Plot 0
	name <Basic Thievery>

	element1 <Character HasMecha !Member 13>
	element2 <Prefab>

	% P1 = Time Limit
	% P2 = Have recovered treasure
	% P3 = Mission given indicator

	Init_Start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 43200  Compose GET E2 .get SetItemFudge E2 Reward Threat PCRep 6 100 5000>
	start <ifNPCOK E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 43200  Compose GET E2 .get SetItemFudge E2 Reward Threat PCRep 6 100 5000>
	GoCheckTime <ifG ComTime V1 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

	.get <if= V2 0 V= 2 1 Reputation 6 1 FacXP+ 13 2 AdvancePlot 0>

	% 5Min <if= P3 0 if= PCFac 13 if= d30 1 ifG PCCharm d50 Email 1 P= 3 1>
	5Min <if= P3 0 if= PCFac 13 if= d30 1 ifG PCCharm d50 SetNPC E1 Email 1 P= 3 1>
	% Msg1 <\ELEMENT 1 @ \SCENE EScene 1 :// I've got a lead on some filthy lucre for you.>
	Msg1 <\ELEMENT 1 @ \SCENE EScene 1 :// ˤʤä롣>
	% Msg1_1 <\ELEMENT 1 @ \SCENE EScene 1 :// Wanna prove your skills? Got something for that right here.>
	Msg1_1 <\ELEMENT 1 @ \SCENE EScene 1 :// ӤФä롣>
	% Msg1_2 <\ELEMENT 1 @ \SCENE EScene 1 :// You know.>
	Msg1_2 <\ELEMENT 1 @ \SCENE EScene 1 :// 䤢>
	% Msg1_3 <\ELEMENT 1 @ \SCENE EScene 1 :// Someone left their window open, if you know what I mean.>
	Msg1_3 <\ELEMENT 1 @ \SCENE EScene 1 :// γޤޤβȤ롣ʬʡ>
	% Msg1_4 <\ELEMENT 1 @ \SCENE EScene 1 :// Nudge nudge, wink wink.>
	Msg1_4 <\ELEMENT 1 @ \SCENE EScene 1 :// ȴ­­Ǧ­>


sub
	Persona 1
	% rumor <!1 likes to take things that belong to other people.>
	rumor <!1 ¾ͤʪΤ>

	% V1 = Have gone on mission
	% V3 = Have been offered mission

	greeting <NewChat if# V1 0 else GoCheckMission Say 1 DeleteKeyItem E2 AdvancePlot 0>
	GoCheckMission <if= V3 1 else GoCheckEmail Say 8 AddChat 3 AddChat 4>
	GoCheckEmail <if= P3 1 else GoCheckFaction Goto GoMission>
	GoCheckFaction <if= PCFac 13 else GoCheckRep Goto GoMission>
	GoCheckRep <ifG 0 PCRep 2 else GoNoChance ifG React d60 else GoNoChance Say 2 AddChat 1 AddChat 2>
	GoNoChance <SayAnything AdvancePlot 0>

	GoMission <P= 3 1 V= 3 1 Say 4 Memo 5 AddChat 3 AddChat 4>

	Result1 <NewChat Goto GoMission>

	Result2 <NewChat Say 3 AdvancePlot 0>

	Result3 <EndChat Say 6 Reputation 2 -10 V= 1 1 Goto GoStartCombat>
	GoStartCombat <SavePos LoadD .scene V= 2 PCRep 6 V+ 2 d10 PassVar 2 WMThreat S2 TMStockD 3 V2 .mon TMStockD 4 V2 .mon DynaItemTeam E2 5>
	.scene <SCENE_GuardedMansion.txt>
	.mon <GUARD ROBOT>

	result4 <NewChat Say 7>

	% Msg1 <So, you couldn't find what you were looking for? That's a shame... Maybe I'll have better luck myself.>
	Msg1 <ǤϡƤʪϤʤäȡǰġ%JFԤФޤä⤷ʤ>
	% Msg1_2 <You didn't get anything? Shame.>
	Msg1_2 <ʤäá>
	CMsg1_2 <ifChatNPCShy Accept>
	% Msg1_3 <You couldn't find a thing? Maybe the folks who live there took everything with them on vacation...>
	Msg1_3 <ʤä֤󽻿ͤιԤ˻äƤäΤʡġ>
	CMsg1_3 <ifChatNPCEasygoing Accept>
	% Msg1_4 <You didn't get anything from the house? You see, that's why you're the amateur and I'm the professional.>
	Msg1_4 <βȤ鲿ʤäޤ%JSϥޥ奢ǡ%JFϥץʤ>
	CMsg1_4 <ifChatNPCPassionate Accept>

	% Msg2 <You look like the sort who might be up for a bit of thievery. How'd you like to have a go at it?>
	Msg2 <%JSϤäȤߤ򤹤οʪΤ褦򤷤˹Ԥʤ>
	% Msg2_1 <Hey, how'd you like to talk about some things? It seems to me that you're not the most honest person out there... and that's not a bad thing. How'd you like to practice your thieving skills?>
	Msg2_1 <䤢ä򤷤ʤ%JSϤۤľԤǤϤʤ褦ĤϰȤʤߤӤᤤƤߤʤ>
	CMsg2_1 <ifChatNPCSociable Accept>
	% Msg2_2 <If you're looking for crime, I've got some info for you.>
	Msg2_2 <⤷Ⱥ᤬˾ߤʤ顢ä롣>
	CMsg2_2 <ifChatNPCShy Accept>
	% Msg2_3 <Hey, we all know there's nothing worse than having to work for your money. If you're willing to do a bit of robbery I have some info that may interest you.>
	Msg2_3 <䤢ΤäƤ褦ˡΤ˴ήͤФʤʤȤΤɤʤ⤷%JSäߤ򤷤ƤߤȤΤʤ顢%JṢä롣>
	CMsg2_3 <ifChatNPCEasygoing Accept>
	% Msg2_4 <You look like the sort that enjoys a challenge... How'd you like to try your luck at burglary?>
	Msg2_4 <%JSϺڤοʪΤ褦ġǱƤߤʤ>
	CMsg2_4 <ifChatNPCPassionate Accept>
	% Msg2_5 <There's no opportunity in this world for people like us, so we have to make our own... How'd you like to try a bit of larceny?>
	Msg2_5 <Ǥϲ桹Τ褦ʿʹ֤ˤϥ󥹤ʤ鼫ʬǥ󥹤ͤФʤʤġäƤߤʤ>
	CMsg2_5 <ifChatNPCMelancholy Accept>
	% Msg2_6 <This is your lucky day. I've got some info on a house just waiting to be robbed, if you're up to scout the place for me.>
	Msg2_6 <%JSϱ⤷%JFˤ򤢤äƤ뵤ʤ顢ߤΤԤäƤ뤫Τ褦ʲȤä롣>
	CMsg2_6 <ifChatNPCCheerful Accept>

	% Msg3 <That's your loss.>
	Msg3 <äʤȤ򤷤ʡ>
	% Msg3_2 <Whatever.>
	Msg3_2 <̤˹衣>
	CMsg3_2 <ifChatNPCShy Accept>
	% Msg3_3 <It sure beats working for a living.>
	Msg3_3 <Τ˴ήϤȻפɤʡ>
	CMsg3_3 <ifChatNPCEasygoing Accept>
	% Msg3_4 <So, you're saying you don't have the guts?>
	Msg3_4 <Ĥޤꡢߤ򤹤ͦʤȤ櫓ʡ>
	CMsg3_4 <ifChatNPCPassionate Accept>
	% Msg3_6 <Well, maybe later, then.>
	Msg3_6 <ʤ顢ޤǡ>
	CMsg3_6 <ifChatNPCCheerful Accept>

	% Msg4 <I've got word on a mansion whose owner has left for the day. There's security, of course, but you should be able to get around that. I hear they've got some nice treasures inside.>
	Msg4 <ϽͤšäʹϤƤ뤬򤹤뤳ȤϲǽȤˤϤФ餷餷>
	% Msg4_1 <There's a mansion whose owner has left for the day. The only ones there are the security robots, and we both know how smart they are. You go in and grab what you can find; that way I find out about their defenses before going there myself.>
	Msg4_1 <Ͻͤš𤬤롣ȤˤΤϷܥåȤȴܤΤʤ%JSΤäƤȤ˿ĤΤä褤%JFϼʬԤ˷θǤΤ뤳ȤǤ롣>
	CMsg4_1 <ifChatNPCSociable Accept>
	% Msg4_2 <There's a mansion that's been abandoned by its wealthy owner. Should be able to find some good loot there.>
	Msg4_2 <͵ʡʽͤ˼ΤƤ줿š𤬤롣ˤʪ뤫⤷ʤ>
	CMsg4_2 <ifChatNPCShy Accept>
	% Msg4_3 <Some rich family has gone on vacation, leaving their home ripe for the picking. Should be easy to walk on in and grab whatever's been left lying around.>
	Msg4_3 <ȤߤˤäƤĤξ֤ˤޤιԤ˽Ф͵ʡʲ²롣Ȥ˿žäƤʪ򲿤ǤΤưפ>
	CMsg4_3 <ifChatNPCEasygoing Accept>
	% Msg4_4 <There's a mansion whose owner is currently out of town. Should be some good loot in there. The security system is pretty tough, but you can look at it as a test of your skills.>
	Msg4_4 <ͤĮγعԤäƤš𤬤롣ˤϤʪϤʤ긷ӻȻפäƹԤäƤߤƤ졣>
	CMsg4_4 <ifChatNPCPassionate Accept>
	% Msg4_5 <An elderly widow has just passed away, leaving no heirs. Her mansion is full of valuable loot. No sense in letting that go to waste, is there?>
	Msg4_5 <ǶᤢǯϷ̤˴ͤ׷ѤĤ˴ʤäšϵŤʪǤդƤ롣̵̤ˤƤͳϤʤ>
	CMsg4_5 <ifChatNPCMelancholy Accept>
	% Msg4_6 <A rich family has gone on vacation to Gaos Spinner. I wish we could go with them, but as long as we're stuck planetside, we might as well help ourselves to the treasures left in their unoccupied house, right?>
	Msg4_6 <͵ʡʲ² Gaos Spinner شѸ˽Ф%JF⤤ä˹ԤȤϻפαޤäƤ¤ꡢï⤤ʤȤ֤Ƥ뤪ϤƱ>
	CMsg4_6 <ifChatNPCCheerful Accept>
	% Msg4_7 <You know, most of the world's wealth is concentrated in the hands of a few. I figure we can do something ourselves to help rectify this imbalance. There's a mansion whose owner is gone for a few days... We can rob him blind.>
	Msg4_7 <٤ΤۤȤɤϾοʹ֤˽椷Ƥ롣桹Զѹդ뤿˼ʬǤǤ뤳ȤϤȻפֽͤФƤš𤬤ġŤ̤Ǥ>
	CMsg4_7 <ifChatNPCPragmatic Accept>

	% Msg5 <\ELEMENT 1 in \SCENE EScene 1 wants your help to rob a mansion.>
	Msg5 <\SCENE EScene 1  \ELEMENT 1 ˤšߤ褦ޤ줿>

	% Msg6 <Here's where you can find the place. You go scout it out, then tell me all about it, and I'll go collect anything you missed.>
	Msg6 <줬ξ򤢤꽪ä顢ä٤ƶƤС%JF%JSθƨʪ˹Ԥ>
	% Msg6_1 <Here's where you can find the place. After you've located all the guard points I'll go in myself and get everything you missed.>
	Msg6_1 <줬ξ%JS٤ƤηսĤȤ᤿ǡ%JFʬǿ%JSθƨʪäƤ褦>
	CMsg6_1 <ifChatNPCSociable Accept>
	% Msg6_2 <Here's where you can find the mansion. Good luck.>
	Msg6_2 <줬šξ򵧤롣>
	CMsg6_2 <ifChatNPCShy Accept>
	% Msg6_3 <See what you can find in there. If you don't find anything, at least you can tell me where the guard stations are.>
	Msg6_3 <뤫Τ褤⤷⸫ĤʤƤ⡢֤϶Ƥ졣>
	CMsg6_3 <ifChatNPCEasygoing Accept>
	% Msg6_4 <The game is afoot...>
	Msg6_4 <ϻϤޤäƤġ>
	CMsg6_4 <ifChatNPCPassionate Accept>
	% Msg6_5 <Those security guards are gonna shoot to kill. You better not let them see you.>
	Msg6_5 <ϻǷäƤѤ򸫤ʤۤ>
	CMsg6_5 <ifChatNPCMelancholy Accept>
	% Msg6_6 <I'm certain there's something incredibly valuable hidden in there. Let me know what you find!>
	Msg6_6 <ˤϲʤۤɵŤʪƤϤäƤ졪>
	CMsg6_6 <ifChatNPCCheerful Accept>
	% Msg6_8 <May the god of thieves guard your steps...>
	Msg6_8 <±ο%JSιԤƻޤ褦ˡġ>
	CMsg6_8 <ifChatNPCSpiritual Accept>

	% Msg7 <You do whatever it is that you need. I'll be waiting around here someplace.>
	Msg7 <ɬפʤȤϲǤ졣%JFϤɤζ᤯ԤäƤ롣>
	% Msg7_1 <When you're finished getting ready come back here and we'll start.>
	Msg7_1 <Ѥ餳ä褤줫ȯ褦>

	% Msg8 <All ready to start yet?>
	Msg8 <⤦ȯνϤǤ>
	% Msg8_1 <Have you finished preparing for the you-know-what?>
	Msg8_1 <νϺѤ>

	% Prompt1 <Tell me what you're planning.>
	Prompt1 <%JSηײʹ>
	% Prompt1_1 <I'd like that.>
	Prompt1_1 <äƤߤ褦>

	% Prompt2 <Sorry, I'm not into that.>
	Prompt2 <ʤʤȤˤϴؤʤ>
	% Prompt2_1 <That's not my kind of thing.>
	Prompt2_1 <ʤȤ%JFʤ>

	% Prompt3 <Just show me where it is!>
	Prompt3 <βȤޤǰ⤷Ƥ졪>
	% Prompt3_1 <Sounds like fun. Let's go.>
	Prompt3_1 <򤽤Ԥ>

	% Prompt4 <Maybe I should get ready first.>
	Prompt4 <ޤϽʤȡ>
	% Prompt4_1 <Give me a sec to prepare.>
	Prompt4_1 <֤򤯤졣>

end
inv
	Treasure 10
	name <Golden Statue>
	name_I18N <>
	type <STOLEN>

end
