Say 5>
		SkillList <22 29 15 16 24>
		% msg1 <I can't talk right now. I'm working on a new model of genome reconstruction. I hope to have some results worth publishing soon.>
		msg1 <ϿҺǥθ˻ơäƤˤʤΡȯɽ̤ͤ᤯ФƤȤΤɡ>
		% msg2 <Hello. I seem to remember having forgotten something, but I can't remember what it was...>
		msg2 <ˤϡ˺ʪƤ褦ʵɡפФʤΡ>
		% msg3 <I've been entering the journal data into my computer.>
		msg3 <ǡ򥳥ԥ塼ϤƤΡ>
		% msg4 <Sure, I can show you a few things. It might be a bit advanced, though... I hope you can keep up.>
		msg4 <衣϶Ūˤʤä㤦⤷ʤɤ͡ġĤƤƤȤɡ>
		% msg5 <There. Now wasn't that easier than we thought it was going to be?>
		msg5 <衣ơפäƤ񤷤ä>
		% Prompt1 <Can you explain your research?>
		Prompt1 <̤Ƥ館ʤ>

		Persona 2
		% Nurse
		% greeting <NewChat Say 1>
		greeting <ifNPCOK 3 else GoP3Died NewChat Say 1>
		GoP3Died <NewChat Say 2>
		% msg1 <Welcome to the grounds of \SCENE 2 Hospital. I'm sure \PERSONA 3 is around here someplace.>
		msg1 <褦 \SCENE 2 ±ء \PERSONA 3 ϤɤդˤäȻפޤ>
		% msg2 <Welcome to the grounds of \SCENE 2 Hospital.>
		msg2 <褦 \SCENE 2 ±ء>

		Persona 3
		% Doctor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 Shop Wares EndChat Say 4>
		result2 <Say 3 NewChat AddChat 3>
		result3 <Say 5 Shop NoWares EndChat Say 4>
		% prompt1 <I'm in a lot of pain...>
		prompt1 <Ҥɤˤ%JGġ>
		% prompt2 <No problem, doctor.>
		prompt2 <ס>
		% prompt3 <Actually, I think I may have a cold.>
		prompt3 <¤ϡ٤ߤ>
		% Msg1 <Hello there. What seems to be the problem today?>
		Msg1 <ˤϡϤɤޤ>
		% Msg2 <Let me take a look at you.>
		Msg2 <ǤƤ>
		% Msg3 <Really? That's a shame... healthy patients are bad for business...>
		Msg3 <ˡǰǤ͡ġ򹯤ʴԤϾˤʤʤΤǤġ>
		% Msg4 <Remember, don't lift any heavy objects until those stitches come out...>
		Msg4 <Ǥ夬ȤޤǽŤΤäꤷƤϤޤ衣>
		% Msg5 <Well why didn't you say so? Come on, I'll have you patched up in no time!>
		Msg5 <᤯ʤŤޤ͡>

		Persona 4
		% Shopkeeper
		greeting <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		result1 <Say 2 NewChat AddChat 2 AddChat 3>
		result2 <Say 4 Shop Wares EndChat Say 3>
		result3 <Say 5 NewChat AddChat 2 AddChat 4 AddChat 5 AddChat 6 AddChat 7 AddChat 8 AddChat 9 AddChat 10 AddChat 12 AddChat 13 ifG 2 SkRoll 29 AddChat 11>
		result4 <Say 6>
		result5 <Say 7>
		result6 <Say 8>
		result7 <Say 9>
		result8 <Say 10>
		result9 <Say 11>
		result10 <Say 12>
		result11 <Say 13>
		result12 <Say 15>
		result13 <Say 16>
		Wares <4 5 10 11 14 17 18 MECHA>
		% prompt1 <What shop? This is just an empty room!>
		prompt1 <줬Ź ζʤ>
		% prompt2 <Let me see what you've got.>
		prompt2 <ʪ򸫤ߤ>
		% prompt3 <Maybe you can explain some things.>
		prompt3 <ʪ򤷤Ƥʤ>
		% prompt4 <What does "DC" mean?>
		prompt4 <"DC" Ȥϡ>
		% prompt5 <What does "DP" mean?>
		prompt5 <"DP" Ȥϡ>
		% prompt6 <What does "ACC" mean?>
		prompt6 <"ACC" Ȥϡ>
		% prompt7 <What does "RNG" mean?>
		prompt7 <"RNG" Ȥϡ>
		% prompt8 <What does "SPD" mean?>
		prompt8 <"SPD" Ȥϡ>
		% prompt9 <What does "BV" mean?>
		prompt9 <"BV" Ȥϡ>
		% prompt10 <What is "10/10a"?>
		prompt10 <"10/10a" Ȥϡ>
		% prompt11 <What is "$", and what's that number for?>
		prompt11 <"$" 䤽βˤϤɤ̣>
		% prompt12 <What does "AC" mean?>
		prompt12 <"AC" Ȥϡ>
		% prompt13 <What does "SF" mean?>
		prompt13 <"SF" Ȥϡ>
		% MSG1 <Welcome to my shop. It's not particularly impressive, I know, but I think you'll be pleased with our selection.>
		MSG1 <Źؤ褦ܤ礷̵·ˤϴϤ>
		% MSG2 <Look, I already told you it isn't very impressive! I'm gonna spruce it up once I've decided on a paint scheme! You wanna see what I've got or not?>
		MSG2 <顢ָܡפ礷̵äƸäդΥǥ᤿Ĥ褦ȻפäƤȤʤ ʤ򸫤뵤Τ>
		% MSG3 <Come back once you've earned some more money, okay?>
		MSG3 <줿ޤ褤OK>
		% MSG4 <Take a look around, let me know if you see anything you like.>
		MSG4 <ʤƤäƤ졢äΤвΤ餻Ƥ졣>
		% MSG5 <It would be my pleasure. It's hard to be a smart consumer when you don't know what you're buying, and modern technology can be very confusing on times. What do you want to know about?>
		MSG5 <ǡʬ㤪ȤƤʪ狼äƤʤȸ㤤ʪȤϤʤ嵻ѤϤˤʬˤʡơΤꤿ>
		% MSG6 <DC means Damage Class. The higher it is, the more damage a weapon will do. There are other things to consider when buying a weapon but for most people DC is the most important factor.>
		MSG6 <DC ϥ᡼礭ɽͤ⤤ۤ郎Ϳ᡼礭ʤ롣㤦ݤ˹ͤ٤Ȥ¾ˤ⤢뤬ۤȤɤοͤˤȤä DC Ϻͥʡ>
		% MSG7 <DP means Damage Points. It's a measure of how much punishment an object can take before it breaks down. If DP is preceded by a number in brackets, that's the armor rating of this item.>
		MSG7 <DP ϥ᡼ؤѵϤɽΥƥबƤޤޤǤˤɤ᡼Ѥ뤫򼨤Ƥ롣DP ˳̤ĤοСϤΥƥäɽƤ롣>
		% MSG8 <ACC refers to the accuracy of a weapon. A positive value means that you will hit more often. A negative value means you'll hit less often. Many weapons have ACC:0, meaning that they neither aid nor hinder your natural skill.>
		MSG8 <ACC ΤɽͤʤŨƤ䤹ͤʤƤˤACCϣǡȤ꼫ȤεѤ⤷ʤ˸⤷ʤȤ櫓>
		% MSG9 <RNG refers to the range of a weapon. There are three range bands. It is easiest to hit a target at short range, slightly more difficult to hit at medium range, and much more difficult at long range.>
		MSG9 <RNG μΥɽΥˤϻĤϰϤ롣ΥǤɸŪƤ䤹ΥǤϤƤˤΥǤϤƤˤĶΥͷ⤹뤳ȤϤǤʤ>
		% MSG10 <SPD is short for speed. It measures the recharge time of a weapon. This is usually only important for fighters who have good initiative, since there's no point in having your weapon recharge faster than you are able to fire it.>
		MSG10 <SPD ϥԡɤάŶ֤ɽƤ롣\NAME2 SKILLMAN Initiative뤬⤤Τˤ̵̣ʡʬƤ᤯ŶƤ̣ʤ>
		% MSG11 <BV is short for Burst Value. Some weapons can fire a large number of shots in a single action. If you use burst fire you are more likely to hit and will probably do better damage, but you'll also run out of ammunition much sooner.>
		MSG11 <BV ȯ̤ˤϰμͷǲȯȯͤǤΤ롣ȯͤФƤ䤹ʤꡢ¿ʬ礭ʥ᡼Ϳ뤬ڤ᤯ʤ롣>
		%MSG12 <This is the weapon's ammunition counter. The first value is the number of rounds currently in the magazine; the second value is the maximum number of rounds that the weapon can hold.>
		MSG12 <ƿ󥿡¦ͤҤäƤƤοǡ¦ͤҤƿ>
		% MSG13 <*sigh* You really don't get out much, do you? "$" means money. You can exchange money for goods and services. The number is how many pieces of money you need for the transaction. Understand now? Well, try not to think too hard.>
		MSG13 <Ϥġ󤿼¤Τ餺"$" ϶ɽƤ롣ȸ򴹤ʪ䥵ӥ롣ϼɬפʶγۤ⤦ʬäޤޤͤʤ褦ˤʡ>
		% MSG15 <AC means Armor Class. The higher your AC value, the less damage you'll take when struck by an attack.>
		MSG15 <AC ϥޡ饹ɽAC ͤ⤤ۤɡ⤵줿ݤ˼᡼Ͼʤ롣>
		% MSG16 <SF means Scale Factor. Meks can have low-scale weapons installed for dealing with small enemies. There's a penalty for shooting at something smaller than yourself, so an antipersonnel weapon can be a good thing to have.>
		MSG16 <SF ϥեɽŨ臘ᡢåˤϾ⥤󥹥ȡǤ롣ʬ꾮򹶷⤹ȤˤϥڥʥƥĤ顢пѤʼäƤȤ>

		Persona 5
		% Mecha Sporch manager
		% V1 = Arena Registration / Current Fight PV
		% V2 = Recharge Time for battle.
		% V3 = Competition Rank
		greeting <NewChat ifG G21 V3 else GoOldGreet V= 3 G21 V+ 1 d3 CashPrize Reward Threat V1 100 250 if= V3 10 else GoSayReward Say 11 G+ 21 1 V+ 3 1 Goto GoWin>
		GoWin <MechaPrize .MSPrize Reputation 6 3 History 13 PCAlly 6>
		.MSPrize <BuruBuru.txt>
		GoSayReward <Say 12>
		GoOldGreet <Say 1 if= V1 0 else GoAlreadyRegistered AddChat 1 AddChat 2>
		goAlreadyRegistered <ifG ComTime V2 else GoNotReady AddChat 1 AddChat 5>
		goNotReady <Say 10>
		result1 <NewChat Say 2>
		result2 <NewChat Say 3 AddChat 3 AddChat 4 V= 1 5>
		result3 <NewChat ifG PCMEKS 0 else goLiedAboutMecha Say 4 AddChat 5 AddChat 6>
		goLiedAboutMecha <Reputation 2 -1 Say 5>
		result4 <NewChat Say 9 StoryLine GoVikki>
		GoVikki <TS_PLOT_Hogye_Vikki.txt>
		result5 <ifG PCMEKS 0 else goNoMeks EndChat Say 8 SavePos Dynamic 2 Threat V1 75 FrzNU1 FrzNU2 V= 2 ComTime V+ 2 50000 SetMapType ArenaMap SetMapString .map>
		FrzNU1 <if= T1 0 Return if= V1 0 V= 1 1 LoseRenown>
		FrzNU2 <if= T2 0 Return if= V1 0 V= 1 1 G+ 21 1 Reputation 6 1>
		.map <SOLO>
		goNoMeks <NewChat Say 7>
		result6 <NewChat Say 6>
		% Msg1_1 <Welcome to Mecha Sporch, where armored titans compete for prizes and glory! Are you interested in watching the games, or did you think you might take part?>
		Msg1_1 <ͤ޶ȱɸ臘Mecha Sporch ؤ褦ϻˡȤ⡢˻ä뤪ĤǤ>
		CMsg1_1 <ifG React 20 ACCEPT>
		% Msg1_2 <This is Mecha Sporch. Are you thinking of taking part, or are you just taking up space?>
		Msg1_2 < Mecha Sporch Ǥä뤪ĤǤȤǤ>
		CMsg1_2 <ifG 21 React ACCEPT>
		% Msg2 <Mecha Sporch can be seen on TV five nights a week. Check your local listings for time and channel.>
		Msg2 <Mecha Sporch ϽƥӤƤޤ֤ȥͥϰɽǥåƤ>
		% Msg3 <Great! We're always on the lookout for fresh talent. First of all the most important question: do you already own a mecha?>
		Msg3 <餷 桹Ͼ˿ǽƤޤޤǤפʼ򤵤Ƥʤϥå򤪻Ǥ>
		% Msg4 <That's good. We've got a fight ready to go right now... if you win, come see me for the prize money. You interested?>
		Msg4 <˳ϤѰդä礬ޤġ⤷顢޶ƤǤ>
		% Msg5 <Bring your mecha to the arena, and we'll talk about getting you into your first battle.>
		Msg5 <ޤƮ˥åäƤƤʤ˻ääϤθˤޤ礦>
		% Msg6 <Too bad. Well, come back when you feel like testing your mettle again.>
		Msg6 <ϻǰǤޤٶ򤷤ʤä餤餷Ƥ>
		% Msg7 <I'm sorry, but it seems as though you don't currently have a mecha to pilot... Can't take part in the games without one.>
		Msg7 <ǤʤˤϸĤǤå̵褦Ǥ͡ġåʤл˻ä뤳ȤϤǤޤ>
		% Msg8 <Excellent... get yer battle-bot ready, it's time for some extreme destruction!>
		Msg8 <餷ġåν򤷤Ʋˤ˲λϤޤǤ>
		% Msg9 <We could loan you one of the house meks, but I better warn you they're not in very good shape. Ask Vikki about that.>
		Msg9 <ҸˤΥå椫ߤޤ礦֤Ϥޤ褯ޤ衣ˤĤƤ Vikki ʹƤ>
		% Msg10 <The next battle won't be taking place until tomorrow. Go get some rest, and fix up your machine.>
		Msg10 <λޤǳŤޤ󡣵©򤪼ˤʤꡢåƤƤ>
		% Msg11 <Congratulations! You've won your tenth battle, making you one of our grand champions! In recognition of your efforts, I am proud to present you with this brand new BuruBuru mecha!>
		Msg11 <ǤȤޤ ΣܤäơʤϥɥԥȤʤޤ ʤϤ򤿤ο BuruBuru ץ쥼Ȥޤ>
		% Msg12 <You did well out there. Here's the prize money you earned for winning the fight. Come back tomorrow for another round, okay?>
		Msg12 <餷襤Ǥ餬ξ޶ȤʤޤλΤˤޤۤǤ͡>
		% Msg13 <You were crowned Mecha Sporch arena champion.>
		Msg13 <Mecha SporchƮΥԥˤʤä>
		% prompt1 <I'm just here to watch.>
		prompt1 <äȸ褿>
		% prompt2 <Tell me more about taking part...>
		prompt2 <äˤĤƾܤߤġ>
		% prompt3 <Yes I do.>
		prompt3 <äƤ롣>
		% prompt4 <Nope. Got any loaners?>
		prompt4 <äƤʤߤƤͤϤ뤫ʡ>
		% prompt5 <I'm ready to fight.>
		prompt5 <ĤǤ廊롣>
		% prompt6 <Maybe some other time.>
		prompt6 <ޤ١>

		Persona 6
		% Vikki the mecha gladiator
		greeting <NewChat ifG 0 PCRep 6 else GoNoWangtta if= V1 0 else GoNoWangtta Say 2 AddChat 2>
		GoNoWangtta <Say 1 ifG G21 0 AddChat 1>
		result1 <NewChat if= G21 1 else GoMultipleWins Say 7>
		GoMultipleWins <ifG G21 10 else GoStillWorking Say 8>
		GoStillWorking <Say 9>
		result2 <NewChat V= 1 1 AddReact 10 Say 3 AddChat 3 AddChat 4 AddChat 5>
		result3 <NewChat Say 4 AddChat 4 AddChat 5>
		result4 <NewChat Say 5 AddChat 3 AddChat 5>
		result5 <NewChat Say 6 Reputation 6 1>
		% Msg1 <Hi.>
		Msg1 <ˤϡ>
		% Msg2 <Hi. You're looking a bit down today.>
		Msg2 <䤢ϤǤߤ͡>
		% Msg3 <"Wangtta" means loser, outcast, reject... I guess you've done something to pick up that reputation.>
		Msg3 <餱פ餱ꡢɤФ줿ꡢޤ줿ĤͤΤȤ衣ʤϤɾȽ褦ʤȤ򤷤Ȼפ>
		% Msg4 <That's a tough question. Find something you can succeed at, and do that. Only success can wash off the smell of failure that's lingering over you.>
		Msg4 <񤷤͡Ǥ뤳Ȥ򸫤Ĥơ뤷ʤ͡ʤդԤΥ˥뤳ȤǤ̤ʤΡ>
		% Msg5 <Usually you get the reputation by failing to complete missions, losing in the arena, that sort of thing. You can also become wangtta just by acting stupid in public.>
		Msg5 <դĤǤ̳ԤǤʤäꡢƮ餱ꡢʼԤ򤹤ȤʤΡ罰Ƕ򤫤ʿ񤤤򤷤Ǥ餱ȸ>
		% Msg6 <Good attitude to have... But if you do care what other people think, you'll work to get rid of your bad reputation before it sticks.>
		Msg6 <ɤ͡ġǤϿͤιͤƤ뤳ȤˤΤʤ顢ɤ褦ʤʤ˱̾־夹Ϥ򤷤ۤ衣>
		% Msg7 <You've won your first fight at the arena. Congratulations! I hope to do that too, some day...>
		Msg7 <龡ǤȤ ⤤ĤϽ龡ʡġ>
		% Msg8 <You have won ten battles in the arena and are now one of our reigning champions. Congratulations!>
		Msg8 <ǣԥ͡ǤȤ>
		% Msg9 <You have won \VAL G21 battles in the arena. If you can win ten, you'll get a special prize.>
		Msg9 <ޤǤ \VAL G21 衣⤷뤳Ȥ褿顢̤ʾʤǤΡĥäƤ͡>
		% prompt1 <How's my arena score?>
		prompt1 <%JFλӤ?>
		% Prompt2 <Why do people say I'm "wangtta"?>
		Prompt2 <ʤ%JFϡ餱פȸ롩>
		% Prompt3 <How can I change my reputation?>
		Prompt3 <ɤб̾־Ǥ롩>
		% Prompt4 <How did I get this reputation?>
		Prompt4 <ɤ%JFɾȽϤʤȤˡ>
		% Prompt5 <I don't care what others think.>
		Prompt5 <¾ͤɤפȵˤʤ>


		Persona 201
		% Hogye Bus Terminal
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 ShuttleService EndChat Say 3>
		result2 <NewChat Say 4>
		% Msg1 <This is Hogye Bus Terminal. From here you can take a bus to nearby cities, or get packages delivered from just about anywhere.>
		Msg1 < Hogye ХߥʥǤ٤γؤΥХ˾äꡢɤǤʪäƤ館ޤ衣>
		% Msg2 <The newly expanded bus service makes getting around the territories more convenient.>
		Msg2 <˳ĥ줿ХϩǡԤ褹Τäˤʤޤ>
		% Msg3 <I'll see you around.>
		Msg3 <ޤɤ>
		% Msg4 <If you have a mecha it's easy to drive most places, but look out for bandits.>
		Msg4 <åФۤȤɤξ˴ñ˹Ԥޤ±ˤϵĤơ>
		% Prompt1 <I'd like that.>
		Prompt1 <ꤤ褦>
		% Prompt2 <No thanks.>
		Prompt2 <빽>

		Persona 202
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 3 AddChat 4>
		result2 <NewChat Say 3>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 19 else GoNoMoney Say 6 CASH+ -20 PCEat>
		result4 <NewChat Say 3>
		% Msg1 <What can I get for you today?>
		Msg1 <ϲˤޤ礦>
		% Msg2 <The special of the day is a hamburger platter. The special of the day is always a hamburger platter. That comes with a hamburger, coleslaw, and poutine. It's $20 for the set.>
		Msg2 <Υڥ˥塼ϥϥСåȤǤڥ˥塼ϤĤϥСåȤǤϥСȥ륹˥סƥ󤬤ĤƤޤ$20 ǤǤ>
		% Msg3 <Well, if you ever get hungry, you know where to come...>
		Msg3 <Ǥ⤷ʤ顢ޤƤġ>
		% Msg4 <You don't have enough money! Come back when you're not dirt poor, you can get some food then...>
		Msg4 <⤬­ޤ˳ͤǤʤʤäޤƤˤĤޤġ>
		% Msg5 <You don't seem hungry enough to have a meal right now. Come back later, if you want.>
		Msg5 <򤹤ۤɤʢƤ褦ˤϸޤ󡣿򤷤ʤäޤƤ>
		% Msg6 <Here's the hamburger platter. Enjoy your meal.>
		Msg6 <ϥСåȤǤäɤ>
		% Prompt1 <I'd like something to eat.>
		Prompt1 <ʤˤ٤Τߤ>
		% Prompt2 <Nothing, thanks.>
		Prompt2 <ʤ꤬Ȥ>
		% Prompt3 <I'll take it.>
		Prompt3 <ˤ褦>
		% Prompt4 <On second thought, I don't want anything.>
		Prompt4 <褯ͤ顢٤ʤƤ⤤䡣>

	end
	inv
		% Inv components. Add NPCs & contents here.
		NPC Scientist
		name <Hyolee>
		name_I18N <Hyolee>
		home <Entry Grid>
		SetTeam 2
		SetPersona 1
		stat 8 15
		skill 19 5
		skill 16 5
		age 1
		chardesc Female Heroic Cheerful
		% rumor <Hyolee is always working on something or another.>
		rumor <Hyolee ϤĤⲿ򸦵椷Ƥ>
		sdl_portrait <por_f_ladi_hyolee(YC-).png>
		sdl_colors <70 121 119 142 62 39 234 180 88>

		NPC Shopkeeper
		name <Quentin>
		name_I18N <Quentin>
		% rumor <Quentin is very helpful.>
		rumor <Quentin ϤȤƤڤ>
		home <Ki Rin MegaMart>
		chardesc Male Easygoing Sociable Cheerful
		SetTeam 2
		SetPersona 4
		Skill 21 1
		Skill 15 5
		Stat 6 8
		Stat 7 14

		STC VENDING-1
		home <Ki Rin MegaMart>

		STC TV
		home <Ki Rin MegaMart>

		NPC Doctor
		name <Doctor Kim>
		name_I18N <Doctor Kim>
		home <Hogye Clinic>
		SetTeam 2
		SetPersona 3

		NPC Nurse
		name <Nurse Park>
		name_I18N <Nurse Park>
		home <Hogye Clinic>
		SetTeam 2
		SetPersona 2

		NPC Citizen
		home <Mecha Sporch>
		job <Arena Manager>
		chardesc Cheerful Passionate Renowned
		SetTeam 2
		SetPersona 5

		NPC Mecha Pilot
		name <Vikki>
		name_I18N <Vikki>
		mecha <Thorshammer.txt>
		SDL_PORTRAIT <por_f_ladi_vikki(JAY).png>
		SDL_COLORS <201 205 229 255 212 195 245 213 160>
		% rumor <Vikki is one of the unluckiest mecha pilots ever.>
		rumor <Vikki ϤǰԱʥѥåȤ>
		home <Mecha Sporch>
		chardesc Female Young Cheerful Shy Wangtta
		% CHAT_EJECT <I hate when this happens to me...>
		CHAT_EJECT <ǤĤ⤳ʤΡ>
		SetTeam 2
		SetPersona 6

		NPC Leader
		name <Megi>
		name_I18N <Megi>
		home <Mayor's House>
		% rumor <Megi is well known for her wisdom and compassion.>
		rumor <Megi ϤηäȻפͭ̾>
		chardesc Female Old Lawful Heroic Renowned
		SetTeam 2
		SetPersona 17

		NPC Citizen
		SetTeam 2
		SetPersona 7

		NPC Citizen
		SetTeam 2
		SetPersona 8

		NPC Citizen
		SetTeam 2
		SetPersona 9

		NPC Guardian
		SetTeam 3
		SetPersona 12

		NPC Shopkeeper
		SetTeam 2
		SetPersona 201
		job <bus dispatcher>
		home <Bus Terminal>

		NPC Cook
		SetTeam 2
		home <Diner>
		SetPersona 202

		PCS 3
		name <Old Mobile Phone>
		name_I18N <켰>
		mass -1
		SetKeyItem 7
	end


Scene 1 5
	% V1 = d80 + Survival Roll
	% V2 = Encounter Value Percent
	% V3 = Encounter Modified Rep

	name <World Map>
	name_I18N <World Map>
	type <World>
	WildMap
	special <NoExit>
	NU1 <if= T1 0 Exit 1>
	start <if= G1 0  G= 1 1>

	Map <TS_MAP_World.txt>


	% Check for random encounters on the world map.
	TM1 <IfG d100 97 V= 1 d50 V+ 1 SkRoll 11  TRIGGER LOCAL MAPTILE PCX PCY>

	% For now, because I'm lazy, there will be no difference between
	% the different terrain-encounters.

	% Open Ground
	LOCAL1 <Goto GoStandardEncounter>

	% Light Forest
	Local2 <Goto GoStandardEncounter>

	% Heavy Forest
	Local3 <Goto GoStandardEncounter>

	% Highway
	Local6 <Goto GoStandardEncounter>

	% Swamp
	Local7 <Goto GoStandardEncounter>

	% Dead-Zone
	Local17 <Goto GoStandardEncounter>

	% Desert
	Local39 <Goto GoStandardEncounter>

	GoStandardEncounter <ifG V1 70 else GoConvoy  ifNoObjections ENC 3 ifYesNo 51 52 53  ifG d4 1 else GoRaiders  Print 55  CashPrize 25000>
	% Msg51 <Sensors indicate a large deposit of metal somewhere nearby.>
	Msg51 <󥵡ɤ᤯礭ʶ°ȼƤ롣>
	% Msg52 <Investigate the matter.>
	Msg52 <Ĵ٤˹Ԥ>
	% Msg53 <Leave it alone.>
	Msg53 <ä֤>
	% Msg55 <You discover a sizable chunk of valuable ore!>
	Msg55 <Ťʹʪ礭ʲȯ>

	GoConvoy <ifG V1 55 else GoCheckRaiders  ifNoObjections ENC 2  ifYesNo 21 22 23  SavePos  Staged .convoy Threat PCRep 6 85 SetMapType MapTile PCX PCY>
	.convoy <TS_Scene_Convoy*.txt>
	% Msg21 <In the distance you can see a convoy of trucks protected by several mecha.>
	Msg21 <󤯤˿Υå˸Ҥ줿ȥåΰĤ>
	% Msg22 <Approach the convoy.>
	Msg22 <˶Ť>
	% Msg23 <Leave them alone.>
	Msg23 <ä֤>

	GoCheckRaiders <ifNoObjections ENC 1 ifG V1 40 else GoRaiders  ifYesNo 31 32 33  Goto GoRealRaiders>
	GoRaiders <ifG PCScale 0 else GoSmallAttack print 1 Goto GoRealRaiders>
	GoRealRaiders <SavePos V= 2 10 V+ 2 d65 V= 3 PCRep 6 V+ 3 -d15 Dynamic 2 Threat V3 V2 FrzNU1 FrzNU2 Encounter 3 1 .encdata SetMapType MapTile PCX PCY>
	% Msg1 <You are attacked by raiders!>
	Msg1 <±ν>
	% Msg31 <You spot a group of well-armed mecha in the distance. They appear to be raiders.>
	Msg31 <󤯤åȯɤ±Τ褦>
	% Msg32 <Approach them.>
	Msg32 <±˶Ť>
	% Msg33 <Leave them alone.>
	Msg33 <ä֤>
	FrzNU1 <if= T1 0 Exit 1>
	FrzNU2 <if= T2 0 Salvage>
	.encdata <ArchEnemy +PCRA +ECRA>

	GoSmallAttack <Print 41  SavePos  MDynamic 0 PCRep 6 .monstertype FrzMU1 FrzMU2 SetMapType MapTile PCX PCY>
	% Msg41 <You are attacked by monsters!>
	Msg41 <ʪν>
	.monstertype <Animal Plains Forest>
	FrzMU1 <if= T1 0 Exit 1>
	FrzMU2 <if= T2 0>

	inv

		Village
		name <Hogye Village>
		name_I18N <Hogye¼>
		Destination 2
		XPos 25
		YPos 25
		Scale 5

		City
		name <Snake Lake City>
		name_I18N <Snake Lake>
		Destination 10
		XPos 26
		YPos 29
		Scale 5

		Town
		name <Gyori Village>
		name_I18N <Gyori¼>
		destination 11
		XPos 29
		YPos 18
		Scale 5

		Village
		name <Mauna Village>
		name_I18N <Mauna¼>
		Destination 44
		XPos 18
		YPos 17
		Scale 5

		City
		name <Wujung City>
		name_I18N <Wujung>
		Destination 17
		XPos 16
		YPos 26
		Scale 5

		Town
		name <Ipshil Village>
		name_I18N <Ipshil¼>
		Destination 13
		XPos 22
		YPOs 32
		Scale 5

		City
		name <Namok City>
		name_I18N <Namok>
		Destination 16
		XPos 43
		YPos 16
		Scale 5

		Cave
		name <A dark cave>
		name_I18N <Ťƶ>
		Destination 9
		XPos 23
		YPos 23
		Scale 5

		Village
		name <Kist Village>
		name_I18N <Kist¼>
		Destination 14
		XPos 24
		YPos 11
		Scale 5

		Village
		name <Pirate's Point>
		name_I18N <Pirate's Point>
		Destination 38
		XPos 16
		YPos 40
		Scale 5

		Village
		name <Last Hope>
		name_I18N <Last Hope>
		Destination 39
		XPos 5
		YPos 27
		Scale 5

		City
		name <Ironwind Fortress>
		name_I18N <Ironwind>
		Destination 43
		XPos 28
		YPos 48
		Scale 5

		Temple
		name <Hwang-Sa Temple>
		name_I18N <Hwang-Sa>
		Destination 15
		XPos 5
		YPos 38
		Scale 5

		Cave
		name <Enemy Fortress>
		name_I18N <Ũ>
		Destination 47
		XPos 27
		YPos 33
		scale 5
		stat 5 -1
		update <ifG G1004 0 SetStat 5 0>

		Village
		name <Nara Ruins>
		name_I18N <Nara>
		Destination 48
		XPos 39
		YPos 4
		Scale 5

		Village
		name <The Ziggurat>
		name_I18N <Ziggurat>
		Destination 51
		Scale 5
		XPos 6
		YPos 3

		Town
		name <Markheim Fortress>
		name_I18N <Markheim>
		Destination 57
		Scale 5
		XPos 12
		YPos 9

		Village
		name <Tokto>
		name_I18N <Tokto¼>
		Destination 60
		Scale 5
		XPos 45
		YPos 34

		Cave
		name <Slimy Cave>
		name_I18N <Slimyƶ>
		Destination -1
		scale 5
		xpos 47
		ypos 10
		use <Print 1 LoadD .sitename PassVar 3 5 PassVar 4 10 SeekGate -1>
		.sitename <TS_SCENE_SlimyCave.txt>
		% msg1 <This cave appears to be highly unstable...>
		msg1 <ƶ԰ʤ褦ġ>
	end

Scene 3 0
	name <Hogye Mines L1>
	name_I18N <Hogyeۻ L1>
	special <NoExit>
	Type <Dungeon Mine Open>
	NU1 <if= T1 0 Exit 2>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter Hogye Mines, level one.>
	Msg1 <Hogyeۻ L1 ä>
	% Msg2 <You are in Hogye Mines, level one.>
	Msg2 <Hogyeۻ L1 ˤ롣>
	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 2
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 4
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 3
	end

Scene 4 0
	name <Hogye Mines L2>
	name_I18N <Hogyeۻ L2>
	Type <Dungeon Mine Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter Hogye Mines, level two.>
	Msg1 <Hogyeۻ L2 ä>
	% Msg2 <You are in Hogye Mines, level two.>
	Msg2 <Hogyeۻ L2 ˤ롣>

	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 3
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 5
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 4
	end

Scene 5 0
	name <Hogye Mines L3>
	name_I18N <Hogyeۻ L3>
	Type <Dungeon Mine Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter Hogye Mines, level three.>
	Msg1 <Hogyeۻ L3 ä>
	% Msg2 <You are in Hogye Mines, level three.>
	Msg2 <Hogyeۻ L3 ˤ롣>

	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 4
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 6
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 5
	end
	inv
		gear 4 0 5
		name <Pick>
		name_I18N <ĤϤ>
		scale 0
		mass 2
		stat 3 1
	end

Scene 6 0
	name <Hogye Mines L4>
	name_I18N <Hogyeۻ L4>
	Type <Dungeon Mine Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter Hogye Mines, level four.>
	Msg1 <Hogyeۻ L4 ä>
	% Msg2 <You are in Hogye Mines, level four.>
	Msg2 <Hogyeۻ L4 ˤ롣>

	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 5
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 7
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 7
	end
	inv
		gear 4 0 5
		name <Pick>
		name_I18N <ĤϤ>
		scale 0
		mass 2
		stat 3 1

		gear 4 0 5
		name <Pick>
		name_I18N <ĤϤ>
		scale 0
		mass 2
		stat 3 1

		gear 4 1 19
		name <Laser Drill>
		name_I18N <졼ɥ>
		scale 0
		stat 2 -2
		stat 3 1

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		% Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg3 <δˤϥڥӥФޤޤƤ褦ζ°Ϲۻĺ줿ˤϤޤͭѤǤʤäѤοˤ긽ߤǤϤѲͤι⤤ΤȤʤäƤ롣ȯïΤ餻٤>
		% Msg4 <These rocks contain valuable ore! Still, they are in the way...>
		Msg4 <δˤϲͤФޤޤƤ롪äƤƤġ>

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		% Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg3 <δˤϥڥӥФޤޤƤ褦ζ°Ϲۻĺ줿ˤϤޤͭѤǤʤäѤοˤ긽ߤǤϤѲͤι⤤ΤȤʤäƤ롣ȯïΤ餻٤>
		% Msg4 <These rocks contain valuable ore! Still, they are in the way...>
		Msg4 <δˤϲͤФޤޤƤ롪äƤƤġ>
	end

Scene 7 0
	name <Hogye Mines L5>
	name_I18N <Hogyeۻ L5>
	Type <Dungeon Mine Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	start <Print 3>
	Restore_Start <Print 4>
	% Msg3 <You enter Hogye Mines, level five.>
	Msg3 <Hogyeۻ L5 ä>
	% Msg4 <You are in Hogye Mines, level five.>
	Msg4 <Hogyeۻ L5 ˤ롣>

	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 6
		end

		Rect
		Width 3
		Height 3
		sub
			Elevator
			use <if= V1 0 else GoUseElevator V= 1 1 MechaPrize LoadThisMecha Print 1 XPV 100 Exit 1 SeekGate 2>
			LoadThisMecha <Wolfram.txt>
			GoUseElevator <Print 2 Exit 1 SeekGate 2>
			% Msg1 <You find an old cargo elevator, and an abandoned mining robot inside... Hey! Someone left the keys in the ignition!>
			Msg1 <Ťѥ١򸫤Ĥ줿ηѥܥåȤġäȡ Хå˥ɤäޤޤ>
			% Msg2 <You ride the cargo elevator back to the surface.>
			Msg2 <ѥ١˾äϾä>
		end


		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 9
	end
	inv
		gear 4 0 5
		name <Pick>
		name_I18N <ĤϤ>
		scale 0
		mass 2
		stat 3 1

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		% Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg3 <δˤϥڥӥФޤޤƤ褦ζ°Ϲۻĺ줿ˤϤޤͭѤǤʤäѤοˤ긽ߤǤϤѲͤι⤤ΤȤʤäƤ롣ȯïΤ餻٤>
		% Msg4 <These rocks contain valuable ore! Still, they are in the way...>
		Msg4 <δˤϲͤФޤޤƤ롣äƤƤġ>

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		% Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg3 <δˤϥڥӥФޤޤƤ褦ζ°Ϲۻĺ줿ˤϤޤͭѤǤʤäѤοˤ긽ߤǤϤѲͤι⤤ΤȤʤäƤ롣ȯïΤ餻٤>
		% Msg4 <These rocks contain valuable ore! Still, they are in the way...>
		Msg4 <δˤϲͤФޤޤƤ롣äƤƤġ>

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		% Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg3 <δˤϥڥӥФޤޤƤ褦ζ°Ϲۻĺ줿ˤϤޤͭѤǤʤäѤοˤ긽ߤǤϤѲͤι⤤ΤȤʤäƤ롣ȯïΤ餻٤>
		% Msg4 <These rocks contain valuable ore! Still, they are in the way...>
		Msg4 <δˤϲͤФޤޤƤ롣äƤƤġ>
	end

scene 8 0
	name <Calmegie Research Station>
	name_I18N <Calmegie>
	NU1 <if= T1 0 Exit 2>
	Type <Dungeon Closed>
	start <print 1>
	Restore_Start <Print 2>
	% msg1 <You have entered the Calmegie Genetic Research Station.>
	msg1 <Calmegieظä>
	% Msg2 <You are in the Calmegie Genetic Research Station.>
	Msg2 <Calmegieظˤ롣>
	special <NoExit>

	WildMap

	CLUE14 <Print 101>
	% Msg101 <This level is a man-made garden, fed by hydroponic nutrients and fluorescent lights. Many of the plants here are completely unfamiliar to you.>
	Msg101 <γؤϿѤαܺޤȷָǰƤƤ͹ˤۤȤɤοʪߤʤ>

	sub
		room 7 7
		name <Lab>
		name_I18N <漼>
		special <ShowAll>
		sub
			StairsUp
			Destination 9
		end

		rect
		Width 7
		Height 5
		name <Meadow>
		name_I18N <>
		FloorType 1

		team 1
		setenemy 2

		team 2
		name <Dinosaurs>
		setenemy 1
		type <Forest Exotic Reptile>
		stat 2 5

	end
	inv
		STC Computer-1
		home <Lab>
		clue29 <ifYesNo 4 5 6 ifG ComTime V1 else GoBeenBefore Print 7 V= 1 NextDay Reputation 7 d4 MENTAL ifG SkRoll 29 10 else GoNoDice ifG PCRep 7 -d100 else GoNoDice Print 1 SkillXP 22 65>
		GoNoDice <Print 2>
		GoBeenBefore <Print 3>
		% Msg1 <You learn quite a bit about bio-technology.>
		Msg1 <ХƥΥˤĤƤʤؽ>
		% Msg2 <You can't understand a thing.>
		Msg2 <äѤʬʤä>
		% Msg3 <You've already looked at this computer today.>
		Msg3 <ǤˤΥԥ塼Ĵ٤>
		% Msg4 <This computer contains Hyolee's research notes.>
		Msg4 <Υԥ塼ˤ Hyolee θ⤬äƤ褦>
		% Msg5 <Read the notes.>
		Msg5 <ɤࡣ>
		% Msg6 <Turn off the computer.>
		Msg6 <ԥ塼Ÿڤ롣>
		% Msg7 <You read the research notes...>
		Msg7 <ɤġ>
	end
Scene 9 0
	name <Dark Cave>
	name_I18N <Ťƶ>
	Type <Dungeon Open>
	% V102 -> Use SCIENCE
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	Start <if= V1 0 V= 1 1 Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter a small, dimly lit cave.>
	Msg1 <Ťƶä>
	% Msg2 <You are in a small, dimly lit cave.>
	Msg2 <Ťƶˤ롣>

	CaveMap

	CLUE14 <Print 101>
	CLUE29 <Print 101 if= V102 0 Reputation 7 d3 V= 102 1>
	% Msg101 <This cave seems to be the inner core of an extinct volcano.>
	Msg101 <ƶϻлβиˤ褦>


	sub
		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 8
		end

		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 1
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		setenemy 1
		type <Cave Exotic Mutant>
		stat 2 8
	end

Scene 10 0
	name <Downtown Snake Lake>
	name_I18N <Snake Lake˲ڳ>
	% desc <Snake Lake is the capital of the Federated Territories of Earth. It is a sprawling metropolis whose neighborhoods range from the gleaming towers of the corporate zone to the crime-infested warrens of the spaceport.>
	desc <Snake Lake ϵϢˮμԤĤطۤ¤ִȥꥢȺˤޤߤ줿λﳹޤǡ¿ͤٿͤƤ롣>
	type <City Town Target URB_STORY Destination>
	sdl_portrait <scene_snakelake.png>
	SetFaction 11

	CityMap
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter
	% V102 = Use SCIENCE
	% V103 = Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	% rumor <there aren't really any snakes in the water. They were all eaten by the giant spike-toads.>
	rumor <Snake Lake ȤϸɡºݤˤϸФ˼ؤϤʤȥ˿٤Ƥޤä>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the city of Snake Lake.>
	Msg1 <Snake LakeԤä>
	% Msg2 <You are in the city of Snake Lake.>
	Msg2 <Snake LakeԤˤ롣>
	FIRE! <AirRaidSiren>

	CLUE14 <Print 101>
	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	% Msg101 <The conditions in this area would be perfect for raising Spike-Toads.>
	Msg101 <դϥȥ˴ʴĶΤ褦>
	% Msg102 <The ground beneath this city is solid. It was likely formed by a sludge-slide in the dark years following the Night of Fire. There are no ruins near here, as they all would have been swept away at that time.>
	Msg102 <γβ̤Ϸ餯θ³ŹѤإɥˤäƷ줿ΤΤ˰פϤʤΤȤˤɤؿ᤭ǤޤäΤȻפ롣>
	% Msg103 <You meditate for a few moments on the bustling energy of the city.>
	Msg103 <ФδۤơγĤ路ʤ᤯ͥ륮򴶤ä>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		rect
		name <Entry Grid>
		width 7
		height 12
		sub
			% This is another hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1

			Sign
			name <Bus Stop: City Park>
			name_I18N <Х: ̱>
			Destination 23

			Sign
			name <Bus Stop: Corp Sector>
			name_I18N <Х: ϶>
			Destination 24

			Sign
			name <Bus Stop: Waterfront>
			name_I18N <Х: ե>
			Destination 25
		end

		room 12 8
		name <Snake Lake Mall>
		name_I18N <Snake Lake⡼>
		FloorType 28
		BorderType 32

		room 5 7
		name <Monkey Wrench>
		name_I18N <Monkey Wrench>
		FloorType 14
		BorderType 38

		room 5 5
		name <Snake Lake Clinic>
		name_I18N <Snake Lake屡>
		FloorType 28
		BorderType 18

		room 8 7
		name <Robot Warriors>
		name_I18N <Robot Warriors>
		% rumor <Robot Warriors is the most prestigious mecha competition in all the federated territories.>
		rumor <Robot Warriors ϢˮΤʤǺǤ⸢ҤåƥȤ>
		FloorType 28
		BorderType 24

		room 9 5
		name <Guardians HQ>
		name_I18N <Guardians HQ>
		FloorType 28

		Complex
		Height 8
		Width 6
		name <Federation Hall>
		name_I18N <Ϣˮۡ>

		Complex
		Height 5
		Width 7
		BorderType 13
		FloorType 20
		name <Mansion>
		name_I18N <ޥ󥷥>
		sub
			Door
			Lock 12
		end


		room 6 5
		name <Hunter's Guild>
		name_I18N <Hunter>
		FloorType 25

		room 5 6
		name <Soju Haus>
		name_I18N <Soju Haus>
		FloorType 26
		BorderType 36

		room 5 7
		name <Bus Terminal>
		name_I18N <Хߥʥ>

		rect
		width 2
		height 2
		name <Hot Dog Stand>
		name_I18N <ۥåȥɥå>

		rect
		height 3
		width 3
		MarbleType 17
		sub
			TrapDoor
			name <Manhole>
			name_I18N <ޥۡ>
			Destination 32
			% Msg1 <You go down the manhole.>
			Msg1 <ޥۡߤꤿ>
		end

		Persona 18
		% Mechanic
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 3 Shop Wares EndChat Say 2>
		% Msg1 <This is Monkey Wrench. You got a problem? I can help you with that. Let's take a look at it.>
		Msg1 < Monkey Wrench ɤߤƤȤꤢƤߤʡ>
		% Msg2 <Remember, keep out of trouble. I don't want to see you messing up my fine work.>
		Msg2 <ȥ֥򤱤뤳Ȥ̯ʻŻ̵ˤΤϸʤǤ͡>
		% Msg3 <Let me see the damage.>
		Msg3 <Ȥˤ»ս򸫤ʡ>
		Wares <17 DELIVERY>
		% prompt1 <My mecha is damaged.>
		prompt1 <%JFΥå»Ƥ롣>

		Persona 19
		% Elric, of Elric's House of Hurt
		greeting <NewChat if= G17 1 else GoNoNara Say 8 AddChat 3 AddChat 4>
		GoNoNara <AddChat 1 if= V1 0 else goWelcomeBack V= 1 1 Say 1>
		goWelcomeBack <if= V1 1 else GoWelcome2 ifG React 45 else GoWelcome2  ifG PCRep 6 d90 else GoWelcome2  V= 1 2 Say 5  AddChat 2>
		GoWelcome2 <Say 2 if= V1 2 AddCHat 2>
		result1 <Say 3 Shop Wares EndChat Say 4>
		Wares <4 5 20>
		result2 <Say 6 School .sklist EndChat Say 7>
		.sklist <5 6 7 8 10>
		result3 <NewChat G= 17 -1 Say 10 AddChat 5>
		result4 <NewChat G= 17 -1 Say 9 Reputation 3 -d10>
		result5 <NewChat Say 11 AddChat 6>
		result6 <NewChat Say 12 AddChat 7>
		result7 <NewChat Say 13 AddChat 8>
		result8 <NewChat Say 14 if# G3 0 AddReact d20>
		% Msg1 <Greetings and salutations! I'm Elric, and this is Evil Elric's House of Hurt! What implements of destruction can I interest you lot in, eh?>
		Msg1 <褦 Elric Ƥ Evil Elric's House of Hurt  󤿤Ϥɤ˲ƻ񤬵>
		% Msg2 <Welcome back! It's good to see you again. Looking for something big and spiky? Of course you are, can't get enough stuff like that. Take a look around, let me know what you like.>
		Msg2 <١ޤ񤨤ƴ򤷤͡ ǥƥȥ󤬤äĤõƤ롩 󤽤ʪ餢äƤ­ʤ餤ʡƲäơäΤ򶵤Ƥ졣>
		% Msg3 <There's something in my shop for everyone. I pride myself on quality and variety. And firepower, of course.>
		Msg3 <Ź֤ƤʤϻȤԤФʤʼ·ˤϼ롣󡢲Ϥˤ⡣>
		% Msg4 <Enjoy your new toys... and remember to never point that thing at your face or your crotch.>
		Msg4 <ڤǤĤФ˼ʬδԴ֤˸󤸤ʤ>
		% Msg5 <Good to see you! You've seen all the toys in my shop before, but today old Elric's got an offer for you. You've got lots of potential, that's obvious. What you need right now is an experienced teacher. How about it?>
		Msg5 <󤿤˲񤨤ƴ򤷤͡ 󤿤ϰ餳Źδ򤹤٤ƸƤϷܤ Elric ˤϺ󤿤ߤȤ롣Ƥʬä󤿤ˤϹ⤤ǽϤ롣󤿤ɬפʤΤϥ٥ƥλդɤ>
		% Msg6 <Let's get down to tacks. This is just some of what I've learned over a long lifetime of not dying...>
		Msg6 <ǤϲĹӤƤǳؤȤΤۤΰʤġ>
		% Msg7 <Keep up the training and you'll get it eventually!>
		Msg7 <³кǸˤ>
		% Msg8 <I hear that you've been to my old home town, Nara... Well, if you're ever planning to go back, you should know about its history a bit...>
		Msg8 <󤿤θζ Nara ˹Ԥäʹġޤ⤷ޤԤȤΤʤ顢Nara äΤäƤȤġ>
		% Msg9 <Suit yourself.>
		Msg9 <ˤʡ>
		% Msg10 <Nara was a real quiet town, not the sort of place you'd expect this to happen. All of a sudden one day an army of monsters showed up on our doorstep, no indication where they came from, all sizes and shapes and mean as hell.>
		Msg10 <Nara ϤΤɤʳǡʤȤʤƻפ⤷ʤ褦ʾä ʪη˸줿ۤ餬ɤ褿Τ򼨤ݤϳ̵äۤϹʪΤ褦礭ӤĤǡä>
		% Msg11 <At first the orders were to fight them off. One hour later that plan was abandoned, and we were ordered to evacuate the civilians. I was a young punk with a big gun, more courage than brains, and I dug in to protect the buses.>
		Msg11 <ۤɤʧäָˤϤηײ졢ֿ̱ͤ񤵤褦̿줿ƤȤԤǡͤʤ̵ŴˤäХ뤿Ϲ򷡤ä>
		% Msg12 <Mostly, yeah, but I didn't. One of the creatures shot me with a plasma weapon, nearly vaporized the left side of my face. I thought I was gone for sure. I looked up, and towering over me was a great big one-eyed monster.>
		Msg12 <ΤϤʡϤޤʤä ɤβʪץ饺ʼǷδκ¦ϴȯˤʤäϻο夲ȡ礭ʰܤβʪΩϤäƤ>
		% Msg13 <That's the amazing thing. That monster asked me, in perfect English, whether or not I was okay. It stood guard over me, and its companions helped drive off the creatures that were threatening the buses.>
		Msg13 <줬ä٤ȤʤβʪϡפפȴʱѸǿҤͤƤĤϲ褦ΩϤꡢĤ֤ϥХ򶼤ƤʪɤʧΤ˼ߤƤ줿>
		% Msg14 <I've heard that they blamed the destruction of Nara on the one-eyes, but that's not the way it happened. They arrived and helped protect us against those other monsters. I don't know much else about it, but I know this to be true.>
		Msg14 <Nara βǤϡְܡפȸƤ뤬ϼºݤäȤȤϰ㤦ְܡפ¾βʪ鲶򤷤Ƥ줿λˤĤƤϤʾʬʤϤ줬¤Ǥ뤳ȤΤΤäƤ롣>
		% Prompt1 <Let me see your goods.>
		Prompt1 <ʪ򸫤Ƥ졣>
		% Prompt2 <Teach me about fighting.>
		Prompt2 <ƮˤĤƶߤ>
		% Prompt3 <Tell me about it.>
		Prompt3 <äƤ졣>
		% Prompt4 <That's none of your business.>
		Prompt4 <%JSˤϴطʤ>
		% Prompt5 <What did you do?>
		Prompt5 <%JSϤɤ>
		% Prompt6 <Did they make it out okay?>
		Prompt6 <Ϥޤä>
		% Prompt7 <How did you survive that?>
		Prompt7 <%JSϤɤäӤ>
		% Prompt8 <That's quite a story.>
		Prompt8 <ä>

		Persona 20
		% Shopkeeper
		greeting <Say 1 NewChat AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <4 5 10 12 14 16 17 18 20>
		% Msg1 <Welcome to my shop. I specialize in adventuring goods. Would you like to take a look around?>
		Msg1 <褦%JFʤ˰äƤޤ ʪ򸫤Ƥߤޤ>
		% Msg2 <Take your time browsing, I'll be over here if you need any assistance.>
		Msg2 <äįƤѤФػޤ>
		% Msg3 <Have a nice day!>
		Msg3 <ɤ>
		% prompt1 <Okay, I'll have a look.>
		prompt1 <Ƥ졣>

		Persona 21
		% Shopkeeper
		greeting <Say 1 NewChat AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <11>
		% Msg1 <Good day to you. Feel free to look around at our clothing... I believe we may even have a few items in your size.>
		Msg1 <%JS˲񤨤ƴ򤷤%JGθʤ%JFįƤ餤ġ%JS˹礦ΤѰդƤȻפ衣>
		% Msg2 <If you need to try on anything, the changing room is in the back. Don't mind the security cameras.>
		Msg2 <夷ʤ顢Ἴˤ%JGȥϵˤʤǤۤ%JG>
		% Msg3 <Goodbye.>
		Msg3 <ʤ顣>
		% prompt1 <Let me see what you have.>
		prompt1 <ʪ򸫤Ƥ졣>


		Persona 25
		greeting <Say 1 NewChat AddChat 1 AddChat 2>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		result2 <Say 4 NewChat AddChat 1>
		% Msg1 <Hello, this is the Snake Lake Hospital. Are you in need of help?>
		Msg1 <ˤϡ Snake Lake±Ǥפޤ>
		% Msg2 <Let me take a look at you, see if anything's wrong.>
		Msg2 <ƲȤ뤫ɤƤߤޤ礦>
		% Msg3 <Take care, and safe journeys.>
		Msg3 <ˡưι>
		% Msg4 <Doctor Wiseman passed away a short while ago. I've had to try and keep this hospital running by myself since then.>
		Msg4 <Doctor Wiseman δ˴ʤޤ䤬±ڤꤷƤޤ>
		% prompt1 <I need medical aid...>
		prompt1 <Ƥ򤷤Ƥġ>
		% prompt2 <Not much of a hospital, is it?>
		prompt2 <±ȤۤɤΤΤǤʤ>

		Persona 26
		% Craig, of Robot Warriors.
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <NewChat ifG G21 9 else GoNoTitles ifG G22 9 else GoNoTitles ifG G23 9 else GoNoTitles StartStory .RWArc else GoNoLoad Say 5>
		.RWArc <TS_Story_RobotWarriors.txt>
		GoNoLoad <Say 6>
		GoNoTitles <ifG PCRep 6 35 else GoNotFamous Say 2>
		GoNotFamous <Say 4>
		result2 <NewChat Say 3>
		% Msg1 <It's a good day to bend some metal! This is Robot Warriors, where the brightest and the strongest come to settle once and for all which one of 'em has the biggest actuators!>
		Msg1 <ϥå˲¤ Robot Warriors Ǥ⵱Ǥ⶯ѥåȤޤäơïְʥѥåȤĤ>
		% Msg2 <There are certain strict rules about who can compete in Robot Warriors... while I know your reputation speaks for itself, you don't have enough experience in the dueling circuit to take part here.>
		Msg2 <Robot Warriors ˻äǤˤĤƤϰθʤʾ郎ġɾȽȻ䤬ȽǤ뤦ϡǻ礹ˤϤޤƮǤηи­ʤȤȤˤʤ롣>
		% Msg3 <Robot Warriors can be seen on ETV and on trideo pay-per-view every Tuesday and Wednesday at 10:30PM.>
		Msg3 <Robot Warriors 轵ˡ˸壱ʬ鶵ƥӤȥȥ饤ǥͭ>
		% Msg4 <Only the best of the best get to compete at Robot Warriors. If you dream of winning glory in our arena, first you should get some practice in amateur dueling.>
		Msg4 <ǶκǶ Robot Warriors 廊롣ƮǱɸȤΤʤ顢ޤϥޤηƮŤͤʡ>
		% Msg5 <Excellent! You're exactly the kind of pilot we're looking for. I'll sign you up for the competition... Go get your mecha ready, it's time for some MASSIVE DESTRUCTION!!!>
		Msg5 <餷ϲ桹õƤΥѥåȤˤԤä ϿƤ褦ġåѰդ˹Ԥ˲λϤޤ>
		% Msg6 <I'd like to let you compete, but there seems to be a problem with the script. Go fire off an angry letter to Pyrrho12@yahoo.ca and come back here later.>
		Msg6 <礵ץȤ꤬褦GearHeadȯåդܤΥ᡼˹Ԥä褤>
		% prompt1 <I'm here to compete.>
		prompt1 <礷褿>
		% prompt2 <Neat! What time is it on?>
		prompt2 <ؤϤޤΤϤġ>

		Persona 27
		% Philippa, of Robot Warriors.
		Greeting <NewChat Say 1>
		% Msg1 <Are you planning to enter the competition? Tell me about your mecha.>
		Msg1 <˽Ф褦ȤΤǤʤΥåˤĤƶƤ>


		Persona 1012
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 ShuttleService EndChat Say 3>
		result2 <NewChat Say 4>
		% Msg1 <This is Snake Lake Bus Terminal. Would you like a ticket? Or maybe you need something delivered?>
		Msg1 < Snake Lake ХߥʥǤåȤ򤴽˾ǤȤⲿäƤۤΤޤ>
		% Msg2 <Getting around wasn't so easy in the old days, let me tell you.>
		Msg2 <ΤϤ͡ưƲǤñʤäǤ衣>
		% Msg3 <Safe journeys.>
		Msg3 <ι>
		% Msg4 <Please come again.>
		Msg4 <ޤɤ>
		% Prompt1 <I could use that.>
		Prompt1 <>
		% Prompt2 <No thanks.>
		Prompt2 <빽>

		Persona 1013
		% Hot dog salesperson...
		greeting <NewChat Say 1 AddChat 1>
		result1 <NewChat ifG PC$ 29 else GoNoMoney Cash+ -30 GiveSTC .desc Say 2>
		GoNoMoney <ifG React d100 else GoNoLike AddReact -d10 GiveSTC .desc Say 3>
		GoNoLike <AddReact -d20 Say 4>
		.desc <FOOD-2>
		% Msg1 <Hot dogs for sale! Your choice of 17 toppings! Only $30 each, get em while they're warm!>
		Msg1 <ۥåȥɥåϤɤǤΥȥåԥ󥰤٤ޤ衪 Ĥä $30 Ȥˤɤ>
		% Msg2 <Here's your food. Enjoy.>
		Msg2 <ɤڤߤ>
		% Msg3 <Look, you don't have the money, but since you are who you are I'll help you out. Don't let it become a habit, though...>
		Msg3 <졢⤬­ޤ͡Ǥ¾ʤ̤ʤʤΤ̤˺夲ޤˤƤ͡ġ>
		% Msg4 <How do you expect to get a hot dog, you got no money! Come back here if you ever earn a buck, you lousy bum...>
		Msg4 <äƤʤΤ˥ۥåȥɥå餪ʤơ褯⤽ʤȤԤǤʡ⤬äƤ褤ޤϲԤġ>
		% Prompt1 <I'll take a hot dog, please.>
		Prompt1 <ۥåȥɥåĤ餪>

	end
	inv
		NPC Mechanic
		SetTeam 2
		SetPersona 18
		home <Monkey Wrench>

		NPC Soldier
		name <Elric>
		name_I18N <Elric>
		mecha <>
		home <Snake Lake Mall>
		% SDL_Portrait <por_m_elric.png>
		SDL_Colors <6 50 140 240 212 180 234 180 88>
		% rumor <Elric used to live in Nara, but had to move shop when that town was destroyed by troglodytes.>
		rumor <Elric  Nara ˽Ǥͤ˳˲ưۤƤ>
		chardesc Male Old Passionate Cheerful Sociable Chaotic Renowned
		SetTeam 2
		SetPersona 19
		stat 6 13
		Skill 21 11
		Skill 23 1
		Skill 28 11

		NPC Shopkeeper
		home <Snake Lake Mall>
		chardesc Cheerful
		SetPersona 20
		SetTeam 2

		NPC Shopkeeper
		home <Snake Lake Mall>
		chardesc Melancholy
		SetPersona 21
		SetTeam 2

		NPC Citizen
		SetPersona 22
		SetTeam 2

		NPC Citizen
		SetPersona 23
		SetTeam 2

		NPC Citizen
		SetPersona 24
		SetTeam 2

		NPC Doctor
		home <Snake Lake Clinic>
		SetPersona 25
		SetTeam 2

		NPC Celebrity
		home <Robot Warriors>
		name <Craig>
		name_I18N <Craig>
		chardesc Male Chaotic Sociable
		SetPersona 26
		SetTeam 2

		NPC Celebrity
		home <Robot Warriors>
		name <Philippa>
		name_I18N <Philippa>
		chardesc Female Easygoing Cheerful
		SetPersona 27
		SetTeam 2
		Skill 15 10
		skill 21 11

		NPC Celebrity
		home <Robot Warriors>
		name <Johnathan>
		name_I18N <Johnathan>
		chardesc Male Passionate Pragmatic
		SetPersona 28
		SetTeam 2

		NPC Guardian
		chardesc Old Female Heroic
		job <Guardian Chief>
		home <Guardians HQ>
		SetTeam 2
		SetPersona 14
		SetFaction 3

		NPC Guardian
		SetTeam 3
		SetPersona 15

		NPC Guardian
		SetTeam 3
		SetPersona 16

		NPC Leader
		SetTeam 2
		SetPersona 1001
		home <Federation Hall>

		STC BOOKSHELF-1
		home <Federation Hall>
		use <ifYesNo 1 2 3 Print 4 MoreText .text>
		.text <TS_TEXT_SnakeLakeFedCon.txt>
		% Msg1 <These books detail the history of the Federated Territories. Would you like to read them?>
		Msg1 <Ϣˮˤܤ񤭵ܤ롣ɤߤޤ>
		% Msg2 <Yes please.>
		Msg2 <롣>
		% Msg3 <No thank you.>
		Msg3 <빽>
		% Msg4 <You do some reading.>
		Msg4 <ɽ򤷤>

		NPC Bounty Hunter
		SetTeam 2
		SetPersona 1004
		home <Hunter's Guild>

		NPC Bounty Hunter
		SetTeam 2
		SetPersona 1005
		home <Hunter's Guild>

		NPC Scientist
		SetTeam 2
		SetPersona 1006
		home <Federation Hall>

		NPC Bandit
		SetTeam 2
		SetPersona 1009
		Mecha <Radcliff.txt>

		NPC Guardian
		SetTeam 3
		SetPersona 1010

		NPC Bartender
		SetTeam 2
		SetPersona 1011
		home <Soju Haus>

		NPC Shopkeeper
		SetTeam 2
		SetPersona 1012
		home <Bus Terminal>
		job <bus dispatcher>

		NPC Cook
		SetTeam 2
		SetPersona 1013
		home <Hot Dog Stand>
		% CHAT_SAFE <Hot dogs! Just $30 each!>
		CHAT_SAFE <ۥåȥɥåǤĤä $30 Ǥ>

		NPC Nurse
		SetTeam 2
		SetPersona 1014
		home <Snake Lake Clinic>

		STC Kiosk
		name <Hot Dog Cart>
		name_I18N <ۥåȥɥå>
		home <Hot Dog Stand>
		use <ifYesNo 1 2 3 ifG PC$ 29 Cash+ -30 GiveSTC .desc Print 4>
		.desc <FOOD-2>
		% Msg1 <Hot Dogs! $30 each.>
		Msg1 <ۥåȥɥåǤ $30 Ǥ>
		% Msg2 <Buy a hot dog.>
		Msg2 <ۥåȥɥå㤪>
		% Msg3 <Don't bother.>
		Msg3 <פʤ>
		% Msg4 <You buy a hot dog.>
		Msg4 <ۥåȥɥåä>

		STC TV
		home <Soju Haus>

		Treasure 500
		name <Amethyst Geode>
		name_I18N <᥸ȡ>
		mass 20
		type <STOLEN>
		home <Mansion>

		Treasure 1000
		name <Golden Statue>
		name_I18N <>
		mass 8
		type <STOLEN>
		home <Mansion>

	end

Scene 11 0
	name <Gyori>
	name_I18N <Gyori¼>
	% desc <Gyori is an industrial town controlled by Kettel Industries. Most of the factories are placed underground in the ruins of the city that once sat here. It is home to the Warhammer Arena.>
	desc <Gyori  Kettel Industries ˤƤ빩ȤĮۤȤɤιϡĤƤϤˤäԳҤϲ֤Ƥ롣ˤ Warhammer Arena 롣>
	type <Town Target URB_STORY LANCEMATE_HERE DESTINATION>
	sdl_portrait <scene_gyori.png>
	SetFaction 11

	CityMap
	special <ShowAll>
	FloorType 17
	GapFill <-7 -7 -14 -14 -13 -1 -13>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	% rumor <the Kettel family runs this town.>
	rumor <Kettel ²ĮưƤ롣>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1 StoryLine .plot>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	.plot <TS_PLOT_IriaRuby.txt>
	% Msg1 <You enter a small but noisy town. The air is thick with the black smoke of industry.>
	Msg1 <ĮäϹӤιӱǤƤ롣>
	% Msg2 <You enter Gyori.>
	Msg2 <Gyori¼ä>
	% Msg3 <You are in Gyori.>
	Msg3 <Gyori¼ˤ롣>
	FIRE! <AirRaidSiren>

	CLUE14 <Print 101>
	% Msg101 <There's not a lot of nature left in this town for you to use this skill on.>
	Msg101 <ĮˤϤΥŬѤ˽ʬʼϻĤäƤʤ>


	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2
		team_colors <80 40 120>

		rect
		FloorType 17
		MarbleType 1
		width 6
		height 5
		sub
			% This is another hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1
		end

		% The stairs down to the factory.
		room 3 3
		name <Factory>
		name_I18N <Factory>
		FloorType 14
		BorderType 35
		sub
			StairsDown
			Destination 12
			use <IfFactionEnemy 4 else GoRealUse Print 2>
			GoRealUse <Print 1 Exit 12>
			% Msg2 <The way down is blocked by a thick steel gate. It doesn't seem that there's any way in.>
			Msg2 <عߤƻϤָŴĤƤ롣ˡϤʤ>
		end

		room 12 7
		name <Warhammer Arena>
		name_I18N <Warhammer Arena>
		FloorType 28

		room 20 5
		name <Warehouse>
		name_I18N <Ҹ>
		FloorType 14
		BorderType 29

		room 6 9
		name <Trading Post>
		name_I18N <Ź>
		BorderType 29

		room 15 5
		name <Stuckey's Truck Stop>
		name_I18N <Stuckeyɥ饤֥>
		FloorType 14
		BorderType 38

		room 9 5
		name <Hospital>
		name_I18N <±>
		FloorType 30
		BorderType 18

		Persona 42
		% Warhammer Arena manager
		% V1 = First time seeing player, will ask if they work at Factory.
		%      Also used as Enemy PV
		% V2 = Arena Recharge
		% V3 = Arena Rank
		greeting <NewChat ifG G22 V3 else GoOldGreet V= 3 G22 V+ 1 d4 CashPrize Reward Threat V1 100 100 if= V3 10 else GoSayReward Say 10 G+ 22 1 V+ 3 1 CashPrize 250000 Reputation 6 3 History 12>
		GoSayReward <Say 11>
		goOldGreet <if= V1 0 else GoSeenBefore V= 1 15 Say 1 AddChat 1 AddChat 2>
		goSeenBefore <ifG ComTime V2 else GoNotReady Say 7 AddChat 3 AddChat 5>
		goNotReady <NewChat Say 9>
		result1 <NewChat Say 2 AddChat 3 AddChat 4 if# PCFac 4  Reputation 2 1>
		result2 <NewChat Say 3 AddChat 3 AddChat 4 if# PCFac 4  Reputation 2 -1>
		result3 <ifG PCMEKS 0 else goNoMeks EndChat Say 4 SavePos Dynamic 2 Threat V1 75 FrzNU1 FrzNU2 V= 2 ComTime V+ 2 50000 SetMapType ArenaMap SetMapString .map>
		FrzNU1 <if= T1 0 Return if= V1 0 V= 1 1 LoseRenown>
		FrzNU2 <if= T2 0 Salvage Return if= V1 0 V= 1 1 G+ 22 1 Reputation 6 1>
		.map <SOLO>
		goNoMeks <NewChat Say 6>
		result4 <Say 5 NewChat>
		result5 <Say 8 NewChat>
		% Msg1 <Welcome to Warhammer Arena. After a long day at the factory, there's nothing like some mecha combat to release all that pent-up stress. Are you an employee of Kettel Industries?>
		Msg1 <Warhammer Arena ؤ褦ĹϫƯθ塢ԤΤʤȥ쥹ȯǤΤϥåХȥ뤯餤ʤ󤿤 Kettel Industries νȰ͡>
		% Msg2 <Well, it doesn't really matter. The arena was built as a company facility but it's not like anyone ever followed that rule. You interested in taking part in a match?>
		Msg2 <ޤʤȤ礷ꤸʤƮϲҤȤƷƤ줿ï⤽λۤˤϽʤä褦͡˽Ф뵤Ϥ뤫>
		% Msg3 <Strange, I don't recall seeing you around here before... So what do you say to taking part in a mecha battle?>
		Msg3 <ʡդǤ󤿤򸫤ФϤʤġơåХȥ˻ä뤫>
		% Msg4 <Great! Today's big contest is about to begin. Suit up and head over to the starting position.>
		Msg4 <餷礬⤦Ϥ衣 Ѱդ򤷤Ƴϰ֤˸äƤ졣>
		% Msg5 <It takes all kinds, I guess. If you change your mind come on back.>
		Msg5 <٤ƤҤʤʤʤ͡⤷ѤääƤƤ衣>
		% Msg6 <Great! Now, if only you had a mek, I could give you a waiver to sign...>
		Msg6 <餷ơ󤿤åäƤСڽ˥󤷤Ƥ餪Ȼפäġ>
		% Msg7 <Welcome back to Warhammer Arena. We've got another battle lined up this afternoon... are you interested in joining the match?>
		Msg7 <Warhammer Arena ٤褦θ˻ͽꤷƤġ˻ä뵤Ϥ뤫>
		% Msg8 <Too bad. Well, I'm sure there'll still be plenty of competitors to trash when you're ready to play again.>
		Msg8 <ǰ͡ޤ󤿤ޤνƤƤ⡢ޤ꤬Ϥ衣>
		% Msg9 <There'll be another fight tomorrow. It's going to take us that long to clear the wreckage out of the arena.>
		Msg9 <ˤʤ衣Ʈ줫ĳݽΤˤϤ>
		% Msg10 <Congratulations on winning your tenth battle at the Warhammer Arena! This allows you entry into our Winner's Club! Here is your prize, a cheque for $250,000!>
		Msg10 <Warhammer Arena ǤΣܤǤȤ! Ǥ󤿤 Winner's Club ޶Ȥơ $250,000 ξڼͿ褦>
		% Msg11 <You did really well out there! Here's your prize money.>
		Msg11 <ˤޤä͡޶Ѱդ衣>
		% Msg12 <You were crowned Warhammer Arena champion.>
		Msg12 <Warhammer Arena Υԥˤʤä>
		% prompt1 <No, I'm not.>
		prompt1 <䡢㤦>
		% prompt2 <Yes I am.>
		prompt2 <̤>
		% prompt3 <Just show me to the arena!>
		prompt3 <Ʈ˰⤷Ƥ졪>
		% prompt4 <No thanks, I don't want to die.>
		prompt4 <빽ˤʤ͡>
		% prompt5 <Maybe some other time.>
		prompt5 <ޤεˡ>

		Persona 47
		% The shopkeeper at the trading post.
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <11 12 14 16 17 18>
		% Msg1 <Welcome to the Gyori Trading Post.>
		Msg1 <GyoriŹؤ褦>
		% Msg2 <Take a look around. If you see something you like I'll tell you how much it is.>
		Msg2 <ŹįƤߤƤ衣⤷äʤСʤ򶵤뤫顣>
		% Msg3 <Good bye.>
		Msg3 <㤢͡>
		% prompt1 <I'd like to buy something.>
		prompt1 <㤤>

		Persona 49
		% The doctor
		Greeting <NewChat Say 1 AddChat 1 AddChat 2>
		Result1 <Say 2 Shop NoWares Say 3 EndChat>
		Result2 <Say 4 NewChat>
		% Msg1 <This is Gyori Hospital. Are you in need of assistance?>
		Msg1 < Gyori±Ťɬפ>
		% Msg2 <Hop up on the bench and let me examine you.>
		Msg2 <˾äƤ졣ǻ褦>
		% Msg3 <Don't you feel better now? Here, have a lollipop.>
		Msg3 <ʬϤ褯ʤäۤ顢ǥ򤢤褦>
		% Msg4 <Well, that's fortunate. Try to keep in good shape.>
		Msg4 <Ϥ褫äΤʤ褦ˤ͡>
		% Prompt1 <Yes I am.>
		Prompt1 <衣>
		% Prompt2 <Not right now.>
		Prompt2 <Ϸ빽>

		Persona 1105
		% Truck stop mechanic
		greeting <NewChat Say 1 AddChat 1 AddCHat 2 AddChat 3>
		result1 <EndChat Say 2 Shop Wares Say 3>
		wares <DELIVERY>
		result2 <NewChat Say 4>
		result3 <NewChat Say 5 AddChat 1>
		% Msg1 <Welcome to the Gyori truck stop. What can I do for you today?>
		Msg1 <Gyoriɥ饤֥ؤ褦ϲѤ>
		% Msg2 <Let me take a look at your mecha, see if I can fix what's wrong with her.>
		Msg2 <å򸫤Ƥ졢Ȥľ뤫ɤƤߤ衣>
		% Msg3 <Keep her rolling!>
		Msg3 <ΥåȤ³Ƥ衪>
		% Msg4 <Well, you know where to come if you ever have any mechanical troubles!>
		Msg4 <ޤξ㤷ɤ˹ԤФΤ⤦ʬäƤʡ>
		% Msg5 <To the east you can get to Namok across the Sunrise Bridge; west is Mauna resort and Wujung city; south is Snake Lake. North there's nothing much but deadzone; there's a small village named Kist, but I wouldn't bother going there.>
		Msg5 <عԤ Sunrise Bridge ̤ä Namok ˹Ԥ롣 ˤ Mauna WujungԤˤ Snake Lake 롣 ̤ˤϻϤ¾礷ʪϤʤKist Ȥ¼뤱ɡʤȤ%JFʤ虜虜Ԥʤ͡>
		% Prompt1 <I need to get my stuff repaired.>
		Prompt1 <Ƥۤ>
		% Prompt2 <Nothing, thanks.>
		Prompt2 <⡣ɡ>
		% Prompt3 <Where can I go from here?>
		Prompt3 <ɤعԤ롩>

		Persona 1106
		greeting <NewChat if= G22 0 else GoWonSomething SayAnything>
		GoWonSomething <if= G22 1 else GoMultipleWins Say 1>
		GoMultipleWins <ifG G22 10 else GoStillWorking Say 3>
		GoStillWorking <Say 2>
		% Msg1 <Congratulations on your arena victory! Win 9 more times and you'll become our region champion.>
		Msg1 <ƮǤξǤȤ! ȣ󾡤ƤС%JSϤ϶Υԥ>
		% Msg2 <Wow, you've already won \VAL G22 times in the arena! If you win ten times, you'll win a fabulous Kettel Industries shopping spree.>
		Msg2 <ȡ%JSƮǴ \VAL G22 󾡤ä󾡤ƤС%JS Kettel Industries ŨȽ񤤤ͥԤ>
		% Msg3 <You're a great pilot!>
		Msg3 <%JS礷ѥåȤ衪>

		Persona 1107
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 3 AddChat 4>
		result2 <NewChat Say 3>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 49 else GoNoMoney Say 6 CASH+ -50 PCEat PCMoraleDmg -1>
		result4 <NewChat Say 3>
		% Msg1 <Welcome to the truck stop diner. Can I get anything for you today?>
		Msg1 <ɥ饤֥Ʋؤ褦ϲѤ>
		% Msg2 <You can get a soup and a sandwich for $50. There's a choice of cream soup, beef noodle, or vegetarian chili.>
		Msg2 <פȥɥååȤ $50 פϥ꡼ॹסӡե̡ɥ롢٥ꥢ꤫٤衣>
		% Msg3 <Please come again.>
		Msg3 <ޤ褤衣>
		% Msg4 <You don't have enough money! Sorry, I can't feed you if you can't afford it.>
		Msg4 <⤬­ʤ͡ޤ󤬡ʧʤۤˤϿ碌Ƥʤ>
		% Msg5 <You don't seem hungry enough to have a meal right now.>
		Msg5 <ǤۤɤˤʢäƤʤߤʡ>
		% Msg6 <Here's the food. Dig in.>
		Msg6 <ᤷ>
		% Prompt1 <I'd like something to eat.>
		Prompt1 <ʪߤ>
		% Prompt2 <No thank you.>
		Prompt2 <빽>
		% Prompt3 <Sounds good. I'll take it.>
		Prompt3 <ޤˤ衣>
		% Prompt4 <That doesn't sound appetizing...>
		Prompt4 <ޤʤġ>

		Persona 1109
		% Gyori Bus Terminal
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 ShuttleService EndChat Say 3>
		result2 <NewChat Say 4>
		% Msg1 <Looking for a bus to go someplace exciting? How about getting packages delivered to bring the excitement to here? Whatever you need, the truck stop has you covered.>
		Msg1 <ɤڤعԤХõǤȤ⤳γ˳ڤͿƤ벿󤻤ƤߤꡩǤ졢ǤƤ餤ޤ衣>
		% Msg2 <We've got trucks and buses going all day and all night.>
		Msg2 <鷺ȥåХ⤤ĤǤäƤ衣>
		% Msg3 <Pleasant journeys.>
		Msg3 <ڤι>
		% Msg4 <Enjoy your stay in Gyori.>
		Msg4 <Gyori ǤںߤڤǤ>
		% Prompt1 <I need transportation.>
		Prompt1 <Ƥۤ>
		% Prompt2 <Sorry, but I don't need anything.>
		Prompt2 <ɡɬפʤ>

	end
	inv

		NPC Mecha Pilot
		SetPersona 42
		home <Warhammer Arena>
		mecha <>
		SetTeam 2

		NPC Shopkeeper
		home <Trading Post>
		SetPersona 47
		SetTeam 2

		NPC Guardian
		SetPersona 46
		SetTeam 3

		NPC Guardian
		home <Warehouse>
		SetPersona 48
		SetTeam 3

		NPC Doctor
		home <Hospital>
		chardesc Cheerful Easygoing
		SetPersona 49
		SetTeam 2

		NPC Citizen
		SetPersona 44
		SetTeam 2

		NPC Citizen
		SetPersona 1101
		SetTeam 2

		NPC Trucker
		name <Carter>
		name_I18N <Carter>
		CharDesc Male Old Shy Easygoing Lawful
		mecha <Corsair.txt>
		StatLine 14 16 12 15 14 11 13 9
		SDL_Portrait <por_m_comiccarter(OUY).png>
		SDL_Colors <25 80 100 255 212 195 122 82 65>
		SetPersona 1103
		SetTeam 3
		skill 1 6
		skill 2 6
		skill 3 6
		skill 4 6
		skill 5 7

		STC TV
		home <Stuckey's Truck Stop>

		NPC Trucker
		SetPersona 1104
		SetTeam 2

		NPC Mechanic
		SetPersona 1105
		SetTeam 2
		home <Stuckey's Truck Stop>
		chardesc Passionate

		NPC Citizen
		SetPersona 1106
		SetTeam 2
		home <Warhammer Arena>

		NPC Cook
		SetPersona 1107
		SetTeam 2
		home <Stuckey's Truck Stop>

		NPC Guardian
		SetPersona 1108
		SetTeam 3

		NPC Shopkeeper
		job <bus dispatcher>
		SetPersona 1109
		SetTeam 2
		home <Stuckey's Truck Stop>
	end

Scene 12 0
	name <The Factory>
	name_I18N <The Factory>
	special <NoExit>
	NU1 <if= T1 0 Exit -1>
	Start <Print 1>
	Restore_Start <Print 3>
	FIRE! <AirRaidSiren>
	THIEF! <V+ 1 1 ifG V1 2 Alert 2 TeamAttack 3 MonsterUp 3 60 PCFEnemy 4>

	% Msg1 <You enter the factory.>
	Msg1 <\NAME The_Factory ä>
	% Msg3 <You are in the factory.>
	Msg3 <\NAME The_Factory ˤ롣>
	% Msg2 <You've been spotted! An alarm rings!>
	Msg2 <ȯ줿Ĥ>

	CaveMap
	FloorType 17

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3
		team_colors <80 40 120>


		team 3
		% Town Militia
		SetAlly 1 2
		type <ROBOT GUARD>
		team_colors <80 40 120>

		rect
		width 40
		height 40
		FloorType 17
		sub
			Room 7 7
			name <Workroom 1>
			name_I18N <ȼ1>
			FloorType 28
			BorderType 29

			Room 7 7
			name <Workroom 2>
			name_I18N <ȼ2>
			FloorType 28
			BorderType 29

			Room 6 12
			name <The Showroom>
			name_I18N <Ÿ>
			FloorType 28

			Room 9 6
			FloorType 20
			name <The Office>
			name_I18N <Ĺ>

			room 5 5
			name <Human Resources>
			name_I18N <ͻ>
			FloorType 28

			rect
			name <Way Up>
			name_I18N <ꥨꥢ>
			FloorType 17
			width 6
			height 6
			sub
				StairsUp
				Destination 11
			end
		end

		Persona 41
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <4 5 10 MECHA>
		% Msg1 <The machines produced by our factory are of a high quality not seen since before the great war. Take a look around, admire our work!>
		Msg1 <桹 \NAME Factory 뵡ˤˤ⸫ʤۤɤιʼǤ Źįᡢ桹ʤ˫Τʤ>
		% Msg2 <I'm glad you asked! Here is our current catalogue. Be sure to check back often, since we are always introducing exciting new products!>
		Msg2 <ʹƤƴ򤷤ޤߤʥɤŹˤФ­򱿤֤Τ˺ʤ˻ɷŪʿʤƳƤޤ͡>
		% Msg3 <Enjoy your stay in Gyori!>
		Msg3 <Gyori ˤֳڤǤ͡>
		% prompt1 <What do you have for sale?>
		prompt1 <롩>


		Persona 43
		% Shop mechanic.
		Greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		result2 <Say 4 NewChat AddChat 3>
		result3 <Goto Result1>
		wares <MECHA MEXTRA 8 6>
		% Msg1 <Gyori Factory is the most advanced industrial complex in the world. It's an honor to work in a place like this. Do you require a demonstration of our technical wizardry?>
		Msg1 <Gyori \NAME Factory ⤷ӥʡȤǤΤ褦ʾƯΤϸɤǤ桹̯ʵѤ򸫤ޤ󤫡>
		% Msg2 <We are proud to offer repair services for all machines up to "Giga" class, and a wide selection of manufactured items.>
		Msg2 <ޤǤΤ뵡ȡ˵ڤƤνӥ󶡤뤳Ȥ桹θؤǤ>
		% Msg3 <Pleasant journeys!>
		Msg3 <ڤι>
		% Msg4 <Not at all; in fact I admire the brilliance of it! Geothermal heat supplies 90% of our electricity, and we've trained the local fruit bats to deliver interoffice memos...>
		Msg4 <䡢¤Ϥ줳%JF餷ȻפʤΤǤǮϣϤ򶡵뤷Ƥޤե롼ġƼʸϤƤޤġ>
		% prompt1 <Sure, I could use one of those.>
		prompt1 <󡢻ȤäƤߤ͡>
		% prompt2 <You don't mind that it's in a cave?>
		prompt2 <ӥʡȤƶˤȵˤʤʤ>
		% prompt3 <I'll take a look at your shop now.>
		prompt3 <ŹįƤߤ衣>

		Persona 1201
		% Human Resources manager
		% V1 = Renown + Reaction, determines if PC can get job...
		greeting <NewChat ifFactionEnemy 4 else GoSomething SayAnything>
		GoSomething <if= PCFac 4 else GoCheckFaction Say 1 AddChat 1>
		GoCheckFaction <if= PCFac 0 else GoHasFaction Say 2 AddChat 2>
		GoHasFaction <SayAnything>
		result1 <EndChat Say 3 School .skills Say 4>
		.skills <1 2 3 4 5 15 19 20 21 31 17>
		result2 <NewChat ifG 1 PCRep 2 else GoR2Apt Say 5>
		GoR2Apt <V= 1 PCRep 6 V+ 1 React ifG V1 15 else goR2Fail Say 7 AddChat 3 AddChat 4>
		goR2Fail <Say 6>
		result3 <NewChat Say 8 MechaPrize .mek XPV 200 CashPrize 25000 SetPlayerFaction 4>
		.mek <BuruBuru.txt>
		result4 <NewChat Say 9 AddReact -d4>
		% Msg1 <As a member of the company, you are eligible for workshops and membership training. Improving your skills will improve your chances of promotion.>
		Msg1 <Ҥΰˤʤȡ潸ҰʤޤѤᤱоʤΥ󥹤Ǥ礦>
		% Msg2 <Kettel Industries keeps a competitive edge by only hiring the brightest, best workers.>
		Msg2 <Kettel Industries ϵͥ줿ͺѤ뤳ȤˤäƤΤߡϤݤƤޤ>
		% Msg3 <That's the spirit. Gotta keep up that competitive edge!>
		Msg3 <ΰյǤҤζϤݤޤ礦>
		% Msg4 <Remember, the company rewards hard work and loyalty.>
		Msg4 <ǤҤϷ̿ϫƯ󤤤ޤ>
		% Msg5 <Potential employees for our company must show an aptitude for loyalty and honest work. You have not yet demonstrated that. Maybe one of the lesser corporations would be willing to hire you.>
		Msg5 <ҤνȰˤʤȤΤʤȷ̿ϫƯǼ򼨤ͤФʤޤ󡣤ʤϤޤƤޤ͡롼פλҲҤʤۤȤ뤫⤷ޤ衣>
		% Msg6 <Sorry, you've got the proper attitude to join our company, but I'm not personally convinced that you're ready to work with us. Maybe someday if you work hard you'll change my mind.>
		Msg6 <ޤ󡣤ʤ٤Ҥ˲äΤŬڤǤϤޤȤƤϤʤ桹ƯȤϻפޤ󡣤ʤǮƯƤФĤϻιͤѤ뤫⤷ޤ󤬡>
		% Msg7 <This is all very good... you're exactly the type of person that we're looking for. So, how about it? Would you like to join Kettel Industries?>
		Msg7 <٤ƤǤ͡ĤʤϤޤ˲桹õƤοͺǤơǤ礦 Kettel Industries ˲ääƤߤƤϡ>
		% Msg8 <Welcome to the team! To start with, here is a new entry-level mecha and a cash bonus. You will also be eligible for training.>
		Msg8 <桹֤ؤ褦ޤˡҰѥåȥܡʥѰդޤʤˤϷʤ⤢ޤ>
		% Msg9 <Ah. Well, keep us in mind if ever you're looking for a job.>
		Msg9 <äȡޤĤŻõȤä顢桹ΤȤФƤƤ>
		% Prompt1 <I'd like to train.>
		Prompt1 <>
		% Prompt2 <Here, look at my resume.>
		Prompt2 <ѰդƤ졣>
		% Prompt3 <Yes I would!>
		Prompt3 <>
		% Prompt4 <No, I was just checking.>
		Prompt4 <䡢Ƥ>

	end
	inv
		% There's a strong bend towards Lawful Cheerfulness in this
		% organization.
		NPC Leader
		name <Elisha Kettel>
		name_I18N <Elisha Kettel>
		job <Corporate President>
		sdl_portrait <por_f_joe_elisha(AA-).png>
		sdl_colors <80 40 120 255 230 200 166 47 32>
		% rumor <Elisha's father was a great man.>
		rumor <Elisha ʪä>
		home <The Office>
		chardesc Lawful Lawful Lawful Sociable Passionate Female Renowned Renowned Renowned
		SetPersona 32
		Age 12
		SetTeam 2
		SetFaction 4

		NPC Soldier
		job <Executive Assistant>
		chardesc Lawful Female
		SetTeam 3
		SetPersona 1202
		SetFaction 4
		mecha <Savin.txt>
		equipchar 25000
		home <The Office>

		NPC Mecha Pilot
		chardesc Lawful Renowned
		SetTeam 3
		SetPersona 1203
		SetFaction 4
		mecha <Maanji.txt>
		EquipChar 15000

		NPC Mecha Pilot
		chardesc Lawful
		SetTeam 3
		SetPersona 1204
		SetFaction 4
		mecha <Jos.txt>
		EquipChar 10000

		NPC Corporate Executive
		home <The Showroom>
		chardesc Lawful Lawful
		SetPersona 41
		SetTeam 2
		SetFaction 4

		NPC Mechanic
		home <WorkRoom 1>
		chardesc Lawful Lawful Cheerful Passionate
		SetPersona 43
		SetTeam 2
		SetFaction 4

		NPC Corporate Executive
		home <WorkRoom 2>
		chardesc Lawful Lawful Cheerful Passionate
		SetPersona 33
		SetTeam 2
		SetFaction 4

		NPC Corporate Executive
		home <WorkRoom 2>
		chardesc Lawful Lawful Cheerful Passionate
		SetPersona 34
		SetTeam 2
		SetFaction 4

		NPC Soldier
		EquipChar 15000
		job <Security Guard>
		home <Way Up>
		chardesc Cheerful Passionate Lawful Heroic
		SetPersona 30
		SetTeam 3

		NPC Mechanic
		job <Manager>
		home <Human Resources>
		SetTeam 2
		SetPersona 1201

	end

Scene 13 0
	name <Ipshil>
	name_I18N <Ipshil¼>
	% desc <Ipshil is a small port town. Traditionally it has been a haven for pirates and renegades.>
	desc <Ipshil ϾʹĮŤˤϳ±ؿԤˤȤäƤΰ©ϤǤä>
	type <Town Target URB_STORY LANCEMATE_HERE  DESTINATION>
	sdl_portrait <scene_ipshil.png>
	special <ShowAll>
	SetFaction 11

	CityMap

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.
	% 2 -> Enter Wine Cellar

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% Msg1 <You enter a small but brightly lit town. Neon lights illuminate many of the shops and businesses.>
	Msg1 <뤯Ȥ餵ƤĮäͥ饤ȤξŹȥեӥȤ餷Ƥ롣>
	% Msg2 <You enter Ipshil.>
	Msg2 <Ipshil¼ä>
	% Msg3 <You are in Ipshil.>
	Msg3 <Ipshil¼ˤ롣>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3
		% Set this team's default orders to PASSIVE
		Stat 1 3
		% rumor <there's a hive of scum and villainy just south of town.>
		rumor <ĮΤ˰ޤ㤬ꡢԤƤ>

		team 3
		% Town Militia
		SetAlly 2

		Team 4
		% Gang at pub.
		Stat 1 3

		Room 6 6
		name <Guns and Stuff>
		name_I18N <Guns and Stuff>
		BorderType 36
		FloorType 16

		room 7 5
		name <Denomolos>
		name_I18N <Denomolos>
		BorderType 36
		FloorType 25

		room 7 7
		name <Metal Psychosis>
		name_I18N <Metal Psychosis>
		BorderType 33
		FloorType 16

		room 5 5
		name <Skip Tracer>
		name_I18N <Skip Tracer>
		FloorType 25
		BorderType 24

		Room 11 8
		name <Wayward Pub>
		name_I18N <ѥWayward>
		FloorType 26
		BorderType 15
		sub
			StairsDown
			Destination 20
			stat 5 20
			update <ifG L2 0 SetStat 5 0>
		end

		room 7 8
		name <Extropia Health>
		name_I18N <ȥԥ򹯰屡>
		BorderType 32
		FloorType 25

		room 5 5
		name <Deli Noodles>
		name_I18N <ǥꥫƥå󡦥̡ɥ>
		BorderType 37
		FloorType 25

		complex
		width 8
		height 8
		name <City Hall>
		name_I18N <̱ۡ>

		room 5 5
		name <Ipshil Bus Terminal>
		name_I18N <IpshilХߥʥ>

		rect
		width 2
		height 2
		sub
			% This is a hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1
		end


		Persona 55
		% Shopkeeper - Guns and Stuff
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		wares <4 5 10 20>
		% Msg1 <It's a dangerous world out there. You looking for some personal protection? I have just the stuff you need.>
		Msg1 <ʪѤΤΤõʡ%JSߤʪ礦ɤˤ衣>
		% Msg2 <Take a look through the wares. Take your time, I've got all day.>
		Msg2 <ʤįƤ졣äꡢ%JFϰ椳ˤ뤫顣>
		% Msg3 <Remember, if you find that you don't have enough firepower, come back here and get some more.>
		Msg3 <Ϥ­ʤȻפä顢>
		% prompt1 <I'd like to buy a weapon.>
		prompt1 <㤤>

		Persona 56
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <10 11>
		% Msg1 <This is Denomolos, the new vision clothing store for the modern future warrior. Our lines are clean, stark but lush, exotic with a dangerous hint of savage brutality.>
		Msg1 < Denomolos ̤ΤΤοаŹʤϤäꤷƾ굤ʤƱˡڤʶ˽˹롢ǥåʤΤʤ>
		% Msg2 <Certainly. Demonolos clothing is created with both fashion and utility in mind. Our motto is "Better, Stronger, Faster, Style".>
		% Msg2 <Certainly. Denomolos clothing is created with both fashion and utility in mind. Our motto is "Better, Stronger, Faster, Style".>
		Msg2 <Denomolos ΰϥեåȵǽξΩǰƬˤƺƤ롣Υåȡϡ֤궯®פ>
		% Msg3 <Remember, fashion is but an outward mirror of the inward truth. Shop Denomolos.>
		Msg3 <֥եåȤʤ뿿¤¦ƤΤˤ󡣡 Denomolos ŹĹ>
		% prompt1 <Uh, do you sell armor here?>
		prompt1 <䤢ɶϤ뤫>

		Persona 59
		% Brock, of the Wayward Inn
		% V1 = Visited Dungeon Before
		greeting <NewChat Say 11  AddChat 1  AddChat 2  ifG V1 0 AddChat 10>
		result1 <NewChat  Say 12  AddChat 3  AddChat 4  AddChat 5  AddChat 6  AddChat 7  AddChat 8  AddChat 9>
		result2 <EndChat  Say 13  Shop .wares Say 19>
		.wares <18>
		result3 <NewChat  Say 14  AddChat 11  AddChat 12>
		result4 <NewChat  Say 15  Print d10>
		result5 <Goto result4>
		result6 <Goto result4>
		result7 <Goto result4>
		result8 <Goto result4>
		result9 <Goto result4>
		result10 <EndChat  Say 16  L= 2 1 UpdateProps Exit 20>
		result11 <V= 1 1 Goto result10>
		result12 <NewChat  Say 17  AddChat 14  AddChat 13>
		result13 <NewChat  Say 18  AddChat 3  AddChat 4  AddChat 5  AddChat 6  AddChat 7  AddChat 8  AddChat 9>
		result14 <V= 1 1 Goto result10>
		% Msg1 <It tastes good!>
		Msg1 <̣ä>
		% Msg2 <It tastes great!>
		Msg2 <ʤ>
		% Msg3 <Ugh... That's horrible!>
		Msg3 <Ḷ́>
		% Msg4 <You hear someone snickering at you.>
		Msg4 <ޤФʹƤ롣>
		% Msg5 <The drink fizzes like cherry cola.>
		Msg5 <ΰʪϥ꡼Τ褦ȯˢƤ롣>
		% Msg6 <The room starts spinning about your head.>
		Msg6 <ƬξǲϤ᤿>
		% Msg7 <The smell of the drink nearly knocks you off the barstool.>
		Msg7 <ΰʪνǰػҤžˤʤä>
		% Msg8 <The drink smells like paint thinner. You down it in one gulp.>
		Msg8 <ΰʪϥʡΤ褦ʽ롣쵤˰ߴ>
		% Msg9 <That was really tasty!>
		Msg9 <¤̣ä>
		% Msg10 <It's an okay drink.>
		Msg10 <ޤޤ̣>
		% Msg11 <Hruh... What'll you be having?>
		Msg11 <դġˤޤ>
		% Msg12 <What kind of a drink? We've got all kinds here.>
		Msg12 <ɤäʪ ˤϲǤ⤴ޤ衣>
		% Msg13 <Take a look at what's available.>
		Msg13 <ΤϤ줯餤Ǥ͡>
		% Msg14 <Certainly... Just head on down to the wine cellar and pick yerself out a bottle.>
		Msg14 <ޤޤġäȥ磻󥻥顼˹ԤäƥܥȥäƤƤ>
		% Msg15 <Here ya go, enjoy your drink.>
		Msg15 <ɤ夬졣>
		% Msg16 <Just through the trap door and down the staircase... Be careful, we've got some awful big rats down there.>
		Msg16 <äȱ̤ͤäƳʤߤƤġĤơϲˤ϶ͥߤޤ顣>
		% Msg17 <Why? Er, well, um... I have to stay here and wipe these glasses, that's why. Now will you be wanting some wine or not!?>
		Msg17 <ʤäơ ޤġϤˤƥ饹ͤФʤޤ󡢤櫓ǤȤǤʤϥ磻ߤǤߤʤǤ>
		% Msg18 <Makes no difference to me. So, what's your pleasure, then?>
		Msg18 <ޤ󡣤ơǤϲˤޤ>
		% Msg19 <I'll be right here minding the bar if you ever happens to need anything else.>
		Msg19 <Ĥ¾ʪɬפˤʤ뤳ȤФɤϤǥСäƤޤ顣>
		% Prompt1 <I'll have a drink.>
		Prompt1 <ʪĺ>
		% Prompt2 <I need some provisions.>
		Prompt2 <٤>
		% Prompt3 <Wine.>
		Prompt3 <磻>
		% Prompt4 <Foul Spirits.>
		Prompt4 <Τ>
		% Prompt5 <Whiskey.>
		Prompt5 <𥹥>
		% Prompt6 <Ale.>
		Prompt6 <롣>
		% Prompt7 <Zima.>
		Prompt7 <ޡ>
		% Prompt8 <Root Beer.>
		Prompt8 <롼ȥӥ>
		% Prompt9 <Mead.>
		Prompt9 <˪̪>
		% Prompt10 <I'd like to see the Wine Cellar, please.>
		Prompt10 <磻󥻥顼>
		% Prompt11 <I'll be right back.>
		Prompt11 <ä衣>
		% Prompt12 <Why don't you go get it yourself?>
		Prompt12 <ʬǼˤС>
		% Prompt13 <I'll just have something else.>
		Prompt13 <㤢¾Τĺ>
		% Prompt14 <Okay, I'll go.>
		Prompt14 <ʬäԤäƤ褦>

		Persona 60
		% The bandit leader... PC can get into a fight!
		greeting <ifG React 30 else GoStartFight Say 1 NewChat>
		% The player might get into a fight here, might lose face, or something.
		GoStartFight <if= V1 1 else GoRealStart SayAnything>
		GoRealStart <EndChat V= 1 1 Say 2 AddChat 1 AddChat 2>
		result1 <EndChat Say 3 Reputation 6 -2>
		result2 <ifG Skroll 28 12 else GoNoDice Say 4 XPV 150 NewChat AddChat 3 AddChat 4>
		GoNoDice <EndChat Say 6 ATTACK 4 1>
		result3 <Say 5 NewChat>
		result4 <Reputation 6 1 goto GoNoDice>
		% Msg1 <If you're into the game then you're smokin'. Everything is going down in Ipshil.>
		Msg1 <ޤۤʡIpshil 㲿Ǥ⤢>
		% Msg2 <You're breathing my air, wastesucker. Get out of here before I have to smash that ugly face in.>
		Msg2 <ζۤ󤸤ͤϺΥ֥̤֤󲥤ʤ˽ФƹԤʡ>
		% Msg3 <That's right... go on home to mommy. Count yourself lucky that you didn't piss me off too badly.>
		Msg3 <Ǥġޥޤν˵ʡʤˤҤɤܤʤäΤåȻפ>
		% Msg4 <Don't be harsh... No need to escalate the tension, you're cool on our turf. Let's be buds, okay?>
		Msg4 <򤹤ʤġԥԥꤵƤ⤷礦ʤĥǤ夯ˤʤʤ>
		% Msg5 <This town is owned by the MacGuffins. They're the only game around here. If you want to live long you'll get on their good side.>
		Msg5 <Į MacGuffins Υޤդۤΰ;Ĺạ̈ۤˤĤȤʡ>
		% Msg6 <You know what? Your sorry carcass is going to smell even worse when you're lying face down in a puddle of your own blood... NOW YOU DIE!!!>
		Msg6 <˲ʬ롩ʬηޤͤ顢λʻ೼Ϥʡġ͡>
		% prompt1 <Sorry, didn't mean to offend.>
		prompt1 <ܤ餻뵤Ϥʤä>
		% prompt2 <Don't insult me unless you want to die.>
		prompt2 <ˤʤ%JFʤȤ>
		% prompt3 <Sure, we're buds now.>
		prompt3 <󡣺鷻>
		% prompt4 <No, you're going to apologize...>
		prompt4 <䡢դġ>

		Persona 61
		greeting <Say 1 ifG React 30 else GoNoChat NewChat>
		GoNoChat <EndChat>
		% Msg1 <Splooge monkey snackpants!>
		Msg1 <դѥĤΥϺ>

		Persona 63
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <17 19>
		% Msg1 <Welcome to Extropia Health Clinic. Are you in need of any aid, or perhaps augmentation?>
		Msg1 <ȥԥ򹯰屡ؤ褦ŤɬסȤ⶯ɬס>
		% Msg2 <Tell me whatever you need.>
		Msg2 <ǤäƤ졣>
		% Msg3 <May the future bring you interesting times.>
		Msg3 <%JSξ򤤤Τˤʤ뤫⤷ʤ>
		% prompt1 <Yeah, I could use some of that.>
		prompt1 <äѤƤ⤤ʡ>

		Persona 1304
		% Metal Psychosis shopkeeper
		greeting <NewChat AddChat 1 ifG PCMeks 5 else GoFewMeks Say 1>
		GoFewMeks <ifG PCMeks 1 else GoOneMek Say 2>
		GoOneMek <ifG PCMeks 0 else GoNoMeks Say 3>
		GoNoMeks <Say 4>
		result1 <EndChat Say 5 Shop Wares Say 6>
		wares <Mecha MEXTRA 8 6>
		% Msg1 <Ah, it's nice to see someone who's into mecha almost as much as I am. Are you here for some upgrade parts, to sell one of your used machines, or maybe to pick up a new one?>
		Msg1 <䤢%JFȤۤƱ餤åǤͤȲ񤨤ƴ򤷤衣Ѥʤ㤤ˡȤåŤˡ뤤Ͽå㤤ˡ>
		% Msg2 <You must really enjoy power machines. Take a look around our showroom, see if there's anything you like.>
		Msg2 <%JSϤζϤʵäȳڤޤʤȤʤ衣ŸڡįơäΤ뤫Ƥ졣>
		% Msg3 <One mecha is never enough. Have you thought about upgrading your current unit or perhaps purchasing a second model?>
		Msg3 <åϰΤޤ­ʤ衣äƤ˥åȤɤͤϤ롩ҤäȤܤ㤪ȻפäƤꤹ롩>
		% Msg4 <Here at Metal Psychosis we cater to the true mecha enthusiast. You should really have a look around our showroom, there might be something you like.>
		Msg4 < Metal Psychosis ʪΥåޥ˥оݤȤƤŸڡ褯įƤ졢%JSεΤ뤫⤷ʤ>
		% Msg5 <These are the models we currently have available. If you don't see what you're looking for, check back again later.>
		Msg5 <ФΤϤ줯餤ƤΤΤʤäǤޤƤ졣>
		% Msg6 <Ride the wind, baby.>
		Msg6 <ήԤ˾٤ʤ衢٥ӡ>
		% Prompt1 <Let me see what you have.>
		Prompt1 <뤫Ƥ졣>

		Persona 1305
		% Metal Psychosis mechanic
		greeting <NewChat ifG PCMeks 0 else GoNoMeks Say 1 AddChat 1 AddCHat 2>
		GoNoMeks <Say 5>
		result1 <EndChat Say 2 Shop NoWares Say 3>
		result2 <NewChat Say 4>
		% Msg1 <Any problem with any mecha, I can fix it. These machines need to be kept in top shape for when you push them to their limits.>
		Msg1 <ɤʥåΤɤʸξǤ⡢%JFľƤ褦åθ³ФȤΤʤ顢ξ֤ݤʤФʤʤ衣>
		% Msg2 <Let me take a look...>
		Msg2 <Ƥġ>
		% Msg3 <If you take care of your gear you can play as rough as you need to.>
		Msg3 <ʬä򤹤ȤΤʤ顢˽˰äƤƤ⤤ɤ͡>
		% Msg4 <Take good care of your machine and she'll take good care of you.>
		Msg4 <ʬåˤƤСå⼫ʬˤƤ롣>
		% Msg5 <This here is a pro shop for extreme pilots. The mecha magazines are over that way, if that's what you're looking for.>
		Msg5 <ϺüΥѥåȤΤŹʤåõƤʤ顢ˤ衣>
		% Prompt1 <I've got some damage to fix.>
		Prompt1 <»ľƤ졣>
		% Prompt2 <No problems right now.>
		Prompt2 <ʤ>

		Persona 1306
		greeting <NewChat ifG React 50 else GoMedReact Say 1>
		GoMedReact <ifG React d49 else GoLowReact Say 2>
		GoLowReact <SayAnything>
		% Msg1 <I don't have any bounty notices at the moment. Actually, I kind of like it when there's nothing to do.>
		Msg1 <ΤȤ޶Τ餻Ϥʤ͡¤ΤȤˤʤۤʤ>
		% Msg2 <This is such a nice lazy job... Especially when there's no work to be done...>
		Msg2 <ȤŬǡʻŻä˻ŻʤȤϤ͡>

		Persona 1308
		greeting <NewChat Say 1 AddChat 3 AddChat 4>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 149 else GoNoMoney Say 2 CASH+ -150 PCEat PCMoraleDmg -d6>
		result4 <NewChat Say 3>
		% Msg1 <This is Deli Noodle, the best noodle house in Ipshil! We have beef noodles, seafood noodles, bean noodles, ice noodles, and black bean noodles. All meals $150 per dish.>
		Msg1 <ϥǥꥫƥå󡦥̡ɥ롣Ipshil ǰ֤ޤ顼Ź衪 Źˤϵ顼󡢳顼Ʀ顼䤷顼󡢹Ʀ̡ɥ뤬롣  $150 衣>
		% Msg2 <Enjoy your meal.>
		Msg2 <夬졣>
		% Msg3 <All noodles, all the time. That's our motto.>
		Msg3 <ĤǤ⡢顼򡣤줬桹Υåȡ>
		% Msg4 <Sorry, this restaurant is for paying customers only. Come back when you have some money.>
		Msg4 <ޤ󤬡Źˤ϶ʧ뤪Ҥʤ⤬ǤƤ졣>
		% Msg5 <Are you sure you're hungry? I'd be more than happy to take your money, but I don't like throwing food away...>
		Msg5 <ʢäƤΤϳΤ͡館Τϴ򤷤ΤƤϤʤġ>
		% Prompt3 <I'd like some noodles, please.>
		Prompt3 <顼󤪤졣>
		% Prompt4 <Maybe some other time...>
		Prompt4 <ޤ̤εˡġ>

		Persona 1309
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 ShuttleService EndChat Say 3>
		result2 <NewChat Say 4>
		% Msg1 <This is Ipshil Bus Terminal. You want a ticket or something?>
		Msg1 < Ipshil ХߥʥåȤǤߤΤ>
		% Msg2 <Then don't just stand there, tell me what you need. Do I look like a mind reader?>
		Msg2 <ʤͤΩäƤʤɬפʤΤ%JFϿɤ褦ˤǤ⸫Τ>
		% Msg3 <Remember here when you get where you're going.>
		Msg3 <Ԥ꤬ʬä顢פФʡ>
		% Msg4 <That's what they all say.>
		Msg4 <ɤĤ⤳ĤȤƱ>
		% Prompt1 <Actually, I do.>
		Prompt1 <¤ϡ̤ꡣ>
		% Prompt2 <Not right now.>
		Prompt2 <̤ˡ>

	end
	inv
		NPC Bandit
		SetPersona 60
		home <Wayward Pub>
		% rumor <the Wayward Pub isn't a safe place to hang out.>
		rumor <ѥWayward ϰ¿ƤĤ褦ʾǤϤʤ>
		chardesc Villainous Villainous Villainous Chaotic
		SetTeam 4
		% CHAT_SAFE1 <We smashed him up real good...>
		CHAT_SAFE1 <Ĥ򥮥ˤƤäġ>
		% CHAT_SAFE2 <You lookin' at me?>
		CHAT_SAFE2 <Ƥ衩>

		NPC Bandit
		SetPersona 61
		home <Wayward Pub>
		SetTeam 4
		% CHAT_SAFE1 <I told him not to make you angry, huh huh...>
		CHAT_SAFE1 <Ĥˤϡ󤿤ܤ餻ޤäƸäΤˤ͡ϥϡġ>
		% CHAT_SAFE2 <Man, someone's looking for a beating.>
		CHAT_SAFE2 <ïƤ뤼>

		NPC Cyberdoc
		SetPersona 63
		home <Extropia Health>
		SetTeam 2

		NPC Bartender
		SetPersona 59
		name <Brock>
		name_I18N <Brock>
		home <Wayward Pub>
		% rumor <Brock is always wiping glasses.>
		rumor <Brock ϤĤ⥰饹򿡤Ƥ>
		SetTeam 2
		chardesc Male Old Shy Easygoing Renowned

		STC TV
		home <Wayward Pub>

		NPC Shopkeeper
		SetPersona 55
		SetTeam 2
		home <Guns and Stuff>
		skill 15 1

		NPC Shopkeeper
		SetPersona 56
		SetTeam 2
		home <Denomolos>

		NPC Guardian
		SetPersona 54
		chardesc Chaotic
		SetTeam 3

		NPC Bandit
		SetPersona 51
		SetTeam 3
		SetFaction 13

		NPC Bandit
		SetPersona 52
		SetTeam 3

		NPC Citizen
		SetPersona 1301
		SetTeam 2

		NPC Citizen
		SetPersona 1302
		SetTeam 2

		NPC Citizen
		SetPersona 1303
		SetTeam 2
		chardesc Chaotic Chaotic Chaotic

		NPC Shopkeeper
		SetPersona 1304
		home <Metal Psychosis>
		SetTeam 2
		chardesc Chaotic Chaotic Chaotic Cheerful Passionate

		NPC Mechanic
		SetPersona 1305
		home <Metal Psychosis>
		SetTeam 2
		chardesc Passionate Passionate Passionate Passionate Passionate Chaotic Chaotic Chaotic Chaotic Chaotic

		NPC Bounty Hunter
		SetPersona 1306
		home <Skip Tracer>
		name <Skippy>
		name_I18N <Skippy>
		chardesc Male Cheerful Easygoing Chaotic
		SetTeam 2

		NPC Leader
		SetPersona 1307
		SetTeam 2
		home <City Hall>

		NPC Cook
		SetPersona 1308
		SetTeam 2
		home <Deli Noodles>

		NPC Shopkeeper
		job <bus dispatcher>
		SetPersona 1309
		SetTeam 2
		home <Ipshil Bus Terminal>

	end

Scene 14 0
	name <Kist>
	name_I18N <Kist¼>
	type <Village Town Target>
	WildMap
	SetFaction 10

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime V= 1 1 if= SceneFaction 14 10 else GoSecondTime Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% Msg1 <This village is strangely quiet. You notice a lot of men with automatic rifles walking around.>
	Msg1 <¼̯ŤưƤӤˤ⤭äƤΤ˵Ť>
	% Msg2 <You enter Kist.>
	Msg2 <Kist¼ä>
	% Msg3 <You are in Kist.>
	Msg3 <Kist¼ˤ롣>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1
		% Set this team's default orders to PASSIVE
		Stat 1 3
		% rumor <there's a way into the ruins, but it's hard to find.>
		rumor <פؤƻ뤬Ĥˤ>

		team 3
		% Occupying Force
		name <Bone Devils>
		name_I18N <Bone Devils>
		SetAlly 2

		rect
		width 40
		height 30
		special <SHOWALL>
		MarbleType 17
		gapfill <-14 -10 -4 -1 -8 -1 -8>
		sub
			rect
			width 10
			height 6
			name <Town Square>
			name_I18N <Įι>
			FloorType 17
			MarbleType 1
			sub
				% This is a hidden exit to the world map!
				StairsDown
				Destination 1
				stat 5 -1
			end

			room 8 5
			name <General Store>
			name_I18N <羦Ź>
			FloorType 26
			BorderType 15

			room 5 8
			name <Kist Hospital>
			name_I18N <Kist±>
			FloorType 28
			BorderType 18

			room 7 7
			% rumor <Kist was built on top of an ancient pre-Zero ruin.>
			rumor <Kist¼ϸŤε쵪ΰפξ˷Ƥ줿>
			FloorType 14
			BorderType 15
			sub
				Trapdoor
				Destination 18
				Hide 10
			end

			room 5 5
			FloorType 14
			BorderType 15

			room 5 5
			FloorType 14
			BorderType 15

		end

		Persona 1406
		% Honest bandit
		greeting <NewChat ifG React 25 else GoNoFriend Say 1>
		GoNoFriend <SayAnything>
		% Msg1 <You know, with all these bandits keeping an iron grip on the town, it's tough for an honest thief like me to make a living.>
		Msg1 <ϤĮǤ±ߤʽƤӤƤ뤫顢%JFΤ褦ʿܤͤפΩƤΤ񤷤>

		Persona 1407
		greeting <NewChat if= SceneFaction 14 10 else GoBanditsGone ifG React 50 else GoMedReact Say 5 AddChat 1>
		GoMedReact <ifG React 25 else GoLowReact Say 6 AddChat 2>
		GoLowReact <Say 1 AddChat 3>
		GoBanditsGone <Say 2 AddChat 1>
		result1 <Say 3 Shop Wares Say 4 EndCHat>
		Wares <4 5 10 11 17 18 MECHA>
		result2 <Say 7 Shop PithyWares Say 4 EndChat>
		PithyWares <5 17 18>
		result3 <ifG PCRep 1 5 else GoNoHero Say 8 Shop NoWares Say 4 EndChat>
		GoNoHero <ifG React 15 else GoNotLiked Say 9 Shop NoWares Say 4 EndChat>
		GoNotLiked <NewChat Say 10>
		% Prompt1 <Let me see your wares.>
		Prompt1 <ʤ򸫤Ƥ졣>
		% Prompt2 <Let me see what you have.>
		Prompt2 <뤫Ƥ졣>
		% Prompt3 <Can I get my stuff repaired?>
		Prompt3 <Ƥʤ>
		% Msg1 <Sorry... this store is closed.>
		Msg1 <ߤޤ͡ġŹƤ>
		% Msg2 <With the bandits gone, my store can once again open for business.>
		Msg2 <±⤤ʤʤäޤ䤬Ǥ衣>
		% Msg3 <Here's what I have for sale. Since this is the only shop in town, I try to keep a little bit of everything on hand.>
		Msg3 <äƤΤϤ衣ĮͣξŹ顢긵ˤΤϤʤ٤ۤȤʧ褦ˤƤ>
		% Msg4 <Have a good expedition.>
		Msg4 <ãԤǤʡ>
		% Msg5 <Those bandits don't much like for us in town to do business with outsiders, but seeing as who you are I'll show you what I have.>
		Msg5 <±ϤĮˤ路餬οʹ֤ȼ򤹤Τ򤢤ޤ깥ޤʤ路Ϥ⤦󤿤ɤͤʬä顢Τ򸫤衣>
		% Msg6 <It's tough keeping the store running when the town has been over-run by bandits. I don't have much in stock, but you can take a look at it.>
		Msg6 <Į±ϤӤäƤΤŹ³Τ񤷤߸ˤϤޤʤɡ󤿤ˤʤ鸫Ƥ褦>
		% Msg7 <Take a look through, let me know if you see anything you like.>
		Msg7 <Ź򸫤Ƥ礦ʡäΤΤ餻Ƥ͡>
		% Msg8 <I'm not supposed to do this, but you seem like a good sort. I'll take a look at your gear.>
		Msg8 <ʤȤϤ㤤ʤ󤿤Ϥͤߤ͡ƻ򸫤Ƥ礦ʡ>
		% Msg9 <Eh, I guess I could do that. Let me take a look at it.>
		Msg9 <줯餤ΤȤʤǤ衣Ƥ礦ʡ>
		% Msg10 <Nope, the shop's closed, there's nothing I can do for you. Good day.>
		Msg10 <䡢Źʤ󤿤ˤϲ⤷Ƥʤ衣줸㤢͡>

		Persona 1408
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 Shop NoWares Say 3 EndChat>
		result2 <NewChat Say 4>
		% Msg1 <Our hospital hasn't been able to get new supplies in a long time, but we do our best to keep things running. Are you in need of any help?>
		Msg1 <ĹʪζƤޤ󤬡ϤԤƤޤ꤯ꤷƤޤפޤ>
		% Msg2 <Tell me where it hurts and I'll do what I can.>
		Msg2 <ɤˤफäƤǤ¤ΤȤϤޤ>
		% Msg3 <Be careful, it's a dangerous world out there.>
		Msg3 <ĤơʪǤ顣>
		% Msg4 <That's good. I hope you remain in good health.>
		Msg4 <ɤäʤ򹯤Ǥޤ褦ˡ>
		% Prompt1 <Yes I am.>
		Prompt1 <ࡣ>
		% Prompt2 <No, not today.>
		Prompt2 <Ϸ빽>

	end
	inv
		NPC Bandit
		SetTeam 3
		SetPersona 1401
		SetFaction 10
		home <Town Square>

		NPC Bandit
		SetTeam 3
		SetPersona 1402
		SetFaction 10
		stat 2 19
		stat 5 5
		stat 7 2
		home <Town Square>

		NPC Bandit
		SetTeam 3
		SetFaction 10
		SetPersona 1403
		home <Town Square>

		NPC Bandit
		SetTeam 3
		SetFaction 10
		SetPersona 1404
		home <Town Square>

		NPC Bandit
		SetTeam 3
		SetFaction 10
		home <Town Square>
		SetPersona 1405

		NPC Bandit
		SetTeam 2
		SetPersona 1406
		chardesc Lawful Heroic
		SetFaction 13

		NPC Shopkeeper
		SetTeam 2
		home <General Store>
		SetPersona 1407
		Skill 15 1
		chardesc Old Easygoing

		NPC Doctor
		SetTeam 2
		home <Kist Hospital>
		SetPersona 1408

		NPC Citizen
		SetPersona 1409
		SetTeam 2
		chardesc heroic

		NPC Citizen
		SetPersona 1410
		SetTeam 2

		NPC Citizen
		SetPersona 1411
		SetTeam 2
		chardesc heroic

		NPC Citizen
		SetPersona 1412
		SetTeam 2

	end

Scene 15 0
	name <Hwang-Sa Temple>
	name_I18N <Hwang-Sa>
	type <Town Temple LANCEMATE_HERE>
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.
	% 2 -> Opened entrance to Proving Ground.
	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1>
	Restore_Start <Print 4>
	GoSecondTime <Print 2>

	% Local event 1 is the opening of the pit to the training ground.
	LOCAL1 <Alert 3 L= 2 1 Exit 62 SeekGate -1>

	% Msg1 <You discover a peaceful temple complex. All the buildings are carved from yellow sandstone. You hear the sound of a bell somewhere in the distance.>
	Msg1 <Ťʻ򸫤ĤʪϤ٤Ʋ䤫ĦФ줿Τɤ󤯤Ǿ⤬ĤΤʹ>
	% Msg2 <You enter Hwang-Sa Temple.>
	Msg2 <Hwang-Saä>
	% Msg4 <You are in Hwang-Sa Temple.>
	Msg4 <Hwang-Saˤ롣>
	% Msg3 <Suddenly, a pit opens beneath you! You fall into a deep dark tunnel...>
	Msg3 <­˷꤬ ŤƤäġ>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		name <The Monks>
		% Set this team's default orders to PASSIVE
		Stat 1 3
		TEAM_COLORS <163 63 0>

		team 3
		% Town Militia
		SetAlly 2 1
		name <Monk Warriors>
		TEAM_COLORS <163 63 0>

		room 9 12
		name <Enlightenment Hall>
		name_I18N <ι>
		stat 5 26
		stat 7 24
		sub
			Trapdoor
			Destination 62
			Hide -1
			use <if= StatVal STAT_MetaVisibility 0 Print 1 Exit StatVal 4 SeekGate -1>
			% Msg1 <You slide down the tunnel into the Proving Ground.>
			Msg1 < Proving Ground éĤ>
			update <if# L2 0 SetStat 5 0>
		end

		room 9 12
		name <Legacy Hall>
		name_I18N <>
		stat 5 26
		stat 7 24

		room 9 12
		name <Practice Hall>
		name_I18N <ϣι>
		stat 5 26
		stat 7 24

		room 5 6
		name <Gift Shop>
		name_I18N <ڻ>
		stat 5 14
		stat 7 24

		room 10 5
		name <Zen Mechanics>
		name_I18N <Zen Mechanics>
		stat 5 30
		stat 7 24

		BigHill
		Width 7
		Height 7
		name <Shrine Hill>
		name_I18N <㬤ε>

		rect
		width 2
		height 2
		sub
			% This is a hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1
		end


		Persona 1506
		% Kaema, the head monk of the temple
		greeting <NewChat ifFactionEnemy 12 else GoSomething SayAnything>
		GoSomething <if= G10 1 else GoNoMark Say 14 AddChat 8 AddChat 9 AddChat 10>
		GoNoMark <if= PCFac 12 else GoNoMember Say d10>
		GoNoMember <AddChat 1 AddChat 2 ifG 0 PCRep 7 else GoNoFaith Say d10>
		GoNoFaith <Say 101>
		result1 <NewChat Say 102 V= 2 4 V+ 2 d3 AddChat V2>
		result2 <NewChat Say 103 V= 2 4 V+ 2 d3 AddChat V2>
		result3 <NewChat Say 106 V= 2 4 V+ 2 d3 AddChat V2>
		result4 <NewChat Say 107 V= 2 4 V+ 2 d3 AddChat V2>
		result5 <NewChat V= 2 10 V+ 2 d3 Say V2 AddChat 1 AddChat 2 AddCHat 3 AddChat 4>
		result6 <goto result5>
		result7 <goto result5>
		result8 <NewChat G= 10 -1 Say 15 mechaprize .mek XPV 500 PCSkill+ 9 1 SetPlayerFaction 12>
		.mek <Scylla.txt>
		result9 <NewChat G= 10 -1 Say 16>
		result10 <NewChat Say 17>
		% Msg1 <Do not seek enlightenment, allow it to find you instead.>
		Msg1 <õΤǤϤʤ˸ĤƤ餦ΤǤ>
		% Msg2 <Our temple is not the path to enlightenment but instead the shoes.>
		Msg2 <λϸ³ƻǤϤʤƻԤݤηʤΤǤ>
		% Msg3 <Open your mind but do not allow your brains to fall out.>
		Msg3 <̵ˤʤƬ̵ˤƤϤޤ>
		% Msg4 <Be as the difference between a duck, when one of its legs are both the same.>
		Msg4 <ɤΥҥ­ξȤƱʤСɤΥҥˤ㤤Τ褦ˤʤʤ>
		% Msg5 <Seek your wisdom in the ocean; just remember to listen.>
		Msg5 <ηäϳõʤɬѤޤʤ>
		% Msg6 <Give your faith totally but cautiously. Not all prophets are false, nor all fortune cookies true.>
		Msg6 <Ϥ٤Ƥդʤ٤ƤͽԤȤϸ¤ޤ󤷡٤ƤꤤȤ¤ޤ>
		% Msg7 <It may be that I am speaking gibberish. It may be that gibberish is what you need.>
		Msg7 <äʬʤ⤷ޤʬʤäʤɬפʤΤ⤷ޤ>
		% Msg8 <Strive for a harmonious body, harmonious mind, and harmonious life.>
		Msg8 <Ĵ¤ΤȤ줿ΡĴ¤ΤȤ줿Ĵ¤ΤȤ줿Ϥʤ>
		% Msg9 <All things are circular.>
		Msg9 <٤ƤزƤޤ>
		% Msg10 <Embrace your destiny, whatever it may be.>
		Msg10 <ɤʤΤǤ졢̿Ƥʤ>
		% Msg11 <Certainly. What do you wish to know?>
		Msg11 <ǤΤꤿȤϲǤ>
		% Msg12 <You may ask.>
		Msg12 <Ҥͤ>
		% Msg13 <Always seek knowledge... that is good.>
		Msg13 <ΤõġɤȤǤ>
		% Msg14 <You return here with the Mark of the Phoenix... So, does this mean that you've decided to give up your previous life, and become a monk?>
		Msg14 <äƤʤˤԻĻΰޤƤޤġơϤʤᡢΤˤʤ뤳Ȥ᤿ڤʤΤǤ礦>
		% Msg15 <Very good. You are now one among us, \RANK \PC . In your quests you may need to travel... This mecha will serve you well.>
		Msg15 <ʤϺ䤿֤Ǥ \RANK \PC ԤˤιĤΤǤġΥåΩĤǤ礦>
		% Msg16 <You will find your own destiny, or it will find you...>
		Msg16 <ʤϼʬα̿򸫤ĤǤ礦뤤ϱ̿ʤ򸫤ĤǤ礦ġ>
		% Msg17 <Very well. When you have reached a decision, return and let me know what it is.>
		Msg17 <ǤéĤ顢ηǤΤ餻ˤƤ>
		% Msg101 <Welcome to our temple, wanderer. I hope that you will find here that which you seek.>
		Msg101 <ؤ褦ιͤ衣õΤǸĤȤǤ͡>
		% Msg102 <We do many things here. It is the place where our monks work, train, and pray. We support ourselves by selling crafts and metalwork. Our temple also has the great responsibility of preserving historic records from before the war.>
		Msg102 <䤿Ϥ͡ʤȤ򤷤ƤޤΤƯԤǤ䤿Ϲʤ°ٹäפ­ˤƤޤ䤿λ³˵Ͽ¸Ȥ礭̳ôäƤޤ>
		% Msg103 <This temple is not dedicated to any one particular faith, but instead to preserving all the religious traditions from before the night of fire. Our monks also study craftwork, history, and martial arts.>
		Msg103 <ϤɤοĤˤǰƤޤ󡣤Τꡢ³뤳ȤǰƤޤΤϹݡˡѤؤǤ⤤ޤ>
		% Msg106 <Well, we do offer visitor lessons in the Practice Hall. You should ask the monk there if you want to learn martial arts.>
		Msg106 <ޤϣι֡פǤˬԸνԤԤäƤޤѤؤӤСϣι֡פˤΤҤͤʤ>
		% Msg107 <It is not within my authority to induct you as a monk; that is something only you can do for yourself.>
		Msg107 <ʤΤˤĤ뤳ȤϻοʬĶƤޤϤʤϤǳ𤨤뤷ʤȤʤΤǤ>
		% Prompt1 <What exactly do you do here?>
		Prompt1 <Ǥϰβ>
		% Prompt2 <What religion do you follow?>
		Prompt2 <ɤʽ򿮶ĤƤ>
		% Prompt3 <Can you teach me to kick ass?>
		Prompt3 <ͤΤ֤Ф򶵤Ƥ롩>
		% Prompt4 <How can I become a monk?>
		Prompt4 <ɤΤˤʤ롩>
		% Prompt5 <Can I ask you something else?>
		Prompt5 <¾ΤȤʹƤ>
		% Prompt6 <I've got another question for you.>
		Prompt6 <¾ˤ%JSʹȤ롣>
		% Prompt7 <There's something else I have to know.>
		Prompt7 <¾ˤΤʤФʤʤȤ롣>
		% Prompt8 <Yes, that's what I want.>
		Prompt8 <줬%JF˾ߤ>
		% Prompt9 <No, I don't want that.>
		Prompt9 <䡢%JFϤʤȤ˾ޤʤ%JG>
		% Prompt10 <I need some time to think about it.>
		Prompt10 <֤ͤۤ%JG>

		Persona 1507
		% Librarian
		greeting <NewChat Say 1>
		% Msg1 <This is the Hwang-Sa Legacy hall, perhaps the greatest depository of human culture currently on the planet. Have a look through our collection.>
		Msg1 < Hwang-Saۡ餯ǺοʸݴɽǤ䤿᤿򸫤Ʋ>

		Persona 1508
		% Gift Shop storekeeper
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <4 10 11>
		% Msg1 <Welcome to our gift shop. I hope you are enjoying your visit to Hwang-Sa Temple.>
		Msg1 <ڻؤ褦ʤ Hwang-SaˬƳڤǤ뤳Ȥꤤޤ>
		% Msg2 <All of these items are either crafted by the monks themselves, or used by them in their daily martial arts practice.>
		Msg2 <餹٤ƤʤΤѤνԤǼȤäƤΤǤ>
		% Msg3 <Fortune go with you!>
		Msg3 <ʤȤȤˤޤ褦ˡ>
		% prompt1 <Let me see the stuff.>
		prompt1 <ʤ򸫤Ƥ졣>

		Persona 1509
		% Zen and the art of Mecha Maintenance
		% V1 = Have given free mecha
		greeting <NewChat if= PCMeks 0 else GoHasMeks if= V1 0 else GoHasMeks ifG PCRep 1 -1 else GoHasMeks Say 4 AddChat 2>
		GoHasMeks <Say 1 AddChat 1>
		result1 <Say 2 Shop NoWares Say 3 EndChat>
		result2 <NewChat Say 5 V= 1 1 mechaprize .mek>
		.mek <Esher.txt>
		% Msg1 <The mecha is an extension of self, the machine spirit an extension of personal karma, this is what I believe.>
		Msg1 <åϼʤαĹǡκϿͤζȤαĹǤϤƤޤ>
		% Msg2 <Certainly you can. That is what I am here for, to mend the twisted metal of this world in preparation for the next.>
		Msg2 <ǤϤΤˤˤơʤ˸ƤĤ°Ƥޤ>
		% Msg3 <May the machine spirits honor you.>
		Msg3 <åκʤ˸ɤ򤢤ޤ褦ˡ>
		% Msg4 <How did you manage to get all the way out here in the desert without having a mecha? Walking back to civilization is going to be difficult... I may be able to help you, though.>
		Msg4 <åʤˤɤäƺϤФ뤳ޤǤɤ失ΤǤΤ⤤Τ񤷤Ǥ礦ġ䤬ˤʤ뤫⤷ޤ>
		% Msg5 <We found this old mecha in the wastes. It doesn't have an owner, and no-one here has any need of it. I think its machine spirit would be honored if you were to accept it.>
		Msg5 <ǤθŤå򸫤ĤޤϤޤ󤷡ˤԤˤɬפΤʤʪǤʤäƤФΥåκɤ˻פǤ礦>
		% prompt1 <Can I get my stuff repaired here?>
		prompt1 <Ƥʤ>
		% Prompt2 <Any help at all would be appreciated.>
		Prompt2 <ɤʾζϤǤⴶդ褦>

		Persona 1510
		% Herbal doctor
		% V1 = Reputation bonus
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <ifG PCRep 7 0 else GoFaith if= V1 0 else GoFaith NewChat Say 4 AddChat 3 AddChat 4 AddChat 5>
		GoFaith <Say 2 Shop .Wares Say 3 EndChat>
		.wares <17 18>
		result2 <NewChat Say 5>
		result3 <Say 6 Shop .Wares Say 3 EndChat if= V1 0 V= 1 1 Reputation 4 1>
		result4 <Say 7 Shop .Wares Say 3 EndChat if= V1 0 V= 1 1 Reputation 4 -1>
		result5 <Say 8 AddReact -8 Shop .Wares Say 3 EndChat if= V1 0 V= 1 1 Reputation 7 1>
		% Msg1 <This is a traditional healing shop. Are you in need of medical help?>
		Msg1 <ŪʼűǤŽ֤ɬפǤ>
		% Msg2 <My therapies will mend both your mind and your soul. Allow me to see your troubles.>
		Msg2 <μˡΤȾξ򼣤ޤȤ򸫤Ƥ>
		% Msg3 <May you live a long life.>
		Msg3 <ʤĹǤޤ褦ˡ>
		% Msg4 <I can tell that you don't really believe in the healing powers of nature. My arts will be unable to help you if you don't first believe in them.>
		Msg4 <ʤϼμϤ򿴤鿮ƤϤޤ󡣤ʤޤ򿮤ʤлε⤢ʤˤΩޤ>
		% Msg5 <That is good. Well, may you continue to enjoy good health.>
		Msg5 <ɤäʤäȷ򹯤Ǥޤ褦ˡ>
		% Msg6 <It is always wise to keep an open mind. Come, allow me to see what your troubles are.>
		Msg6 <򳫤ƤȤϾ˸ǤȤ򸫤Ƥ>
		% Msg7 <I always want to talk beliefs. It is our beliefs which define who we are. Here, allow me to see your troubles.>
		Msg7 <Ͼ˿ǰꤿȻפäƤޤοͤοͤʤϤοǰʤΤǤ顣Ȥ򸫤Ƥ>
		% Msg8 <I most certainly am not! I may choose to prescribe only natural medicines, but all my practices are strictly in accordance with FTMA guidelines! Here, just let me see your wounds...>
		Msg8 <ʤȤФˤޤ󡪻ϼ뤳ȤˤƤޤιԤ֤Ϥ٤Ϣˮղˤ˸̩˽äƤޤ򸫤Ƥġ>
		% prompt1 <Yes I am.>
		prompt1 <ࡣ>
		% prompt2 <Not today.>
		prompt2 <Ϸ빽>
		% prompt3 <Alright, if it works I'll believe.>
		prompt3 <ʬä̤ʤ鿮褦>
		% prompt4 <I'm injured and you want to talk beliefs!?>
		prompt4 <%JFϲ椷ƤΤˡʻȡ>
		% prompt5 <You're a quack.>
		prompt5 <%JS⥰>

		Persona 1512
		% V1 = Conversation Randomizer
		greeting <NewChat if= PCFac 12 else GoNoMember Say d3 AddChat 1>
		GoNoMember <Say d3 AddChat 2>
		result1 <EndChat Say 10 School .skill1 V= 2 150 V+ 2 d6 Say V2>
		.skill1 <3 4 6 8 9 10 12 13 18 25 26 34>
		result2 <EndChat Say 11 School .skill2 V= 2 150 V+ 2 d6 Say V2>
		.skill2 <9>
		% Msg1 <The body is the temple of ones soul. You should train regularly, in order to attain your perfect self.>
		Msg1 <ΤȤϺλʤ뼫ʤΩ뤿ˡϣ٤>
		% Msg2 <You know, chicks really dig black belts. Having your second degree mastery is even better than owning a giant robot.>
		Msg2 <ҥå˹Ӥߤ롣ܤ˹⤤ʰ̤äƤʤƤܥåȤĤϤäȤ>
		% Msg3 <Healthy mind, healthy body... that's the only condition by which your spirit can flourish.>
		Msg3 <ΡĤ줵äƤкϳ褭롣>
		% Msg10 <Certainly, \RANK \PC . What is it that you need to learn?>
		Msg10 <λ \RANK \PC ؤӤ>
		% Msg11 <We offer courses for visitors of all skill levels. Let's get to work right away!>
		Msg11 <桹ˬԤΤˤ٥ηѰդƤ롪Ϥ褦>
		% Msg151 <May the road rise up to meet you.>
		Msg151 <ƻʤ˸ޤ褦ˡ>
		% Msg152 <Think about the things you've learned here today.>
		Msg152 <ǳؤȤ褦ˡ>
		% Msg153 <Keep practicing that spin kick, it needs some work.>
		Msg153 <󤷽ϣդ̤褦εפ>
		% Msg154 <Have an exciting adventure!>
		Msg154 <>
		% Msg155 <Practice, practice, practice.>
		Msg155 <ϣϣϣ>
		% Msg156 <Keep up your training.>
		Msg156 <³衣>
		% prompt1 <I'm here to practice my skills.>
		prompt1 <᤭褿>
		% prompt2 <I want to study martial arts.>
		prompt2 <ѤؤӤ>

	end
	inv
		NPC Warrior Monk
		SetTeam 3
		SetPersona 1501
		SetFaction 12

		NPC Warrior Monk
		name <Aspis>
		name_I18N <Aspis>
		mecha <Phoenix.txt>
		CharDesc Male Heroic Sociable Passionate Cheerful Spiritual
		StatLine 17 14 15 14 10 15 16 24
		SDL_Portrait <por_m_ladi_aspis(-C-).png>
		SDL_Colors <166 47 32 255 212 195 245 215 150>
		SetTeam 3
		SetPersona 1502
		SetFaction 12

		NPC Warrior Monk
		SetTeam 3
		SetPersona 1512
		home <Practice Hall>
		SetFaction 12
		mecha <>
		chardesc young male cheerful spiritual spiritual spiritual spiritual spiritual

		NPC Monk
		SetTeam 2
		SetPersona 1503
		SetFaction 12

		NPC Monk
		SetTeam 2
		SetPersona 1504
		SetFaction 12

		NPC Monk
		SetTeam 2
		SetPersona 1505
		SetFaction 12

		NPC Leader
		name <Kaema>
		name_I18N <Kaema>
		home <Enlightenment Hall>
		job <Monk Leader>
		SetTeam 2
		SetPersona 1506
		chardesc old male heroic easygoing shy cheerful spiritual
		skill 4 20
		skill 5 20
		SetFaction 12

		STC SHRINE-1
		home <Enlightenment Hall>
		name <Shrine of Ascension>
		name_I18N <ŷ>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL ifG SkRoll 34 12 else GoNoDice ifG d150 PCRep 7 else GoNoDice if= L2 1 else GoNoOpen Print 2 XPV 50>
		GoNoOpen <if= V10 1 else GoFirstTime Print 2 Trigger LOCAL 1>
		GoFirstTime <V= 10 1 Print 5 XPV 50>
		% Msg5 <You meditate at the shrine. You hear a mischievous chuckle from somewhere behind you.>
		Msg5 <㬤ۤɤظ夫餤äݤФʹ>


		NPC Monk
		home <Legacy Hall>
		job <Monk Librarian>
		SetTeam 2
		SetFaction 12
		SetPersona 1507

		STC Bookshelf-1
		home <Legacy Hall>
		use <ifYesNo 1 2 3 moretext .text>
		.text <TS_TEXT_HwangSa_1.txt>
		% Msg1 <This bookshelf contains the Complete Encyclopedia of the Modern Age.>
		Msg1 <êˤϴǸɴʻŵƤ롣>
		% Msg2 <Read it.>
		Msg2 <ɤࡣ>
		% Msg3 <I'll pass.>
		Msg3 <ѥ>

		STC Bookshelf-1
		home <Legacy Hall>
		use <ifYesNo 1 2 3 moretext .text>
		.text <TS_TEXT_HwangSa_2.txt>
		% Msg1 <This bookshelf contains the Complete Encyclopedia of the Modern Age.>
		Msg1 <êˤϴǸɴʻŵƤ롣>
		% Msg2 <Read it.>
		Msg2 <ɤࡣ>
		% Msg3 <I'll pass.>
		Msg3 <ѥ>

		STC Bookshelf-1
		home <Legacy Hall>
		use <ifYesNo 1 2 3 moretext .text>
		.text <TS_TEXT_HwangSa_3.txt>
		% Msg1 <This bookshelf contains the Complete Encyclopedia of the Modern Age.>
		Msg1 <êˤϴǸɴʻŵƤ롣>
		% Msg2 <Read it.>
		Msg2 <ɤࡣ>
		% Msg3 <I'll pass.>
		Msg3 <ѥ>

		NPC Monk
		home <Gift Shop>
		SetTeam 2
		SetPersona 1508

		NPC Mechanic
		home <Zen Mechanics>
		job <Tantric Mechanic>
		SetTeam 2
		SetPersona 1509

		NPC Doctor
		home <Zen Mechanics>
		job <Herbalist>
		chardesc spiritual old passionate
		SetTeam 2
		SetPersona 1510

		NPC Priest
		SetTeam 2
		SetPersona 1511
		SetFaction 12
		SDL_COLORS <89 52 137 252 212 195 80 80 85>

		STC SHRINE-1
		% V2 = Have gotten the "big prize" at this shrine.
		name <Wind Shrine>
		name_I18N <>
		home <Shrine Hill>
		% rumor <there are five shrines to the elements scattered throughout the world.>
		rumor <ˤϡĤθǤ㬤ߤƤ>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
		GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
		GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 6 2 XPV 100 if= G16 0 History 102 G= 16 1>
		GoSmallPrize <G+ 11 1 Print 2 XPV 50>
		% Msg2 <You meditate at the shrine. You hear the whisper of the winds.>
		Msg2 <㬤ۤΤ䤭ʹ>
		% Msg101 <You meditate at the shrine. The touch of a summer breeze is lighter than a feather, yet still the wind may uproot the strongest of trees. You attain illumination.>
		Msg101 <㬤ۤƤΤȩϰαڤǤϺǤڤ⺬ݤȤǤ롣>
		% Msg102 <You have meditated at each of the elemental shrines.>
		Msg102 <줾θǤ㬤ۤ>

	end

Scene 16 0
	name <Namok>
	name_I18N <Namok>
	% desc <Namok is a prosperous island city. It is home to the Colosseum Arena and the headquarters of the Solar Navy.>
	desc <Namok ͵ʡγˤ Colosseum Arena ȡSolar Navy λ롣>
	type <City Town Target URB_STORY  DESTINATION>
	special <ShowAll>
	sdl_portrait <scene_namok.png>

	CityMap

	SetFaction 11

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.
	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% Msg1 <You enter a well-ordered and very clean city.>
	Msg1 <Ωäʳä>
	% Msg2 <You enter Namok.>
	Msg2 <NamokԤä>
	% Msg3 <You are in Namok.>
	Msg3 <NamokԤˤ롣>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		% Set this team's default orders to PASSIVE
		Stat 1 3
		team_colors <70 130 180>

		team 3
		% Town Militia
		SetAlly 2 1
		team_colors <75 200 220>

		room 8 8
		name <Colosseum>
		name_I18N <Colosseum>
		FloorType 30

		room 10 6
		name <Duelist's Hall>
		name_I18N <Duelist's Hall>
		FloorType 26
		BorderType 33

		room 7 7
		name <City Hall>
		name_I18N <̱ۡ>
		FloorType 25
		BorderType 23

		room 6 5
		name <Namok Oil>
		name_I18N <Namok>
		FloorType 14
		BorderType 38

		room 8 5
		name <Mercy Hospital>
		name_I18N <Mercy±>
		FloorType 30
		BorderType 18

		room 5 5
		FloorType 25
		BorderType 27

		room 5 5
		FloorType 25
		BorderType 27

		room 5 5
		name <Bus Terminal>
		name_I18N <Хߥʥ>

		room 7 5
		name <Typhoon Restaurant>
		name_I18N <Typhoon쥹ȥ>
		FloorType 20
		BorderType 37

		room 8 8
		name <Regex Building>
		name_I18N <RegexҲ>
		BorderType 35

		rect
		width 2
		height 2
		sub
			% This is a hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1

			Sign
			Destination 37
		end

		Persona 1657
		% Manager of the Colosseum
		% V1 = Current Challenge Rating
		% V2 = Arena Recharge Time
		% V3 = Rank
		greeting <NewChat ifG G23 V3 else GoOldGreet V= 3 G23 V+ 1 d5 CashPrize Reward Threat V1 100 250 if= V3 10 else GoCashPrize Say 7 G+ 23 1 V+ 3 1 MechaPrize .tcmek Reputation 6 3 History 9>
		GoCashPrize <Say 8>
		.tcmek <Vadel.txt>
		GoOldGreet <ifG ComTime V2 else GoNotReady if= V1 0 else GoHereBefore V= 1 10 Say 1 AddChat 1 AddChat 2>
		GoNotReady <Say 2>
		GoHereBefore <Say 3 AddChat 1 AddChat 2>
		result1 <ifG PCMEKS 0 else goNoMeks EndChat Say 4 SavePos Dynamic 2 Threat V1 75 FrzNU1 FrzNU2 V= 2 ComTime V+ 2 50000 SetMapType ArenaMap SetMapString .map>
		FrzNU1 <if= T1 0  if= V1 0 V= 1 1 Return LoseRenown>
		FrzNU2 <if= T2 0  if= V1 0 V= 1 1 Return G+ 23 1 Reputation 6 1 XPV 50>
		.map <SOLO>
		goNoMeks <NewChat Say 5 L= 2 1>
		result2 <NewChat Say 6>
		% Msg1 <This is the Colosseum, the largest recreational battleground in all the Federated Territories. Pilots come from all over to battle here. What's your interest, stranger?>
		Msg1 < Colosseum ϢˮǺθƮ졣ˤϤȤѥåȤ襤%JG%JSϤε뤫츫>
		% Msg2 <Service crews are hosing down the arena now. The next fight won't be for another few hours, at least.>
		Msg2 <߷ƮݤƤ%JGλϾʤȤˤϤʤ%JG>
		% Msg3 <Welcome back to the Colosseum. What can I do for you today?>
		Msg3 <ColosseumؤʤϤޤ礦>
		% Msg4 <Very good. Gear up and head over to the starting position.>
		Msg4 <ϰ֤˸äƤ졣>
		% Msg5 <Sorry, but you need to have a functioning mecha in order to compete here. I hear \PERSONA 1658 has an old junker he might not mind parting with. Ask him.>
		Msg5 <ʤǻ礹ˤϵǽåäƤʤȤʤ%JG \PERSONA 1658 ŤܤåäƤơƤ⤫ޤʤʹƤߤƤ졣>
		% Msg6 <There's a direct cam TV in the Duelist's Hall. Most people watch from there. You could go out to the field, but that's not so popular ever since Russel lost his arm...>
		Msg6 <Duelist's Hall ˼¶˥֤ƤơۤȤɤϤǴ路Ƥ%JGǤƥӤǴǤ뤱ɡ Russel Ӥ򼺤äƤȤΤޤ͵ʤƤ͡ġ>
		% Msg7 <You have completed your tenth victory making you a gladiator champion! In recognition of your achievement, you have won a new top-of-the-line mecha. Congratulations.>
		Msg7 <%JSϣܤ뤲ԥˤʤä%JGΰζȤɽǿΥå򺹤夲褦ǤȤ>
		% Msg8 <That was a good fight! Here's your prize money for winning.>
		Msg8 <ä޶äƤ졣>
		% Msg9 <You were crowned Colosseum champion.>
		Msg9 <Colosseum Υԥˤʤä>
		% prompt1 <I want to compete.>
		prompt1 <˽Ф>
		% prompt2 <I want to watch the games.>
		prompt2 <路>

		Persona 1670
		% Score Indicator
		greeting <NewChat if= G23 0 else GoWonSomething SayAnything>
		GoWonSomething <if= G23 1 else GoMultipleWins Say 1>
		GoMultipleWins <if= G23 10 else GoCheckChamp Say 4>
		GoCheckChamp <ifG G23 10 else GoStillWorking Say 3>
		GoStillWorking <Say 2>
		% Msg1 <Well, you managed to win once, but they say anyone can do that. It'll take 9 more fights to reach the championship.>
		Msg1 <ơ%JSϰ쾡Ǥɡ쾡ʤǤǤäƸ͡ԥˤʤˤϤȣ礫%JG>
		% Msg2 <I love watching the games. You've had \VAL G23 wins so far. Think you can go all the way? If you can win ten fights, you'll be crowned arena champion.>
		Msg2 <繥ʤ%JSϤޤ \VAL G23 Ƥ%JGäȾ³뼫Ϥ뤫ƮΥԥ>
		% Msg3 <You're a pretty good pilot. It's always fun to watch you in a match.>
		Msg3 <%JS礷ѥåȤ%JSλѤΤϤĤڤߤ衣>
		% Msg4 <You did it! You won the championship! Go speak to \PERSONA 1657 because I think there's a prize involved...>
		Msg4 <ä͡%JSϥԥ \PERSONA 1657 äȤʤäġ>

		Persona 1658
		% Maybe can get mecha from this pilot.
		% V1 -> Already gave away his mek.
		greeting <NewChat if= V1 0 else GoNormalGreeting ifG L2 0 else GoNoReccomend Say 2 AddChat 1>
		GoNoReccomend <ifG PCRep 1 45 else GoNormalGreeting Say 3 AddChat 2 AddChat 3>
		GoNormalGreeting <Say 1>
		result1 <NewChat ifG PCRep 1 -7 else GoVillain say 6 AddChat 4>
		GoVillain <Say 7>
		result2 <NewChat Say 5 AddChat 4>
		result3 <EndChat Say 4 Reputation 2 -3 V= 1 1>
		result4 <NewChat Say 8 V= 1 1 ifG PCRep 1 90 else GoNoSuper MechaPrize Mek_Super>
		GoNoSuper <ifG PCRep 1 50 else GoNoVery MechaPrize Mek_VeryGood>
		GoNoVery <ifG PCRep 1 25 else GoPlain MechaPrize Mek_Good>
		GoPlain <MechaPrize Mek_Plain>
		Mek_Super <Radcliff.txt>
		Mek_VeryGood <Vadel.txt>
		Mek_Good <BuruBuru.txt>
		Mek_Plain <Razer.txt>
		% Msg1 <The old days are gone, and we shall never see their like again.>
		Msg1 <Ťϲ᤮äʻ٤ȤäƤʤ>
		% Msg2 <You seem as if you're looking for something... what business could you have with an old retired pilot like me?>
		Msg2 <%JSϲõƤ褦Ĥ路Τ褦ʥȥΰѥåȤȤɤʼ򤷤褦Ȥ>
		% Msg3 <I've heard tell of your exploits, young one. I have a favor to ask of you.>
		Msg3 <%JSγʹƤ衢㤤Ρ%JSߤʤʹ>
		% Msg4 <I see... well, pleasant journeys to you.>
		Msg4 <ʬäġǤϡãԤǤʡ>
		% Msg5 <Well, you see, I retired a while back. My body's not in such good condition anymore... but my steed, well, she's as good as ever. I was wondering if you could take her off my hands... keep her useful.>
		Msg5 <ޤ路ϰषƤФ餯ˤʤ롣Τ⤦ĴȤϸʤġ路ΰϡѤ餺ĴҤ路ΥåƤ󤫤͡ġͭ˻ȤäƤäƤ졣>
		% Msg6 <I've got an old mecha, yes. It's well-worn and not very useful I thing. You want to take it off my hands?>
		Msg6 <ŤĤʤäƤ衣ȤŤǡޤʤɤ͡Ƥ뤫>
		% Msg7 <Sorry, I don't own a mecha and I don't know where you can find one.>
		Msg7 <ޤ󤬡路ϥåäƤʤɤˤ뤫Τ衣>
		% Msg8 <Here are the keys. Take good care of her.>
		Msg8 <줬路ΥåäƤäƤ졣>
		% prompt1 <I'm looking for a mecha.>
		prompt1 <åõƤ>
		% prompt2 <How can I help you?>
		prompt2 <Ǥ뤳Ȥϡ>
		% prompt3 <I'm too busy to do favors for old fogies.>
		prompt3 <ǯä򤷤ƤˤϤʤ%JG>
		% prompt4 <I'd be glad to!>
		prompt4 <ǡ>

		Persona 1609
		% Turing - Can train the player in personal or mecha combat
		% V1 -> Player has chosen whether to learn mecha or personal skills
		greeting <NewChat  if= V1 1 else GoNoMecha  ifG React 50 else GoNoChance  ifG PCRep 1 0 else GoNoChance  Say 11  AddChat 3  AddChat 2>
		GoNoMecha <if= V1 2 else GoNoTraining  ifG React 50 else GoNoChance  ifG PCRep 1 0 else GoNoChance  Say 6  AddChat 1  AddChat 2>
		GoNoTraining <ifG React 50 else GoNoChance  ifG PCRep 1 d100 else GoNotYet  ifG PCRep 6 d100 else GoNotYet  Say 14  AddChat 4  AddChat 5  AddCHat 6>
		GoNotYet <Say d5>
		GoNoChance <SayAnything>
		result1 <EndChat  Say 12  V= 1 2  School .comskills  Say 13>
		.comskills <6 7 8 10 13 18 26 12>
		result2 <NewChat  Say 6>
		result3 <EndChat  Say 12  V= 1 1  School .mekskills  Say 13>
		.mekskills <1 2 3 4 5 11 15>
		result4 <NewChat  Say 15  AddChat 3  V= 1 1>
		result5 <NewChat  Say 15  AddChat 1  V= 1 2>
		result6 <NewChat  Say 16  AddChat 1  AddChat 3>
		% Msg1 <Bounty hunting has taught me a lot... It has also taken a lot from me.>
		Msg1 <路Ͼ޶Ԥ򤷤¿ΤȤؤġ¿ΤΤ򼺤⤷>
		% Msg2 <I've been close to death more times than I care to remember. The main thing is to keep that fighting spirit.>
		Msg2 <路ϿʤۤɻˤܤäƤڤʤΤƮ֤򼺤̤Ȥ>
		% Msg3 <A few years ago I thought I'd start looking for an apprentice, someone to pass all my skills on to.>
		Msg3 <路Ͽǯ路εѤ򤹤٤뤿ҤõϤ뤳ȤפĤ>
		% Msg4 <You know, it wasn't the troglodytes which destroyed Nara... But maybe I shouldn't go dredging up old memories like that.>
		Msg4 <Nara ǤΤϷͤǤϤʤġʸŤȤϤ֤̤ۤۤΤʡ>
		% Msg5 <You can learn a thing or two from your elders. If I had followed that advice when I was young maybe I'd still have both of my own legs.>
		Msg5 <ǯĹԤ餤餫ؤǤߤƤϤɤ͡⤷路㤤ν˽äƤʤ顢路ξ­ϺǤޤ·äƤʡ>
		% Msg6 <It's a pleasure to have you here. Tell me about all your latest exploits.>
		Msg6 <󤿤Ƥƴ򤷤衣󤿤κǶγ򤹤٤ʹƤ졣>
		% Msg11 <Good to see you again. You up for some more training, or just here to chat for a while?>
		Msg11 <ޤ񤨤ƴ򤷤衣򤷤褿ΤȤ⾯򤷤ˤʡ>
		% Msg12 <Let's get to work. There are two ways to learn something... Go make the mistakes yourself, or listen to all the mistakes other people made.>
		Msg12 <Ϥ褦ؤˡˤ̤ꤢġʬǴְ㤤Ȥ¾ͤȤְ㤤Τ٤Ƥ˼򷹤뤫>
		% Msg13 <Keep up the training and you'll be making progress in no time.>
		Msg13 <³Фޤã衣>
		% Msg14 <Tell me something... I know that you're an adventurer, you've got quite a reputation for yourself. Which do you prefer, piloting a mecha or up close personal fighting?>
		Msg14 <ä򤷤褦ʤġ󤿤ԤǡʬɾȽ夲ƤʡåĤΤȡåߤܶ򤹤Τȡɤ餬͡>
		% Msg15 <So I see. Well, I'll tell you why I asked. I want to help train you. I've learned quite a bit in my decades as a bounty hunter, and I figure you'd be a good one to pass my knowledge on to.>
		Msg15 <ơʤʤȤҤͤȤȡ󤿤äΤ˶Ϥʤ޶ԤäƤǯδ֤ˤ路¿ΤȤؤ󤿤Ϥ路μΤʪ>
		% Msg16 <I'll tell you why I was asking. I want to train you. Which group of skills would you most like to brush up on?>
		Msg16 <ʤʤȤҤͤȤȡ󤿤äʤ󤿤ϤɤΥ᤭͡>
		% Prompt1 <I want to study my combat skills.>
		Prompt1 <Ʈ˴ؤ륹ؤӤ%JG>
		% Prompt2 <I'm just visiting.>
		Prompt2 <ˬͤƤߤ>
		% Prompt3 <I want to study my mecha skills.>
		Prompt3 <å˴ؤ륹ؤӤ%JG>
		% Prompt4 <I'm a mecha pilot.>
		Prompt4 <%JFϥåѥåȤ>
		% Prompt5 <I prefer personal combat.>
		Prompt5 <åߤ臘>
		% Prompt6 <I'm not a fighter at all.>
		Prompt6 <%JFΤʤɤǤϤʤ%JG>

		Persona 1610
		% Shopkeeper - Guns
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		wares <4 5>
		% Msg1 <Welcome to the Duelist's shop. We specialize in the best equipment for the modern professional warrior. Feel free to peruse our selection of blades and firearms.>
		Msg1 <Duelist's Shop ؤ褦ǤϸΥץΤ˺Ŭ˰äƤޤȲдȴ轸򤴼ͳˤɤߤ>
		% Msg2 <I hope that we have something that you'll be interested in.>
		Msg2 <%JSεΤȤǤ͡>
		% Msg3 <Come back again.>
		Msg3 <ޤΤۤ>
		% prompt1 <I'd like to look at your weapons.>
		prompt1 <򸫤Ƥ졣>

		Persona 1611
		% Shopkeeper - Armor
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <10 11 20>
		% Msg1 <Welcome to the Duelist's shop. We provide arms and armaments for the modern professional warrior. Here you will find all the latest protective gear.>
		Msg1 <Duelist's Shop ؤ褦ǤϸΥץΤɶ󶡤ƤޤˤϺǿɶ񤬤٤·äƤޤ>
		% Msg2 <Remember, we custom fit all our armor for maximum comfort and flexibility.>
		Msg2 <ǤɶϤ٤ƺ¤βŬȺ¤Ŭ˹碌ƺƤޤ>
		% Msg3 <Come back again.>
		Msg3 <ޤΤۤ>
		% prompt1 <I'd like to look at your armor.>
		prompt1 <ɶ򸫤Ƥ졣>

		Persona 1615
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <MECHA MEXTRA 6 17 DELIVERY>
		% Msg1 <This is Namok Oil. Are you in need of repair, or would you like to have a look at the new and used equipment we have here for sale?>
		Msg1 < NamokǤɬפǤȤ⤳äƤ뿷ʤŤ򸫤ޤ>
		% Msg2 <Let me know what you need and I'll make sure that you get set up correctly.>
		Msg2 <˾äƤ˾ߤΤΤΤ󶡤ޤ礦>
		% Msg3 <Good luck out there.>
		Msg3 <򵧤ޤ>
		% prompt1 <Let me see what you've got.>
		prompt1 <ʤ򸫤Ƥ졣>

		Persona 1616
		greeting <NewChat Say 1  AddChat 1  AddChat 2>
		result1 <Say 2 Shop NoWares EndChat Say 3>
		result2 <NewChat Say 5>
		% Msg1 <Welcome to Namok Hospital. Are you injured? Do you need any help?>
		Msg1 <Namok±ؤ褦򤷤ޤפޤ>
		% Msg2 <I'll do what can be done for you.>
		Msg2 <Ǥ¤ΤȤϤޤ礦>
		% Msg3 <Try not to get yourself killed, please.>
		Msg3 <ʤ褦ˤ͡>
		% Msg5 <That's a relief.>
		Msg5 <¿ޤ>
		% prompt1 <I need medical help!>
		prompt1 <ŤƤ졪>
		% prompt2 <I'm doing fine.>
		prompt2 <Ǥ>

		Persona 1619
		% Namok Bus Terminal
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 ShuttleService EndChat Say 3>
		result2 <NewChat Say 3>
		% Msg1 <This is Namok Bus Terminal. Would you like to go somewhere, or are you planning to have things delivered?>
		Msg1 < Namok ХߥʥǤɤؤФǤȤⲿäƤۤΤ>
		% Msg2 <With the new intercity buses, the mainland has never been closer.>
		Msg2 <ԻԴ֥ХνǡڤϤޤǤˤʤ᤯ʤޤ>
		% Msg3 <Have a nice adventure!>
		Msg3 <褤>
		% Prompt1 <Let me tell you what I need.>
		Prompt1 <ɬפʤΤ>
		% Prompt2 <Nothing today, thanks.>
		Prompt2 <ϲ⡣꤬Ȥ>

		Persona 1601
		greeting <NewChat ifFactionEnemy 1 else GoSomething SayAnything>
		GoSomething <if= PCFac 0 else GoHasFaction ifG React 20 else GoNoOffer ifG PCRep 6 15 else GoNoOffer Say 2 AddChat 1 AddChat 2 AddChat 3>
		GoNoOffer <Say 1  AddChat 6>
		GoHasFaction <SayAnything>
		result1 <NewChat Say 3>
		result2 <NewChat Say 4 SetPlayerFaction 1 XPV 500 mechaprize .facmek>
		.facmek <Condor.txt>
		result3 <NewChat Say 5 AddChat 4 AddChat 5>
		result4 <Goto result1>
		result5 <Goto result2>
		result6 <NewChat Say 6>
		% Msg1 <You should know that the Navy is always looking for skilled new recruits.>
		Msg1 <\NAME Navy ϤĤӤΤͤõƤ롣>
		% Msg2 <We are always on the lookout for the best of the best to join our ranks. How would you like to become a member of the Solar Navy?>
		Msg2 <桹Ϥ郎ʼ´˲äΤ˺ŬκŬʿͺõƤ롣\NAME Solar_Navy ΰˤʤäƤϤɤ͡>
		% Msg3 <That's too bad. We could really use someone with your talents on our side.>
		Msg3 <ǰΤ褦˺ǽΤʪ̣ȤƻȤ餤ΤˤȻפ>
		% Msg4 <Very good! Here is the claim form for your new standard issue mecha. Welcome to the team. You can ask around to see if there are any missions currently underway.>
		Msg4 <Ͽɸٵåѻ桹֤ˤ褦ߤɤǤ̳ʹ椫ҤͤƲȤ>
		% Msg5 <You will be expected to take part in military operations with our forces, defending the unity of the FedTer or otherwise acting on our behalf. You will have access to skill training, and be given a combat mecha.>
		Msg5 <椬η˻äꡢϢˮɱҤꡢʳˤϲ桹ȤƳưꤷƤ餦ϥηѤǤƮѥåͿ롣>
		% Msg6 <You'll note that I said skilled new recruits. I'm afraid that you're going to have to shape up a bit before we can consider you for membership.>
		Msg6 <ϡӤΤ͡פȸäǰͤƤ餤ʤ鷯Ϥ⤦ӤᤫͤФʤʤ>
		% prompt1 <I'm not interested.>
		prompt1 <̣ʤ͡>
		% prompt2 <Definitely!>
		prompt2 <>
		% prompt3 <What exactly is involved?>
		prompt3 <äΤˤϤɤʻŻ>
		% prompt4 <Thanks, but no thanks.>
		prompt4 <äϤ꤬빽>
		% prompt5 <Sounds good to me.>
		prompt5 <͡>
		% prompt6 <Can I join the Navy?>
		prompt6 <%JF \NAME Navy Ǥ롩>

		Persona 1622
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 11 AddChat 12 AddChat 13 AddChat 4>
		result2 <NewChat Say 3>
		result4 <NewChat Say 3>
		result11 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 49 else GoNoMoney Say 7 CASH+ -50 PCEat>
		result12 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 7 CASH+ -100 PCMoraleDmg -d8 PCEat>
		result13 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 499 else GoNoMoney Say 7 CASH+ -500 PCMoraleDmg -d20 PCEat>
		% Msg1 <Welcome to Typhoon restaurant. We specialize in fish, sushi, and the fruits of the sea. May I take your order?>
		Msg1 <Typhoon쥹ȥؤ褦ϵʡӳιŹǤʸϤޤ>
		% Msg2 <You can get a sushi roll for $50, haemul soup for $100, or a complete lobster dinner for $500.>
		Msg2 <ʤ $50 פ $100 ֥Υ $500 Ǥޤ>
		% Msg3 <Be seeing you again.>
		Msg3 <ޤΤۤ>
		% Msg4 <How do you intend to pay for that?>
		Msg4 <ɤäƻʧĤǤ>
		% Msg5 <You don't seem hungry enough to have a meal right now. Come back later, if you want.>
		Msg5 <򾤤夬ۤɤˤϤʢƤäʤ褦Ǥ͡СޤΤۤ>
		% Msg7 <Here's your order. Please enjoy the meal.>
		Msg7 <ʸǤɤ夬졣>
		% Prompt1 <May I see the menu?>
		Prompt1 <˥塼򸫤Ƥ뤫>
		% Prompt2 <Sorry, I came in here by mistake...>
		Prompt2 <ʤְ㤨%JGġ>
		% Prompt4 <On second thought, I don't want anything.>
		Prompt4 <äѤꡢפʤ%JG>
		% Prompt11 <I'll take the sushi.>
		Prompt11 <ʤˤ褦>
		% Prompt12 <I'll take the soup.>
		Prompt12 <ˤ褦>
		% Prompt13 <I'll take the lobster.>
		Prompt13 <֥ˤ褦>



	end
	inv
		NPC Leader
		SetPersona 1601
		SetTeam 2
		SetFaction 1
		home <City Hall>

		STC TV
		home <Duelist's Hall>
		% Msg1 <This is a widescreen flatvision video terminal. Very nice. Would you like to check the news?>
		Msg1 <ϱü緿磻ʿ̥˥ʤΤ˥塼򸫤ޤ>

		NPC Corporate Executive
		SetPersona 1602
		SetTeam 2
		home <Regex Building>
		SetFaction 6

		NPC Corporate Executive
		SetPersona 1603
		SetTeam 2
		home <Regex Building>
		SetFaction 6

		NPC Corporate Executive
		SetPersona 1604
		SetTeam 2
		home <Regex Building>
		SetFaction 6

		NPC Professor
		Chardesc Heroic Old
		SetPersona 1605
		SetTeam 2

		NPC Guardian
		SetPersona 1608
		SetTeam 3

		NPC Bounty Hunter
		name <Turing>
		name_I18N <Turing>
		% rumor <Turing had an exciting career as a bounty hunter, and now has the cybernetic parts to prove it.>
		rumor <Turing Ρ޶ԤȤƴ٤⽤ȴǤϿΤޤ줿͹ѡĤƤ롣>
		home <Duelist's Hall>
		mecha <Longman.txt>
		chardesc Old male Lawful Heroic Pragmatic Sociable
		SetPersona 1609
		SetTeam 2
		skill 2 15
		skill 5 15
		skill 10 15
		skill 13 19
		skill 12 17
		skill 26 19
		skill 30 16

		NPC Shopkeeper
		home <Duelist's Hall>
		SetPersona 1610
		SetTeam 2

		NPC Shopkeeper
		home <Duelist's Hall>
		SetPersona 1611
		SetTeam 2

		NPC Citizen
		SetPersona 1612
		SetTeam 2

		NPC Citizen
		SetPersona 1613
		SetTeam 2

		NPC Citizen
		SetPersona 1614
		SetTeam 2

		NPC Mechanic
		home <Namok Oil>
		SetPersona 1615
		SetTeam 2

		NPC Doctor
		home <Mercy Hospital>
		chardesc melancholy sociable passionate
		SetPersona 1616
		SetTeam 2

		NPC Nurse
		home <Mercy Hospital>
		SetPersona 1617
		SetTeam 2

		NPC Soldier
		SetPersona 1618
		SetTeam 3
		SetFaction 1
		mecha <Excel.txt>

		NPC Shopkeeper
		SetPersona 1619
		SettEAM 2
		home <Bus Terminal>
		job <Bus Dispatcher>

		NPC Guardian
		SetPersona 1620
		SetTeam 3

		NPC Guardian
		SetPersona 1621
		SetTeam 3

		NPC Cook
		SetPersona 1622
		SetTeam 2
		home <Typhoon Restaurant>

		NPC Mecha Pilot
		SetPersona 1658
		SetTeam 2
		mecha <>
		chardesc Lawful Heroic Old Pragmatic Melancholy

		NPC Citizen
		SetPersona 1657
		SetTeam 2
		home <Colosseum>
		job <Arena Manager>

		NPC Citizen
		SetPersona 1670
		SetTeam 2
		home <Colosseum>

	end


Scene 17 0
	name <Wujung>
	name_I18N <Wujung>
	% desc <Wujung is an old fortress-city. From here the Federation Defense Force patrols the edge of the deadzone.>
	desc <Wujung ϸŤԻԤϢˮɱҷϤϤζѥȥ뤷Ƥ롣>
	type <Target City Town URB_STORY LANCEMATE_HERE DESTINATION>
	sdl_portrait <scene_wujung.png>

	CityMap
	special <ShowAll>

	SetFaction 11

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.
	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% Msg1 <You enter an old and impressive city. New construction has been built atop the ruins of the past.>
	Msg1 <ŤŪʳäŤΰפξ˿¤ʪäƤ롣>
	% Msg2 <You enter Wujung.>
	Msg2 <WujungԤä>
	% Msg3 <You are in Wujung.>
	Msg3 <WujungԤˤ롣>
	FIRE! <AirRaidSiren>

	% rumor <Wujung was built on top of a ruined city.>
	rumor <Wujung ǤԻԤξ˷Ƥ줿>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 2 1
		team_colors <77 156 131>

		room 9 6
		name <Elite Armaments>
		name_I18N <Elite Armaments>
		FloorType 20

		room 10 12
		name <Blue Fortress>
		name_I18N <Blue>
		FloorType 20
		BorderType 29

		room 8 8
		name <Wujung Tires>
		name_I18N <Wujung>
		FloorType 26
		BorderType 38

		room 8 5
		name <Wujung Hospital>
		name_I18N <Wujung±>
		FloorType 28
		sub
			StairsDown
			% rumor <Wujung Hospital is the oldest building in town.>
			rumor <Wujung±ϳǺǤŤʪ>
			use <if= StatVal STAT_MetaVisibility 0 Print 1 SavePos LoadD .scene PassVar 2 29 PassVar 3 5 PassVar 4 12 SeekGate -1 if# G27 1 PassVar 1 17>
			.scene <TS_SCENE_WujungUndercity.txt>
			Hide 20
			REVEAL <Print 7>
			% Msg7 <You have found a secret passageway!>
			Msg7 <ϩȯ>
		end

		room 5 5
		name <Allied Armor>
		name_I18N <Allied Armor>
		FloorType 26
		BorderType 29

		room 7 7
		name <Black Isle Pub>
		name_I18N <ѥBlack Isle>
		FloorType 20
		BorderType 15

		room 5 5
		FloorType 20

		room 5 5
		name <Bus Terminal>
		name_I18N <Хߥʥ>

		room 5 5
		name <Barbecue Nara>
		name_I18N <С٥塼Nara>
		FloorType 20
		BorderType 37

		rect
		width 2
		height 2
		sub
			% This is a hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1

			{ Bus stop }
			Sign
			Destination 35
			name <Bus Stop: University>
			name_I18N <Х: >
		end

		Persona 1712
		% Shopkeeper - Guns
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		wares <4 5 MEXTRA MECHA>
		% Msg1 <Welcome to Elite Armaments. This is the leading weapons shop in the Federated Territories. We stock all kinds of personal scale and mecha armaments.>
		Msg1 <Elite Armaments ؤ褦ϢˮǤήʼŹǤŹǤϤʹȥåʼ·Ƥޤ>
		% Msg2 <Take a look through the showroom.>
		Msg2 <Ÿڡ>
		% Msg3 <Please come again.>
		Msg3 <ޤΤۤ>
		% prompt1 <Show me what you've got.>
		prompt1 <ʤ򸫤Ƥ졣>

		Persona 1713
		% Shopkeeper - Armor
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <10 11 17 MEXTRA>
		% Msg1 <This is Allied Armor. Our shop maintains a connection between the greatest researchers and craftsmen working on armor today. We have protection for people, we have protection for mecha. We have everything you'll need.>
		Msg1 < Allied Armor ǤŹϸɶ˷ȤͥʸԤ̾ȴطݤäƤޤŹˤϿʹѤɶȥåѤɶ񤬤ޤŹˤϤʤɬפʤΤ٤Ƥޤ>
		% Msg2 <Take a look through what we have. If you can't see what you want then chances are you don't really need it.>
		Msg2 <ʤ򸫤Ƥ⤷ʤߤʪˤʤΤʤ顢¿ʬϼ¤ϤʤˤɬפΤʤΤȤȤǤ礦>
		% Msg3 <Keep it safe.>
		Msg3 <ˤƤ͡>
		% prompt1 <I'll take a look.>
		prompt1 <Ƥߤ褦>

		Persona 1714
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		WARES <DELIVERY>
		% Msg1 <Welcome to Wujung Tires, where the lowest price is a happy accident! We do service and repairs on all kinds of civilian and military mecha.>
		Msg1 <Wujungؤ褦ޤ˰¤ƤӤäꤹ衪Ẕ́ѡѤ鷺åˤĤȽ򾵤%JG>
		% Msg2 <Really? I'll take a look at it and see what I can do.>
		Msg2 < Ƥ졣Ǥ¤ϿԤ>
		% Msg3 <Goodbye.>
		Msg3 <褦ʤ顣>
		% prompt1 <I've got damage to repair.>
		prompt1 <»ʪ%JG>

		Persona 1715
		greeting <NewChat Say 1  AddChat 1  AddChat 2>
		result1 <Say 2 Shop NoWares EndChat Say 3>
		% Msg1 <Welcome to Wujung Hospital. My name is Doctor \PERSONA 1715 and I'll be your medical health professional for today.>
		Msg1 <Wujung±ؤ褦 \PERSONA 1715 դǤϤʤΤΰŤȷ򹯤Ȥˤʤޤ礦>
		% Msg2 <Please take off your clothes and I'll see how bad the damage is.>
		Msg2 <æǤζǤޤ>
		% Msg3 <Stay healthy.>
		Msg3 <ˡ>
		% prompt1 <I'm injured.>
		prompt1 <򤷤Ƥޤä%JG>

		Persona 1720
		% Wujung Bus Terminal
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 ShuttleService EndChat Say 3>
		result2 <NewChat Say 4>
		% Msg1 <Welcome to Wujung Bus Terminal. We offer shuttle service to nearby cities and global package delivery.>
		Msg1 <Wujung Хߥʥؤ褦٤γؤΥȥХӥȡڤؤβʪ͢򾵤äƤޤ>
		% Msg2 <The newly expanded bus service makes getting around the territories more convenient.>
		Msg2 <˳ĥ줿ХӥˤꡢιԤ褬ˤʤޤ>
		% Msg3 <Have a nice day.>
		Msg3 <褤>
		% Msg4 <Be careful out there.>
		Msg4 <ɤĤơ>
		% Prompt1 <I need your services.>
		Prompt1 <ӥѤ>
		% Prompt2 <Just passing through, thanks.>
		Prompt2 <̤꤬ä꤬Ȥ>

		Persona 1701
		greeting <NewChat ifFactionEnemy 2 else GoSomething SayAnything>
		GoSomething <if= PCFac 0 else GoHasFaction ifG React 20 else GoNoOffer ifG PCRep 6 15 else GoNoOffer Say 2 AddChat 1 AddChat 2 AddChat 3>
		GoNoOffer <Say 1 AddChat 6>
		GoHasFaction <SayAnything>
		result1 <NewChat Say 3>
		result2 <NewChat Say 4 SetPlayerFaction 2 XPV 500 mechaprize .facmek>
		.facmek <Daum.txt>
		result3 <NewChat Say 5 AddChat 4 AddChat 5>
		result4 <Goto result1>
		result5 <Goto result2>
		result6 <NewChat Say 6>
		% Msg1 <Remember that the Defense Force is always looking for a few good recruits.>
		Msg1 <ɱϾͥ줿ͤõƤ롣ФƤȤ>
		% Msg2 <We are always on the lookout for the best of the best to join our ranks. How would you like to become a member of the Terran Defense Force?>
		Msg2 <桹Ϥ郎ʼ´˲äΤ˺ŬκŬʿͺõƤ롣Terran ɱΰˤʤäƤϤɤ͡>
		% Msg3 <That's too bad. We could really use someone with your talents on our side.>
		Msg3 <ǰΤ褦˺ǽΤʪ̣ȤƻȤ餤ΤˤȻפ>
		% Msg4 <Very good! Here is the claim form for your new standard issue mecha. Welcome to the team. You can ask around to see if there are any missions currently underway.>
		Msg4 <Ͽɸٵåѻ桹֤ˤ褦ߤɤǤ̳ʹ椫ҤͤƲȤ>
		% Msg5 <As a member of the Defense Force you will receive a MPB mecha and full access to our training facilities. You will aid us in protecting the Federated Territories from all threats, both external and internal.>
		% MPB = Military Police Battalion
		Msg5 <ɱΰȤơΦʼѥåͿ졢椬ηѤǤ롣Ϣˮ򤽤ȳ¸ߤ뤢붼Ҥ뤳Ȥ˶ϤƤ餦>
		% Msg6 <I'm sorry, but you don't match our minimum standards. Get a bit more practical experience and then we can talk.>
		Msg6 <ʤϲ椬κƤʤ⤦иѤǤä>
		% prompt1 <I'm not interested.>
		prompt1 <̣ʤ%JG>
		% prompt2 <Definitely!>
		prompt2 <饸㡼>
		% prompt3 <What exactly is involved?>
		prompt3 <ɱäΤˤϤɤʻŻ>
		% prompt4 <Thanks, but no thanks.>
		prompt4 <äϤ꤬빽>
		% prompt5 <Sign me up!>
		prompt5 <⤵Ƥ졪>
		% prompt6 <I'd like to join!>
		prompt6 <⤷>

		Persona 1702
		greeting <NewChat if= PCFac 2 else GoNoMember Say 2 AddChat 1>
		GoNoMember <ifG React d50 else GoNoLike Say 1>
		GoNoLike <SayAnything>
		result1 <EndChat Say 3 School .sklist Say 4>
		.sklist <1 2 3 4 5 6 7 8 10 18>
		% Msg1 <I am the lead combat trainer for the Defense Force.>
		Msg1 <ɱΰƮ>
		% Msg2 <I am the chief drill sergeant for the Defense Force. What are your needs, soldier?>
		Msg2 <ɱΰʼ˾ߤϲΤ衩>
		% Msg3 <Let's get started. You will need to master each of these skills if you hope to survive on the battlefield.>
		Msg3 <ǤϻϤ롣ӤФΥʤФʤʤ>
		% Msg4 <Keep working on those skills.>
		Msg4 <ϣդʤ衣>
		% Prompt1 <I'm here to do training.>
		Prompt1 <˻ޤ>

		Persona 1723
		greeting <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3 AddChat 4>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <EndChat ifG PCHunger 40 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 2 CASH+ -100 PCEat Reputation 4 d4>
		result2 <EndChat ifG PCHunger 40 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 2 CASH+ -100 PCEat PCMoraleDmg -d3>
		result3 <EndChat ifG PCHunger 40 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 2 CASH+ -100 PCEat Reputation 4 -d4>
		result4 <NewChat Say 3>
		% Msg1 <This is Barbecue Nara, where chicken is our business and business is good. We have three recipes to choose from: Regular, Suicide Hot, and Bland Original. It's just $100 per meal.>
		Msg1 <ϥС٥塼Nara ǤŹϷ򰷤äƤޤơƤޤ ŹǤϣĤΥ˥塼٤ޤ쥮顼ɡꥸʥ뤵äѤ̣ɤʤä $100 Ǥ>
		% Msg2 <Enjoy your food.>
		Msg2 <夬졣>
		% Msg3 <Come back when you're hungry, okay?>
		Msg3 <ʢ餪ۤǤ>
		% Msg4 <Sorry, this restaurant is for paying customers only. Come back when you have some money.>
		Msg4 <ߤޤ󤬡ŹϤ򤪻ʧǤ뤪ͤˤ򤪽ФǤޤ󡣤⤬ǤޤΤۤ>
		% Msg5 <I don't really think you're hungry.>
		Msg5 <ʤʢƤʤ褦Ǥ>
		% Prompt1 <I'll take the bland original chicken.>
		Prompt1 <ꥸʥ뤵äѤ̣ˤ褦>
		% Prompt2 <I'll take the regular chicken.>
		Prompt2 <쥮顼ˤ褦>
		% Prompt3 <I'll take the suicide hot chicken.>
		Prompt3 <ɤˤ褦>
		% Prompt4 <I don't really want chicken.>
		Prompt4 <٤ʤ%JG>

	end
	inv
		NPC Leader
		SetPersona 1701
		SetTeam 2
		SetFaction 2
		home <Blue Fortress>

		NPC Soldier
		SetPersona 1702
		chardesc Old Renowned
		SetTeam 2
		SetFaction 2
		home <Blue Fortress>
		mecha <>

		NPC Soldier
		name <Evan>
		name_I18N <Evan>
		mecha <Esher.txt>
		SDL_PORTRAIT <por_m_ladi_ahnuld(O-Y).png>
		SDL_COLORS <166 47 32 184 124 81 136 141 101>
		statline 14 16 14 15 9 15 11 9
		SetPersona 1703
		chardesc Male Old Renowned Shy Spiritual
		SetTeam 3
		SetFaction 2

		NPC Soldier
		SetPersona 1704
		SetTeam 3
		SetFaction 2

		NPC Mecha Pilot
		SetPersona 1705
		SetTeam 3
		SetFaction 2
		mecha <Zerosaiko.txt>

		NPC Mecha Pilot
		SetPersona 1706
		SetTeam 3
		SetFaction 2
		mecha <Excel.txt>

		NPC Mecha Pilot
		SetPersona 1707
		SetTeam 3
		SetFaction 2
		mecha <Puma.txt>

		NPC Guardian
		SetPersona 1708
		SetTeam 3

		NPC Citizen
		SetPersona 1709
		SetTeam 2

		NPC Citizen
		SetPersona 1710
		SetTeam 2

		NPC Citizen
		SetPersona 1711
		SetTeam 2

		NPC Shopkeeper
		SetPersona 1712
		SetTeam 2
		home <Elite Armaments>
		Skill 21 14

		NPC Shopkeeper
		SetPersona 1713
		SetTeam 2
		home <Allied Armor>

		NPC Mechanic
		SetPersona 1714
		SetTeam 2
		home <Wujung Tires>

		NPC Doctor
		SetPersona 1715
		SetTeam 2
		home <Wujung Hospital>

		NPC Bandit
		SetPersona 1717
		SetTeam 2
		SetFaction 13

		NPC Soldier
		SetPersona 1718
		SetTeam 3
		SetFaction 2
		home <Blue Fortress>

		NPC Bartender
		SetPersona 1719
		SetTeam 2
		home <Black Isle Pub>

		NPC Shopkeeper
		SetPersona 1720
		SetTeam 2
		home <Bus Terminal>
		job <bus dispatcher>

		NPC Guardian
		SetPersona 1721
		SetTeam 3

		NPC Guardian
		SetPersona 1722
		SetTeam 3

		NPC Cook
		SetPersona 1723
		SetTeam 2
		Home <Barbecue Nara>

		NPC Nurse
		SetPersona 1724
		SetTeam 2
		home <Wujung Hospital>

		STC TV
		home <Black Isle Pub>

	end

Scene 18 0
	name <Kist Ruins L1>
	name_I18N <Kist L1>
	special <NoExit>
	NU1 <if= T1 0 Exit 14>
	start <if= V1 0 else GoBeenBefore V= 1 1 Print 2>
	Restore_Start <Print 3>
	GoBeenBefore <Print 1>
	% Msg1 <You enter Kist Ruins, level one.>
	Msg1 <Kist L1 ä>
	% Msg3 <You are in Kist Ruins, level one.>
	Msg3 <Kist L1 ˤ롣>
	% Msg2 <You find an ancient set of tunnels, apparently once part of an underground complex. In the distance you hear the humming of a very large machine.>
	Msg2 <餫ϲ¤ʪΰȻפϩȯ󤯤ǵʵӹ褦ʲФƤΤʹ>

	CaveMap

	sub
		Rect
		name <Entrance>
		name_I18N <ꥢ>
		Width 7
		Height 7
		FloorType 14
		sub
			StairsUp
			Destination 14
		end

		rect
		width 8
		height 8
		name <Way Down>
		name_I18N <ꥨꥢ>
		FloorType 16
		sub
			StairsDown
			Destination 19
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Robot Ruins Synth Earth Bug>
		setenemy 1
		stat 2 19
	end
	inv
		monster Sentinel
		SetTeam 2
		home <Way Down>

		Prop 10
		roguechar <%>
		home <Entrance>
		name <Skeleton>
		name_I18N <>
		use <if= V1 0 else GoUBefore V= 1 1 Print 1>
		GoUBefore <Print 2>
		% Msg1 <It's a skeleton. He looks like he's been here for quite a long time. A dusty fedora and tattered leather whip lie close to the body.>
		Msg1 <롣बˤΤϤ֤ΤΤȤΤ褦ۥޤߤΥեɡ˹Ȥܤܤˤʤäܤζ᤯Ƥ롣>
		% Msg2 <It's a skeleton.>
		Msg2 <롣>
		CLUE14 <Print 101 V= 101 1>
		CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
		CLUE34 <if= V103 0 else GoC34Again V= 103 1 Reputation 7 -d6 ifG SkRoll 34 10 else GoC34NoWin Print 103 XPV 100>
		%CLUE34 <if= V103 0 V= 103 1 else GoC34Again Reputation 7 -d6 ifG SkRoll 34 10 else GoC34NoWin Print 103 XPV 100>
		GoC34NoWin <Print 104>
		GoC34Again <Print 105>
		clue37 <Print 106>
		% Msg101 <If you were really that concerned about survival, maybe you'd get out of this place.>
		Msg101 <ˤۤɥХХ˴ؿΤʤ顢ʴʾ꤫Ф褦ȤϻפʤΤ>
		% Msg102 <The bones of this skeleton have been partially vaporized, and some of the joints were fused by heat. Looks like this explorer was killed by a very high powered plasma weapon.>
		Msg102 <ιʬŪ˾ȯƤꡢǮˤͻƤޤä⤢롣õȤ˹ϤΥץ饺ʼˤäƻ줿褦>
		% Msg103 <You say a short prayer for the soul of the deceased.>
		Msg103 <οͤκ̽ʡ򤷤Фä>
		% Msg104 <You say a short prayer that you don't end up dead like this guy.>
		Msg104 <οʪΤ褦򽪤뤳Ȥʤ褦ˤȤФä>
		% Msg105 <You've already prayed here.>
		Msg105 <ǤϤ⤦Ѥޤ>
		% Msg106 <This skeleton obviously didn't die of natural causes.>
		Msg106 <γϼˤϸʤ>

	end

Scene 19 0
	name <Kist Ruins L2>
	name_I18N <Kist L2>
	special <NoExit>
	NU1 <if= T1 0 Exit 14>
	% V1 = Message Counter
	% V2 = Activate down stairway
	start <if= V1 0 else GoBeenBefore V= 1 1 ifG SkRoll 29 10 else GoNoScience Print 2>
	Restore_Start <Print 4>
	GoNoScience <Print 3>
	GoBeenBefore <Print 1>
	% Msg1 <You enter Kist Ruins, level two.>
	Msg1 <Kist L2 ä>
	% Msg4 <You are in Kist Ruins, level two.>
	Msg4 <Kist L2 ˤ롣>
	% Msg2 <As you descend into the second level, you realize that these ruins were once a factory.>
	Msg2 <ϲ󳬤˹ߤȡΰפϤĤƹäȤʬä>
	% Msg3 <The walls on this level appear to be made of rusted steel.>
	Msg3 <γɤϻӤŴǤǤƤ褦>

	ComplexMap
	FloorType 14
	MarbleType 16
	BorderType 35

	sub
		CFiller
		BorderType 35
		Width 12
		Height 12
		SecretDoorChance 75
		LockedDoorChance 50
		sub
			rect
			FloorType 16
			sub
				StairsUp
				Destination 18
			end

			rect
			FloorType 16
			Special <Cell>
			sub
				Door
				Lock
			end
		end

		CFiller
		BorderType 35
		SecretDoorChance 75
		LockedDoorChance 50
		Width 7
		Height 5
		sub
			rect
			FloorType 16
			name <Machine Room>
			name_I18N <׻>
		end

		CFiller
		BorderType 35
		Width 8
		Height 12
		SecretDoorChance 75
		LockedDoorChance 50
		sub
			rect
			FloorType 16
			sub
				StairsDown
				Destination 26
				stat 5 -1
				update <ifG L2 0 SetStat 5 0>
			end
		end


		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Robot Bug Synth Factory>
		setenemy 1
		stat 2 55
	end
	inv
		STC Machine-1
		% V1 = Found access port
		Use <Print 1>
		home <Machine Room>
		clue37 <ifG SkRoll 37 10 else GoNoSci Print 3 V= 1 1>
		GoNoSci <Print 2>
		clue32 <ifG V1 0 else GoNotFound ifG SkRoll 32 15 else GoNoCB L= 2 1 UpdateProps Print 5>
		GoNotFound <Print 4>
		GoNoCB <Print 6>
		% msg1 <You find an old, broken down machine of some type.>
		msg1 <餫ηθŤ줿򸫤Ĥ>
		% msg2 <You don't learn anything from this rusted piece of junk.>
		msg2 <λӤ餯Τ餫ϲʬʤä>
		% msg3 <You discover an old keypad on this machine. The lights are flashing, so maybe it still does something.>
		msg3 <εξ˸Ťѥåɤȯ饤ȤƤΤǡޤ餫εǽ̤Ƥ뤫⤷ʤ>
		% msg4 <There's no obvious way to use that skill with this item.>
		msg4 <ΥƥλȤƻ餫Ǥʤ>
		% msg5 <You play around with the keypad. You hear a grinding noise in the distance.>
		msg5 <ѥåɤ򤤤ä󤯤ˤ褦ʲʹ>
		% msg6 <You play around with the keypad.>
		msg6 <ѥåɤ򤤤ä>
	end

Scene 20 0
	name <Brock's Wine Cellar>
	name_I18N <BrockΥ磻󥻥顼>
	special <NoExit>
	NU1 <if= T1 0 Exit 13>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the wine cellar.>
	Msg1 <BrockΥ磻󥻥顼ä>
	% Msg2 <You are in the wine cellar.>
	Msg2 <BrockΥ磻󥻥顼ˤ롣>

	MonkeyMap
	SecretDoorChance 5
	LockedDoorChance 10

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 13
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 21
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Cave City Criminal>
		setenemy 1
		stat 2 14
	end
	inv
		Food 5
		name <Fine Wine>
		name_I18N <Υ磻>
		% Status Effect (1), Duration Step2, Stoned(4), Skill4 to resist
		effect <1  2 4 4 CanResist>
		FoodXValue 100
		FoodMorale 5

		Food 5
		name <Fine Wine>
		name_I18N <Υ磻>
		effect <1  2 4 4 CanResist>
		FoodXValue 100
		FoodMorale 5

		Food 5
		name <Fine Wine>
		name_I18N <Υ磻>
		effect <1  2 4 4 CanResist>
		FoodXValue 100
		FoodMorale 5

		Food 5
		name <Nasty Wine>
		name_I18N <ʥ磻>
		effect <1  6 4 6 CanResist>
		FoodXValue 50
		FoodMorale -1

		Food 5
		name <Golden Rum>
		name_I18N <ǥ>
		effect <1  3 4 9 CanResist>
		FoodMorale 8

	end

Scene 21 0
	name <Ipshil Sewers>
	name_I18N <Ipshilƻ>
	special <NoExit>
	NU1 <if= T1 0 Exit 13>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the Ipshil Sewers.>
	Msg1 <Ipshilƻä>
	% Msg2 <You are in the Ipshil Sewers.>
	Msg2 <Ipshilƻˤ롣>
	CaveMap
	FloorType 14
	MarbleType 7
	sub
		Rect
		Width 5
		Height 5
		FloorType 14
		sub
			StairsUp
			Destination 20
		end

		Rect
		Width 5
		Height 5
		FloorType 14
		sub
			StairsDown
			Destination 22
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Water City Criminal>
		setenemy 1
		stat 2 13
	end

Scene 22 0
	name <Ipshil Catacombs>
	name_I18N <Ipshilϲ>
	special <NoExit>
	NU1 <if= T1 0 Exit 13>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the Ipshil Catacombs.>
	Msg1 <IpshilϲϤä>
	% Msg2 <You are in the Ipshil Catacombs.>
	Msg2 <IpshilϲϤˤ롣>
	MonkeyMap
	SecretDoorChance 10
	LockedDoorChance 20
	FloorType 14
	sub
		Rect
		Width 3
		Height 3
		FloorType 1
		sub
			StairsUp
			Destination 21
		end

		Rect
		Width 3
		Height 3
		FloorType 1
		sub
			StairsDown
			Destination 36
			Hide 20
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Ruins Criminal Devo>
		setenemy 1
		stat 2 25
	end
	inv
		Prop 20
		name <Cryogenics Tank>
		name_I18N <㲹>
		roguechar <=>
		use <Print 1>
		clue34 <Print 2>
		% Msg1 <This tank is filled with a viscous blue liquid. Through a small porthole you can see organic shapes floating around inside.>
		Msg1 <Υ󥯤ϥͥХͥФĤΤǤäѤʴΤȡͭΤɺäƤΤ>
		% Msg2 <You say a prayer for whoever or whatever lies entombed in this tank.>
		Msg2 <Υ󥯤äƤï뤤ϲΤ˵ä>

		Prop 20
		name <Cryogenics Tank>
		name_I18N <㲹>
		roguechar <=>
		use <Print 1>
		clue34 <Print 2>
		% Msg1 <This tank is filled with a viscous blue liquid. Through a small porthole you can see organic shapes floating around inside.>
		Msg1 <Υ󥯤ϥͥХͥФĤΤǤäѤʴΤȡͭΤɺäƤΤ>
		% Msg2 <You say a prayer for whoever or whatever lies entombed in this tank.>
		Msg2 <Υ󥯤äƤï뤤ϲΤ˵ä>

		Prop 20
		name <Cryogenics Tank>
		name_I18N <㲹>
		roguechar <=>
		use <Print 1>
		clue34 <Print 2>
		% Msg1 <This tank is filled with a viscous blue liquid. Through a small porthole you can see a large dark mass inside.>
		Msg1 <Υ󥯤ϥͥХͥФĤΤǤäѤʴΤȡͭΤɺäƤΤ>
		% Msg2 <You say a prayer for whoever or whatever lies entombed in this tank.>
		Msg2 <Υ󥯤äƤï뤤ϲΤ˵ä>

	end

Scene 23 0
	name <Snake Lake Park>
	name_I18N <Snake Lake>

	WildMap

	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter Snake Lake Park.>
	Msg1 <Snake Lakeä>
	% Msg2 <You are in Snake Lake Park.>
	Msg2 <Snake Lakeˤ롣>

	CLUE14 <Print 101>
	% Msg101 <It's a well-landscaped park. Not nature, but a remarkable simulation.>
	Msg101 <įθʪǤϤʤ褯Ǥ͹ʪ>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		rect
		name <Zoo>
		name_I18N <ưʪ>
		width 35
		height 25
		FloorType 1
		MarbleType 17
		sub
			rect
			name <Penguin Exhibit>
			name_I18N <ڥ󥮥>
			width 6
			height 6
			PARAM <Fill 30 0 Ellipse 30 8 9 Wall 21>

			rect
			name <Marsh Exhibit>
			name_I18N <ϴ>
			width 6
			height 6
			PARAM <Fill 7 2 Wall 21>

			rect
			name <Dragon Exhibit>
			name_I18N <ɥ饴>
			width 5
			height 5
			PARAM <Fill 14 9 Wall 21>

			rect
			width 7
			height 7
			PARAM <Fill 1 0 Wall 21>

			rect
			name <Zoo Sign>
			name_I18N <ưʪδ>
			width 5
			height 5
			FloorType 17
			MarbleType 1
			sub
				Sign
				% Msg1 <Welcome to the Snake Lake zoo. Please enjoy our many exhibits from all over the world. Take your kids to see the penguins!>
				Msg1 <Snake Lakeưʪؤ褦椫齸᤿Ÿʪ򤪳ڤߤҤޤ˥ڥ󥮥򸫤ƤƤ>
			end
		end

		room 7 12
		name <Mecha Museum>
		name_I18N <åʪ>
		WallType 13
		sub
			Sign
			name <Model Display>
			name_I18N <ŸϷ>
			Use <ifYesNo 1 2 3 Print 4 moretext .signtext>
			.signtext <TS_Text_SLMM1.txt>
			% Msg1 <You stand before a display of mecha models, lovingly crafted in 1/144 scale. Do you want to read the plaque?>
			Msg1 <åϷŸƤ롣ðƺ줿1/144 ΤΤɤߤޤ>
			% Msg2 <Yes please.>
			Msg2 <롣>
			% Msg3 <No thank you.>
			Msg3 <빽>
			% Msg4 <You read the display.>
			Msg4 <ɤ>

			Sign
			name <Model Display>
			name_I18N <ŸϷ>
			Use <ifYesNo 1 2 3 Print 4 moretext .signtext>
			.signtext <TS_Text_SLMM2.txt>
			% Msg1 <You stand before a model of a strangely organic flying mecha. Do you want to read the plaque?>
			Msg1 <̯ͭŪԷåϷŸƤ롣ɤߤޤ>
			% Msg2 <Yes please.>
			Msg2 <롣>
			% Msg3 <No thank you.>
			Msg3 <빽>
			% Msg4 <You read the display.>
			Msg4 <ɤ>

		end

		rect
		width 5
		height 5
		sub
			Sign
			Destination 10
		end

		rect
		name <Nature Trail>
		name_I18N <ƻ>
		width 5
		height 5
		sub
			Sign
			name <Snake Lake Nature Trail>
			name_I18N <Snake Lakeƻ>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			% Msg1 <This sign points the way to the Snake Lake Nature Trail. At the bottom of the sign is a warning message, but the text has been gnawed off by some kind of animal.>
			Msg1 <ɸ Snake Lakeƻؤƻ򼨤Ƥ롣ɸβ˷ٹɽ뤬ʸϤϲ餫ưʪˤƤޤäƤ롣>
			% Msg2 <Follow the trail.>
			Msg2 <ƻԤ>
			% Msg3 <Sounds dangerous.>
			Msg3 <ʤ>
			Destination 27
		end

		Persona 2304
		% Curator of mecha museum.
		greeting <NewChat Say 1 ifKeyItem 2 AddChat 1>
		result1 <NewChat Say 2 AddChat 2 AddChat 3>
		result2 <NewChat CashPrize 1000000 DeleteKeyItem 2 AddReact d10 AddReact d10 Say 3>
		result3 <NewChat Say 4>
		% Msg1 <This is the Snake Lake Mecha Museum. Please enjoy our exhibits.>
		Msg1 < Snake LakeåʪۤǤŸʪ򤪳ڤߤ>
		% Msg2 <Well, this is amazing... As far as I can tell, these are the original plans for an unreleased ITM-series mecha. Would you sell these to me for $1,000,000?>
		Msg2 <ȡϤġθ¤ꡢ̤¤Υ󥿡ͥåȡȥեå꡼ΥåθƤǤ$1,000,000 äƤޤ󤫡>
		% Msg3 <Thank you very much! These blueprints will provide a valuable historical reference, and a new attraction for the museum!>
		Msg3 <꤬Ȥޤļ̿ϵŤŪʸˤʤޤʪۤοҴ󤻤ˤʤޤ>
		% Msg4 <Well, if you should happen to change your mind, you can always come back.>
		Msg4 <Ǥ⤷Ѥä顢ĤǤ⤪꤯>
		% prompt1 <Here, look at these blueprints I found.>
		prompt1 <%JFĤļ̿򸫤Ƥ졣>
		% prompt2 <Definitely!>
		prompt2 <>
		% Prompt3 <No, I wanna keep them.>
		Prompt3 <䡢긵֤Ƥ%JG>

	end
	inv
		Monster Electric Rat
		SetTeam 2
		home <Zoo>

		Monster Emperor Fire Penguin
		SetTeam 3
		home <Penguin Exhibit>
		% CHAT_SAFE1 <Squaaaaak!!!>
		CHAT_SAFE1 <率!!!>
		% CHAT_SAFE2 <Broo? Bru Bru.>
		CHAT_SAFE2 <֥á֥֥롣>
		% CHAT_SAFE3 <Squak! Squak!>
		CHAT_SAFE3 <áá>
		% CHAT_SAFE4 <Squak? Broo squak.>
		CHAT_SAFE4 <率֥åá>
		% CHAT_SAFE5 <BROOO!!!!!>
		CHAT_SAFE5 <֥륥>
		% CHAT_SAFE6 <Broo Broo SQUAK!>
		CHAT_SAFE6 <֥å֥åá>
		% CHAT_SAFE7 <Squak.>
		CHAT_SAFE7 <á>
		% CHAT_SAFE8 <Broo.>
		CHAT_SAFE8 <֥륥>

		Monster Fire Penguin
		SetTeam 2
		home <Penguin Exhibit>

		Monster Fire Penguin
		SetTeam 2
		home <Penguin Exhibit>

		Monster Dark Dragon
		SetTeam 3
		home <Dragon Exhibit>

		Monster Swamp Viper
		SetTeam 2
		home <Marsh Exhibit>

		Monster Spike Toad
		SetTeam 2
		home <Marsh Exhibit>

		NPC Citizen
		SetPersona 2301
		SetTeam 2
		home <Zoo Sign>

		NPC Citizen
		SetPersona 2302
		SetTeam 2
		home <Zoo Sign>

		NPC Citizen
		SetPersona 2303
		SetTeam 2
		home <Zoo Sign>

		NPC Citizen
		SetPersona 2304
		SetTeam 2
		home <Mecha Museum>
		job <Curator>
		chardesc old

		NPC Guardian
		home <Nature Trail>
		SetTeam 3
		SetPersona 2305
	end

Scene 24 0
	name <Snake Lake Corporate Zone>
	name_I18N <Snake Lake϶>
	type <TOWN URB_STORY>
	CityMap

	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter
	% V2 = LifeCorp Labs quest given

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the Snake Lake Corporate Zone.>
	Msg1 <Snake Lake϶ä>
	% Msg2 <You are in the Snake Lake Corporate Zone.>
	Msg2 <Snake Lake϶ˤ롣>

	NU5 <if= T5 0 if= V2 0 V= 2 1 StoryLine .bioplot>
	.bioplot <TS_PLOT_BiocorpBasement.txt>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		team 5
		% BioCorp Monsters
		setenemy 1 2

		Team 6
		% BioCorp Scientist

		rect
		width 5
		height 5
		sub
			Sign
			Destination 10
		end

		Mansion
		Height 15
		Width 10
		name <Factory>
		name_I18N <>
		BorderType 35
		FloorType 14


		room 7 5
		name <BioCorp Building>
		name_I18N <BioCorpҲ>
		BorderType 34
		FloorType 30

		Complex
		name <BioCorp Labs>
		name_I18N <BioCorp>
		BorderType 34
		FloorType 30
		width 10
		height 10
		sub
			rect
			FloorType 30
			name <BioCorp Labs Scientist Room>
			name_I18N <BioCorpβʳؼԤεﲰ>

			rect
			FloorType 14
			name <Holding Cell>
			name_I18N <ݣ>
			special <Cell>
			sub
				Door
				Lock 20
				Update <ifG L2 0 SetStat 6 0>

				StairsDown
				Destination 30
				Hide 25
				Update <ifG L2 0 SetStat 5 0>
			end
		end


		room 7 5
		name <Regex Corporation>
		name_I18N <Regex>
		BorderType 35

		room 7 7
		name <Kettel Building>
		name_I18N <KettelҲ>
		BorderType 29
		FloorType 28

		room 7 5
		name <Twilingate's>
		name_I18N <Twilingate쥹ȥ>
		BorderType 37

		room 5 5
		name <Leiji Hospital>
		name_I18N <Leiji±>
		BorderType 18
		FloorType 28

		room 5 5
		name <Automata>
		name_I18N <Automata>
		BorderType 38
		FloorType 28

		Persona 2415
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 11 AddChat 12 AddChat 13 AddChat 4>
		result2 <NewChat Say 3>
		result4 <NewChat Say 3>
		result11 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 49 else GoNoMoney Say 7 CASH+ -50 PCEat>
		result12 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 7 CASH+ -100 PCMoraleDmg -d8 PCEat>
		result13 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 499 else GoNoMoney Say 7 CASH+ -500 PCMoraleDmg -d20 PCEat>
		% Msg1 <Welcome to Twilingate's restaurant. May I take your order?>
		Msg1 <Twilingate쥹ȥؤ褦ʸϤޤǤ>
		% Msg2 <You can get fried rice for $50, a cesar salad for $100, or a steak for $500.>
		Msg2 <㡼ϥ $50  $100 ơ $500 ȤʤäƤޤ>
		% Msg3 <Well, if you ever get hungry, you know where to come...>
		Msg3 <ǤϡĤʢζȤˡԤƤޤġ>
		% Msg4 <Sorry, but your credit rating isn't quite good enough to purchase this meal. Come back after payday.>
		Msg4 <ޤ󤬡ʤοѳդϤĤۤɤˤϹ⤯ޤ󡣵ˤۤ>
		% Msg5 <You don't seem hungry enough to have a meal right now. Come back later, if you want.>
		Msg5 <˿򤹤ۤɶʢǤϤʤ褦Ǥ͡褱иäƤƤ>
		% Msg7 <Here's your order. Please enjoy the meal.>
		Msg7 <ʸǤɤ夬졣>
		% Prompt1 <May I see the menu?>
		Prompt1 <˥塼򸫤Ƥ졣>
		% Prompt2 <Sorry, I came in here by mistake...>
		Prompt2 <ޤʤְ㤨ġ>
		% Prompt4 <On second thought, I don't want anything.>
		Prompt4 <äѤפʤ>
		% Prompt11 <I'll take the fried rice.>
		Prompt11 <㡼ϥˤ褦>
		% Prompt12 <I'll take the salad.>
		Prompt12 <ˤ褦>
		% Prompt13 <I'll take the steak.>
		Prompt13 <ơˤ褦>

		Persona 2416
		% V1 = PC has paid the registration fee
		greeting <NewChat if= V1 -1 else GoCheckContract Say 3>
		GoCheckContract <if= V1 1 else GoFirstTime Say 11 AddChat 8 AddChat 9>
		GoFirstTime <Say 1 AddChat 1 AddChat 2>
		GoOpenShop <shop .wares Say 13>
		.wares <19>
		result1 <NewChat Say 2 AddChat 3 AddChat 4 AddChat 5>
		result2 <NewChat Say 4>
		result3 <NewChat Say 5 AddChat 6 AddChat 7>
		result4 <NewChat Say 6>
		result5 <EndCHat Say 7 V= 1 -1 Reputation 4 -d8 PCMoraleDMG -d8>
		result6 <ifG PC$ 9999 else GoR6NoMoney EndChat Time 3600 Cash+ -10000 Say 8 V= 1 1 Goto GoOpenShop>
		GoR6NoMoney <NewChat Say 9>
		result7 <NewChat Say 10>
		result8 <EndChat Say 12 Goto GoOpenShop>
		result9 <NewChat Say 14>
		% Msg1 <This is Leiji Memorial Research Hospital. We are pushing back the limits of human mortality through the advancement of improved bodies. What is your business here?>
		Msg1 < Leijiǰ±Ǥ桹Ͽβ¤⤵뤳Ȥǿʹ֤θ³³ƤޤѤǤ>
		% Msg2 <Sorry, but this is not a regular hospital... we lack the facilities and mandate for treatment of the general public. There is a hospital downtown; you should proceed there to have your wounds treated.>
		Msg2 <ޤ󤬡ϰ̤±ǤϤޤĲ桹ˤϰ̤Ť⸢¤⤢ޤ˲ڳˤ±ޤŤƤ餤ФعԤäƤ>
		% Msg3 <This is Leiji Memorial Research Hospital. As you have no business here, I must ask you to leave.>
		Msg3 < Leijiǰ±ǤѤ̵Ф꤯>
		% Msg4 <We perform research into the fields of cybernetics, genetech, longevity extension and chronic health care management.>
		Msg4 <ǤϿ͹ȿءҹء̿֡Ū򹯴ʬθԤäƤޤ>
		% Msg5 <Normally our test patients are referred here by other doctors. They need to undergo a lengthy registration procedure. If you really want, I can register you as a patient, though the cost for that and for the examination will be $10,000.>
		Msg5 <̡μԤ¾ΰդҲ𤵤ƤޤԤĹϿ³ʤФʤޤ󡣤⤷褱СϿȼ $10,000 ޤʤ򼣸ԤϿޤ礦>
		% Msg6 <I hope you get the help you need.>
		Msg6 <ʤɬפʽޤ褦ˡ>
		% Msg7 <Good day.>
		Msg7 <褦ʤ顣>
		% Msg8 <Just a minute, we'll need to review your medical history before you can be admitted... There. You're in the database, I can offer you treatment now.>
		Msg8 <ФԤǧ˼Ĵ٤ɬפޤġϤǡ١ϿޤǤʤϰŽ֤οФ뤳ȤǤޤ>
		% Msg9 <Come back when you can afford the registration and I'll see what I can do for you.>
		Msg9 <ϿΤΤ⤬ǤޤۤФǤ¤ΤȤϤޤ礦>
		% Msg10 <As I believe I mentioned, there's a hospital downtown. You should be able to get help there.>
		Msg10 <ä褦ˡ˲ڳˤ±ޤǽƤ館Ǥ礦>
		% Msg11 <Welcome back, \PC . How may I be of assistance today?>
		Msg11 <褦 \PC Ϥɤʽ֤򤤤ޤ礦>
		% Msg12 <Certainly. Here are the services we have available.>
		Msg12 <ޤޤ餬߲ǽʽ֤Ǥ>
		% Msg13 <Good health be with you.>
		Msg13 <ʤ򹯤Ǥޤ褦ˡ>
		% Msg14 <That's fortunate. So your body is performing adequately, then?>
		Msg14 <Ϥ褫äǤϤʤοΤϽʬ˵ǽƤΤǤ͡>
		% Prompt1 <Help, I've been injured!>
		Prompt1 <Ƥ졢򤷤%JG>
		% Prompt2 <Just seeing what you do.>
		Prompt2 <򤷤ƤΤƤ>
		% Prompt3 <Isn't there anything you can do?>
		Prompt3 <%JSˤǤ뤳ȤϤʤΤ>
		% Prompt4 <Alright, thanks for your help.>
		Prompt4 <ʬä꤬Ȥ>
		% Prompt5 <Screw you too!!!>
		Prompt5 <館>
		% Prompt6 <Okay, I want to do that.>
		Prompt6 <褷Ƥ졣>
		% Prompt7 <That's too much.>
		Prompt7 <⤹衣>
		% Prompt8 <I could use your skills.>
		Prompt8 <εѤȤ碌Ƥ졣>
		% Prompt9 <I don't need any help today.>
		Prompt9 <Ͻפʤ>

		Persona 2414
		% President of RegEx corporation
		% V1 = Renown + Reaction, determines if PC can get job...
		greeting <NewChat ifFactionEnemy 6 else GoSomething SayAnything>
		GoSomething <if= PCFac 6 else GoCheckFaction Say 1 AddChat 1>
		GoCheckFaction <if= PCFac 0 else GoHasFaction Say 2 AddChat 2>
		GoHasFaction <SayAnything>
		result1 <EndChat Say 3 School .skills Say 4>
		.skills <1 2 3 4 5 15 19 20 21 31 24>
		result2 <NewChat ifG 1 PCRep 3 else GoR2Apt Say 5>
		GoR2Apt <V= 1 PCRep 6 V+ 1 React ifG V1 15 else goR2Fail Say 7 AddChat 3 AddChat 4>
		goR2Fail <Say 6>
		result3 <NewChat Say 8 MechaPrize .mek XPV 200 CashPrize 25000 SetPlayerFaction 6>
		.mek <BuruBuru.txt>
		result4 <NewChat Say 9 AddReact -d4>
		% Msg1 <Good to see you again. What can I do for you today?>
		Msg1 <ޤ񤨤ƴ򤷤ޤϲΤѤǤ礦>
		% Msg2 <RegEx corporation is the corporation of the people. We are the most dependable employer in the Federated Territories, and are always on the lookout for skilled workers to join our staff.>
		Msg2 <RegEx Corporation Ͽ͡ΤβҤǤҤϢˮǺǤ⿮ѼԤǤꡢҰ˲äӤΤϫƯԤõƤޤ>
		% Msg3 <If you have the right skills, then nothing is impossible.>
		Msg3 <ŬڤʥäƤСԲǽϤޤ>
		% Msg4 <Keep up the hard work and you'll be rewarded!>
		Msg4 <̿˻Ż³ƤФĤǤ礦>
		% Msg5 <Look, I said that we're the corporation of the people. You don't seem to be much of a people-person. Maybe some other company would be willing to hire you.>
		Msg5 <ơϤۤҤϿ͡ΤβҤǤȸޤʤϿ͡ΩȤȤ褦ʿʪǤϤʤ褦Ǥ¾βҤʤ餢ʤۤȤ⤷ޤ󤬡>
		% Msg6 <You've got the attitude, but I don't know if you've got the right stuff. The resume is good, but I don't think you're ready to work here yet.>
		Msg6 <ʤˤϤ뵤ޤʼҰˤʤ뤫ɤʬޤϹʤǤʤҤƯȤϤޤפޤ>
		% Msg7 <Wow, this is exactly the kind of thing that we've been looking for. You've got a job here at RegEx if you want it! You do want it, don't you?>
		Msg7 <ۤʤϤޤҤõƤͺǤ⤷褱Ф RegEx ƯƤäΤǤ礦>
		% Msg8 <Welcome to the company! To start you off, here's a brand new entry-level mecha plus a cash bonus. You'll also be eligible for training later on if you want.>
		Msg8 <Ҥˤ褦ʤν˺ݤҰѥåȥܡʥѰդޤۤɷʤޤ>
		% Msg9 <Oh. I'm not disappointed... really...>
		Msg9 <äȡäʤ󤫤ޤǤġ>
		% Prompt1 <I'd like to train.>
		Prompt1 <>
		% Prompt2 <Here, look at my resume.>
		Prompt2 <%JF򸫤Ƥ졣>
		% Prompt3 <Absolutely!>
		Prompt3 <Ȥ⡪>
		% Prompt4 <No, not particularly.>
		Prompt4 <䡢äˡ>

		Persona 2417
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <Mecha 17 MEXTRA 4>
		% Msg1 <This is Automata. The finest machines from all over the Federated Territories and beyond are sold here. We also repair all types of mecha.>
		Msg1 < Automata ǤǤϢˮȤμ椫齸줿Ǥ餷䤷Ƥޤ뷿Υåν⾵ޤ>
		% Msg2 <We offer many services for our customers. Let me know anything you need.>
		Msg2 <桹ϤҤޤΤ¿Υӥ󶡤ƤޤɬפʤȤϲǤ⤪դ>
		% Msg3 <Please come again.>
		Msg3 <ޤΤۤ>
		% Prompt1 <Let me see what you can do.>
		Prompt1 <뤫Ƥߤ褦>

	end
	inv
		NPC Corporate Executive
		SetTeam 2
		SetPersona 2401
		home <Regex Corporation>
		SetFaction 6

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2402
		home <Regex Corporation>
		Mecha <Renegade.txt>
		SetFaction 6

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2403
		home <BioCorp Building>
		chardesc Villainous
		SetFaction 5

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2404
		home <BioCorp Building>
		SetFaction 5

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2405
		home <Kettel Building>
		SetFaction 4

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2406
		home <Kettel Building>
		SetFaction 4

		NPC Scientist
		SetTeam 6
		SetPersona 2407
		% home <BioCorp Labs>
		home <BioCorp Labs Scientist Room>
		SetFaction 5

		STC APPARATUS-1
		home <Factory>

		NPC Guardian
		SetTeam 3
		SetPersona 2408

		NPC Guardian
		SetTeam 3
		SetPersona 2409

		NPC Citizen
		SetTeam 2
		SetPersona 2410

		NPC Citizen
		SetTeam 2
		SetPersona 2411

		NPC Journalist
		SetTeam 2
		SetPersona 2412

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2413
		home <BioCorp Building>
		SetFaction 5

		NPC Leader
		job <Corporate President>
		SetTeam 2
		SetPersona 2414
		home <Regex Corporation>
		SetFaction 6

		NPC Cook
		SetTeam 2
		SetPersona 2415
		home <Twilingate's>

		NPC Cyberdoc
		SetTeam 2
		SetPersona 2416
		home <Leiji Hospital>
		Skill 22 5
		Skill 24 12

		STC APPARATUS-2
		home <Leiji Hospital>

		NPC Mechanic
		SetTeam 2
		SetPersona 2417
		home <Automata>
		Ego 16

		Monster Hunter-Killer
		home <Holding Cell>
		SetTeam 5
		SetKeyItem 3

	end

Scene 25 0
	name <Snake Lake Waterfront>
	name_I18N <Snake Lakeե>

	CityMap
	type <TOWN URB_STORY>
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter
	% V2 = Can access the black market

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the waterfront. It looks like a pretty dangerous area.>
	Msg1 <Snake Lakeե äʤϰΤ褦>
	% Msg2 <You are in the waterfront. It looks like a pretty dangerous area.>
	Msg2 <Snake Lakeե ˤ롣ʤϰΤ褦>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		name <Delinquents>
		type <Criminal>
		setenemy 1
		stat 2 7
		% rumor <some of the local street gangs aren't too fond of outsiders.>
		rumor <ϸΥȥ꡼ȥ󥰤ˤϤ褽Ԥ򤢤ޤ깥ʤۤ⤤>

		room 8 5
		name <Guardian Station>
		name_I18N <Guardian>
		BorderType 29

		room 5 5
		name <Lakeside Chapel>
		name_I18N <Lakeside Chapel>
		BorderType 15
		FloorType 30

		room 8 8
		name <Spaceport Authority>
		name_I18N <>
		FloorType 26

		complex
		name <Boarding Party>
		name_I18N <Boarding Party>
		Width 7
		Height 7
		BorderType 36
		FloorType 25

		room 5 5
		name <Honest Weasel>
		name_I18N <Honest Weasel>
		BorderType 38
		FloorType 28

		room 6 5
		name <Pirate's Den>
		name_I18N <Pirate's Den>
		BorderType 35
		FloorType 14

		rect
		width 5
		height 5
		sub
			Sign
			Destination 10
		end

		Persona 2502
		% Guardian Recruitment
		% V1 = Renown + Reaction, determines if PC can get job...
		greeting <NewChat ifFactionEnemy 3 else GoSomething SayAnything>
		GoSomething <if= PCFac 3 else GoCheckFaction Say 1 AddChat 1>
		GoCheckFaction <if= PCFac 0 else GoHasFaction Say 2 AddChat 2>
		GoHasFaction <SayAnything>
		result1 <EndChat Say 3 School .skills Say 4>
		.skills <1 2 3 4 5 6 7 8 9 10 11 36>
		result2 <NewChat ifG 10 PCRep 2 else GoR2Apt Say 5>
		GoR2Apt <V= 1 PCRep 6 V+ 1 PCRep 1 ifG V1 15 else goR2Fail Say 7 AddChat 3 AddChat 4>
		goR2Fail <Say 6>
		result3 <NewChat Say 8 MechaPrize .mek XPV 500 CashPrize 50000 SetPlayerFaction 3>
		.mek <Renegade.txt>
		result4 <NewChat Say 9 AddReact -1>
		% Msg1 <As a guardian, you have to keep in top physical condition. You want to train?>
		Msg1 <GuardianȤơϿΤǹξ֤ݤͤФʤʤ뤫>
		% Msg2 <It's up to us, the Guardians, to keep law and order in the Federated Territories. It's a tough job with all those ravagers and criminals out there.>
		Msg2 <ϢˮˡΤ桹Guardiansε̳άåԡȺԤˤ븷Ż>
		% Msg3 <Let's get started. You look a bit out of shape... Nothing some strenuous exercise won't fix.>
		Msg3 <ǤϻϤ褦ϾĴ褯ʤ褦ġΤ礤ưв褹뤳Ȥ⤢뤾>
		% Msg4 <Keep working on it.>
		Msg4 <դʤ衣>
		% Msg5 <Maybe you weren't listening to me. The Guardians are the defenders of the law... I don't know if you even know what a law is. Either shape up your behavior or find someone else to hire you.>
		Msg5 <餯ϻäʹƤʤäGuardiansˡμԤʤġˡβ뤫ʬäƤΤɤ٤򤢤餿ï¾˸ۤäƤͤõʡ>
		% Msg6 <You? You've got some spirit, it's true, but you haven't exactly proven yourself yet. I honestly don't think you'd survive two days as a guardian.>
		Msg6 <ˤϤ餫뵤롢ϳΤȤΤȤϤޤϤäȤʬʤΨľ˸ȷGuardianˤʤäƤƤʤ>
		% Msg7 <You? Well, I guess you've shown a bit of talent... I'll tell you what. We could use another patrolman on the force. I've got a position available, if you're seriously interested.>
		Msg7 <դࡢˤϺǽָġ׷桹Ͽ򽸤Ƥ롣ܵ⤷褦Ȥʤ顢뿦롣>
		% Msg8 <Welcome to the force. Here's a patrol car for your use, a cash allowance so you can pick up some better equipment than that crap you're using, and you can come back for training later. Now get out there and make yourself useful.>
		Msg8 <椬ؤ褦ѤΥѥȥåȡѰդΤǡȤäƤ뤬餯⤤·ȤǷäΤ⤤ԤƼʬ衣>
		% Msg9 <Uh-huh. Well, stop wasting my time like that. Don't ask me again unless you're serious about it.>
		Msg9 <ޤʤդ˻λ̵֤̤ˤΤϤ⤦ߤƤ졣ܵǹͤ褦ˤʤޤǡ򤫤ʡ>
		% Prompt1 <That's what I'm here for.>
		Prompt1 <Τˤޤ>
		% Prompt2 <I'd like to join you.>
		Prompt2 <%JS˲äꤿ>
		% Prompt3 <I'll take it.>
		Prompt3 <衣>
		% Prompt4 <Sorry, not right now.>
		Prompt4 <ޤʤϷ빽>

		Persona 2511
		% Weasely Crusher, used mecha dealer.
		Greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <MECHA>
		result2 <NewChat Say 4 AddChat 1>
		% Msg1 <Welcome friend... Are you interested in power machines? I have a wide selection of almost new and slightly used mecha available for sale. I'm also in the business of buying salvage parts, if you happen to have any.>
		Msg1 <褦ͧġϤʵ˶̣Ϥ뤫%JFϤۤܿʤۤξŤΥåȴ·äƤ%JG⤷%JSåʤ뤳ȤС%JFϤʤäƤ%JG>
		% Msg2 <Take a look around. Make me an offer.>
		Msg2 <ŹįƤ졣äΤ%JF˸äƤ졣>
		% Msg3 <Keep on truckin'!>
		Msg3 <äȻȤäƤ衪>
		% Msg4 <Well, it's a dangerous world out there, you know. Many of these machines were parted from their previous owners under most unfortunate circumstances... But their loss can be your gain! I have the best selection in Snake Lake City!>
		Msg4 <ޤʪʡΥå¿ϺǤԹʾνͭԤȰΥ줿%JGġ餬%JS뤳ȤǤ%JG%JF Snake LakeǺǤȴʤ֤Ƥ%JG>
		% Prompt1 <Let me see what you have.>
		Prompt1 <뤫Ƥ졣>
		% Prompt2 <Where did you get all these robots?>
		Prompt2 <ɤǥå򤳤ʤ˼줿>

		Persona 2512
		% Black market shopkeeper...
		greeting <NewChat if= V1 1 else GoFirstTime Say 4 AddChat 3>
		GoFirstTime <if= L2 1 else GoCheckCharm L= 2 2 Say 1 AddChat 1 AddChat 2>
		GoCheckCharm <ifG React 30 else GoNothing L= 2 2 Say 8 AddCHat 5>
		GoNothing <SayAnything>
		result1 <EndChat Say 2 Reputation 2 -1 V= 1 1 Goto GoOpenStore>
		result2 <NewChat Say 3 Reputation 2 1 V= 1 2>
		result3 <EndChat Say 5 Goto GoOpenStore>
		result4 <NewChat Say 6 if= V2 0 V= 2 1 Reputation 3 d10>
		result5 <EndChat Say 9 V= 1 1 Goto GoOpenStore>
		GoOpenStore <shop .wares Say 7>
		.wares <4 5 10 11 12 14 16 17 18 19 20 MEXTRA>
		% Msg1 <What're you think you're doing in here? This look like a place of business, or something!?>
		Msg1 <ǰβ򤷤Ƥ롩䤫򤹤˸Τ>
		% Msg2 <Well in that case, come on in! We've got all kinds of things in here.>
		Msg2 <ʤäƤʡˤϲǤ·äƤ衣>
		% Msg3 <Remember, you saw nothing...>
		Msg3 <󤿤ϲ⸫㤤ʤġ>
		% Msg4 <Well, here you is again. Looking for something or you just stop by to chat?>
		Msg4 <䤢١õƤΤȤ⤪ꤷ˴äʡ>
		% Msg5 <Here's what I've got in stock at the moment. There's all kinds of stuff that finds its way through those doors, so you just might find something you've been looking for.>
		Msg5 <줬äƤʤɥθˤʪ̲äƤ뤫顢õƤΤĤ뤫͡>
		% Msg6 <That's good of yer. I'll tell you a story about my times in Oceania, and the pirates of Jackson's Reef...>
		Msg6 <˥ǡJackson's Reef γ±򤷤Ƥͦäġ>
		% Msg7 <If anyone asks where you got that stuff, tell 'em it fell off a truck.>
		Msg7 <⤷ïˤʤɤǼ줿Τʹ줿顢ȥåäΤȸäƤʡ>
		% Msg8 <I like you, \PC , so I'm gonna let you in on a little secret... This here is the black market, we have things from all over Earth and beyone. You want something? I can get it.>
		Msg8 <ä \PC ΤäȤ̩򶵤褦Ϥʪ֥åޡåȤߤʪ٤衣>
		% Msg9 <I came groundside a while back but I still have some connections with the Blades of Crihna. Lots of this stuff came from the spinners; it's higher quality than the things made on Earth.>
		Msg9 <ϤФ餯ϵ夿ޤ the Blades of Crihna ȤΥͤ롣糵ξʤSpinnersƤ롣ϾǺ줿ʪʼ>
		% Prompt1 <I'm looking for the black market.>
		Prompt1 <֥åޡåȤõƤɡ>
		% Prompt2 <Sorry to intrude...>
		Prompt2 <äƤޤʤġ>
		% Prompt3 <I'd like to see your wares.>
		Prompt3 <ʪ򸫤>
		% Prompt4 <I'm just here to chat today.>
		Prompt4 <ä򤷤ˤ>
		% Prompt5 <Let me see what you have.>
		Prompt5 <뤫Ƥۤ>

		Persona 2513
		% Pirate will tell PC about black market.
		greeting <NewChat ifG L2 0 else GoCheck Say 2>
		GoCheck <ifG React 15 else GoNoGood L= 2 1 Say 1>
		GoNoGood <Say 2>
		% Msg1 <I've got a tip for you... if you're looking for the black market, the best one to ask is a pirate...>
		Msg1 <Ȥ򶵤Ƥġ֥åޡåȤõƤΤʤ顢±ʹΤ֤ġ>
		% Msg2 <I was born on Mars, worked as a privateer out of Maquise Spinner for a while, now I'm living on Earth. I have to drift... it's my nature to keep on moving.>
		Msg2 <%JFϲޤơMaquise Spinner λΫǤФ餯ƯơǤϵ˽Ǥ롣%JFӤʤФʤʤİư³Τ%JFʬ顣>


	end
	inv
		NPC Trucker
		SetTeam 2
		SetPersona 2501

		NPC Mecha Pilot
		SetTeam 2
		SetPersona 2502
		SetFaction 3
		name <Britaine>
		name_I18N <Britaine>
		job <Guardian Commander>
		home <Guardian Station>
		Skill 2 16
		Skill 5 17
		skill 6 23
		mecha <Monstrous.txt>
		chardesc Male Heroic Lawful Passionate Passionate Passionate Renowned Renowned Renowned

		NPC Citizen
		SetTeam 2
		SetPersona 2503
		chardesc villainous

		NPC Citizen
		SetTeam 2
		SetPersona 2504
		chardesc chaotic

		NPC Bandit
		SetTeam 2
		SetPersona 2505

		NPC Bandit
		SetTeam 2
		SetPersona 2506

		NPC Trucker
		SetTeam 2
		SetPersona 2507

		NPC Priest
		home <Lakeside Chapel>
		SetTeam 2
		SetPersona 2508
		chardesc chaotic heroic

		STC SHRINE-1
		home <Lakeside Chapel>

		NPC Citizen
		home <Boarding Party>
		job <Hostess>
		SetTeam 2
		SetPersona 2509
		chardesc Young Chaotic Female

		NPC Journalist
		SetTeam 2
		SetPersona 2510

		NPC Bandit
		name <Weasely Crusher>
		name_I18N <Weasely Crusher>
		mecha <>
		sdl_portrait <por_m_punk(J-Y).png>
		sdl_colors <152 61 97 255 212 195 136 141 101>
		chardesc Male Pragmatic Wangtta
		SetTeam 2
		SetPersona 2511
		home <Honest Weasel>
		Skill 21 6

		NPC Shopkeeper
		name <Miaga>
		name_I18N <Miaga>
		home <Pirate's Den>
		job <Reformed Pirate>
		sdl_portrait <por_f_ladi_miaga(YU-).png>
		sdl_colors <255 150 120 142 62 39 1 75 67>
		SetTeam 2
		SetPersona 2512
		chardesc chaotic Sociable Cheerful Easygoing Female
		skill 21 25
		Ego 17
		Craft 8
		Reflexes 16
		Speed 14
		Age 3
		EquipChar 250000

		NPC Bounty Hunter
		mecha <Neko.txt>
		% rumor <Bounty Hunters generally know where to shop for adventuring equipment.>
		rumor <̤˾޶ԤϤɤŹõФΤäƤ>
		SettEAM 2
		SetPersona 2513
		chardesc chaotic Sociable
		equipchar 10000

		NPC Thief
		SetPersona 2514
		SetTeam 2
		mecha <Alba.txt>
		SetFaction 13
	end

Scene 26 0
	name <Kist Ruins L3>
	name_I18N <Kist L3>
	special <NoExit>
	NU1 <if= T1 0 Exit 14>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter Kist Ruins, level three.>
	Msg1 <Kist L3 ä>
	% Msg2 <You are in Kist Ruins, level three.>
	Msg2 <Kist L3 ˤ롣>

	ComplexMap
	FloorType 14
	MarbleType 16
	BorderType 35

	sub
		CFiller
		BorderType 35
		Width 12
		LockedDoorChance 80
		SecretDoorChance 30
		Height 12
		sub
			rect
			FloorType 16
			special <Cell>
			sub
				StairsUp
				Destination 19

				Door
				Lock
			end
		end

		CFiller
		BorderType 35
		Width 17
		Height 17
		LockedDoorChance 50
		SecretDoorChance 90
		sub
			rect
			name <Storage Cell>
			name_I18N <ݴɸ>
			special <Cell>
			FloorType 16
			SecretDoorChance 90
			sub
				Door 0
				Lock 30

				TrapDoor
				use <if= V1 1 else GoFirstTime Print 3>
				GoFirstTime <ifKeyItem 55 else GoNoFuel ifKeyItem 35 else GoNoDisk ifYesNo 4 5 6 DeleteKeyItem 55 DeleteKeyItem 35 GiveKeyItem 26 Print 2 History 7 Exit 1 SeekGate 14 V= 1 1>
				GoNoFuel <Print 1>
				GoNoDisk <Print 1>
				% Msg1 <There is something large buried in the debris here. On top is a metallic panel with two small openings.>
				Msg1 <ˤϴ㪤β˲礭ʤΤޤäƤ롣ΤƤäڤˤĤξʷ꤬°Ĥ롣>
				% Msg2 <You have reawakened the Argoseyer! The enormous mecha lifts free from the rubble and awaits your command.>
				Msg2 <Argoseyer ƤܳФᤵ εʥåϴ㪤礤夬̿ԤäƤ롣>
				% Msg3 <There's nothing else here.>
				Msg3 <ˤ¾˲ʤ>
				% Msg4 <There is something large buried in the debris here. On top is a metallic panel with two small openings. It looks like the fuel rod and crystal disk will fit.>
				Msg4 <ˤϴ㪤β˲礭ʤΤޤäƤ롣ΤƤäڤˤĤξʷ꤬°Ĥ롣ǳƩǥ礤>
				% Msg5 <Insert items into panel.>
				Msg5 <ƥ°Ĥ롣>
				% Msg6 <Better not try it...>
				Msg6 <Ƥġ>
				% Msg7 <You recovered the legendary Argoseyer.>
				Msg7 < Argoseyer 줿>
			end
		end


		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Robot Bug Synth Factory>
		setenemy 1
		stat 2 100
	end
	inv
		Treasure 10000
		name <Mecha Blueprints>
		name_I18N <åļ̿>
		SetKeyItem 2
		home <Storage Cell>
		use <Print 3>
		Clue29 <Print 1>
		Clue37 <Print 2>
		% Msg1 <These blueprints detail a forerunner of the Esher mecha. Anyone interested in the history of mecha would probably be eager to buy them.>
		Msg1 <ļ̿ˤ Esher åȤʤΤξܺ٤Ƥ롣åˤ˶̣Ŀͤʤï⤬㤤>
		% Msg2 <These blueprints are very well preserved, considering their age. They probably belong in a museum.>
		Msg2 <ļ̿Ϻ줿ǯγˤˤ褯¸Ƥ롣ɤʪۤΤΤʤΤ>
		% Msg3 <It's a very old set of mecha blueprints.>
		Msg3 <˸Ťåļ̿>
	end

Scene 27 0
	name <Snake Lake Nature Trail L1>
	name_I18N <Snake Lakeƻ L1>
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You follow the Snake Lake Nature Trail.>
	Msg1 <Snake Lakeƻéä>
	% Msg2 <You are in the Snake Lake Nature Trail.>
	Msg2 <Snake Lakeƻˤ롣>
	type <Dungeon>

	WildMap

	sub
		rect
		name <Nature Trail>
		name_I18N <ƻ>
		width 5
		height 5
		sub
			Sign
			name <Snake Lake Nature Trail>
			name_I18N <Snake Lakeƻ>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			% Msg1 <This sign points the way back to Snake Lake Park.>
			Msg1 <ɸ Snake Lakeؤεƻ򼨤Ƥ롣>
			% Msg2 <Return to the park.>
			Msg2 <롣>
			% Msg3 <Stay here.>
			Msg3 <αޤ롣>
			Destination 23
		end

		rect
		name <Nature Trail>
		name_I18N <ƻ>
		width 5
		height 5
		sub
			Sign
			name <Snake Lake Nature Trail>
			name_I18N <Snake Lakeƻ>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			% Msg1 <This sign points the way to second part of the nature trail. The text is partly obscured by what appear to be blood stains.>
			Msg1 <ɸϼƻؤƻ򼨤Ƥ롣ʸϷ캯Τ褦ʤΤ夷Ƥ뤻ǤȤɤɤʤ>
			% Msg2 <Follow the trail.>
			Msg2 <ƻԤ>
			% Msg3 <Sounds dangerous.>
			Msg3 <ʤ>
			Destination 28
		end


		team 1
		setenemy 2

		team 2
		name <Forest Monsters>
		type <Animal Forest City Criminal>
		setenemy 1
		stat 2 12
	end

Scene 28 0
	name <Snake Lake Nature Trail L2>
	name_I18N <Snake Lakeƻ L2>
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You follow the Snake Lake Nature Trail.>
	Msg1 <Snake Lakeƻéä>
	% Msg2 <You are in the Snake Lake Nature Trail.>
	Msg2 <Snake Lakeƻˤ롣>
	type <Dungeon>

	ForestMap

	sub
		rect
		name <Nature Trail>
		name_I18N <ƻ>
		width 5
		height 5
		sub
			Sign
			name <Snake Lake Nature Trail>
			name_I18N <Snake Lakeƻ>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			% Msg1 <This sign points the way back to Snake Lake Park.>
			Msg1 <ɸ Snake Lakeؤεƻ򼨤Ƥ롣>
			% Msg2 <Return to the park.>
			Msg2 <롣>
			% Msg3 <Stay here.>
			Msg3 <αޤ롣>
			Destination 27
		end

		rect
		name <Nature Trail>
		name_I18N <ƻ>
		width 5
		height 5
		sub
			Sign
			name <Snake Lake Nature Trail>
			name_I18N <Snake Lakeƻ>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			% Msg1 <This sign indicates the continuation of the nature trail. A pile of skulls sits at the base.>
			Msg1 <ƻؤƻ򼨤Ƥɸ롣βˤϥɥѤߤˤʤäƤ롣>
			% Msg2 <Follow the trail.>
			Msg2 <ƻԤ>
			% Msg3 <Sounds very dangerous.>
			Msg3 <˴ʤ>
			Destination 29
		end


		team 1
		setenemy 2

		team 2
		name <Forest Monsters>
		type <Animal Forest City>
		setenemy 1
		stat 2 24
	end

Scene 29 0
	name <Snake Lake Nature Trail L3>
	name_I18N <Snake Lakeƻ L3>
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You follow the Snake Lake Nature Trail.>
	Msg1 <Snake Lakeƻéä>
	% Msg2 <You are in the Snake Lake Nature Trail.>
	Msg2 <Snake Lakeƻˤ롣>
	type <Dungeon>

	HvForestMap

	sub
		rect
		name <Nature Trail>
		name_I18N <ƻ>
		width 5
		height 5
		MarbleType 2
		sub
			Sign
			name <Snake Lake Nature Trail>
			name_I18N <Snake Lakeƻ>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			% Msg1 <This sign points the way back to Snake Lake Park.>
			Msg1 <ɸ Snake Lakeؤεƻ򼨤Ƥ롣>
			% Msg2 <Return to the park.>
			Msg2 <롣>
			% Msg3 <Stay here.>
			Msg3 <αޤ롣>
			Destination 28
		end

		rect
		name <Nature Trail>
		name_I18N <ƻ>
		width 5
		height 5
		MarbleType 2
		sub
			Sign
			% V1 = XP Award for completing the nature trail
			name <Snake Lake Nature Trail>
			name_I18N <Snake Lakeƻ>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4 SeekGate 27 if= V1 0 V= 1 1 Print 4 XPV 500>
			% Msg1 <This sign indicates the end of the Snake Lake Nature Trail. You can follow it directly back to the park.>
			Msg1 <ɸ Snake Lakeƻν򼨤Ƥ롣ɸ˽äƸޤľ뤳ȤǤ롣>
			% Msg2 <Return to the park.>
			Msg2 <롣>
			% Msg3 <Stay here.>
			Msg3 <αޤ롣>
			% Msg4 <You have completed the nature trail.>
			Msg4 <ƻƧˤ>
			Destination 23
		end

		Clearing
		name <Clearing>
		width 8
		height 8

		team 1
		setenemy 2

		team 2
		name <Forest Monsters>
		type <Animal Forest>
		setenemy 1
		stat 2 36
	end
	inv
		STC SHRINE-1
		% V2 = Have gotten the "big prize" at this shrine.
		name <Earth Shrine>
		name_I18N <Ϥ>
		home <Clearing>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
		GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
		GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 2 2 XPV 100 if= G16 0 History 102 G= 16 1>
		GoSmallPrize <G+ 12 1 Print 2 XPV 50>
		% Msg2 <You meditate at the shrine. You feel the strength of the earth.>
		Msg2 <㬤ۤϤ϶򴶤>
		% Msg101 <You meditate at the shrine. The green earth has been scarred by the wars of man, yet spirit shall not be extinguished. You attain illumination.>
		Msg101 <㬤ۤФϤϿˤĤƤä뤳ȤϤʤǤ>
		% Msg102 <You have meditated at each of the elemental shrines.>
		Msg102 <줾θǤ㬤ۤ>

	end

Scene 30
	name <BioCorp Basement L1>
	name_I18N <BioCorpϲ L1>
	special <NoExit>
	NU1 <if= T1 0 Exit 24>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the BioCorp Basement, level one.>
	Msg1 <BioCorpϲ L1 ä>
	% Msg2 <You are in the BioCorp Basement, level one.>
	Msg2 <BioCorpϲ L1 ˤ롣>
	MonkeyMap
	SecretDoorChance 5
	LockedDoorChance 2
	FloorType 28
	BorderType 23
	sub
		Rect
		Width 3
		Height 3
		FloorType 28
		sub
			StairsUp
			Destination 24
		end

		Rect
		Width 3
		Height 3
		FloorType 28
		sub
			StairsDown
			Destination 31
		end


		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Synth Robot HUNTER-X>
		setenemy 1
		stat 2 16
	end

Scene 31
	name <BioCorp Basement L2>
	name_I18N <BioCorpϲ L2>
	special <NoExit>
	NU1 <if= T1 0 Exit 24>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the BioCorp Basement, level two.>
	Msg1 <BioCorpϲ L2 ä>
	% Msg2 <You are in the BioCorp Basement, level two.>
	Msg2 <BioCorpϲ L2 ˤ롣>
	MonkeyMap
	SecretDoorChance 5
	LockedDoorChance 2
	FloorType 28
	BorderType 23
	sub
		Rect
		Width 3
		Height 3
		FloorType 28
		sub
			StairsUp
			Destination 30
		end

		rect
		height 7
		width 7
		FloorType 28
		MarbleType 5
		name <Spawning Pit>
		name_I18N <˿ѥԥå>

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Synth Robot HUNTER-X>
		setenemy 1
		stat 2 21
	end
	inv
		Prop 30
		name <Spawning Vat>
		name_I18N <˿>
		home <Spawning Pit>
		SetTeam 2
		SetKeyItem 4

		Monster Hunter-Slayer
		SetTeam 2
		home <Spawning Pit>

	end

Scene 32 0
	name <Snake Lake Sewer L1>
	name_I18N <Snake Lakeƻ L1>
	Type <Dungeon Sewer Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 10>
	start <Print 3>
	Restore_Start <Print 4>
	% Msg3 <You enter Snake Lake sewer, level one.>
	Msg3 <Snake Lakeƻ L1 ä>
	% Msg4 <You are in Snake Lake sewer, level one.>
	Msg4 <Snake Lakeƻ L1 ˤ롣>

	CaveMap
	BorderType 29
	FloorType 17
	MarbleType 7

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 10
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 33
		end

		team 1
		setenemy 2

		team 2
		name <Sewer Monsters>
		type <Swamp Water City Reptile>
		setenemy 1
		stat 2 11
	end

Scene 33 0
	name <Snake Lake Sewer L2>
	name_I18N <Snake Lakeƻ L2>
	Type <Dungeon Sewer Open ISOLATED>
	special <NoExit>
	NU1 <if= T1 0 Exit 10>
	start <Print 3>
	Restore_Start <Print 4>
	% Msg3 <You enter Snake Lake sewer, level two.>
	Msg3 <Snake Lakeƻ L2 ä>
	% Msg4 <You are in Snake Lake sewer, level two.>
	Msg4 <Snake Lakeƻ L2 ˤ롣>

	CaveMap
	BorderType 29
	FloorType 17
	MarbleType 7

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 32
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 34
		end

		rect
		width 15
		height 15
		FloorType 17
		sub
			Room 5 5
			name <Research Station>
			name_I18N <>
		end

		team 1
		setenemy 2

		team 2
		name <Sewer Monsters>
		type <Swamp Water City Reptile>
		setenemy 1
		stat 2 15

		team 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		Persona 3301
		% V1 = "victory" counter.
		greeting <NewChat if= V1 1 else GoCheckLancemate Say 10>
		GoCheckLancemate <if= ItemTeam 5 NAV_LancemateTeam else GoCheckDeath V= 1 1 AddReact 20 Reputation 6 2  Say 9 AddChat 7 AddChat 8>
		GoCheckDeath <ifItemOK 5 else GoDeath Say 1 AddChat 1 AddChat 6>
		GoDeath <V= 1 1  Say 14  AddChat 11  AddChat 12>
		result1 <NewChat Say 2 AddChat 2 AddChat 3 AddChat 5>
		result2 <NewChat Say 3 AddChat 4 AddChat 5>
		result3 <NewChat Say 4 AddChat 4 AddChat 5>
		result4 <NewChat Say 5>
		result5 <NewChat Say 6>
		result6 <EndChat Say 7 Shop .nowares Say 8>
		result7 <NewChat   Say 11   Reputation 4  d8   AddChat 9 AddChat 10>
		result8 <NewChat   Say 11   Reputation 4 -d8   AddChat 9 AddChat 10>
		result9 <NewChat   Say 12   CashPrize 120000   XPV 100   DeleteKeyItem 5>
		result10 <NewChat Say 13 Reputation 3 d6>
		result11 <NewChat Reputation 2 -1 Say 15>
		result12 <NewChat Reputation 2 1  Reputation 6 1  AddReact -30   Say 16>
		% Msg1 <Hello! It's nice to see a new face down here... we don't get many visitors. Of course, I wouldn't trade my research for the world.>
		Msg1 <ˤϡʤȤΤʤͤ˲񤨤ƴ򤷤ĤˤϤޤͤʤ%JG%JFθǤƾʤ%JG>
		% Msg2 <This sewer is the natural habitat of albino alligators. I've been tracking the movements of a particularly old male that we call "Bone-Cracker". His lair is somewhere below this research station.>
		Msg2 <βƻˤˤ©Ƥ%JG%JF "Bone-Cracker" ȤȤ櫓ϷͺˤưɤäƤ%JG߽褬θϲΤɤˤ%JG>
		% Msg3 <Well, Bone-Cracker does seem to have a fondness for human flesh, but I've been here so long that I apparently smell like the environment, so I'm apparently safe.>
		Msg3 <Bone-Cracker Ͽä˹褦%JFϤˤ֤Ĺ֤뤿ˤɤϤƱ褦ˤʤä%JG%JFϽʤ餷%JG>
		% Msg4 <If you're attacked by an albino alligator, run away. One bite can easily mean instant death. If you have to fight, aim for the belly where their scales are softest. They're good at hiding in water and vegetation, so be very cautious.>
		Msg4 <⤷ˤ˹⤵줿顢ƨ뤳ȤǤդдñ¨ष%JG⤷ʤФʤʤʤä顢ڤǤ餫ʢۤϿ俢ʪδ֤˱ΤդʤΤǡդƤ졣>
		% Msg5 <The Snake Lake department of sanitation has given me a research grant. Bone-Cracker has eaten several of their workers, as well as a number of bounty hunters sent here to get rid of him.>
		Msg5 <Snake Lake ݤФƤ줿%JG Bone-Cracker ˤ϶Τɸ줿޶ԤƱͤˡݤοͿ줿͡>
		% Msg6 <He's bigger than most albino alligators, very aggressive, and likes to eat people. In his lair downstairs he's accumulated quite a collection of bones, weapons, and shiny objects taken from the people he's killed.>
		Msg6 <ϤۤȤɤˤ礭˹Ūǡʹ֤ʪϻ͡åä䡢䡢ʪ߽ˤ󤿤Ƥ%JG>
		% Msg7 <Maybe I can help you. Living down here and studying the local wildlife, I've picked up a thing or two about first aid...>
		Msg7 <ߤ%JFϤ˽ʪ򸦵椷Ƥơ޼˻ȤʪϤ餫äƤ뤫͡ġ>
		% Msg8 <Have a good expedition.>
		Msg8 <ɤι>
		% Msg9 <What... You have Bone-Cracker with you!? He's been tamed? This is incredible... How did you ever manage to do that?>
		Msg9 <ʤˡ %JS Bone-Cracker ޤäơ ĤϤȤʤäΤ ϼʡ %JSϤɤäƤʻ뤲>
		% Msg10 <My research project is done now. I'm getting ready to return to the surface.>
		Msg10 <%JFθץȤϴλ%JG %JFϾϤȤ褦>
		% Msg11 <Well... if you don't mind, would you mind if I studied him for a while? I could learn so much by observing him up close. Don't worry, Bone-Cracker won't be harmed... not that I think I could do that anyhow.>
		Msg11 <󡢤⤷%JS٤̵С %JFϤФ餯Ĥθ򤷤ΤĤζ᤯Ǵѻǡ¿̤%JGۤʡ Bone-Cracker Ĥ䤷ʤ衢 %JFˤʻǤ櫓ʤ>
		% Msg12 <Thank you! In return, here's what's left of my research grant. I guess I don't have any reason to stay down here now... Bone-Cracker and I will go to the Wujung University Reptiles Center.>
		Msg12 <꤬Ȥ󽷤Ȥơ %JFθ˻ٵ뤵줿ʧϤ%JFαޤɬפ̵ʤä%JGBone-Cracker %JF Wujung ॻ󥿡˵%JG>
		% Msg13 <I understand. Well, now that Bone-Cracker is leaving, I guess there's nothing left for me to study here. I'll be packing up and returning to the university soon.>
		Msg13 <Ϥ狼ä Bone-Cracker Ϥʤ %JF˻ĤäƸ椹٤Ϥ⤦̵ %JFϲʪޤȤؤ˵衣>
		% Msg14 <It's very strange... My remote sensors have lost track of Bone-Cracker. I guess he could have died, but he was in pretty good health and there's nothing down there powerful enough to fight him.>
		Msg14 <Ѥ %JFΥ⡼ȥ󥵡 Bone-Cracker 򸫼ä%JGĤϻΤĤϤȤƤ⸵äˤϥĤ廊ʤ>
		% Msg15 <Well, unless I can find him again, my research project here is over.>
		Msg15 <ࡢ %JFƤӥĤ򸫤ĤʤС %JFθץȤϤޤ>
		% Msg16 <You did what!? Why did you do that!? There was no reason to go into his territory... And now my research project is ruined! I guess there's nothing left for me but to return to the university...>
		Msg16 <%JSϲ򤷤äơ Τʻ򤷤 ĤΥƥȥ꡼򿯤ͳʤ̵%JG%JFθץȤǤ %JFˤؤ˵ʳʤˤĤƤʤġ>
		% Prompt1 <What exactly are you researching?>
		Prompt1 <βθ򤷤Ƥ>
		% Prompt2 <Isn't that dangerous?>
		Prompt2 <ʤʤ>
		% Prompt3 <What should I do if I meet one?>
		Prompt3 <ˤäɤФ>
		% Prompt4 <Why are you doing this?>
		Prompt4 <ǤʤȤ>
		% Prompt5 <Tell me about Bone-Cracker.>
		Prompt5 <Bone-Cracker ˤĤƶƤ졣>
		% Prompt6 <Help! I've been injured!>
		Prompt6 <Ƥ졪%JG>
		% Prompt7 <It wasn't easy.>
		Prompt7 <Ѥä%JG>
		% Prompt8 <Just another day's work for me.>
		Prompt8 <꤭ä%JG>
		% Prompt9 <Alright, you can have him.>
		Prompt9 <狼äϤ>
		% Prompt10 <Sorry, I'd rather keep him with me.>
		Prompt10 <ܤϤʤ>
		% Prompt11 <I don't know anything about that.>
		Prompt11 <Τʤ>
		% Prompt12 <I killed Bone-Cracker.>
		Prompt12 <Bone-Cracker ϻ衣>

	end
	inv
		NPC Nurse
		job <Grad Student>
		SetTeam 3
		SetPersona 3301
		home <Research Station>
		skill 20 12

		STC COMPUTER-1
		home <Research Station>
		clue29 <ifYesNo 4 5 6 ifG ComTime V1 else GoBeenBefore Print 7 V= 1 ComTime V+ 1 86400 Reputation 7 d4 MENTAL ifG SkRoll 29 10 else GoNoDice ifG PCRep 7 -d100 else GoNoDice Print 1 SkillXP 14 65>
		GoNoDice <Print 2>
		GoBeenBefore <Print 3>
		% Msg1 <You learn quite a bit about nature.>
		Msg1 <ˤĤƤʤؽ>
		% Msg2 <You can't understand a thing.>
		Msg2 <ʬʤä>
		% Msg3 <You've already looked at this computer today.>
		Msg3 <ϴˤΥԥ塼Ĵ٤>
		% Msg4 <This computer contains research notes on the creatures found in the sewer.>
		Msg4 <Υԥ塼ˤϲƻȯ줿ʪ˴ؤ븦浭ϿäƤ롣>
		% Msg5 <Read the notes.>
		Msg5 <ϿĴ٤롣>
		% Msg6 <Sounds too boring.>
		Msg6 <Ĥޤʤ>
		% Msg7 <You read the research notes...>
		Msg7 <浭ϿĴ٤ġ>

	end

Scene 34 0
	name <Snake Lake Sewer L3>
	name_I18N <Snake Lakeƻ L3>
	Type <Dungeon Sewer Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 10>
	start <Print 3>
	Restore_Start <Print 4>
	% Msg3 <You enter Snake Lake sewer, level three.>
	Msg3 <Snake Lakeƻ L3 ä>
	% Msg4 <You are in Snake Lake sewer, level three.>
	Msg4 <Snake Lakeƻ L3 ˤ롣>

	CaveMap
	BorderType 29
	FloorType 7
	MarbleType 2

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 33
		end

		team 1
		setenemy 2

		team 2
		name <Sewer Monsters>
		type <Swamp Water City Reptile>
		setenemy 1
		stat 2 19

		rect
		width 7
		height 7
		name <Lair>
		name_I18N <߽>
		FloorType 7
		MarbleType 17

	end
	inv
		Monster Albino Alligator
		name <BONE-CRACKER>
		name_I18N <Bone-Cracker>
		statline 15 23 13 9 3 15 2 2
		skill 8 11
		skill 13 15
		SetTeam 2
		SetKeyItem 5
		home <Lair>
		cash 896

		NPC Citizen
		equipChar 7000
		% Mark these bodies as artifacts so they won't be deleted
		type <artifact>
		home <Lair>
		Damage 500
		SetTeam 2

		NPC Citizen
		equipChar 11000
		% Mark these bodies as artifacts so they won't be deleted
		type <artifact>
		home <Lair>
		Damage 500
		SetTeam 2

		NPC Citizen
		equipChar 7000
		% Mark these bodies as artifacts so they won't be deleted
		type <artifact>
		home <Lair>
		Damage 500
		SetTeam 2
	end

Scene 35 0
	name <Wujung University>
	name_I18N <Wujung>
	type <Town University URB_STORY>

	CityMap
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% L2 = Have been given permission to explore the undercity

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 17>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter Wujung University.>
	Msg1 <Wujungؤä>
	% Msg2 <You are in Wujung University.>
	Msg2 <Wujungؤˤ롣>
	FIRE! <AirRaidSiren>

	gapfill <-9 -7 -7 -4 -4 -4 -4 -1>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 2 1
		team_colors <77 156 131>

		rect
		width 5
		height 5
		sub
			Sign
			Destination 17
		end


		room 8 12
		name <Humanities Building>
		name_I18N <ʸӥ>
		FloorType 30
		BorderType 24

		room 8 12
		name <Sciences Building>
		name_I18N <ӥ>
		FloorType 30
		BorderType 24

		room 8 12
		name <Technicum Building>
		name_I18N <ӥ>
		FloorType 30
		BorderType 24

		room 6 6
		name <Regex Co-Op>
		name_I18N <Regex>
		BorderType 35

		room 5 5
		name <Chaplain's Office>
		name_I18N <Chaplain>
		FloorType 30

		room 5 5
		BorderType 29
		FloorType 14
		sub
			StairsDown
			use <Print 1 SavePos LoadD .scene PassVar 2 60 PassVar 3 5 PassVar 4 8 SeekGate -1 if# G26 1 PassVar 1 35>
			.scene <TS_SCENE_WujungUndercity.txt>
			Hide 1
			REVEAL <Print 7>
			% Msg7 <You have found a secret passageway!>
			Msg7 <ϩ򸫤Ĥ>


			dOOR
			Lock 20
			Update <ifG L2 0 SetStat 6 0>
		end

		Persona 3503
		% Humanities Professor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 School .skills Say 3>
		.skills <19 30 27 34 35 39>
		result2 <NewChat Say 4 AddChat 1>
		% Msg1 <I am \PERSONA 3503 , dean of the humanities department.>
		Msg1 <ϿʸĹ̳ \PERSONA 3503 >
		% Msg2 <Certainly. What subject do you require instruction in?>
		Msg2 <βܤƳƤۤ͡>
		% Msg3 <Remember, everything can be a learning experience.>
		Msg3 <͡뤳ȤؤӤޤ>
		% Msg4 <There are also departments for science and technical studies, but honestly the most important things can be learned in the humanities.>
		Msg4 <ؤȹؤΤγ⤢뤬ľ˸ȡǤפʤȤϿʸؤǳؤ٤Τ>
		% Prompt1 <I'd like to study.>
		Prompt1 <ؤӤ>
		% Prompt2 <What else do you teach here?>
		Prompt2 <ؤǤ¾˲򶵤Ƥ롩>

		Persona 3504
		% Science Professor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 School .skills Say 3>
		.skills <16 22 24 29 31 38>
		result2 <NewChat Say 4 AddChat 1>
		% Msg1 <I am \PERSONA 3504 , head of the science department.>
		Msg1 <Ĺ̳ \PERSONA 3504 >
		% Msg2 <Let's get started. What subject do you require instruction in?>
		Msg2 <Ϥ褦βܤƳƤۤ͡>
		% Msg3 <Science is all about observation. Keep your eyes open and the world can be your teacher.>
		Msg3 <ʳؤȤϴѻ˴ؤ뤳Ȥ٤Ƥܤ򳫤³С϶դȤʤ>
		% Msg4 <Well, \PERSONA 3503 is in charge of the humanities department, while \PERSONA 3505 takes care of technical studies.>
		Msg4 <ʤ顢ʸ \PERSONA 3503 ôǡؤ \PERSONA 3505 ô>
		% Prompt1 <I'd like to study.>
		Prompt1 <ؤӤ>
		% Prompt2 <What else do you teach here?>
		Prompt2 <ؤǤ¾˲򶵤Ƥ롩>

		Persona 3505
		% Technical Professor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 School .skills Say 3>
		.skills <15 20 23 14 37>
		result2 <NewChat Say 4 AddChat 1>
		% Msg1 <I am \PERSONA 3505 , head of the technical studies degree program.>
		Msg1<ϹĹ̳ \PERSONA 3505 >
		% Msg2 <What do you want to learn about? I can teach you all kinds of things which you may find useful.>
		Msg2 <ؤӤ͡ ͭѤȻפ褦ʤ뤳Ȥ򶵤Ƥ褦>
		% Msg3 <Keep working hard! Remember, you may not see any immediate progress, but every bit of studying you do helps!>
		Msg3 <̿˳ؽ³ޤ͡ˤϿ򴶤ʤ⤷ʤ٤ƤθɬΩĤΤ>
		% Msg4 <There are also science and humanities majors programs at the university, but if you're really interested in finding a job you'll want to stick with the technical department.>
		Msg4 <ؤˤءʸؤμ칶⤢뤬õйˤʤФʤʤ>
		% Prompt1 <I'd like to study.>
		Prompt1 <ؤӤ>
		% Prompt2 <What else do you teach here?>
		Prompt2 <ؤǤ¾˲򶵤Ƥ롩>

		Persona 3506
		greeting <NewChat if= V1 0 else GoBeenBefore ifG React 10 else GoBeenBefore V= 1 1 Say 1 AddCHat 1 AddChat 2>
		GoBeenBefore <SayAnything>
		result1 <NewChat Say 2>
		result2 <NewChat Say 3>
		% Msg1 <In the Age of Superpowers, "Cyclops" were created to act as soldiers. Now Kettel Industries is planning to destroy the last known cyclops habitat in the green zone!>
		Msg1 <ĶˤϡCyclopsפʼΤȤƹư褦˺ޤ Kettel Industries ФϤ˻Ĥ줿ΤƤǤǸCyclops©ϤǤ褦ȤƤޤ>
		% Msg2 <We don't use terms like "monsters" any more... In any case, the Cyclops are part of the new ecology, and as such they need to be protected!>
		Msg2 <䤿Ϥ⤦ֲʪפθդϻȤޤġˤ衢CyclopsַϤΰǤꡢ餳ݸʤФʤʤ>
		% Msg3 <They say Cyclops are very intelligent... maybe even as smart as humans! Plus, I don't like the thought of any living creature being killed just to satisfy corporate greed.>
		Msg3 <CyclopsŪǤĿʹ֤Ʊ餤ˤ⤷ޤ󡪤ˡȤ˾ʪ򻦤ȤͤϹǤϤޤ>
		% Prompt1 <Good. Monsters should be eliminated.>
		Prompt1 <ʤʪϺ䤷ˤ٤>
		% Prompt2 <Why do you think that's a bad thing?>
		Prompt2 <ɤƤ줬ޤȤʤ>

		Persona 3515
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <DELIVERY>
		% Msg1 <This is the Wujung University Student Mechanics Lab. If you've got a damaged mecha, our students can repair it and get valuable work experience in the process.>
		Msg1 < Wujung ظ漼Ǥ⤷»åС˽ƤϤβǵŤʼиǤޤ͡>
		% Msg2 <Don't worry, I'll keep a close eye on the students to make sure they put everything back together right...>
		Msg2 <ۤʤȽ褦ĥäƤޤġ>
		% Msg3 <Let me know how the repairs turned out so I can give them a final grade.>
		Msg3 <˺ǽɾĤΤǽη̤Τ餻>
		% Prompt1 <Here's my mecha.>
		Prompt1 <%JFΥåɤ>

	end
	inv
		NPC Guardian
		SetTeam 3
		SetPersona 3501

		NPC Soldier
		SetTeam 3
		SetPersona 3502
		job <Campus Security>
		EquipChar 15000

		NPC Professor
		home <Humanities Building>
		SetTeam 2
		SetPersona 3503

		NPC Professor
		home <Sciences Building>
		SetTeam 2
		SetPersona 3504

		STC APPARATUS-1
		home <Sciences Building>

		STC APPARATUS-2
		home <Sciences Building>

		NPC Professor
		home <Technicum Building>
		SetTeam 2
		SetPersona 3505

		NPC Citizen
		name <Patch>
		name_I18N <Patch>
		Chardesc Young Passionate Heroic
		SetTeam 2
		job <Student>
		SetPersona 3506
		% rumor <Patch is deeply involved in the environmental movement.>
		rumor <Patch ϴĶݸư˿ؤäƤ>
		% CHAT_SAFE1 <Save the Morlocks!>
		CHAT_SAFE1 <⡼å²졪>
		% CHAT_SAFE2 <Down with oppression!>
		CHAT_SAFE2 <ư֤äĤ֤>
		% CHAT_SAFE3 <Don't raise school tuition!>
		CHAT_SAFE3 <夲ʡ>

		NPC Citizen
		Chardesc Young
		SetTeam 2
		job <Student>
		SetPersona 3507

		NPC Citizen
		Chardesc Young
		SetTeam 2
		job <Student>
		SetPersona 3508

		NPC Citizen
		SetTeam 2
		SetPersona 3509

		NPC Scientist
		home <Sciences Building>
		SetTeam 2
		SetPersona 3510

		NPC Priest
		SetTeam 2
		SetPersona 3511
		home <Chaplain's Office>

		NPC Corporate Executive
		SetTeam 2
		SetPersona 3512
		home <Regex Co-Op>
		SetFaction 6

		NPC Corporate Executive
		SetTeam 2
		SetPersona 3513
		home <Regex Co-Op>
		SetFaction 6

		NPC Corporate Executive
		SetTeam 2
		SetPersona 3514
		home <Regex Co-Op>
		SetFaction 6

		NPC Mechanic
		home <Technicum Building>
		SetTeam 2
		SetPersona 3515


		STC SHRINE-1
		home <Chaplain's Office>

	end

Scene 36 0
	name <Ipshil Sump>
	name_I18N <Ipshil乽>
	special <NoExit>
	NU1 <if= T1 0 Exit 13>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter a dark and mysterious ruin, far beneath Ipshil. It seems awfully well-maintained for someplace so remote.>
	Msg1 <Ipshil ϲˤ롢ŤŪʰפäϤۤɤؤԤʾˤƤɤƤ褦>
	% Msg2 <You are in a dark and mysterious ruin, far beneath Ipshil. It seems awfully well-maintained for someplace so remote.>
	Msg2 <Ipshil ϲˤ롢ŤŪʰפˤ롣ϤۤɤؤԤʾˤƤɤƤ褦>
	map <TS_MAP_Guild.txt>

	% L2 = Have recovered Primal Genome.

	utd3602 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3603 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3604 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3605 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3606 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3607 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	GET36 <L= 2 1>

	sub
		Team 1
		SetEnemy 2 3

		Team 2
		name <NPCs>
		SetEnemy 1
		SetAlly 4
		team_colors <208 80 30>

		Team 3
		name <Monsters>
		SetEnemy 1 2 4

		Team 4
		name <Guildmaster>
		SetAlly 2

		Persona 3601
		greeting <NewChat ifFactionEnemy 13 else GoSomething SayAnything>
		GoSomething <if= PCFac 13 else GoNoMember Say 7 AddChat 5>
		GoNoMember <if= L2 1 else GoNoOffer Say 2 AddChat 1 AddChat 2>
		GoNoOffer <Say 1>
		result1 <NewChat Say 4 AddChat 3 AddChat 4>
		result2 <NewChat Say 3>
		result3 <NewChat Say 6 TeamNeutral 2 Reputation 2 -10 SetPlayerFaction 13 XPV 200 MechaPrize .mek>
		.mek <Corsair.txt>
		result4 <NewChat Say 5>
		result5 <EndChat Say 8 School .skill Say 9>
		.skill <41 5 6 10 11 12 25 28 32 37>
		% Msg1 <It really is quite dangerous in here... Be careful.>
		Msg1 <ˤҤɤġĤޤ>
		% Msg2 <You are apparently quite a thief... Sneaking in here and stealing one of my most valuable treasures, all without causing too much of a disturbance! It would be a shame if such considerable talents were to go to waste. I could help you.>
		Msg2 <ɤ礷ͤʡġ򵯤뤳ȤʤǦӹǻκǤڤΰĤȤϡΤ褦κǽ̵̤줵ƤޤΤϤäʤߤ>
		% Msg3 <Ah, you have the ability but not the aptitude. That's a shame. You can keep the item you stole, though I may try to steal it back... you should leave this place before one of my less friendly associates take exception to your presence.>
		Msg3 <ϤˤǽϤϤ뤬Ǽʤǰ䤫ʪϤˤ䤬⤦Ȥ뤫⤷󤬤ʡġ򹥤ޤʤ֤¸ߤäˤΩ뤬褤>
		% Msg4 <I represent the League of Treasure Hunters. We are a group of thieves and ne'er-do-wells, dedicated to perfecting the art of larceny. I could train you, point you in the right direction to find some filthy lucre. Do you want in?>
		Msg4 <ϥȥ쥸㡼ϥ󥿡Ʊɽ桹±ǤʤΤǡߤηݽѤ뤳ȤǰƤ롣ϤõˤĤ˼Ƥɤ>
		% Msg5 <It's your choice. In that case, I suggest that you leave this place by the same way you came in, before my guards find that there's an uninvited guest in the halls.>
		Msg5 <⤤ʤ顢θҤξ˾줶Ҥ뤳Ȥ˵դˡ餪äƤƻ̤äΩ뤬>
		% Msg6 <Ah, welcome to the club. You'll need a mecha to get around in. From now on you can come in here through the front door.>
		Msg6 <褷Ʊؤ褦ˤϺۤΤ˥åɬפˤʤ롣줫̤̤äƤ뤬>
		% Msg7 <Welcome to the guild hall. Are you here for training, or just to brag about your recent acquisitions?>
		Msg7 <ɤؤ褦褿ΤȤǶηФʪˤʡ>
		% Msg8 <Here are the things you're going to have to know. Pay close attention.>
		Msg8 <ϤΤɬפΤ뤳Ȥٿդʧ>
		% Msg9 <If your talents are up to par, you can get whatever you want without ever getting your hands dirty.>
		Msg9 <κǽɸޤãƤʤ顢ʬμȤʤǤߤʪ>
		% Prompt1 <Tell me more.>
		Prompt1 <äʹ>
		CPrompt1 <ifG 0 PCRep 2 Accept>
		% Prompt2 <I'm not interested in that.>
		Prompt2 <̣ʤ>
		% Prompt3 <Sounds good. I'd like to join.>
		Prompt3 <͡>
		% Prompt4 <No, I'd rather not join.>
		Prompt4 <䡢ꤿʤ>
		% Prompt5 <I'm here for training.>
		Prompt5 <褿%JG>

	end
	inv
		Monster ASSASSIN LORD
		name <Jjang Bogo>
		name_I18N <Jjang Bogo>
		chardesc Old Chaotic Shy Easygoing Renowned
		job <Guildmaster>
		sdl_colors <208 80 30 240 215 195 200 200 230>
		roguechar <J>
		SetTeam 4
		SetPersona 3601
		SetFaction 13
		XPos 20
		YPos 38

		NPC Thief
		EquipChar 6000
		SetPersona 3602
		SetFaction 13
		SetTeam 2
		XPOs 42
		YPos 28

		Monster Assassin
		name <Jiro>
		name_I18N <Jiro>
		sdl_portrait <por_m_ninja(Y-Y).png>
		chardesc Melancholy Melancholy Melancholy Melancholy Melancholy Male
		roguechar <J>
		SetPersona 3603
		SetFaction 13
		SetTeam 2
		XPos 27
		YPos 34

		NPC Thief
		EquipChar 6000
		SetPersona 3604
		SetFaction 13
		SetTeam 2
		XPOs 40
		YPos 28

		NPC Bandit
		SetPersona 3605
		SetFaction 13
		SetTeam 2
		XPOs 40
		YPos 30
		mecha <>

		NPC Thief
		EquipChar 6000
		SetPersona 3606
		SetFaction 13
		SetTeam 2
		XPOs 43
		YPos 38

		NPC Bandit
		SetPersona 3607
		SetFaction 13
		SetTeam 2
		XPOs 43
		YPos 40
		mecha <>


		STC CHEST-1
		Lock 15
		XPos 15
		YPos 38
		inv
			BigTreasure 45
			name <Primal Genome>
			name_I18N <쥲Υ>
			SetKeyItem 36
			use <Print 4>
			clue37 <print 1>
			clue29 <if= v1 0 else godid Print 2 v= 1 1 SkillXP 22 500>
			clue22 <if= v1 0 else godid Print 2 v= 1 1 SkillXP 22 500>
			clue32 <if= v1 0 else gonomore Print 2 v= 1 1 SkillXP 22 500>
			GoDid <Print 3>
			GoNoMore <Print 5>
			% Msg1 <Marked on the side of this canister is the inscription "KCF-HX-OSIRIS PG1".>
			Msg1 <¦̤ˤ "KCF-HX-OSIRIS PG1" ȹޤƤ롣>
			% Msg2 <Searching through the unencrypted files on this canister, you learn a few things about biotechnology.>
			Msg2 <äƤŹ沽ƤʤեĴ٤ƥХƥΥ򾯤ؤ>
			% Msg3 <You've already examined the Primal Genome.>
			Msg3 <쥲ΥĴ٤>
			% Msg4 <It's a data canister. Whatever is stored in here must be pretty important.>
			Msg4 <Ż롣ߤ줿ϲǤ줫ʤפʤΤ>
			% Msg5 <You can't bypass the security to learn any more from the Primal Genome.>
			Msg5 <쥲Υफ餳ʾؽˤϥƥˤޤ뤿̵>
		end

		Monster Hunter-Destroyer
		SetTeam 3
		XPos 26
		YPos 24

		Monster Hunter-Berserker
		SetTeam 3
		XPos 43
		YPos 22

		StairsUp
		Destination 22
		XPos 12
		YPos 44

		Door 15
		Lock 20
		XPos 29
		YPos 44

		Door 15
		Lock 20
		XPos 43
		YPos 34

		Door 15
		Lock 20
		XPos 38
		YPos 29

		Door 15
		Lock 20
		XPos 24
		YPos 38

		Door 15
		Lock 20
		XPos 23
		YPos 38
		Hide 20

		Door 0
		Lock 20
		XPos 26
		YPos 34
		Hide 20

		Door 15
		Lock 10
		XPos 43
		YPos 25

		Door 0
		Lock 20
		Hide 20
		XPos 9
		YPos 45

		Door 0
		Lock 20
		XPos 6
		YPos 20

		Door 0
		Lock 20
		XPos 26
		YPos 21

		Door 0
		Lock 20
		Hide 20
		XPos 15
		YPos 36

		Door 15
		Lock 20
		Hide 20
		XPos 23
		YPos 47

		Door 0
		Lock 20
		Hide 15
		XPos 9
		YPos 27

		Door 0
		Lock 20
		XPos 15
		YPos 27
		Hide 20

		Door 0
		Lock 20
		XPos 17
		YPos 32

		Door 15
		Lock 20
		XPos 17
		YPos 38

		Door 0
		Lock 10
		XPos 23
		YPos 24

	end

Scene 37 0
	name <Namok Spaceport>
	name_I18N <Namok>
	type <Town Spaceport LANCEMATE_HERE URB_STORY>

	CityMap
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 16>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the Namok waterfront district.>
	Msg1 <Namokä>
	% Msg2 <You are in the Namok waterfront district.>
	Msg2 <Namokˤ롣>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		% Set this team's default orders to PASSIVE
		Stat 1 3
		% rumor <the SpacePort is the best place to go shopping.>
		rumor <㤤ʪ򤹤Τ˺Ŭξ>
		team_colors <70 130 180>

		team 3
		% Town Militia
		SetAlly 2 1
		team_colors <75 200 220>

		rect
		width 5
		height 5
		sub
			Sign
			Destination 16
		end

		room 10 10
		name <Navy Academy>
		name_I18N <Navy Academy>
		FloorType 25
		BorderType 33

		room 8 8
		name <Maquise Consulate>
		name_I18N <Maquiseλ>
		FloorType 30
		BorderType 24

		room 7 5
		name <Silver Virtue>
		name_I18N <Silver Virtue>
		FloorType 30
		BorderType 34

		room 5 5
		name <Campaign Outfitter>
		name_I18N <Campaign Outfitter>
		BorderType 32

		room 5 5
		name <Fourth Horseman>
		name_I18N <Fourth Horseman>
		BorderType 32
		FloorType 25

		room 8 6
		name <BioCorp Building>
		name_I18N <BioCorpҲ>
		BorderType 34
		FloorType 25

		room 7 7
		name <Kettel Building>
		name_I18N <KettelҲ>
		BorderType 29
		FloorType 28

		room 5 5
		name <Delta Arcade>
		name_I18N <Delta>
		BorderType 36

		room 5 5
		name <Frigate Up>
		name_I18N <Frigate Up>
		BorderType 38
		FloorType 25

		Persona 3702
		greeting <NewChat if= PCFac 1 else GoNoMember Say 2 AddChat 1>
		GoNoMember <ifG React d50 else GoNoLike Say 1>
		GoNoLike <SayAnything>
		result1 <EndChat Say 3 School .sklist Say 4>
		.sklist <1 2 3 4 5 6 7 8 10 12>
		% Msg1 <I am the lead combat trainer for the Solar Navy. It's my job to make sure all of our recruits have the skills they're gonna need to survive and win on the modern battlefield.>
		Msg1 < \NAME Solar_Navy ΰƮʼĤΤɬפʵѤȤˤĤǾǤ褦˷פ餦ΤλŻ>
		% Msg2 <I am the chief drill sergeant for the Solar Navy. What are your needs, \RANK ?>
		Msg2 < \NAME Solar_Navy ΰѷϲ \RANK 衩>
		% Msg3 <Let's get started. You will need to master each of these skills if you hope to survive on the battlefield.>
		Msg3 <ǤϻϤ롣Ĥꤿʤ顢Υɬפ롣>
		% Msg4 <Keep working on those skills.>
		Msg4 <᤭³褦ˡ>
		% Prompt1 <I'm here to do training.>
		Prompt1 <褿%JG>

		Persona 3712
		% Okko, of Silver Virtue Technologies
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <Mecha 19 MEXTRA 14 8>
		% Msg1 <Hello, welcome to Silver Virtue Technologies. We deal in advanced robotics and cybernetics. How may I be of assistance today?>
		Msg1 <ˤϡSilver Virtue Technologies ؤ褦ŹǤϹ٤ʥܥåȹء͹ȿؤˤʤ갷äƤޤϤޤ礦>
		% Msg2 <Take a look through our inventory. I am certain that you will not be disappointed.>
		Msg2 <Źκ߸Ͽܤ̤Ƥͤ򤬤äꤵʤȤ礤ޤ>
		% Msg3 <Please come again.>
		Msg3 <ޤΤۤ>
		% Prompt1 <What do you have for sale?>
		Prompt1 <äƤ>

		Persona 3713
		% Campaign Outfitters
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <4 5 10 11 12 14 16 17 18 20>
		% Msg1 <Welcome to Campaign Outfitters. For the cavalier who doesn't spend his entire life in a cockpit, this is the only shop you'll need. What can I do for you today?>
		Msg1 <Campaign Outfitters ؤ褦åԥåȤǰᤴ櫓ǤϤʤΤˤȤäƤϡŹϤǻ­ޤϤɤޤ>
		% Msg2 <Everything's here. If you can't find what you're looking for come back again, we'll probably have it later.>
		Msg2 <Ǥ·äƤޤ衣⤷ͤõʪ򸫤ĤʤФޤƤΤȤˤ¿ʬ٤ƤǤ礦顣>
		% Msg3 <Have a good expedition.>
		Msg3 <褤ι>
		% Prompt1 <Let me see what you have.>
		Prompt1 <ʤ򸫤Ƥ졣>

		Persona 3718
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <4 5 20 MEXTRA MECHA>
		% Msg1 <This is the Fourth Horseman armaments shop. What can I do for you today?>
		Msg1 < Fourth Horseman ŹǤϤɤޤ>
		% Msg2 <So you've come to the right place. Take a look through the storeroom and tell me what you want.>
		Msg2 <ʤ餢ʤϤȤޤҸˤįơߤʪ˸äƤ>
		% Msg3 <Remember, forearmed is forewarned, and that's half the battle.>
		Msg3 <Ǥ̵ͭͫס襤ȾʬǤ>
		% Prompt1 <I'd like to buy a weapon.>
		Prompt1 <㤤>

		Persona 3714
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <MEXTRA MECHA 6 8 10 12 17 DELIVERY>
		% Msg1 <Welcome to Frigate Up, where pilots come after they've done just that. We handle watercraft, spacecraft, and mecha of all sizes.>
		Msg1 <Frigate Up ؤ褦ѥåȤϤޤ Frigate Up ˤˬ%JG ŹǤϤ礭å갷äƤ%JG>
		% Msg2 <I'll have a look at things and give you an estimate. While you're waiting, you might as well take a look through the second-hand mechas and spare parts we have for sale.>
		Msg2 <֤򸫤ƸѤФԤäƤ֡˽ФƤťå䥹ڥѡĤįȤ%JG>
		% Msg3 <Take care.>
		Msg3 <ˤƤäƤ졣>
		% Prompt1 <I've got damage to repair.>
		Prompt1 <»Ƥ졣>

	end
	inv
		NPC Guardian
		SetPersona 3701
		SetTeam 3

		NPC Soldier
		SetPersona 3702
		chardesc Old Renowned
		SetTeam 2
		SetFaction 1
		home <Navy Academy>
		mecha <>

		NPC Soldier
		SetPersona 3703
		SetTeam 3
		SetFaction 1
		mecha <Puma.txt>

		NPC Soldier
		SetPersona 3704
		SetTeam 3
		SetFaction 1
		mecha <Puma.txt>

		NPC Mecha Pilot
		mecha <Wasp.txt>
		SetPersona 3705
		SetTeam 3
		SetFaction 1

		NPC Mecha Pilot
		mecha <Condor.txt>
		SetPersona 3706
		SetTeam 3
		SetFaction 1

		NPC Mecha Pilot
		mecha <Jos.txt>
		SetPersona 3707
		SetTeam 3
		SetFaction 1

		NPC Citizen
		SetPersona 3708
		SetTeam 2

		NPC Citizen
		SetPersona 3709
		SetTeam 2

		NPC Citizen
		SetPersona 3710
		SetTeam 2

		NPC Leader
		job <Ambassador>
		SetPersona 3711
		SetTeam 2
		home <Maquise Consulate>

		NPC Shopkeeper
		name <Okko>
		name_I18N <Okko>
		sdl_portrait <por_f_allisonnewver(J--).png>
		sdl_colors <201 205 229 255 212 195 199 188 162>
		chardesc Female Heroic Shy
		Charm 22
		Ego 11
		Body  6
		home <Silver Virtue>
		SetPersona 3712
		SetTeam 2

		NPC Shopkeeper
		SetPersona 3713
		SetTeam 2
		home <Campaign Outfitter>

		NPC Mechanic
		SetPersona 3714
		SetTeam 2
		home <Frigate Up>

		NPC Corporate Executive
		SetPersona 3715
		SetTeam 2
		SetFaction 4
		home <Kettel Building>

		NPC Corporate Executive
		SetPersona 3717
		SetTeam 2
		SetFaction 4
		home <Kettel Building>

		NPC Shopkeeper
		SetPersona 3718
		SetTeam 2
		home <Fourth Horseman>
		Body 6
		Speed 17

		NPC Corporate Executive
		SetPersona 3719
		SetTeam 2
		SetFaction 5
		home <BioCorp Building>

		NPC Corporate Executive
		SetPersona 3720
		SetTeam 2
		SetFaction 5
		home <BioCorp Building>

		NPC Thief
		SetPersona 3721
		SetTeam 2
		SetFaction 13
		mecha <Corsair.txt>

		STC VIDEOGAME1
		home <Delta Arcade>

		STC VENDING-1
		home <Delta Arcade>

	end

Scene 38 0
	name <Pirate's Point>
	name_I18N <Pirate's Point>
	type <Target Town Village LANCEMATE_HERE URB_STORY>
	Special <ShowAll>
	citymap
	param <Fill 1 0>
	gapfill <-1 -1 -14 -10 -8 -19 -19 -14>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% MSG1 <You enter a small coastal port town. From the look of things, this is a haven for smugglers and criminals.>
	MSG1 <ʱߤιĮäܤ餹ȡ̩͢ȼԤȺԤιΤ褦>
	% MSG2 <You enter Pirate's Point.>
	MSG2 <Pirate's Point ä>
	% Msg3 <You are in Pirate's Point.>
	Msg3 <Pirate's Point ˤ롣>
	FIRE! <AirRaidSiren>

	sub
		Team 1
		% PC Team

		team 2
		% Town Citizens
		stat 1 3
		SetAlly 3

		team 3
		% Town Defenders
		SetAlly 2

		team 4
		name <The Fightin' Drunks>
		type <Criminal>
		setenemy 1
		stat 2 16
		% rumor <there's a lot of drunk sailors in town just looking for a fight.>
		rumor <ĮǤο줤ɤ줿õƤ>

		team 5
		% Aegis Consulate

		room 6 5
		name <Kira's Tattoos>
		name_I18N <Kiraȥ>
		BorderType 27
		FloorType 26

		room 7 7
		name <Aegis Consulate>
		name_I18N <Aegisλ>
		BorderType 34
		FloorType 25

		room 8 5
		name <Armor Forge>
		name_I18N <Armor Forge>
		BorderType 15
		FloorType 26

		room 7 5
		name <Fafnir Pub>
		name_I18N <ѥFafnir>
		BorderType 37
		FloorType 14

		room 5 5
		name <The Doctor's Lair>
		name_I18N <Doctorν߽>
		BorderType 18
		FloorType 26

		room 7 6
		name <Rowdy Repairs>
		name_I18N <Rowdy Repairs>
		BorderType 38
		FloorType 26

		room 5 5
		name <Ye Olde Bazooka>
		name_I18N <Ye Olde Bazooka>
		BorderType 32
		FloorType 26

		rect
		name <Entry Grid>
		width 3
		height 3
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		Persona 3801
		% Tattoo and Body Modification Expert... kind of.
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		% rumor <Kira really likes pain.>
		rumor <Kira ˤߤ>
		result1 <EndChat Say 2 Shop .Wares Say 3>
		.Wares <17 19>
		result2 <NewChat Say 4>
		% Msg1 <This is Kira's Tattoos and Body Modification. We have all kinds of things in here, so long as you're not afraid of a little pain...>
		Msg1 < Kiraȥβ¤ŹŹˤϤΤ·äƤ衣󤿤ˤꤸʤ¤Ϥ͡ġ>
		% Msg2 <Have a look through the books, if you see anything you like I'll see about sticking it in you.>
		Msg2 <ܤ̤Ƥ͡äΤСĦäƤ衣>
		% Msg3 <Catch you later.>
		Msg3 <ޤƤ͡>
		% Msg4 <Actually, I'm all out of needles. I'll let you know when I get some more in stock, though.>
		Msg4 <¤ϿˤڤƤޤäƤΡǤ⡢٤ǤΤ餻Ƥ衣>
		% Prompt1 <I'd like some body modification.>
		Prompt1 <β¤򤷤Ƥ餤>
		% Prompt2 <What about a tattoo?>
		Prompt2 <ȥȤϲ>

		Persona 3805
		greeting <NewChat Say 1 AddChat 1>
		result1 <NewChat Say 2>
		% Msg1 <The Earth is primitive and barbaric. Look at the depravity all around you... Things would be much better if a strong central government was in place, but these terrans lack the willpower needed to do so.>
		Msg1 <ϵϡŪڤʾ%JSΤޤ򸫤뤬ġϤܤ¸ߤƤл֤ϤäȲϵͤɤϤ¹ԤΤɬפʵϤʤɻ碌ƤʤΤ¤>
		% Msg2 <Can't I? This town is the most civilized place on this backwards world. The Aegis Council wouldn't have built the consulate here if there were a better site. From what I see, this entire planet is badly in need of our intervention.>
		Msg2 <ȡĮϤ٤줿ǺǤʸƤäŬʾ꤬СAegisɾĲ⤳ʾλۤʤɷƤϤʤʡȤΤˤϲ桹δĤɬפ>
		% Prompt1 <You can't judge the Earth from this one town.>
		Prompt1 <ʰĤĮ򸫤ϵΤȽǤʡ>

		Persona 3812
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <10 11 Mecha MEXTRA>
		% Msg1 <This is Armor Forge. We carry the equipment that'll keep you alive when you go into battle- from personal armor to Mega-class mecha.>
		Msg1 < Armor Forge ǤŹǤȤƮᥬåƮޤǤĤ뤿·Ƥޤ>
		% Msg2 <The price should be marked on everything you see. Have a look, pick up some things.>
		Msg2 <ʤʤɽƤޤɤˤʤäơǤ>
		% Msg3 <Come back safely, and buy some more gear.>
		Msg3 <̵äơʪäƤ>
		% Prompt1 <Let me see what you have.>
		Prompt1 <ʤ򸫤Ƥ졣>

		Persona 3813
		% Cook
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <18 5 12 14>
		result2 <NewChat Say 4 AddChat 3 AddChat 4>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 74 else GoNoMoney Say 5 CASH+ -75 PCEat>
		GoNotHungry <Say 6>
		GoNoMoney <Say 7>
		result4 <NewChat Say 3>
		% Msg1 <This is the Fafnir Pub. What can I do for you lot today?>
		Msg1 <ϥѥFafnirǤϤɤ롩>
		% Msg2 <We've got a lot of stuff you can buy. I carry food, medicine, and whatever I've taken from pirates who haven't been able to pay their tab...>
		Msg2 <Źˤ͡ʪ·äƤ%JGʪλʧʤä±ˤ줿ʪʤɤ򰷤äƤ%JGġ>
		% Msg3 <Be seeing you back here sometime.>
		Msg3 <ĤޤƤ졣>
		% Msg4 <Special of the day is the fisherman's platter. That'll set you back around $75. You want I should go fix one up for you?>
		Msg4 <̥˥塼ϵդ绮 $75 衣٤褦>
		% Msg5 <Here's your food. Enjoy your meal.>
		Msg5 <ʸ夬졣>
		% Msg6 <I don't think you're hungry enough to eat yet. How can I tell? I just knows, that's all!>
		Msg6 <%JSϤޤ򤹤ۤɤʢäƤʤϤ%JFˤɤȡ%JFΤäƤǽ>
		% Msg7 <Hey, what kind of scam are you trying to pull!? Come back here when you've got money or I'll break both your elbows.>
		Msg7 <褦ʤƲۤää褤ʤ%JSξӤؤޤ뤾>
		% Prompt1 <I need to buy provisions.>
		Prompt1 <㤤>
		% Prompt2 <I'd like something to eat.>
		Prompt2 <٤>
		% Prompt3 <I'll take it.>
		Prompt3 <򤯤졣>
		% Prompt4 <Nah, I'm not that hungry.>
		Prompt4 <䡢ۤʢϸäƤʤ>

		Persona 3814
		% Doctor
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <17>
		% Msg1 <This is the clinic and I am Doctor \PERSONA 3814 . How may I be of assistance?>
		Msg1 <ϿŽǤϰդ \PERSONA 3814 Ǥɤޤ>
		% Msg2 <Is that so? Well, it's a rough neighborhood. Let me have a look at you.>
		Msg2 <ʤȤޤʪʳǤ͡Ƥߤޤ礦>
		% Msg3 <Be careful.>
		Msg3 <ˡ>
		% Prompt1 <I need some medical help.>
		Prompt1 <ŤƤۤ>

		Persona 3815
		% Repair
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop wares Say 3>
		wares <DELIVERY>
		% Msg1 <Come on in to Rowdy Repairs. Did your last adventure leave your ride a bit messed up? Show it to me and I'll do my best to put it back together.>
		Msg1 <Rowdy Repairs ˤ褦Ƕǥå򾯤ޤƤ˥٥ȤԤޤ礦>
		% Msg2 <Let me have a look at the damage, and give you an estimate of how much it's gonna cost.>
		Msg2 <»ս򸫤Ƥ餫뤫ѤФޤ>
		% Msg3 <Take care of your machine.>
		Msg3 <åˤƤäƤ>
		% Prompt1 <I need to get my mecha repaired.>
		Prompt1 <åƤ졣>

		Persona 3816
		% Weapons
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <4 10 20>
		% Msg1 <Pirates, Bandits, and Cavaliers all need the right tools... and in nearly every case, the right tool is a really big gun.>
		Msg1 <±±ΡŬƻɬפȤƤ%JGġƤۤȤɤξ硢ŬƻȤϤʤ緿νƤʤ>
		% Msg2 <Take your time, look around at what we have. When you've made up your mind bring it over here and I'll check you through.>
		Msg2 <ˤʪäįƤ졣㤦ʷޤä餳˻äƤ򤷤褦>
		% Msg3 <Goodbye.>
		Msg3 <褦ʤ顣>
		% Prompt1 <I'd like to buy a weapon.>
		Prompt1 <㤤>

	end
	inv
		NPC Celebrity
		job <Artist>
		name <Kira>
		name_I18N <Kira>
		home <Kira's Tattoos>
		SDL_POrtrait <por_f_ladi_punk(JA-).png>
		SDL_Colors <112 28 28 245 213 160 99 181 175>
		chardesc Female Passionate Chaotic
		SetTeam 2
		SetPersona 3801
		Skill 21 16
		Skill 24 3

		NPC Thief
		SetTeam 3
		SetPersona 3802
		SetFaction 13
		EquipChar 7500

		NPC Bandit
		SetTeam 3
		SetPersona 3803

		NPC Bandit
		SetTeam 3
		SetPersona 3804

		NPC Soldier
		home <Aegis Consulate>
		mecha <Chimentero.txt>
		job <Ace Pilot>
		SetTeam 5
		SetPersona 3805
		SetFaction 7
		Skill 1 15
		Skill 2 15
		Skill 3 15
		Skill 4 15
		Skill 5 15
		EquipChar 45000

		NPC Mecha Pilot
		mecha <Luna2.txt>
		SetTeam 5
		SetPersona 3806
		SetFaction 7
		EquipChar 20000

		NPC Mecha Pilot
		mecha <Luna2.txt>
		SetTeam 5
		SetPersona 3807
		SetFaction 7
		EquipChar 20000

		NPC Mecha Pilot
		mecha <Gigas.txt>
		SetTeam 5
		SetPersona 3808
		SetFaction 7
		EquipChar 20000

		NPC Mecha Pilot
		mecha <Gigas.txt>
		SetTeam 5
		SetPersona 3809
		SetFaction 7
		EquipChar 20000

		NPC Soldier
		home <Aegis Consulate>
		mecha <Chameleon.txt>
		SetTeam 5
		SetPersona 3810
		SetFaction 7
		EquipChar 30000

		NPC Soldier
		home <Aegis Consulate>
		mecha <Chameleon.txt>
		SetTeam 5
		SetPersona 3811
		SetFaction 7
		EquipChar 30000

		NPC Shopkeeper
		SetTeam 2
		SetPersona 3812
		home <Armor Forge>

		NPC Cook
		home <Fafnir Pub>
		SetTeam 2
		SetPersona 3813

		NPC Doctor
		home <The Doctor's Lair>
		SetTeam 2
		SetPersona 3814

		NPC Mechanic
		home <Rowdy Repairs>
		SetTeam 2
		SetPersona 3815

		NPC Shopkeeper
		home <Ye Olde Bazooka>
		SetTeam 2
		SetPersona 3816

		NPC Citizen
		SetTeam 2
		SetPersona 3817

	end

Scene 39 0
	name <Last Hope>
	name_I18N <Last Hope>
	% desc <Last Hope is a deadzone village that has only recently joined the Federation. Biocorp maintains a research lab here.>
	desc <Last Hope ϻϤˤ¼ǡĤǶˤʤäϢˮ˲ääBiocorp ˸ߤ򹽤Ƥ롣>
	type <Target Town Village URB_STORY DESTINATION>
	special <ShowAll>
	sdl_portrait <scene_lasthope.png>
	citymap
	SetFaction 11
	FloorType 39
	FeatureType 14
	gapfill <-8 -13 -20 -20 -20 -13>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 101 -> Use SURVIVAL
	% 102 -> Use SCIENCE
	% 103 -> Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% Msg1 <You enter a small town on the edge of the desert. This seems to be the limit, as far as civilization goes.>
	Msg1 <üˤ뾮ĮäʸϤǲ̤ƤϤ>
	% MSG2 <You enter Last Hope.>
	MSG2 <Last Hope ä>
	% Msg3 <You are in Last Hope.>
	Msg3 <Last Hope ˤ롣>
	FIRE! <AirRaidSiren>

	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	% Msg103 <You feel a sense of buried dread in this village, as though something dark was lurking just beneath the surface.>
	Msg103 <ޤɽΤ˲ٰʤΤǤ뤫Τ褦ˡ¼ˤ϶ΤޤäƤ褦ʴ롣>

	sub
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3
		team_colors <130 143 114>

		team 3
		% Town Militia
		SetAlly 1 2

		room 8 7
		name <BioCorp Head Office>
		name_I18N <BioCorp>
		BorderType 34
		FloorType 28

		room 9 5
		name <Frontier Service>
		name_I18N <Frontierӥơ>
		BorderType 38
		FloorType 28

		room 5 5
		name <Busgang Transit>
		name_I18N <Busgang>
		BorderType 31
		FloorType 28

		room 5 5
		name <General Provisioner>
		name_I18N <翩Ź>
		BorderType 32
		FloorType 28

		room 6 5
		name <Hope Hospital>
		name_I18N <Hope±>
		BorderType 18
		FloorType 28

		rect
		name <Entry Grid>
		width 3
		height 7
		floortype 39
		marbletype 1
		sub
			StairsDown
			Destination 1
			stat 5 -1

			Sign
			name <Road Sign>
			name_I18N <ƻϩɸ>
			use <Alert 3>
			% Msg3 <You stand before an ancient road sign. The original text has faded away, but over it someone has written "You have reached the end of the sidewalk. Turn back while you still can.">
			Msg3 <ʤŤӤɸΩäƤϿƾäƤ뤬ξ夫鲿񤤤Ƥ롣ֻƻϤޤǤ٤ˤʤ˰֤>
		end


		Persona 3901
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 3 AddChat 4>
		result2 <NewChat Say 3>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 49 else GoNoMoney Say 6 CASH+ -50 PCEat>
		result4 <NewChat Say 7>
		% Msg1 <This is the Frontier Service Station diner. If you're heading out into the dead zone, you better get something to eat before you leave.>
		Msg1 < FrontierӥơƲ⤷Ϥ˸Ĥʤ顢ȯ˲٤ƤȤ>
		% Msg2 <Today's special is Mojave Tofu with a side order of salted cabbage. It's $50 for the set.>
		Msg2 <ؤ˥塼ϥϡӺƦȱ٥Ĥդ礻衣쥻å $50 >
		% Msg3 <You will be...>
		Msg3 <ʢ͡ġ>
		% Msg4 <You don't have enough money! Come back when you're not dirt poor, you can get some food then...>
		Msg4 <⤬­ʤ衪˳ͤǤʤʤäޤ褤򿩤碌Ƥġ>
		% Msg5 <You don't seem hungry enough to have a meal right now. Come back later, if you want.>
		Msg5 <ϿȤۤɤʢƤʤ褦͡褱иƤ졣>
		% Msg6 <Here's the food. Enjoy your meal.>
		Msg6 <줬ʸ夬졣>
		% Msg7 <Go wander around the wastes for a while, then. It'll look pretty good when you're half-starved.>
		Msg7 <ʤ顢Ф餯ӤäƤȤˤˤʤС⤪˸>
		% Prompt1 <What's on the menu?>
		Prompt1 <>
		% Prompt2 <Sorry, I'm not hungry.>
		Prompt2 <ʢϸäƤʤ>
		% Prompt3 <I'll take it.>
		Prompt3 <򤯤졣>
		% Prompt4 <That doesn't sound appealing.>
		Prompt4 <ޤʤʡ>

		Persona 3902
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop nowares Say 3>
		% Msg1 <This is the Frontier Service Station. If you've got any problems with your mecha, I'm the one to see.>
		Msg1 < Frontierӥơå˲꤬顢%JF褦>
		% Msg2 <Let me have a look at it, then. You won't want to be going any further until everything's been fixed.>
		Msg2 <Ƥ졣٤ƽѤޤǤʾʤޤʤۤ>
		% Msg3 <Don't get yourself killed out there.>
		Msg3 <ʤ褦ˤʡ>
		% Prompt1 <I need to get my stuff repaired.>
		Prompt1 <ƻƤۤ>

		Persona 3903
		% Last Hope Bus Terminal
		greeting <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		result1 <Say 2 ShuttleService EndChat Say 3>
		result2 <NewChat Say 4>
		result3 <NewChat Say 5 AddChat 1 AddChat 2>
		% Msg1 <This village is where the highway ends. From here we send trucks out into the dead zone. It's dangerous work, but the fortresses there will pay top dollar for manufactured goods and fresh produce.>
		Msg1 <¼Ϲ®ƻϩνǤϻϤ˥ȥåޤʻŻǤκ֤̻ʤʤ˹ۤʧäƤޤ͡>
		% Msg2 <This is about the farthest out that you'll be able to get things delivered. If you're planning to explore the wastes, you should know that you're going to be on your own.>
		Msg2 <ӥΤϤξޤǤǤ⤷õĤǤʤ顢ϤǹԤʤȤΤäƤƤ>
		% Msg3 <See you again.>
		Msg3 <ޤɤ>
		% Msg4 <Good luck.>
		Msg4 <򵧤ޤ>
		% Msg5 <Hwang-Sa Temple is a short distance southwest of here. IronWind Fortress is far to the south. Markheim is a bit north. There are some small villages on the edge of the green zone, but nothing worth visiting.>
		Msg5 <Hwang-SaϤؾԤäǤIronWind֤ϤʤعԤäꡣMarkheim Ͼ̡ФϤüΤۤˤ⤤Ĥ¼ޤ٤Τϲ⤢ޤ>
		% Prompt1 <I need a ticket.>
		Prompt1 <åȤ硣>
		% Prompt2 <That's all for now.>
		Prompt2 <ΤȤϤ⤦ǡ>
		% Prompt3 <What cities are there in the wastes?>
		Prompt3 <ˤϤɤʳ>

		Persona 3905
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <10 12 14 16 17 18>
		% Msg1 <This is the general provisions shop. We carry all kinds of goods here.>
		Msg1 <翩ŹǤŹϤʤ򰷤äƤޤ>
		% Msg2 <Take a look around. I'll be over here if you need any help.>
		Msg2 <ŹäԤޤ礦>
		% Msg3 <Before heading out to explore the dead zone, you should make sure that you have all the supplies that you're going to need.>
		Msg3 <Ϥõ˽ȯˡɬפʪƼƤ褦ˡ>
		% Prompt1 <I'll take a look at what you have.>
		Prompt1 <뤫Ƥ졣>

		Persona 3906
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop nowares Say 3>
		% Msg1 <This is Hope Medical Center. Are you in need of any help?>
		Msg1 < Hope ť󥿡Ǥɤޤ>
		% Msg2 <I'll do what I can for you.>
		Msg2 <äƤߤޤ礦>
		% Msg3 <Try to stay healthy.>
		Msg3 <ˡ>
		% Prompt1 <I've been injured.>
		Prompt1 <򤷤%JG>

		Persona 3910
		% Human Resources manager
		% V1 = Renown + Reaction, determines if PC can get job...
		greeting <NewChat ifFactionEnemy 5 else GoSomething SayAnything>
		GoSomething <if= PCFac 5 else GoCheckFaction Say 1 AddChat 1>
		GoCheckFaction <if= PCFac 0 else GoHasFaction Say 2 AddChat 2>
		GoHasFaction <SayAnything>
		result1 <EndChat Say 3 School .skills Say 4>
		.skills <1 2 3 4 5 15 29 20 21 31 22>
		result2 <NewChat ifG -1 PCRep 7 else GoR2Apt Say 5>
		GoR2Apt <V= 1 PCRep 6 V+ 1 React ifG V1 15 else goR2Fail Say 7 AddChat 3 AddChat 4>
		goR2Fail <Say 6>
		result3 <NewChat Say 8 MechaPrize .mek XPV 200 CashPrize 25000 SetPlayerFaction 5>
		.mek <BuruBuru.txt>
		result4 <NewChat Say 9 AddReact -1>
		% Msg1 <As a member of BioCorp you should keep your skills honed. It is by the superiority of our workers that we have established ourselves as the industry leader.>
		Msg1 <ʤ BioCorp ΰȤƥ᤭³ʤФʤޤ󡣲桹ȳΥ꡼ȤƤϰ̤ΩƤΤϼҰͥƤ뤫ʤΤǤ>
		% Msg2 <BioCorp is the most technologically advanced corporation in the Federated Territories. If you have a scientific mind, there's no better place to work.>
		Msg2 <BioCorp ϢˮǺǤ٤ʵѤĴȤǤ⤷ʤʳŪλʤ顢ŬФϤޤ>
		% Msg3 <Expanding your mind should be a lifelong pursuit.>
		Msg3 <ʤ򿭤ФȤϰλŻǤ>
		% Msg4 <Keep learning.>
		Msg4 <ؽ³ʤ>
		% Msg5 <BioCorp focuses strongly on research and cutting edge science. You don't seem to be too interested in those things. Maybe you're better suited to work somewhere else.>
		Msg5 <BioCorp ĴԤüβʳؤ򶡵뤹뤳ȤȤƤפȹͤƤޤʤϤΤȤˤޤؿʤ褦Ǥ͡ ¿ʬ¾Ưۤ礦Ǥ礦>
		% Msg6 <You have the proper attitude to work here, but I am uncertain of your life experiences. You'll have to do a better job of convincing me if you really want the job.>
		Msg6 <ʤˤϤƯȤΤʤ뵤ޤʤΥꥢˤϳοƤޤ˿ߤСǼ褦ʻŻ򤷤ʤФʤޤ衣>
		% Msg7 <This is excellent. You would be a welcome asset for this company... So, will you join us?>
		Msg7 <餷ʤϲ椬Ҥ˴ޤ٤ͺǤġơ桹˲äޤ>
		% Msg8 <Welcome to our team. Here is your entry-level mecha and starting cash allowance. Later on, you will be eligible for promotions and training.>
		Msg8 <桹֤ؤ褦ҰѥåҼѰդˤʤСʤ䷱븢ͿǤ礦>
		% Msg9 <Keep us in mind should you ever be in need of a job.>
		Msg9 <ĤʤФʤʤʤä顢桹ΤȤФƤƤ>
		% Prompt1 <I'd like to train.>
		Prompt1 <>
		% Prompt2 <Here, look at my resume.>
		Prompt2 <򸫤Ƥ졣>
		% Prompt3 <Yes I will.>
		Prompt3 <褦>
		% Prompt4 <Not right now, thanks.>
		Prompt4 <Ϸ빽顣>

		room 5 5
		name <Cave Entrance>
		name_I18N <ƶꥢ>
		% rumor <you can't climb the mesa to the BioCorp lab, but you can get there through the caves.>
		rumor <֤Фä BioCorp θ뤳ȤϤǤʤƶ̤>
		sub
			Door 30
			Lock 20
			GoDoorLocked <ifKeyItem 39 else GoNoKey Print 1  SetStat STAT_Pass 0  Transform 1>
			GoNoKey <Print 6 Alert 101>
			% Msg101 <*** AUTHORIZED BIOCORP PERSONNEL ONLY - TRESPASSERS WILL BE SHOT ***>
			Msg101 <*** BIOCORP ط԰ʳΩػ - ˡԤϼͻ ***>

			StairsDown
			Destination 40
		end
	end
	inv
		NPC Cook
		home <Frontier Service>
		SetTeam 2
		SetPersona 3901

		NPC Mechanic
		home <Frontier Service>
		SetTeam 2
		SetPersona 3902

		NPC Mecha Pilot
		job <Bus Dispatcher>
		home <Busgang Transit>
		SetTeam 2
		SetPersona 3903

		NPC Guardian
		SetTeam 3
		SetPersona 3904

		NPC Shopkeeper
		home <General Provisioner>
		SetTeam 2
		SetPersona 3905

		NPC Doctor
		home <Hope Hospital>
		SetTeam 2
		SetPersona 3906

		NPC Citizen
		SetTeam 2
		SetPersona 3907

		NPC Citizen
		SetTeam 2
		SetPersona 3908

		NPC Corporate Executive
		home <BioCorp Head Office>
		SetFaction 5
		SetTeam 2
		SetPersona 3909

		NPC Leader
		job <President>
		home <BioCorp Head Office>
		SetFaction 5
		SetTeam 2
		SetPersona 3910
		chardesc Pragmatic

		NPC Corporate Executive
		home <BioCorp Head Office>
		SetFaction 5
		SetTeam 2
		SetPersona 3911

		NPC Corporate Executive
		home <BioCorp Head Office>
		SetFaction 5
		SetTeam 2
		SetPersona 3912

		NPC Mecha Pilot
		name <Onawa>
		name_I18N <Onawa>
		mecha <Scylla.txt>
		CharDesc Female Shy Easygoing Melancholy
		StatLine 15 14 14 15 12 15 12 11
		SDL_Portrait <por_f_joe_brianna(JAY).png>
		SDL_Colors <64 130 109 150 112 89 103 3 45>
		SetFaction 5
		SetTeam 3
		SetPersona 3913

		Monster Fire Penguin
		SetTeam 3

		Monster Fire Penguin
		SetTeam 3

		Monster Emperor Fire Penguin
		SetTeam 3

	end

Scene 40 0
	name <Sandstone Cave L1>
	name_I18N <Sandstoneƶ L1>
	special <NoExit>
	Type <Dungeon>
	NU1 <if= T1 0 Exit 39>
	start <Print 1 ifKeyItem 39 else GoNoKey TeamNeutral 3>
	Restore_Start <Print 2>
	GoNoKey <TeamAttack 3>
	% Msg1 <You enter the Sandstone Cave, level one.>
	Msg1 <Sandstoneƶ L1 ä>
	% Msg2 <You are in the Sandstone Cave, level one.>
	Msg2 <Sandstoneƶ L1 ˤ롣>
	CaveMap
	BorderType 24
	FloorType 17

	sub
		Rect
		Width 3
		Height 3
		FloorType 17
		sub
			StairsUp
			Destination 39
		end

		Rect
		name <Exit Grid>
		name_I18N <иꥢ>
		Width 3
		Height 3
		FloorType 17
		sub
			StairsUp
			Destination 41
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Fire Desert Exotic>
		setenemy 1
		stat 2 15

		team 3
		name <Sentinel>
		home <Exit Grid>
	end
	inv
		Monster Sentinel
		SetTeam 3
	end

Scene 41 0
	name <Sandstone Cave L2>
	name_I18N <Sandstoneƶ L2>
	special <NoExit>
	Type <Dungeon>
	NU1 <if= T1 0 Exit 39>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the Sandstone Cave, level two.>
	Msg1 <Sandstoneƶ L2 ä>
	% Msg2 <You are in the Sandstone Cave, level two.>
	Msg2 <Sandstoneƶ L2 ˤ롣>
	CaveMap
	BorderType 24
	FloorType 17

	sub
		Rect
		Width 3
		Height 3
		FloorType 17
		sub
			StairsDown
			Destination 40
		end

		Rect
		name <Exit Grid>
		name_I18N <иꥢ>
		Width 3
		Height 3
		FloorType 17
		sub
			StairsUp
			Destination 42
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Fire Desert Exotic>
		setenemy 1
		stat 2 19
	end

Scene 42 0
	name <Anubis Lab Site>
	name_I18N <Anubis>
	special <NoExit>
	Type <Dungeon Lab>
	NU1 <if= T1 0 Exit 39>
	start <Print 1 ifKeyItem 39 else GoNoKey TeamNeutral 3>
	Restore_Start <Print 2>
	GoNoKey <TeamAttack 3>
	% Msg1 <You enter the Anubis Research Lab.>
	Msg1 <Anubisä>
	% Msg2 <You are in the Anubis Research Lab.>
	Msg2 <Anubisˤ롣>
	CaveMap
	PARAM <Fill 24 0 Ellipse 24 17 17>
	SELECTOR <-1 7 24>
	gapfill <-20>

	sub
		Rect
		name <Exit Grid>
		name_I18N <иꥢ>
		Width 3
		Height 3
		FloorType 17
		sub
			StairsDown
			Destination 41
		end

		room 5 5
		name <Lab>
		name_I18N <漼>
		BorderType 31

		room 5 5
		name <Data Center>
		name_I18N <ǡ󥿡>
		BorderType 31

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Fire Desert Exotic Lab>
		setenemy 1
		stat 2 23

		team 3
		name <Robot Guards>
	end
	inv
		Monster Androbot
		SetTeam 3

		Monster Androbot
		SetTeam 3

		STC Computer-1
		home <Data Center>
		use <if= V1 0 else GoUnlocked Print 1>
		GoUnlocked <ifYesNo 2 3 4 moretext .more>
		.more <TS_TEXT_Cetus.txt>
		Clue32 <if= V1 0 else GoAlreadyDone Mental ifG SkRoll 32 25 else GoNoDice V= 1 1 Print 6 XPV 100>
		GoNoDice <Print 7>
		GoAlreadyDone <Print 5>
		% Msg1 <It's a computer.>
		Msg1 <ԥ塼롣>
		% Msg2 <It's a computer. Do you want to look at the data on it?>
		Msg2 <ԥ塼롣äƤǡ򸫤뤫>
		% Msg3 <Yes please.>
		Msg3 <롣>
		% Msg4 <No thank you.>
		Msg4 <Ƥ>
		% Msg5 <You've already hacked into this computer.>
		Msg5 <ˤΥԥ塼˿>
		% Msg6 <You hack into the computer and unlock the data files.>
		Msg6 <ԥ塼˿ǡեΥå򳰤>
		% Msg7 <You try to hack into the computer but its protection is too good.>
		Msg7 <ԥ塼˿褦ȤץƥȤ>

		STC APPARATUS-1
		home <Lab>
	end

Scene 43 0
	name <Ironwind Fortress>
	name_I18N <Ironwind>
	type <Target Town Fortress Wasteland LANCEMATE_HERE>
	CityMap
	special <ShowAll>
	SetFaction 9
	FloorType 39
	FeatureType 14
	gapfill <-14 -19 -20 -20 -14 -19>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 101 -> Use SURVIVAL
	% 102 -> Use SCIENCE
	% 103 -> Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% Msg1 <You enter a fortress-city in the middle of the dead zone. This one seems even more harsh and despotic than most.>
	Msg1 <ϤˤԻԤäĮϤۤȤɤĮԲǲ˽ʤ褦>
	% MSG2 <You enter Ironwind Fortress.>
	MSG2 <Ironwind֤ä>
	% Msg3 <You are in Ironwind Fortress.>
	Msg3 <Ironwind֤ˤ롣>
	FIRE! <AirRaidSiren>

	CLUE14 <Print 101 V= 101 1>
	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	% Msg101 <In the dead zone, very few plants or animals can survive. Only those which have mutated far beyond their original forms prosper here.>
	Msg101 <ϤǤϡưʪ¸ǤʤǤϸη֤Ϥ뤫ѰۤΤ˱ɤƤ롣>
	% Msg102 <This area could likely be made green again, if modern reclamation technology were employed.>
	Msg102 <γѤѤСϰФϺƤӼ᤻>
	% Msg103 <You sense that the people of this fortress have been made cold by the harshness of their surroundings. There is no hope here, only a dull resignation to the brutality of fate.>
	Msg103 <ĶθΤκ֤ο͡䤿褦˴롣Ǥϴ˾ʤ̿λĹ󤵤ˤɤ褦ʤΤߤ>

	sub
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 2
		% If T3 attacks, it will get the following reinforcements...
		type <Criminal Guard>

		room 8 5
		name <Iron Lodge>
		name_I18N <Iron Lodge>
		BorderType 33
		FloorType 28

		room 5 5
		name <The Flesh Pit>
		name_I18N <Flesh Pit>
		BorderType 15
		FloorType 17

		room 7 7
		name <Desert City Service>
		name_I18N <γν>
		BorderType 38
		FloorType 17

		room 5 5
		name <Fortress Hospital>
		name_I18N <֤±>
		BorderType 18
		FloorType 28

		room 5 5
		name <The Tomb>
		name_I18N <ɸ>
		BorderType 15
		FloorType 14
		LockedDoorChance 50
		sub
			TrapDoor
			Hide 20
			Destination -1
			scale 5
			xpos 47
			ypos 10
			% use <if= StatVal STAT_MetaVisibility 0 Print 1 LoadD .sitename PassVar 2 19 PassVar 3 5 PassVar 4 14 SeekGate -1 if= G18 0 PassVar 1 44>
			use <if= StatVal STAT_MetaVisibility 0 Print 1 if= G18 0 else IronTomb_GoInfinite Goto IronTomb_GoFinite>
			IronTomb_GoFinite <LoadD .sitename PassVar 1 44 PassVar 2 19 PassVar 3 5 PassVar 4 14 SeekGate -1>
			IronTomb_GoInfinite <LoadD .sitename PassVar 1 0 PassVar 2 19 PassVar 3 5 PassVar 4 14 SeekGate -1>
			.sitename <TS_SCENE_IronTomb.txt>
		end

		rect
		width 3
		height 3
		floortype 39
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		Persona 4301
		% Leader of Clan Ironwind; will give an overview of the
		% Clan Ironwind philosophy.
		greeting <NewChat Say d3>
		% Msg1 <The greenzoners have no business meddling in our territory. The wastes belong to Clan Ironwind!>
		Msg1 <ФϤϢˤϲ桹ڤ˴Ĥ븢Ϥʤϲ椬 \NAME Clan_Ironwind ʪ>
		% Msg2 <Only strength can guarantee survival in these harsh lands. Clan Ironwind will unite all the fortresses of the dead zone under our rule.>
		Msg2 <ϤΤߤθϤȴȤݾڤ롣椬 \NAME Clan_Ironwind ϻϤˤ뤹٤Ƥκ֤桹λۤβ줹롣>
		% Msg3 <Clan Ironwind is the strongest force in the wasteland. We must unite all the tribes beneath our guidance, crush the ravagers and drive out the greenzoners.>
		Msg3 <\NAME Clan_Ironwind ϤιǺǤ⶯Ϥ桹ϲ桹λƳβˤ٤Ƥ²줷άåԤɤʴդФϤϢɤФʤФʤʤ>

		Persona 4309
		% Manager of The Flesh Pit, monster arena
		% V1 = Current Difficulcy Rating
		% V2 = Arena Recharge Timer
		% V3 = # of wins when last rewarded
		% G25 = # of victories total
		greeting <NewChat ifG G25 V3 else GoOldGreet V= 3 G25 V+ 1 d10 if= V3 10 else GoStdReward Goto GoBigReward>
		GoBigReward <Say 10 G+ 25 1 V+ 3 1 GiveKeyItem 43 Reputation 6 3 History 12>
		GoStdReward <Say 11 CashPrize Reward Threat V1 100 200>
		goOldGreet <if= V1 0 else GoSeenBefore V= 1 35 Say 1 AddChat 3 AddChat 4>
		goSeenBefore <ifG ComTime V2 else GoNotReady Say 7 AddChat 3 AddChat 4>
		goNotReady <NewChat Say 9>
		result3 <EndChat Say 4 SavePos MDynamic 0 V1 .mdesc .nu1 .nu2 V= 2 ComTime V+ 2 43200 SetMapType ArenaMap SetMapString .map>
		.mdesc <Mutant Animal Robot>
		.NU1 <if= T1 0 Return  if= V1 0  V= 1 1 LoseRenown>
		.NU2 <if= T2 0 Return  if= V1 0  V= 1 1 G+ 25 1  XPV 50  Reputation 6 1>
		.map <SOLO>
		result4 <NewChat Say 5>
		% Msg1 <This is the Flesh Pit, our arena of champions. Skilled warriors face terrible monsters captured from the wastes, hoping to earn cash and prizes. You look like an adventuring sort... How'd you like to give it a try?>
		Msg1 < Flesh Pit ԥ󤿤ƮΤ޶Ⱦʤ褦ȡ館ƤʪФ%JSԤΤ褦ʡġĩ魯뤫>
		% Msg4 <Try to defeat all of the monsters. Remember, only one combatant is gonna come out of that arena alive.>
		Msg4 <٤ƤβʪݤƮ줫ƽФƮΤϰͤ>
		% Msg5 <Suit yourself. You can't win if you don't play... then again, you won't die if you don't play either, so I can kind of see the benefits of each proposition.>
		Msg5 <ˤʡäʤоϤʤĤΰäʤл̤Ȥʤ%JFˤϤ줾ΰƤʬäƤ衣>
		% Msg7 <So, you're back again. We have another battle lined up if you want to test your courage.>
		Msg7 <ơޤ褿%JSٶ򤷤лѰդƤ롣>
		% Msg9 <The next battle doesn't start until tomorrow. Come back then and we'll have something for you to fight.>
		Msg9 <λޤ̵ˤʤä褤%JS臘ѰդƤ>
		% Msg10 <You've survived ten battles. That makes you some kind of champion. To mark the occasion, I present you with this Golden Sword. It's made of solid Titanium-Impervium alloy, and constructed to the highest specifications. Use it well.>
		Msg10 <褯򾡤Ĥä%JSϥԥΤ褦ʤΤǰơβη£ޤǥ˥ࡦڥӥǡǤ٤߷׽ˤäȤΩƤƤ롣ޤȤäƤ졣>
		% Msg11 <Well, you made it. Here's your prize money. Come back again and I'll try to find something more dangerous to challenge you with.>
		Msg11 <褷äʡ޶졣ޤ褤%JS碌뤿ˤäȴʲʪ򸫤ĤƤ褦>
		% Msg12 <You survived ten fights at the Flesh Pit.>
		Msg12 <Flesh Pit Σ򾡤ȴ>
		% prompt3 <I'm ready to fight.>
		prompt3 <襤ѰդϤǤ>
		% prompt4 <No thanks.>
		prompt4 <빽>

		Persona 4310
		% Mechanic
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .Wares Say 3>
		% Msg1 <This is the desert service station. If you have mechanical damage to fix, or need to get your ammo reloaded, you've come to the right place.>
		Msg1 <ϺγνǤ⤷٤ξ㤬äɬפäꤹʤ顢Ȥޤ͡>
		% Msg2 <Tell me what you need.>
		Msg2 <ѷäƤ>
		% Msg3 <Come again.>
		Msg3 <ޤΤۤ>
		% Prompt1 <I need service.>
		Prompt1 <Ƥ졣>

		Persona 4311
		% Doctor
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .Wares Say 3>
		% Msg1 <This is the Ironwind Fortress Hospital. We're usually short on supplies, but if you're injured I'll do my best to treat you.>
		Msg1 < Ironwind±Ǥ䤿Ͼʪ­Ƥޤ򤷤ƤΤʤ鼣Ť˥٥ȤԤޤ礦>
		% Msg2 <Let me see where it hurts.>
		Msg2 <ˤȤǤƤ>
		% Msg3 <Take care of yourself. The wasteland is an unforgiving place.>
		Msg3<ˡƼϤʤǤ͡>
		% Prompt1 <I need medical aid.>
		Prompt1 <ŤƤۤ>

	end
	inv
		NPC Soldier
		job <Warlord>
		home <Iron Lodge>
		SetTeam 2
		SetPersona 4301
		SetFaction 9
		chardesc Melancholy Shy Pragmatic Villainous
		EquipChar 25000

		NPC Mecha Pilot
		home <Iron Lodge>
		mecha <Daum.txt>
		SetTeam 3
		SetPersona 4302
		SetFaction 9
		EquipChar 15000
		chardesc Melancholy Shy

		NPC Mecha Pilot
		home <Iron Lodge>
		mecha <Esher.txt>
		SetTeam 3
		SetPersona 4303
		SetFaction 9
		EquipChar 15000
		chardesc Melancholy Shy Pragmatic

		NPC Soldier
		SetTeam 3
		mecha <Renegade.txt>
		SetPersona 4304
		SetFaction 9
		EquipChar 25000
		chardesc Melancholy

		NPC Soldier
		SetTeam 3
		mecha <BuruBuru.txt>
		SetPersona 4305
		SetFaction 9
		EquipChar 25000
		chardesc Shy

		NPC Soldier
		SetTeam 3
		mecha <Claymore.txt>
		SetPersona 4306
		SetFaction 9
		EquipChar 25000
		chardesc Melancholy Shy

		NPC Soldier
		SetTeam 3
		mecha <BuruBuru.txt>
		SetPersona 4307
		SetFaction 9
		EquipChar 25000

		NPC Soldier
		SetTeam 3
		mecha <Claymore.txt>
		SetPersona 4308
		SetFaction 9
		EquipChar 25000

		NPC Citizen
		job <Arena Manager>
		SetTeam 2
		home <The Flesh Pit>
		SetPersona 4309
		chardesc Villainous Pragmatic

		NPC Mechanic
		home <Desert City Service>
		SetTeam 2
		SetPersona 4310

		NPC Doctor
		home <Fortress Hospital>
		SetTeam 2
		SetPersona 4311

		NPC Citizen
		chardesc Shy
		SetTeam 2
		SetPersona 4312

		NPC Citizen
		chardesc Melancholy
		SetTeam 2
		SetPersona 4313

		NPC Citizen
		chardesc Pragmatic
		SetTeam 2
		SetPersona 4314

		NPC Priest
		job <keeper of the law>
		SetTeam 2
		SetPersona 4315
		chardesc melancholy old
		home <The Tomb>
		SetFaction 9

		STC MONOLITH
		name <The Rock of Prophecy>
		name_I18N <ͽδ>
		home <The Tomb>
		use <ifG PCSkillVal 34 4 else GoCantRead Print 1 Alert 2>
		GoCantRead <Print 3 Alert 4>
		% Msg1 <You read the ancient writing on this monolith.>
		Msg1 <˽񤫤줿ʸɤ>
		% Msg2 <WE PRAY FOR A FUTURE TIME / ALL WRONGS SHALL BE RIGHTED / ALL WAR SHALL END / AND THE EARTH SHALL BE GREEN ONCE MORE>
		Msg2 <̤Τ˵롿Ƥβ졿Ƥ褬꡿ϵ˺ƤФ󤳤Ȥ>
		% Msg3 <You attempt to read the ancient writing on this monolith.>
		Msg3 <˽񤫤줿ʸɤ⤦Ȥ>
		% Msg4 <UL DEIS AUS Y NAEILM ETAT / MAS JONGMA ETAIL AU JUSCATE / MAS GUR ETAIL UTT / GWA URI SESAN ETANG ES VIRID SURE ETES>
		Msg4 <UL DEIS AUS Y NAEILM ETAT / MAS JONGMA ETAIL AU JUSCATE / MAS GUR ETAIL UTT / GWA URI SESAN ETANG ES VIRID SURE ETES>
	end


Scene 44 0
	name <Mauna>
	name_I18N <Mauna¼>
	% desc <Mauna is a quaint resort town nestled in the mountains. It is famous for its hot springs and traditional cuisine.>
	desc <Mauna ϻ줿Τ꥾ȥͭ̾ˤʤäƤ롣>
	type <Target Town Village Resort URB_STORY DESTINATION>
	sdl_portrait <scene_mauna.png>
	wildmap
	gapfill <-1 -8 -8 -4 -4 -4 -9>
	SetFaction 11
	special <SHOWALL>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 101 -> Use SURVIVAL
	% 102 -> Use SCIENCE
	% 103 -> Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% Msg1 <You enter a quiet picturesque village. Despite the fact that you are in the mountains, the air is warm and moist. The whole place feels very inviting.>
	Msg1 <ŤǼΤ¼äϻȤΤˡȤ롣ξ￴Ϥ>
	% MSG2 <You enter Mauna.>
	MSG2 <Mauna¼ä>
	% Msg3 <You are in Mauna.>
	Msg3 <Mauna¼ˤ롣>
	FIRE! <AirRaidSiren>

	CLUE14 <Print 101 V= 101 1>
	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	% Msg101 <There must be some hot springs around here, and possibly also some caves.>
	Msg101 <ζ᤯ˤϲˤʤƶ⤢뤫⤷ʤ>
	% Msg102 <This town is a hotbed of geothermal activity.>
	Msg102 <ĮǮưβ>
	% Msg103 <You feel at peace in this town. It has a relaxing aura.>
	Msg103 <Įϵ夯ͤʷϵ롣>

	sub
		% Sub components. Add teams & stuff here.
		team 1

		team 2
		% Town Citizens
		SetAlly 1 3
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		rect
		Width 20
		Height 8
		sub
			room 5 5
			name <Natural Spa>
			name_I18N <ŷ>
			BorderType 27
			FloorType 30

			Lake
			Width 5
			Height 5
		end

		Forest
		width 5
		height 8
		sub
			Cave
			Destination 45

			Sign
			use <Print 1 ALert 2>
			% msg1 <You read the sign.>
			msg1 <ɸɤ>
			% Msg2 <Warning! This cave is home to extremely dangerous wildlife. Enter at own risk.>
			Msg2 <ٹ ƶ϶ˤƴʪ߽ǤǤǤ꤯>
		end

		room 5 5
		name <Mauna Clinic>
		name_I18N <Mauna屡>
		BorderType 18
		FloorType 30

		room 6 5
		name <Far Traveller>
		name_I18N <Far Traveller>
		BorderType 32
		FloorType 30

		room 5 5
		FloorType 30
		name <Town Hall>
		name_I18N <¼̱>

		room 5 5
		FloorType 30
		name <Tourist Center>
		name_I18N <ιԼ԰>

		rect
		width 3
		height 3
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		% ******************************
		% ***  PERSONA  DEFINITIONS  ***
		% ******************************
		Persona 4405
		% Doctor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		Result1 <EndChat Say 2 Shop .Wares Say 3>
		result2 <NewChat ifG ComTime V1 else GoNeedRecharge Say 5 AddChat 4 AddChat 5>
		GoNeedRecharge <Say 4 AddChat 3>
		result3 <Goto result1>
		result4 <NewChat Say 6 AddChat 1>
		result5 <NewChat ifG PC$ 499 else GoNoCash Cash+ -500 Time 3600 PCMoraleDmg -30 V= 1 ComTime V+ 1 86400 Say 8>
		GoNoCash <Say 7>
		% Msg1 <Welcome to Mauna Clinic. Are you in need or medical help, or are you just here for the deep-muscle massage?>
		Msg1 <Mauna屡ؤ褦ŤɬפǤȤ⿼ڥޥå褿Ǥ>
		% Msg2 <People sometimes hurt themselves in the cave. I wish visitors would stop going there, but the underground springs are a big tourist attraction.>
		Msg2 <ƶǲ򤹤ͤΤǤϴѸҤΤϤ᤿ۤȻפäƤޤϲϴѸ礭̤ܶʤǤ>
		% Msg3 <Be in good health.>
		Msg3 <ˡ>
		% Msg4 <You've already had a massage today. You shouldn't take this massage too often... it could make your ligaments fall off.>
		Msg4 <ʤϺǤ˥ޥåƤޤΥޥåμ᤮Ϥ褯ޤġ᤮ȿӤڤ뤫⤷ޤ󤫤顣>
		% Msg5 <The massage costs $500. It is good for relaxing and for the relief of muscle fatigue.>
		Msg5 <ޥå $500 ޤåϫβ˸̤ޤ>
		% Msg6 <That's too bad. Well, is there anything else I can do for you?>
		Msg6 <ϻǰǤơ¾ˤޤ礦>
		% Msg7 <You don't seem to be able to afford the massage.>
		Msg7 <ޥåΤͽʤ褦Ǥ͡>
		% Msg8 <Just lie back and listen to the music. I'll be rearranging your skeletal structure. It may hurt a little, but afterwards you'll feel completely refreshed.>
		Msg8 <äȤऱˤʤäơڤ˼򤹤ޤƤʤζԤޤˤ⤷ޤ󤬡θϤäꤵ䤫ˤʤޤ衣>
		% Prompt1 <I need medical aid.>
		Prompt1 <ŤƤ졣>
		% Prompt2 <I'll take the massage.>
		Prompt2 <ޥåࡣ>
		% Prompt3 <In that case, how about some medicine?>
		Prompt3 <ʤ顢ŤϤɤʡ>
		% Prompt4 <That's too expensive for me.>
		Prompt4 <%JFˤϹ⤹롣>
		% Prompt5 <Sounds good.>
		Prompt5 <͡>

		Persona 4406
		% Mechanic
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .Wares Say 3>
		.wares <MECHA 5 10 12 14 17 18 DELIVERY>
		% Msg1 <This is Far Traveller, where you can get your gear repaired or buy supplies for traveling.>
		Msg1 < Far Traveller ǤŹǤƻνιʤιǤޤ>
		% Msg2 <We have a bit of everything in this shop. We don't stock weapons or high-end adventuring gear, you'll have to go to Gyori if you want anything like that.>
		Msg2 <ŹˤϾФξʤޤǽѶ֤Ƥޤ󡣤⤷ΤΤߤСGyori ˹ԤʤФʤޤ>
		% Msg3 <Enjoy your stay in Mauna.>
		Msg3 <Mauna ʤƤ>
		% Prompt1 <Let me see what you have.>
		Prompt1 <ʤ򸫤Ƥ졣>

		Persona 4409
		% Spa Manager
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat ifG V1 ComTime else GoBuyTicket Say 2 Time 3600 PCMoraleDMG -50>
		GoBuyTicket <ifG PC$ 999 else GoNoMoney Cash+ -1000 V= 1 ComTime V+ 1 86400 Say 2 Time 3600 PCMoraleDmg -50>
		GoNoMoney <Say 3>
		% Msg1 <Mauna has wonderful mineral hot springs. Our spa features naturally heated water from deep underground. A day pass costs $1000. Would you like to take a relaxing bath in our pools?>
		Msg1 <Mauna ˤϡ餷ߥͥ벹ޤ̥ϤϲͯФŷǤե꡼ѥ $1000 ޤäƤĤޤ󤫡>
		% Msg2 <Enjoy your time in the pool. Don't stay in too long or you'll look like a raisin.>
		Msg2 <ɤäꡣꤹʤ褦ˤƤʤȴ֤ɤΤ褦ˤդ䤱Ƥޤޤ衣>
		% Msg3 <I'm sorry, but you don't have enough money to buy a pass. Please come again later.>
		Msg3 <ޤ󤬡ѥ㤦Τ˽ʬʤäƤʤ褦Ǥ͡ޤΤۤ>
		% Prompt1 <Yes I would!>
		Prompt1 <롪>

		Persona 4410
		% V1 = Have asked about the snacky cakes.
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 11 AddChat 12 AddChat 13 AddChat 4 if= v1 0 AddChat 14>
		result2 <NewChat Say 3>
		result4 <NewChat Say 3>
		result11 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 7 CASH+ -100 PCEat>
		result12 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 199 else GoNoMoney Say 7 CASH+ -200 PCMoraleDmg -8 PCEat>
		result13 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 1999 else GoNoMoney Say 9 CASH+ -2000 PCMoraleDmg -20 PCEat SkillXP NAS_Vitality d10 SkillXP NAS_Resistance d10>
		result14 <NewChat Say 8 v= 1 1  AddChat 15 AddChat 16>
		result15 <Goto result13>
		result16 <Goto result1>
		% Msg1 <Welcome to Maison de Mauna. This is the only restaurant in the world that offers authentic pre-zero Imperator Zeta cuisine. Would you like to see a menu?>
		Msg1 <Maison de Mauna ؤ褦ͣ졢pre-zero ʪ Imperator Zeta 򤪽Ф쥹ȥǤ˥塼ˤʤޤ>
		% Msg2 <You can get a processed meatlike burger for $100, macaroni mixed with cheesy flavor powder for $200, or a vintage shrink wrapped snack cake for $2000.>
		Msg2 <ùС $100ޥ̣ѥ $200ޤϥơ󥯥åסʥå $2000 ȤʤäƤޤ>
		% Msg3 <Be seeing you again.>
		Msg3 <ޤǤ>
		% Msg4 <How do you intend to pay for that?>
		Msg4 <Ǥɤäƻʧ򤹤뤪ĤǤ>
		% Msg5 <It would be a waste to prepare this food if you're not going to eat it. Come back later, when you're hungry.>
		Msg5 <٤ˤʤʤΤѰդΤ̵̤Ǥ礦ޤʢˤʤäƤ餪Ǥ>
		% Msg7 <Here's your food. Enjoy!>
		Msg7 <餬Ǥäꡪ>
		% Msg8 <Absolutely! We discovered a warehouse full of them in the ruins, and thanks to lost preservative technology they're as delicious now as they were the day they were extruded.>
		Msg8 <󡪰פǤ򤿤äפ¢Ҹˤ򸫤ĤǤϼƤ¸ѤΤǡ¤줿ΤޤޤΤǤ衣>
		% Msg9 <Here you go. They say that eating one of these cakes will help you live a long life yourself.>
		Msg9 <ǤϤɤΥ򿩤٤ĹνˤʤȤƤޤ衣>
		% Prompt1 <Alright.>
		Prompt1 <>
		% Prompt2 <Not now, sorry.>
		Prompt2 <Ϥޤʤ>
		% Prompt4 <On second thought, I don't want anything.>
		Prompt4 <ͤľƤߤ顢ߤʤ>
		% Prompt11 <I'll take the burger.>
		Prompt11 <С餪>
		% Prompt12 <I'll take the macaroni.>
		Prompt12 <ޥˤ餪>
		% Prompt13 <I'll take the snack cake.>
		Prompt13 <ʥå餪>
		% Prompt14 <Is that cake really from prezero times?>
		Prompt14 <Υ˵쵪˺줿Ρ>
		% Prompt15 <I'll take one!>
		Prompt15 <㤢Ĥ餦>
		% Prompt16 <Maybe I'll have something else...>
		Prompt16 <¾ΤΤġ>

		Persona 4411
		% Mauna Bus Terminal
		greeting <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		result1 <Say 2 ShuttleService EndChat Say 3>
		result2 <NewChat Say 4>
		result3 <Newchat Say 5 AddChat 4 AddChat 5>
		result4 <Goto result1>
		result5 <Goto result2>
		% Msg1 <Welcome to Mauna, the village in the clouds. How can I help you?>
		Msg1 <¼Mauna ؤ褦ɤʤѻǤ>
		% Msg2 <No problem. Buses run to all major destinations every thirty minutes.>
		Msg2 <¿򡣣ʬȤˡפŪϤ٤Ƥ˥ХФƤޤ>
		% Msg3 <Safe travels.>
		Msg3 <ι>
		% Msg4 <If there's anything I can do to make your stay more enjoyable just let me know.>
		Msg4 <ںߤڤि˲Ǥ뤳ȤСΤ餻>
		% Msg5 <You can visit the spa for a relaxing bath, or go hiking in the mountains. I wouldn't advise visiting the hot springs on your own, though- the caves are filled with monsters.>
		Msg5 <˹ԤäƤäꤪϤޤϻإϥ󥰤ˤԤޤͤǸϤظΤϤǤޤƶϲʪǰ줫äƤޤ顣>
		% Prompt1 <I need transportation.>
		Prompt1 <ߤ>
		% Prompt2 <I'm just passing through.>
		Prompt2 <̤꤬ä>
		% Prompt3 <What is there to do around here?>
		Prompt3 <ǤϤɤʤȤǤ롩>
		% Prompt4 <Tell me about the bus schedule.>
		Prompt4 <Хαͽʹ>
		% Prompt5 <That's all for now.>
		Prompt5 <ΤȤϤǡ>
	end
	inv
		NPC Guardian
		SetPersona 4401
		SetTeam 3

		NPC Guardian
		SetPersona 4402
		SetTeam 3

		NPC Leader
		SetPersona 4403
		SetTeam 2
		home <Town Hall>
		CharDesc Cheerful Easygoing

		NPC Citizen
		SetPersona 4404
		SetTeam 2
		CharDesc Cheerful Easygoing

		NPC Citizen
		SetPersona 4407
		SetTeam 2
		CharDesc Easygoing

		NPC Doctor
		SetPersona 4405
		SetTeam 2
		home <Mauna Clinic>
		Charm 14

		NPC Mechanic
		SetPersona 4406
		SetTeam 2
		home <Far Traveller>

		NPC Citizen
		SetPersona 4408
		SetTeam 2
		CharDesc Cheerful

		NPC Shopkeeper
		SetPersona 4409
		SetTeam 2
		home <Natural Spa>

		NPC Cook
		SetPersona 4410
		SetTeam 2
		home <Natural Spa>
		CharDesc Cheerful Heroic

		NPC Shopkeeper
		job <bus dispatcher>
		SetPersona 4411
		SetTeam 2
		home <Tourist Center>
	end

Scene 45
	name <Mauna Cavern>
	name_I18N <Maunaƶ>
	special <NoExit>
	Type <Dungeon Open>
	NU1 <if= T1 0 Exit 44>
	gapfill <-21>
	start <Print 1>
	Restore_Start <Print 2>
	5min <PCMoraleDmg -1>
	% Msg1 <You enter Mauna Cavern. The air is hot with geothermal steam.>
	Msg1 <MaunaƶäǮˤΤǽ뤤>
	% Msg2 <You are in Mauna Cavern. The air is hot with geothermal steam.>
	Msg2 <Maunaƶˤ롣ǮˤΤǽ뤤>
	CaveMap
	BorderType 31
	FloorType 39

	sub
		Rect
		Width 3
		Height 3
		FloorType 39
		sub
			StairsUp
			Destination 44
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Fire Water Exotic>
		setenemy 1
		stat 2 42
	end
	inv
		STC SHRINE-1
		% V2 = Have gotten the "big prize" at this shrine.
		name <Fire Shrine>
		name_I18N <Ф>
		% move around the shrine, to prevent it being trapped in a pool.
		%update <ifG ComTime V103 V= 103 ComTime V+ 103 20000 GrabSource GSetNAtt NAG_Location NAS_X 0>
		update <ifG ComTime V103 V= 103 ComTime V+ 103 20000 GrabSource DeployGGOnMap>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
		GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
		GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 1 2 PCStat+ 8 2 XPV 100 if= G16 0 History 102 G= 16 1>
		GoSmallPrize <G+ 14 1 Print 2 XPV 50>
		% Msg2 <You meditate at the shrine. You feel the heat of the world's heart.>
		Msg2 <㬤ۤοǮ򴶤>
		% Msg101 <You meditate at the shrine. Creation and destruction exist as two parts of the same whole. You attain illumination.>
		Msg101 <㬤ۤ ¤˲ȤϡƱΤĤʬȤ¸ߤƤ롣>
		% Msg102 <You have meditated at each of the elemental shrines.>
		Msg102 <줾θǤ㬤ۤ򤷤>

		% There's a lot of steam in the cavern...
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2

	end

Scene 46
	name <Garu Fight>
	name_I18N <Garu Fight>
	nu1 <if= T1 0 Exit 1 SeekGate G1001>
	WildMap
	special <ShowAll>
	param <Fill 6 40>
	gapfill <-1 -12 -12 -13 -19 -22 -5>

	start <if= V1 0 Alert 1 Alert 2 V= 1 1>
	% Msg1 <After defeating the guards, you find the building where your enemy has gone. The surroundings have been pounded to rubble by mecha fire.>
	Msg1 <ҤݤȡŨäƤäʪ򸫤ĤϤϥåˤ㪤λȲƤ롣>
	% Msg2 <Guarding the building are three creatures, no longer quite human... Obviously these are products of bioengineering gone horribly wrong. They look dangerous.>
	Msg2 <⤦˿ʹ֤Ǥʤ褦ʻΤʪηʪäƤġ餬ƻƧ߳ʪؤλʪǤΤ餫ۤϴ>

	sub
		room 7 5
		name <Ruin Entrance>
		name_I18N <פꥢ>
		MFX 22
		MFY 10
		sub
			StairsDown
			use <Print 1 SavePos LoadD .dung SeekGate -1 PassVar 1 G1002 PassVar 2 30 if= G1003 0 else GoGotClue PassVar 3 5 PassVar 4 35>
			GoGotClue <Print 101 PassVar 3 25 PassVar 4 40>
			.dung <SCENE_MeetingDungeon.txt>
			% Msg101 <You follow the shortcut given to you by the professor. The weapons should be just a few levels deeper.>
			Msg101 <Ƥ줿ƻäʼϤۤοäȤˤϤ>
		end

		rect
		width 16
		height 4
		FloorType 6
		MarbleType 5
		name <Garu Grid>
		name_I18N <Garu Grid>
		MFX 17
		MFY 22

		rect
		width 4
		height 4
		name <Entry Grid>
		FloorType 6
		MarbleType 5
		MFX 23
		MFY 43
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		Team 1
		setenemy 2
		home <Entry Grid>

		team 2
		setenemy 1
		home <Garu Grid>
	end
	inv
		NPC GARU
		SetTeam 2
		EquipChar 30000
		name <GARU SuperSoldier>
		name_I18N <GARU SuperSoldier>

		NPC GARU
		SetTeam 2
		EquipChar 30000
		name <GARU SuperSoldier>
		name_I18N <GARU SuperSoldier>

		NPC GARU
		SetTeam 2
		EquipChar 30000
		name <GARU SuperSoldier>
		name_I18N <GARU SuperSoldier>
	end

Scene 47 2
	name <Enemy Fortress>
	name_I18N <Ũ>
	nu1 <if= T1 0 Exit 1>
	WildMap
	map <TS_MAP_Fortress.txt>
	sub
		Team 1
	end

Scene 48 0
	name <the ruins of Nara>
	name_I18N <Nara>
	type <Dungeon Ruins>
	Special <ShowAll>
	citymap
	SELECTOR <1 5 1>
	gapfill <-1 -4 -8 -12 -13 -19 -17 -22>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= G17 0 else GoSecondTime G= 17 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% MSG1 <You enter the ruins of a small town. From the look of the devastation, there was a huge battle here many years ago.>
	MSG1 <ĮҤäѤͻҤͤȡäˤ礭襤ä褦>
	% MSG2 <You enter the ruins of Nara.>
	MSG2 <NaraҤä>
	% Msg3 <You are in the ruins of Nara.>
	Msg3 <NaraҤˤ롣>

	sub
		Team 1
		% PC Team
		SetEnemy 3

		team 2
		% Town Citizens
		stat 1 3

		team 3
		name <Monsters>
		type <Mutant Ruins HUNTER-X dark>
		setenemy 1
		stat 2 26

		rect
		name <Entry Grid>
		width 3
		height 3
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		room 5 5
		LockedDoorChance 90
		sub
			TrapDoor
			Destination 49
			stat 5 25
		end
	end

Scene 49 0
	name <Cave of the Progenitors>
	name_I18N <ָġפƶ>
	Stat 1 -16
	FloorType 14
	gapfill <-25>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= G3 1 else GoAttack TeamNeutral 2 Goto GoMessage>
	Restore_Start <Print 3>
	GoAttack <TeamAttack 2 Goto GoMessage>
	GoMessage <if= V1 0 else GoSecondTime V= 1 1 Print 1 ForceChat 4901>
	GoSecondTime <Print 2>
	% MSG1 <You enter a wide cavern. Large inhuman creatures can be faintly seen in the distance. Two of them approach you; the larger one speaks.>
	MSG1 <ƶä󤯤˿ʹ֤Ǥʤ礭ʪ˸ΤΤŤƤơ礭äƤ>
	% MSG2 <You enter the cave of the Progenitors.>
	MSG2 <ָġפƶ ä>
	% Msg3 <You are in the cave of the Progenitors.>
	Msg3 <ָġפƶ ˤ롣>

	sub
		Team 1
		% PC Team

		team 2
		% Cyclops Guards
		type <CYCLOPS>
		setEnemy 1
		stat 2 30

		rect
		width 25
		height 25
		FloorType 14
		sub
			rect
			width 3
			height 3
			floortype 14
			sub
				StairsUp
				Destination 48
			end

			rect
			name <Guard Post>
			name_I18N <ͽ>
			width 3
			height 3
			floortype 14
			sub
				StairsDown
				Destination 50
			end
		end

		Persona 4901
		greeting <NewChat if= G3 1 else GoNoClearance Say 1>
		GoNoClearance <EndChat if= G3 -1 else GoMaybe Say 2>
		GoMaybe <ifG PCRep 1 45 else GoNoHero Say 3 TeamAlly 2 G= 3 1>
		GoNoHero <Say 4 AddChat 1 AddChat 2 AddChat 3 AddChat 4>
		result1 <EndChat Say 5 Exit 48>
		result2 <EndChat Say 6 G= 3 -1 Reputation 3 d10>
		result3 <EndChat Say 7 Reputation 3 -d10>
		result4 <EndChat if= G4 1 else GoR4NoForager Say 8 G= 3 1 TeamAlly 2>
		GoR4NoForager <ifG PCRep 2 50 else GoR4NoLaw Say 9 G= 3 1 TeamAlly 2>
		GoR4NoLaw <ifG Conversation 12 else GoR4NoChance Say 10 G= 3 1 TeamAlly 2>
		GoR4NoChance <Say 11>
		% Msg1 <You return \PC . The ancients are below if you must speak with them.>
		Msg1 <äƤʡ \PC Ϸäɬפʤ顢γˤ롣>
		% Msg2 <Your presence here is not permitted. You have no chance to survive, make your time.>
		Msg2 <Ǥ%JS¸ߤϵʤ%JSĤΤԲǽи礷>
		% Msg3 <Ah, \PC . Your deeds are well known to us. Know that you are one of the very few humans permitted to enter this place.>
		Msg3 < \PC %JSΩɤʹԤϲ桹δ֤Ǥͭ̾%JSϤξĤˤƾʤʹ֤ΰͤ>
		% Msg4 <State your purpose here. Your species is not permitted in this place.>
		Msg4 <%JSŪҤ٤衣%JSμ郎뤳ȤϵĤƤʤ>
		% Msg5 <You have been unexpectedly reasonable.>
		Msg5 <%JSϻפΤۤ򤬤롣>
		% Msg6 <There is no treasure here, only the pain of death if you do not leave immediately. You have no chance to survive; make your time.>
		Msg6 <ˤʤɤʤΤ%JSΩʤạ̈臘ζ줷ߤ%JSĤΤԲǽи礷>
		% Msg7 <It is our duty to guard this place. Leave immediately or you will die.>
		Msg7 <ξΤ桹̳Ω졣ʤл>
		% Msg8 <You have earned the trust of one among us. I will allow you to pass here. Do not abuse your welcome, or I may just as easily revoke the decision.>
		Msg8 <%JSϲ桹ΰͤοѤ̤äƤ褫ޤƤ뤫Ȥäƹꤷʤ褦ˡʤ%JFñ˷äʡ>
		% Msg9 <Among humans, you are known as honorable. I will allow this visitation. Do not abuse your welcome, or I may just as easily revoke the decision.>
		Msg9 <ʹ֤ΤǤϡ%JSΩɤʿʪȤͭ̾ʤ褦%JSˬ򴿷ޤ褦ޤƤ뤫Ȥäƹꤷʤ褦ˡʤ%JFñ˷äʡ>
		% Msg10 <You appear to be speaking the truth. I will allow this visitation. Do not abuse your welcome, or I may just as easily revoke the decision.>
		Msg10 <%JSΤȤäƤ褦%JSˬ򴿷ޤ褦ޤƤ뤫Ȥäƹꤷʤ褦ˡʤ%JFñ˷äʡ>
		% Msg11 <There is no reason to trust you. You have been warned. Leave this place or face certain death.>
		Msg11 <%JSѤͳϤʤٹ𤷤ϤξΩ졣ʤгμ¤˻ľ̤뤳Ȥˤʤ롣>
		% Prompt1 <Sorry, I'll leave now...>
		Prompt1 <ޤʤ⤦ġ>
		% Prompt2 <I'm here searching for treasure!>
		Prompt2 <õ褿%JG>
		% Prompt3 <What business is it of yours?>
		Prompt3 <%JS˴طΤ>
		% Prompt4 <I am here to speak with your leader.>
		Prompt4 <%JSΥ꡼ä褿%JG>


		Persona 4902
		greeting <NewChat if= G3 1 else GoNoClearance Say 1>
		GoNoClearance <EndChat Say 2>
		% Msg1 <You are permitted here, \PC .>
		Msg1 <\PC 衢%JSϤΤ줿>
		% Msg2 <You have come a long way just to die, human. You should have escaped as instructed by Guyjes.>
		Msg2 <%JSϤϤФˤ褿Guyjes ˸줿̤ƨ٤äʡ>

	end
	inv
		Monster Cyclops Guard
		name <Guyjes>
		name_I18N <Guyjes>
		home <Guard Post>
		job <Cyclops Guard>
		SetPersona 4901
		SetTeam 2
		IsCharacter

		Monster Cyclops Guard
		name <Nolbu>
		name_I18N <Nolbu>
		home <Guard Post>
		job <Cyclops Guard>
		SetPersona 4902
		SetTeam 2
		IsCharacter

		Monster Cyclops Progenitor
		SetTeam 2
		IsCharacter
	end

scene 50 0
	name <Cyclops City>
	name_I18N <CyclopsĮ>
	ComplexMap
	BorderType 15
	FloorType 14

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 2 -> Disarm the security system

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= G3 1 else GoAttack TeamNeutral 2 Goto GoMessage>
	Restore_Start <Print 2>
	GoAttack <TeamAttack 2 Goto GoMessage>
	GoMessage <Print 1>
	% MSG1 <You enter Cyclops City.>
	MSG1 <CyclopsĮä>
	% Msg2 <You are in Cyclops City.>
	Msg2 <CyclopsĮˤ롣>
	% rumor <BioCorp knows the truth about what happened to Nara.>
	rumor <Nara ǵä˴ؤ BioCorp ϿΤäƤ>

	sub
		Team 1

		Team 2

		rect
		width 5
		Height 5
		FloorType 16
		sub
			StairsUp
			Destination 49
		end

		CFiller
		width 8
		Height 9
		BorderType 15
		LockedDoorChance 90
		SecretDoorChance 80
		Sub
			rect
			FloorType 16
			name <Storage Cell>
			name_I18N <ݴɸ>
		end

		CFiller
		width 7
		Height 7
		LockedDoorChance 50
		SecretDoorChance 40
		Sub
			rect
			FloorType 16
			name <Computer Cell>
			name_I18N <׻>
		end

	end
	inv
		Monster Cyclops Guard
		job <Cyclops Protector>
		name <Praetor>
		name_I18N <Praetor>
		roguechar <P>
		SetTeam 2
		SetPersona 5001
		IsCharacter

		Monster Cyclops Guard
		SetTeam 2
		SetPersona 5002
		IsCharacter

		Monster Cyclops Guard
		SetTeam 2
		SetPersona 5003
		IsCharacter

		Monster Cyclops
		SetTeam 2
		SetPersona 5004
		IsCharacter

		Monster Cyclops
		SetTeam 2
		SetPersona 5005
		IsCharacter

		Monster Cyclops
		SetTeam 2
		SetPersona 5006
		IsCharacter

		STC COMPUTER-2
		home <Computer Cell>
		clue32 <if= L2 0 else GoDone Mental V= 1 SkRoll 32 ifG V1 12 else GoNoDice L= 2 1 Print 2 XPV 100>
		GoNoDice <ifG V1 5 else GoFail Print 3>
		GoFail <L= 2 -1 G= 3 -1 TeamAttack 2 Print 4>
		GoDone <Print 1>
		% Msg1 <Whatever else happens, you've done all you can with this computer station.>
		Msg1<¾˲ȡΥԥ塼ƥФƤǤ뤳ȤƤä>
		% Msg2 <You hack into the computer system and disable the security alarm.>
		Msg2 <ԥ塼ƥ˿ơ̵ˤ>
		% Msg3 <You attempt to hack into the computer system, but make no progress.>
		Msg3 <ԥ塼ƥ˿褦Ȥ̵ä>
		% Msg4 <Your attempt to hack into the computer system has been detected! An alarm sounds.>
		Msg4 <ԥ塼ƥؤολߤϸФƤޤäĤ>

	end

Scene 51 0
	name <the Poisonous Swamp>
	name_I18N <Ǥξϡ>
	% V1 = Been here before
	% V2 = First time poisoned

	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoBeenBefore Print 1>
	Restore_Start <Print 5>
	GoBeenBefore <Print 2>
	% Msg1 <You enter a ruined city in the middle of a vast, stinking swamp. Floating in the putrid water are the corpses of people and animals. An enormous ziggurat dominates the centre of the ruins.>
	Msg1 <ĹʾϤˤפäͤưʪλ೼Ԥ⤫Ǥ롣פ Ziggurat Ƥ롣>
	% Msg2 <You enter the Poisonous Swamp.>
	Msg2 <Ǥξϡפä>
	% Msg5 <You are in the Poisonous Swamp.>
	Msg5 <Ǥξϡפˤ롣>
	% Msg3 <You choke on the toxic fumes!>
	Msg3 <Ǥ̸©>
	% Msg4 <You breathe in the vapors of something truly horrible, and your lungs scream for air.>
	Msg4 <ҤɤΤξۤ٤Ĥ򤢤Ƥ롣>

	5Min <ifG d6 SkRoll 36 GrabPCPilot GAddNAtt NAG_StatusEffect NAS_Poison d10 if= V2 1 else GoFirstPoison Print 3>
	GoFirstPoison <Alert 4 V= 2 1>

	type <NoRescue Dungeon Ruins>
	citymap
	SELECTOR <1 5 1>
	gapfill <-1 -17 -17 -12 -22 -19 -17 -22>

	sub
		Rect
		MFX 4
		MFY 24
		Width 3
		Height 3
		sub
			StairsUp
			Destination 1
			Hide -1
		end

		Mansion
		BorderType 33
		FloorType 28
		MFX 25
		MFY 3
		Width 25
		Height 45
		SecretDoorChance 70
		LockedDoorChance 40
		sub
			Rect
			SecretDoorChance 90
			LockedDoorChance 90
			FloorType 28
			sub
				StairsUp
				Destination 52
			end
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Mutant Wasteland Robot Dark>
		setenemy 1
		stat 2 20
	end

Scene 52 0
	name <the Ziggurat L1>
	name_I18N <Ziggurat L1>

	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 4>
	% Msg1 <You enter the Ziggurat, level one.>
	Msg1 <Ziggurat L1 ä>
	% Msg4 <You are in the Ziggurat, level one.>
	Msg4 <Ziggurat L1 ˤ롣>
	% Msg3 <You choke on the toxic fumes!>
	Msg3 <Ǥ̸©>
	5Min <ifG d4 SkRoll 36 GrabPCPilot GAddNAtt NAG_StatusEffect NAS_Poison d6 Print 3>

	type <NoRescue Dungeon Ruins>
	special <NOEXIT>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 51
		end

		Rect
		FloorType 28
		sub
			StairsUp
			Destination 53
		end


		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		stat 2 30
	end

Scene 53 0
	name <the Ziggurat L2>
	name_I18N <Ziggurat L2>
	% V2 = First time not choking

	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 3>
	special <NOEXIT>
	% Msg1 <You enter the Ziggurat, level two.>
	Msg1 <Ziggurat L2 ä>
	% Msg3 <You are in the Ziggurat, level two.>
	Msg3 <Ziggurat L2 ˤ롣>
	% Msg2 <You expect to choke on the fumes again, but instead find that the air here is safe. You must be far enough away from that swamp.>
	Msg2 <ޤǤ̸©ͤޤ뤫ȻפäζϰȤȤʬäξ¤Ͻʬ˱󤶤äΤˤʤ>

	5Min <if= V2 0 ifG d8 SkRoll 36 Alert 2 V= 2 1>

	type <NoRescue Dungeon Ruins>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 52
		end

		Rect
		FloorType 28
		sub
			StairsUp
			Destination 54
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		stat 2 42

		rect
		FloorType 14
		name <Research Room 1>
		name_I18N <漼1>
		sub
			STC CHEST-2
			Lock 25
			inv
				Melee 20
				mass -12
				Biotech
				Acc 2
				Recharge 5
				name <Bonesword>
				name_I18N <ܡ󥽡>
				type <ArmorPiercing Mystery>
			end
		end

	end

Scene 54 0
	name <the Ziggurat L3>
	name_I18N <Ziggurat L3>
	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the Ziggurat, level three.>
	Msg1 <Ziggurat L3 ä>
	% Msg2 <You are in the Ziggurat, level three.>
	Msg2 <Ziggurat L3 ˤ롣>

	type <NoRescue Dungeon Ruins>
	special <NOEXIT>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 53
		end

		Rect
		FloorType 28
		sub
			StairsUp
			Destination 55
		end


		team 1
		setenemy 2 3

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		stat 2 50

		rect
		FloorType 14
		name <Research Room 2>
		name_I18N <漼2>
		sub
			STC CHEST-2
			Lock 25
			inv
				HeadArmor 7
				mass -12
				Biotech
				name <Chitin Helm>
				name_I18N <ó̳>
			end

			STC CHEST-2
			Lock 25
			inv
				BodyArmor 7
				mass -9
				Biotech
				name <Chitin Breastplate>
				name_I18N <ó̶>
			end
		end

	end

Scene 55 0
	name <the Ziggurat L4>
	name_I18N <Ziggurat L4>
	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the Ziggurat, level four.>
	Msg1 <Ziggurat L4 ä>
	% Msg2 <You are in the Ziggurat, level four.>
	Msg2 <Ziggurat L4 ˤ롣>

	type <NoRescue Dungeon Ruins>
	special <NOEXIT>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 54
		end

		Rect
		FloorType 28
		sub
			StairsUp
			Destination 56
		end

		rect
		FloorType 28
		sub
			StairsDown
			Destination 1
			use <Print 1 LoadD .sitename PassVar 3 1 SeekGate -1 Print 101>
			.sitename <TS_SCENE_Ziggurat.txt>
			% Msg101 <The section of the ruin appears to be highly unstable...>
			Msg101 <פΤζϤҤɤ԰ʤ褦>
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		stat 2 55
	end

Scene 56 0
	name <the Ziggurat L5>
	name_I18N <Ziggurat L5>
	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the Ziggurat, level five.>
	Msg1 <Ziggurat L5 ä>
	% Msg2 <You are in the Ziggurat, level five.>
	Msg2 <Ziggurat L5 ˤ롣>

	type <NoRescue Dungeon Ruins>
	special <NOEXIT>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 55
		end

		rect
		FloorType 14
		name <Altar Room>
		name_I18N <Ť>
		SecretDoorChance 100

		rect
		FloorType 28
		name <Computer Room>
		name_I18N <׻>

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		setally 3
		stat 2 60

		team 3
		setenemy 1
		setally 2
	end
	inv
		STC SHRINE-1
		% V2 = Have gotten the "big prize" at this shrine.
		name <Heaven's Shrine>
		name_I18N <ŷ>
		home <Altar Room>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
		GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
		GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 4 2 PCStat+ 7 2 XPV 100 if= G16 0 History 102 G= 16 1>
		GoSmallPrize <G+ 15 1 Print 2 XPV 50>
		% Msg2 <You meditate at the shrine. You feel the spirits of those who once walked this earth.>
		Msg2 <㬤ۤĤƤϤ⤤͡κ򴶤>
		% Msg101 <You meditate at the shrine. This place bears the scars of the past age. The bodies and souls of those who died here are bound to the swamp. Their ghosts linger to prevent such tragedy from unfolding once more. You attain illumination.>
		Msg101 <㬤ۤξϲλνפƤ롣ǻԤοΤȺϤξϤĤƤ롣ϤΤ褦बƤӵΤɤᤳξαޤäƤ롣>
		% Msg102 <You have meditated at each of the elemental shrines.>
		Msg102 <줾θǤ㬤ۤ>

		Monster World Maggot
		home <Altar Room>
		SetTeam 3

		STC COmputer-2
		home <Computer Room>
		% v1 = Unlocked
		use <if= V1 0 else GoDisplay Print 1>
		Clue29 <if= V1 0 else GoDone Mental Reputation 7 d6 ifG SkRoll 29 10 else GoFail XPV 100 V= 1 1 Goto GoDisplay>
		Clue32 <if= V1 0 else GoDone Mental ifG SkRoll 32 10 else GoFail XPV 100 V= 1 1 Goto GoDisplay>
		GoDone <Print 2>
		GoFail <Print 3>
		GoDisplay <ifYesNo 4 5 6 MoreText .text>
		.text <TS_TEXT_Ziggurat.txt>
		% Msg1 <It's a computer.>
		Msg1 <ԥ塼롣>
		% Msg2 <You've already unlocked the data in this computer. You can just use it now.>
		Msg2 <Υԥ塼Υǡϴ˥å򳰤Ƥ롣ѤǤ롣>
		% Msg3 <You attempt to find some interesting data on this computer, but don't find anything of note.>
		Msg3 <Υԥ塼Ĵ٤Ʋ̣ǡõƤߤܤۤɤΤΤϲ⸫Ĥʤä>
		% Msg4 <You locate some old data files on this computer. They might tell you something about the history of this place.>
		Msg4 <Υԥ塼Ĵ٤ƴĤŤǡե򸫤ĤǤξˤʬ뤫⤷ʤ>
		% Msg5 <Access the files.>
		Msg5 <ե˥롣>
		% Msg6 <Don't bother.>
		Msg6 <ʤ>

	end

Scene 57 0
	name <Markheim Fortress>
	name_I18N <Markheim>
	type <Town Target Fortress LANCEMATE_HERE>

	CityMap
	special <ShowAll>
	FloorType 17
	gapfill <-1 -1 -8 -20 -14 -21 -13 -22>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter
	% V102 = Use SCIENCE

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoBeenBefore Print 1 V= 1 1>
	Restore_Start <Print 3>
	GoBeenBefore <Print 2>
	% Msg1 <You enter a fortress in the middle of the dead zone. At first it appeared as if this fortress were built atop a small hill, but as you draw closer you realize that it was instead built upon the wreckage of some enormous building or vehicle.>
	Msg1 <Ϥ濴ˤ֤äϤκ֤ʵ֤ξ˷ƤƤ뤫Τ褦˻פŤˤĤ졢¤Ϥκ֤ϲ餫εʷ¤ʪʤϼξλĳξ˷äƤ뤳Ȥ˵դ>
	% Msg2 <You enter Markheim Fortress.>
	Msg2 <Markheim֤ä>
	% Msg3 <You are in Markheim Fortress.>
	Msg3 <Markheim֤ˤ롣>
	% rumor <our fortress was built in the wreckage of a city-smashing tank from the Age of Superpowers.>
	rumor <κ֤ĶԻԹ֤λĳξ˷ߤƤ>
	FIRE! <AirRaidSiren>

	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	% Msg102 <Given the size of the hill at the center of town, you think that there may still be some functional machinery in the heart of the wreckage.>
	Msg102 <Į濴ε֤礭ͤȡĳ濴ˤϵǽ뵡ޤĤäƤ褦>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		rect
		width 16
		height 8
		FloorType 17
		sub
			room 5 5
			name <Mushroom Farm>
			name_I18N <Υ>

			Clearing
			width 3
			height 5
			name <Patch>
			name_I18N <Ȫ>
		end

		GroundZero
		Width 7
		Height 5
		sub
			TrapDoor
			Destination 58
		end

		room 7 5
		name <Legion Hall>
		name_I18N <Legion Hall>
		BorderType 27
		FloorType 39

		room 6 6
		name <Provisioner>
		name_I18N <Ź>
		BorderType 37
		FloorType 28

		room 5 5
		name <DeadZone Health>
		name_I18N <Ϸ򹯰屡>
		BorderType 18

		room 5 5
		name <Garage>
		name_I18N <졼>
		BorderType 38

		room 5 5
		name <Fortress Center>
		name_I18N <֤濴>
		borderType 33
		FloorType 39

		rect
		name <Entry Grid>
		FloorType 17
		width 3
		height 3
		sub
			% This is another hidden exit to the world map!
			StairsDown
			Destination 1
			Hide -1
		end

		Persona 5704
		% rumor <the swamp northwest of town is a cursed place.>
		rumor <ĮˤϤϼ줿>
		greeting <NEWCHAT Say 1 AddChat 1 AddChat 2>
		result1 <NewChat ifG PCRep 6 50 else GoR1NoRenown Say 2>
		GoR1NoRenown <Say 3>
		result2 <NewChat Say 4 AddCHat 3>
		result3 <NewChat Say 5>
		% Msg1 <All places in the dead zone are cursed, but the swamp of the Ziggurat is worse than most. You look like an adventuring sort... tell me, have you ever been there?>
		Msg1 <ϤΤ٤ƤξϼƤ뤬Ziggurat ξϤ¾ΤۤȤɤξ󤤡󤿤ԤΤ褦ʡġƤ졢˹ԤäȤϤ뤫>
		% Msg2 <Then you've seen the worst that this world has, a living glimpse into the face of hell...>
		Msg2 <Ǥϡ󤿤ϤǺǤ󤤤Τ򸫤Ƥ櫓ĤޤꡢϹδʤˤƳָΤʡġ>
		% Msg3 <I'm surprised that you made it back alive! Most folks who go there aren't so lucky.>
		Msg3 <ƵäƤȤ϶äظϢ¿Ϥʤ˹ǤϤʤġ>
		% Msg4 <It could be the toxins in the water, or radiation left behind from the Night of Fire, but nothing that dies in that swamp ever rots. The water is filled with corpses and body parts...>
		Msg4 <ǤΤȤʸĤäƤǽΤʬʤξ¤ǻΤϲʤ¤οϻ೼ҤǤäѤġ>
		% Msg5 <It is. Sometimes young folks go there, to see if they can find any treasure in the ruins, or in that giant pyramid. Most of them don't come back. The pollution and the scavengers in that place are just too deadly.>
		Msg5 <̤ꡣ㤤Ϣ椬ΰפԥߥåɤǲϸĤʤΤˤξ¤ظۤȤɤμԤäƤʤ͡ġξα忩ưʪϤޤˤ롣>
		% Prompt1 <Yes I have.>
		Prompt1 <Ԥä>
		% Prompt2 <No, I haven't.>
		Prompt2 <䡢ԤäƤʤ>
		% Prompt3 <Sounds pretty bad.>
		Prompt3 <Ҥɤ>

		Persona 5705
		greeting <NewChat AddChat 1 AddCHat 2 AddChat 3 if= V1 0 else GoSecondTime V= 1 1 Say 1>
		GoSecondTime <Say 2>
		result1 <NewChat AddChat 2 AddChat 3 if= G6 3 else GoR1Nothing ifNPCOK 5706 else GoR1Dead Say 3>
		GoR1Dead <Say 8>
		GoR1Nothing <Say 6>
		result2 <NewChat Say 4 AddChat 4>
		result3 <NewChat Say 5 AddChat 1 AddChat 2>
		result4 <NewChat AddChat 1 AddChat 3 ifNPCOK 5704 else GoR4Dead Say 7>
		GoR4Dead <Say 9>
		% Msg1 <Hello, welcome to the fortress. You look like you're a greenzoner... we don't get many of those around here. Well, what can I do for you today?>
		Msg1 <ˤϡ֤ؤ褦ҤФϤοͤΤ褦͡ġǤФϤοͤϤޤ긫ʤ衣ơϤɤʤѤʡ>
		% Msg2 <Good to see you again, \PC . What can I do for you today?>
		Msg2 <ޤ񤨤ƴ򤷤衢 \PC ϤɤʤѤʡ>
		% Msg3 <Well, now that the food shortage is over, you should be able to get some from \PERSONA 5706 over at the general provisioner's.>
		Msg3 <ʤ顢­ϲ᤮äΤǡ翩Ź \PERSONA 5706 鿩㤨衣>
		% Msg4 <Some local kids like exploring the wreckage of the Cesar; that's what we call the big machine at the centre of town. You might think you'd find valuable artifacts in there but all the interesting stuff has already been looted.>
		Msg4 <ϸλҶˤ Cesar λĳõΤʻҤ⤤衣 Cesar ȤĮ濴ˤ礭ʵˤϵŤʿ͹ʪȻפ⤷ʤܤʪϤ٤Ƥ⤦Ԥ줿衣>
		% Msg5 <I'm not sure how current this news is, but I hear the chieftain was looking for some help dealing with those bandits that keep attacking town. If you're a mecha pilot you might be able to find something there.>
		Msg5 <Τ餻ɤǶΤΤΤǤϤʤĹĮ򽱤³Ƥ±༣Τ˶ϤƤ餷%JSåѥåȤʤ顢ǲ򸫤Ĥ뤫⤷ʤ>
		% Msg6 <Well, for that your best bet would be to turn around and head back to Gyori or Mauna. The fortress has been having a bit of a food shortage; there's barely enough to go around, and absolutely none leftover to sell to strangers.>
		Msg6 <ơʤ%JSΤȤ٤κϲ챦 Gyori  Mauna 뤳Ȥκ֤ǤϿ­̣ʤƹԤϤ뤯餤顢褽Ԥ뿩ʤФ˻ĤäƤʤ衣>
		% Msg7 <If Cesar isn't thrilling enough for you, you could head to the Ziggurat. It's an old pre-zero building of some kind northwest of town. \PERSONA 5704 lost \PPR 5704 son there a few years back. From what I hear it's plenty dangerous.>
		Msg7 <⤷ Cesar ʪ­ʤСZiggurat ⤢衣ĮˤŤ쵪ηʪǯ \PERSONA 5704 ©Ҥ˴ʤä餷%JFʹäǤϤϤҤɤʾ餷衣>
		% Msg8 <Unfortunately our only shopkeeper passed away a while back, so you won't be able to buy anything here. Maybe you should head south to either Gyori or Mauna.>
		Msg8 <Ф餯Թˤ⤳ĮͣοŹŹ礬˴ʤäΤǡǤϲο㤨ʤ衣餯 Gyori  Mauna Τɤ餫ʤФʤʤ͡>
		% Msg9 <If Cesar isn't thrilling enough for you, you could head to the Ziggurat. It's an old pre-zero building of some kind northwest of town. From what I hear nobody ever comes back from that place alive.>
		Msg9 <⤷ Cesar ʪ­ʤСZiggurat ⤢衣ĮˤŤ쵪ηʪ %JFʹäǤϤξ꤫ƵäԤϤʤȤ>
		% Prompt1 <I need supplies.>
		Prompt1 <򤯤졣>
		% Prompt2 <What's there to do in town?>
		Prompt2 <Įˤϲ롩>
		% Prompt3 <I'm looking for work.>
		Prompt3 <ŻõƤ%JG>
		% Prompt4 <Anything else?>
		Prompt4 <¾ˤϡ>

		Persona 5706
		% The storekeeper - shop must be unlocked first
		% V2 = Unlocked
		greeting <NewChat if= V2 1 else GoLocked Say 1 AddChat 1 AddChat 2>
		GoLocked <if= G6 3 else GoNoFood V= 2 1 Say 2 AddChat 1>
		GoNoFood <Say 3 AddChat 3>
		result1 <EndCHat Say 4 shop .wares Say 5>
		.wares <5 17 18>
		result2 <NewChat Say 6>
		result3 <NewChat ifG PCRep 1 50 else GoR3NoChance ifG React 10 else GoR3NoChance V= 2 1 Say 7 AddChat 1>
		GoR3NoChance <Say 8>
		% Msg1 <Hey there \PC . What can I do for you today?>
		Msg1 <ˤ \PC Ϥɤޤ>
		% Msg2 <You're \PC , aren't you? I heard about how you helped the mushroom farm... Since the food crisis is over, I suppose I can open up the store again. If there's anything you need just let me know.>
		Msg2 <\PC Ǥ͡%JSɤäƥΥʹƤޤġȴäΤǡޤߤǤޤɬפʤΤФäȸäƤ>
		% Msg3 <This is the general provisioner.>
		Msg3 <翩ŹǤ>
		% Msg4 <Here's what we currently have in stock. You could find more in one of those big cities down south, of course.>
		Msg4 <餬Źˤ뿩ǤˤԻԤˤϤäȤοǤ礦ġ>
		% Msg5 <Use it well.>
		Msg5 <ͭ˻ȤäƤ>
		% Msg6 <So, just stopping by for a chat, then? We can do that, I suppose.>
		Msg6 <Ȥȡä뤿ˤäΩäȤȤǤ͡Ǥ礦>
		% Msg7 <You know, I'm not supposed to be selling anything... there's been a lot of trouble here, and everything from water to bullets in being rationed. Still, I've heard of your adventures... You might be just the one to help us.>
		Msg7 <Ρ%JFϲäƤϤʤʤȤˤʤäƤΤǤĤˤ꤬󤢤äơ夫ƴݤޤǤ٤ƤΤΤ۵ʤǤ%JS̤ʹƤޤġ%JFߤΤ%JS⤷ޤ>
		% Msg8 <I'd love to show them to you, but we don't have anything for sale. There's been a food shortage in town... we're rationing everything. It's for the survival of the fortress.>
		Msg8 <򸫤ΤǤʪϲ⤢ޤ󡣤ĮǤϿ­ƤǤġǤϤ٤ƤΤΤ۵Ǥ⤳κ֤¸³뤿Ǥ>
		% Prompt1 <I need to buy some things.>
		Prompt1 <ʪ㤤>
		% Prompt2 <Nothing, thanks.>
		Prompt2 <Ǥʤ顣>
		% Prompt3 <I'd like to see your wares.>
		Prompt3 <ʤ򸫤>

		Persona 5707
		% The town doctor
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .NoWares Say 3>
		% Msg1 <This is DeadZone Health Clinic. medicine is always in short supply, but if you're injured I'll do what I can to help.>
		Msg1 <ϻϷ򹯰屡ǤϤĤǤⶡ­ǤͤˤϤǤ¤ΤȤϤޤ>
		% Msg2 <Let me examine you, and decide upon the best course of treatment.>
		Msg2 <ǻơŬʼˡޤ礦>
		% Msg3 <Try not to die out there.>
		Msg3 <ʤʤ褦ˡ>
		% Prompt1 <I could use some medical aid.>
		Prompt1 <Ťࡣ>

		Persona 5708
		% The town mechanic
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .NoWares Say 3>
		% Msg1 <This is the Markheim Fortress garage. If you've got damage to fix I'd be overjoyed to take a look at it.>
		Msg1 < Markheim֥졼Ǥ⤷٤»СӤǸƤߤޤ礦>
		% Msg2 <Wow, it's been a long time since I've had to repair anything... I hope I can remember how the arc welder works.>
		Msg2 <%JFǤ⽤ʤФʤʤ褦ˤʤäƤĹǯФޤġܵλȤФƤФΤǤ>
		% Msg3 <We have no shortage of repair parts, because the town garrison doesn't have any mecha...>
		Msg3 <ѥѡĤϤޤä­Ƥޤ󡣤ʤʤĮμϥåĤäƤޤ󤫤ġ>
		% Prompt1 <I need some repairs done.>
		Prompt1 <Ƥ졣>

		Persona 5709
		% Mushroom Farmer
		Greeting <NewChat if= G6 3 else GoCheckFood Say 3 AddChat 1>
		GoCheckFood <ifG V1 0 else GoNoSolve ifG ComTime V1 else GoWait Say 2 AddReact d40 XPV 250 Reputation 1 2 G= 6 3>
		GoWait <Say 1>
		GoNoSolve <Say 5 ifG G6 0 AddChat 2>
		result1 <EndChat Say 4 PCEat>
		result2 <NewChat Say 6 if= G6 2 AddChat 3>
		result3 <NewChat Say 7 V= 1 ComTime V+ 1 10800>
		% Msg1 <I'm still working on your idea about the mushrooms. It's a bit too early to tell yet, but it looks promising.>
		Msg1 <%JFϤޤ%JSΥΥƤƤƤ%JGޤˤϾɡߤϤꤽ衣>
		% Msg2 <Your idea worked! I've managed to cross the mushrooms from Cesar with our crop fungus, and the resulting plants are thriving! I don't have any cash to give you a reward, but come back any time for a feed of mushroom soup.>
		Msg2 <%JSΰƤޤä%JG%JFϼϤ Cesar ΥΥۤ뤳Ȥη̿ʪ礤˿%JG%JFˤ󽷤ȤϤ뤪ϤʤɡΤפ򤴤ΤǤĤǤƤ>
		% Msg3 <Hi \PC . If you're hungry, I've got a pot of mushroom soup on the stove.>
		Msg3 <ˤ \PC ⤷ʢƤСΤפΥݥåȤ򥹥ȡ֤ˤƤ%JG>
		% Msg4 <Enjoy your meal.>
		Msg4 <夬졣>
		% Msg5 <The only crop that will grow in the dead-zone is fungus, but lately my mushrooms haven't been doing too well. If we can't grow any food then what will happen to the fortress?>
		Msg5 <Ϥ餹ͣκʪ϶ʤΤɡ%JFΥΥݤ϶ẢޤäƤʤ%JG ʪ򲿤ǤʤʤФκ֤ϤɤʤΤ>
		% Msg6 <I know about those already... Unfortunately they aren't edible so they're worthless to us.>
		Msg6 <ΥΥʤ⤦ΤäƤ%JGġǰʤȤ˿٤ʤΥʤΤǡ%JFˤȤäƤϲβͤʤ%JG>
		% Msg7 <Hybridizing the edible mushroom stock with the non-edible wild mushrooms... That just might be the answer! I'll start on it right away. Come back in a few hours and I'll let you know if it worked.>
		Msg7 <ߤƤ뿩٤륭Υο٤ʤΥۤġ줳򤫤⤷ʤ®Ϥ褦ָäƤƤޤäɤΤ餻褦>
		% Prompt1 <I'd like some.>
		Prompt1 <>
		% Prompt2 <I saw some healthy mushrooms in Cesar.>
		Prompt2 <Cesar ̤ΥΥä衣>
		% Prompt3 <I could show you how to hybridize them.>
		Prompt3 <ˡ򶵤褦>

		Persona 5710
		% The leader of the fortress
		% V1 = Have defeated bandits perminantly
		% V2 = # of wins when last rewarded
		% V3 = Combat Recharge Timer
		% V4 = Combat Threat Level
		greeting <NewChat if= V1 1 else GoCheckQuest SayAnything>
		GoCheckQuest <if= G8 5 else GoCheckReward V= 1 1 History 11 Say 6 XPV 200  Reputation 6 1 CashPrize Reward Threat V4 100 200>
		GoCheckReward <ifG G8 V2 else GoCheckRecharge Say d3 CashPrize Reward Threat V4 100 100 V+ 4 d20 V= 2 G8 if= G7 3 AddChat 1>
		GoCheckRecharge <ifG V3 ComTime else GoMaybeCombat Say 4 if= G7 3 AddChat 1>
		GoMaybeCombat <ifG V4 0 else GoFirstTime Say 5 AddChat 2 AddChat 3 if= G7 3 AddChat 1>
		GoFirstTime <Say 7 AddChat 4 if= G7 3 AddChat 1>
		result1 <NewChat Say 8 History 11 V= 1 1 XPV 500 Reputation 1 7 Reputation 6 3 CashPrize Reward Threat 90 100 300>
		result2 <EndChat Say 9 V= 3 ComTime V+ 3 86400 SavePos Dynamic 2 Threat V4 100 .nu1 .nu2 SetMapType 11>
		.nu1 <if= T1 0 Return if= V1 0 V= 1 1 LoseRenown>
		.nu2 <if= T2 0 if= V1 0 Return  V= 1 1 G+ 8 1 Reputation 1 1>
		result3 <NewChat Say 10>
		result4 <NewChat Say 12 V= 4 30 AddChat 2 AddChat 3>
		% Msg1 <You really showed those bandits something! But they aren't the kind to give up so easily... you can be sure that they'll be back tomorrow, and might even bring a few friends along with them.>
		Msg1 <褯±ɤܤˤθƤ줿ñ褦ʤĤǤϤʤˤäƤ緳ϢƤ뤳Ȥꤦ롣>
		% Msg2 <You defeated them! Here's a reward for helping to protect our fortress... unfortunately, I know that the bandits will be back again tomorrow.>
		Msg2 <äʡ餬桹κ֤äƤ줿ȤФ󽷤Ļǰʤ顢±ɤˤϤޤäƤʡ>
		% Msg3 <You've driven them off, but they'll be back again tomorrow. Here's a small reward for helping to protect us.>
		Msg3 <%JSϤĤɤʧäΤΡĤޤäƤ餬桹Τ˶ϤƤ줿ȤФ뤵䤫󽷤ġ>
		% Msg4 <Everything's quiet here now, but I know that later on the bandits will return.>
		Msg4 <ϤϤ٤Ʋʤˤʤ±ɤäƤ>
		% Msg5 <The bandits who have been terrorizing us are back. If you've got a mecha, we could certainly use some help driving them off. I can offer you $ \VAL Reward Threat V4 100 100 for your services.>
		Msg5 <桹򶼤Ƥ±ɤ⤬äƤ⤷%JS˥åʤ顢ĤɤʧΤ˶ϤƤˤ꤬ϤƤ $ \VAL Reward Threat V4 100 100 ʧ>
		% Msg6 <I think we've finally done it! The bandits have thrown all they have against us, and lost! They won't be bothering us again. Here's a reward for all your help.>
		Msg6 <桹ϤĤˤä±ɤϲ桹Ф٤Ƥ򤫤ĩߡ̤Ĥ餬ƤӲ桹줷뤳ȤϤʤ餬%JSζϤ٤ƤФ󽷤>
		% Msg7 <The ravagers of the wastes hold this town at their mercy. They frequently come here to steal food and water, but we have no mecha with which to defend ourselves.>
		Msg7 <ĮϹάåԤɤΤʤޤޤĤϤؤФпʪȿå뤬桹Įå碌Ƥʤ>
		% Msg8 <Really? If the ancient cannon works, we can defend ourselves from the bandits using that! Thank you very much! Here's a small reward for helping to defend our town.>
		Msg8 <⤷Ťˤǽʤ顢桹ϤȤä±ɤ⤫Į뤳ȤǤ롪꤬Ȥ餬桹ĮΤ˶ϤƤ줿ȤФ뤵䤫󽷤>
		% Msg9 <Good luck. Come back here when you're finished and I'll see if I can find a reward for you.>
		Msg9 <򵧤롣%JSԤƤäƤ顢%JF󽷤ͤ褦>
		% Msg10 <Ah, so that's the way it goes...>
		Msg10 <ǤϤĮϤɤ褦⤢ޤġ>
		% Msg11 <You helped defend Markheim Fortress against the ravagers.>
		Msg11 <άåԤ Markheim֤ɱҤΤ˶Ϥ>
		% Msg12 <Would you be willing to help us? A gang of bandits is now lurking just outside of town... We need a pilot to defend ourselves against them.>
		Msg12 <桹˼ߤƤʤ±ΰĤĮγ¦򤦤ĤƤġ桹ϤĤ餫ĮäƤѥåȤɬפȤƤ롣>
		% Prompt1 <I've repaired the Cesar's weapons.>
		Prompt1 <Cesar ʼ%JG>
		% Prompt2 <I'll help to defend you.>
		Prompt2 <ĮɱҤ˶Ϥ褦>
		% Prompt3 <Sorry, I can't.>
		Prompt3 <ʤ̵>
		% Prompt4 <What you need is a good pilot on your side.>
		Prompt4 <ĮɬפʤΤӤΤ̣ѥåȤ>
	end
	inv
		NPC Citizen
		SetTeam 2
		SetPersona 5701

		NPC Citizen
		SetTeam 2
		SetPersona 5702

		NPC Citizen
		SetTeam 2
		SetPersona 5703

		NPC Mecha Pilot
		SetTeam 2
		SetPersona 5704
		chardesc Old Sociable
		home <Legion Hall>
		mecha <>

		NPC Bartender
		SetTeam 2
		SetPersona 5705
		home <Legion Hall>

		NPC Shopkeeper
		SetTeam 2
		SetPersona 5706
		home <Provisioner>
		chardesc Heroic Shy

		NPC Doctor
		SetTeam 2
		SetPersona 5707
		home <DeadZone Health>

		NPC Mechanic
		SetTeam 2
		SetPersona 5708
		home <Garage>

		NPC Citizen
		job <Farmer>
		SetTeam 2
		SetPersona 5709
		home <Mushroom Farm>

		STC FUNGUS-1
		home <Patch>
		use <if= G6 3 else GoNoFood Print 1>
		GoNoFood <Print 2>
		Clue29 <ifG 3 G6 else GoOkayNow Print 3>
		Clue34 <Print 4 if= V1 0 Reputation 7 -d10 V= 1 1>
		Clue14 <ifG 3 G6 else GoOkayNow Print 5>
		GoOkayNow <Print 1>
		% Msg1 <You see a thriving garden of edible mushrooms.>
		Msg1 <˭ʿѥΥब롣>
		% Msg2 <You see a scrawny patch of edible mushrooms.>
		Msg2 <ʿѥΥȪ롣>
		% Msg3 <It appears that the problem with this mushroom patch isn't the soil but the mushrooms themselves. They aren't well suited to the local conditions.>
		Msg3 <ΥΥȪڤǤϤʤΥΤΤ褦ΥΥϤϰδĶˤޤŬƤʤ>
		% Msg4 <You say a short prayer for this pitiful garden.>
		Msg4 <Τ襤ΤˤФä>
		% Msg5 <The mushrooms being cultivated here aren't well suited to the soil in this community, and that's why they aren't doing well.>
		Msg5 <ǺݤƤ륭ΥϤϰھˤŬƤʤǤΥΥϤޤ餿ʤΤ>

		NPC Leader
		job <Chieftan>
		home <Fortress Center>
		SetTeam 2
		SetPersona 5710

		NPC Soldier
		SetTeam 3
		SetPersona 5711
		EquipChar 23000

		NPC Soldier
		SetTeam 3
		SetPersona 5712
		EquipChar 23000

		NPC Mecha Pilot
		job <Mercenary>
		SetTeam 3
		SetPersona 5713
		EquipChar 15000

		NPC Bounty Hunter
		SetTeam 3
		SetPersona 5714
		EquipChar 23000

		NPC Bandit
		SetTeam 3
		SetPersona 5715
		SetFaction 13
		chardesc heroic

	end

Scene 58 0
	name <Cesar Wreckage L1>
	name_I18N <Cesarλĳ L1>
	Type <Dungeon Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 57>
	start <if= V1 0 else GoBeenBefore V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoBeenBefore <Print 2>
	% Msg1 <You enter the wreckage of some enormous machine. A steel plate above the entrance reads "CESAR".>
	Msg1 <ʵλĳäξˤŴĤˤϡCESARפȤ롣>
	% Msg2 <You enter the wreckage of Cesar, level one.>
	Msg2 <Cesarλĳ L1 ä>
	% Msg3 <You are in the wreckage of Cesar, level one.>
	Msg3 <Cesarλĳ L1 ˤ롣>

	CaveMap
	BorderType 35
	FloorType 14

	sub
		Rect
		Width 3
		Height 3
		FloorType 14
		sub
			StairsUp
			Destination 57
		end

		Rect
		Width 15
		Height 15
		FloorType 14
		MarbleType 40
		sub
			Room 8 8
			FloorType 16
			BorderType 29
			SecretDoorChance 150
			LockedDoorChance 100
			sub
				StairsDown
				Destination 59
			end
		end

		Dirt
		Width 7
		Height 7
		name <Patch1>
		name_I18N <Ȫ1>

		Dirt
		Width 5
		Height 5
		name <Patch2>
		name_I18N <Ȫ2>

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Mutant Animal>
		setenemy 1
		stat 2 23

		team 3
		% Forager's Team
		update <if= G3 -1 TeamAttack 3>

		Persona 5801
		% Forager
		% V1 = Have offered quest; =cash reward
		% V2 = Have threatened Forager before
		greeting <NewChat if= G4 1 else GoNoComplete Say 3>
		GoNoComplete <ifG V1 0 else GoFirstTime Say 1 AddChat 1 AddChat 2>
		GoFirstTime <ifG PCRep 1 10 else GoNoChance ifItemOK 36 else GoNoChance Say 4 AddChat 3 AddChat 6 AddChat 5>
		GoNoChance <Say 5 AddChat 4 AddChat 5>
		result1 <NewChat Say 2 DeleteKeyItem 36 Reputation 1 1 CashPrize V1 XPV 250 Memo 0 G= 4 1>
		result2 <NewChat Say 3>
		result3 <NewChat V= 1 Reward Threat PCRep 6 100 500 Say 9 Memo 10>
		result4 <EndChat Say 6 Reputation 1 -1 Reputation 4 -20 V= 2 1>
		result5 <NewChat Say 7 ifG PCRep 1 10 AddChat 3 AddChat 6>
		result6 <NewChat Say 8 Reputation 4 -5>
		% Msg1 <Have you liberated the primal genome from Ipshil?>
		Msg1 <쥲Υ Ipshil ä褿>
		% Msg2 <It shall be removed to a safe place. I promise to you that this knowledge will never now be used to harm either of our species. Thank you for your assistance.>
		Msg2 <ϰʾ˰ܤ٤μ褷Ʋ桹ȿʹ֤Τɤμˤä뤿˻ȤʤȤ«褦Ϥ꤬Ȥ>
		% Msg3 <My search for the past continues.>
		Msg3 <%JFϲλ򸦵椷³롣>
		% Msg3_1 <The creators of my species, the Progenitors, and their creators, the Humans, bear joint responsibility for the destruction of the Earth. It is the function of my creation to undo that damage.>
		Msg3_1 <郎Ϥäԡ¨ָġפȡĤϤäԡ¨ʹ֤Ȥϵ˲ФϢǤäƤ롣»뤳Ȥ%JFϤ줿ŪʤΤ>
		% Msg4 <\PC , your name is known to us. Your achievements have been spoken to the ancients. I have been sent to locate someone such as yourself; I require your assistance.>
		Msg4 <\PC %JS̾ϲ桹δ֤Ǥͭ̾%JSΩɤʹԤϸϷˤäƤ롣%JF%JSΤ褦ʿʪõ˸蘆줿%JF˶ϤƤۤ>
		% Msg5 <This is not a safe place to remain, human. Return to the surface world.>
		Msg5 <ʹ֤衢ˤƤϴϾ뤬>
		% Msg6 <I have no time to converse with you. Leave this place before you get hurt.>
		Msg6 <%JSäƤ֤Ϥʤ򤷤ʤˤξ줫Ω뤬>
		% Msg7 <Individually or generally? I am a cyclops, second generation progeny of a soldier genome created by your ancestors. My name is Forager. I have been tasked with recovering artifacts, to protect the future of both our species.>
		Msg7 <%JFĿ͡ 뤤%JF̡ %JFCyclops%JSĤϤäΤΥΥफޤ줿ܤλ¹%JF̾ Forager %JFϲ桹μȿʹξ̤뤿ᡢΰ仺ܤäƤ롣>
		% Msg8 <It is not generally possible to tell who is the monster simply by examining their skin. Still, you have no reason to trust me.>
		Msg8 <ȩĴ٤ǲʪɤ̤ΤϰŪԲǽǤ⡢%JS%JFѤͳϤʤ>
		% Msg9 <I seek the "Primal Genome". It was stolen from BioCorp Labs. Its last known location is Ipshil. My appearance prevents me from searching beyond the desert. I can offer you $ \VAL V1 if you recover the artifact.>
		Msg9 <%JFϡ쥲ΥפõƤ롣 BioCorp꤫ޤ졢줬Ǹ˳ǧ줿ߤ Ipshil %JFƻѤǤϺۤõȤϤǤʤ⤷%JSƤʤ $ \VAL V1 ʧ>
		% Msg10 <Forager in Cesar Wreckage L1 offered you $ \VAL V1 to recover the "Primal Genome" from Ipshil.>
		Msg10 <Cesarλĳ L1 ˤ Forager ˡ쥲Υפ Ipshil ᤷƤ $ \VAL V1 ʧȸ줿>
		% Prompt1 <Here it is. [give Primal Genome]>
		Prompt1 <ɤ[쥲ΥϤ]>
		CPrompt1 <ifKeyItem 36 Accept>
		% Prompt2 <I'm still looking for it.>
		Prompt2 <ޤõƤȤ>
		% Prompt3 <Tell me what you want.>
		Prompt3 <ѷʹ>
		% Prompt4 <Now you'll die, monster!>
		Prompt4 <ʪᡢ༣Ƥ>
		CPrompt4 <if= V2 0 Accept>
		% Prompt5 <What exactly are you?>
		Prompt5 <%JSϰβԤ>
		% Prompt6 <Why should I help you, monster?>
		Prompt6 <%JS˶ϤɬפϤʤʪᡣ>

	end
	inv
		STC FUNGUS-1
		home <PATCH1>
		use <Print 1 if= G6 0 G= 6 1>
		clue14 <Print 2 if= G6 0 G= 6 1>
		clue29 <Mental ifG SkRoll 29 10 else GoNoSKill Print 4 ifG 2 G6 G= 6 2 XPV 50>
		GoNoSkill <Print 3 if= G6 0 G= 6 1>
		% Msg1 <You see a very healthy patch of brightly colored fungus.>
		Msg1 <Ȫˤ䤫ʿ򤷤Υ̤餷Ƥ롣>
		% Msg2 <These mushrooms are not of an edible variety.>
		Msg2 <ΥΥϿ٤ΤΤǤϤʤ>
		% Msg3 <You examine these mushrooms thoroughly but don't manage to learn anything from them.>
		Msg3 <ΥΥŰŪĴ٤ʬʤä>
		% Msg4 <You examine the mushrooms. If these wild mushrooms could be hybridized with a commercial edible variety, it would result in a much stronger strain.>
		Msg4 <ΥĴ٤⤷ΥΥΤο٤ȸۤǤСäȶ郎Ǥ>

		STC FUNGUS-1
		home <PATCH2>
		use <Print 1 if= G6 0 G= 6 1>
		clue14 <Print 2 if= G6 0 G= 6 1>
		clue29 <Mental ifG SkRoll 29 10 else GoNoSKill Print 4 ifG 2 G6 G= 6 2 XPV 50>
		GoNoSkill <Print 3 if= G6 0 G= 6 1>
		% Msg1 <You see a very healthy patch of brightly colored fungus.>
		Msg1 <Ȫˤ䤫ʿ򤷤Υ̤餷Ƥ롣>
		% Msg2 <These mushrooms are not of an edible variety.>
		Msg2 <ΥΥϿ٤ΤΤǤϤʤ>
		% Msg3 <You examine these mushrooms thoroughly but don't manage to learn anything from them.>
		Msg3 <ΥΥŰŪĴ٤ʬʤä>
		% Msg4 <You examine the mushrooms. If these wild mushrooms could be hybridized with a commercial edible variety, it would result in a much stronger strain.>
		Msg4 <ΥĴ٤⤷ΥΥΤο٤ȸۤǤСäȶ郎Ǥ>

		STC FUNGUS-1
		use <Print 1 if= G6 0 G= 6 1>
		clue14 <Print 2 if= G6 0 G= 6 1>
		clue29 <Mental ifG SkRoll 29 10 else GoNoSKill Print 4 ifG 2 G6 G= 6 2 XPV 50>
		GoNoSkill <Print 3 if= G6 0 G= 6 1>
		% Msg1 <You see a very healthy patch of brightly colored fungus.>
		Msg1 <Ȫˤ䤫ʿ򤷤Υ̤餷Ƥ롣>
		% Msg2 <These mushrooms are not of an edible variety.>
		Msg2 <ΥΥϿ٤ΤΤǤϤʤ>
		% Msg3 <You examine these mushrooms thoroughly but don't manage to learn anything from them.>
		Msg3 <ΥΥŰŪĴ٤ʬʤä>
		% Msg4 <You examine the mushrooms. If these wild mushrooms could be hybridized with a commercial edible variety, it would result in a much stronger strain.>
		Msg4 <ΥĴ٤⤷ΥΥΤο٤ȸۤǤСäȶ郎Ǥ>

		Monster Cyclops
		name <Forager>
		name_I18N <Forager>
		job <Cyclops Explorer>
		SetTeam 3
		SetPersona 5801
		chardesc sociable heroic
		DAge 12
		IsCharacter
	end

Scene 59 0
	name <Cesar Wreckage L2>
	name_I18N <Cesarλĳ L2>
	Type <Dungeon Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 2>
	% Msg1 <You enter the wreckage of Cesar, level two.>
	Msg1 <Cesarλĳ L2 ä>
	% Msg2 <You are in the wreckage of Cesar, level two.>
	Msg2 <Cesarλĳ L2 ˤ롣>

	CaveMap
	BorderType 35
	FloorType 14

	sub
		Rect
		Width 3
		Height 3
		FloorType 14
		sub
			StairsUp
			Destination 58
		end

		Rect
		Width 12
		Height 17
		FloorType 14
		sub
			Mansion
			Height 15
			Width 10
			FloorType 16
			BorderType 35
			SecretDoorChance 150
			LockedDoorChance 70
			sub
				rect
				floortype 16
				name <Weapon Room>
				name_I18N <>
			end
		end

		Rect
		Width 17
		Height 12
		FloorType 14
		sub
			Mansion
			Height 10
			Width 15
			FloorType 16
			BorderType 35
			SecretDoorChance 150
			LockedDoorChance 70
			sub
				rect
				floortype 16
				name <Control Room>
				name_I18N <漼>
			end
		end

		Rect
		Width 17
		Height 17
		FloorType 14
		sub
			Mansion
			Height 15
			Width 15
			FloorType 16
			BorderType 35
			SecretDoorChance 150
			LockedDoorChance 70
			sub
				rect
				floortype 16
				name <Engine Room>
				name_I18N <ؼ>
			end
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Mutant Robot>
		setenemy 1
		stat 2 30
	end
	inv
		STC MACHINE-1
		name <Fusion Engine>
		name_I18N <ͻ票󥸥>
		home <Engine Room>
		Clue15 <Goto Use>
		use <if= V1 1 else GoCheckRepair Print 1>
		GoCheckRepair <ifG PCSkillVal 15 0 else GoNoSkill ifYesNo 3 4 5 Mental ifG SkRoll 15 13 else GoNoDice V= 1 1 G+ 7 1 Print 8 XPV 100 ifG G7 2 Print 6>
		GoNoSkill <Print 2>
		GoNoDice <Print 7>
		% Msg1 <The engine is working fine now. Not bad work, considering that it's nearly two hundred years old.>
		Msg1 <󥸥ϸߤޤưƤ롣200ǯ᤯ΤΤǤ뤳ȤͤСʤʤĴҤ>
		% Msg2 <This fusion engine isn't working. No wonder, considering that it's nearly two hundred years old.>
		Msg2 <γͻ票󥸥ϵưƤʤ200ǯ᤯ΤΤǤ뤳ȤͤС>
		% Msg3 <This fusion engine appears to be in pretty good condition. You could maybe even get it running, with a little work.>
		Msg3 <γͻ票󥸥Ϥʤ֤ɤäƤСư뤳ȤǤ뤫⤷ʤ>
		% Msg4 <Attempt repairs.>
		Msg4 <ߤ롣>
		% Msg5 <Forget about it.>
		Msg5 <äƤ>
		% Msg6 <The Cesar weapon systems are probably operational now.>
		Msg6 <Cesar ʼ亮ƥϤ֤󤳤ưϤ>
		% Msg7 <You work on the engine, but don't manage to fix anything.>
		Msg7 <󥸥褦Ȥޤäľʤä>
		% Msg8 <You repair the engine and start a controlled hydrogen reaction.>
		Msg8 <󥸥ȿ򳫻Ϥ>

		STC MACHINE-2
		name <Plasma Condenser>
		name_I18N <ץ饺ޡǥ󥵡>
		home <Weapon Room>
		Clue15 <Goto Use>
		use <if= V1 1 else GoCheckRepair Print 1>
		GoCheckRepair <ifG PCSkillVal 15 0 else GoNoSkill ifYesNo 3 4 5 Mental ifG SkRoll 15 13 else GoNoDice V= 1 1 G+ 7 1 Print 8 XPV 100 ifG G7 2 Print 6>
		GoNoSkill <Print 2>
		GoNoDice <Print 7>
		% Msg1 <The plasma condenser is now in working condition.>
		Msg1 <ץ饺ޡǥ󥵡ϸߵư>
		% Msg2 <This plasma condenser is broken.>
		Msg2 <Υץ饺ޡǥ󥵡ϲƤ롣>
		% Msg3 <This plasma condenser once powered the Ceser's weapon systems. You think it might be repairable.>
		Msg3 <Υץ饺ޡǥ󥵡ϤĤƥʼ亮ƥưϸäϽǽ⤷ʤ>
		% Msg4 <Attempt repairs.>
		Msg4 <ߤ롣>
		% Msg5 <Forget about it.>
		Msg5 <äƤ>
		% Msg6 <The Cesar weapon systems are probably operational now.>
		Msg6 <Cesar ʼ亮ƥϤ֤󤳤ưϤ>
		% Msg7 <You work on the condenser, but don't manage to fix it.>
		Msg7 <Υǥ󥵡褦Ȥľʤä>
		% Msg8 <You repair the plasma condenser. Now, if only it had a source of power you could test it out.>
		Msg8 <ץ饺ޡǥ󥵡ơϤХƥȤǤΤ>

		STC COMPUTER-2
		name <Command Console>
		name_I18N <ޥɥ󥽡>
		home <Control Room>
		Clue15 <Goto Use>
		use <if= V1 1 else GoCheckRepair Print 1>
		GoCheckRepair <ifG PCSkillVal 15 0 else GoNoSkill ifYesNo 3 4 5 Mental ifG SkRoll 15 13 else GoNoDice V= 1 1 G+ 7 1 Print 8 XPV 100 ifG G7 2 Print 6>
		GoNoSkill <Print 2>
		GoNoDice <Print 7>
		% Msg1 <The command console is in perfect working order thanks to your technical expertise.>
		Msg1 <ޥɥ󥽡Ϥʤ絻ѤΤǴ˺ưƤ롣>
		% Msg2 <This computer isn't working. Even if it was, it wouldn't have any power to operate nor any systems to control.>
		Msg2 <Υԥ塼ϵưƤʤȤưƤ⡢ưɬפϤʤС椹٤ƥʤ>
		% Msg3 <This computer seems to be in fairly good condition. With a little work you think you could restore it to full operation.>
		Msg3 <Υԥ塼Ϥʤɤ֤Τ褦äƤСư뤯餤˽Ǥ뤫⤷ʤ>
		% Msg4 <Attempt repairs.>
		Msg4 <ߤ롣>
		% Msg5 <Forget about it.>
		Msg5 <äƤ>
		% Msg6 <The Cesar weapon systems are probably operational now.>
		Msg6 <Cesar ʼ亮ƥϤ֤󤳤ưϤ>
		% Msg7 <You work on the computer, but don't manage to fix anything.>
		Msg7 <ԥ塼褦Ȥޤäľʤä>
		% Msg8 <You repair the command console.>
		Msg8 <ޥɥ󥽡>
	end

Scene 60 0
	name <Tokto Village>
	name_I18N <Tokto¼>
	Special <ShowAll>
	type <ISOLATED>
	wildmap
	param <Fill 1 0>
	gapfill <-26 -26 -4 -4 -4>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	GoSecondTime <Print 2>
	% MSG1 <You enter a small, primitive island village. You get the distinct feeling of being unwelcome here.>
	MSG1 <ŪǾ¼ؤäǤϴޤƤʤΤϤäȴ롣>
	% MSG2 <You enter Tokto village.>
	MSG2 <Tokto¼ä>
	FIRE! <AirRaidSiren>

	% Local event 1 is being taken to the volcano.
	LOCAL1 <Alert 3 Print 5 Exit 61>
	% Msg3 <Before you can even react, you are given a ceremonial headdress, placed on a litter loaded with supplies needed for the afterlife, carried up the mountain and tossed into the volcano!>
	Msg3 <ưǤʤˡʤϵ˻ȤƬĤ졢ʪܤ줿ơξޤǱФ졢иؤޤ줿>
	% Msg5 <You are thrown into the volcano!>
	Msg5 <иؤꤲޤ줿>

	LOCAL2 <Print 6 PCMoraleDmg -100 XPV 100 Time 3600 ForceChat 6001>
	% Msg6 <\PC seduces \PERSONA 6001 .>
	Msg6 <\PC  \PERSONA 6001 ͶǤ>

	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	% Msg102 <You can't see anything unusual about this place, but it does feel strange.>
	Msg102 <ξˤäѤäȤϸʤɤ̯ʵ롣>
	% Msg103 <You feel a sense of dread emanating from the large mountain in the distance.>
	Msg103 <󤯤礭ʻ鶲򴶤롣>

	sub
		Team 1
		% PC Team

		team 2
		% Town Citizens
		stat 1 3
		SetAlly 3

		team 3
		% Town Defenders
		SetAlly 2

		MapFeature -21
		MFX 15
		MFY 40
		Height 30
		Width 70
		name <Lagoon>
		name_I18N <>

		room 5 6
		name <Shaman's Hut>
		name_I18N <դξ>
		BorderType 15
		FloorType 26

		room 5 5
		name <Explorer's Hut>
		name_I18N <õȤξ>
		FloorType 14
		BorderType 27
		LockedDoorChance 90

		rect
		name <Entry Grid>
		width 7
		height 7
		sub
			% This is another hidden exit to the world map!
			StairsDown
			Destination 1
			Hide -1
		end

		Persona 6001
		greeting <NewChat if= G9 1 else GoNotYet Say 1>
		GoNotYet <SayAnything>
		% Msg1 <The voice of Ladon has gone silent... I have never before known such peace.>
		Msg1 <Ladon ʹʤġʲ䤫ʵʬˤʤäΤϽƤ>

		Persona 6002
		greeting <NewChat if= G9 1 else GoNotYet Say 1>
		GoNotYet <SayAnything>
		% Msg1 <Until Ladon was silenced I did not know how her voice had corrupted our village. Now we must atone for the sins we have committed.>
		Msg1 <Ladon ʹʤʤäƽƤɤ¼򿯤Ƥʬä줫ϺޤȤʤƤϤʤޤ>

		Persona 6008
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 Exit 1 SeekGate 16>
		result2 <NewChat Say 3>
		% Msg1 <You don't belong here. If you want to leave, I can bring you as far as Namok on my boat.>
		Msg1 <%JSϤοͤʤ⤷Υ줿ʤ顢Namok ޤǥܡȤǱǤ%JG>
		% Msg2 <Let's head out. I'll drop you on the island; from there you can walk to the city.>
		Msg2 <ȯ%JG夤餪顢鳹ޤ⤤ƤȤ>
		% Msg3 <Be careful not to offend the spirits with your presence...>
		Msg3 <ܤ餻ʤ褦ˡġ>
		% Prompt1 <That would be good.>
		Prompt1 <Ͻ롣>
		% Prompt2 <I don't want to leave.>
		Prompt2 <Ф뵤̵>

	end
	inv
		NPC Monk
		job <Shaman>
		home <Shaman's Hut>
		SetTeam 3
		SetPersona 6001
		chardesc Young Shy Passionate Melancholy
		Age -2
		Charm 14
		Body 8

		NPC Leader
		Job <Chieftan>
		SetTeam 2
		SetPersona 6002
		chardesc Old Male

		NPC Warrior Monk
		job <Warrior>
		mecha <>
		SetTeam 3
		SetPersona 6003
		home <Entry Grid>
		EquipChar 5000

		NPC Warrior Monk
		job <Warrior>
		mecha <>
		SetTeam 3
		SetPersona 6004
		EquipChar 5000

		NPC Citizen
		job <Villager>
		SetTeam 2
		SetPersona 6005

		NPC Citizen
		job <Villager>
		SetTeam 2
		SetPersona 6006

		NPC Citizen
		job <Villager>
		SetTeam 2
		SetPersona 6007

		NPC Citizen
		job <Fisherman>
		SetTeam 2
		SetPersona 6008
		home <Lagoon>

		STC CHEST-1
		home <Explorer's Hut>
		cash 500
		hide 20
		lock 20
		inv
			TreaSure 1
			name <Printout>
			name_I18N <ץ>
			use <print 1>
			% Msg1 <It's a printout of some chemical analysis. The sample tested negative for psychoreactive compounds, but did contain anomalous microbes which could possibly be genetically engineered lifeforms.>
			Msg1 <βʬϤʬϷ̤ǡˤȤΥץȿβʪޤǤʤ餯ҹؤǺ줿̿ΤǤ۾ʪäƤ롣>

			Treasure 1
			name <Sample Jar>
			name_I18N <ץ>
			use <if= V1 0 else GoUsed ifYesNo 1 2 3 else GoNoUse Print 6 if= G9 0 else GoNoEffect if= SceneID 60 else GoNoEffect Goto GoUseIt>
			GoUseIt <V= 1 1 Alert 4 GrabPCPilot GAddNAtt NAG_StatusEffect NAS_Stoned 5 Trigger Local 1>
			GoNoEffect <V= 1 1 Print 5 GrabPCPilot GAddNAtt NAG_StatusEffect NAS_Sickness -1>
			GoNoUse <Print 8>
			GoUsed <Print 7>
			clue29 <Print 9>
			% Msg1 <This jar contains a thick, red liquid. It's presumably a potion of some kind. Do you want to try it?>
			Msg1 <ӤˤϤɤɤȤ֤ΤäƤ롣餯Ȼפ롣Ǥߤ롩>
			% Msg2 <Drink the liquid.>
			Msg2 <Τࡣ>
			% Msg3 <Better not...>
			Msg3 <Ƥġ>
			% Msg4 <You hear voices in your head! It is a very old voice... not human... screaming for blood... your blood!>
			Msg4 <Ƭʹ롪ȤƤǯϷĿʹ֤ǤϤʤķƶǤĤʤη>
			% Msg5 <Nothing happens, except you make yourself very sick...>
			Msg5 <ȤƤⵤʬʤäʳˤϡⵯʤäġ>
			% Msg6 <\PC drinks the potion.>
			Msg6 <\PC >
			% Msg7 <The jar is empty now.>
			Msg7 <ӤϤ⤦>
			% Msg8 <You put away the jar.>
			Msg8 <ӤΤƤ>
			% Msg9 <The liquid in this jar closely resembles blood...>
			Msg9 <ӤäƤΤϷˤ褯Ƥġ>
		end

		TrapDoor
		name <Metal Plate>
		name_I18N <°>
		roguechar <%>
		hide 20
		home <Lagoon>
		% Every time the plate gets moved, re-hide it.
		update <if= V1 0 if# V2 SelfX if# V3 SelfY SetStat 5 20 V= 2 SelfX V= 3 SelfY>
		use <Print 1>
		Clue14 <if= V1 0 Print 3 Goto GoGetMecha>
		Clue29 <if= V1 0 Print 5 Goto GoGetMecha>
		Clue34 <if= V1 0 Print 6 Goto GoGetMecha>
		Clue37 <if= V1 0 Print 7 Goto GoGetMecha>
		GoGetMecha <Print 4 V= 1 1 SetStat 5 -1 mechaprize .mek>
		.mek <BuruBuru.txt>
		% msg1 <It's a metal plate of some kind.>
		msg1 <ζ°Ĥ>
		% msg2 <You find a metal plate half-buried in the sand!>
		msg2 <Ⱦʬޤä°Ĥȯ>
		% msg3 <You realize that this metal plate can't be natural. Examining it more closely, you realize that it's the top hatch of a buried mecha!>
		msg3 <ζ°ĤϼΤΤǤϤʤȤǤˤ褯Ĵ٤ƤߤȡޤäƤåΥϥåǤ뤳Ȥʬä>
		% msg4 <\PC has recovered BuruBuru.>
		msg4 <\PC  BuruBuru ȯ>
		% msg5 <This plate appears to be made of an alloy that was commonly used in mecha armor during the Age of Superpowers. Examining it more closely, you realize that you've discovered the top hatch of a buried mecha!>
		msg5 <ζ°ĤϡĶåä˹ȤƤΤ褦ˤ褯Ĵ٤ƤߤȡȯΤޤäƤåΥϥåʬä>
		% Msg6 <This plate has a lucky feeling to it. Examining it more closely, you realize that you've discovered the top hatch of a buried mecha!>
		Msg6 <ζ°ĤϲɤʪΤ褦ʵ롣ˤ褯Ĵ٤ƤߤȡȯΤޤäƤåΥϥåʬä>
		% Msg7 <You examine the plate, and come to the conclusion that it must be the top hatch of a mecha buried in the sand!>
		Msg7 <°ĤĴ٤ȡ줬ޤäåΥϥå˰㤤ʤȤˤɤĤ>

	end

Scene 61 0
	name <Inside Ladon>
	name_I18N <Ladon>
	map <TS_MAP_Ladon.txt>
	type <NORESCUE SOLO>
	special <NOEXIT>

	% Once the PC enters LADON, there's no getting out
	% until LADON-2 has been defeated.

	% I think this is my most complicated single scene ever.
	% It's kind of a display piece, to show what the game's
	% capable of.

	%  L1 = Initialization counter
	%  L2 = Get first aid kit
	%  L3 = Message after LADON-2 dies
	%  L4 = Counter for desctivating Ladon's vital organs
	%  L5 = Ladon has been shut down from the inside

	% L101 = UID of the entry stairs
	% L201 = Have closed entranceway
	% L102 = UID of digestion chamber center
	% L202 = Have closed digestion chamber
	% L103 = UID of womb
	% L203 = Have released LADON-2

	start <if= V1 0 Alert 3 V= 1 1>

	nu1 <if= T1 0 Exit 1>

	tm1 <if= L201 0 else GoTM1_2 ifG Range PCUID L101 3 L= 201 1 Print 1 DrawTerr 26 7 42>
	GoTM1_2 <if= L202 0 else GoTM1_3 ifG 3 Range PCUID L102 L= 202 1 Print 7 DrawTerr 26 10 42>
	GoTM1_3 <if= L202 1 else GoTM1_4 ifG Range PCUID L102 5 L= 202 2 DrawTerr 22 15 42 DrawTerr 30 15 42 DrawTerr 26 16 42>
	GoTM1_4 <if= L203 0 if= L5 0 ifG 4 Range PCUID L103 L= 203 1 DrawTerr 30 43 41 Alert 5 NPCGoPC 6101>

	% Every five minutes spent here, the monsters get worse.
	5MIN <MonsterUp 2 d3>

	get61 <if= L2 0 Print 2 L= 2 1>

	utd6101 <if= L3 0 L= 3 1 Print 4 DrawTerr 40 47 41>

	clue29 <Print 8>

	% event LOCAL1 is called when the PC has deactivated each of
	% Ladon's major organs.
	LOCAL1 <if= L5 0 Alert 6 L= 5 1 DrawTerr 24 43 41>

	% Msg1 <The passageway closes behind you... This is no natural cave.>
	Msg1 <ϩĤġϼƶǤϤʤ褦>
	% Msg2 <They included a first aid kit in your sacrificial litter. Someone in the village must have a good sense of irony.>
	Msg2 <϶ʪ˱޼ѶƤ褦¼ˤΥ󥹤Τˤʤ>
	% Msg3 <Fortunately, you aren't killed by the fall. You awake in a hot, wet cave. There's no way to climb back out.>
	Msg3 <ʤȤˡǻˤϤʤä褦ʤǮäƶܤФޤ˽Ф줽ʤȤϤʤ>
	% Msg4 <With the defeat of its child, the body of the mountain-mother suddenly goes still. It would appear that Ladon is dead.>
	Msg4 <λ¹ݤȡ⤬ޤŤˤʤäɤ Ladon 褦>
	% Msg5 <You suddenly hear a terrible screech, as though some foul creature had just entered this world.>
	Msg5 <ޤǲԲʪˤ礦Τ褦ˡڤʹ>
	% Msg6 <As you shut down the terminal, the entire cave goes still. In the distance you hear a faint crying noise. The sound fades to silence. Ladon has died.>
	Msg6 <üĤȡƶΤŤˤʤä󤯤ˤʶʹβ⤷˾äLadon ϻ>
	% Msg7 <It suddenly dawns on you that you are standing in the body of some gigantic creature!>
	Msg7 <ȤƤĤʤʪΩäƤ뤳ȤˤϤäȵդ>
	% Msg8 <This place appears to be a gigantic piece of biotechnology. If that's the case, there should be a control panel somewhere.>
	Msg8 <ξϥХƥΥǺ줿ʪΤ褦⤷ʤ顢ɤ˥ȥѥͥ뤬Ϥ>

	sub
		Team 1
		SetEnemy 2 3

		Team 2
		name <Antibodies>
		SetEnemy 1
		stat 2 25
		type <Synth Mutant>

		team 3
		setenemy 1

		rect
		name <Entry Spot>
		width 3

		height 3
		MFX 25
		MFY 3

		rect
		name <Final Rest>
		width 5
		height 3
		MFX 24
		MFY 12

		rect
		name <Womb>
		name_I18N <>
		width 4
		height 4
		MFX 35
		MFY 45

	end
	inv
		StairsUp
		use <Print 1 History 2 XPV 500 Exit 1 SeekGate 60 G= 9 1>
		XPos 44
		YPos 44
		% Msg2 <You defeated the biomonster Ladon.>
		Msg2 <Х󥹥 Ladon ݤ>

		StairsUp
		use <Print 1 History 2 XPV 500 Exit 1 SeekGate 60 G= 9 1>
		XPos 9
		YPos 44
		% Msg2 <You defeated the biomonster Ladon.>
		Msg2 <Х󥹥 Ladon ݤ>

		Prop 50
		name <Organic Mass>
		name_I18N <ȿ>
		sdl_sprite <prop_default.png>
		frame 5
		XPos 13
		YPos 16
		roguechar <&>
		Clue29 <if= L3 1 else GoReal Print 5>
		GoReal <ifG PCSkillVal 29 V4 else GoDid if= V3 0 else GoDid Mental V= 4 PCSkillVal 29 ifG SkRoll 29 12 else GoNoSolve V= 3 1 Print 1 XPV 75 L+ 4 1 ifG L4 1 Trigger LOCAL 1>
		GoDid <if= V3 1 else GoNoSkill Print 3>
		GoNoSolve <Print 2>
		GoNoSkill <Print 4>
		% Msg1 <You recognize this organ as a control panel, and use it to shut down Ladon's circulatory system.>
		Msg1 <ȿϥȥѥͥʬäȤäơLadon ν۴ķϤߤ᤿>
		% Msg2 <This is obviously an organic control panel, but you can't figure out what it's for or how to use it.>
		Msg2 <줬ȥѥ̤ͥȿǤ뤳Ȥ餫ΤΤΤǤɤȤΤʬʤä>
		% Msg3 <You've already shut down Ladon's circulatory system.>
		Msg3 < Ladon ν۴ķϤߤ᤿>
		% Msg4 <Your skill isn't currently high enough to do anything with this.>
		Msg4 <ϤɤˤǤۤɤʤΥϹ⤯ʤ>
		% Msg5 <This appears to have been a biotech control panel.>
		Msg5 <ϥХƥΥˤäƺ줿ȥѥͥä褦>

		Prop 50
		name <Organic Mass>
		name_I18N <ȿ>
		sdl_sprite <prop_default.png>
		frame 5
		XPos 41
		YPos 18
		roguechar <&>
		Clue29 <if= L3 1 else GoReal Print 5>
		GoReal <ifG PCSkillVal 29 V4 else GoDid if= V3 0 else GoDid Mental V= 4 PCSkillVal 29 ifG SkRoll 29 12 else GoNoSolve V= 3 1 Print 1 XPV 75 L+ 4 1 ifG L4 1 Trigger LOCAL 1>
		GoDid <if= V3 1 else GoNoSkill Print 3>
		GoNoSkill <Print 4>
		GoNoSolve <Print 2>
		% Msg1 <You recognize this organ as a control panel, and use it to shut down Ladon's respiratory system.>
		Msg1 <ȿϥȥѥͥʬäȤäơLadon θƵ۴Ϥߤ᤿>
		% Msg2 <This is obviously an organic control panel, but you can't figure out what it's for or how to use it.>
		Msg2 <줬ȥѥ̤ͥȿǤ뤳Ȥ餫ΤΤΤǤɤȤΤʬʤä>
		% Msg3 <You've already shut down Ladon's respiratory system.>
		Msg3 < Ladon θƵ۴Ϥߤ᤿>
		% Msg4 <Your skill isn't currently high enough to do anything with this.>
		Msg4 <ϤɤˤǤۤɤʤΥϹ⤯ʤ>
		% Msg5 <This appears to have been a biotech control panel.>
		Msg5 <ϥХƥΥˤäƺ줿ȥѥͥä褦>

		StairsUp
		Destination 60
		Hide -1
		XPos 26
		YPos 4
		update <L= 101 SelfUID>

		stairsdown
		Hide -1
		XPos 26
		YPos 13
		update <L= 102 SelfUID>

		stairsdown
		Hide -1
		XPos 27
		YPos 42
		update <L= 103 SelfUID>

		FirstAidFuel 100
		name <First Aid Kit>
		name_I18N <޼Ѷ>
		SetKeyItem 61
		home <Entry Spot>

		Food 30
		mass -2
		name <Bananas>
		name_I18N <Хʥ>
		home <Entry Spot>

		Food 30
		mass -2
		name <Bananas>
		name_I18N <Хʥ>
		home <Entry Spot>

		Food 30
		mass -2
		name <Bananas>
		name_I18N <Хʥ>
		home <Entry Spot>

		Melee 10
		name <Ceremonial Blade>
		name_I18N <Ѥη>
		home <Entry Spot>
		Recharge 4
		Acc 1

		ARCH LADON-2
		name <LADON-2>
		name_I18N <LADON-2>
		roguechar <L>
		JOB <MONSTER>
		SDL_SPRITE <monster_ladon2.png>
		SDL_COLORS <143 143 114 122 88 170 255 107 83>
		SetTeam 3
		home <womb>
		setPersona 6101
		statline 19 19 16 12 19 21 18 16
		skill 6 8
		skill 8 11
		skill 9 7
		skill 10 9
		skill 11 12
		skill 12 12
		skill 13 9
		skill 25 8
		mod head
		name_I18N <Ƭ>
		armor 4
		sub
		emelee 5
		name <Tendrils>
		name_I18N <>
		type <Poison>
		BeamGun 8
		name <Acid Spray>
		name_I18N <Τ֤>
		type <SCATTER BRUTAL>
		range 4
		recharge 1
		end
		mod body
		name_I18N <ƹ>
		armor 4
		mod arm
		name_I18N <>
		armor 4
		sub
		melee 6
		name <Claw>
		name_I18N <>
		end
		mod arm
		name_I18N <>
		armor 4
		sub
		melee 6
		name <Claw>
		name_I18N <>
		end
		mod arm
		name_I18N <>
		armor 4
		sub
		melee 6
		name <Claw>
		name_I18N <>
		end
		mod arm
		name_I18N <>
		armor 4
		sub
		melee 6
		name <Claw>
		name_I18N <>
		end
		mod wing
		name_I18N <>
		armor 2
		mod wing
		name_I18N <>
		armor 2
		mod leg
		name_I18N <>
		armor 4
		mod leg
		name_I18N <>
		armor 4
		end

		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>


	end

Scene 62 0
	name <the Proving Ground>
	name_I18N <Proving Ground>
	special <NoExit>
	type <SOLO>
	NU1 <if= T1 0 Exit 15>
	start <if= V1 0 else GoSecondTime Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	% Msg1 <You find yourself dumped in a strange maze, with no obvious way back out.>
	Msg1 <̯µܤޤ줿褦иϸʤ>
	% Msg2 <You enter the Proving Ground.>
	Msg2 <Proving Ground ä>
	% Msg3 <You are in the Proving Ground.>
	Msg3 <Proving Ground ˤ롣>

	MonkeyMap
	BorderType 24
	FloorType 14
	SecretDoorChance 50

	sub
		% The entrance chamber...
		Rect
		FloorType 14
		sub
			StairsUp
			Destination -1
			Hide -1
		end

		Rect
		FloorType 14
		sub
			StairsUp
			Destination 15
		end

		Rect
		FloorType 14
		name <Rest Area>
		name_I18N <ٷƼ>

		Rect
		FloorType 14
		name <Monolith Room>
		name_I18N <>

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Exotic Light Air Desert>
		setenemy 1
		stat 2 17
	end
	inv
		STC VENDING-1
		home <Rest Area>

		STC MONOLITH
		home <Monolith Room>
		use <if= V1 0 else GoNoGood ifG PCRep 1 0 else GoNoGood ifYesNo 2 3 4 Goto GoTouch>
		% Getting the mark of the dragon will earn the PC a point of vitality.
		GoTouch <Alert 5 Print 6 History 7 G= 10 1 V= 1 1 ifG PCSkillVal 13 0 else GoGetXP PCSkill+ 13 1>
		GoGetXP <SkillXP 13 150>
		GoNoGood <Print 1>
		% Msg1 <This is a large, black, featureless monolith.>
		Msg1 <礭ʡůΤʤ꤬롣>
		% Msg2 <This monolith is featureless, except for a glowing red image of a phoenix.>
		Msg2 <֤ԻĻΰϤΤۤˤϡˤϲħʤ>
		% Msg3 <Touch the phoenix.>
		Msg3 <ԻĻ˿롣>
		% Msg4 <Leave it alone.>
		Msg4 <ä֤>
		% Msg5 <It's hot!!! The image of the phoenix is burnt into your skin!>
		Msg5 <Ǯ ԻĻΰƤդ>
		% Msg6 <\PC has acquired the Mark of the Phoenix.>
		Msg6 <\PC ԻĻΰ>
		% Msg7 <You acquired the Mark of the Phoenix.>
		Msg7 <ԻĻΰ>

	end


end



inv
	% FACTIONS

	% the Federation Council
	%  +- the Solar Navy
	%  +- the Territorial Defense Force
	%  +- the Guardians
	% Kettel Industries
	% LifeCorp
	% Regex Corporation
	% HwangSa Monestary


	Faction 1
		name <the Solar Navy>
		name_I18N <Solar Navy>
		type <Military>
		SetEnemy 7
		SetAlly 2 3 11

		% V1 = Promotions pending
		% V2 = Highest Promotion Gift Accepted;
		%    used so if the PC goes up two levels at once,
		%    he still won't get the same gift twice.

		quarter <iffaction 1 if= d4 1 ifStoryless StartStory .milstory>
		.milstory <TS_MIL_*_STORY.txt>

		start <if= PCFac 1 else GoNoMember  ifFactionEnemy 1 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 < ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_MilitaryPromotion_*.txt>

		% If the PC isn't a member of this faction, set the
		% faction XP total to zero.
		GoNoMember <FacXP= 1 0>
		FACRANK_8 <Admiral>


	Faction 2
		name <the Federation Defense Force>
		name_I18N <Ϣˮɱҷ>
		type <Military>
		SetEnemy 9 10
		SetAlly 1 3 11

		% RECRUITMENT: Must be renowned
		% STORIES:     Threats to FT from terrestrial sources
		quarter <iffaction 2 if= d5 1 ifStoryless StartStory .milstory>
		.milstory <TS_MIL_*_STORY.txt>
		start <if= PCFac 2 else GoNoMember   ifFactionEnemy 2 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 <ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_MilitaryPromotion_*.txt>
		GoNoMember <FacXP= 2 0>

	Faction 3
		name <the Guardians>
		name_I18N <Guardians>
		type <Police>
		quarter <ifFaction 3  ifStoryless if# d3 1 StartStory .crime>
		.crime <TS_GRD_*_STORY.txt>
		SetAlly 1 2 11
		% RECRUITMENT: Must be lawful and nonvillainous
		% STORIES:     Crimes happening within FT
		start <if= PCFac 3 else GoNoMember   ifFactionEnemy 3 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 <ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_GuardianPromotion_*.txt>
		GoNoMember <FacXP= 3 0>

		FACRANK_1 <Patrolman>
		FACRANK_2 <Ranger>
		FACRANK_3 <Detective>
		FACRANK_4 <Sergeant>
		FACRANK_5 <Junior Inspector>
		FACRANK_6 <Inspector>
		FACRANK_7 <Superintendent>
		FACRANK_8 <Commissioner>

	Faction 4
		name <Kettel Industries>
		name_I18N <Kettel Industries>
		type <CORPORATE GoodEnemy>
		SetEnemy 5 6
		% Upon loading a new story, increase the faction's
		% difficulcy rating.
		quarter <ifFaction 4  ifStoryless if# d3 1 StartStory .corp>
		.corp <TS_CORP_*_STORY.txt>
		% RECRUITMENT: Must be lawful and pragmatic
		% STORIES:     Business stuff

		start <if= PCFac 4 else GoNoMember   ifFactionEnemy 4 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 <ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_CorporatePromotion_*.txt>
		GoNoMember <FacXP= 4 0>
		FACRANK_0 <Wage Slave>
		FACRANK_1 <Employee of the Month>
		FACRANK_2 <Committee Head>
		FACRANK_3 <Assistant Junior Manager>
		FACRANK_4 <Junior Manager>
		FACRANK_5 <Manager>
		FACRANK_6 <Senior Manager>
		FACRANK_7 <Branch Director>
		FACRANK_8 <Vice President>

	Faction 5
		name <BioCorp>
		name_I18N <BioCorp>
		type <CORPORATE GoodEnemy>
		SetEnemy 4 6
		% Upon loading a new story, increase the faction's
		% difficulcy rating.
		quarter <ifFaction 5  ifStoryless if# d3 1 StartStory .corp>
		.corp <TS_CORP_*_STORY.txt>
		% RECRUITMENT: Must be _very_ pragmatic
		% STORIES:     Business stuff

		start <if= PCFac 5 else GoNoMember  ifFactionEnemy 5 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 < ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_CorporatePromotion_*.txt>
		GoNoMember <FacXP= 5 0>
		FACRANK_0 <Wage Slave>
		FACRANK_1 <Employee of the Month>
		FACRANK_2 <Committee Head>
		FACRANK_3 <Assistant Junior Manager>
		FACRANK_4 <Junior Manager>
		FACRANK_5 <Manager>
		FACRANK_6 <Senior Manager>
		FACRANK_7 <Branch Director>
		FACRANK_8 <Vice President>

	Faction 6
		name <RegEx Corporation>
		name_I18N <RegEx Corporation>
		type <CORPORATE>
		SetEnemy 4 5
		% Upon loading a new story, increase the faction's
		% difficulcy rating.
		quarter <ifFaction 6  ifStoryless if# d3 1 StartStory .corp>
		.corp <TS_CORP_*_STORY.txt>
		% RECRUITMENT: Must be pragmatic
		% STORIES:     Business stuff

		start <if= PCFac 6 else GoNoMember  ifFactionEnemy 6 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 < ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_CorporatePromotion_*.txt>
		GoNoMember <FacXP= 6 0>
		FACRANK_0 <Wage Slave>
		FACRANK_1 <Employee of the Month>
		FACRANK_2 <Committee Head>
		FACRANK_3 <Assistant Junior Manager>
		FACRANK_4 <Junior Manager>
		FACRANK_5 <Manager>
		FACRANK_6 <Senior Manager>
		FACRANK_7 <Branch Director>
		FACRANK_8 <Vice President>


	Faction 7
		% NPC Faction... doesn't need much detail.
		name <Aegis Overlord Luna>
		name_I18N <Aegis Overlord Luna>
		type <Military GoodEnemy>
		SetEnemy 1 3 11

	Faction 9
		% NPC Faction... doesn't need much detail.
		name <Clan Ironwind>
		name_I18N <Clan Ironwind>
		type <Military GoodEnemy>
		SetEnemy 2

	Faction 10
		% NPC Faction... doesn't need much detail.
		name <the Bone Devil gang>
		name_I18N <Bone Devil gang>
		type <Military GoodEnemy>
		SetEnemy 2 3 11

		start <if= V1 0 StoryLine .plot V= 1 1>
		.plot <TS_PLOT_Kist.txt>

	Faction 11
		name <the Federation Council>
		name_I18N <ϢˮɾĲ>
		SetAlly 1 2 3
		SetEnemy 7 8 9 10

	Faction 12
		name <HwangSa Temple>
		name_I18N <HwangSa>
		SetAlly 1 2 3 11
		type <RELIGION SCIENCE>
		quarter <ifFaction 12  ifStoryless if= d2 1 StartStory .monk ifG 70 V1000 V+ 1000 10 V+ 1000 d10>
		.monk <TS_MONK_*_STORY.txt>
		start <if= PCFac 12 else GoNoMember   ifFactionEnemy 12 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 <ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_MonkPromotion_*.txt>
		GoNoMember <FacXP= 12 0>

		FACRANK_0 <Neophyte>
		FACRANK_1 <Initiate>
		FACRANK_2 <Devotee>
		FACRANK_3 <Adept>
		FACRANK_4 <Master of the Four Winds>
		FACRANK_5 <Master of the World Tree>
		FACRANK_6 <Master of the Silver Waves>
		FACRANK_7 <Master of the Dragon's Flame>
		FACRANK_8 <Master of the Sun and Moon>

	Faction 13
		name <the Thieves Guild>
		name_I18N <±>
		type <CRIMINAL>
		hour <ifFaction 13  if= d6 1 Storyline .thief>
		.thief <TS_GTH_*_PLOT.txt>
		start <if= PCFac 13 else GoNoMember ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_ThiefPromotion_*.txt>
		GoNoMember <FacXP= 13 0>

		FACRANK_0 <Delinquent>
		FACRANK_1 <Pickpocket>
		FACRANK_2 <Thief>
		FACRANK_3 <Rogue>
		FACRANK_4 <Scoundrel>
		FACRANK_5 <Pirate>
		FACRANK_6 <Expert Thief>
		FACRANK_7 <Master Thief>
		FACRANK_8 <Criminal Mastermind>

	Plot 0
		% Load the PC's origin story
		START <StartStory .StartStory  else GoError AdvancePlot 0>
		.StartStory <TS_STORY_Entry_*.txt>
		GoError <Print 1 AdvancePlot 0>
		% Msg1 <Error loading the Intro story. Please report to Master of GearHead.>
		Msg1<ʥꥪƳɤ߹ߤ˼ԤޤGearHead-1ȯ𤷤Ʋ>

	Plot 0
		START <Storyline .StartStory  else GoError AdvancePlot 0>
		.StartStory <TS_PLOT_CoreIntro_*.txt>
		GoError <Print 1 AdvancePlot 0>
		% Msg1 <Error loading the Core Introduction.>
		Msg1 <濴ʥꥪƳɤ߹ߤ˼Ԥޤ>

	Plot 0
		START <Storyline .IslandStory AdvancePlot 0>
		.IslandStory <TS_PLOT_Island.txt>

	Plot 0
		START <StartStory .MusicStory AdvancePlot 0>
		.MusicStory <TS_STORY_MusicIndustry.txt>

% I'll comment out the IronWind story until it's actually playable...
%	Plot 0
%		START <StartStory .IWStory AdvancePlot 0>
%		.IWStory <TS_IronWind_STORY.txt>

	Plot 0
		START <StartStory .CetusStory AdvancePlot 0>
		.CetusStory <TS_STORY_Cetus.txt>
	Treasure 1000
	SetKeyItem 39
	name <BioCorp Labs Passcard>
	name_I18N <BioCorpΥѥ>

	Melee 20
	SetKeyItem 43
	name <Golden Chainsword>
	name_I18N <Υ󥽡>
	Recharge 6
	Acc 3
	mass -14
	type <ArmorPiercing>

	Treasure 150
	name <Rusty Scepter>
	name_I18N <Ӥ>
	SetKeyItem 44
	clue37 <Print 1>
	% Msg1 <Maybe this scepter could be valuable to someone who cares about history.>
	Msg1 <ˤ˴ؿΤʹ֤ˤȤäƤϤϲͤ뤫⤷ʤ>
	% desc <This scepter is far too old and rusted to be useful for anything.>
	desc <ϸŤ뤷ӤƤꡢˤΩʤ>

	Treasure 25000
	name <Fuel Rod>
	name_I18N <ǳ>
	SetKeyItem 55
	% desc <This is an antique fuel processor, probably for a large biotech machine of some type.>
	desc <Ťᤫǳץå¿ʬХƥΥǺ줿餫緿˻ȤΤ>

	Treasure 10000
	name <Crystal Disk>
	name_I18N <ꥹǥ>
	SetKeyItem 35
	% desc <This is an antique style datachip. It appears to be military grade.>
	desc <ϸŤΥǡåפѤΤ褦>

	Treasure 20
	name <Old City Key>
	name_I18N <ԻԤθ>
	SetKeyItem 17
	Clue29 <Print 2>
	Clue37 <Print 1>
	% Msg1 <This is a very old key. Maybe it belongs to the ancient city that Wujung was built on top of?>
	Msg1 <˸Ť Wujung ξ˷Ƥ줿ȤθԻԤʪǤϤʤ>
	% Msg2 <This key is made of Impervium.>
	Msg2 <θϥڥӥ>
	% desc <This is a very old key.>
	desc <θ˸Ťʪ>

	STC SHRINE-1
	% V2 = Have gotten the "big prize" at this shrine.
	SetKeyItem 6
	name <Water Shrine>
	name_I18N <>
	type <ARTIFACT>
	clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
	GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
	GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 3 2 PCStat+ 5 2 XPV 100 if= G16 0 History 102 G= 16 1>
	GoSmallPrize <G+ 13 1 Print 2 XPV 50>
	% Msg2 <You meditate at the shrine. You feel the unity of the world soul.>
	Msg2 <㬤ۤκĤǤ뤳Ȥ򴶤>
	% Msg101 <You meditate at the shrine. All life originated from the same source, and will return to the same end. You attain illumination.>
	Msg101 <㬤ۤ٤Ƥ̿ϡƱޤ졢Ʊؤȵ롣>
	% Msg102 <You have meditated at each of the elemental shrines.>
	Msg102 <줾θǤ㬤ۤ>


hoverfighter 8
name <Argoseyer>
name_I18N <Argoseyer>
sdl_sprite <hov_argoseyer.png>
sdl_colors <65 135 120 201 205 229 160 0 100>
SetKeyItem 26
Biotech
mod turret
name <Right Cannon Housing>
name_I18N <ˤ>
size 7
armor 8
mass -10
sub
	Gun 6
	name <Nuclear Cannon>
	name_I18N <ҳˤ>
	Acc -1
	range 8
	Magazine 24
	BV 2
	mass 5
	sub
		Ammo 6
		type <SWARM HYPER HAYWIRE>
	end

	Mount
	name <Right Cannon Mount>
	name_I18N <ˤ>
	inv
		STC VC-5
		mass -13
	end
end
inv
	TurretArmor 7
	Name_I18N <C7ˤ>
	METAL
	mass -7
end
mod turret
name <Left Cannon Housing>
name_I18N <ˤ>
size 7
armor 8
mass -10
sub
	Gun 6
	name <Nuclear Cannon>
	name_I18N <ҳˤ>
	Acc -1
	range 8
	Magazine 24
	BV 2
	mass 5
	sub
		Ammo 6
		type <SWARM HYPER HAYWIRE>
	end

	Mount
	name <Left Cannon Mount>
	name_I18N <ˤ>
	inv
		STC VC-5
		mass -13
	end
end
inv
	TurretArmor 7
	Name_I18N <C7ˤ>
	METAL
	mass -7
end
mod body
Name_I18N <ƹ>
armor 8
mass -14
sub
	CPit
	Name_I18N <ԥå>
	Armor 2
	mass -1
	Gyro 8
	Name_I18N <C8㥤>
	armor 2
	mass -1
	Engine 8
	Name_I18N <C8󥸥>
	armor 2
	HighOutput
	mass -1
	Sensor 8
	Name_I18N <C8󥵡>
	TarComp 2
	Name_I18N <C2Ƚॷƥ>
	ECM 9
	Name_I18N <C9Żйƥ>

	BeamGun 22
	name <Phase Bubble>
	name_I18N <եХ֥>
	type <BRUTAL ARMORPIERCING BLAST 5 MYSTERY COMPLEX>
	recharge 1
	Range 14
	mass -15

	ArcJet 12
	Name_I18N <C12å>
end
inv
	BodyArmor 8
	Name_I18N <C8ƹ>
	Metal
	mass -8
	fits <hoverfighter>
	sub
		OverCharger 8
		Name_I18N <C8ƥ>
	end
end
mod wing
name <Right Wing>
name_I18N <>
size 9
armor 8
mass -10
sub
	ArcJet 7
	Name_I18N <C7å>
	EMelee 5
	name <Beam Tendril>
	name_I18N <ӡࡦƥ󥿥>
	Type <INTERCEPT OVERLOAD MYSTERY FLAIL>

	Mount
	name <Right Wing Mount>
	name_I18N <ˤ>
end
inv
	WingArmor 9
	Name_I18N <C9>
	METAL
	mass -5
end
mod wing
name <Left Wing>
name_I18N <>
size 9
armor 8
mass -10
sub
	ArcJet 7
	Name_I18N <C7å>
	EMelee 5
	name <Beam Tendril>
	name_I18N <ӡࡦƥ󥿥>
	Type <INTERCEPT OVERLOAD MYSTERY FLAIL>

	Mount
	name <Left Wing Mount>
	name_I18N <ˤ>
end
inv
	WingArmor 9
	Name_I18N <C9>
	METAL
	mass -5
end
end
