Story
	name <Gang War>
	% One of the cities is having a gang war. The Guardian missions
	% for this story will mostly involve personal-scale combat
	% in the city named.

	% Element 1 is the calling faction. Always. Forever.
	% Element2 is some city within the Federated Territories.
	Element2 <Scene City !Member 11>

	%  V1 = Timer
	%  V101 = Faction Victory Count
	%  V102 = Enemy Victory Count (if appropriate)
	%  V103 = How many times PC fought for faction
	%  V104 = How many times PC fought against faction

	% This plot will last for 1-2 days.
	Init_Start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400 V+ 1 d86400>
	start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400 V+ 1 d86400>
	GoCheckTime <ifG ComTime V1 EndStory>

	% Every hour, load a new plot.
	hour <StoryLine .plotname>
	.plotname <TS_GRD_GangWar_PLOT_*.txt>

	% Every quarter, change the news.
	quarter <News d5>


	% Msg1 <\NARRATIVE 2 under siege from gang warfare; Guardians attempt to contain the violence.>
	Msg1 <\NARRATIVE 2 󥰤ζҤˤ餵Ƥ롣Guardians˽ϤβԤ򿩤ߤ褦ȤƤ롣>
	% Msg2 <Rival gangs in \NARRATIVE 2 have declared a street war.>
	Msg2 <\NARRATIVE 2 ŨФ륮ƱΤ۹𤷤>
	% Msg3 <Criminal gangs have started a turf war in \NARRATIVE 2 . Guardians attempt to end the conflict.>
	Msg3 <ȺὸƱΤ \NARRATIVE 2 ĥ褤Ϥ᤿GuardiansʶμäƤ롣>
	% Msg4 <Lucrative drug trade fuels gang war in \NARRATIVE 2 .>
	Msg4 < \NARRATIVE 2 ǤΥƱΤιǤ롣>
	% Msg5 <Guardians combat gang violence in \NARRATIVE 2 . Mayor of city calls for extra help.>
	Msg5 <Guardians \NARRATIVE 2 ˤ뽸˽ϤβԤߤ褦ȤƤ롣Ĺ׻ζϤƤ롣>

