Plot 0
	name <PLOT: You are in Danger!>
	% Edited to v0.901 standard

	% E1 is the scene for the current episode.
	% E2 is the character who will tell the PC where to go.
	% E3 is the scene to be used in the next episode.
	% E4 is the scene to be used in the second part of this episode.
	Element1 <Grab 3>
	Element2 <Prefab>
	Element3 <Scene Town Target !Far 1>
	Element4 <Scene Town Target !Far 1 !Far 3>
	Element5 <Faction GoodEnemy>

	% V1 = Time limit for move
	% V2 = Email sent indicator

	% On a cleanup request just delete this plot.
	cleanup <AdvancePlot 0>

	% If Persona E2 dies, load a new plot.
	Init_Start <ifNPCOK E2 else GoDelete>
	start <ifNPCOK E2 else GoDelete if# V1 0 ifG ComTime V1 MoveCHar E2 E4 N= 3 E4 AdvancePlot 1>
	GoDelete <S= 101 1 AdvancePlot 0>

	% 5Min <if= V2 0 if= d200 1 ifG PCCharm d40 Email 1 P= 2 1>
	5Min <if= V2 0 if= d200 1 ifG PCCharm d40 SetNPC E2 Email 1 P= 2 1>

	% Msg1 <\ELEMENT 2 @ \ELEMENT 1 :// Meet me in \ELEMENT 1 . It's a matter of life or death.>
	Msg1 <\ELEMENT 2 @ \ELEMENT 1 ://  \ELEMENT 1 ޤǲ񤤤ƤǤ>
	% Msg1_1 <\ELEMENT 2 @ \ELEMENT 1 :// I have some information for you.>
	Msg1_1 <\ELEMENT 2 @ \ELEMENT 1 :// ʤ뤳Ȥޤ>
	% Msg1_2 <\ELEMENT 2 @ \ELEMENT 1 :// Looking for answers? I've got just what you need.>
	Msg1_2 <\ELEMENT 2 @ \ELEMENT 1 :// õǤʤɬפʾޤ>
	% Msg1_3 <\ELEMENT 2 @ \ELEMENT 1 :// I need to speak with you right away.>
	Msg1_3 <\ELEMENT 2 @ \ELEMENT 1 :// ˤʤȤäʤФʤޤ>
	% Msg1_4 <\ELEMENT 2 @ \ELEMENT 1 :// I've got a message for you. Come see me in \ELEMENT 1 .>
	Msg1_4 <\ELEMENT 2 @ \ELEMENT 1 :// ʤ뤳Ȥޤ \ELEMENT 1 ޤǲ񤤤Ƥ>


sub
	Persona 2
	% rumor <!2 seems to know something about you...>
	rumor <!2 ϤʤˤĤƲΤäƤ>

	greeting <NewChat Say 1 AddChat 1 AddChat 2>

	% Freze the NPC and start the countdown until the meeting.
	GoStartCountdown <P= 1 ComTime P+ 1 86400 Memo 101 FreezeChar E2>

	result1 <NewChat Say 2 Goto GoStartCountdown>
	result2 <NewChat Say 3 Goto GoStartCountdown>

	% Msg1 <I know who you are, and I must warn you... You are in grave danger here.>
	Msg1 <%JSΤȤΤäƤ%JG%JS˷ٹ𤷤ʤФʤʤ%JGġ%JS˽ʴäƤ%JG>
	% Msg1_1 <I've been trying to contact you for some time now. I have to tell you that you're in a great deal of danger right now.>
	Msg1_1 <ޤ%JSϢ褦ȤƤ%JG%JS礭ʴäƤ뤳ȤʤФʤʤ>
	CMsg1_1 <ifChatNPCSociable Accept>
	% Msg1_2 <Hello \PC . You are in great danger here...>
	Msg1_2 <ˤ \PC %JS礭ʴäƤ%JG>
	CMsg1_2 <ifChatNPCShy Accept>
	% Msg1_3 <Hello \PC ... I've been waiting to meet you. I don't want you to panic, but you've got to know that we're both in a lot of danger right now. Want a stick of gum?>
	Msg1_3 <ˤ \PC ġ%JSȲ񤨤ΤԤäƤ%JG%JS򶲤餻ĤϤʤΤɡ%JFξ礭ʴäƤ뤳Ȥ褦࿩>
	CMsg1_3 <ifChatNPCEasygoing Accept>
	% Msg1_4 <At last I found you! \PC , your life is in extreme danger!>
	Msg1_4 <Ĥ˸Ĥ%JG \PC %JS̿ʴäƤ%JG>
	CMsg1_4 <ifChatNPCPassionate Accept>
	% Msg1_6 <I know who you are, \PC , and I've come to warn you... There are people who will not rest until you are dead. Your life is in grave danger.>
	Msg1_6 <%JSΤȤΤäƤ%JG \PC %JS˷ٹ𤷤褿%JGġ%JS̤ޤǵ٤ޤ̿³ۤ餬%JG%JS̿˽ʴäƤ%JG>
	CMsg1_6 <ifChatNPCMelancholy Accept>
	% Msg1_7 <Hello \PC . I came here to warn you... the people who killed your family are after you as well. You're in serious danger.>
	Msg1_7 <ˤ \PC %JS˷ٹ򤷤ˤ褿%JGġ%JSβ²򻦤ۤ餬%JS̿äƤ%JG%JS˽ʴäƤ%JG>
	CMsg1_7 <if= XRB NAV_XRBFamilyDied Accept>
	% Msg1_8 <I know who you are, or at least who you used to be before the accident. You're in a lot of danger right now.>
	Msg1_8 <%JSΤȡ뤤ϾʤȤ%JSΤȤΤäƤ%JG%JS礭ʴäƤ%JG>
	CMsg1_8 <if= XRM NAV_XRMAmnesia Accept>

	% Msg2 <You could say that we have a common enemy. I can tell you more, but not here... Meet me in \ELEMENT 4 tomorrow.>
	Msg2 <%JFˤ϶̤Ũȸ뤫⤷ʤäȶ뤳ȤϤ뤱ɡǤϤޤġ \ELEMENT 4 ǲ񤪤>
	% Msg2_1 <We have a common enemy. Their eyes are everywhere... they're monitoring us right now. I could say more, but not here. Meet me in \ELEMENT 4 tomorrow and we can talk again.>
	Msg2_1 <%JFˤ϶̤Ũ%JGۤϤȤܤ餻Ƥ%JGġ%JFĥäƤ%JGäȸ뤳ȤϤ뤱ɡǤϤޤġ \ELEMENT 4 ǲäơޤä>
	CMsg2_1 <ifChatNPCSociable Accept>
	% Msg2_2 <That's not important. Meet me in \ELEMENT 4 tomorrow and I can tell you more.>
	Msg2_2 <ʤȤϤɤǤ⤤%JG \ELEMENT 4 ǲ񤪤ä뤳Ȥ%JG>
	CMsg2_2 <ifChatNPCShy Accept>
	% Msg2_3 <No time to chat, I'm afraid, if I don't get out of here soon we could have a scene on our hands. I'll tell you what: meet me tomorrow in \ELEMENT 4 and I'll tell you what I can.>
	Msg2_3 <ǰʤ顢ꤷƤ֤Ϥʤ%JG%JFˤΩʤ%JFѤܤ⤷ʤ%JG%JS˶뤳Ȥ%JG \ELEMENT 4 ǲ񤪤%JS¤ΤȤ%JG>
	CMsg2_3 <ifChatNPCEasygoing Accept>
	% Msg2_4 <I know all kinds of things. Look, this isn't a safe place to talk. Meet me tomorrow in \ELEMENT 4 ... come prepared for a fight.>
	Msg2_4 <%JFϲǤΤäƤ%JGȤǡä򤹤ˤϰʾꤸʤ%JG \ELEMENT 4 ǲ񤪤Ʈν򤷤Ƥۤ%JG>
	CMsg2_4 <ifChatNPCPassionate Accept>
	% Msg2_5 <Everybody knows the great \PC ! Your skills are famous, and they're probably the only reason you're still alive. This isn't a safe place to talk... meet me tomorrow in \ELEMENT 4 and I can tell you more.>
	Msg2_5 <ï⤬ʤ \PC λΤäƤ%JG%JSͭ̾衣%JSޤƤΤ%JSӤ͡ä򤹤ˤϰʾꤸʤ%JGġ \ELEMENT 4 ǲ񤪤ä뤳Ȥ%JG>
	CMsg2_5 <ifChatNPCCheerful ifG PCRep 6 50 Accept>
	% Msg2_6 <An even more important question is, why do "they" know who you are? It's too dangerous to keep talking here... meet me tomorrow in \ELEMENT 4 .>
	Msg2_6 <äȽפϡʤۤפ%JSΤȤΤäƤΤȤȤʤä³Τϴ%JGġ \ELEMENT 4 ǲ񤪤>
	CMsg2_6 <ifChatNPCMelancholy Accept>
	% Msg2_7 <We have a common enemy, one that took something as precious from me as your family was to you... This isn't a safe place to be talking. Let's meet again tomorrow in \ELEMENT 4 .>
	Msg2_7 <%JFˤ϶̤Ũ%JGĤ%JSˤȤäƤΤ²Ʊ餤ڤʪ%JFåä%JGġä򤹤ˤϰʾꤸʤ%JG \ELEMENT 4 Ǥޤ񤪤>
	CMsg2_7 <if= XRB NAV_XRBFamilyDied Accept>
	% Msg2_8 <We met some time before your accident. I know who it is that tried to kill you... but we can't speak here, it's too risky. Meet me tomorrow in \ELEMENT 4 .>
	Msg2_8 <%JSΤ%JF١äƤ%JG%JF%JS򻦤ȤΤïΤäƤ%JGġä򤹤뤳ȤϤǤʤ%JG%JG \ELEMENT 4 ǲ񤪤>
	CMsg2_8 <if= XRM NAV_XRMAmnesia Accept>
	% Msg2_9 <Your family has so many secrets already, you can just accept me as another one of those. This isn't a safe place to talk... meet me tomorrow in \ELEMENT 4 and I'll tell you more.>
	Msg2_9 <%JSβ²ϤǤ¿̩Ƥ%JG%JFθȤ⤦Ĥ̩ȤƤΤޤ޼Ƥۤ%JGä򤹤ˤϰʾꤸʤ%JGġ \ELEMENT 4 ǲ񤪤ä뤳Ȥ%JG>
	CMsg2_9 <if= XRM NAV_XRMFamilySecret Accept>

	% Msg3 <There's someone trying to kill you. I can tell you more, but not here... Meet me in \ELEMENT 4 in tomorrow.>
	Msg3 <%JS򻦤ȤƤʪ%JGäȶ뤳ȤϤ뤱ɡǤϤޤġ \ELEMENT 4 ǲ񤪤>
	% Msg3_1 <I'd love to go into the details about the plot on your life right now, but this isn't a good place. We're being observed. Meet me tomorrow in \ELEMENT 4 and I'll tell you more.>
	Msg3_1 <%JSߤξܺ٤򺣤ˤǤäƤޤɡǤϾ꤬褯ʤ%JG%JFϴƻ뤵Ƥ%JG \ELEMENT 4 ǲ񤪤ä뤳Ȥ%JG>
	CMsg3_1 <ifChatNPCSociable Accept>
	% Msg3_2 <Someone's trying to kill you. Meet me in \ELEMENT 4 tomorrow and I can tell you more.>
	Msg3_2 <%JS򻦤ȤƤʪ%JG \ELEMENT 4 ǲ񤪤ä뤳Ȥ%JG>
	CMsg3_2 <ifChatNPCShy Accept>
	% Msg3_3 <I wouldn't worry about it, just some folks trying to kill you. This isn't a good place to talk... meet me tomorrow in \ELEMENT 4 and we can have a better discussion.>
	Msg3_3 <%JFۤ뤳Ȥʤ%JS򻦤ȤƤۤ餬äƤΤȤä򤹤ˤϤ褤ꤸʤ%JGġ \ELEMENT 4 ǲäơää򤷤褦>
	CMsg3_3 <ifChatNPCEasygoing Accept>
	% Msg3_5 <The kind of danger where someone's trying to kill you, you know. Look, it's not safe here. Let's meet again tomorrow in \ELEMENT 4 .>
	Msg3_5 <ޤ%JS򻦤ȤƤʪäƤơϰʤ%JG \ELEMENT 4 Ǥޤ񤪤>
	CMsg3_5 <ifChatNPCCheerful Accept>
	% Msg3_6 <You've been marked for death. Personally, I don't like your odds... meet me tomorrow in \ELEMENT 4 and I can give you some more information.>
	Msg3_6 <%JS̿Ƥ%JG%JFȤƤϡ%JSҤϤʤġ \ELEMENT 4 ǲ񤪤ä¿ξ򶵤%JG>
	CMsg3_6 <ifChatNPCMelancholy Accept>
	% Msg3_7 <Your family was murdered to protect a secret. You're a loose end, one they cannot afford to keep alive. This isn't a good place to talk... meet me tomorrow in \ELEMENT 4 and I can tell you more.>
	Msg3_7 <%JSβ²̩뤿˻줿%JG%JSϤĤɡۤ%JSƤʤä򤹤ˤϤ褤ꤸʤ%JGġ \ELEMENT 4 ǲ񤪤ä뤳Ȥ%JG>
	CMsg3_7 <if= XRB NAV_XRBFamilyDied Accept>
	% Msg3_8 <Mortal danger, of course. Some of your associates from before the accident are quite disappointed that you didn't die. They intend to finish the job. Meet me tomorrow in \ELEMENT 4 and we can speak further about this.>
	Msg3_8 <̿˴ؤΰ%JS֤ˤ%JSʤʤäȤѤäꤷƤԤ⤤%JGۤϻŻ򽪤餻褦ȤƤ%JG \ELEMENT 4 ǲäơηˤĤƤää򤷤褦>
	CMsg3_8 <if= XRM NAV_XRMAmnesia Accept>

	% 101 - Memo message
	% Msg101 <\ELEMENT 2 asked you to meet in \ELEMENT 4 at \DATE P1 .>
	Msg101 < \DATE P1  \ELEMENT 4 ǲäƤ \ELEMENT 2 ޤ줿>

	% Prompt1 <How do you know who I am?>
	Prompt1 <ɤ%JFΤȤΤäƤ롩>
	% Prompt1_1 <How do you know me?>
	Prompt1_1 <ɤ%JFΤäƤ롩>
	% Prompt2 <What kind of danger?>
	Prompt2 <ɤʴ>
	% Prompt2_1 <Danger? What's that about danger?>
	Prompt2_1 <Τȡ>

	Plot 1
		% The NPC has moved to the new location, and is now
		% waiting for the PC to arrive.

		% V1 = Initialization Counter
		% V2 = Has entered combat

		% On a cleanup request just delete this plot.
		cleanup <AdvancePlot 0>

		% If Persona E2 dies, load a new plot.
		% Perform initialization here as well.
		Init_Start <ifNPCOK E2 else GoDelete if= V1 0 V= 1 1 Memo 1 Compose EWM E4 .startcombat>
		start <ifNPCOK E2 else GoDelete if= V1 0 V= 1 1 Memo 1 Compose EWM E4 .startcombat>
		GoDelete <S= 101 1 S= 105 -1 N= 3 E3 AdvancePlot 0>
		.startcombat <Block ifYesNo 101 102 103 SavePos P= 2 1 Dynamic 2 Threat S103 150 .nu1 .nu2 Encounter 0 25 .nodesc PassVar 1 E4>
		.nu1 <if= T1 0 Return>
		.nu2 <if= T2 0 Salvage Exit L1 SeekGate 1>

		% Msg1 <\ELEMENT 2 asked you to come to \ELEMENT 4 . It's time to go.>
		Msg1 < \ELEMENT 2  \ELEMENT 4 ޤƤޤ줿λ֤>

		% Msg101 <While appraoching \ELEMENT 4 , you are approached by a force of hostile mecha. They seem to have been waiting for you.>
		Msg101 < \ELEMENT 4 ضŤȡŨŪʥå⤬ܶᤷƤԤƤ褦>
		% Msg102 <Attack them!>
		Msg102 <臘>
		% Msg103 <Run away.>
		Msg103 <ƨ롣>

	sub
		Persona 2
		greeting <NewChat  Say 1 AddChat 1 AddChat 2>

		result1 <Reputation 4 -d8 Goto result2>
		result2 <NewChat if= d3 1 else GoR1Faction ifNPCOK N1 else GoR1Faction  XREnemy NAV_XRECharacter Say 2 History 4 AddChat 3 Goto GoEndMission>
		GoR1Faction <ifFaction N2 else GoSetNewFaction Goto GoFinishFaction>
		GoSetNewFaction <N= 2 E5 Goto GoFinishFaction>
		GoFinishFaction <XREnemy NAV_XREFaction Say 3 History 5 AddChat 3 Goto GoEndMission>

		result3 <NewChat Say 6>

		% Do everything here that has to be done. If some of the ExtraRandom
		% parameters need to be changed, do that here as well.
		GoEndMission <FreezeChar E2 PCAlly E2 S= 101 1 S+ 102 1 N= 3 E3 S= 105 1 AdvancePlot 0>

		% Msg1 <I tried to evade them, but this town isn't safe either. They followed me, or possibly you... they know that I've had contact with you.>
		Msg1 <%JFۤ򻵤ȤɡĮʤ%JGۤ%JFĤƤ%JG뤤%JSĤƤΤ⤷ʤġۤ%JF%JSϢäȤΤäƤ%JG>
		% Msg1_1 <I'm glad that you accepted my invitation. There are so many things I have to tell you... and such little time. They've followed us here, you know. They know I've contacted you and are afraid of what it means for their plan.>
		Msg1_1 <ԤƤƴ򤷤%JG%JSĻ֤ۤȤɤʤ%JGۤϤޤǤĤƤ%JGۤ%JF%JSϢȤΤäƤơ줬ۤηײ˵ڤܤƶƤ%JG>
		CMsg1_1 <ifChatNPCSociable Accept>
		% Msg1_2 <So glad you could make it. Shall we get down to business?>
		Msg1_2 <%JSƤƴ򤷤%JG׷äƤ>
		CMsg1_2 <ifChatNPCShy Accept>
		% Msg1_3 <I trust you had no trouble getting here? >
		Msg1_3 <ޤǲȥ֥Ϥʤä>
		CMsg1_3 <ifChatNPCEasygoing Accept>
		% Msg1_4 <Sorry about the ambush outside of town... They know I've contacted you, and have been following me for days. I knew you'd be easily capable of defeating them of course.>
		Msg1_4 <ĮγԤ줿Τޤʤġۤ%JF%JSϢȤΤäƤơ%JFĤƤ%JG%JSʤۤưפݤȤϻפäƤ%JG>
		CMsg1_4 <ifChatNPCPassionate Accept>
		% Msg1_5 <I trust that the goons they had following me were no match for your piloting skills, eh? It's very difficult evading them but I knew you'd be able to get through.>
		Msg1_5 <%JFĤƤȴɤ%JSӤŨʤȿƤ%JGϤۤ򻵤Τ񤷤ɡ%JSʤäƤΤ뤳ȤǤȻפ%JG>
		CMsg1_5 <ifChatNPCCheerful Accept>
		% Msg1_6 <I'm glad to see you're alive! They followed me, or possibly you... we only have a short time here.>
		Msg1_6 <%JSƤʬäƴ򤷤%JGۤ%JFĤƤ%JG뤤%JSĤƤΤ⤷ʤġǤ%JFˤϤ鷺ʻ֤ʤ%JG>
		CMsg1_6 <ifChatNPCMelancholy Accept>

		% Msg2 <It's very complicated, I don't have enough time to tell you everything, but you should know this: \NARRATIVE 1 is trying to kill you, and will stop at nothing until you're dead. I have to go now but I will help you again.>
		Msg2 <ʣʤΤǡƤˤϻ֤­ʤ%JGΤäƤ٤͡ \NARRATIVE 1 %JS򻦤ȤƤ%JGۤ%JS̤ޤ³%JFϤ⤦ԤʤФʤʤɡޤ%JS˶Ϥ衣>
		% Msg2_1 <I don't know the reason, but \NARRATIVE 1 wants you dead. It could be that an order came from higher up, it could be a personal grudge, I just don't know. I have to leave soon but when you need me I'll be back to help.>
		Msg2_1 <Τʬʤɡ \NARRATIVE 1 %JSλ˾Ǥ%JG̿᤬줿Τ⤷ʤĿŪʰ亨⤷ʤ%JGܸĤʤ%JG%JFϤ˹ԤʤФʤʤɡ%JFɬפʤȤϽˤ衣>
		CMsg2_1 <if= XRM NAV_XRMUnknown Accept>
		% Msg2_7 <\NARRATIVE 1 killed your parents. I don't know all the details myself but they knew something about \PPR N1 secret plan, or about the masters \SPR N1 works for. You're something of a loose end, one that they'll try very hard to snip.>
		Msg2_7 <\NARRATIVE 1 %JSξƤ򻦤%JG%JFȤϾܤΤʤɡ%JSξƤ \PPR N1 ζײ褫뤤 \SPR N1 θۤˤĤƲΤäƤ褦%JSϤĤǡۤɬˤʤäƾäȤ>
		CMsg2_7 <if= XRB NAV_XRBFamilyDied Accept>
		% Msg2_8 <\NARRATIVE 1 tried to kill you before, but failed... that's when you lost your memory. I don't know what it is that you used to know but it must be pretty important. I have to go, but I'll help you when it's time to fight.>
		Msg2_8 < \NARRATIVE 1 %JSλߤԤ%JGġλ%JSϵ򼺤ä%JG%JSΤäƤΤ%JFˤʬʤɡפʻˤϰ㤤ʤ͡%JFϹԤʤФʤʤɡ襤λ褿鶨Ϥ衣>
		CMsg2_8 <if= XRM NAV_XRMAmnesia Accept>
		% Msg2_9 <Your family has connections to a person named \NARRATIVE 1 ... both were employed by a shadowy organization, for some sinister purpose. Now \NARRATIVE 1 is eliminating all the others associated with the project. Your name is on the list.>
		Msg2_9 <%JSβ² \NARRATIVE 1 ȤʪȷҤ꤬ä%JGġɤⲿ餫μٰŪΰ٤ˡǤȿ˸ۤƤ%JG \NARRATIVE 1 Ϥηײ˴ؤäС򳧻ˤĤĤ%JG%JS̾ꥹȤ˺ܤäƤ%JG>
		CMsg2_9 <if= XRM NAV_XRMFamilySecret Accept>

		% Msg3 <It's too complicated to explain right now... You'll find out the details soon enough. This is the most important thing you should know: \NARRATIVE 2 wants you dead. I have to go now but I will help you again.>
		Msg3 <ˤʣ%JGġΤܤȤʬ衣%JSΤäƤ٤Ǥפʻϡ \NARRATIVE 2 %JSλ˾ǤȤȤ%JFϤ⤦ԤʤФʤʤɡޤ%JS˶Ϥ褦>
		% Msg3_1 <I don't understand the reasons behind it, but \NARRATIVE 2 wants you dead. They're very powerful and used to getting their way. I have to go, but when you need help I'll try to be there.>
		Msg3_1 <ͳʬʤɡ \NARRATIVE 2 %JSλ˾Ǥ%JGۤ˶Ϥǡ̵̤ΤˤϴƤ%JG%JFϹԤʤФʤʤɡ%JSɬפȤȤ%JSΤȤضĤ褦Ȼפ衣>
		CMsg3_1 <if= XRM NAV_XRMUnknown Accept>
		% Msg3_7 <Your family was killed by \NARRATIVE 2 , in order to protect their secret project. I don't know exactly what that was but I do know that you're marked for death as well. I have to leave here now but I'll try to help you again.>
		Msg3_7 <\NARRATIVE 2 ϶ײ뤿%JSξƤ򻦤%JG줬äΤΤˤʬʤɡ%JSޤ̿Ƥ뤳ȤϳΤ%JFϤ⤦ԤʤФʤʤɡޤ%JS˶Ϥ褦Ȼפ衣>
		CMsg3_7 <if= XRB NAV_XRBFamilyDied Accept>
		% Msg3_8 <It was \NARRATIVE 2 that caused your accident, and they're quite disappointed to learn that you're still alive. There's a contract on your head. I have to go now, but when the time comes to fight them I'll help you however I can.>
		Msg3_8 <%JSλΤ򾷤Τ \NARRATIVE 2 ǡۤ%JSޤƤΤäѤäꤷƤ%JG%JSμˤϾ޶⤬Ƥ%JG%JFϤ⤦ԤʤФʤʤɡۤ臘ˤʤäǤϰϤǤ衣>
		CMsg3_8 <if= XRM NAV_XRMAmnesia Accept>
		% Msg3_9 <Your family was somehow connected to a secret project organized by \NARRATIVE 2 . Now, they want you and anyone who might be connected to that project dead... I don't know all the details, but when the time comes to fight I'll help you.>
		Msg3_9 <ɤ櫓%JSβ² \NARRATIVE 2 ΩƤײȷҤ꤬ä%JGۤ%JSϤ᤽ηײ˴ؤäǽʹ֤̤Τ˾Ǥ%JGġܤȤʬʤɡ臘ˤʤä%JS˶Ϥ褦>
		CMsg3_9 <if= XRM NAV_XRMFamilySecret Accept>

		% Msg4 <\ELEMENT 2 told you that \NARRATIVE 1 wants you dead.>
		Msg4 <\ELEMENT 2 ˤȼʬ \NARRATIVE 1 ̿Ƥ餷>
		% Msg5 <\ELEMENT 2 told you that \NARRATIVE 2 wants you dead.>
		Msg5 <\ELEMENT 2 ˤȼʬ \NARRATIVE 2 ̿Ƥ餷>

		% Msg6 <They have a base in \ELEMENT 3 . I used to work for them, until I found out what they're doing... You'd be wise to stay away from there.>
		Msg6 <ۤ \ELEMENT 3 ˴Ϥ򹽤Ƥ%JG%JFۤβƯƤ%JGۤ餬򤷤ƤΤΤޤǤϡġˤ϶Ťʤۤ͡>
		% Msg6_1 <If you must know, I used to work for them... until I found out what they were really after. One more word of advice- stay away from \ELEMENT 3 ; they've got some kind of operation planned there, and if you go they'll kill you.>
		Msg6_1 <ɤƤȤʤ褦%JFۤβƯƤ%JGۤ餬ϲܻؤƤΤΤޤǤϡҤȤ򤷤Ƥ \ELEMENT 3 ˤ϶ŤʡۤϤΩƤ줿餫ηײ¹ԤƤ%JGԤл衣>
		CMsg6_1 <ifChatNPCSociable Accept>
		% Msg6_2 <I'd rather not say. There is one further thing... There's a secret base in \ELEMENT 3 . Some of your questions may be answered there.>
		Msg6_2 <ͤ롣äȽפʤȤ%JGġ \ELEMENT 3 ̩Ϥ%JGعԤ%JSεΰĤ뤫⤷ʤ%JG>
		CMsg6_2 <ifChatNPCShy Accept>
		% Msg6_3 <I used to work for the same people, until I wised up. My job was guarding the base in \ELEMENT 3 ... but once I saw what they were planning, I had to get away.>
		Msg6_3 <%JFƱϢβƯƤ%JGۤδߤ˵ŤޤǤϡ%JFλŻ \ELEMENT 3 ˤϤ뤳Ȥä%JGġöĤ餬ײ褷ƤΤΤäƤޤäˤϡ%JFƨ򤨤ʤä%JG>
		CMsg6_3 <ifChatNPCEasygoing Accept>
		% Msg6_4 <I was one of their "experiments" at the \ELEMENT 3 lab... At first I just worked there, but I saw too much, and they decided to finish me off. Luckily I'm not that easy to kill.>
		Msg6_4 <%JF \ELEMENT 3 ΡֻΡפΰͤä%JGġϤǤƯƤɡΤꤹƤޤäơä뤳Ȥˤʤä%JGˤ%JFϴñˤϻʤä%JG>
		CMsg6_4 <ifChatNPCPassionate Accept>
		% Msg6_5 <What, do you want me to give up all my mystery? There's one more thing before I go- they've got a lab in \ELEMENT 3 . I never got a look inside but I'll bet they're up to something nasty.>
		Msg6_5 <%JF̩ƤۤΤԤ˸äƤäȽפʤȤ%JGۤ \ELEMENT 3 ˸򹽤Ƥ%JG򸫤ȤϤʤʤȤǤˤʤ%JG>
		CMsg6_5 <ifChatNPCCheerful Accept>
		% Msg6_6 <You're better off not knowing. There is one further thing that may help keep you alive... They have a base in \ELEMENT 3 . That place should be off limits from now on.>
		Msg6_6 <ΤʤۤäȽפʤȤ%JG%JSӤΤΩĤ⤷ʤȤġۤ \ELEMENT 3 ˴Ϥ򹽤Ƥ%JG줫ϤξˤΩʤۤ>
		CMsg6_6 <ifChatNPCMelancholy Accept>


		% Prompt1 <I'm tired of games. Tell me everything.>
		Prompt1 <ͷӤˤ줿衣٤äƤ졣>
		% Prompt1_1 <Enough games. What's really going on?>
		Prompt1_1 <ͷӤϤ⤦ϲäƤ롩>
		% Prompt2 <Who are they? Tell me now.>
		Prompt2 <ۤäïäƤ졣>
		% Prompt2_1 <Tell me everything you know.>
		Prompt2_1 <%JSΤäƤ뤳Ȥ򤹤٤äƤ졣>
		% Prompt3 <How do you know all this?>
		Prompt3 <ɤƤʤȤΤäƤ롩>
		% Prompt3_1 <Why do you know all this?>
		Prompt3_1 <ʤʤȤΤäƤ롩>

	end
end
inv
	NPC Soldier
	job <Mercenary>
	place <1 pass>
	mecha <Esher.txt>
	EquipChar 10000
	Talent 14
	Talent 24
	sdl_colors <123 83 50 255 212 195 0 205 230>

end
