Plot 0
	name <Evil Deeds>
	% The PC is being called up on the deal he made with the slaver...
	% Report to N2 within 24 hours and help escort a shipment past the
	% guardian blockade. If the PC doesn't respond to the email, he will
	% incur the wrath of the slaver...

	cleanup <if= P3 0 AdvancePlot 0>

	element1 <Grab 4>
	element2 <Grab 2>

	% P1 = Time Limit / Initialization Counter
	% P2 = Combat Indicator
	% P3 = Don't advanceplot indicator

	nu1 <if= T1 0 if= V2 1  if= L2 1 else GoPCLost V= 2 3  Reputation 6  1>
	GoPCLost <V= 2 2  LoseRenown>

	% start <if= P1 0 else GoCheckTime P= 1 ComTime P+ 1 86400 Email 1>
	Init_Start <if= P1 0 else GoCheckTime P= 1 ComTime P+ 1 86400 SetNPC E1 Email 1>
	start <if= P1 0 else GoCheckTime P= 1 ComTime P+ 1 86400 SetNPC E1 Email 1>
	GoCheckTime <if= P2 0 ifG ComTime P1 FreezeChar E1 PCEnemy E1 P= 3 1 EndStory AdvancePlot 1>

	% Msg1 <\ELEMENT 1 @ \SCENE ESCene 1 :// Remember the mission you agreed to do for me? Well, it's time. Get here immediately or there will be consequences.>
	Msg1 <\ELEMENT 1 @ \SCENE ESCene 1 :// %JFŻФƤ뤫֤ˤʤФη̤ˤʤ롣>

sub
	Persona 1
	greeting <NewChat if= P2 3 else GoCheckLoss Say 1 CashPrize V4 AdvancePlot 0>
	GoCheckLoss <if= P2 2 else GoF2 Say 2 PCEnemy E1 EndStory AdvancePlot 0>
	GoF2 <ifG V3 0 else GoFirst Say 4 AddChat 1 AddChat 2 AddChat 3>
	GoFirst <V= 3 Threat PCRep 6 130 V= 4 Reward V3 300 Say 3 AddChat 1 AddChat 2 AddChat 3 ifG PCRep 1 0 AddChat 4>
	result1 <EndChat Say 5 Reputation 1 -5 Reputation 2 -10 FacXP+ 3 -100 FacXP+ 1 -100 FacXP+ 2 -100 FacXP+ 11 -100 FacXP+ 12 -100 Goto GoStartCombat>
	GoStartCombat <SavePos P= 2 1 Staged .scene V3 Encounter 50 0 .edesc>
	.scene <SCENE_ProtectConvoy.txt>
	.edesc <GUARDIAN HEROIC +PCRA>
	result2 <EndChat Say 6>
	result3 <NewChat Say 7 AddChat 1 AddChat 2>
	result4 <NewChat AddReact -20 Say 8 AddChat 5 AddChat 6>
	result5 <EndChat Say 9  Reputation 1 1 FreezeChar E1 PCEnemy E1 P= 3 1 EndStory AdvancePlot 1>
	result6 <NewChat Say 10 LoseRenown AddChat 1 AddChat 2>
	% Msg1 <The shipment was delivered to my customers no problem. Here's your pay. I'll call when I have another job for you.>
	Msg1 <ʪ̵ҤϤ줿줬%JS󽷤¾λŻäϢ褦>
	% Msg2 <I warned you not to fail me, didn't I? That shipment cost me a lot of money... Get out of here; I don't want to see you here ever again.>
	Msg2 <%JF΢ڤʤȷٹ𤷤Ϥβʪˤ¿ۤν򤷤ƤΤˡġФƹԤǤ٤%JSδϸʤ>
	% Msg3 <I have a shipment that's heading out today. The guardians have a plan to stop it... They don't know exactly what kind of contraband I'm shipping so if they decide to shoot down the truck it could get kind of messy, you know? Pay is $ \VAL V4 .>
	Msg3 <ʪGuardiansߤ褦ȤƤġۤ%JFǤΤɤ̩͢ʤΤˤΤʤ顢ۤ餬ȥåȤȷ迴ʤݤʤȤˤʤ뤫⤷ʤ󽷤 $ \VAL V4 >
	% Msg4 <Are you ready to get going yet? The longer my cargo sits in the dock the more money I lose feeding them.>
	Msg4 <ϤޤѲ٤ɥåĹ֤ƤФۤɤΰݻ񤬤>
	% Msg5 <Very good. The most important thing is that the truck get through safely; if you can, demolish the guardians as well. That will teach them to interfere with me...>
	Msg5 <ǤפʤΤϥȥå̵̤ȴ뤳Ȥ⤷ǽʤ顢GuardiansݤƤ졣ۤ%JFμ򤹤Фɤʤ뤫פΤʡġ>
	% Msg6 <Time is money. You should have prepared before coming here... Well, get ready and hurry back.>
	Msg6 <϶ʤꡣ%JSϤ˽Ƥ٤äΤˡġޤѤޤޤ褦ˡ>
	% Msg7 <The guardians have \VAL V3 threat points worth of equipment waiting just outside of town.>
	Msg7 <Guardians \VAL V3 ݥȤϤķͭĮΤԤƤ롣>
	% Msg8 <Are you being serious about that? Look, we had a deal... if you were to betray me, I would be very angry. And I'd make sure that the rest of your life is both miserable and short. You should think very hard before saying things like that...>
	Msg8 <ܵǤפäƤΤʤ%JFϼ򤷤ʤĤ⤷΢ڤä顢%JFϤȤƤܤ롣%JSλĤο򻴤ûΤˤƤ%JSϤʤȤˤˤ褯ͤ٤ġ>
	% Msg9 <Fine. You won't change anything by your decision, there are plenty of mecha pilots whose services can be bought. And I will have my revenge...>
	Msg9 <%JSη迴򾯤ѤĤ꤬ʤΤʤ顢ФиۤѥåȤۤɤ롣%JSƤġ>
	% Msg10 <Don't play games with me, I have no tolerance for disrespect from my underlings. Are you ready to start the mission now or not?>
	Msg10 <%JF򤫤餫ʡ%JFϼ겼̵ФƴƤʤŻϤΤϤʤΤ>
	% Prompt1 <Let's get this over with.>
	Prompt1 <λŻѤޤ褦>
	% Prompt1_1 <I'm ready to go.>
	Prompt1_1 <ȯǤ롣>
	% Prompt1_2 <All ready to move out.>
	Prompt1_2 <ȯνü>
	% Prompt2 <I need some time to get ready.>
	Prompt2 <˻֤פ롣>
	% Prompt2_1 <Give me a minute to prepare.>
	Prompt2_1 <֤򤯤졣>
	% Prompt3 <What am I going to be up against?>
	Prompt3 <%JF臘ȤˤʤϤɤ줯餤>
	% Prompt3_1 <How much am I going to have to fight?>
	Prompt3_1 <%JFϤɤΤ餤ͤФʤʤ>
	% Prompt4 <I'm not going to do your dirty work.>
	Prompt4 <%JSαŻ򤹤ĤϤʤ%JG>
	% Prompt5 <I've made up my mind.>
	Prompt5 <ܵ>
	% Prompt6 <Sorry, I'll be good....>
	Prompt6 <ޤʤͤġ>

	Plot 1
	% The PC has refused the mission, or just didn't show up in time... The NPC will
	% now cause payback. Revenge lasts for 10 whole days. Bummer.
	Init_Start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 864000 E= 1 0>
	start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 864000 E= 1 0>
	GoCheckTime <ifG ComTime V1 AdvancePlot 0>
	ENC1 <Goto GoStartCombat>
	ENC2 <if= d2 1 Goto GoStartCombat>
	GoStartCombat <ifG PCScale 0 BLOCK Alert 1 SavePos Dynamic 2 Threat PCRep 6 200 .nu1 .nu2 Encounter 45 15 .edesc>
	.nu1 <if= T1 0 Return>
	.nu2 <if= T2 0 Return>
	.edesc <ArchEnemy Chaotic>
	% Msg1 <Without warning, you are attacked by mecha bearing the colors of that slaver from \ELEMENT 2 !>
	Msg1 <ٹʤˡ \ELEMENT 2 쾦۲Υå˽줿>

end

