Plot 0
	name <Member Two>

	% Member One is "Rich Brat", who just joined the club out
	% of boredom. This member is EXTREMELY well equipped but
	% not particularly motivated; the PC can probably talk him
	% into surrendering.

	% E1 is the scene for this episode; E2 the scene for the next
	element1 <Grab 2>
	element2 <Scene Town !Far 1 !Member 11>

	% E3 is the guardian who will give the PC a reward
	element3 <Character Guardian !Near 1>

	% E4 is the murderer, E5 is his designer scarf.
	element4 <Prefab>
	element5 <Prefab>

	% V1 = Initialization Counter / NPC Defeated Counter
	% V2 = Clue Number
	% V3 = Have been accosted by E4 / Fight has started

	Init_Start <V= 1 1 goto GoInitNPC>
	start <if= V1 0 else GoCheckClue V= 1 1 Goto GoInitNPC>
	GoInitNPC <S= 6 E4 Compose UTD E4 .e4dies NPCLevel E4 S2 NPCSkill+ E4 7 1 NPCSkill+ E4 33 10 Goto GoInitItem>
	GoInitItem <Compose KEY E5 .usekey ItemVar= E5 1 E2 V= 2 S202 V+ 2 1 ItemVar= E5 2 V2 MoveChar E4 E1>
	% .e4dies <if= V1 1 S= 201 0 S+ 202 1 S= 5 ComTime S+ 5 13800 N= 2 E2 V= 1 2 Email d5>
	.e4dies <if= V1 1 S= 201 0 S+ 202 1 S= 5 ComTime S+ 5 13800 N= 2 E2 V= 1 2 SetNPC E3 Email d5>
	.usekey <ifG V2 S203 S= 203 V2 FacXP+ N1 1 AdvancePlot 0>
	% If the PC has discovered clues so as to make this plot worthless,
	% erase it now, so long as the NPC has already been defeated.
	GoCheckClue <if= V1 2 else GoCheckRevenge ifG V2 S203 else GoDelete>
	GoDelete <AdvancePlot 0>

	% If the PC is ugly, this NPC will attack.
	GoCheckRevenge <ifG 10 PCCharm ifNPCInPlay E4 NPCGoPC E4>
	TM1 <if= SceneID E1 ifNPCinPlay E4 ifG 10 PCCharm if= V3 0 ifG 6 Range PCUID NPCUID E4 V= 3 1 Print 101 ForceChat E4>

	cleanup <DeleteChar E4 AdvancePlot 0>

	% Msg1 <\ELEMENT 3 @ \SCENE ESCENE 3 :// You helped stop one of the "Murder Club". Come see me for a reward.>
	Msg1 <\ELEMENT 3 @ \SCENE ESCENE 3 :// ʤϡֻͥ֡פΰͤߤΤ˶ϤƤޤ󽷤Ƥ>
	% Msg2 <\ELEMENT 3 @ \SCENE ESCENE 3 :// That was a member of the "Murder Club" you just fought with. Come see me for a reward.>
	Msg2 <\ELEMENT 3 @ \SCENE ESCENE 3 :// ۤɤʤäΤϡֻͥ֡פΥСǤ󽷤Ƥ>
	% Msg3 <\ELEMENT 3 @ \SCENE ESCENE 3 :// You just defeated a member of the "Murder Club". You do know there's a reward for that, don't you?>
	Msg3 <\ELEMENT 3 @ \SCENE ESCENE 3 :// ۤɤʤϡֻͥ֡פΥСݤޤۤ˾޶⤬äƤΤΤäƤǤ礦>
	% Msg4 <\ELEMENT 3 @ \SCENE ESCENE 3 :// We've been trying to stop that killer ourselves. Come see me about it.>
	Msg4 <\ELEMENT 3 @ \SCENE ESCENE 3 :// 桹Ϥλ͵ߤ褦ȤƤޤˤĤƻ˲񤤤Ƥ>
	% Msg5 <\ELEMENT 3 @ \SCENE ESCENE 3 :// Good job in \ELEMENT 1 . There was a reward for that killer... come talk to me.>
	Msg5 <\ELEMENT 3 @ \SCENE ESCENE 3 :// \ELEMENT 1 ǤϤ褯äƤޤλ͵ˤϾ޶⤬ƤޤĻä򤷤Ƥ>

	% Msg101 <\ELEMENT 4 calls to you.>
	Msg101 < \ELEMENT 4 ƤǤ롣>

sub
	Persona 3
	% V1 = Have given reward
	% V2 = Message Randomizer
	greeting <NewChat if= P1 2 else GoNothing if= V1 0 else GoNothing V= 1 1 CashPrize Reward Threat PCRep 6 100 100 ifNPCOK S7 else GoNoS7 ifG React d30 else GoNoS7 ifG PCRep 2 -1 else GoNoS7 Say d3 S+ 103 1 Memo 7>
	GoNoS7 <V= 2 3 V+ 2 d3 Say V2>
	GoNothing <SayAnything>
	% Msg1 <You've done well in protecting the city. If you're interested in helping more, contact \PERSONA S7 in \SCENE S8 . Here's a reward for you.>
	Msg1 <ʤĮΤޤ⤷äȶϤƤ뵤Τʤ顢 \SCENE S8  \PERSONA S7 ϢäƤ餬󽷤Ǥ>
	% Msg2 <Here's your reward. Let me tell you something... if you'd like to help us defeat this murder club once and for all, go see \PERSONA S7 in \SCENE S8 .>
	Msg2 <餬󽷤ǤʤȤޤĤ⤷λ֤ͥʵפݤΤ˼ߤΤʤ顢 \SCENE S8  \PERSONA S7 ˲񤤤˹ԤäƤ>
	% Msg3 <You've helped to defend our city. Here's a reward for you... If you'd like to continue working on this murder club case, you should contact \PERSONA S7 in \SCENE S8 .>
	Msg3 <ʤϤĮäƤޤ餬󽷤Ǥġ⤷λͻĴ³Τʤ顢 \SCENE S8  \PERSONA S7 ϢäƤ>
	% Msg4 <Here's your reward for helping out.>
	Msg4 <餬ʤζϤФ󽷤Ǥ>
	% Msg5 <Here's a reward for your heroic deeds.>
	Msg5 <餬ʤαͺŪʹԤФ󽷤Ǥ>
	% Msg6 <You did well in protecting our city. Here's a reward.>
	Msg6 <ʤϤĮΤޤ餬󽷤Ǥ>
	% Msg7 <\ELEMENT 3 in \SCENE EScene 3 told you to contact \PERSONA S7 in \SCENE S8 about the murder club investigation.>
	Msg7 < \SCENE EScene 3  \ELEMENT 3 黦֤ͥܺˤĤ \SCENE S8  \PERSONA S7 Ϣ褦˸줿>

	Persona 4
	% rumor <!4 has fallen in with a bad crowd of teenagers.>
	rumor <!4 ܤɾǯνĤ˲ää>
	% To start with, the PC will be prevented from starting combat
	% at a safe distance by using the telephone...
	greeting <ifG Range PCUID NPCUID E4 6 else GoRealStart EndChat Say 1>

	% Next, if combat has already started, E4 won't say anything new.
	GoRealStart <if= P3 2 else GoRealFirst Say 2>

	GoRealFirst <if= P3 1 else GoCheckRep V= 2 2 V+ 2 d3 Say V2 Goto GoStartCombat>
	GoCheckRep <ifG S202 0 else GoNoChance V= 2 5 V+ 2 d3 Say V2 Goto GoStartCombat>
	GoNoChance <V= 2 8 V+ 2 d3 Say V2 ifG S103 0 AddChat 9>

	GoStartCombat <AddChat d3 V= 2 3 V+ 2 d3 AddChat V2 P= 3 2 SoloAttack E4>
	% GoSurrender <Print 30 FacXP+ N1 1 XPV 75 if= P1 1 S= 201 0 S+ 202 1 S= 5 ComTime S+ 5 13800 N= 2 E2 P= 1 2 Email 29 DeleteChar E4>
	GoSurrender <Print 30 FacXP+ N1 1 XPV 75 if= P1 1 S= 201 0 S+ 202 1 S= 5 ComTime S+ 5 13800 N= 2 E2 P= 1 2 SetNPC E3 Email 29 DeleteChar E4>

	result1 <EndChat ifG PCCharm 10 else GoR1Fail V= 2 16 V+ 2 d2 Say V2 V= 2 6 V+ 2 d2 AddCHat V2 V= 2 9 V+ 2 d2 AddChat V2>
	GoR1Fail <Say 21>
	result2 <Goto result1>
	result3 <Goto result1>

	result4 <EndChat ifG Intimidation 10 else GoR4Fail V= 2 18 V+ 2 d2 Say V2 goto GoSurrender>
	GoR4Fail <V= 2 14 V+ 2 d2 Say V2>
	result5 <Goto result4>
	result6 <Goto result4>

	result7 <EndChat Reputation 1 1 ifG NPCRep E4 1 -1 else GoR7Fail V= 2 23 V+ 2 d2 Say V2 Goto GoSurrender>
	GoR7Fail <V= 2 21 V+ 2 d2 Say V2>
	result8 <goto result7>

	result9 <EndChat V= 2 11 V+ 2 d3 Say V2 goto GoStartCombat>

	result10 <EndChat ifG Intimidation 7 else GoR10Fail V= 2 30 V+ 2 d2 Say V2 goto GoSurrender>
	GoR10Fail <V= 2 25 V+ 2 d2 Say V2>
	result11 <goto result10>

	% Msg1 <I don't like using the phone. Come over here if you've got something to say to me.>
	Msg1 <%JFäȤʤ%JGȤʤ餳Ƥ졣>
	% Msg2 <You'll be sorry you made me angry!>
	Msg2 <%JS%JFܤ餻Ȥ>

	%  03 - 05 :  PC is ugly.
	% Msg3 <Eww! Ugly people like you shouldn't be allowed in public. Allow me to introduce myself... They call me "Rich Brat" in the murder club. I'll do a public service by removing you from the gene pool.>
	Msg3 <á %JSΤ褦ʽۤϸ˽ФƤ󤸤ͤ%JFμʾҲ򤵤Ƥġ%JFϻ֤ͥǡ֥åܡפȸƤФƤ%JG%JF%JSҵ븻ƼҲ׸Ȥ褦>
	% Msg4 <How ugly! I can't stand unattractive people like you. My name is \ELEMENT 4 , but in the murder club they call me "Gold Killer". You've offended my aesthetics so now you must die!>
	Msg4 <ƽۤ %JSΤ褦ʵ̣ΰʹ֤ϸѤʤ%JG%JF̾ \ELEMENT 4 Ȥ֤ͥǤϡ֥ɡ顼פȸƤФƤ%JG%JS%JFŪФˤȤäܾ顢͡>
	% Msg5 <I'm so glad that I wasn't born as ugly as you... the only cure for true ugliness is death, I'm afraid. I am "Lovely Knife" of the murder club. The world will be a much more beautiful place once I've removed you from it.>
	Msg5 <%JF%JS餤ޤʤƤ褫äĻǰʤ顢%JSον򼣤ˤϻ̤ʤ%JG%JFϻ֤ͥΡ֥֥꡼ʥաפ%JF%JSСϺϤ뤫ˤʤ>

	%  06 - 08 :  PC has defeated other members of the club.
	% Msg6 <I thought you'd be coming for me sooner or later, \PC . I am "Rich Brat" of the murder club. I'm not afraid of you... with the best technology money can buy, I should be able to easily defeat you!>
	Msg6 <%JS٤ᤫ%JFΤȤؤäȻפäƤ%JG \PC %JFϻ֤ͥΡ֥åܡפ%JF%JSʤݤʤ%JGĶ㤨ǹΥƥΥʤƤС%JS򻦤Ȥʤɴñ>
	% Msg7 <Ah, \PC , you're smarter than you look. They said that you'd be hunting us down one by one. Well now the hunter becomes the hunted... In the murder club I'm known as "Gold Bug", and with my superior equipment I'll make short work of you!>
	Msg7 <䡢 \PC %JSϸܤ긭ʡ%JF򼡡ݤƤ餷͡ƺ٤%JSݤ %JFϻ֤ͥǡ֥ɡХפȸƤФƤ%JG%JFͥ줿ʤƤ%JSʤɤäȤ֤>
	% Msg8 <So I've been found by the hunter who's taking out the murder club. Am I scared? Hardly. They call me "Rich Killer", and with my superior firepower I can easily defeat you.>
	Msg8 <ʤۤ%JFϻ֤ͥݤƤϥ󥿡˸Ĥä櫓%JFݤäƤȻפ ݤʤ͡%JFϡ֥å顼פȸƤФƤ%JG%JFͥ줿ϤʤƤ%JSʤɴñݤ%JG>

	%  09 - 11 :  PC isn't renowned; will be ignored by this character.
	% Msg9 <Oh, how common.>
	Msg9 <޿ͤ>
	% Msg10 <I'm so glad that I'm not ugly like those other students.>
	Msg10 <%JF¾̤Τ褦˽ʤƤ褫äȻפ%JG>
	% Msg11 <Die young and leave a beautiful corpse...>
	Msg11 <㤯ƻˡӤ䤹Τġ>

	%  12 - 14 :  PC has asked about the murder club.
	% Msg12 <You're looking for the murder club? People who do that end up dead... My nickname is "Deadly Brat"; I will defeat you for the glory of our club!>
	Msg12 <%JSϻ֤ͥõʡ ʤȤ򤹤ۤϻǽġ%JFΥ˥å͡ϡ֥ǥ󥸥饹ܡפ椬֤αɸΤˤ⡢%JF%JSݤ>
	% Msg13 <Why are you interested in the murder club? We're not accepting ugly old people as members... you may make a lovely target, though. My nickname is "Gold Hunter" and I'll be killing you today!>
	Msg13 <%JSϤɤƻ֤ͥ˶̣äƤ ǯۤοʹ֤ϥСʤɡ%JSʪˤʤꤽ%JFΥ˥å͡ϡ֥ɡϥ󥿡פ%JS򻦤>
	% Msg14 <Are you a cop? This is exciting, I've always wanted to kill a police officer... In the murder club I'm known as "Cash Money". With my superior firepower I'll be serving you your death right now!>
	Msg14 <%JSϤޤ꤫ʤ勞勞%JGٴ򻦤ȻפäƤ͡ġ%JFϻ֤ͥǡ֥å塦ޥ͡פȸƤФƤ%JG%JFͥ줿Ϥʤơ%JS˻⤿餷Ƥ>

	%  15 - 16 :  PC wants to start the fight immediately.
	% Msg15 <Don't worry, it'll all be over very quickly.>
	Msg15 <ۤʡ٤Ƥ˽뤫顣>
	% Msg16 <I'll try to leave at least one part intact so your family can have something to bury.>
	Msg16 <Τʤ%JSΰ²顢ʤȤϤΤޤ޻ĤƤ>

	%  17 - 18 :  PC doesn't want to fight.
	% Msg17 <Do you have any better suggestions?>
	msg17 <¾ˤäȤƤΤ>
	% Msg18 <You don't want to fight? Then, what else am I supposed to do?>
	Msg18 <襤ʤäơ ʤ顢%JF¾˲򤹤ФȤ>

	%  19 - 20 :  NPC chickens out from fight.
	% Msg19 <You're not afraid? That means you can probably beat me... Look, I don't really want to fight you. I'll just surrender to that guardian over there, okay?>
	Msg19 <%JSݤʤΤ ʤ餿֤%JF%JS˾Ƥʤʡġ¤%JF%JS襤ʤ%JG%JFϤˤGuardian˼󤹤衣Ǥ>
	% Msg20 <What, you're not going to run away? I don't want to fight anyone who's going to fight back... Look, this murder club was a bad idea. It wasn't my fault... all my friends joined... I'll just surrender to that guardian over there, okay?>
	Msg20 <ȡ%JSƨʤΤ %JF񹳤ʹ֤Ȥ襤ʤ%JGġλ֤ͥ衣%JFϰʤ%JFͧ⳧äƤ%JGġ%JFϤˤGuardian˼󤹤衣Ǥ>

	% Msg21 <But if we don't fight, that means an unattractive person like you gets to live. I can't accept that! I must kill you now!>
	Msg21 <%JFʤС%JSΤ褦ʽʹ֤ƤȤˤʤ%JGϤ͡ %JS򻦤Ƥ롪>
	% Msg22 <I know you think I must just be some poor misguided little angel... but the truth is, I've come to enjoy killing... now I will enjoy killing you!>
	Msg22 <%JS%JFƻäĤŷȤȤǤפäƤΤĤºݤϡ%JFϻͤڤభˤʤä%JGĤ%JS򻦤ΤڤȤ褦>
	% Msg23 <What, you think a few nice words and my entire life can turn around? I got news for you- I'm no angel. In fact, I'm a lot closer to a demon, as you're about to discover...>
	Msg23 <%JSϤ줤󡢻ä%JFοѤȻפäƤΤ %JS˶뤳Ȥ롣%JFŷȤʤ%JGºݡ%JFϤꤺäȰ˶ᤤ%JG%JS⤹ʬ褦ˤʡġ>
	% Msg24 <You could be right... I never really wanted to be part of the murder club, you know, but all my friends were joining so I did too... I don't want to ruin the rest of my life... I'll turn myself in.>
	Msg24 <%JSθ̤ġ%JFϻ֤ͥΥСˤʤꤿʤä%JGǤ%JFͧä顢%JF⤽ʤġ%JFϻĤο̵ˤʤ%JGġ%JFϼ󤹤衣>
	% Msg25 <I want to... this "Murder Club" thing has gone too far, really... I never wanted to be a killer but all my friends joined so I had to... I think the best thing would be for me to surrender to the guardians. I'll do it.>
	Msg25 <%JFϤ%JGĤΡֻͥ֡פ٤᤮Ƥ%JGºݤ͡ġ%JFϻȤˤʤꤿʤäɡͧä%JF⤽ʤФȻפäơġ%JFˤȤäƺǤ⤤ΤGuardians˼󤹤뤳Ȥ͡衣>
	% Msg26 <And spend the rest of my life in jail? That's not the kind of accomodation I'm used to. No, it's a much better idea for me to kill you instead...>
	Msg26 <ƻĤο̳ǲᤴȡ ̳ʤ%JFߴ褦ʻߤʤ%JGΤ%JS򻦤ۤ%JFˤȤäƤϤäȤͤ͡ġ>
	% Msg27 <Are you nuts? I've heard what happens to people like me in jail. There's no way out but to kill you...>
	Msg27 <%JSϥۤ %JFΤ褦ʿʹ֤̳Ǥɤʤ뤫ʹΤäƤ%JG%JS򻦤ʳˡϤʤ%JGġ>
	% Msg29 <\ELEMENT 3 @ \SCENE ESCENE 3 :// You helped capture one of the members of the "Murder Club". Come see me for a reward.>
	Msg29 <\ELEMENT 3 @ \SCENE ESCENE 3 :// ʤϡֻͥ֡פΥСߤƤޤ󽷤Ƥ>
	% Msg30 <\ELEMENT 4 has surrendered.>
	Msg30 < \ELEMENT 4 Ϲ߻>
	% Msg31 <Now that you mention it, surrender does sound like a nice option... I quit...>
	Msg31 <%JSˤϡ߻ۤ褵%JFϹߤġ>
	% Msg32 <I don't want to get hurt... I only joined the murder club because of peer pressure... I surrender...>
	Msg32 <%JFϲ椷ʤ%JG%JF֤Ͷƻ֤ͥäʤĹ߻ġ>

	%  01 - 03 :  PC doesn't want to fight.
	% Prompt1 <We don't have to fight, you know.>
	Prompt1 <%JF臘ɬפϤʤ%JG>
	% Prompt2 <You don't have to fight me.>
	Prompt2 <%JS%JF臘ɬפϤʤ%JG>
	% Prompt3 <There are better things to do than fight.>
	Prompt3 <臘⤤Ȥ%JG>

	%  04 - 06 :  PC wants to start the fight now.
	% Prompt4 <I can take you.>
	Prompt4 <%JF%JSݤ%JG>
	% Prompt5 <Sounds like fun. Let's rumble.>
	Prompt5 <򤽤Ϥ褦>
	% Prompt6 <Let's start this fight.>
	Prompt6 <襤Ϥ褦>

	% Prompt7 <You can reform your life.>
	Prompt7 <%JSϿľ%JG>
	% Prompt8 <Repent your crimes and go straight.>
	Prompt8 <%JSκޤäȤʤ>

	% Prompt9 <I need to ask you about the murder club.>
	Prompt9 <֤ͥΤȤʹ>

	% Prompt10 <Give up before you get hurt.>
	Prompt10 <򤷤ʤ˹߻>
	% Prompt11 <Surrender now or I'll kill you.>
	Prompt11 <ľ˹߻ʤл>

end
inv
	NPC Soldier
	job <Student>
	chardesc Young Sociable Chaotic
	EquipChar 250000
	Charm 17

	Treasure 1500
	name <Bracelet>
	name_I18N <֥쥹å>
	place <4>
	% V1 = Location of next encounter
	% V2 = Clue number for this item
	% V3 = Investigation Indicator
	% V4 = PC Investigation skill when last tried
	use <if= V3 1 else GoNoSolve Print 1>
	GoNoSolve <Print 2>
	Clue37 <ifG PCSkillVal 37 V4 else GoDid Mental V= 4 PCSkillVal 37 ifG SkRoll 37 10 else GoNoSolve V= 3 1 Print 1 XPV 100 Trigger KEY SelfNID>
	GoDid <if= V3 1 else GoNoSolve Print 1>
	% Msg1 <There's still an anti-theft chip attached to this bracelet. It came from a department store in \SCENE V1 .>
	Msg1 <Υ֥쥹åȤˤϤޤɻѥåפդƤ롣 \SCENE V1 ΥǥѡȤˤäΤ>
	% Msg2 <It's a bracelet.>
	Msg2 <ϥ֥쥹åȤ>

end
