Plot 0
	name <PLOT: F2 Hooch Ripoff>

	% No, it's not a ripoff... call it a "homage".

	element1 <Character Bartender>
	element2 <Scene !Near 1>
	element3 <Character !Near 1 Sociable Cheerful>
	element4 <Prefab>

	Init_Start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckE3 V= 1 ComTime V+ 1 86400 goto InitCheckE3>
	InitCheckE3 <ifNPCinPlay E3 else InitCheckFin print 10003 goto InitCheckFin>
	% Msg10003 <\ELEMENT 3 has left this area.>
	Msg10003 <\ELEMENT 3 ϤΥꥢä>
	InitCheckFin <FreezeChar E3>
	start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckE3 V= 1 ComTime V+ 1 86400 FreezeChar E3>
	GoCheckE3 <if= SceneID E2 else GoCheckTime if= EScene 3 E2 else GoCheckTime AdvancePlot 1>
	GoCheckTime <if# SceneID 0 ifG 50 PCRep 6 else GoDelete ifG ComTime V1 Goto GoDelete>
	GoDelete <ifNPCOK E3 else GoE3Died MoveChar E3 E2 AdvancePlot 0>
	GoE3Died <MoveCHar E4 E2 AdvancePlot 0>

sub
	Persona 1
	% rumor <!1 has a whisky still outside of town.>
	rumor <!1 Į˥𥹥αäƤ>
	greeting <NewChat if= P1 0 else GoRealStart Say 8 AdvancePlot 0>
	GoRealStart <ifG P1 0 else GoFalseStart ifNPCOK E3 else GoE3Died if= EScene 3 E2 else GoNoRescue Say 2 XPV 150 AdvancePlot 0>
	GoNoRescue <Say 1 AddChat 1>
	GoFalseStart <SayAnything>
	GoE3Died <Say 4 AdvancePlot 0>
	% The PC will be offered the mission only if not renowned.
	result1 <NewChat ifG PCRep 6 15 else GoR1NoRep Say 7>
	GoR1NoRep <Say 3 AddChat 2 AddChat 3>
	result2 <NewChat Say 6>
	result3 <EndChat Say 5 SavePos LoadD .dname PassVar 1 E2 PassVar 2 E3 DynaNPC E3 2>
	.dname <SCENE_F2Hooch.txt>
	% Msg1 <I gave \ELEMENT 3 $50 to go refuel my whisky still in the woods outside town, but \SPR E3 hasn't returned yet. I hope nothing bad has happened to \OPR E3 ... or to my whisky.>
	Msg1 <%JF \ELEMENT 3  $50 򤢤Įοإ𥹥αǳ뤷˹Ԥɡ\SPR E3 ϤޤäƤʤ%JG\OPR E3 ̵ȤĤ%JFΥ⡣>
	% Msg2 <Thanks for returning \ELEMENT 3 .>
	Msg2 <\ELEMENT 3 Ϣ쵢äƤƤ꤬Ȥ>
	% Msg3 <Could you? I'd offer a reward for doing so, but I already gave the $50 to \OPR E3 . Eh, I'm sure \SPR E3 'll be alright, \SPR E3 's just being lazy as usual.>
	Msg3 <%JS %JFϤ󽷤Ф٤ɡ⤦ \OPR E3  $50 򤢤Ƥޤä͡ ޤ\SPR E3 ̵Ȼפ%JGĤ̤ꤿäƤ>
	% Msg4 <So \SPR E3 died while delivering firewood to my whisky still... Well, I'm sure that's the way \SPR E3 would have wanted to go. Let's toast \PPR E3 memory.>
	Msg4 <Ǥ \SPR E3 ϿŤ򥦥𥹥α˱Ǥ֤˻ǤޤäΤġ ޤ \SPR E3 ˾äȻפ%JG  \PPR E3 λפФ˴դ褦>
	% Msg5 <Off you go, then.>
	Msg5 <ʤ顢ԤäƤ졣>
	% Msg6 <I'm sure \SPR E3 'll turn up. \SPR E3 probably just sampled a bit of the merchandise, and is sleeping it off on the cabin floor.>
	Msg6 <\SPR E3 ϤΤäƤȻפ%JG \SPR E3 Ϥ֤ʤạ̈ȡξ̲äƿ줤ФޤƤ衣>
	% Msg7 <Nah, it's not worth concerning yourself over. \SPR E3 's done this before, \SPR E3 'll be back by morning.>
	Msg7 <䡢%JSμ鷺碌ۤɤΤȤǤʤ%JG ˤ⤳ʻϤä͡īޤǤˤϵäƤ衣>
	% Msg8 <My whisky still is running fine... stop by for a drink!>
	Msg8 <%JFΥ𥹥αϹĴġ ǤäƤ졪>
	% Prompt1 <I'll go check up on \OPR E3 .>
	Prompt1 <ä \OPR E3 λ򸫤Ƥޤ>
	% Prompt2 <On second thought, I'll just stay here.>
	Prompt2 <äѤꡢˤ褦>
	% Prompt3 <No matter, I better go check.>
	Prompt3 <ס%JF˹Ԥ>

	Persona 3
	% V2 = Get heroism point.
	greeting <NewChat if= P1 0 else GoRealStart Say 8 AdvancePlot 0>
	GoRealStart <if= L3 1 else GoFirstTime Say 1>
	GoFirstTime <Say 3 AddChat 1 AddChat 2>
	result1 <NewChat Say 4 if= V2 0 else GoRescue V= 2 1 Reputation 1 1 Goto GoRescue>
	result2 <NewChat AddReact -d10 Say 5 AddChat 3 AddChat 4>
	result3 <NewChat Say 6 CashPrize 25 Goto GoRescue>
	result4 <NewChat Say 7  Reputation 1 -1 Reputation 2 -2>
	GoRescue <L= 3 1 TORD 2 FOL PCUID>
	% Msg1 <Get me out of here!>
	Msg1 <%JFϢФƤ졪>
	% Msg3 <Help! I came here to reload the still, but the woods out there are full of monsters! It's not safe for me to go out there alone... Can you get me out of here?>
	Msg3 <ơ %JFϾαǳ뤷褿ɡˤϲʪ褦褷Ƥ%JG %JFȤǿȴΤϴġ ϢФƤ뤫>
	% Msg4 <Thanks! You're a lifesaver!>
	Msg4 <꤬Ȥ%JS̿βͤ衪>
	% Msg5 <Argh... Look, I was given $50 to come out here and refuel the still. I can afford to give you half. How about $25 for saving me?>
	Msg5 <ġ ۤ顢%JFϾαǳ뤷˹ԤΤ $50 ä%JG ȾʬʤФ衣 $25 ǽƤʤ>
	% Msg6 <Great. Here's the money... Now let's get out of here!>
	Msg6 <褫ä줬ΤġФ褦>
	% Msg7 <Fine. I'll just wait here until someone else comes along.>
	Msg7 <⤦빽 ¾ïޤǤԤäƤ褦>
	% Msg8 <Man, I could use a good drink right about now...>
	Msg8 <䤢Ǥޤ򤬰ġ>
	% Prompt1 <That's what I'm here for.>
	Prompt1 <%JFϤΤ褿%JG>
	% Prompt2 <Yes, I can, for a price...>
	Prompt2 <衢Фʤ͡ġ>
	% Prompt3 <Alright, it's a deal.>
	Prompt3 <褷ǼǤȤ>
	% Prompt4 <Sorry, it's not enough.>
	Prompt4 <­ʤʡġ>

	Plot 1
		% Rescue has proceeded successfully.
		Init_Start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
		start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
		GoCheckTime <ifG ComTime V1 AdvancePlot 0>
	sub
		Persona 1
		% greeting <NewChat if= V1 0 else GoBeenBefore V= 1 1 Say 1 XPV 250>
		% GoBeenBefore <SayAnything>
		greeting <NewChat if= P9 0 else GoBeenBefore P= 9 1 goto GoThanks>
		GoBeenBefore <if= P9 2 else GoSayAnything P= 9 3 goto GoThanks>
		GoThanks <Say 1 XPV 250 goto GoFinCheck>
		GoSayAnything <SayAnything goto GoFinCheck>
		GoFinCheck <if= P9 3 AdvancePlot 0>
		% Msg1 <Thanks for returning \ELEMENT 3 . You're one of the good ones.>
		Msg1 <\ELEMENT 3 Ϣ쵢äƤƤ꤬Ȥ%JSϤͤ͡>

		Persona 3
		% greeting <NewChat Say 1 AddReact d10 AdvancePlot 0>
		greeting <NewChat if= P9 0 else GoBeenBefore P= 9 2 goto GoThanks>
		GoBeenBefore <if= P9 1 else GoSayAnything P= 9 3 goto GoThanks>
		GoThanks <Say 1 AddReact d10 goto GoFinCheck>
		GoSayAnything <SayAnything goto GoFinCheck>
		GoFinCheck <if= P9 3 AdvancePlot 0>
		% Msg1 <Thanks for your help getting me out of that swamp.>
		Msg1 <ξ¤%JFϢ쵢äƤƤ꤬Ȥ>

	end

end
inv
	NPC Citizen
	chardesc Male

end

