plot 0
	name <PLOT: Waiting For You>
	% Edited to v0.901 standard

	% E1 is the scene for the current episode.
	% E2 is the character who will give the PC a mission.
	% E3 is the scene to be used in the next episode.
	Element1 <Grab 3>
	Element2 <Grab 1>
	Element3 <Scene Town Target !Far 1>
	Element4 <Faction GoodEnemy>

	% V1 = Initialization Counter
	% V2 = Combat Counter
	% V3 = EMail Counter
	% V5 = Death counter


	% On a cleanup request just delete this plot.
	cleanup <AdvancePlot 0>

	% If Persona E2 dies, load a new plot.
	Init_Start <ifNPCOK E2 else GoDelete if= V1 0 V= 1 1 Compose EWM E1 .comstart Compose UTD E2 .e2dies>
	start <ifNPCOK E2 else GoDelete if= V1 0 V= 1 1 Compose EWM E1 .comstart Compose UTD E2 .e2dies>
	GoDelete <S= 101 1 N= 3 E3 S= 105 -1 AdvancePlot 0>

	.e2dies <ifFaction N2 else GoE2DiesNoFac Goto GoE2DeathFinal>
	GoE2DiesNoFac <N= 2 E5 Goto GoE2DeathFinal>
	GoE2DeathFinal <if= V5 0 V= 5 1 Alert 2 XPV 150 S= 101 1 S+ 102 1 S= 105 -1 XREnemy NAV_XREFaction History 3 N= 3 E3 AdvancePlot 0>

	.comstart <ifG PCScale 0 else GoDelete Print 101 Block SavePos P= 2 1 Dynamic 2 Threat S103 100 .nu1 .nu2 DynaNPC E2 2 ComposeD Start .start PassVar 1 E2>
	.start <if= L2 0 ForceChat L1 L= 2 1>
	.nu1 <if= T1 0 Return if= L3 0 L= 3 1 ifNPCOK L1 ForceChat L1>
	.nu2 <if= T2 0 if= L3 0 L= 3 1 Salvage Reputation 6  1 ifNPCOK L1 XPV 100 ForceChat L1>

	% hour <ifG PCCharm d30 if= P3 0 Email 1 P= 3 1>
	hour <ifG PCCharm d30 if= P3 0 SetNPC E2 Email 1 P= 3 1>

	% Combat check. If combat has been entered, V2=1.
	% Combat ends in victory if the number of active masters on
	% team two drops to zero, or ends in defeat is the number of
	% active masters on team one drops to zero. After combat, V2=3
	% if the player was victorious or V2=2 is the player lost.
	nu1 <if= T1 0 if= V2 1  V= 2 2 LoseRenown>
	nu2 <if= T2 0 if= V2 1  V= 2 3 Print 102>

	% Msg1   <\ELEMENT 2 @???:// I'm waiting for you in \ELEMENT 1 . Let's finish this.>
	Msg1   <\ELEMENT 2 @???:// \ELEMENT 1 ǤԤƤޤη򽪤餻ޤ礦>
	% Msg1_1 <\ELEMENT 2 @???:// If you want to see me, I'm waiting in \ELEMENT 1 .>
	Msg1_1 <\ELEMENT 2 @???:// ˲񤤤ʤ顢 \ELEMENT 1 ǤԤƤޤ>
	% Msg1_2 <\ELEMENT 2 @???:// Come see me in \ELEMENT 1 and we'll settle this once and for all.>
	Msg1_2 <\ELEMENT 2 @???:// \ELEMENT 1 ˲񤤤Ƥ η򤭤äѤ褷ޤ礦>
	% Msg1_3 <\ELEMENT 2 @???:// If you want to end this, meet me in \ELEMENT 1 . I'll be waiting.>
	Msg1_3 <\ELEMENT 2 @???:// η򽪤餻ʤ顢 \ELEMENT 1 ǲ񤤤ޤ礦ԤƤޤ>
	% Msg1_4 <\ELEMENT 2 @???:// Come to \ELEMENT 1 and we can settle this.>
	Msg1_4 <\ELEMENT 2 @???:// \ELEMENT 1 Ƥη褷ޤ礦>

	% Msg2 <\ELEMENT 2 : I die... but \NARRATIVE 2 will not be stopped so easily...>
	% Msg2 <\ELEMENT 2 : %JFϻ̡ġ \NARRATIVE 2 Ϥñˤϻߤʤġ>
	% Msg2_1 <\ELEMENT 2 : I die... but \NARRATIVE 2 will not be stopped so easily...>
	Msg2_1 <\ELEMENT 2 : %JFϻ̡ġ \NARRATIVE 2 Ϥñˤϻߤʤġ>
	CMsg2_1 <ifFaction N2 Accept>
	% Msg2_2 <\ELEMENT 2 : I die... but organization will not be stopped so easily...>
	Msg2_2 <\ELEMENT 2 : %JFϻ̡ġϤñˤϻߤʤġ>

	% Msg3 <You killed \ELEMENT 2 , who was working for \NARRATIVE 2 .>
	% Msg3 <\NARRATIVE 2 ˽° \ELEMENT 2 򻦤>
	% Msg3_1 <You killed \ELEMENT 2 , who was working for \NARRATIVE 2 .>
	Msg3_1 <\NARRATIVE 2 ˽° \ELEMENT 2 򻦤>
	CMsg3_1 <ifFaction N2 Accept>
	% Msg3_2 <You killed \ELEMENT 2 .>
	Msg3_2 < \ELEMENT 2 򻦤>

	% Msg101 <While approaching \ELEMENT 1 , you are attacked by mecha!>
	Msg101 <\ELEMENT 1 ˶Ťȡå˽줿>
	% Msg102 <That seems to be the last of your attackers.>
	Msg102 <ΤǽԤϺǸΤ褦>

sub
	Persona 2
	greeting <EndChat if= P2 3 else GoCheckLoss Say 2 S= 101 1 S+ 102 1 N= 3 E3 S= 105 1 History 8 AdvancePlot 0>
	GoCheckLoss <if= P2 2 else GoCheckFirst Say 3 History 9 S= 101 1 N= 3 E3 S= 105 -1 AdvancePlot 0>
	GoCheckFirst <Say 4 AddChat 1 AddChat 2 AddChat 3>

	result1 <EndChat  Reputation 4  d4  Say 5>
	result2 <EndChat  Reputation 4 -d6  Say 6>
	result3 <EndChat Say 7 LoseRenown Retreat 1 S= 101 1 N= 3 E3 S= 105 -1 AdvancePlot 0>

	% Msg2 <Urgent business calls me to \ELEMENT 3 ; count yourself lucky that I don't have time to remain here and call in reinforcements.>
	Msg2 <\ELEMENT 3 ǵѤǤ%JG%JFˤϤ⤦ˤ֤ϤʤȤ򹬱˻פ緳ǤƤǤʡ>
	% Msg2_1 <How strange... You're far deadlier than your reputation would have me expect. I'll have to rethink my strategy before fighting you again. In the meantime, I must be off to \ELEMENT 3 , and I recommend that you get some repairs.>
	Msg2_1 <ʡġ%JSɾȽͽۤƤ⤺äȶ%JG%JSȺ魯ޤǤάͤľɬפ%JGδ֤ˡ%JF \ELEMENT 3 ظʤФʤʤ%JS⽤ѤޤƤȤ%JG>
	CMsg2_1 <ifChatNPCSociable Accept>
	% Msg2_2 <I must go immediately to \ELEMENT 3 . Don't think you've escaped, \PC ... I will return later to end your life once and for all.>
	Msg2_2 <%JFϤ \ELEMENT 3 عԤʤФʤʤäȻפʤ衢 \PC ġǤäѤ%JS©κߤäƤ뤫ʡ>
	CMsg2_2 <ifChatNPCShy Accept>
	% Msg2_3 <I can't stand losing! Meet me in \ELEMENT 3 for a rematch, if you dare.>
	Msg2_3 <餱ޤޤʤƲǤʤ%JGΤ \ELEMENT 3 ǲ񤪤%JSˤͦФä>
	CMsg2_3 <ifChatNPCCheerful Accept>
	% Msg2_4 <So, you have more life in you than I'd imagined... Business calls me to \ELEMENT 3 , but I assure you that I will return to finish what I've started.>
	Msg2_4 <ǡ%JS%JFפäƤĹǤ%JGġ%JFϻŻ \ELEMENT 3 عԤͤФʤʤ%JFϤ᤿Ȥ򽪤餻äƤ%JG>
	CMsg2_4 <ifChatNPCMelancholy Accept>
	% Msg2_5 <If I had suspected you'd be so hard I would have brought my good mecha from \ELEMENT 3 . But no matter... Go repair your mek, \PC , since on my return I won't be holding back any longer!>
	Msg2_5 <⤷%JSۤɶʬäƤʤ顢%JF \ELEMENT 3 äȹǽΥåäƤʡʤġå˹Ԥ \PC ʤʤ%JFäƤȤˤϤ⤦ʤʡ>
	CMsg2_5 <ifChatNPCEasygoing Accept>
	% Msg2_6 <How is this possible!? There's no way someone like you could have defeated me! I have to go to \ELEMENT 3 , but I'll be back to have my revenge!>
	Msg2_6 <ϼʡ%JSΤ褦ʼԤˤ%JF餱櫓ʤ%JF \ELEMENT 3 عԤͤФʤʤ%JSäƤ褦>
	CMsg2_6 <ifChatNPCPassionate Accept>
	% Msg2_7 <I have been honorably defeated, and concede to you the field... Until we meet again in \ELEMENT 3 , \PC .>
	Msg2_7 <%JFϱ̤ʤ桹 \ELEMENT 3 ǺƳޤǤϡξ%JS˾ġ \PC >
	CMsg2_7 <ifChatNPCHeroic Accept>

	% Msg3 <Just as I thought, you are pathetically weak. It's not worth my time to kill you. You're going to have to improve if you hope to face me again.>
	Msg3 <ޤ%JFפäƤ̤ꡢ%JSϰʤۤɼ夤%JG%JS%JF虜虜֤䤤ƻͤʤ%JG⤷%JFȺƤޤߤ褦ȤΤʤ顢%JSϲͤФʤʤ%JG>
	% Msg3_1 <Hah, it's true what they say, you are pathetically weak. I'm afraid that you haven't been much of a challenge for me.>
	Msg3_1 <Ϥʡ%JSϰʤۤɼ夤%JG%JS%JFˤʤäƤʤȻפ%JG>
	CMsg3_1 <ifChatNPCSociable Accept>
	% Msg3_2 <You lose.>
	Msg3_2 <%JS餱%JG>
	CMsg3_2 <ifChatNPCShy Accept>
	% Msg3_3 <I win again! How delightful.>
	Msg3_3 <ޤä%JGʤȤФȤ>
	CMsg3_3 <ifChatNPCCheerful Accept>
	% Msg3_4 <May death's door swallow you, \PC ...>
	Msg3_4 <⤬%JS߹ \PC ġ>
	CMsg3_4 <ifChatNPCMelancholy Accept>
	% Msg3_5 <Well, that was easy. Good-bye, \PC ...>
	Msg3_5 <󡢳ھä%JGʤ顢 \PC ġ>
	CMsg3_5 <ifChatNPCEasygoing Accept>
	% Msg3_6 <Is that the best you could do? It was hardly worth wasting my time on this fight...>
	Msg3_6 <줬%JFΥ٥ȡեȤ襤%JF虜虜֤䤯ˤȤƤͤʤä%JGġ>
	CMsg3_6 <ifChatNPCPassionate Accept>

	% Msg4 <I expected you to make it here eventually. Now, we will settle everything, with your death...>
	Msg4 <Ǹˤ%JSϤ˴֤˹礦ȻפäƤ%JG٤Ƥ򽪤餻褦%JSλʤơġ>
	% Msg4_1 <Did you get my email? It's about time for the two of us to settle things... Specifically, for me to stop you from ever interfering in my plans ever again. It's time to fight.>
	Msg4_1 <%JFE᡼ä桹ͤη˷Ĥ֤ġηȤΤϡĤޤ%JFˤȤäƤϡ%JSޤ%JFηײ⤷ƤΤᤵ뤳Ȥ浪>
	CMsg4_1 <ifChatNPCSociable Accept>
	% Msg4_2 <I've been waiting. Let's finish this.>
	Msg4_2 <ԤäƤ%JGη򽪤餻褦>
	CMsg4_2 <ifChatNPCShy Accept>
	% Msg4_3 <I knew this was going to be a good day when I got out of bed this morning. Here I am, about to kill \PC ...>
	Msg4_3 <%JFϺīȤ麣ϤˤʤʬäƤ%JG%JFϡ \PC 򻦤ȤƤ%JGġ>
	CMsg4_3 <ifChatNPCCheerful Accept>
	% Msg4_4 <I have accepted your existence for as long as possible. Now, it is time to snuff out your brief candle...>
	Msg4_4 <%JF%JS¸ߤǤ¤ĹǧƤ%JG%JSû̿Τ᤭ä֤ġ>
	CMsg4_4 <ifChatNPCMelancholy Accept>
	% Msg4_5 <You're a thorn in my side that I just can't ignore any longer, \PC . It's time that thorn was picked out and cast aside for good.>
	Msg4_5 <%JS%JFʾȤƤ̵ǤʤǺߤμ \PC μʵפ˼ƼΤƤ֤ġ>
	CMsg4_5 <ifChatNPCEasygoing Accept>
	% Msg4_6 <At last you've finally decided to show up... Now, we will see which one of us is the better pilot!>
	Msg4_6 <%JSϺǸˤϻѤ򸫤褦ȷ迴ʡġ桹Τɤ餬ͥ줿ѥåȤʤΤƤߤ褦>
	CMsg4_6 <ifChatNPCPassionate Accept>
	% Msg4_7 <Let us settle our differences in an honorable duel. The first one to die, loses.>
	Msg4_7 <ƮʤƲ桹Τ㤤˷Ĥ褦˻ԼԤ>
	CMsg4_7 <ifChatNPCHeroic Accept>

	% Msg5 <Prepare to die!>
	Msg5 <Ѱդ򤷤>
	% Msg5_1 <You have no better speech than that? It's going to make a sorry epitath for your tombstone, I'll tell you that much...>
	Msg5_1 <äȤޤʤȤϸʤΤ%JSθդФλʸˤʤ줫餽Ƥ򤿤äפ궵Ƥ褦ġ>
	CMsg5_1 <ifChatNPCSociable Accept>
	% Msg5_2 <I already have.>
	Msg5_2 <⤦ϤޤäƤ%JG>
	CMsg5_2 <ifChatNPCShy Accept>
	% Msg5_3 <Show me what you've got!>
	Msg5_3 <%JSϤ򸫤Ƥߤ>
	CMsg5_3 <ifChatNPCCheerful Accept>
	% Msg5_4 <You will not leave this place alive.>
	Msg5_4 <ƤФȻפʡ>
	CMsg5_4 <ifChatNPCMelancholy Accept>
	% Msg5_5 <Let's try to finish this quickly... I'm meeting someone for dinner.>
	Msg5_5 <ηϼ᤯餻褦ġǥʡ«򤷤Ƥͤ%JG>
	CMsg5_5 <ifChatNPCEasygoing Accept>
	% Msg5_6 <Try to show a bit more excitement, please... After all, today is the last day of your life!>
	Msg5_6 <फ顢⤦說說ͻҤ򸫤褦ȤƤġȤäƤ⡢%JSοǸʤ顪>
	CMsg5_6 <ifChatNPCPassionate Accept>

	% Msg6 <You're spirited... that's good. It would be terrible to have to face a boring enemy. Let's begin this dance!>
	Msg6 <ʡġȤĤޤʤŨͤФʤʤΤϼ¤˷ʤȤʡƧϤ褦>
	% Msg6_1 <Ah, as eloquent a speech as I could expect from someone with your obvious intelligence. I'll be sure that they write that on your tombstone.>
	Msg6_1 <%JS٤ʬ䤹ǽĿʹ֤˴ԤǤΤƱ餤ͺۤʰʡä%JSФˤϤΰĦȻפ%JG>
	CMsg6_1 <ifChatNPCSociable Accept>
	% Msg6_2 <Brave words, coming from someone who is soon to be dead.>
	Msg6_2 <˻ͽοʹ֤ȤˤƤϡͦޤդ>
	CMsg6_2 <ifChatNPCShy Accept>
	% Msg6_3 <This is going to be such fun!>
	Msg6_3 <襤ϤڤΤˤʤꤽ>
	CMsg6_3 <ifChatNPCCheerful Accept>
	% Msg6_4 <You boast now, but later on you'll only bleed.>
	Msg6_4 <%JSϺϹ줷Ƥ뤬ˤʤл̤>
	CMsg6_4 <ifChatNPCMelancholy Accept>
	% Msg6_5 <You seem very excited to face your own death. Far be it from me to deny it to you...>
	Msg6_5 <%JSϼʬȤλľ̤ƤȤƤⶽʳƤ褦ʡ%JF%JS˻򤯤ƤΤʤƤȤǤʤ%JGġ>
	CMsg6_5 <ifChatNPCEasygoing Accept>
	% Msg6_6 <That's just the answer I was hoping for. Let's begin our duel!>
	Msg6_6 <θդޤ%JF˾ǤƮϤ褦>
	CMsg6_6 <ifChatNPCPassionate Accept>

	% Msg7 <No condition to fight? You are pathetic. It's beneath my dignity to kill you now... Maybe someday we can meet again if you prove yourself worthy.>
	Msg7 <廊֤ʤäơ𤱤ʤĤᡣ%JS򻦤Τ%JFθؤˤդ路ʤ%JGġ%JS%JFˤդ路ȤʤС֤桹ϤĤƲǤ>
	% Msg7_1 <How pathetic. Once everyone finds out how you pleaded with me today, your reputation will be shot.>
	Msg7_1 <ʤȤ𤱤ʤ%JSɤΤ褦%JFòꤷΤöΤС%JSɾȽϤ>
	CMsg7_1 <ifChatNPCSociable Accept>
	% Msg7_2 <Ah, in that case, I should attend to my more important business elsewhere...>
	Msg7_2 <ʤ顢%JFϤ褽ǤäʻŻФȤˤ%JGġ>
	CMsg7_2 <ifChatNPCShy Accept>
	% Msg7_3 <If you're not going to put up a good fight then it's not going to be any fun. We'll meet again, someday...>
	Msg7_3 <%JS餷襤򤹤Ĥ꤬ʤΤʤ顢ηƮϤޤäڤʤʤ%JGޤ񤪤Ĥġ>
	CMsg7_3 <ifChatNPCCheerful Accept>
	% Msg7_4 <So, you're too afraid to face me? Can't say I blame you. Run away, little dog... We'll meet again someday, and on that occasion I will kill you.>
	%% Can't say I blame you :  NPC ( PC 廊ʤȤ) PC ΤˤƤפȤ( PC )ʤ(̿)
	Msg7_4 <Ĥޤꡢ%JFȤ廊ʤȤȤ廊ʤΤϻΤʤפȤϸޤʡƨʡҸġĤޤ񤪤Ƥε%JS򻦤Ƥ>
	CMsg7_4 <ifChatNPCMelancholy Accept>
	% Msg7_5 <So you want to reschedule? Fine. I can kill you some other time.>
	Msg7_5 <ǡƤۤȤȤ̤εǤ%JS򻦤ȤϤǤ뤫ʡ>
	CMsg7_5 <ifChatNPCEasygoing Accept>
	% Msg7_6 <You're just making excuses! I knew that you wouldn't have the stomach to face me.>
	Msg7_6 <Ƥʤ%JSˤ%JF廊ۤɤٶʤʬäƤϤ>
	CMsg7_6 <ifChatNPCPassionate Accept>
	% Msg7_7 <In that case, I cannot in good conscience fight you. We will continue the duel at another time.>
	Msg7_7 <ʾ֤%JS臘Τ%JFμȿ%JG̤ε˷Ʈ³褦>
	CMsg7_7 <ifChatNPCHeroic Accept>

	% Msg8 <You defeated \ELEMENT 2 in a duel outside \ELEMENT 1 .>
	Msg8 <\ELEMENT 1 γǤηƮ \ELEMENT 2 ݤ>
	% Msg9 <You were defeated by \ELEMENT 2 in a duel outside \ELEMENT 1 .>
	Msg9 <\ELEMENT 1 γǤηƮ \ELEMENT 2 ̤>

	% Prompt1 <Alright, let's begin.>
	Prompt1 <ʬäϤ褦>
	% Prompt1_1 <We might as well get started.>
	Prompt1_1 <Ϥ᤿ۤ>
	% Prompt2 <You will die if you face me here today.>
	Prompt2 <%JF廊%JSϻ̤>
	% Prompt2_1 <I'm ready to destroy you, \ELEMENT 2 .>
	Prompt2_1 <%JSݤѰդϤǤƤ롢 \ELEMENT 2 >
	% Prompt3 <I'm in no condition to fight.>
	Prompt3 <%JF廊褦ʾ֤ʤ%JG>
	% Prompt3_1 <Not today, I'm not ready...>
	Prompt3_1 <̵ޤʤġ>

end
